Apparently, "Sky's The Limit" and "Don't Drop It!" tasks were made specifically for the new LK-2NY crane's longer reach / lift height. However, these missions are bugged; they have zones with wrongly set properties / Incorrect delivery zones, allowing to skip crane use. Also, the specific requirement of the LK-2NY crane is not mentioned in the task window. It's a known issue, and the developers are working on a fix.
@@SD1ONE I mean, the only real good things about it is its length, and its size so it fits better on larger heavy trucks like the Azov demosntrated in video, and others like the P12.
This season reminds me of earlier ones like the Yukon and Wisconsin. Sure crafting could be tedious at times but when you completed contracts you actually see the world change and it felt so much more impactful. I never finished Ontario because it just felt like the same tasks over and over but without any impact. Hopefully they keep this steam going for the rest of this season pass
The good thing about the new crane is the leg's don't stick out when it's not being used, so it doen't snag on trees or rocks making it much better to drive.
@@SD1ONE Yep, but if used with something like the mastadon, the weight penalty is an option worth considering for a flat side in maps like Amur or Kola.
@SABER We LOVE Cutscenes !! Please keep investing efforts on cutscenes, they are so rewarding after spending a couple of hours on a long contract/mission, it feels rewarding !\ Also love to see that some of the base maps vibes are back !
I really do not like the way they designed crafting so I love this report. I really DO love building up the infrastructure of the map. Makes me feel like I'm improving everything and getting work done.
I don't mind the crafting when it's done decently.. having us craft a ton of stuff for a single small crate like an earlier dlc or if the map contains too much crafting... then I agree with you. If it's all balanced out nice then it makes a nice addition, imo.
Compared to the last season this one gave me much more pleasure and overall a more relaxed time. After rescuing the new trucks I left phase 9 more less alone, but here, scouting is fun and rewarding with nice views, it's scout friendly without the radar trailer, it has cargo missions of all sizes, new licensed trucks are amazing and overall very rewarding to do the road block and warehouse unlock contracts. Hopefully the devs do something of similar quality next phase 👍
Cool there are more building tasks. I really enjoyed seeing my work in places like Yukon with Gold mine or Wisconsin with paper mill (apart from graphical map glitches which bug me to this day).
You ever had it where it does the cutscene, but doesn’t load it? My paper mill stayed an empty shell then randomly *boom* a building took its place 😂🤦🏼♂️
I like that it had a decent amount of road to get around, and not having to slow crawl through mud all the time. That said they could with more regular dirt roads like Michigan had, little less asphalt, mud was fine but no more than this. I love that the limited cargo and manufacturing plants are gone. I hated having to do multiple trips for ingredients through too much mud.
4:01 Cutscenes definetely should be more often in the game and try to follow the mission story line. The lack of Snow is also a thing to keep eye on it.
Yeah I agree, I was hoping for a bit more from it though. Maybe because of the way it looks or something I was hoping the length of the winch was greater or the lifting power was more. Did you feel that way too?
@@Lonewolf23-26 the winch does feel longer. Like I said, the main thing for me is the stability. Nothing worse than driving miles in the old crane, only to end up falling on top of the very truck you're trying to save! 🤣
I would like to understand your point of view...I mean for me I never use even used old heavy cranes much because almost everything is achievable with small cranes
@@SD1ONE The small cranes aren't powerful enough to lift something like the Azov Antarctic. If I used the older crane, then a lot of the time it would barely move and/or it would tip over if you pulling at any sort of distance. The new one has the stands that go in the X shape, ensuring the truck stays stable, regardless of what I'm trying to lift.
But it is so heavy and only low power to weight trucks have it so you cant even get to where it is needed and the p12 with old crane + treiler is so much better since he can actualy move that way. But yes it is realy estable
I hope, in season 11 they will add more lifting mechanics, which bring much more sense in a game. I think it would be an interesting not just to bring concrete slabs at place, but also to perform it installation to make a bridge or something like this
The second map is a national park, they’re not supposed to have loads going on. 😂 Also for the cloud save, it’s cool but they gotta get that bug fixed - my Xbox version is now ahead of the steam version of Snowrunner 🤦🏼♂️ Other than that, great vid!
Season 10 would be nice with some snow, for esample on the high part of the mountains.... ralistic and fun; maybe also some ice that you have to manage
I really enjoyed this DLC but I was a little disappointed because of boat delivery mission finish. I expected something similar to Amur ending, maybe where the boat is launched from the dock to the water
I feel like they tried to make season 10 all fit on the first map but realized even with the mountains it wasn’t enough content and threw the second map together to fill it out
Season 10 was a very natural-feeling addition to the game in my opinion; whilst also having a damn nice pair of trucks to add to the fleet. Great DLC honesty.
It's refreshing to have a map that isn't annoying or hard for the sake of hard. It's great to be able to use low tier trucks and for it to not be a waste of time. Some people are complaining that nothing new is really added outside of the Ferry but I like that it's just a refinement and perfection of the fundamentals without any gimmicks. Personally, I think the map has better variety because of it's short, low cargo missions than other maps where it has something new but then runs it into the ground via repetition. Besides we've had three years and ten DLCs now, it's understandable that truly novel ideas are drying up. At some point a sequel and new engine are going to be needed to truly mix things up.
Fully agree that it’s nice to have a map that isn’t just hard for being hard. I enjoy the 4x4 and lighter 6x4/6 trucks way more then the heavy 8x8s, so getting to use them more has been a lot of fun.
agreed....I wish they follow this non-repetitive mission structure for future DLCs specially if they're going for snow maps because doing repetitive mission on easy maps is tolerable but In hard snow map it felt like a grind...so basically if terrain is hard just reduce the mission cargo requirements and try to utilize every corner of map for missions.
Agreed! We have enough hard hard maps where only the top few trucks are really useful. Makes no sense to have soooo many trucks, but majority of those are only viable ona handful of maps. Plus, it's just enjoyable doing a chill map without needing 3hrs per load and stressing out for things to winch to! That gets hella boring very quick.
1:21 Thank god. I think personaly that this trailer should only have place in Lake Kovd region and I only used it there. Easier to go on maprunner to check the map than use the trailer.
