Honestly I cant see how a man that causes so many to suffer for the comfort of those on top cant be viewed as anything but despicable, the industry tycoons in London at that time cared only for the British elite and countryies such as India and Ireland suffered because of that. Crawford represents the terrifying ambition of such men that will do anything to achieve their dream of growing a tyrannical empire fueled by the sweat and blood of the working colonised countries
Luke says they're holding the fabric of London together because they employ the working class which is just kinda... completely untrue. The industrial tycoons created a system where the workers had no choice but to take jobs under them or they'd be deprived of the basics of life. Capitalism isn't a natural state that robber barons swooped in to save people from its a construct that they themselves built in order to enrich themselves off of the sweat of others. Him citing outsourcing of industry to India and America as a way to enrich the peoples of London is just so bizarre because outsourcing tended to be done like that because the overseas labour could be worked harder for less money which absolutely devasted entire nations as their world was shifted into one serving the richest and most powerful of far off lands while the money didn't then flow back to the people who would otherwise have held those jobs in London, they would be left to find work where it was now nonexistent. It was such a freaking weird attempt to claim a villain was sympathetic.
@@MrHendrix17 Love how every review of this game I've read/watched totally ignores the fact that you do missions for Marx to emphazise those exact reasons you're giving.
@@horacioferro3571 Yes, nowdays they even developers now they can't expect audience to know the satire so they put the crithic bluntly in front of them and even so, the audience misses sometimes It. And they complain about the pro worker aproach in Syndicate, when It has a very libertarian and liberal democracy wash of Marx. In the game he protests because the violence means of a member of the party, like he rejected violence and revolution. The game skips a lot of Marx ideas, of course It is expected, Ubisoft is not going to promote ideas that are hostile towards businessmen for obvious reasons.
His argument isn’t that crawford is good, it’s that the assassins have no plan in place once he’s dead. So you’re replacing oppression with anarchy. Which is worse?
This should've been a sequel to Unity with Shay being the Grandmaster instead and Arno is building up the assassin's in London to take down Shay and also for his revenge
Don't get too worked up about the fact that Starrick was supposed to be the big bad guy but you felt you were rooting for him because that's not wrong. That's the point of AC since the beginning - they don't establish black and white. On most occasions, neither the Assassins nor the Templars are good guys as both factions believe they're fighting for the greater good and even on times that their objectives align, their methods differ. One fights for freedom and the other for order but both sides are extreme. We only play as the Assassins (because it offers more gameplay opportunities) but if we played as Templars (like in Rogue), Assassins would then feel as if they're the villains. Therefore, thinking you should establish one as purely bad is the wrong way to go or expect when playing AC games since they never force you to think of one as the completely evil side and they always leave you free to decide where you personally align except for the fact that you can only play as assassins for gameplay and plot's sake. Think of it like Marvel's Civil War in the comics. No one is completely good or bad and it's just the same thing with AC.
I especially agree, and Starrick has a very, very, very good dream, and an idea but he's also condoning child labour, as well as reducing the power and authority of the police force, instead allowing gangs to exact "justice." If Starrick was a little morally "good" and a little less psychotic, he definitely could have been a good leader of London.
Templars are obvious villains. For all their idealistic bullshit their goal is still to brainwash and enslave humanity. The assassins mostly just try to prevent that. Starrick is a Saturday morning cartoon villain with no redeeming qualities except a vague idea of creating a perfect world through child labor and clockwork orange rape gangs. The assassins also spout idealistic bullshit but they aren't the ones hunting down ancient artifacts and shit to enslave the world.
People like you complain about sweat shops, then complain about how it'll cost british jobs to give to third worlders. People need to look for fucking jobs rather then being entitled to them
The villains are hollow because they weren’t real people. The closer to modern times we get, the more ubi has to replace real historical figures with fictional characters because they can’t pitch them as good or bad. For one reason. Recent descendants. People may get mad if their great great grandpa is the Templar grand master that wants to enslave a generation with some piece of eden.
Zayan Watchel they’re Canadian. They’ll be sent to jail for sneezing like a man. And for farts that sound like heteronormativity. You really think they could pose someone’s ancestors as a bad guy? I mean I wouldn’t care. I think it’d be awesome. But another thing is, a truly modern and believable AC game would look a lot like watchdogs. In this day and age, a stab wound can be traced. Remnant fibers matched to clothing. Recent blood contact lit up like a Christmas tree. And gunshot vectors matched with casings and wounds to gather a composite of shooters position. Assassnation would be less prominent. Data and documents hold more weight than a mans life. And the few instances an assassination would be carried out, it would feel a lot more like poisoning someone in a Hitman game than perching in the rafters to pounce from above in classic AC. It’d be boring and it’d feel like a lot of the recent AC titles: empty. Other games could build off AC and take up the mantle as “protectors of liberty” and the like. But at some point, with recent developments in how the series is turning, they have to have the Brotherhood dissolve eventually. Either because there are no more artifacts, or the individual agents become absorbed into the new guardian groups building off similar ideals. Like Aiden Pierce in watchdogs killing Olivier. And now Dedsec dismantling the manipulation of the public. All good things must come to an end. Even the Assassins.
Lt ChugaCast I'm not for a totally modern game, Im Canadian and what you said is untrue (though free speech isn't exactly great here), and to be honest there is so many good historical figures that have no modern descendants alive.
Zayan Watchel you’re not wrong. A lot of us wouldn’t mind. But it’s not just Canadian. It’s Corporate Canada. Meaning that while they make some awesome games, as a whole they have to be PC
It's much more because the closer we get to modern times the more historical details we have. When we know more about the people it's harder to make a fictional storyline about them work.
I personally enjoyed Unity (minus the glitches) more than Syndicate. I just felt more emotionally invested in it and the character development was better. We also had more interactions with the main villain. Also the character customization was more fun (for me) in Unity, although I didn't like how I had to grind and unlock simple things like the dual hidden blade. It's just a damn shame Unity had so many glitches because I firmly believe if it didn't, it would have been a fantastic AC game.
It's a damn shame Syndicate simply hunkered down on what is safe & went about shaving down all aspects of gameplay until it started to almost get boring. Combat is monotonous, different weapons make no meaningful difference, parkour is limiting, leveling doesn't play in a way that matters, personalities & strengths of the twins doesn't translate into gameplay itself, you can't do more with your growing gang than rallying them on the streets for picking fights, & liberating London feels more like a chore than a worthy cause & achievement. It's actually rather surprising to see how such a shallow can still be so much fun due to its pacing.
@@FalconWindblader Whenever I talk to someone about Syndicate, I say one simple sentence that I believe is the epitome of Syndicate as a whole: It doesn’t have a jump button. A franchise whose only purpose in the gaming industry is allowing the players to parkour like a badass did not include a jump button.
Black Flag will always hold a special place in my heart, even though there's literally no way they could replicate its success without it being painfully obvious.
There is a way just no one found out yet or maybe there isn’t a replica for the success because there is none it all depends on your opinion and optimism
I must be a basic bitch, I loved this game, I still remember grinding to get every collectible, every outfit, every weapon. The map is huge, I love the time period, the main characters, the DLC’s it all worked so good for me, I would spend hours just roaming London and I loved every second of it, makes me sad to see everyone is calling it basic and repetitive. I think every game is repetitive in some aspects, I thought this game was a great experience I still do.
Your complaint for the antagonist is that he was evil, everything you pointed out just makes him more evil, controlling the entire world is a fundamentally even thing, employing people doesn't make you good
The problem isn't that he is evil the problem he is moustache twirling cartoon villain evil. This whole game suffers of a tone more a kin to a looney tunes sketch than the gritty victorian age it was about.
