I had a simple question that no one would bloody well answer and then I find this and you answered it perfectly. this is a gem and even being 3 years old this video is 100% relevant
This video is perfect. Simple, concise, to the point - I love it. You've got yourself another sub. How would you adapt this for first person though? I'm looking to use this controller but I need it to work the same way in first person. I'd appreciate a response, thanks.
The actual principal is the same but I recommend setting the offset basically to zero and turn off obstacle avoidance as it’s rotating on the spot. Cinemachine might be a bit overkill for a first person camera as well, but definitely achievable let me know how you go.
Found your vid by accident while doing another tutorial series on 3rd person game setup. I just got to the step in that series that introduces Cinemachine, but your vid covered it much more in depth. Thanks so much!
What you're bringing to the unity community is great job. Your videos are very friendly for beginners, it's fresh air for me ! +1 sub ! (and I love your music !)
This is WAAAY better than any of the official Unity tutorials! I would love to see a version of the Third/First person camera that you have without Cinemachine done in Cinemachine!
Guys, if you think even with all the adjustments your character are going right, click on add extension on the bottom of cinemachine configuration and add cinemachine offset and put the X axis on 0.4, for me worked like a charm.
Thanks a lot !! I found this better suited to me, than the official Unity Tutorial : ) Would love to see more such content from your channel ! Keep up the good work : ) *Subscribed*
Thanks for this video! It's the exact cinemachine tutorial that I've been looking for. I've not had the best game visualization even when I've experimented with cinemachine. You've got a sub!
Thank you so much! You are awesome, your voice is awesome, good to listen to too. You are understandable, you know what you are talking about and you are very good at explaining things simply. I believe your channel will grow in no time c: Actually love ya ♥ Keep doing what'chu doing!
This was super helpful. Ive been looking to upgrade my player camera and this helped immensely, and looks great. Thank you for creating and sharing this.
How do I get the player to follow the direction of the camera. Basically w is forward based on the forward of camera im have so much trouble figuring it out. This is the closest video I've found that helped a little
is there a way to constraint the Y position of the camera? as when ever my character jumps the camera tends to follow and produces an undesired change in the scene view
If you want an over-the-shoulder offset there's a better way, just add the CinemachineCameraOffset extension. There's no need to mess with the screen offsets there
If anyone is having problems using a PS4 controller for the camera, X input is on the 3rd Axis, whereas Y Input is on the 6th Axis.
5 ปีที่แล้ว +1
How do you make it to where the player or "model" turns around when you are facing forward and then you suddenly press the "S" button. Like making a U turn to turn around.
How do i get my character to move with the camera? I can be pressing forward and he will still go in the same direction regardless of where the camera is.
I'm sure unity did an update to make sure this controller doesn't work. Since 2014, I have never found a third person camera tutorial that isn't awkward or outdated by script, since unity keep track of every good feature that is free, so the can damage the ones that works properly.
Hi, I am a noob at Unity, I know this is a dumb question but when you finish downloading the project, how do you... Well, what do you do with it to get it into Unity?
Thank you ! I have a additional script running to use touches like mouse actions. But I still have some trouble with the freelook camera..If I drag my mouse or finger forward, the camera gets closer to my player and it zoomes in. Is it possible to remove that behavior? Normally I just want the player to be able to change the view on the x axis ( look left and right).
@@pittherichkid Yes this is the camera collider which is moving the camera towards your player. If you click on the freelook camera at the bottom of the cinemachine component, you'll see a camera collider area, just turn it off or change the layers you want to collide with, possibly moving your player to a different layer? See how you go and let me know :)
@Filmstorm Could you do a demonstration for the virtual joystick? A video on the subject would be really appreciated! I can't seem to find too many resources on this subject. I'm using a touchpad script from the the asset store called "Simple Input System" by Süleyman Yasir Kula which lets you change the axis, but it's not working out.
really nice tool and great explanation, thanks. what about when players touching wall, the camera seems to be inside the players head, how to move that maybe to the side or something? thanks
Hey, I wanted to make a settings option for mouse sensitivity. So what parameter of the Cinemachine Free Look cam should I tweak to control the mouse sensitivity? Btw great job on the video. Super useful. :)
Hey, just a little question here: Do you know why, as it did when you went forward before setting binding mode to world space, when I move left or right only (without forward or backward movement), my character slightly rotates backward on the Y axis (rotates left when turning left and right when turning right) of an amount depending on what Rig (top, mid or bottom) the camera currently is (rotatation of about 15° on middle rig and more on top rig before continuing in a straight line)?