Yes as phase 2 only feature it was fine but devs just tried to include it in almost every DLC which kind of discourage people like me who like using small scouts to unlock watchtowers... because those vehicles can't pull that trailer well
@@SD1ONE Yeah, I had the same feeling, but I ditched that trailer and tried to unlock watchtowers with scouts and for undiscovered areas I just used maprunner website. Also btw, I was really dissapointed that only scouts could pull that trailer. In Kola they added acteon, which was for me a very good scout there, but then it isn't able to attach radar trailer.
Definitely one of the best season and map. Btw: there are two missions on the first map that need the new crane. However they’re bugged and thus don’t need a crane at all. 🤦♂️
it's surprising how could they let it released with that bug because new crane is advertised as season 10 feature and yet they failed to make it usable
This truck lacking power and being mega versatile reminds me a lil bit of the mastodon. Also i think, that if devs had to add moving ferry, they would also have to add invissible tires on the side (like modders did).
@@SD1ONE Something like in ets2 in new 1.48 open beta in Travemünde or in Romania. Hell, even GTA Liberty City Stories had a ferry with a cutscene back on PSP.
Kenworth is dope, but the new map it comes with feels like it is working against it with so many steep inclines! Love the MACK too, if they gave it a little more lift or fix the collision model it would be pretty much perfect for what it is.
I absolutely agree with map design and the new crane. Especially first map is very good, a rework of winching and crane mechanic would be nice.... And those inconsistent cutscenes are a good joke :D
when i played yesterday it seemed like the hitbox of the front diff is moved to the middle of the axle, just as any other truck. seems like the devs did a stealth update here
You missed the fact the Crane legs on the new one doesn't hang to the side like the old ones. A lot of people will use the new crane just for the fact the legs aren't hanging out to get caught everywhere. DAN and yellow crane is still my go to, but I know a lot people wanted a crane with retractable legs and now it's here.
Still, I don't understand the actual use for any of the heavy cranes....you almost never need it everything that heavy crane does can be done by small crane although In some cargo types like oversize container the heavy crane is convenient but not absolutely necessary...I heard there were two missions in season 10 which require use of new crane but those mission are bugged. Devs should add some missions that specifically require heavy cranes or they give these cranes more strength to lift atleast 6x6 trucks but until then they won't be of much use, atleast to me.
@@SD1ONE I've been using heavy cranes primarily since at least Season 8, I just find them more satisfying to use. Never really liked the look of small cranes nor do I like the extra top heavy weight and instability small cranes add to trucks. I also don't like that small cranes force a truck bed to be pushed back. Not only do I hate the look of a flatbed hanging past a trunks frame by a large amount, but for many trucks having a crane means you can't have a trailer. And if given the choice, I'm taking the ability to attach a trailer any day over a crane. Right now the Tatra Force and Bandit are the only two trucks I use a small crane on. Not because they don't have their benefits or aren't practical for the game, but just because I don't like them. Sure you can get the same job done, probably more time effectively using a small crane. But it's more immersive and satisfying using a proper big crane.
@@justinlynch3 hmm....That's fair reason to use big crane I guess, I just want to know people prospective on it because I can't understand why anybody would use heavy cranes so thanks for sharing your prospective.
@@jaymorrison2419 yea it'd be convenient but even at that point what's the purpose of playing the game if we got this boat to fast travel across the map. If it was a drive able ferry with islands or something to navigate your trucks to, that would be adding something. Just felt pointless in an otherwise great map
I noticed the Canadian government is stingy with the payouts compared to other maps. Why does this not surprise me? :D The progress save bug on the Gamepass version of the game is currently keeping me from playing it more. They are fixing it, apparently. It started in Season 9 and got considerably worse in Season 10. Soon as that is hammered down I'll be trucking in BC once again.
@SD1ONE please react to this Overall opinion about the region: LIKED: - The first map is quite interesting with a large number of asphalt roads in not the worst condition - when all the blockages are cleared and all the bridges are fixed, you can floor it confidently on this map, even with a highway truck, and you can reach almost everywhere; - Two new decent vehicles - the Kenworth is great, and the Mack is a bit worse than the Tayga, but it's hauling ass; - The interesting ferry mechanic - yes, I'm that spender who used it CONSTANTLY for fast travel between the shores (money to burn, around a million in the account with 94 cars in the garage, and driving across was frankly a hassle, especially with cargo); - The presence of missions for short log transportation and special high-saddle semitrailers (3 of them!) - "Jaegers" and "Mastodons" didn't sit idle; - Almost all watchtowers can be unlocked by scouts (sometimes only by them), which greatly improved gameplay diversity; - The presence of two service zones with free instant repairs on each map - considering my unending urge to drive fast, auto-repair came in very handy; DISLIKED: - The suffocating second map with numerous narrow mountain paths and swamps, as well as a giant lake in the middle of the map with no fast way to cross it (even though you'd think, that's where your new ferry could come in handy, rather than where it's almost unnecessary); - The lack of long log missions - given that both new vehicles can handle the "long log carrier + log crane" combo, I had nowhere to try them in this role, let alone the whole fleet of "Tigers" I keep for this purpose; - Too many free fuel trailers scattered around the region - and this is considering the presence of a garage, two gas stations, and two (!) trailer stores on each map, which made my fleet of refuelers - "Fillers" - almost useless (plus, I got tired of hauling them for sale😭); - The monotony of cargo - almost every other task required service parts, and there were an unimaginable number of warehouses with them, all endless (while parts for vehicles are hardly used, not only are they given at every service station with parts, they even allocated a separate warehouse for them, which I never used); - BUGS! The inability to use the ferry while driving the Western Star 47X with a semitrailer, a quest trailer spawning inside a rock, and the disappearance of spare parts in the warehouse near the garage in North Peak - just the tip of the iceberg; - The lack of water transportation missions despite having a mission to build a water tower - well, what's wrong, the new mechanic hasn't bored me personally yet (Ontario was 6 months ago after all), they added a bunch of new add-ons for it... and what, where are they? I have a whole fleet of fire trucks in the garage, what for? I hope the devs understand that water is a versatile thing and can be used not only for fires...;
I do this season had either a few bigger contracts, or maybe 10-15 more because its very short...30hrs average... The new crane is either rather pointless, or it's bugged because it has less cable reach than the other two; and can only connect something when about 1/2 way extended or less! Lastly, the garage on the second map is udderly pointless! There's almost no jobs in North Peak as is. Shoulda definitely had at least 10 more contracts (not tasks) on North Peak to warrant a garage.
