This I'd say is actually closer to the SNES version of Hardball 3, because the SNES version had the MLBPA license and lacked Al Michaels. Making this a port of a port of the Genesis version. Unless the rosters for this and Hardball 3 SNES differ.
I think you're correct there, because Hardball III on the SNES didn't come out until 94, like Hardball 94 on the Genesis did. Bizarre. Don't know why the wouldn't just call them both Hardball 94, but maybe the SNES one had been previously announced and they didn't feel like changing the name. An easy way to check would be if the SNES version has the Rockies and Marlins.
Baseball is a sport i will never understand, i mean i find quite a few sports boring to watch, like Tennis, but Sega made that fun with Virtua Tennis and i even warmed up to a more realistic version of it, like Top Spin. Still, not even during the prime of Steffi Graf, Boris Becker and Michael Stich did i give a shit about it as a sport to watch, let alone try it myself. And Baseball is the same, just that it isn't even fun in video game form and i tried everything from the unrealistic (Baseball Stars 2 on the Neo Geo for example or the Super Mega Baseball series) to more, i guess, realistic approaches and that includes Triple Play, The Show and Hardball as well. There's just something about it that makes a) no sense to me (Foul Ball, catching the ball in air sends everybody packing) and b) that there's actually not much tactical action (like other team sports were formations, offensive/defensive approach and all that matter), unless i miss something and there's more to it than "curve ball, speed ball and trying to catch a ball", maybe there is but it ranks as the weirdest and least satisfying sport to me that exists.
Point taken. There has been a lot of modifications in the last twenty years or so based around statistical analysis, and players usually will move into certain positions based on who's at bat and where they're likely to (or not likely) to hit the ball. It's certainly not my favorite sport, but the pitch clock has been a revelation at speeding the game up and making things more interesting.
While I wouldn't say VtM:B is unplayable without the community patch, I certainly wouldn't want to play without it 😅
This is true, they did do a good job of fixing things "officially" back in the day, but the unofficial patch takes things to the next level.
Oh God, I remember this one. No home runs, way too many stolen bases (Kent Hrbek had like 30 steals, and i wasnt playing as the Twins).
And no opportunity to play as Enrico Palazzo?
He's the BEST BIT of baseball...
Now, that would be a fun patch of sound effects to add in.
This I'd say is actually closer to the SNES version of Hardball 3, because the SNES version had the MLBPA license and lacked Al Michaels. Making this a port of a port of the Genesis version. Unless the rosters for this and Hardball 3 SNES differ.
I think you're correct there, because Hardball III on the SNES didn't come out until 94, like Hardball 94 on the Genesis did. Bizarre. Don't know why the wouldn't just call them both Hardball 94, but maybe the SNES one had been previously announced and they didn't feel like changing the name. An easy way to check would be if the SNES version has the Rockies and Marlins.
The sweet spot it seems would be somewhere around Hardball 57.
You know, I keep trying to come up with some sort of vintage joke here, but Hardball is more like Heinz 57 than some sort of Cabernet.
I see on my list that I have a loose US import copy. Probably only played it once to try and wasn't impressed. Don't have III yet.
Baseball is a sport i will never understand, i mean i find quite a few sports boring to watch, like Tennis, but Sega made that fun with Virtua Tennis and i even warmed up to a more realistic version of it, like Top Spin. Still, not even during the prime of Steffi Graf, Boris Becker and Michael Stich did i give a shit about it as a sport to watch, let alone try it myself.
And Baseball is the same, just that it isn't even fun in video game form and i tried everything from the unrealistic (Baseball Stars 2 on the Neo Geo for example or the Super Mega Baseball series) to more, i guess, realistic approaches and that includes Triple Play, The Show and Hardball as well. There's just something about it that makes a) no sense to me (Foul Ball, catching the ball in air sends everybody packing) and b) that there's actually not much tactical action (like other team sports were formations, offensive/defensive approach and all that matter), unless i miss something and there's more to it than "curve ball, speed ball and trying to catch a ball", maybe there is but it ranks as the weirdest and least satisfying sport to me that exists.
Point taken. There has been a lot of modifications in the last twenty years or so based around statistical analysis, and players usually will move into certain positions based on who's at bat and where they're likely to (or not likely) to hit the ball. It's certainly not my favorite sport, but the pitch clock has been a revelation at speeding the game up and making things more interesting.
It's about the mind games between the pitcher and batter, but granted, you have to be really deep into the stats to get something out of it.