Video is great but the whole time I was waiting for a solution to helping the player move in the direction to where the camera is facing. Is there a solution here?
Hi there, this is the link for this project, the site moved a few links around: filmstorm.net/everything-you-need-to-know-on-how-to-use-cinemachine-for-unity/
Hi with the character controller how can you increase/decrease the movement speed? Is it defined by the animation speed of the walk animation or something else?
i have a problem, when my character is going forward(i used your character movement tutorial) he turns slightly right, because i moved the camera a bit to the left just like you did in this tutorial. How can I fix this?
heya im wondering if you could help me, ive got everything working in a different scene with a different model etc, but the player moves in the direction of the camera and then instantly faces world Z axis afterwards instead of keeping the cameras Z axis, any idea ? or if i could send screeshots to you thatd be great :)
I can't get the project to work as it's missing the animations and i have no clue how to add it from the asset store. I tried import but it screwed up the project. Tried to open the Adam asset pack in a separate project to try and separate the animations but it only contains a single animation called "walk" and an animation controller. I can't find the idle, walk and jog anims. Your tutorials seem nice but are a bit disconnected between or i can't seem to get the order right. TBH, i'm jumping between UE4 and Unity trying to find best noob support and some basic feature set. E.g. making IK for UE4 is a** and everyone just bangs about to freakin' buy it, sure like 50 bucks give or take 20 is very easy to come by for everybody. Yet tutorial on such matters are way too convoluted except your IK for unity, if i can get the initial project to work however. Surely Unity is gonna go to that direction but UE4 is already at that point where nobody want's to share anything anymore because they could make an asset to sell which halts progress for noobs to get into it and people that aren't from a wealthy enough Country to afford every BS plugin and asset and what not. :( In either case, thanks for your efforts!
May i just add i couldn't actually understand properly what you say when it comes to animations, all i could gather was "adam" and "animation pack" and "download". So i did. xD
Try increasing the soft zone settings for the y-axis. What you should look for is minimizing the change in position of cam, rather, make it so that the cam angle changes when the character jumps. Or another way is to zoom out when the char jumps. Use Mathf.Lerp on the FOV of the cam. One of these should achieve the desired effect. :)
Help! So i set up a simple scene with Cinemachine free look camera, but i am having some issues with camera rotation, the cam has a sudden pop at one point and I cannot figure out how to fix it. When I delete the collider script, the pop is gone, but I need the collider script for the wall collision. Have you experience anything like this? Thanks in advance . video 1: imgur.com/a/OcSjTPo video 2: imgur.com/a/Dbv6RC1
Is there something on or around your character that isn't tagged as Player? I had a similar issue where I was testing this out with the basic capsule with parented cube eyes, but the camera would move forward when I rotated around the front of my character. I fixed it by tagging the cube as player as well.
Interesting. Do you know how to make the same camera animation focusing on an object when the player interacts with it? Like uncharted, tomb raider or hellblade More "cinematic" and "immersive" way ;-)
My question is this: how can we force the camera to always move towards the back of the character? its very odd that you can move the character running towards the camera, and it doesn't swing around behind him
There is any option, where de player walks in the direction of the camera? if it is more complicated, can u do a tutorial on how to make the camera control the character walk direction? And thank you for the content, u r amazing!
For anyone checking out this video now (2019), the axes for PS4 controller's x axis is 3rd Axis an the y axis is the 6th axis
Replying to thank you and to let others know that this worked!
god bless you
I had a simple question that no one would bloody well answer and then I find this and you answered it perfectly. this is a gem and even being 3 years old this video is 100% relevant
Thanks Clark!
i am just half of the tutorial and you already covered the basics awsomely, i will comment at the end again to tell you my progress!
Thank you for this straightforward introduction to Cinemachine
Mix and Jam lead me here!!! Thanks for amazing tutorial Filmstorm
This is so interesting! the quality and control you have with these components is insane! Thanks for the great video!
This video is perfect. Simple, concise, to the point - I love it. You've got yourself another sub. How would you adapt this for first person though? I'm looking to use this controller but I need it to work the same way in first person. I'd appreciate a response, thanks.