It really feels like we are running up against game engine limits with things like the ferry not moving or the boat not being launched from it's trailer. I know mods have soon that at least for the ferry it could work but who know what sort of code level tricks had to be pulled in order to make it work and how that might effect other things down the road. I like what I have seen and I look forward to getting around to playing these maps.
We see that train moving in Wisconsin finale as well as Rocket launch in Amur judging by that I think boat or ferry animation might be possible in game engine but even if its not possible I still think they could've done it better.
I love being able to use the “weaker” American trucks. One of my favorite trucks doesn’t have lock-diff and Ive been able to do more on this new map with it than any other map. Gets boring using the same trucks to deal with the Russian maps. I would like more ice road maps. Make use of the highway trucks but with snow and ice roads.
you know what I would like...snow version of existing maps of-course for the regions that actually have snowfall in real life.. Wish they could implement a season system like winter summer rainy, etc .... maybe in next game
на камазе (мустанг) кран ещё длинней и мощней. Жаль конечно много можно ещё добавить заданий на ту же постройку зданий много для этого локаций на карте, но видимо этим заниматься не будут
Mack Defense ground clearance mod instantly became a favourite for me makes the truck feel balanced good truck but still not a tayga or voron it is one of those where they under power a truck for no reason other then the hell of it to see an example go drive a azov 5319 there is one of the worst times they did it
The bug where no service parts are available happens after you fully restore the garage. Then no more parts. I liked this update, but I never even used the ferry once. The big crane is a dissapointment as it doesn't have more reach really. I had a piece of cargo fall in the river from a cliff and thought the big crane would reach down to get it, but it didn't work.
@@FrietjeOorlog Yeah, its COOL, and its finally a seriously stable heavy crane, but its both not strong enough, and frankly not large enough. A modern mobile crane can have a 200' boom and up to a 110 ton payload. And that's for an 8x8 design like the 1090-4.2. I almost think a dedicated BIG crane truck is something that would be a fun and useful add for future expansions?
I wish we‘d get another region like Amur… Like to be entirely honest, at the moment i find MR way more enjoyable than SR (it doesn‘t have that much to do with the DLC, imo Saber simply isn‘t doing a good job keeping the game intresting and worth to play)
I disagree about that new crane is not needed. Thanks to fact that it's legs are hidden by default it may be better when driving on hard offroad tracks. Previous cranes kept getting stuck by trees or stones... Also there is a possibility that it will be more stable when operating with heavy cargo :)
still...that can't explain the fact why these cranes are needed...I mean all 3 heavy cranes...they occupy the full frame of a truck and provide very little convenience over small cranes...TBH I never understand the need for such carnes in game....Only if they're significantly more stronger than small cranes, would able lift the 6x6 trucks atleast.. only then I would consider them useful....but that's just my opinion
@@SD1ONE true that they should be much stronger :) I pointed this few times on steam forums. So far seems that big cranes are useful for lifting 2 slot or bigger cargo, sometimes to recover sunken vehicles (I still prever Tatarin to pull vehicles :D )
The Kenworth does have unique addons, the spare tires, the maintenance frame, 3 slot beds with combos, and even the reverse-facing log crane! ~ Otherwise, the medium log trailers are bugged, they fly all over the place as if they have no physics, it almost always tips over! The new crane also adds TREMENDOUS weight to your truck, and is basically useless! The Mack is useless unless they patch the hitbox. Multiplayer STILL broken on console! 🤦♂These reasons made me dislike the DLC, if not I would have given it perfect score!
those extended addons like 3 slot bed are not unique they're already in the game before Kenworth... Paystar TS and some other trucks had them for a long time ago... reverse facing crane is achievable via edition some values in xml files... it's not a big deal... the spare wheels don't even comes under addon catagory....unique addons are something that are unique to that truck like Tatra trucks has those bed, fuel tank, crane addons
Maybe its due to modding the game, I had a bug that randomly crashed the game on PS5 when attempting to use the Ferry. Sometimes it was fine, next crossing not
What’s the green trailer @ 2:42 ? Looks like double stack and the cargo stays in. I use a modded trailer that is a 6 slot which is nice but that one looks cool too
I was disappointed. The ferry is expensive and poorly used, it is not needed at all. It would have been better on map 2 to avoid going around the bay. It annoys me that once you finish the constructions (it happens in other DLCs too) no new missions to do. I found the oil platform missions repetitive, almost always was to go to the same warehouses and return to the same place or nearby and you have to do it several times. I don't like since the first map the missions against the clock, in fact I almost always leave them undone.
Those oil missions have like 2-3 routes and they're better than other regions but yes..I think one of those sites should've been moved to 2nd map to balance the contracts
It's a modded trailer I use, mostly for crafting missions and other repetative bulk cargo missions....here I was using it just for testing purposes to test how hard that particular climb section is actually.
Awesome and i saw your video of why ats is better than sr i have found a truck mod that has working cables it's the cabover semi truck it also has changeable cabs etc and i still couldn't find the song :(
men, why in the game west trucks have a visual exhaust less on most west trucks, you have European standards for exhaust size for trucks in hard-to-reach areas?
Did they solve anything about the multiplayer instabilities related to any session with more than 2 players? Me and a couple of friends have tried for weeks, but as soon as the 3rd player joins, the 2nd one is most likely to disconnect within few minutes.
I don't have all DLC,just Kola and British Columbia for now. Kola is terrible,British Columbia only has a more beautiful map but driving there sucks,the trucks also disappoint. There is not a place where you can't find rocks in the way,deep mud,swamps,bad hills and even when we fix stuff we have those bridges of wood and ropes people cross in movies about to fall every minute. Mack compared with White Western Star and Tayga we get there for free only has a fuel roof rack,AWD allways active and i barely see difference from the others. Kenworth for the size,special tires and engine is slow,weak and clumsy,it slides in the map as if i was driving in sludge. Seriously,when i buy a map i have the right to get overkill trucks. Until now trucks,maps and jobs Michigan,Alaska and Taymyr are still better. I would recommend Kola if people want AWD for GMC and WS Twinster and Ford F750 but please get the last engine.🤦♂️🤦♂️
If I replace the engine sound of the GMC brigadier truck with that of the TAyga. Problems with my coop game? Please help me (Translate) Meanwhile. New map is very similar to İstaNBUL Kemerburgaz excavation region geographically and climatically. That's why I loved it.
