12 Characters who DO NOT need CRITICAL CHANCE mods, but you probably have them on them -- SWGOH
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- เผยแพร่เมื่อ 5 ต.ค. 2024
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Star Wars Galaxy of Heroes - SWGOH - Strategy, guide, tips, help, how to, Jedi, Grand Arena Champions, Territory Wars, Ewoks, Ewok, Chirpa, Logray, Paploo, Elder, Wicket, Yub Nub, Teebo, Scout, Damage over Time, GL Leia Organa, Endor, Rebels, Relic, Mod Mods modding, team comps compositions, Discord, Hera, Rex, Zeb, Sabine, Ezra, Kanan, Chopper, Phantom, Ghost, inquisitors, reeve, Kneesaa, Omicron, bounty hunters, ships, mods, speed, potency, health, tenacity, offense, critical change and damage. Han Solo Wicket Padawan Obi-wan kenobi aayla Geonosian Spy Lando Mandalorian Ahsoka Biggs
1) Padawan Obi-Wan : th-cam.com/video/J737rVAJE9Y/w-d-xo.html
1) Han Solo : th-cam.com/video/J737rVAJE9Y/w-d-xo.html
2) Geonosian Spy : th-cam.com/video/J737rVAJE9Y/w-d-xo.html
3) Embo : th-cam.com/video/J737rVAJE9Y/w-d-xo.html
4) Wicket : th-cam.com/video/J737rVAJE9Y/w-d-xo.html
5) Princess Kneesaa : th-cam.com/video/J737rVAJE9Y/w-d-xo.html
6) Captain Rex : th-cam.com/video/J737rVAJE9Y/w-d-xo.html
7) Biggs Darklighter : th-cam.com/video/J737rVAJE9Y/w-d-xo.html
8) Darth Vader : th-cam.com/video/J737rVAJE9Y/w-d-xo.html
9) The Mandalorian : th-cam.com/video/J737rVAJE9Y/w-d-xo.html
10) Lando Calrissian : th-cam.com/video/J737rVAJE9Y/w-d-xo.html
12) Aayla Secura : th-cam.com/video/J737rVAJE9Y/w-d-xo.html
It's good to see my modding matches your explanation hahaha
Very like these 12 toons series, many new knowledge and ideas❤
Han Solo is ALSO paired with chewie basically always right, and chewie gives guard for another 25% CC on top of everything else
Rex will also gain passive +25% CC from sabine unique plus if sabine goes first her aoe also applies CCUP to everyone (or rex goes first as i do it and rex aoe does the ccup)
Yet MORE reason not to have CC mods on Han and Rex. :) :) Thanks for the share.
Do this for all sets. 👍👍👍
LOL that's hard :) but I might try.
Good stuff. I always advise my guild mates to dig into those number a bit more. When you actually go into the screen you can look at only the top 1000 Kyber 1 players and see all of the percentage breakdowns and make a more informed decision. You will see that it isn’t 100%.
Stupid fat fingered submit button. You will see that it isn’t 100% what is shown on the main page. It only shows the most common. But sometimes it’s as close as just a couple of percentage points of what’s most popular. Some of it too is just laziness once a character falls out of heavy use
Please keep doing these guides 👍👍
More to come!
Really useful video. Great stats and research! Will definitely check out your other mod videos
No, Han does not need potency if on a CLS team, because when the enemy resists the TM reduction effect, the team will gain 5% TM because Luke’ leader
Nah, you want the extra potency to get that stun. You essentially flip up 100%+ TM with stun.
Chewie spreads tenacity down anyways on basic
So here is how I see it .... 5 characters have a potential for 500% combined TM. To stay ahead of them, you want to out gain them or remove theirs, either way you can maintain initiative. If Han's stun fails and CLS's team gains 5%, that's only 25% net TM gain (5% per 5 characters)... but if the target has (say...) 85% Turn Meter and you stun them, they miss their next turn, negating 15% turn meter they accumulate to get a turn, plus needing 100% turn meter to take their next, next turn. As a result, the stun yields a MUCH higher control over the enemy squad. In 95% of the time, I'd rather stun or remove turn meter than gain a mere 5% per my own squad.
Ah... but as he is most often modded for 3x Tenacity or offense, his tenacity down can easily be resisted. In addition, his assist happens after HS shoots (or another guarded rebel)... thus I'd still prefer potency to ensure the stun.
Yes, and removing 100% turn meter (stun) or 35% from basic is more effective than giving the team 5% per member (25% total). Better math result.
Excellent video. But you missed out on Han's middle ability where he gets turn meter equal to his CC. Therefore extra CC on Han pays of pretty pretty good. Same thing with Mando, his unique gives him 30% TM for each CritHit and 15% TM to the rest of the BHs. That's also pretty pretty good.
Nah, didn't miss it. at relic 7 his CC is 91.67%, his special gives him +20% more, and then Chewbacca grants him another +25%, so he has an unmodded CC of 136%... that's ensures he has 100% TM from the special, so HS doesn't need CC mods are not needed on him. I'm not as familiar as Mando, so I'll have to double check that. Thanks :)
@@thegerbil23i think the aim is to gain more than 100% tm to guarantee going next (using the tm overflow rules). This is mostly for those exceptional circumstances though,
Expertly explained teach,thanks
Glad it was helpful!
Love this!... Even though I feel attacked
Oh know… please I mean not offense. Hope I did not say anything too rude. :(
And this is why I'm starting to put crit avoidance on certain characters
They make a huge diff. I have a Datacron with +64% crit avoid, now add in a CA arrow and they can't be critically hit! LOL
Today I learned that you can boof nicotine pouches.
Ok.... no idea what that means....
I don't believe you
ok....