The actual principal is the same but I recommend setting the offset basically to zero and turn off obstacle avoidance as it’s rotating on the spot. Cinemachine might be a bit overkill for a first person camera as well, but definitely achievable let me know how you go.
Found your vid by accident while doing another tutorial series on 3rd person game setup. I just got to the step in that series that introduces Cinemachine, but your vid covered it much more in depth. Thanks so much!
Thank you for opening my Cinemachine chakras I'm once reminded of the greatness of this package!
the first 3 minutes are enough to set up a third person camera. Good video.
We are glad it helped you out 👍🏼
What you're bringing to the unity community is great job.
Your videos are very friendly for beginners, it's fresh air for me !
+1 sub !
(and I love your music !)
Hey Med Mel! Thanks for watching and for the kind words, really appreciate it. 👍🏼
This is WAAAY better than any of the official Unity tutorials! I would love to see a version of the Third/First person camera that you have without Cinemachine done in Cinemachine!
Guys, if you think even with all the adjustments your character are going right, click on add extension on the bottom of cinemachine configuration and add cinemachine offset and put the X axis on 0.4, for me worked like a charm.
Thank you for this! Through the scripts provided and the Cinemachine tutorial I learned a lot about using Unity. Keep it up!
You're a god and you've earned yourself a believer !
Great tutorial! Unity's Cinemachine rocks! 👍🤓
Thanks a lot !! I found this better suited to me, than the official Unity Tutorial : )
Would love to see more such content from your channel ! Keep up the good work : )
*Subscribed*
Thanks for this video! It's the exact cinemachine tutorial that I've been looking for. I've not had the best game visualization even when I've experimented with cinemachine. You've got a sub!
Thanks Chiagozie! Really appreciate you taking the time to watch 👍🏼
Can you also show a movement script, where the playable character moves forward in relation to where the cinemachine camera is looking at?
I finally found what I wanted
Really Thanks!!!
ur opening music break my ear, but I love ur tutor :'D
All day. I've been trying to make this. And my future wife, Cinemachine could do it for me.
Thank you so much! You are awesome, your voice is awesome, good to listen to too. You are understandable, you know what you are talking about and you are very good at explaining things simply. I believe your channel will grow in no time c: Actually love ya ♥ Keep doing what'chu doing!
Thanks so much Kawaii Lily! 👍🏼
This was super helpful. Ive been looking to upgrade my player camera and this helped immensely, and looks great. Thank you for creating and sharing this.
Amazing. Professional grade camera system in 19 minutes... Thanks Unity!
How do you make the character move based on tge camera's direction?
Really nice tutorial - helped me a lot. Thank you.
Possiblities are endless here thanks for tut :)
Where Can I Find 3rd Person Controller Coding Tutorial From Scratch.
How do I get the player to follow the direction of the camera. Basically w is forward based on the forward of camera im have so much trouble figuring it out. This is the closest video I've found that helped a little
Awesome.. please make a tutorial on blending cameras between cutscenes and gameplay
Yes that's one of the next tutorials :)
I'd love this too! I wanna be able to switch bitween cameras when weapons are drawn.
is there a way to constraint the Y position of the camera? as when ever my character jumps the camera tends to follow and produces an undesired change in the scene view
did you get solution?
the link does not work anymore? :(
I will update the link shortly for you 👍🏼
@@Filmstorm When would the link be up? :-)
@@Filmstorm Hi, I don't want to stress you guys out, but when will the link work again? :)
@@fradyDK relax, he said he will do it
@@medmel2160 sorry, I am just so hype to play around with it!
If you want an over-the-shoulder offset there's a better way, just add the CinemachineCameraOffset extension. There's no need to mess with the screen offsets there
Thanks for free project, it works for me. Thanks a lot.
Can you check the project files? there is no more available to download
When I try to download the project, it says error 404 :/ please help
that intro scared the fuck out of me LOL
If anyone is having problems using a PS4 controller for the camera, X input is on the 3rd Axis, whereas Y Input is on the 6th Axis.
How do you make it to where the player or "model" turns around when you are facing forward and then you suddenly press the "S" button. Like making a U turn to turn around.
How do i get my character to move with the camera? I can be pressing forward and he will still go in the same direction regardless of where the camera is.