Does anybody else have a problem disconnecting from peoples servers or the game crashing on single player on Xbox. I’ve had this problem. I heard it was being worked on, but that was said a few months ago. I just started playing star runner again if you days ago, I have not played in a few months and other players have told me that they’ve had a problem where they’ve also disconnected every 15 minutes, and it’s just unplayable. Does anybody have any information?
That cargo type is common on map...you can get it from any of remaining 3 service hubs in region as well as some other cargo zones... it's not a big issue TBH but it can mess up your strategy if you pre planned to get that cargo from that particular zone.
Snowrunner is really weird game. The game itself has a great idea but the execution of the idea by devs is just bad. I really like the idea of the game but I hate the devs attitude towards community. They keep adding news stuff and they dont care about fixing old stuff which is broken for months and in some cases even for years. Problems with coop as well. Really stupid physics. These guys were behind the mudrunner which was somehow stolen spintires game and the vehicle and terrain physics were awesome. SR is arcade BS where small log or road sign can stuck your 10+ ton truck. Or some small tree or rock will cause 50% damage to your suspension or tire. Devs behavior is forcing me to not buy more dlcs and support them although I would like to (of course) play the new content I just cant justify it to myself.
sadly that's how most new games are these days but still I have to say that these devs aren't as bad as some other devs...they do listen to community.. season 10 is a perfect example of this...SR devs embrace modding unlike some other devs like Rockstar games who do anything in their power to stop modders.... features like PROS which allows cross platform saves is a blessing and big devs never do that and it's such a necessary feature and still they don't do that.... Again I get it devs do have money as their top priority or atleast it looks that way but still They are better than other devs specially big devs.
Does anyone know if there's a way I can buy a dlc on my account and play on PS5 and my friend get my account to download the DLC and play on his account on PS4?
Good DLC, but not great. 1st map is terrible for light scouts (aka JEEP, CK1500, HUMMER). Kenworth is really good new truck, Mack is "not bad". Short day and very dark night. Too much water and rocks (like dull Yukon). Ontario is way better, IMHO. Even Tenessi map was more interesting...
I don't know...I used light scouts like Land rover and jeep to scout everything on 1st map and find it scout friendly.. I like water regions that's one of things I liked in yukon as well but I guess that's subjective...my biggest problem with phase 9 was it felt unfinished like there were not much cutscenes, water missions were repetitive, a lot of water trailer bugs, crafting those consumables felt grindy and stupid recipe TBH. About Tennessee one of the saber officials already said that it was the worst DLC
I found this dlc boring. No interesting and complicated tasks, no interesting routes. I played like 20% of it and got back to taymir. Still the best region in the game
Register to PROS service via QR code...Its avaialble on main menu and you'll get horns customisation for most trucks as well as that skin for fleetstar
It is fun to load like 20 units of cargo on it and just haul a mountain of stuff without a trailer. Use the long flatbed, and pack cargo on the rearmost spot and use that as a bookend. Then just keep loading all the slabs of concrete and metal beams transversely in front. 🤠
Apparently, "Sky's The Limit" and "Don't Drop It!" tasks were made specifically for the new LK-2NY crane's longer reach / lift height. However, these missions are bugged; they have zones with wrongly set properties / Incorrect delivery zones, allowing to skip crane use. Also, the specific requirement of the LK-2NY crane is not mentioned in the task window. It's a known issue, and the developers are working on a fix.
man... how can they omit the new stuff...I was waiting for a mission which requires that crane but it ends up dusting in my garage
@@SD1ONE I mean, the only real good things about it is its length, and its size so it fits better on larger heavy trucks like the Azov demosntrated in video, and others like the P12.
@@SD1ONEhonestly it's good at flipping the twinsteer
I completed both of these missions without using the crane
This season reminds me of earlier ones like the Yukon and Wisconsin. Sure crafting could be tedious at times but when you completed contracts you actually see the world change and it felt so much more impactful. I never finished Ontario because it just felt like the same tasks over and over but without any impact. Hopefully they keep this steam going for the rest of this season pass
The good thing about the new crane is the leg's don't stick out when it's not being used, so it doen't snag on trees or rocks making it much better to drive.
but it's like double the weight of regular crane
@@SD1ONE Yep, but if used with something like the mastadon, the weight penalty is an option worth considering for a flat side in maps like Amur or Kola.
@@SD1ONEI mean as long as a truck's powerful enough, the extra weight can in certain circumstances help with ground performence
@@DavieNicolthe mastadon 😅
@SABER We LOVE Cutscenes !! Please keep investing efforts on cutscenes, they are so rewarding after spending a couple of hours on a long contract/mission, it feels rewarding !\
Also love to see that some of the base maps vibes are back !
I really do not like the way they designed crafting so I love this report. I really DO love building up the infrastructure of the map. Makes me feel like I'm improving everything and getting work done.
I don't mind the crafting when it's done decently.. having us craft a ton of stuff for a single small crate like an earlier dlc or if the map contains too much crafting... then I agree with you. If it's all balanced out nice then it makes a nice addition, imo.
Nice video as always SD1one. Keep up the great work!
thanks 👍
Compared to the last season this one gave me much more pleasure and overall a more relaxed time. After rescuing the new trucks I left phase 9 more less alone, but here, scouting is fun and rewarding with nice views, it's scout friendly without the radar trailer, it has cargo missions of all sizes, new licensed trucks are amazing and overall very rewarding to do the road block and warehouse unlock contracts. Hopefully the devs do something of similar quality next phase 👍
I like how you dragged the radar trailer all the way up the mountain just to show that we don't need it :)
The detail like the water the dirt and the way the physics interact, snow runner is a 10/10
Cool there are more building tasks. I really enjoyed seeing my work in places like Yukon with Gold mine or Wisconsin with paper mill (apart from graphical map glitches which bug me to this day).
You ever had it where it does the cutscene, but doesn’t load it?
My paper mill stayed an empty shell then randomly *boom* a building took its place 😂🤦🏼♂️
@@englishdragon4198 Can't remember, but I don't think so.
I think it's suppose to be that way... but ofcourse the other ones are more satifying to watch
@@SD1ONE Which part is supposed to be that way?