Yeah, Luke seemed to forget that Starrick was also a Templar and wanted to use a Piece of Eden to enslave the world. Jacob and Evie weren't just killing business tycoons that they didn't like. They were killing Templars (who just so happened to also be business tycoons). And I find it funny that he calls Jacob and Evie terrorists for killing people that they disagree with. Because, uh, YEAH, that's the point of the entire Assassins Creed series up to this point. The Assassins kill Templars who hold positions of power, because the Assassins disagree with the Templars' desire to take away humanity's free will. The Assassins are ALL inherently terrorists. Literally everything they do is illegal. That's why these are *stealth* games 🤯 But it's like Luke played this game and only saw Jacob and Evie killing businessmen, ignoring the fact that those businessmen were members of an evil cult.
AC syndicate has been in my backlog for like 1 and a half years. Playing it now and this is the most insightful detailed review I have ever seen. I agreed with you on a lot of things regarding the repetitiveness..subscribed!
I'm still enjoying Syndicate. Jacob is one of my favorite "Just here to do my own thing" type of Character. His views vs his sisters makes up for the repeditive missions. They both have different play styles, Jacob is aggressive while Evie is stealth and stratagy. I like them for that kind of diverse play styles.
Right, I actually don't care if I don't unlock everything till the end of main quests. That just gives me a reason to continue playing a little while after.
100% agree with you about the villain part...Sometimes I tend to disagree with the Assassin cause, while finding the bad guy's plans actually reasonable. Killing for the sake of killing is just not fun after so many sequels!
i think at this point, especially after rogue, ubisoft is abandoning the assassins are good, templars are bad narrative and making it more grey, this i like very much because is more like two opposites point of view. This doesn't actually translate in the character design and the likes tho
Cheaper goods and services for all the families that purchase them. The rationale is that 100 people get screwed (although hopefully you have retraining and compensation in place) so that 1000 people are better off.
@@BRockandriffs Except that the Industrial Tycoons aren't necessarily going to create new jobs to replace the ones they outsourced. The old employees wouldn't have anything to spend on the goods that are now cheaper. Entire towns have been entirely gutted and communities uprooted because of actions like that from the corporate class.
I played Jacob and Evie differently based on their personalities from the start. For me, how a character acts often has more impact on how I play them than their abilities.
When I played through the game, I actually did liberate all of London at once. And I did it so early in the story that I didn't even have the grappling hook thing, so freerunning wasn't trivial.
I finally finished this game last night. The reason I say finally is cos I started playing this game 6 months ago. Every time I played it I felt it was missing something. The character designs all looked pretty much the same and level design was far too easy for an AC game. And I've played all the other AC games. And I'm off to playing AC Origins now. Hoping for a much better experience
Not really. Syndicate is way more fluid when it comes to scaling & other gameplay elements. Unity to this day still crash the console here & then lol. Unity may have had a better setting, but it was not fully utilized with the stealth mechanism & horrible payment options to get better gear. Syndicate do these things better. I actually ended up collecting all pressed flowers to unlock more colors for the outfits.
Considering all the games i have & with me cleaning the console once a week...i would say no lol. The crowd system wouldn't suit Syndicate. Some of you always fail to realise Ubisoft tries to adapt to the setting, when adding & removing stuff. Unity had a bigger crowd system, but the game was set during the french revolution, thats kinda how it looked like at that time. the crowd AI in Unity was kinda bad though. Syndicates was more responsive
OLD HUNTER yeah unity had more fulfilling side missions (co-op & heist) they were fun to do and was abit of a challenge even. syndicate's overall gameplay was so-so. The side missions couldn't even compare it was too repetitive with the kidnapping,child liberation etc. I mean you literally did the same thing for every part of England. I don't quite adore what ubisoft did for unity (bugs aside) because it could have been so much more but it didn't. syndicate however, i had no expectations, and ubisoft did indeed fail to meet anything at all. the main story was bland however the character development was a twist but that was the only trait it had. unity on the other hand had better parkour, leveling system, character customization etc. it didn't meet expectations but it eventually still got somewhere.
Honestly, you are my favorite video games critic. Like you are the only person who im prepared to spend hours watching his video. Also i watched all you critiques fully. Good job man i really enjoyed it.
Gameplay wise, Syndicate was really good. The grapple gun may have been way out there but it was kinda needed, considering the distances between the buildings. the story wasn't anything special, but it did give you pretty cool locations to visit & interesting ways to take out priority targets. The criticism of Syndicates "exploration" part is kinda unfair, when you're a pirate in Black Flag. Its kinda natural the game will be more open of choice in that part, though i think Black Flag is a game that ventured too far from the series & its roots.
The grapple gun must on the top of the *DON'T DO* list right next to telekinesis, but Ubisoft was like: "Historical accuracy my ass! We'll just throw it in there". I mean, it's not the first thing Ubisoft copied from Batman game, but c'mon! I can't help how much more I'd have liked the game if it wasn't for this poor ripoff...
the distance between the buildings made the grapple hook suitable. Thats a fact & something the studio themselves said. The "historical accuracy" point is irrelevant when they clearly are not trying to make it 100 % historical
Your critiques are fantastic. Easily my favorite on youtube. Very insightful, visually engaging, and endearing to watch/listen to. I hope you keep it up! I watch until disgustingly late hours in the night, so great job. Definitely deserving of more subs. Your awesome. Keep it up Luke! My fav channel right now :)
They should've found a happy medium between the combat difficulty of Unity and Syndicate, kept in Unity's weapon and outfit system, kept Unity's multiplayer, and made the story interesting enough to replay beyond just ticking the side challenges for 100% synchronization.
7:30 well do you think child labor, no social security, medical experiments on living beings is right ? Clearly not aware of the 19th century working class' situation here...
Really solid analysis! I totally agree! Those people needed a big strong business man to take care of them! It's all about that trickle-down economics, am I right?!
I don't fucking care how good your intentions are, no giant corporate magnate should be in charge of or "controlling" a nation. That's some dystopian shit.
