UTMM Kit is really, really buggy as well as prone to exploits. So whoever is new at developing, I don't recommend uploading your game if it's built on this kit, as it's susceptible to many universal & game-breaking exploits, the worst thing about it is they don't even target your game specifically (hence the name "universal"). This kit is best used as a target practice.
While this is true, you can input your own exploitlogs and scripts to detect these issues, again if your new at developing like this person said, do not attempt to make a kit. The code of the kit is very spaghetti and will break the entire game if one code goes slightly wrong. Learn off these kits to make your own games and coordinate your own dev team.
Hey! in the utmm kit 2.0 there is this "categories" on the boss chart (so you can select a bunch of battles and put them in a category) so it's easier than just search at the entire mess of battles (ingame)
do you have any idea how to make a boss have a true reset requirement? im making a game with a friend and all the bosses are just stuck at 20 reset requirement because we have no idea how to make it require true resets
so i have this small bug, where im stuck on the loading screen both on edit and playing test, do you know how to fix it? (edit) nevermind i fixed it also this was a really good explanation
Please someone help me I'm trying to fix boss damage Cuz boss not attacking like he spawning something and throws it to you and you're not getting damage how to fix it ?
@@Mr.Dark_Lord Go into Lightning and search for "Stats" and Duplicate it and rename the duplicate, go into the Duplicate and Duplicate the thingy named "HP", rename the duplicate (name it something like "Stamina" or smth, idk) and edit the duplicate to your liking ( color, size and position) [you can put the Duplicate of "Stats" you made in the head of a dummy to see it, just make sure to put it back into lightning], Search for a script called "AIBase" and make a Back-up of it (by simply renaming it to smth like "AIBase(Backup)" ) [Just incase you change something in the AIBase that causes the entire game to break], [if you do not want every monster to have that stamina bar, or if you want to make a monster's attacks change depending on the stamina, make a second copy of the "AIBase" and rename it (name it smth like "AIStaminaBase"], Create 2 Values , name them something like "Stamina" and "MaxStamina" or "Dodges" and "MaxDodge" Make sure the Stamina/Doges (or whatever you named it) Value is a Number Value. [Even more important if you want attacks to change depending on stamina and put them in the Humanoid of Every enemy / Every enemy that you want to have the Stamina bar, Go into the "AIBase" or your Renamed Duplicate [NOT THE BACK UP] change the parts where the Health bar gets changed etc (shown in the 3rd and 4th picture) make sure you use the name's for the values and stats duplicate that you chose and done, you set up the Stamina bar all you need now is a way to make it change when the enemy is hit. [OPTIONAL] If you want your enemies to change Attacks via Stamina, this step should help you. Go into the Copy of the "AIBase" that you made [again, NOT the Back up] (mine is named "AIStaminaBase", so you don't get confused) go to somewhere around Line 90 , look for a part where the humanoid's Health is mentioned and edit it as shown in the first 2 pictures, (make sure you use the name you gave your number value after that, make sure you go into the AI of the Enemies you want to change attacks depending to stamina and look for the line in the 3rd picture, make sure the underlined part is the same as the name you gave your renamed AIBase Script. and that should be it.
UTMM Kit is really, really buggy as well as prone to exploits. So whoever is new at developing, I don't recommend uploading your game if it's built on this kit, as it's susceptible to many universal & game-breaking exploits, the worst thing about it is they don't even target your game specifically (hence the name "universal"). This kit is best used as a target practice.
While this is true, you can input your own exploitlogs and scripts to detect these issues, again if your new at developing like this person said, do not attempt to make a kit.
The code of the kit is very spaghetti and will break the entire game if one code goes slightly wrong. Learn off these kits to make your own games and coordinate your own dev team.
@@darkmatter5584 how am fix menu loader?
