Hypernom.com talk at Bridges 2015 in Baltimore (Rectangular version)

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  • เผยแพร่เมื่อ 19 มิ.ย. 2024
  • Talk I gave with Vi Hart and Andrea Hawksley on the virtual reality artgame "Hypernom" we made with Marc ten Bosch. The game is playable at hypernom.com.
    Slides for the talk: math.okstate.edu/people/segerm...
    Spherical version of the video: • Hypernom.com talk at B...
    Blogpost: elevr.com/hypernom/

ความคิดเห็น • 13

  • @olivialindsly747
    @olivialindsly747 8 ปีที่แล้ว +1

    this is very interesting and provides enough information for you to understand it.

  • @maxwelleyrich4204
    @maxwelleyrich4204 8 ปีที่แล้ว +1

    A very cool math concept is behind this game

  • @jakejensenlopez7133
    @jakejensenlopez7133 8 ปีที่แล้ว +1

    That's an awesome game, I wonder how it really is to look into the virtual reality game in real life?

  • @zachariahhanson1792
    @zachariahhanson1792 8 ปีที่แล้ว +2

    I lost track of what was being said by around the 3 or 4 minute mark. Sounds like the game has strange controls. I dont fully grasp how they work? Something to do with rotating in order to move forwards? To be honest, I'm completely lost with this game.

  • @Funugi
    @Funugi 8 ปีที่แล้ว +1

    how close to the polytope do you have to be to eat the polytope?

    • @henryseg
      @henryseg  8 ปีที่แล้ว +1

      +Peter Bracilano It's based on distance to the center of the cell in S^3, and it varies for the different regular polytopes - we just picked the numbers by hand so that they felt right.

  • @kristoferkrus
    @kristoferkrus 4 หลายเดือนก่อน

    Cool idea! How do you map the orientations to S^3?

    • @henryseg
      @henryseg  4 หลายเดือนก่อน +1

      A common way to store an orientation is as a unit quaternion, which you can think of as a vector in 4-dimensional space that lies on the unit sphere. Which is S^3.

  • @ericanderson4889
    @ericanderson4889 8 ปีที่แล้ว +1

    what inspired you to create a game like this?

    • @henryseg
      @henryseg  8 ปีที่แล้ว +3

      We discuss this in our paper: archive.bridgesmathart.org/2015/bridges2015-387.html
      The fact that a quaternion encodes both an orientation of the headset and a position in S^3 made it natural to want to see what navigating in S^3 using the headset orientation would feel like.

  • @hjbortol
    @hjbortol 9 ปีที่แล้ว +1

    Nice software. It worked on iOS, but not in Android.

    • @henryseg
      @henryseg  9 ปีที่แล้ว +1

      Humberto Bortolossi What kind of browser/device/version of Android?

  • @holmbergfamily3212
    @holmbergfamily3212 8 ปีที่แล้ว

    I still think he need's to explain about the virtual reality more