I wrote this piece to an AC Syndicate fan explaining why I didn't find Syndicate as great as the prior titles While I haven’t played the DLC, I enjoyed my time with Syndicate the base game. I loved the world, the details, the designs, some of the characters, the premise and the city. Ubi has put the kind of effort into building their city that few companies can come close to (several tens of millions and thousands of employees can do that) The gadgets and equipment (especially the poison blade and grappling hook). Many missions were particularly cool (especially the main assassinations) Sadly, I feel that the game was a bit of a step back overall compared to Unity and Rogue: Firstly the tone and approach: Syndicate is channeling AC 2 and Brotherhood more than any recent titles. The thing is, after AC3, the series took a turn for grander things: the games had a more layered, complex and morally grey story and world that was better explored. For example, 3, Rogue and Unity were quite poignant as they didn’t hold back in their critique of the time period. 3 showed the racism and flaws inherent at the time, Rogue showed the stretch of the 7 years war, and Unity was quite brutal with its depiction of the French Revolution. These added weight to the worlds. Syndicate by comparison, by going for a more black and white world, sacrifices a lot of those nuances that prior titles had. We don’t see the the extent of the brutality that the working class suffered, or the crimes they did, we don’t see the scope of industrialization of the time, or the prostites. Syndicates London looks better than what it actually was. In other words, Unity and 3 felt like a brutal documentary of the Time, Syndicate feels like a high school history textbook in how the material is covered. I feel that the lighter tone robs AC of a lot more than it gains. Onto the story: I felt it was decent but nothing as poignant as prior titles. The quest regarding the shroud and the quest regarding the Rooks don’t expand or feel extravagant. For example, we don’t get much time with Jacob chilling with, Exploring and personally expanding his crew. No moments of relaxation, barley any heist or team sections. With no management features like in Revelations to 4, the gang feels more like a last minute addition than an integral part of the experience. (By contrast AC3 adds a lot of “relax” quests with the homestead. This really made the place feel alive). Recall the story ends with Jacob and Evie just racing off to their hideout with not a care in the world (I thought this was an AC game, not a Marvel movie). This highlights the lack of stakes or real tension in the plot. The final fight with Starrick was a joke. By hopping back in forth when one character gets unconscious it feels quite ridiculous when it happens. Plus, compare that to GTA V, the final mission with all 3 characters are intense and brings all the characters together in interesting ways and methods. Syndicate somehow felt strapped for time there. The Assassinations were quite fun if a little less open than Unity’s. I really liked the one at the opera for how Joker esque the target was. Regarding Starrick, I felt he and many of his crew were pretty one dimensional as we don’t see much of their humanizing traits and motives beyond be evil and get artifacts (again, the black and white tone at work here). That’s why that Joker like target was so great, he stood out, was complex and even surprised Jacob at the end. Gameplay: Generally good. While climbing and running are pretty good, combat has been degraded. Gone is the Arkham Like 3-Rogue or Unity’s more finesse based style. Instead, a button mashing and counter style gets old really fast. I would have liked a Unity or Arkham like combat to be present to make fighting less tedious. (Though the multi combat takedowns are amazing). We also get fewer creative Assassinations in the side quests: We get fewer of those “optional: poison one target to kill another target” and more “optional: hidden blade use it”. Not to mention that some of these areas for side Assassinations were not as open as I would have liked. The arrest missions were great. Those involved a lot of good thought and options to stealthy kidnap a target. The soundtrack was fitting but not as creative or memory as prior titles but that’s subjective. So Yeah: that’s my take on Syndicate. A really good game that plays it too safe by sticking to a good vs evil plot and tone
You right fr. I got it on my switch recently not having played through it in a few years but religiously played later ones. There’s something unique about 3 that makes me enjoy it more. Idk what it is though.
That shit was so good. I really enjoyed it. If I had ONE nitpick about it, it’d be that I wanted us to see how deeply it all affected Jacob. That’s all. And the amount of people at the time that thought he suffered some bodily loss (I don’t wanna spoil it as to what that is) was astounding.
Hey Luke I was wondering if you made that critique on the Jack the Ripper dlc?? Also do you think as I do that this dlc could be used as ground work for AC Hexe (and perhaps some of the wrath of the Druids dlc from AC Valhalla)?
...the tycoons don't hold the fabric of the society together. In fact, they are the reason for alienation, isolation, etc. I'm not sure how you would have come to the conclusion that the literal bourgeoisie in the game were good for the people at all lol. If the companies had been run cooperatively by the workers they would have been employed and just fine.
love this gam easily my favourite ac game, story isn't amazing but love the setting, the gang stuff, the controlling boroughs, definitely could've gone so much further but it's great
I still love syndicate and unity no matter what anyone says. They were the final evolution of the classic assassins creed gameplay that made AC what it was, but then origins came in and took a big steamy shit all over it by starting this new shitty rpg-lite thing that odyssey continued, and made every single aspect of the game worse than what it was in previous titles. Not only the gameplay, but the story too, as origins retconned every single assassin that existed before bayek, and odyssey doesn’t even have a single fucking thing to do with assassins creed in the first place. They may have just called it “go around in Ancient Greece and kill stuff the game”.
If the business tycoons die it's not like the industries disappear. And while the templars outsourcing work would bring money to London, it wouldn't bring money to the people in London. Just look at what happened to the rust belt in the US after NAFTA
If Ubisoft were to do a World War I or II ancestor character, that means the modern day protagonist could have plausibly met them, albeit as a much older person, and have a proper familial relationship. That offers up so much more scope for how the protagonist interacts with the animus storyline, like seeing a history their grandparent didn’t tell them or realising their grandparent wasn’t who they thought they were. Imagine sitting on your grandmother’s lap when you were a kid and she’s telling stories about her exploits in World War II, and when you’re an adult be able to relive these stories first hand and have some degree of foreknowledge within the simulation or spot discrepancies perhaps pertaining to the Assassin/Templar conflict or family history. Maybe you were in possession of the Apple the whole time as something you dismissed as an unremarkable gift from the grandparent and abandoned in the attic years ago.
Ubisoft has been pushing time saving micro transactions for ages and I’ve never been tempted by them because I like the grind, I’m not going to pay money to not play the game
I love this game and I dont mind the repetitiveness at all being I love the gameplay so much. Also, that bit about Churchill saying he'd grant her request for women the right to vote....I thought that was very well executed and I'm sorry to hear you thought that was some feminism crap. I thought it was written well, voiced well, and really did a great simple way of showing that he cared about Frye's cause/relationship with her.
aZeddPrattFilm it’s just hard to believe coming from Churchill and honestly seems like just him being an opportunist than an actually genuine guy concerned about women’s rights.
Yo I love your critiques, so in depth and well put together. Seems as though you are gradually working through the Assassin's Creed games, would you consider looking at Assassin's Creed 3?
That would've been cool if the you could choose with Frye twin you want to play as and the other is a NPC that helps you on every quest or 2 player coop. Jacob "distracts" guards while Evie slips by undetected. Both players has their own detection meters.
I liked Syndicate a lot ( Pc edition ) more than most, mostly because of how detailed the Landmarks we’re & Evie with her Secrets of London armor + Stealth perks 🎮 the rest i understand, butt the main story was Cool. The Repetitive Gameplay did get me after two or three hours.
This is my idea for an Assassins Creed WWII or WWI game. The world would be kinda like the first game, where you have a few cities with wilderness connecting them. So there would be a few European cities for the normal city gameplay, then there would be the wilderness, which would be a brutal war zone. Imagine traversing the wilderness and stumbling upon a huge battle happening dynamically with thousands of people on each side. It would be cool if you could get involved and help one side win that battle, or just go on your way and leave them to their battle. Maybe there could be a system like in Shadow of Mordor where helping one side will make the other side weaker, and the side that wins becomes stronger or gains more territory.
The Frye twin dynamic makes me wonder how interesting it would be if the next assassin protagonist had split personality disorder. Then again, you can admire Evie's thicc thighs, but you can't admire the thighs of an alternate personality.
I’m confused, so Britain colonizing India and America was a good thing? Forget about the genocides from that (not even saying the outcomes were worse but that colonization was a bad way of “working” with countries by not working with the people of the country just making deals with the rich people of that country forget all that), the industrialization wehell that specific market will be booming and that’s all that matters I guess. I understand this sounds enticing and sounds good, but all that work is being done by real people and all the power/money is being hoarded by Crawford Starrick, he’s not helping the people he’s actually making it worse remember through that coughing syrup mission, idk i love your content but this was an iffy take defending Crawford, I like some of the stuff he does but I believe he was in the wrong every step of the way which I wouldn’t say was tied to his personality nor character more towards the narrative the story wanted to tell from his perspective.
Arno deserves a sequel where he finally gets his revenge by killing Shay Edward Kenway also deserves a sequel where we get to see him serve the Creed plus him settling down in London/retirement/death
Really good video ! (Hope to see a Jack the Ripper video BTW) ! Thank you so much for informing me that Origins is directed by the Black Flag guy ! I was kind of on the fence but now I've fallen off of the fence !