Did you ever figure this out? I'm trying too and since I'm green, I'm so lost.
Do we think this is a better system than the Third Person Controller starter asset that released around 2021?
Here is my like good man, thank you.
Can you make dissolve effect enemy please?
Very nice!
I'm sure unity did an update to make sure this controller doesn't work. Since 2014, I have never found a third person camera tutorial that isn't awkward or outdated by script, since unity keep track of every good feature that is free, so the can damage the ones that works properly.
How can you use a font other than default Inter/Verdana for the editor UI?
Hi, I am a noob at Unity, I know this is a dumb question but when you finish downloading the project, how do you... Well, what do you do with it to get it into Unity?
Right click inside of the project window and press import, then just double click on the file you wish to import
@@DeveloperJake woah one year ago thank you so much, I forgot what this what about lol
I have an idea and it's a request too. Could you make a GPS system like GTA IV and GTA V in unity.
Is this also possible with a virtual joystick for mobile apps for example?
Definitely Antoni. You just define the inputs as the ones driven by the virtual sticks.
Thank you ! I have a additional script running to use touches like mouse actions. But I still have some trouble with the freelook camera..If I drag my mouse or finger forward, the camera gets closer to my player and it zoomes in. Is it possible to remove that behavior? Normally I just want the player to be able to change the view on the x axis ( look left and right).
@@pittherichkid Yes this is the camera collider which is moving the camera towards your player. If you click on the freelook camera at the bottom of the cinemachine component, you'll see a camera collider area, just turn it off or change the layers you want to collide with, possibly moving your player to a different layer? See how you go and let me know :)
@Filmstorm Could you do a demonstration for the virtual joystick? A video on the subject would be really appreciated! I can't seem to find too many resources on this subject. I'm using a touchpad script from the the asset store called "Simple Input System" by Süleyman Yasir Kula which lets you change the axis, but it's not working out.
Hey there, great vid. I've got a question tho - do you not provide the project anymore or is the link just broken?
Please make a video to do the same thing with mobile
The project is 1.4G, what exactly do you have in the scene, that is that large!
Is there a way that you can only turn on the free look with a mouse button clicked the smooth back when un clicked?
really nice tool and great explanation, thanks. what about when players touching wall, the camera seems to be inside the players head, how to move that maybe to the side or something? thanks
where can i get the project? the link in the description isn't working
Hey, I wanted to make a settings option for mouse sensitivity. So what parameter of the Cinemachine Free Look cam should I tweak to control the mouse sensitivity?
Btw great job on the video. Super useful. :)
Hey, just a little question here: Do you know why, as it did when you went forward before setting binding mode to world space, when I move left or right only (without forward or backward movement), my character slightly rotates backward on the Y axis (rotates left when turning left and right when turning right) of an amount depending on what Rig (top, mid or bottom) the camera currently is (rotatation of about 15° on middle rig and more on top rig before continuing in a straight line)?
I have the same issue. Cannot find solution yet
Good job with this tutorial
Nice tutorial as always! Btw, where can i find the updated movement script? I'd like to use it as reference for smoothing the character movement
Video is great but the whole time I was waiting for a solution to helping the player move in the direction to where the camera is facing. Is there a solution here?
can i use look around camera in Android by add in touchpad instead of moving mouse??
How do you set a constraint for how far or close the camera zooms
RIP project link I get a 400 :'( but great tutorial anyway this is extremely helpful!
Hi there, this is the link for this project, the site moved a few links around: filmstorm.net/everything-you-need-to-know-on-how-to-use-cinemachine-for-unity/
Hi with the character controller how can you increase/decrease the movement speed? Is it defined by the animation speed of the walk animation or something else?
i dont know why but my cinemachine camera is static and doesnt follow the player..i attached that 2 gameobjects of player to follow but it wont follow
i have a problem, when my character is going forward(i used your character movement tutorial) he turns slightly right, because i moved the camera a bit to the left just like you did in this tutorial. How can I fix this?
just look the video till the end, he is explaining how to fix it :D
great help!
thank you!
heya im wondering if you could help me, ive got everything working in a different scene with a different model etc, but the player moves in the direction of the camera and then instantly faces world Z axis afterwards instead of keeping the cameras Z axis, any idea ? or if i could send screeshots to you thatd be great :)
Thats very interesting, thanks for sharing! But the Download Project link is actually broken.
