Encoded Chest Hall Demonstration and Brief Overview

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 57

  • @jakewaitart9507
    @jakewaitart9507 10 หลายเดือนก่อน +5

    this is some pretty mind blowing stuff! Reminds me of a reverse version of Etho's nexus storage, you're entering the destination to send things to instead of where you want to pull from. I definitely want to play around with this!

  • @kizuyuuu
    @kizuyuuu 10 หลายเดือนก่อน +29

    so cool how you always opened the right chest every time so inspiring honestly

  • @justfamiliar
    @justfamiliar 10 หลายเดือนก่อน +33

    who let bro cook

    • @FroggoMC
      @FroggoMC 10 หลายเดือนก่อน +7

      I SAID LET HIM COOK!!!

    • @lextorcreeper4474
      @lextorcreeper4474 10 หลายเดือนก่อน +3

      He be COOKIN' !!!

  • @itsmilos420
    @itsmilos420 6 หลายเดือนก่อน

    I love when sskyzy fills us up with his elite creamy content

  • @matveytsarichansky8953
    @matveytsarichansky8953 10 หลายเดือนก่อน +8

    both in the schematics and world download you forgot a piston and observer on the right side of the hall where you choose which of the chests you want to sort to(the vertical chests) and on the right side unloader you have one piece of dust being a cross and not a dot which makes the box not break when unloading.

    • @sskyzy
      @sskyzy  10 หลายเดือนก่อน +7

      Thanks for letting me know. The errors have been fixed now. I also fixed a few errors in the schematic and world download from the previous video.

  • @hackergaming6869
    @hackergaming6869 9 หลายเดือนก่อน

    yeah but you build bulk storage so that you can just dump your inventory in a chest etc and it gets sorted automatically and not sort every item individually and take like 20 minutes to do so.

  • @thescispot4780
    @thescispot4780 8 หลายเดือนก่อน

    I have made a redstone screen that displays English and I want to combined it with auto crafting to essentially make applied energetics mod in vanilla, would you want to collaborate on that project with me?

    • @thescispot4780
      @thescispot4780 8 หลายเดือนก่อน

      A storage system like this that also outputs based on the encoding is the only component left I would need

  • @JohnDavidSullivan
    @JohnDavidSullivan 8 หลายเดือนก่อน

    I'm having trouble understanding encoded storage but I want to understand it, I have a lot of resources in my world and want to store them better. How can I get help?

    • @sskyzy
      @sskyzy  8 หลายเดือนก่อน +2

      The Storage Tech discord server is by far the best place to learn anything storage tech related. There is a link to it in the description of this video.

    • @JohnDavidSullivan
      @JohnDavidSullivan 8 หลายเดือนก่อน

      @@sskyzy thanks. Im there, just working through it

  • @Haaaaaaaa_
    @Haaaaaaaa_ 10 หลายเดือนก่อน

    very cool

  • @electroniccow701
    @electroniccow701 10 หลายเดือนก่อน

    Could this work in bedrock? Or adapted to?

    • @sskyzy
      @sskyzy  10 หลายเดือนก่อน

      This tech isn't super new. There is already a few versions of the concept on bedrock. I would recommend checking out Kairyu for some cool bedrock storage tech.

  • @sskyzy
    @sskyzy  10 หลายเดือนก่อน +5

    Schematic and world download: drive.google.com/drive/folders/1JuhJth2lZ3-m5oZe_Nk9m_kD7IGWL1DH?usp=sharing
    Quasar: discord.gg/DZfkVW5a8m
    Storage Tech: discord.gg/JufJ6uf

  • @wesleyhale4472
    @wesleyhale4472 10 หลายเดือนก่อน +13

    I honestly think this is going to be extremely valuable tech to go alongside the surge in binary computing because of copper bulbs

    • @jrubik33
      @jrubik33 2 หลายเดือนก่อน

      definitely no

    • @Nebula_Kakapo
      @Nebula_Kakapo 2 หลายเดือนก่อน

      @@jrubik33 yeah copper bubls are useless

    • @jrubik33
      @jrubik33 2 หลายเดือนก่อน

      @@Nebula_Kakapo they are useful, not for binary

    • @Nebula_Kakapo
      @Nebula_Kakapo 2 หลายเดือนก่อน

      @@jrubik33 well on bedrock edition, on java they removed that 1 tick thingy, but piston togglestates exsist so what are bulbs useful for