Your videos are the absolute best 👌🏻 I watch all of them and your critiques of these games are so well done I watch even the critiques of games I will never play 👍🏻. I’m currently on unity and I am looking forward to syndicate and even more excited to play Origins and Odyssey because my favorite game is The Witcher 2 Assassin of Kings and The Witcher 3 Wild Hunt. I would love a critique if the Witcher 2 or Metal Gear Solid Peace Walker or any MGS game to be honest lol 🙏🏻🤞🏻🤙🏻
Not into AC saga, but this setting makes me interested in getting it, is this the right one? Im betting Odyssey or Origins will be on top of this but as I said im not into de gazillion repetitive missiones on an eternal map (there are exceptions ofc) will still probably try them now that they are all coming to gamepass (Valhalla coming soon?).
What is your opinion of how they changed the fighting animations, giving it a bit of a "cartoony" feel with the way they move, conpared to previous games?
I enjoyed syndicate. The fact that it had less mission bloat compared to unity was an overall positive to me. Even the idea that the Templars can easily be seen as being right to a degree is a GOOD thing. They arnt all specifically evil. Morally wrong in their methods, yes. But they arnt actually the bad guys. That said i enjoyed the lighthearted tone far more than the depressive story of Arno. But thats my perspective. I often see so many people shout for a modern day AC game but we know it wouldnt work. It would be more akin to a watch dogs experience rather than the normal AC experience. Expeciallt with how big buildings would be, the climbing would get rediculous.
20:30 Every goddamn Ubisoft game is this, they give you a couple of entertaining side missions but then they make you do repeat them soooooo many fucking times they become a chore. I just completed Black Flag and I'm surprised of how with the ship combats and boardings, I went from "Wow! This actually pretty cool!" the first day to "For fuck's sake, can we get this over with?" after a couple of days. I usually forget what the main story is about after doing so many of those missions.
I look forward to your critiques and analysis! I support your Jack The Ripper analysis. Also, could you critique Sleeping Dogs? The gaming community is still debating whether it deserved to have underperformed.
AC games aren't bad, they're kinda like a roller coaster. It's fun, short, jerks you around but never quite finishes you off, and you usually don't want a second ride.
I think you should cover suados of morador since shadow of war is coming out soon, besides I'd like o hear what you have to say about the nemesis mechanic
to me, Unity and Syndicate screamed of wasted potential and they were marketed with façade tactics - Unity dragged about a unique open world when really, it was one really unique island and a few scattered palaces, I still had to climb eight copy-and-paste church towers in the outer districts, the same tactics used in AC2 Venice and the multiplayer aspect was a handful of missions you could play with a group of Arno clothes instead of, you know, fully customizable French assassins! Meanwhile, Syndicate screams of ideas borrowed from other games (I see a lot of Batman Arkham in ACS in particular) and wasted potential with two characters, additionally, I feel Unity is about as late as AC can really go, I just don't buy it when Industrial London cops don't just shoot me and instead rush at me using nightsticks like swords. I haven't played Origins but I plan on getting Odyssey and I hope it's fun, however, I feel that Ubisoft have lost scope of Assassins Creed, I personally feel the story shouldn't begin before The Crusades and I wish they'd be more ballsy with Templars and Assassins, set a game in 16th century Prague and have the Templars as Catholic zealots or something like that
Just finished 100 % on syndicate on pc and honestly, i had more glitches in this game than in ac unity. No game braking, rather immersive breaking. Like for example horses and carriages flying up in the air for no reason. Still, had a great time with it
Since the very first game they’ve done exactly what you describe in this video, as you assassinate your target they say things that make you question everything. While the initial games did this much better. I think that’s what Syndicate was trying to achieve. the Assassin’s Creed series and more specifically the assassin characters that exist within it have always been more of a revolutionary than a politician. If you kill the right people at the right time sure it’ll shake things up now, people may die now, but you’ve saved many many lives in the long haul. I think back to the real life French Revolution, if that hadn’t happen, France wouldn’t be as free as it is today.
I just wasted an entire minute of my day to see "but that makes you a loser" thanks
hm... i think this is what the word "touché" was invented for? =D
Me to man me to
Ac unity ---->Big, ambitious,detailed but not polished
Ac syndicate---->polished, good overall but not ambitious, not big, not detailed
Shouldve taken syndicates development to polish unity instead
Exactly
Yo syndicate is big. But not detailed, cuz they got respect for mid end PC users
AC Origins- Huge, very ambitious, not too detailed and a bad story, but good game overall
Syndicate soundtrack was perfect for the setting and time period 👏🏾👏🏾
I did not like the soundtrack, every time I heard I missed unity’s soundtrack
True
I would sometimes just load up and walk around the city ffor 10mins xD
@@ThylMane no doubt your nurse tracked you down eventually?
Thanks to Austin Wintory
Honestly I cant see how a man that causes so many to suffer for the comfort of those on top cant be viewed as anything but despicable, the industry tycoons in London at that time cared only for the British elite and countryies such as India and Ireland suffered because of that. Crawford represents the terrifying ambition of such men that will do anything to achieve their dream of growing a tyrannical empire fueled by the sweat and blood of the working colonised countries
Luke says they're holding the fabric of London together because they employ the working class which is just kinda... completely untrue. The industrial tycoons created a system where the workers had no choice but to take jobs under them or they'd be deprived of the basics of life. Capitalism isn't a natural state that robber barons swooped in to save people from its a construct that they themselves built in order to enrich themselves off of the sweat of others. Him citing outsourcing of industry to India and America as a way to enrich the peoples of London is just so bizarre because outsourcing tended to be done like that because the overseas labour could be worked harder for less money which absolutely devasted entire nations as their world was shifted into one serving the richest and most powerful of far off lands while the money didn't then flow back to the people who would otherwise have held those jobs in London, they would be left to find work where it was now nonexistent. It was such a freaking weird attempt to claim a villain was sympathetic.
@@MrHendrix17 Love how every review of this game I've read/watched totally ignores the fact that you do missions for Marx to emphazise those exact reasons you're giving.
@horacioferro3571 most reviewers don't play enough lol
@@horacioferro3571 Yes, nowdays they even developers now they can't expect audience to know the satire so they put the crithic bluntly in front of them and even so, the audience misses sometimes It. And they complain about the pro worker aproach in Syndicate, when It has a very libertarian and liberal democracy wash of Marx. In the game he protests because the violence means of a member of the party, like he rejected violence and revolution. The game skips a lot of Marx ideas, of course It is expected, Ubisoft is not going to promote ideas that are hostile towards businessmen for obvious reasons.
His argument isn’t that crawford is good, it’s that the assassins have no plan in place once he’s dead. So you’re replacing oppression with anarchy. Which is worse?
This should've been a sequel to Unity with Shay being the Grandmaster instead and Arno is building up the assassin's in London to take down Shay and also for his revenge
I was so hyped in Dead Kings, that Arno is going to London and the next Assassin’s Creed plays in London, but this?!
@@MaxxPlay99 Dead Kings was set in france
@@sekiboombeki1836 At the end he says that he goes to London
@@MaxxPlay99 he literally doesnt, i js finished playing it last night and i have no recollection of him saying that
@@MaxxPlay99 I remember him saying that he wanted to leave France and travel to Egypt, not London
Don't get too worked up about the fact that Starrick was supposed to be the big bad guy but you felt you were rooting for him because that's not wrong. That's the point of AC since the beginning - they don't establish black and white. On most occasions, neither the Assassins nor the Templars are good guys as both factions believe they're fighting for the greater good and even on times that their objectives align, their methods differ. One fights for freedom and the other for order but both sides are extreme. We only play as the Assassins (because it offers more gameplay opportunities) but if we played as Templars (like in Rogue), Assassins would then feel as if they're the villains. Therefore, thinking you should establish one as purely bad is the wrong way to go or expect when playing AC games since they never force you to think of one as the completely evil side and they always leave you free to decide where you personally align except for the fact that you can only play as assassins for gameplay and plot's sake. Think of it like Marvel's Civil War in the comics. No one is completely good or bad and it's just the same thing with AC.
