I can watch Zelda content all day, and I will never tire of it. Such a fantastic series, epic stories, and play through music to calm the Savage beast…
In all fairness it wasn’t Japan who thought American’s didn’t want harder games, it was the Americans. Specifically it was Howard Lincoln the President of Nintendo of America at the time who played the original SMB2 and thought it was too hard. Ironically had it not been selected to be reskinned as the American Super Mario Bros 2, there’s a strong argument that most people would have never played Doki Doki Panic as it was developed as a promotional game for Fuji TV’s Yume Kōjō '87, an event held from July 18th to August 30th, 1987.
Howard Phillips, actually. He was a worker in the Nintendo of America warehouse, and he would play new games to check them out, consulting on what titles to bring over. He thought that the game was simply too unpleasant for the fragile video game market.
9:24 slight correction, the white one only requires five total life hearts... the magic sword over in the graveyard is the one requiring 12. but that peninsula secret if you thought to look there after finishing the first dungeon would definitely give you the rupee boost needed to buy more of the required items giving you a nice head start!
I love how you can see the Zelda 1 map in miniature in one corner of the Zelda 2 overworls. POP QUIZ: DO YOU KNOW THE TWO INSTANCES OF THE WORD “GERUDO” IN ZELDA 2 AND 3? And also, what “GERUDO” was supposed to be translated as? And finally, Shana Tovah!
Answer: Gerudo was originally meant to be “Geldo” or “Geld” - there are some unused early version assets showing this. The “Geldarm” desert centipede from Zelda 2 and the “Geldman” sand monster from A Link To The Past are thus, essentially, “Gerudoarm” (or probably Gerudoworm) and “Gerudoman.” And now you know!
Super Mario Bros 2 wasn’t held back because the Japanese team thought it was too hard, but because Howard Philips, who did US market playtesting at the time, told them it was too punishing and not fun.
@@spectorcreative1872 Howard was right, though! The game isn’t just difficult, it’s punishing like a fangame. And honestly, recovering from the video game crash, we did not need that.
@johnmorey720, it seems like that was the case for many NES games. When Nintendo developed the Game Boy, that’s when it seemed like platform and/action games became more accessible.
(9:07) I assume you meant to show the screen where the entrance to level 3 is there, instead of level 4's entrance, right? (9:22) Whoops, you only need 5 heart containers, not 12, to get the White Sword. (10:15) It takes 4 hits with the Magical Sword, 8 hits with the White Sword, or 15 hits with the Wooden Sword. (11:27) Actually, you're still in level 6, not level 7, for this Gohma hint. (11:50) I remember how long ago, my dad and I (working on playing through this game together) figured that this hint meant we needed to reach the northeastern room of this dungeon. However, we couldn't figure out how to get there. It wasn't until we called a relative who knew this game better that we learned we needed to "bomb into the eye" of the dungeon-- the blank room in the middle of the map, where the Red Candle turned out to be hidden. And then from there, we were able to reach that NE room and finally finish level 7. (12:55) I think I remember hearing that this level 8 clue was also different in Japanese, and talks about the Lion Key (Magic Key) instead. (14:15) Whoa, what was with that sound effect there? (14:29) It means you draw 2 cards from your deck... Wait, that's Pot of Greed. :P
Off topic, but in 2018-19 when the early version of Cadence of Hyrule: Crypt of the Necrodancer was released for Switch, I was very hard pressed to find any applicable help on either google or TH-cam. Since the game is randomized, no seed will be exactly the same for common hints and tips, but back then the really difficult part was trying to make sense of the Temple of Brainstorms with very little help. Eventually I did, but I mention this game as an anomaly in a cultural setting when there was ubiquitous hints for thousands of other games. Now there is a lot of help for that game of course, but back then there was practically nothing.
0:22 - You got the game "FOR Arbor day?" You're supposed to plant trees and stuff like that FOR Arbor day...not get presents. I've never heard of someone getting something FOR Arbor day, but to be honest...I never heard of anyone celebrating it either...which just makes it even weirder since EVERYONE would be celebrating it if they got presents, lol.
Scott's pivoting into a Zeltuber? Here for it.
I can watch Zelda content all day, and I will never tire of it. Such a fantastic series, epic stories, and play through music to calm the Savage beast…
In all fairness it wasn’t Japan who thought American’s didn’t want harder games, it was the Americans.
Specifically it was Howard Lincoln the President of Nintendo of America at the time who played the original SMB2 and thought it was too hard.
Ironically had it not been selected to be reskinned as the American Super Mario Bros 2, there’s a strong argument that most people would have never played Doki Doki Panic as it was developed as a promotional game for Fuji TV’s Yume Kōjō '87, an event held from July 18th to August 30th, 1987.