Hey! in the utmm kit 2.0 there is this "categories" on the boss chart (so you can select a bunch of battles and put them in a category) so it's easier than just search at the entire mess of battles (ingame)
do you have any idea how to make a boss have a true reset requirement? im making a game with a friend and all the bosses are just stuck at 20 reset requirement because we have no idea how to make it require true resets
W tutorils
so i have this small bug, where im stuck on the loading screen both on edit and playing test, do you know how to fix it? (edit) nevermind i fixed it also this was a really good explanation
Thank you this was really helpful
No problem!
Yes, this is the only video that genuinely helped my 2iq head
Good to know, thank you for watching!
how make the attacks for the boss do damage. Like when it sends a fly, it wont do damage
Hello I extracted the kit and everything and when I go in the game I don't get the stick and shop doesn't work
How Do I Make An True Reset Boss?(2.1)
Please someone help me
I'm trying to fix boss damage
Cuz boss not attacking like he spawning something and throws it to you and you're not getting damage how to fix it ?
It's 2.1 version
@@rasul_real check my recent video to fix this issue
ty
My reset button doesn't work please help me 😢
Rather then saying a question, I will tell you that the Category is what "Category" The boss is in when you look at the boss chart.
thank you! :D
a pleasure to help! :D
tysm rlly helped, also in game settings thing we cant see what u did
odd, thanks for the feedback!
So i did what u showed but it just broke both of the battles , the gui to start the battle shows up but when i click Go it does nothing
would you prefer if i made an updated tutorial thats more in-depth and understandable?
@@darkmatter5584 Yeah i would love that
ok
it doesnt work for me
www.roblox.com/games/4645338597/UT-MM-Kit-2-1
Ask Questions here!
I have question, how to make dodge with text miss? I mean after hit sans or another boss should missed from hit and have text: miss
@@Mr.Dark_Lord Go into Lightning and search for "Stats" and Duplicate it and rename the duplicate, go into the Duplicate and Duplicate the thingy named "HP", rename the duplicate (name it something like "Stamina" or smth, idk) and edit the duplicate to your liking ( color, size and position) [you can put the Duplicate of "Stats" you made in the head of a dummy to see it, just make sure to put it back into lightning], Search for a script called "AIBase" and make a Back-up of it (by simply renaming it to smth like "AIBase(Backup)" ) [Just incase you change something in the AIBase that causes the entire game to break], [if you do not want every monster to have that stamina bar, or if you want to make a monster's attacks change depending on the stamina, make a second copy of the "AIBase" and rename it (name it smth like "AIStaminaBase"], Create 2 Values , name them something like "Stamina" and "MaxStamina" or "Dodges" and "MaxDodge"
Make sure the Stamina/Doges (or whatever you named it) Value is a Number Value. [Even more important if you want attacks to change depending on stamina
and put them in the Humanoid of Every enemy / Every enemy that you want to have the Stamina bar, Go into the "AIBase" or your Renamed Duplicate [NOT THE BACK UP] change the parts where the Health bar gets changed etc (shown in the 3rd and 4th picture) make sure you use the name's for the values and stats duplicate that you chose and done, you set up the Stamina bar all you need now is a way to make it change when the enemy is hit.
[OPTIONAL]
If you want your enemies to change Attacks via Stamina, this step should help you.
Go into the Copy of the "AIBase" that you made [again, NOT the Back up]
(mine is named "AIStaminaBase", so you don't get confused)
go to somewhere around Line 90 , look for a part where the humanoid's Health is mentioned and edit it as shown in the first 2 pictures, (make sure you use the name you gave your number value
after that, make sure you go into the AI of the Enemies you want to change attacks depending to stamina and look for the line in the 3rd picture, make sure the underlined part is the same as the name you gave your renamed AIBase Script. and that should be it.
@@darkmatter5584 isn't it for the button fight?
I did it, but dodges not decreases
Hey how to fix battle info somtimes does not appears in some battle portals.
@@Mr.Dark_Lord This is the only info I have, sorry. I dunno