I especially agree, and Starrick has a very, very, very good dream, and an idea but he's also condoning child labour, as well as reducing the power and authority of the police force, instead allowing gangs to exact "justice." If Starrick was a little morally "good" and a little less psychotic, he definitely could have been a good leader of London.
benyamin lorat you are exactly right man
Idk man, Templars hurt common people much more often than the Templars just for the sake of being evil. Look at Ezio's family's fate
Its in the name. Assassins a cult of anarchistic hitmen.
Templars are obvious villains. For all their idealistic bullshit their goal is still to brainwash and enslave humanity. The assassins mostly just try to prevent that. Starrick is a Saturday morning cartoon villain with no redeeming qualities except a vague idea of creating a perfect world through child labor and clockwork orange rape gangs. The assassins also spout idealistic bullshit but they aren't the ones hunting down ancient artifacts and shit to enslave the world.
Outsourcing jobs saves the company money, not the workers.
So leave the rest of the world poor?
Talen Lunari it’s not the job of British workers to make the rest of the world less poor
People like you complain about sweat shops, then complain about how it'll cost british jobs to give to third worlders. People need to look for fucking jobs rather then being entitled to them
@@talenlunari5114 No, the third world would have sweatshops and the first world workers would have less jobs. Everyone looses but the company
@@zayan6284 you're a lemming
The villains are hollow because they weren’t real people. The closer to modern times we get, the more ubi has to replace real historical figures with fictional characters because they can’t pitch them as good or bad. For one reason. Recent descendants. People may get mad if their great great grandpa is the Templar grand master that wants to enslave a generation with some piece of eden.
Lt ChugaCast pfft. What are the odds they simultaneously exist and care?
Zayan Watchel they’re Canadian. They’ll be sent to jail for sneezing like a man. And for farts that sound like heteronormativity. You really think they could pose someone’s ancestors as a bad guy? I mean I wouldn’t care. I think it’d be awesome. But another thing is, a truly modern and believable AC game would look a lot like watchdogs. In this day and age, a stab wound can be traced. Remnant fibers matched to clothing. Recent blood contact lit up like a Christmas tree. And gunshot vectors matched with casings and wounds to gather a composite of shooters position. Assassnation would be less prominent. Data and documents hold more weight than a mans life. And the few instances an assassination would be carried out, it would feel a lot more like poisoning someone in a Hitman game than perching in the rafters to pounce from above in classic AC. It’d be boring and it’d feel like a lot of the recent AC titles: empty. Other games could build off AC and take up the mantle as “protectors of liberty” and the like. But at some point, with recent developments in how the series is turning, they have to have the Brotherhood dissolve eventually. Either because there are no more artifacts, or the individual agents become absorbed into the new guardian groups building off similar ideals. Like Aiden Pierce in watchdogs killing Olivier. And now Dedsec dismantling the manipulation of the public. All good things must come to an end. Even the Assassins.
Lt ChugaCast I'm not for a totally modern game, Im Canadian and what you said is untrue (though free speech isn't exactly great here), and to be honest there is so many good historical figures that have no modern descendants alive.
Zayan Watchel you’re not wrong. A lot of us wouldn’t mind. But it’s not just Canadian. It’s Corporate Canada. Meaning that while they make some awesome games, as a whole they have to be PC
It's much more because the closer we get to modern times the more historical details we have. When we know more about the people it's harder to make a fictional storyline about them work.
I personally enjoyed Unity (minus the glitches) more than Syndicate. I just felt more emotionally invested in it and the character development was better. We also had more interactions with the main villain.
Also the character customization was more fun (for me) in Unity, although I didn't like how I had to grind and unlock simple things like the dual hidden blade.
It's just a damn shame Unity had so many glitches because I firmly believe if it didn't, it would have been a fantastic AC game.
It's a damn shame Syndicate simply hunkered down on what is safe & went about shaving down all aspects of gameplay until it started to almost get boring. Combat is monotonous, different weapons make no meaningful difference, parkour is limiting, leveling doesn't play in a way that matters, personalities & strengths of the twins doesn't translate into gameplay itself, you can't do more with your growing gang than rallying them on the streets for picking fights, & liberating London feels more like a chore than a worthy cause & achievement.
It's actually rather surprising to see how such a shallow can still be so much fun due to its pacing.
@@FalconWindblader Whenever I talk to someone about Syndicate, I say one simple sentence that I believe is the epitome of Syndicate as a whole: It doesn’t have a jump button. A franchise whose only purpose in the gaming industry is allowing the players to parkour like a badass did not include a jump button.
Black Flag will always hold a special place in my heart, even though there's literally no way they could replicate its success without it being painfully obvious.
There is a way just no one found out yet or maybe there isn’t a replica for the success because there is none it all depends on your opinion and optimism
I must be a basic bitch, I loved this game, I still remember grinding to get every collectible, every outfit, every weapon. The map is huge, I love the time period, the main characters, the DLC’s it all worked so good for me, I would spend hours just roaming London and I loved every second of it, makes me sad to see everyone is calling it basic and repetitive. I think every game is repetitive in some aspects, I thought this game was a great experience I still do.
Your complaint for the antagonist is that he was evil, everything you pointed out just makes him more evil, controlling the entire world is a fundamentally even thing, employing people doesn't make you good
The problem isn't that he is evil the problem he is moustache twirling cartoon villain evil. This whole game suffers of a tone more a kin to a looney tunes sketch than the gritty victorian age it was about.
Yeah, Luke seemed to forget that Starrick was also a Templar and wanted to use a Piece of Eden to enslave the world. Jacob and Evie weren't just killing business tycoons that they didn't like. They were killing Templars (who just so happened to also be business tycoons).
And I find it funny that he calls Jacob and Evie terrorists for killing people that they disagree with. Because, uh, YEAH, that's the point of the entire Assassins Creed series up to this point. The Assassins kill Templars who hold positions of power, because the Assassins disagree with the Templars' desire to take away humanity's free will. The Assassins are ALL inherently terrorists. Literally everything they do is illegal. That's why these are *stealth* games 🤯
But it's like Luke played this game and only saw Jacob and Evie killing businessmen, ignoring the fact that those businessmen were members of an evil cult.
AC syndicate has been in my backlog for like 1 and a half years. Playing it now and this is the most insightful detailed review I have ever seen. I agreed with you on a lot of things regarding the repetitiveness..subscribed!
You should do a critique of a rockstar game either gta v or red dead redemption.
After trying to peak my interest and playing it a second time.. it got old very quick so I bought Unity and I'm liking so far
10:13 remember Unity? The Assassin's where backing the aristocracy back then.
Loved Unity for it, it brought some much needed "grey" to the series.
I'm still enjoying Syndicate. Jacob is one of my favorite "Just here to do my own thing" type of Character. His views vs his sisters makes up for the repeditive missions. They both have different play styles, Jacob is aggressive while Evie is stealth and stratagy. I like them for that kind of diverse play styles.
Honestly, I never even once thought about buying the microtransactions. It was never quite bad enough for me to think about getting them.
Right, I actually don't care if I don't unlock everything till the end of main quests. That just gives me a reason to continue playing a little while after.
omg the borough mini mission things are genuinely so much fun to me idk why its like the right level of mind-numbing and satisfying
100% agree with you about the villain part...Sometimes I tend to disagree with the Assassin cause, while finding the bad guy's plans actually reasonable.