Howard Phillips, actually. He was a worker in the Nintendo of America warehouse, and he would play new games to check them out, consulting on what titles to bring over. He thought that the game was simply too unpleasant for the fragile video game market.
9:24 slight correction, the white one only requires five total life hearts... the magic sword over in the graveyard is the one requiring 12. but that peninsula secret if you thought to look there after finishing the first dungeon would definitely give you the rupee boost needed to buy more of the required items giving you a nice head start!
I remember burning every tree and bombing every cliff trying to find secrets as a kid
I love how you can see the Zelda 1 map in miniature in one corner of the Zelda 2 overworls.
POP QUIZ: DO YOU KNOW THE TWO INSTANCES OF THE WORD “GERUDO” IN ZELDA 2 AND 3? And also, what “GERUDO” was supposed to be translated as?
And finally, Shana Tovah!
Answer:
Gerudo was originally meant to be “Geldo” or “Geld” - there are some unused early version assets showing this. The “Geldarm” desert centipede from
Zelda 2 and the “Geldman” sand monster from A Link To The Past are thus, essentially, “Gerudoarm” (or probably Gerudoworm) and “Gerudoman.”
And now you know!
I always thought Gerudo sounded a bit odd...
Super Mario Bros 2 wasn’t held back because the Japanese team thought it was too hard, but because Howard Philips, who did US market playtesting at the time, told them it was too punishing and not fun.
I had a feeling someone was going to call out Howard. Yes, he as the us game tester made the call, but the high ups in japan agreed. 🤗
@@spectorcreative1872 Howard was right, though! The game isn’t just difficult, it’s punishing like a fangame. And honestly, recovering from the video game crash, we did not need that.
SMB2J was SMB1 Kaizo
@johnmorey720, it seems like that was the case for many NES games. When Nintendo developed the Game Boy, that’s when it seemed like platform and/action games became more accessible.
I watched this just to see how many of the secrets I could remember... good memories :)
No one was ever gonna figure out the "10th enemy has the bomb" clue on their own lol
(9:07) I assume you meant to show the screen where the entrance to level 3 is there, instead of level 4's entrance, right?
(9:22) Whoops, you only need 5 heart containers, not 12, to get the White Sword.
(10:15) It takes 4 hits with the Magical Sword, 8 hits with the White Sword, or 15 hits with the Wooden Sword.
(11:27) Actually, you're still in level 6, not level 7, for this Gohma hint.
(11:50) I remember how long ago, my dad and I (working on playing through this game together) figured that this hint meant we needed to reach the northeastern room of this dungeon. However, we couldn't figure out how to get there. It wasn't until we called a relative who knew this game better that we learned we needed to "bomb into the eye" of the dungeon-- the blank room in the middle of the map, where the Red Candle turned out to be hidden. And then from there, we were able to reach that NE room and finally finish level 7.
(12:55) I think I remember hearing that this level 8 clue was also different in Japanese, and talks about the Lion Key (Magic Key) instead.
(14:15) Whoa, what was with that sound effect there?
(14:29) It means you draw 2 cards from your deck... Wait, that's Pot of Greed. :P
Off topic, but in 2018-19 when the early version of Cadence of Hyrule: Crypt of the Necrodancer was released for Switch, I was very hard pressed to find any applicable help on either google or TH-cam. Since the game is randomized, no seed will be exactly the same for common hints and tips, but back then the really difficult part was trying to make sense of the Temple of Brainstorms with very little help. Eventually I did, but I mention this game as an anomaly in a cultural setting when there was ubiquitous hints for thousands of other games. Now there is a lot of help for that game of course, but back then there was practically nothing.
Would be cool if they would do seasons with this game and just keep changing locations and stuff.
What are your thoughts on A Link to the Past? I’m not a huge Zelda fan but I used to love that game. To me that was Zelda’s peak.
Sweet!
0:22 - You got the game "FOR Arbor day?" You're supposed to plant trees and stuff like that FOR Arbor day...not get presents. I've never heard of someone getting something FOR Arbor day, but to be honest...I never heard of anyone celebrating it either...which just makes it even weirder since EVERYONE would be celebrating it if they got presents, lol.
*Grumble grumble*
It's not the moblin who's grumpy and grumbling at you, it's his stomach. That's your clue to feed him meat.
I wish I got gifts for Arbor day.
zelda wasnt released in the west until '87
A flute or a whistle, don't you mean an Ocarina ? (But most of us wouldn't know till twelve years later)
Arbor Day? Jesus.