    • @jrubik33
      @jrubik33 2 หลายเดือนก่อน

      @@Nebula_Kakapo can be a simpler rising edge and a 1 block toggle

  • @Vallee152
    @Vallee152 10 หลายเดือนก่อน +5

    The point of a sorter is for the items to be sorted automatically, the fact that you have to manually unlock a slice defeats the purpose of having a sorting system

    • @sskyzy
      @sskyzy  10 หลายเดือนก่อน +4

      You would use an item type to binary encoder to automatically sort the items, which I will show in a later video. Before that releases, PallaPalla, Masontic, and Obi all have good videos about encoders if you are confused on how to make this system sort.

    • @JohnDavidSullivan
      @JohnDavidSullivan 8 หลายเดือนก่อน +1

      @@sskyzy That's the bit I would like to understand how to set up.

    • @attilatorok5767
      @attilatorok5767 2 หลายเดือนก่อน

      @@JohnDavidSullivan This is kind of a necro reply, but this video explains encoders pretty well: th-cam.com/video/wCfnwYdxJuw/w-d-xo.html

  • @wyattpollock188
    @wyattpollock188 10 หลายเดือนก่อน +2

    will you do a video on the encoder it self? i’m understanding how it work just not completely how your turning off that specific slice. how would you implement that?

  • @partiall
    @partiall 10 หลายเดือนก่อน +1

    the encoded chest hall constructor of all encoded chest hall constructors if the encoded chest hall constructors

  • @ze_baronkrigler7611
    @ze_baronkrigler7611 10 หลายเดือนก่อน +1

    Cat pfp = subscriber

  • @СтепанЗахаренков-о1в
    @СтепанЗахаренков-о1в 10 หลายเดือนก่อน +2

    so with this system sorting only one item at a time is possible, right? There are no filters, so items are sucked by the first hopper they encounter? Then it's only manual sorting for a mixed item shulkerbox.

    • @sskyzy
      @sskyzy  10 หลายเดือนก่อน +2

      What do you mean?
      You are correct in saying that it cannot sort mixed boxes, however this isn't an issue due to the existence of shulker box splitters, which turn a mixed box into multiple single item type boxes.

    • @nyx_9841
      @nyx_9841 10 หลายเดือนก่อน +3

      4x parallelization is possible by unloading to one chest per each side of each hall, which should be more than sufficient.

    • @СтепанЗахаренков-о1в
      @СтепанЗахаренков-о1в 10 หลายเดือนก่อน +1

      @@sskyzy I am aware of shulkerbox splitters. And even if only single item type boxes are passed as input, my point is that all items go into the hopper of unlocked slice, which means, that when a box with different item type arrives, you have to manually lock the current slice and unlock the slice of the new item type. I consider it impractical, cause I’d much rather dump all schulkers into an input chest and leave it for auto sorting. Though I must admit, that having all slices unlocked is worse than unlocking only necessary ones.

    • @douglasandrade1871
      @douglasandrade1871 9 หลายเดือนก่อน

      You would connect your dump chest to a box splitter. The output of the splitter would go to a item type to binary encoder. This binary code would be input at the bottom note blocks that will unlock the rights chest and unload the output boxes of the splitter one at a time

  • @nessunonessun1
    @nessunonessun1 หลายเดือนก่อน

    Good job 👍

  • @Obi_
    @Obi_ 10 หลายเดือนก่อน +1

    Good explanation and tech, system will be finished this weekend right?