Killing for the sake of killing is just not fun after so many sequels!
Quacky96 well that's what makes a good villain. A antagonist should always be just as charismatic as the protagonist
i think at this point, especially after rogue, ubisoft is abandoning the assassins are good, templars are bad narrative and making it more grey, this i like very much because is more like two opposites point of view. This doesn't actually translate in the character design and the likes tho
I wish AC Rogue made an argument for the Templars rather then make them assassins.
9:41 WTF? outsourcing is not good for the people! The people will lose they job how is that good?
Cheaper goods and services for all the families that purchase them. The rationale is that 100 people get screwed (although hopefully you have retraining and compensation in place) so that 1000 people are better off.
@@BRockandriffs Only a libertarian is this dumb.
@@BRockandriffs Except that the Industrial Tycoons aren't necessarily going to create new jobs to replace the ones they outsourced. The old employees wouldn't have anything to spend on the goods that are now cheaper. Entire towns have been entirely gutted and communities uprooted because of actions like that from the corporate class.
I played Jacob and Evie differently based on their personalities from the start. For me, how a character acts often has more impact on how I play them than their abilities.
When I played through the game, I actually did liberate all of London at once. And I did it so early in the story that I didn't even have the grappling hook thing, so freerunning wasn't trivial.
"I agree with the bad guy more than the good guy"
Half of the entire AC franchise summarised
i love watching your ac series so much, though i watched them backwards. listening to you mention the ones i had just finished, was amusing
i love these analysiss
Came to your channel for the Unity video. Now I'm stoked to hear what you have to say about Syndicate! Thanks Luke!
I finally finished this game last night. The reason I say finally is cos I started playing this game 6 months ago. Every time I played it I felt it was missing something. The character designs all looked pretty much the same and level design was far too easy for an AC game. And I've played all the other AC games. And I'm off to playing AC Origins now. Hoping for a much better experience
Barring the glitches, Unity was better than syndicate.
Not really. Syndicate is way more fluid when it comes to scaling & other gameplay elements. Unity to this day still crash the console here & then lol.
Unity may have had a better setting, but it was not fully utilized with the stealth mechanism & horrible payment options to get better gear. Syndicate do these things better. I actually ended up collecting all pressed flowers to unlock more colors for the outfits.
@OLD HUNTER agreed
La Volpe something's wrong with your console then. Syndicate just felt bland with them abandoning the crowd system with vehicles and big empty streets
Considering all the games i have & with me cleaning the console once a week...i would say no lol. The crowd system wouldn't suit Syndicate. Some of you always fail to realise Ubisoft tries to adapt to the setting, when adding & removing stuff. Unity had a bigger crowd system, but the game was set during the french revolution, thats kinda how it looked like at that time. the crowd AI in Unity was kinda bad though. Syndicates was more responsive
OLD HUNTER yeah unity had more fulfilling side missions (co-op & heist) they were fun to do and was abit of a challenge even. syndicate's overall gameplay was so-so. The side missions couldn't even compare it was too repetitive with the kidnapping,child liberation etc. I mean you literally did the same thing for every part of England. I don't quite adore what ubisoft did for unity (bugs aside) because it could have been so much more but it didn't. syndicate however, i had no expectations, and ubisoft did indeed fail to meet anything at all. the main story was bland however the character development was a twist but that was the only trait it had. unity on the other hand had better parkour, leveling system, character customization etc. it didn't meet expectations but it eventually still got somewhere.
If you think that Starrick is right I would say that's good writing. Moral grey areas are what I like
Honestly, you are my favorite video games critic.
Like you are the only person who im prepared to spend hours watching his video.
Also i watched all you critiques fully.
Good job man i really enjoyed it.
Gameplay wise, Syndicate was really good. The grapple gun may have been way out there but it was kinda needed, considering the distances between the buildings. the story wasn't anything special, but it did give you pretty cool locations to visit & interesting ways to take out priority targets.
The criticism of Syndicates "exploration" part is kinda unfair, when you're a pirate in Black Flag. Its kinda natural the game will be more open of choice in that part, though i think Black Flag is a game that ventured too far from the series & its roots.
Good gameplay? Syndicate has one of the worst, most repetitive and boring combat system ever created by mankind.
Alfredo di Nuzzo ac 1 aint better
The grapple gun must on the top of the *DON'T DO* list right next to telekinesis, but Ubisoft was like: "Historical accuracy my ass! We'll just throw it in there". I mean, it's not the first thing Ubisoft copied from Batman game, but c'mon!
I can't help how much more I'd have liked the game if it wasn't for this poor ripoff...
Also the gameplay was restricted af! You can't even jump freely in that game.
the distance between the buildings made the grapple hook suitable. Thats a fact & something the studio themselves said. The "historical accuracy" point is irrelevant when they clearly are not trying to make it 100 % historical
Your critiques are fantastic. Easily my favorite on youtube. Very insightful, visually engaging, and endearing to watch/listen to. I hope you keep it up! I watch until disgustingly late hours in the night, so great job. Definitely deserving of more subs. Your awesome. Keep it up Luke! My fav channel right now :)
They should've found a happy medium between the combat difficulty of Unity and Syndicate, kept in Unity's weapon and outfit system, kept Unity's multiplayer, and made the story interesting enough to replay beyond just ticking the side challenges for 100% synchronization.
Syndicate had the best music in the series.
your critiques are great! please consider doing a video on rockstar's bully or red dead redemption!
Are you pre-ordering the $800 cashmoneybrothers snail eater edition ?
Assassin's Creed Syndicate is my favorite AC game
Never played Syndicate, but I acc really liked Unity. I never got attacked by the glitches Thankfully
don't play Syndicate. It's boring and has nothing to do with AC
@@modvind but it's main fucking title how?
@@modvind but it's main fucking title how?
@@noaholsson5379 cough cough.... Odyssey
@Trixzonu I hate these new RPG AC games. Unfortunately they are here to stay. Syndicate was the last real AC game
7:30 well do you think child labor, no social security, medical experiments on living beings is right ? Clearly not aware of the 19th century working class' situation here...
That really pissed me off tbh
Just discovered your channel a couple days ago and I've been watching your videos like crazy! Excellent content. New subscriber earned
Really solid analysis! I totally agree! Those people needed a big strong business man to take care of them! It's all about that trickle-down economics, am I right?!
I don't fucking care how good your intentions are, no giant corporate magnate should be in charge of or "controlling" a nation. That's some dystopian shit.
"If you consider climbing up tall buildings exploration, then i feel sorry for you"🤣🤣🤣🤣
Got damn it Luke lol
I love AC Syndicate. It feels different but still respects its heritage in the series.
I wrote this piece to an AC Syndicate fan explaining why I didn't find Syndicate as great as the prior titles
While I haven’t played the DLC, I enjoyed my time with Syndicate the base game.
I loved the world, the details, the designs, some of the characters, the premise and the city.
Ubi has put the kind of effort into building their city that few companies can come close to (several tens of millions and thousands of employees can do that)
The gadgets and equipment (especially the poison blade and grappling hook). Many missions were particularly cool (especially the main assassinations)
Sadly, I feel that the game was a bit of a step back overall compared to Unity and Rogue:
Firstly the tone and approach:
Syndicate is channeling AC 2 and Brotherhood more than any recent titles. The thing is, after AC3, the series took a turn for grander things: the games had a more layered, complex and morally grey story and world that was better explored.