I like that it had a decent amount of road to get around, and not having to slow crawl through mud all the time. That said they could with more regular dirt roads like Michigan had, little less asphalt, mud was fine but no more than this. I love that the limited cargo and manufacturing plants are gone. I hated having to do multiple trips for ingredients through too much mud.
4:01 Cutscenes definetely should be more often in the game and try to follow the mission story line. The lack of Snow is also a thing to keep eye on it.
I'm expecting a sand region soon... the KW is built for Saudi Arabia's oil fields!
maybe in the next game sandrunner or dunerunner...just kidding
@@SD1ONEI mean it would be the only logical successor, but it will probably have like 3-4 maps max with sand just like snowrunner does
The new crane is incredibly stable though.
Yeah I agree, I was hoping for a bit more from it though. Maybe because of the way it looks or something I was hoping the length of the winch was greater or the lifting power was more. Did you feel that way too?
@@Lonewolf23-26 the winch does feel longer. Like I said, the main thing for me is the stability. Nothing worse than driving miles in the old crane, only to end up falling on top of the very truck you're trying to save! 🤣
I would like to understand your point of view...I mean for me I never use even used old heavy cranes much because almost everything is achievable with small cranes
@@SD1ONE The small cranes aren't powerful enough to lift something like the Azov Antarctic. If I used the older crane, then a lot of the time it would barely move and/or it would tip over if you pulling at any sort of distance. The new one has the stands that go in the X shape, ensuring the truck stays stable, regardless of what I'm trying to lift.
But it is so heavy and only low power to weight trucks have it so you cant even get to where it is needed and the p12 with old crane + treiler is so much better since he can actualy move that way. But yes it is realy estable
I have the flickering at the Goldmine in Yukon. Interesting map, looking forward to play it.
"STATION FERRY ?" lol I love that, that should be a meme!
I hope, in season 11 they will add more lifting mechanics, which bring much more sense in a game.
I think it would be an interesting not just to bring concrete slabs at place, but also to perform it installation to make a bridge or something like this
The second map is a national park, they’re not supposed to have loads going on. 😂
Also for the cloud save, it’s cool but they gotta get that bug fixed - my Xbox version is now ahead of the steam version of Snowrunner 🤦🏼♂️
Other than that, great vid!
Season 10 would be nice with some snow, for esample on the high part of the mountains.... ralistic and fun; maybe also some ice that you have to manage
Definitely my favorite in a long time! Love being able to use trucks that have just sat in the garage for months, for example
I really enjoyed this DLC but I was a little disappointed because of boat delivery mission finish. I expected something similar to Amur ending, maybe where the boat is launched from the dock to the water
yes a missed opportunity there.... could've been the finale or highlight of this update but instead end up like a bland mission
I feel like they tried to make season 10 all fit on the first map but realized even with the mountains it wasn’t enough content and threw the second map together to fill it out
The Kenworth is freaking awesome
Season 10 was a very natural-feeling addition to the game in my opinion; whilst also having a damn nice pair of trucks to add to the fleet. Great DLC honesty.
It's refreshing to have a map that isn't annoying or hard for the sake of hard. It's great to be able to use low tier trucks and for it to not be a waste of time.
Some people are complaining that nothing new is really added outside of the Ferry but I like that it's just a refinement and perfection of the fundamentals without any gimmicks. Personally, I think the map has better variety because of it's short, low cargo missions than other maps where it has something new but then runs it into the ground via repetition.
Besides we've had three years and ten DLCs now, it's understandable that truly novel ideas are drying up. At some point a sequel and new engine are going to be needed to truly mix things up.
Fully agree that it’s nice to have a map that isn’t just hard for being hard. I enjoy the 4x4 and lighter 6x4/6 trucks way more then the heavy 8x8s, so getting to use them more has been a lot of fun.
agreed....I wish they follow this non-repetitive mission structure for future DLCs specially if they're going for snow maps because doing repetitive mission on easy maps is tolerable but In hard snow map it felt like a grind...so basically if terrain is hard just reduce the mission cargo requirements and try to utilize every corner of map for missions.
Agreed! We have enough hard hard maps where only the top few trucks are really useful. Makes no sense to have soooo many trucks, but majority of those are only viable ona handful of maps. Plus, it's just enjoyable doing a chill map without needing 3hrs per load and stressing out for things to winch to! That gets hella boring very quick.
Awesome vid, like always
I personally want another challenging map. The new ones have been just too easy.
if it's too easy...use transtar😁
same with me another amur for season 12 !
1:21 Thank god. I think personaly that this trailer should only have place in Lake Kovd region and I only used it there. Easier to go on maprunner to check the map than use the trailer.
Yes as phase 2 only feature it was fine but devs just tried to include it in almost every DLC which kind of discourage people like me who like using small scouts to unlock watchtowers... because those vehicles can't pull that trailer well
@@SD1ONE Yeah, I had the same feeling, but I ditched that trailer and tried to unlock watchtowers with scouts and for undiscovered areas I just used maprunner website.
Also btw, I was really dissapointed that only scouts could pull that trailer. In Kola they added acteon, which was for me a very good scout there, but then it isn't able to attach radar trailer.
I keep forgetting that trailer even exists. Even in Kovd.
On a small island in the second map, the mission trailer will get stuck in the stone and cannot be dragged😵
oh...yes forgot to include that one...I have to winch it from a distance to get it unstuck
Definitely one of the best season and map.
Btw: there are two missions on the first map that need the new crane. However they’re bugged and thus don’t need a crane at all. 🤦♂️
it's surprising how could they let it released with that bug because new crane is advertised as season 10 feature and yet they failed to make it usable
This truck lacking power and being mega versatile reminds me a lil bit of the mastodon. Also i think, that if devs had to add moving ferry, they would also have to add invissible tires on the side (like modders did).
I mean not actual drivable ferry but atleast an animation showing its moving
@@SD1ONE Something like in ets2 in new 1.48 open beta in Travemünde or in Romania.
Hell, even GTA Liberty City Stories had a ferry with a cutscene back on PSP.
They just refuse to make the big trucks have appropriately sized attachments and logs I guess. It looks so silly.
I still dream of a game like this with the SpinTires/Mudrunner physics and feel
Kenworth is dope, but the new map it comes with feels like it is working against it with so many steep inclines!
Love the MACK too, if they gave it a little more lift or fix the collision model it would be pretty much perfect for what it is.