    • @sskyzy
      @sskyzy  10 หลายเดือนก่อน +2

      will be finished when sci ms is released (it will be never)

    • @nyx_9841
      @nyx_9841 10 หลายเดือนก่อน +1

      @@sskyzySci MS is supposed to be released this year I think, better get wiring

    • @sskyzy
      @sskyzy  10 หลายเดือนก่อน +1

      @@nyx_9841 so anyway i would like to change my argument to be when quacon ms is released
      no reason
      complete coincidence that my terms of release are changed

    • @sskyzy
      @sskyzy  8 หลายเดือนก่อน +1

      welp
      looks like i gotta hold my word and speedrun finishing the system (sci ms was released)

  • @wesleyhale4472
    @wesleyhale4472 10 หลายเดือนก่อน +1

    Could you have the system spit a single item into a simple filter system which would return a pulse linked to a memory system that would output the binary for that item's chest? You could even put logic into the system of, if it notices that chest is full, incrementing the binary count by 1 and sending the items to the next available chest.

    • @wesleyhale4472
      @wesleyhale4472 10 หลายเดือนก่อน

      That way the user would only have to input the items, and the system would take care of the rest. Seems doable to me. Especially with copper bulbs making solid state read/write memory so easy

    • @sskyzy
      @sskyzy  10 หลายเดือนก่อน +2

      @@wesleyhale4472Honestly, copper bulbs aren’t that useful in storage tech simply because they are just a togglestate block but arguably worse than piston togglestates since they can’t be easily reset.
      As for your first idea of detecting full chests and moving to the next one, it’s quite impractical for chest hall. That being said, it’s a concept with a lot of details and mechanics in a special type of encoded bulk, known as dynamic bulk. PallaPalla has a video about his dynamic bulk from a few years ago. It uses a slightly different way of assigning items but the concepts still apply.

    • @wesleyhale4472
      @wesleyhale4472 10 หลายเดือนก่อน

      @@sskyzy just running your new input and your existing memory through an XOR gate makes resetting pretty simple. But I'll trust you, I'm really quite new to all this.

    • @nyx_9841
      @nyx_9841 10 หลายเดือนก่อน +1

      There are better and denser ways to store data, especially with the use of disk drives.

    • @wesleyhale4472
      @wesleyhale4472 10 หลายเดือนก่อน

      @@nyx_9841 lol
      Yeah like I said, I'm pretty new to this. Interested in learning those ways. I was just messing around with the copper bulbs and it seemed really straightforward and intuitive to entry level redstone computing in a way that none of it has seemed to me in the past.

  • @johannesergezinger997
    @johannesergezinger997 9 หลายเดือนก่อน

    love the video and so informative

  • @jotacraft95
    @jotacraft95 10 หลายเดือนก่อน +1

    this is pointles. if i'm getting back to my base with a random inventory, i won't be switching chest manyally, puting the items in, waiting for them to sort, then changing the chest. that might atually be slower that storing the items manually.
    it's not even useful for farm outputs. in theory you could hook this up to the output of your farms, have a traditional item sorter before this with a buffer and automatically switch chests one by one and emptying the corresponding buffer, but that is way worse than a traditional dumb siloand holds less.
    how do you imagin yourself using it?

    • @sskyzy
      @sskyzy  10 หลายเดือนก่อน +5

      You would use an item type to binary encoder to automatically sort the items, which I will show in a later video. Before that releases, PallaPalla and Masontic both have good videos about encoders if you are confused on how to make this system sort.

    • @johncorn7905
      @johncorn7905 10 หลายเดือนก่อน

      Problem is that’s gonna end up being more work and possibly laggier than the hopper based sorting system

    • @etikle7012
      @etikle7012 10 หลายเดือนก่อน +1

      ​@@johncorn7905 Except it's not, an item encoder isn't very laggy and is only run once for every item type, a splitter merger array is way less laggy than a FIT unloader, and the rest of the control wiring is just a few lines to hook everything up. Oh yeah, and there are much fewer item entities at a time which is like the main cause of lag in a storage.
      Also, there are some more benefits to encoded chest hall other than less lag, such as the comparator readouts which can be very useful, and for me, a great part is when you build it, you don't have to set like 700 filter hoppers and instead it's just like 10 filter chests that are all at the same place.

    • @kizuyuuu
      @kizuyuuu 8 หลายเดือนก่อน

      skull emoji

  • @PotatoCraft_TMC
    @PotatoCraft_TMC 10 หลายเดือนก่อน

    When accessible box loader?

    • @sskyzy
      @sskyzy  10 หลายเดือนก่อน +1

      hopefully never