For example, 3, Rogue and Unity were quite poignant as they didn’t hold back in their critique of the time period. 3 showed the racism and flaws inherent at the time, Rogue showed the stretch of the 7 years war, and Unity was quite brutal with its depiction of the French Revolution. These added weight to the worlds.
Syndicate by comparison, by going for a more black and white world, sacrifices a lot of those nuances that prior titles had.
We don’t see the the extent of the brutality that the working class suffered, or the crimes they did, we don’t see the scope of industrialization of the time, or the prostites. Syndicates London looks better than what it actually was.
In other words, Unity and 3 felt like a brutal documentary of the Time, Syndicate feels like a high school history textbook in how the material is covered.
I feel that the lighter tone robs AC of a lot more than it gains.
Onto the story: I felt it was decent but nothing as poignant as prior titles.
The quest regarding the shroud and the quest regarding the Rooks don’t expand or feel extravagant.
For example, we don’t get much time with Jacob chilling with, Exploring and personally expanding his crew. No moments of relaxation, barley any heist or team sections. With no management features like in Revelations to 4, the gang feels more like a last minute addition than an integral part of the experience. (By contrast AC3 adds a lot of “relax” quests with the homestead. This really made the place feel alive).
Recall the story ends with Jacob and Evie just racing off to their hideout with not a care in the world (I thought this was an AC game, not a Marvel movie). This highlights the lack of stakes or real tension in the plot.
The final fight with Starrick was a joke. By hopping back in forth when one character gets unconscious it feels quite ridiculous when it happens. Plus, compare that to GTA V, the final mission with all 3 characters are intense and brings all the characters together in interesting ways and methods. Syndicate somehow felt strapped for time there.
The Assassinations were quite fun if a little less open than Unity’s. I really liked the one at the opera for how Joker esque the target was.
Regarding Starrick, I felt he and many of his crew were pretty one dimensional as we don’t see much of their humanizing traits and motives beyond be evil and get artifacts (again, the black and white tone at work here).
That’s why that Joker like target was so great, he stood out, was complex and even surprised Jacob at the end.
Gameplay:
Generally good.
While climbing and running are pretty good, combat has been degraded.
Gone is the Arkham Like 3-Rogue or Unity’s more finesse based style. Instead, a button mashing and counter style gets old really fast. I would have liked a Unity or Arkham like combat to be present to make fighting less tedious. (Though the multi combat takedowns are amazing).
We also get fewer creative Assassinations in the side quests:
We get fewer of those “optional: poison one target to kill another target” and more “optional: hidden blade use it”.
Not to mention that some of these areas for side Assassinations were not as open as I would have liked.
The arrest missions were great. Those involved a lot of good thought and options to stealthy kidnap a target.
The soundtrack was fitting but not as creative or memory as prior titles but that’s subjective.
So Yeah: that’s my take on Syndicate.
A really good game that plays it too safe by sticking to a good vs evil plot and tone
Fraser Souris
Damn, you took your time writing this
Dude
Someone should really do an in-depth retrospective of the best game in the series: Assassin's Creed 3.
Rares Macovei hahahahahahahahahahahahahahaaaahahaaaahhahaahhaaaaaaaaah....
You're funny...
You right fr. I got it on my switch recently not having played through it in a few years but religiously played later ones. There’s something unique about 3 that makes me enjoy it more. Idk what it is though.
I don’t fully agree with you but ac 3 is one of my favourites it doesn’t have a lot of replay ability for me I prefer black flag
@@sonichedge80 That's easy. The better writing vs everything else in series, apart from AC1 possibly.
AC3 is better than AC1, AC2, but can’t beat any other game in the series
I'd like to see a Jack the Ripper DLC review. Just subscribed.
That shit was so good. I really enjoyed it. If I had ONE nitpick about it, it’d be that I wanted us to see how deeply it all affected Jacob. That’s all. And the amount of people at the time that thought he suffered some bodily loss (I don’t wanna spoil it as to what that is) was astounding.
Hey Luke I was wondering if you made that critique on the Jack the Ripper dlc?? Also do you think as I do that this dlc could be used as ground work for AC Hexe (and perhaps some of the wrath of the Druids dlc from AC Valhalla)?
Syndicate is my favourite in every aspect. Victorian London is amazing .
...the tycoons don't hold the fabric of the society together. In fact, they are the reason for alienation, isolation, etc. I'm not sure how you would have come to the conclusion that the literal bourgeoisie in the game were good for the people at all lol. If the companies had been run cooperatively by the workers they would have been employed and just fine.
Shut up commie.
Talen Lunari not an argument
Great analysis ! Didn't agree with everything, but i have say that the quality of the review is really impressive! Keep doing these videos !
Your explanation of starrick is why I love rogue. Shay is awesome
Wtf
love this gam easily my favourite ac game, story isn't amazing but love the setting, the gang stuff, the controlling boroughs, definitely could've gone so much further but it's great
"Outsourcing jobs to India will bring wealth to London"
You might to stick to talking more about gameplay and less about economics...
I still love syndicate and unity no matter what anyone says. They were the final evolution of the classic assassins creed gameplay that made AC what it was, but then origins came in and took a big steamy shit all over it by starting this new shitty rpg-lite thing that odyssey continued, and made every single aspect of the game worse than what it was in previous titles. Not only the gameplay, but the story too, as origins retconned every single assassin that existed before bayek, and odyssey doesn’t even have a single fucking thing to do with assassins creed in the first place. They may have just called it “go around in Ancient Greece and kill stuff the game”.
Origins is literally much better than both unity and syndicate
And syndicate was as repetitive as odyessy with all the bouroughs
If the business tycoons die it's not like the industries disappear. And while the templars outsourcing work would bring money to London, it wouldn't bring money to the people in London. Just look at what happened to the rust belt in the US after NAFTA
My favorite game of this generation. I LOVE Evie
The point of Syndicate was to continue where Unity left off, fill in the 2015 gap, cover the industrial revolution, and make way for Watch_Dogs Legion
If Ubisoft were to do a World War I or II ancestor character, that means the modern day protagonist could have plausibly met them, albeit as a much older person, and have a proper familial relationship. That offers up so much more scope for how the protagonist interacts with the animus storyline, like seeing a history their grandparent didn’t tell them or realising their grandparent wasn’t who they thought they were. Imagine sitting on your grandmother’s lap when you were a kid and she’s telling stories about her exploits in World War II, and when you’re an adult be able to relive these stories first hand and have some degree of foreknowledge within the simulation or spot discrepancies perhaps pertaining to the Assassin/Templar conflict or family history. Maybe you were in possession of the Apple the whole time as something you dismissed as an unremarkable gift from the grandparent and abandoned in the attic years ago.
Ubisoft has been pushing time saving micro transactions for ages and I’ve never been tempted by them because I like the grind, I’m not going to pay money to not play the game
I love this game and I dont mind the repetitiveness at all being I love the gameplay so much. Also, that bit about Churchill saying he'd grant her request for women the right to vote....I thought that was very well executed and I'm sorry to hear you thought that was some feminism crap. I thought it was written well, voiced well, and really did a great simple way of showing that he cared about Frye's cause/relationship with her.
aZeddPrattFilm it’s just hard to believe coming from Churchill and honestly seems like just him being an opportunist than an actually genuine guy concerned about women’s rights.
Could you make a review for watch dogs 2? I love that game but some people say it's very annoying I'd like to hear your thoughts on the game
oheen abtahi
Me personally, I fucking loved W_D2. I find its underrated mainly due to W_D reception
oheen abtahi Very underrated game....