I can't get the project to work as it's missing the animations and i have no clue how to add it from the asset store. I tried import but it screwed up the project. Tried to open the Adam asset pack in a separate project to try and separate the animations but it only contains a single animation called "walk" and an animation controller. I can't find the idle, walk and jog anims. Your tutorials seem nice but are a bit disconnected between or i can't seem to get the order right. TBH, i'm jumping between UE4 and Unity trying to find best noob support and some basic feature set. E.g. making IK for UE4 is a** and everyone just bangs about to freakin' buy it, sure like 50 bucks give or take 20 is very easy to come by for everybody. Yet tutorial on such matters are way too convoluted except your IK for unity, if i can get the initial project to work however. Surely Unity is gonna go to that direction but UE4 is already at that point where nobody want's to share anything anymore because they could make an asset to sell which halts progress for noobs to get into it and people that aren't from a wealthy enough Country to afford every BS plugin and asset and what not. :(
In either case, thanks for your efforts!
May i just add i couldn't actually understand properly what you say when it comes to animations, all i could gather was "adam" and "animation pack" and "download". So i did. xD
project is not available to download
why doesnt mine follow the player in the y axis? is there something i need to add?
How do you make this work on mobile, cuh I used control freak and I can't look around when using cinemachine
how to change the environment to that texture?
The project files are no longer AVAILABLE! Please update the link? :c
When the character jumps, camera also follows which creats weird motion. How to fix?
Try increasing the soft zone settings for the y-axis. What you should look for is minimizing the change in position of cam, rather, make it so that the cam angle changes when the character jumps.
Or another way is to zoom out when the char jumps. Use Mathf.Lerp on the FOV of the cam.
One of these should achieve the desired effect. :)
Help! So i set up a simple scene with Cinemachine free look camera, but i am having some issues with camera rotation, the cam has a sudden pop at one point and I cannot figure out how to fix it. When I delete the collider script, the pop is gone, but I need the collider script for the wall collision. Have you experience anything like this? Thanks in advance . video 1: imgur.com/a/OcSjTPo video 2: imgur.com/a/Dbv6RC1
Is there something on or around your character that isn't tagged as Player? I had a similar issue where I was testing this out with the basic capsule with parented cube eyes, but the camera would move forward when I rotated around the front of my character. I fixed it by tagging the cube as player as well.
Project download link leads to "page not found" :C
Thanks for this :)
My pleasure!
"You can download the project here: " Nope, it's actually a 404 error page. Page not found!
Here is the updated link:
filmstorm.net/articles/everything-you-need-to-know-about-cinemachine-in-unity
@@Filmstorm : Link still doesn't work (as of 08/12/2019)
@@Filmstorm Jp, still not working
Thanks for this.
Interesting. Do you know how to make the same camera animation focusing on an object when the player interacts with it? Like uncharted, tomb raider or hellblade
More "cinematic" and "immersive" way ;-)
th-cam.com/video/2X00qXErxIM/w-d-xo.html
OMG thank you so much you are a fucking genius
How to use Cinemachine on mobile(with screen drag)?
You’ll need to use a touch screen script to handle dragging and touching- we have another tutorial on our channel to help with this 👍🏼
why i Can't download the project !!!
please need help
From where you are
the link to the project is not working
This Video is priceless. u earned a sub buddy.
You’re very welcome! Thanks for the sub ⭐️
but why
My question is this: how can we force the camera to always move towards the back of the character? its very odd that you can move the character running towards the camera, and it doesn't swing around behind him
Can I use Cinemachine for FPS?
Download link is not working for me.
So did Brackeys just steal your tutorial?
Link for project download is down!
Check for direct link in the comments- updating the project link as well now 👍🏼
DOWNLOAD LINK NOT WORK
filmstorm.net/third-person-camera-in-cinemachine-using-unity/
Does it work with controller?
Download link doesn't work anymore
There is any option, where de player walks in the direction of the camera? if it is more complicated, can u do a tutorial on how to make the camera control the character walk direction? And thank you for the content, u r amazing!
My character script is set up, so that the character turns with the mouse. So now with this, it no longer turns :(
A M A Z I N G !
Thanks
You’re very welcome!