Well, this was my first collab video, but I'm grateful nonetheless. I can't help but wonder how the control will develop in the future, once we have new people joining the Delta Warriors. This is actually what gave me the idea for my next video, as we will be looking at the possible future party members and, their roles in our journey. But until then, stay patient, everyone!
Don't forget the fact that Susie also straight up REFUSES to equip/unequip certain things. Typically,any of the ribbons. However I forgot what she wants to keep for herself,but if we try to unequip it,she responds with:"Hey,hands off!"
i believe susie will say that if you try to unequip any of her items, and only let you swap what she has equipped with something else. i assume she doesn't want to be left unarmed
something to note is that susie in the dance fight was not just able to learn how to dance by herself but also forcefully taught ralsi. This is interesting as something that struck me was that without kris in the story susie could have been the main charicter
What if Susie's rebellious personality was what made Kris so interested in her? It could either be them envying that Susie can rebel and doesn't conform to anything, in a similar fashion to Noelle. Alternatively, it could be that Kris is happy knowing she won't let herself be controlled by us.
But then Kris wouldn't be able to be controlled. It's obviously because she is purple. Think about it. The soul is red, Kris turns blue in the dark world. Red+Blue=Purple, meaning Susie is stronger than the players soul and Kris combined.
@@shulethwaits6921 The color of characters do have major impacts on them, but the same could be said for Kris for they are blue(in the dark world), and Yellow (in the light world light) both primary colors. Also I was memeing with that Susie's hair blocking our mind control.
@@shulethwaits6921 also a jack of all trades is a master of none, but better than the master of one because purple is red and blue mixed, a secondary color, gaining the positives of both, and minamiseing the negatives. Susie could be more powerful like you said.
I imagine with her living a life where she has little to no control she becomes the most protective of what control she does have. She won't give it up, not even for friends unless she deems it necessary to do so. Examples being, she struggles in school, has presumably no real food in her diet, no friends, and struggles against authority. She's the perfect candidate to say no to a presence that promises control and safety. I'm rooting for her in future chapters, even if it's against me the player. I love a good underdog rebellion story.
My personal theory is that it has something to do with the Guts stat (maybe it's a stat measuring the amount of control that character has? Like some sort of opposite to the trance stat), mostly due to the actual statistics relating to that particular stat; Kris (Chapter 1): 1 Kris (Chapter 2, aka after the first time they pull their soul out): 2 Kris (post-Chapter 2): 2 Susie (Chapter 1): 2 Susie (Chapter 2): 2 Susie (post-Chapter 2): 2 Ralsei (both chapters): 0 Noelle: 0 Edit: I just remember Spamton's line about us having guts when we decline his deal, pretty interesting if you ask me. Edit 2: Found it, it happens when you accept his deal rather then declining it like I misremembered it being; "NOW THAT'S WHAT I'M TALKING AB04T! YOU GOT [Guts] KID!! THAT's [[Discomfort And Abdominal Pain]] IN MY [[Guts]]!!"
He also mentions Guts on the Snowgrave route when you get his HP really low: "MY ESTEEM CUSTOMER I SEE YOU ARE ATTEMPTING TO DEPLETE MY HP! I'LL ADMIT YOU'VE GOT SOME [Guts] KID!" In short you may be onto something. Maybe if Kris' Guts stat gets high enough, we see Susie respecting and deferring to their opinion, or maybe it's what tips Susie off that something is happening to make Kris more controlling. I guess we'll know with the new chapters, we'll be able to see what their stats are post-Weird route and post-Normal/Pacifist route
my idea as to how Susie is able to resist the soul is simply because of her will power. Noelle and ralsei are both kind, timid, and some might even say weak willed. Susie on the other hand is abrasive, seen as a bully, and goes against authority, which is basically the opposite of the other two party members we've had up until now. And what happens to the weak willed party members? they get controlled and forced into doing what Kris wants, and in Noelle's case even getting forced into murdering a childhood friend. But Susie, the only headstrong party member we've had so far, is never forced into doing bad things simply because the soul can't get enough control over her in order to make her.
The fact that she's able to resist our influence is one of the many reasons why she's one of my favorite Deltarune characters, she's very different from all the other characters
Deltatraveler is a really good example of this as she constantly plays the straightman in the world of Undertale as well as refuses to take shit from outright antagonistic characters like Flowey, she stands out a lot when placed with that game's cast.