Punished Yoko Taro It really does suck cause it's a damn fine game and while I'm not sure for a WD3 but im hoping for it
He said it was a good game in one of his quick reviews
Pickle Rick still wish for a full in depth review also PICKLE RIIIIIIICCKKKK
Yo I love your critiques, so in depth and well put together. Seems as though you are gradually working through the Assassin's Creed games, would you consider looking at Assassin's Creed 3?
+Immy Rowe for sure!
That would've been cool if the you could choose with Frye twin you want to play as and the other is a NPC that helps you on every quest or 2 player coop. Jacob "distracts" guards while Evie slips by undetected. Both players has their own detection meters.
Most impressive commentary. New subscriber.
19:00 - are you saying this just for Syndicate or the AC series as a whole? For Syndicate I agree, but for the series as a whole I'd disagree.
The proble of AC:S is only one: the font size.
I liked Syndicate a lot ( Pc edition ) more than most, mostly because of how detailed the Landmarks we’re & Evie with her Secrets of London armor + Stealth perks 🎮 the rest i understand, butt the main story was Cool. The Repetitive Gameplay did get me after two or three hours.
Syndcate became my favorite AC game, more than Brotherhood, more than Black Flag, more than Origins even
Mine too
This is my idea for an Assassins Creed WWII or WWI game. The world would be kinda like the first game, where you have a few cities with wilderness connecting them. So there would be a few European cities for the normal city gameplay, then there would be the wilderness, which would be a brutal war zone. Imagine traversing the wilderness and stumbling upon a huge battle happening dynamically with thousands of people on each side. It would be cool if you could get involved and help one side win that battle, or just go on your way and leave them to their battle. Maybe there could be a system like in Shadow of Mordor where helping one side will make the other side weaker, and the side that wins becomes stronger or gains more territory.
Did you do the Jack the ripper dlc critique ?
The Frye twin dynamic makes me wonder how interesting it would be if the next assassin protagonist had split personality disorder. Then again, you can admire Evie's thicc thighs, but you can't admire the thighs of an alternate personality.
I’m confused, so Britain colonizing India and America was a good thing? Forget about the genocides from that (not even saying the outcomes were worse but that colonization was a bad way of “working” with countries by not working with the people of the country just making deals with the rich people of that country forget all that), the industrialization wehell that specific market will be booming and that’s all that matters I guess. I understand this sounds enticing and sounds good, but all that work is being done by real people and all the power/money is being hoarded by Crawford Starrick, he’s not helping the people he’s actually making it worse remember through that coughing syrup mission, idk i love your content but this was an iffy take defending Crawford, I like some of the stuff he does but I believe he was in the wrong every step of the way which I wouldn’t say was tied to his personality nor character more towards the narrative the story wanted to tell from his perspective.
Arno deserves a sequel where he finally gets his revenge by killing Shay
Edward Kenway also deserves a sequel where we get to see him serve the Creed plus him settling down in London/retirement/death
Really good video ! (Hope to see a Jack the Ripper video BTW) ! Thank you so much for informing me that Origins is directed by the Black Flag guy ! I was kind of on the fence but now I've fallen off of the fence !
Chalk up another good review, keep up the good work
Your videos are the absolute best 👌🏻 I watch all of them and your critiques of these games are so well done I watch even the critiques of games I will never play 👍🏻. I’m currently on unity and I am looking forward to syndicate and even more excited to play Origins and Odyssey because my favorite game is The Witcher 2 Assassin of Kings and The Witcher 3 Wild Hunt. I would love a critique if the Witcher 2 or Metal Gear Solid Peace Walker or any MGS game to be honest lol 🙏🏻🤞🏻🤙🏻
I love the long-form content.
I waited so long for this
Not into AC saga, but this setting makes me interested in getting it, is this the right one? Im betting Odyssey or Origins will be on top of this but as I said im not into de gazillion repetitive missiones on an eternal map (there are exceptions ofc) will still probably try them now that they are all coming to gamepass (Valhalla coming soon?).
Who else doesn't have a life and watched the whole thing like me? :P
I think the whole "everyone was working together in world war 2" thing is non-canon.
What is your opinion of how they changed the fighting animations, giving it a bit of a "cartoony" feel with the way they move, conpared to previous games?
Great videos! Keep up the good work:)
I love to see the differences and similarity
So, so dark Ubi, making siblings kill each other.
*Edit*: I haven't looked yet, interested to see if you recorded a similar video on AC Origins.
I enjoyed syndicate. The fact that it had less mission bloat compared to unity was an overall positive to me. Even the idea that the Templars can easily be seen as being right to a degree is a GOOD thing. They arnt all specifically evil. Morally wrong in their methods, yes. But they arnt actually the bad guys.
That said i enjoyed the lighthearted tone far more than the depressive story of Arno. But thats my perspective.
I often see so many people shout for a modern day AC game but we know it wouldnt work. It would be more akin to a watch dogs experience rather than the normal AC experience. Expeciallt with how big buildings would be, the climbing would get rediculous.
20:30 Every goddamn Ubisoft game is this, they give you a couple of entertaining side missions but then they make you do repeat them soooooo many fucking times they become a chore. I just completed Black Flag and I'm surprised of how with the ship combats and boardings, I went from "Wow! This actually pretty cool!" the first day to "For fuck's sake, can we get this over with?" after a couple of days. I usually forget what the main story is about after doing so many of those missions.
I look forward to your critiques and analysis! I support your Jack The Ripper analysis. Also, could you critique Sleeping Dogs? The gaming community is still debating whether it deserved to have underperformed.
AC games aren't bad, they're kinda like a roller coaster. It's fun, short, jerks you around but never quite finishes you off, and you usually don't want a second ride.
I think you should cover suados of morador since shadow of war is coming out soon, besides I'd like o hear what you have to say about the nemesis mechanic
to me, Unity and Syndicate screamed of wasted potential and they were marketed with façade tactics - Unity dragged about a unique open world when really, it was one really unique island and a few scattered palaces, I still had to climb eight copy-and-paste church towers in the outer districts, the same tactics used in AC2 Venice and the multiplayer aspect was a handful of missions you could play with a group of Arno clothes instead of, you know, fully customizable French assassins! Meanwhile, Syndicate screams of ideas borrowed from other games (I see a lot of Batman Arkham in ACS in particular) and wasted potential with two characters, additionally, I feel Unity is about as late as AC can really go, I just don't buy it when Industrial London cops don't just shoot me and instead rush at me using nightsticks like swords. I haven't played Origins but I plan on getting Odyssey and I hope it's fun, however, I feel that Ubisoft have lost scope of Assassins Creed, I personally feel the story shouldn't begin before The Crusades and I wish they'd be more ballsy with Templars and Assassins, set a game in 16th century Prague and have the Templars as Catholic zealots or something like that
Just finished 100 % on syndicate on pc and honestly, i had more glitches in this game than in ac unity. No game braking, rather immersive breaking. Like for example horses and carriages flying up in the air for no reason. Still, had a great time with it
Wish I had a penny for each time you mention Witcher 3 in your critiques
What did you say you were studying? Economics perhaps?
will there be a jack the reapper analysis?
the loading screen story reminder was in batman arkham knight too
I liked starick because he is a good person at heart because he wants what's good for London and he wants London to succeed, and to clean up the city
Since the very first game they’ve done exactly what you describe in this video, as you assassinate your target they say things that make you question everything. While the initial games did this much better. I think that’s what Syndicate was trying to achieve. the Assassin’s Creed series and more specifically the assassin characters that exist within it have always been more of a revolutionary than a politician. If you kill the right people at the right time sure it’ll shake things up now, people may die now, but you’ve saved many many lives in the long haul. I think back to the real life French Revolution, if that hadn’t happen, France wouldn’t be as free as it is today.