By the way you can actually use the LK-2NY and drown your truck to get a Khan Lo4f onto the ferry
if you use stock tires and back into the correct spot you can do it without drowning. ive found 2 spots there may be more that can reach it.
I absolutely agree with map design and the new crane. Especially first map is very good, a rework of winching and crane mechanic would be nice....
And those inconsistent cutscenes are a good joke :D
when i played yesterday it seemed like the hitbox of the front diff is moved to the middle of the axle, just as any other truck. seems like the devs did a stealth update here
You missed the fact the Crane legs on the new one doesn't hang to the side like the old ones. A lot of people will use the new crane just for the fact the legs aren't hanging out to get caught everywhere. DAN and yellow crane is still my go to, but I know a lot people wanted a crane with retractable legs and now it's here.
Still, I don't understand the actual use for any of the heavy cranes....you almost never need it everything that heavy crane does can be done by small crane although In some cargo types like oversize container the heavy crane is convenient but not absolutely necessary...I heard there were two missions in season 10 which require use of new crane but those mission are bugged. Devs should add some missions that specifically require heavy cranes or they give these cranes more strength to lift atleast 6x6 trucks but until then they won't be of much use, atleast to me.
@@SD1ONE I've been using heavy cranes primarily since at least Season 8, I just find them more satisfying to use. Never really liked the look of small cranes nor do I like the extra top heavy weight and instability small cranes add to trucks. I also don't like that small cranes force a truck bed to be pushed back. Not only do I hate the look of a flatbed hanging past a trunks frame by a large amount, but for many trucks having a crane means you can't have a trailer. And if given the choice, I'm taking the ability to attach a trailer any day over a crane.
Right now the Tatra Force and Bandit are the only two trucks I use a small crane on. Not because they don't have their benefits or aren't practical for the game, but just because I don't like them.
Sure you can get the same job done, probably more time effectively using a small crane. But it's more immersive and satisfying using a proper big crane.
@@justinlynch3 hmm....That's fair reason to use big crane I guess, I just want to know people prospective on it because I can't understand why anybody would use heavy cranes so thanks for sharing your prospective.
@@SD1ONE No prob dude.
I finished all main missions and never used the ferry once. 750 is too high for terrain over a crossing that simple
If it brought me from the southern dock on the east side to the northern town on the west side, maybe it would be worth it.
@@jaymorrison2419 yea it'd be convenient but even at that point what's the purpose of playing the game if we got this boat to fast travel across the map. If it was a drive able ferry with islands or something to navigate your trucks to, that would be adding something. Just felt pointless in an otherwise great map
I noticed the Canadian government is stingy with the payouts compared to other maps. Why does this not surprise me? :D
The progress save bug on the Gamepass version of the game is currently keeping me from playing it more. They are fixing it, apparently. It started in Season 9 and got considerably worse in Season 10. Soon as that is hammered down I'll be trucking in BC once again.
@SD1ONE please react to this
Overall opinion about the region:
LIKED:
- The first map is quite interesting with a large number of asphalt roads in not the worst condition - when all the blockages are cleared and all the bridges are fixed, you can floor it confidently on this map, even with a highway truck, and you can reach almost everywhere;
- Two new decent vehicles - the Kenworth is great, and the Mack is a bit worse than the Tayga, but it's hauling ass;
- The interesting ferry mechanic - yes, I'm that spender who used it CONSTANTLY for fast travel between the shores (money to burn, around a million in the account with 94 cars in the garage, and driving across was frankly a hassle, especially with cargo);
- The presence of missions for short log transportation and special high-saddle semitrailers (3 of them!) - "Jaegers" and "Mastodons" didn't sit idle;
- Almost all watchtowers can be unlocked by scouts (sometimes only by them), which greatly improved gameplay diversity;
- The presence of two service zones with free instant repairs on each map - considering my unending urge to drive fast, auto-repair came in very handy;
DISLIKED:
- The suffocating second map with numerous narrow mountain paths and swamps, as well as a giant lake in the middle of the map with no fast way to cross it (even though you'd think, that's where your new ferry could come in handy, rather than where it's almost unnecessary);
- The lack of long log missions - given that both new vehicles can handle the "long log carrier + log crane" combo, I had nowhere to try them in this role, let alone the whole fleet of "Tigers" I keep for this purpose;
- Too many free fuel trailers scattered around the region - and this is considering the presence of a garage, two gas stations, and two (!) trailer stores on each map, which made my fleet of refuelers - "Fillers" - almost useless (plus, I got tired of hauling them for sale😭);
- The monotony of cargo - almost every other task required service parts, and there were an unimaginable number of warehouses with them, all endless (while parts for vehicles are hardly used, not only are they given at every service station with parts, they even allocated a separate warehouse for them, which I never used);
- BUGS! The inability to use the ferry while driving the Western Star 47X with a semitrailer, a quest trailer spawning inside a rock, and the disappearance of spare parts in the warehouse near the garage in North Peak - just the tip of the iceberg;
- The lack of water transportation missions despite having a mission to build a water tower - well, what's wrong, the new mechanic hasn't bored me personally yet (Ontario was 6 months ago after all), they added a bunch of new add-ons for it... and what, where are they? I have a whole fleet of fire trucks in the garage, what for? I hope the devs understand that water is a versatile thing and can be used not only for fires...;
I hate all those maps where you get cargo from destroying buildings or crafting steel beams from rolls.
I do this season had either a few bigger contracts, or maybe 10-15 more because its very short...30hrs average...
The new crane is either rather pointless, or it's bugged because it has less cable reach than the other two; and can only connect something when about 1/2 way extended or less!
Lastly, the garage on the second map is udderly pointless! There's almost no jobs in North Peak as is. Shoulda definitely had at least 10 more contracts (not tasks) on North Peak to warrant a garage.
I find the ferry price ridiculous. I had a contract where I had to traverse the river twice that paid 1750, paying 750 twice? Meh.
I think it's reasonable... specially if you played other DLCs fully...you'll plenty of money anyway
It really feels like we are running up against game engine limits with things like the ferry not moving or the boat not being launched from it's trailer. I know mods have soon that at least for the ferry it could work but who know what sort of code level tricks had to be pulled in order to make it work and how that might effect other things down the road.
I like what I have seen and I look forward to getting around to playing these maps.
We see that train moving in Wisconsin finale as well as Rocket launch in Amur judging by that I think boat or ferry animation might be possible in game engine but even if its not possible I still think they could've done it better.