It's really a shame we can't communicate with Kris in any way. Because Kris doesn't like us controlling them, but if we could make this a cooperation between Kris and us instead it would be cool. Because unless you're a Snowgrave jerk, we just want everyone to be happy. And after chapter 7, we'll leave Kris be free anyway. If we could transfer these thoughts to Kris in a way, things could be different.
Yeah maybe. I think you'll only get the true ending if you collect all of the dark crystals. In the light world, they're glass, so maybe once Seam fuses them all together again, they'll form a Dark Mirror that'll reflect us within the mirror, allowing Kris to communicate with us and eventually get separated from us.
It should be the best to try to get the best results and don’t interact with Kris directly since we could make things worse, hell what would all of Kris’s friends and family think that someone they knew was possessed by a higher being. We don’t need multiple sans knowing of too much so they can live their lives normally without worry.
Only Kris needs to know, so they stop trying to fight us, as we're both working towards the same goal and that we'll leave them be in just five days. What's five days of not choosing your actions if the result is everyone being happy and the world being saved ? Plus we could tell them that we didn't choose to control them specifically, and that just like them, we have technically no idea of why we're in their body.
I’m going to put this out there, and I want to know what you think : I think that the message of Deltarune is to bring attention to the completely unnatural level of control the protagonist has over other party members in RPG’s. Toby’s always been one to have messages like that, that bring attention to parts of games that are strange, over looked, or ‘evil’. Undertale was about a lot of things, but also about how we as the player have SO much control over a game, and how slaughtering an entire species might have consequences that are other looked in other games. You can see what I mean in just the first 2 chapters of Deltarune, Susie disregards our instructions, sure, but it’s setting a message, bringing attention to the “control” aspect. We can see this more obviously in chapter 2, more specifically SNOWGRAVE. The way we manipulate someone into committing those atrocities, it’s terrifying, and this level of CONTROL we as the player, and the main character have is frankly inhumane, and even if we do the right thing with this CONTROL, we are still changing things, this isn’t OUR world, and we can’t be a part of it, at least not naturally. Imagine reading all that, haha Well, tell me what you think.
i like to think that ralsei know as much as sans (the one of undertale): the basics people don't realise that sans isn't fully aware, and that sans only know the player can reset and how his world work, but not about the fact who is controlling the player and about true resets Ralsei probably is aware of the fuctions of his world and about the resets or at least about the fact we can comeback from the deads This also show that susie, who have no total strong bond with kris, dont know about that, and do whatever she want, cus she thinks its real
@@tornadix99 it's not because of willpower, it's because monsters' bodies in Undertale is consist of magic, so they don't have enough physical matters to support the determination injected
@@張謙-n3l Its just a hunch as therere is little proof or information, but i think alphys isn't entirely correct. After all she is a scientist that is trying to research the phenomenon, so she might not know the full process. And maybe gaster knows more, since she appears to be tracing his steps.
@@張謙-n3l it is actually willpower; more specifically, drive, resolve. remember Undyne? slaying her on the neutral route vs striking her down in the genocide one? to handle determination they need to... literally have determination, mentally speaking
I'm glad people are starting to realize just how important it is that Susie goes out of her way to resist us, from refusing to be part of the party in Ch1, to little quirks like her not taking a crappy armor. _Especially_ when you consider Noelle, where on Snowgrave there are literally moments where you make her black out and take direct control. If that's the final goal of Snowgrave, how do we deal with a character who embodies the exact opposite of control?
I actually don't think I've ever heard this interpretation of the Snowgrave route before but I really like it. My initial reaction, probably from Genocide, is that the point is to "trick" the game into letting us do horrible things to get stronger even when enemies normally flee, but the mode really does focus much more on the psychology of control and its impact on Noelle than anything else. This seems very consistent with the theme of Deltarune; in ordinary playthroughs, we learn to coexist with a quirky team and their desires, but in Snowgrave we use every trick in the book to break down our party's will to resist us.