I love being able to use the “weaker” American trucks. One of my favorite trucks doesn’t have lock-diff and Ive been able to do more on this new map with it than any other map. Gets boring using the same trucks to deal with the Russian maps. I would like more ice road maps. Make use of the highway trucks but with snow and ice roads.
you know what I would like...snow version of existing maps of-course for the regions that actually have snowfall in real life.. Wish they could implement a season system like winter summer rainy, etc
.... maybe in next game
I just want a snowy map for gods sake it’s snow runner
на камазе (мустанг) кран ещё длинней и мощней. Жаль конечно много можно ещё добавить заданий на ту же постройку зданий много для этого локаций на карте, но видимо этим заниматься не будут
I just use the mod azov Antarctic it’s so good 😂
Mack Defense ground clearance mod instantly became a favourite for me makes the truck feel balanced good truck but still not a tayga or voron it is one of those where they under power a truck for no reason other then the hell of it to see an example go drive a azov 5319 there is one of the worst times they did it
This is one of my favorite seasons, i love.the big ol Kenworth and the maps are a joy to explore
The new crane is pretty cool, the old ones were just bad. Snowrunner needed crane like this a long time ago.
but was it really needed....I mean there're tons of stuff which should be at higher priority to get dev attention and time.
The bug where no service parts are available happens after you fully restore the garage. Then no more parts. I liked this update, but I never even used the ferry once. The big crane is a dissapointment as it doesn't have more reach really. I had a piece of cargo fall in the river from a cliff and thought the big crane would reach down to get it, but it didn't work.
yeah... I don't know why devs even spend time making that crane...sure the design is better but was it really needed.
@@SD1ONE And it's so heavy.
@@FrietjeOorlog Yeah, its COOL, and its finally a seriously stable heavy crane, but its both not strong enough, and frankly not large enough. A modern mobile crane can have a 200' boom and up to a 110 ton payload. And that's for an 8x8 design like the 1090-4.2. I almost think a dedicated BIG crane truck is something that would be a fun and useful add for future expansions?
I wish we‘d get another region like Amur…
Like to be entirely honest, at the moment i find MR way more enjoyable than SR (it doesn‘t have that much to do with the DLC, imo Saber simply isn‘t doing a good job keeping the game intresting and worth to play)
Great stuff!
I disagree about that new crane is not needed. Thanks to fact that it's legs are hidden by default it may be better when driving on hard offroad tracks. Previous cranes kept getting stuck by trees or stones... Also there is a possibility that it will be more stable when operating with heavy cargo :)
still...that can't explain the fact why these cranes are needed...I mean all 3 heavy cranes...they occupy the full frame of a truck and provide very little convenience over small cranes...TBH I never understand the need for such carnes in game....Only if they're significantly more stronger than small cranes, would able lift the 6x6 trucks atleast..
only then I would consider them useful....but that's just my opinion
@@SD1ONE true that they should be much stronger :) I pointed this few times on steam forums. So far seems that big cranes are useful for lifting 2 slot or bigger cargo, sometimes to recover sunken vehicles (I still prever Tatarin to pull vehicles :D )
The Kenworth does have unique addons, the spare tires, the maintenance frame, 3 slot beds with combos, and even the reverse-facing log crane! ~ Otherwise, the medium log trailers are bugged, they fly all over the place as if they have no physics, it almost always tips over! The new crane also adds TREMENDOUS weight to your truck, and is basically useless! The Mack is useless unless they patch the hitbox. Multiplayer STILL broken on console! 🤦♂These reasons made me dislike the DLC, if not I would have given it perfect score!
those extended addons like 3 slot bed are not unique they're already in the game before Kenworth... Paystar TS and some other trucks had them for a long time ago... reverse facing crane is achievable via edition some values in xml files... it's not a big deal... the spare wheels don't even comes under addon catagory....unique addons are something that are unique to that truck like Tatra trucks has those bed, fuel tank, crane addons
Did saber ever mention why they are not adding new achievements/trophies with the dlcs?
Might be a DLC I will buy
I’m havent finish the “farm” season it’s so boring but I don’t like to jump to new maps until I finish the ona I’m playing
What i noticed about the cross progression save is that you need to use the website to transfer the save files
hmm...I'll try but I think they'll fix it
Maybe its due to modding the game, I had a bug that randomly crashed the game on PS5 when attempting to use the Ferry. Sometimes it was fine, next crossing not
What’s the green trailer @ 2:42 ? Looks like double stack and the cargo stays in. I use a modded trailer that is a 6 slot which is nice but that one looks cool too
I was disappointed. The ferry is expensive and poorly used, it is not needed at all. It would have been better on map 2 to avoid going around the bay.
It annoys me that once you finish the constructions (it happens in other DLCs too) no new missions to do.
I found the oil platform missions repetitive, almost always was to go to the same warehouses and return to the same place or nearby and you have to do it several times.
I don't like since the first map the missions against the clock, in fact I almost always leave them undone.
Those oil missions have like 2-3 routes and they're better than other regions but yes..I think one of those sites should've been moved to 2nd map to balance the contracts
When do we get to haul excavators and dozers and other heavy equipment? We need equipment missions and such
Is the trailer at 2:40 a mad cause there are 2 rows metal beams over each other ???
It's a modded trailer I use, mostly for crafting missions and other repetative bulk cargo missions....here I was using it just for testing purposes to test how hard that particular climb section is actually.
I hope they could bit buff both trucks keny have much stronger engine and mack need bigger tiers
The boat contract... flipped 4 times lol, that was a very lame ending for the mission after all the effort.
really...what truck were you using
Awesome and i saw your video of why ats is better than sr i have found a truck mod that has working cables it's the cabover semi truck it also has changeable cabs etc and i still couldn't find the song :(
man....link the video you're talking about in reply and I'll try to find the name of that song
@@SD1ONE this one th-cam.com/video/ETZeyxneKs0/w-d-xo.html
New crane is much better than another.
I’m gonna be real here.....this region is average for me there’s just so many things you gotta fix and it’s sort of stressful
men, why in the game west trucks have a visual exhaust less on most west trucks, you have European standards for exhaust size for trucks in hard-to-reach areas?
I think we can all agree that limited cargo and crafting \ scavenging sucks ass, right?
That ferry was so dumb. Waste of good devs could've been fixing something instead
Did they solve anything about the multiplayer instabilities related to any session with more than 2 players? Me and a couple of friends have tried for weeks, but as soon as the 3rd player joins, the 2nd one is most likely to disconnect within few minutes.
I don't play multiplayer much TBH...so can't say
good: I'don't know
bad: Logitech wheels not working after installing season 10
I hope devs patch it soon ...
I don't have all DLC,just Kola and British Columbia for now.
Kola is terrible,British Columbia only has a more beautiful map but driving there sucks,the trucks also disappoint.
There is not a place where you can't find rocks in the way,deep mud,swamps,bad hills and even when we fix stuff we have those bridges of wood and ropes people cross in movies about to fall every minute.
Mack compared with White Western Star and Tayga we get there for free only has a fuel roof rack,AWD allways active and i barely see difference from the others.
Kenworth for the size,special tires and engine is slow,weak and clumsy,it slides in the map as if i was driving in sludge.
Seriously,when i buy a map i have the right to get overkill trucks.
Until now trucks,maps and jobs Michigan,Alaska and Taymyr are still better.
I would recommend Kola if people want AWD for GMC and WS Twinster and Ford F750 but please get the last engine.🤦♂️🤦♂️
Looks like the devs listened . At least to me.
they do actually... that's what I like about these devs they do listen.
@@SD1ONE exactly. That's what kept me in the game so long.
If I replace the engine sound of the GMC brigadier truck with that of the TAyga. Problems with my coop game? Please help me (Translate)
Meanwhile. New map is very similar to İstaNBUL Kemerburgaz excavation region geographically and climatically. That's why I loved it.
Does anybody else have a problem disconnecting from peoples servers or the game crashing on single player on Xbox. I’ve had this problem. I heard it was being worked on, but that was said a few months ago. I just started playing star runner again if you days ago, I have not played in a few months and other players have told me that they’ve had a problem where they’ve also disconnected every 15 minutes, and it’s just unplayable. Does anybody have any information?
Great video
I tried getting to the kirivets k7m with kenworth 963 but it sucks
Bestertruck wo gibt der mod Bart s ZIKZ 605 Goliath
@SD1one.. which season is your favorite?
So with the cargo zone not working, can you get this cargo elsewhere or is it a softlock?
That cargo type is common on map...you can get it from any of remaining 3 service hubs in region as well as some other cargo zones... it's not a big issue TBH but it can mess up your strategy if you pre planned to get that cargo from that particular zone.
Snowrunner is really weird game. The game itself has a great idea but the execution of the idea by devs is just bad. I really like the idea of the game but I hate the devs attitude towards community. They keep adding news stuff and they dont care about fixing old stuff which is broken for months and in some cases even for years. Problems with coop as well. Really stupid physics. These guys were behind the mudrunner which was somehow stolen spintires game and the vehicle and terrain physics were awesome. SR is arcade BS where small log or road sign can stuck your 10+ ton truck. Or some small tree or rock will cause 50% damage to your suspension or tire. Devs behavior is forcing me to not buy more dlcs and support them although I would like to (of course) play the new content I just cant justify it to myself.
sadly that's how most new games are these days but still I have to say that these devs aren't as bad as some other devs...they do listen to community.. season 10 is a perfect example of this...SR devs embrace modding unlike some other devs like Rockstar games who do anything in their power to stop modders.... features like PROS which allows cross platform saves is a blessing and big devs never do that and it's such a necessary feature and still they don't do that.... Again I get it devs do have money as their top priority or atleast it looks that way but still They are better than other devs specially big devs.
Does anyone know if there's a way I can buy a dlc on my account and play on PS5 and my friend get my account to download the DLC and play on his account on PS4?
It was a nice and relaxed region but I hope the next one is Amur like hardcore snow hell with limited fuel available.
Good DLC, but not great. 1st map is terrible for light scouts (aka JEEP, CK1500, HUMMER). Kenworth is really good new truck, Mack is "not bad". Short day and very dark night. Too much water and rocks (like dull Yukon).
Ontario is way better, IMHO. Even Tenessi map was more interesting...
I don't know...I used light scouts like Land rover and jeep to scout everything on 1st map and find it scout friendly..
I like water regions that's one of things I liked in yukon as well but I guess that's subjective...my biggest problem with phase 9 was it felt unfinished like there were not much cutscenes, water missions were repetitive, a lot of water trailer bugs, crafting those consumables felt grindy and stupid recipe TBH.
About Tennessee one of the saber officials already said that it was the worst DLC
SD can you do how to install snowrunner mods please😇
2:46 what trailer is that?
может кто предложить модов чтоб у машины прицеп был при появлении на подобии step 127 10x10
I found this dlc boring. No interesting and complicated tasks, no interesting routes. I played like 20% of it and got back to taymir. Still the best region in the game
if you compare DLCs with base game regions they'll always lose
@@SD1ONE True. But seasons 3 and 4 are the Best😊
i had a bug that didn't let me load short logs in the trailer
there's no short logs trailer in game... if it's a mod then you might need additional mod called free the logs
it was not a mod but thanks for the advice😄
Where can I find the special skin for Fleetstar?
Register to PROS service via QR code...Its avaialble on main menu and you'll get horns customisation for most trucks as well as that skin for fleetstar
why after receiving the prize I only have skin and no horns ?
They're in that 3rd column where bumpers, etc options are...also they're not availble for all trucks.
@@SD1ONE Thanks. I'm looking for mask ornaments.
Did you think that the map names are exactly reversed?
TBH...I never give any attention to these DLC map names...I call them 1st map, 2nd map, etc
@@SD1ONE Just think about where there is a bay, while on the second map there is really a huge big port.
5:52 who is saber??? The creator?
saber is company, the developer behind "runner" series....I mean you see that sabertooth everytime you start the game... that's their logo
😃😃😃😃😃😃😃😃
Man the kenworth is a "PAY TO WIN TRUCK"
No it isn't. The truck is laughably terrible
@@SNOWDUDE13THE KENWORTH IS BEST TRUCK!!!!
It is fun to load like 20 units of cargo on it and just haul a mountain of stuff without a trailer. Use the long flatbed, and pack cargo on the rearmost spot and use that as a bookend. Then just keep loading all the slabs of concrete and metal beams transversely in front. 🤠
❤❤❤😂