I’ve always thought of an snowgrave/weird route endgame scenario where the soul would have complete control over Noelle if the it possesses her. Like it leaving kris in favor of a superior vessel. But unlike Kris, Noelle’s identity gets destroyed in the process because something about her makes her much more susceptible to full control. Plus her severely unstable mental state. It’s to the point where she loses consciousness over these factors. After that, Noelle is basically dead, serving as a powerful living corpse. The blank white eyes she has while using snowgrave becomes permanent. Without the soul, she’s just an empty vessel. But in doing this, the result is the player being able to defeat the titans using solely her powers with comparably lesser effort than the normal route. It ensures everyone else’s safety in hometown because no other lightener has to fight, since Noelle was overpowering the Titans on her own before they can cause much damage. Weird Route ends up being a “the ends justifies the means.” thing. The Prophecy’s Heroes do nothing to fight, yet the world is easily saved from the apocalyptic event. It all went by as if not much happened. At the lone expense of their friend Noelle. And the Darkener murder. The world was saved yet rather than feeling relief, fulfillment, they felt cold. What a weird thing to feel for their lives being saved. A fun twist would be Ralsei being in agreement with it, then accepting the method because it is a guranteed safe way to protect the lighteners. (this is based on all the suspicion about him) Making him oppose stopping what’s happening to Noelle. Which causes to Susie rebel. After is a much more serious falling out in the party mirroring chapter 1. Except Susie sees herself as the good guy this time. If the goner vessel comes into play, the human, monster, and dark prince hero trio can still be fulfilled even if the originals bailed out. It will be the complete opposite of a climactic fight with all the lightener and darkener allies in the normal route. All that happens is the the vessel just stands there, completely unarmed, wearing the simple greyed out casual light world outfit, commanding Noelle as she shreds the titans apart with relative ease. All Ralsei needed to do was watch and be there for the moment or whatever. He then goes: “We did it. guess...” after they win. And fulfill his life’s purpose. More akin to a typical rpg grind to defeat the world ending boss threat. Another interesting possibility is if a few major characters have to die sacrificing themselves to defeat the titans in the normal route. And in contrast, they all live in the weird route as all the burden is on Noelle. To make our moral compasses go more haywire. Weird Route is the Cold, Brutal, but Effective, and Efficient route.
I think that is the reason Kris opens the portal in his house we can’t do what we did to Noelle and Toriel is their mother who would have some sense to not listen to us because he knows something we don’t (probably because of what Ralsei says when to him when we follow Susie)
I'd also like to say - so far, Susie is the only party member who *looks at Kris* when used in an ACT(or when ACTing alone, in some cases). Ralsei just focuses, then bows. Noelle just points, apparently mimicking Kris, but doesn't seem to be listening to Kris. It's as if Susie is actually listening to Kris themselves(or she thinks it's them anyway...) speaking and then follows that ACTion, whereas for everyone else, completing the will of the soul just comes naturally to them. Or maybe I'm overanalyzing the hell out of this and they just wanted the Harem Protagonist brush-off animation for Susie because it's fitting.
I feel like the SOUL doesn't literally have control powers in this sense; We can control kris because we literally are their soul, and we 'control' noelle by psychologically manipulating them; not via some magic or nature of the SOUL itself. We can't control susie because we aren't possessing them and the game never gives us the option to manipulate them psychologically, mainly because we don't really have any way to do that. I'd argue the only reason we're able to manipulate Noelle at all is because of the nature of the Weird Route, at least in my interpretation. It'd take too long to really put into words what I think the Weird route actually *is* but TLDR i think the Weird Route is going to be defined as us abusing a loophole in the universe's "rules"; for Chapter 2, we end up using the fact that Noelle's iceshock spell actually lets us kill enemies without them running away; by abusing this loophole we're able to accomplish something the 'universe' never 'intended'; a genocide route. By doing this 'unexpected' and 'impossible' action, we break the game; we make a choice that actually matters. In chapter 2's case, it's that we're able to manipulate Noelle and irreversibly change her by doing something she was never 'supposed' to do, and Berdly is seemingly dead. TLDR I dont think the SOUL has some kind of magical control that it applies to those around it; We can *Manipulate* Noelle but we can't outright control her (And really I think this is only possible because the Weird Route ends up breaking the 'intended' sequence of events and seems to kinda break the universe; the cutscene where Ralsei is thrown off by the lack of the Ferris wheel cutscene shows this), We can control Kris (Because we're literally possessing them), but we have zero control over Susie or Ralsei in any meaningful way outside of Kris telling them what to do in battle because we simply have no means to control them, it's simple as that.
The dialogue when Kris is down and the very end of the S:SNEO fight seem to contradict you though, as Noelle is "still able to hear their voice" when Kris is downed, and while Kris is crying out to everyone else at the end of Spamton's fight nobody responds, but the first time we call Noelle it specifies "*You* called out to Noelle" and she responds immediately. This wouldn't be odd, but in the other 4 examples, the flavor text specifies that *Kris* is the one calling for help.
@@-ZH It contradicts them because were it to just be normal manipulation Noelle would then not be able to hear Us and instead it would specify that she hears Kris. The fact it specifies she hears Us and not Kris seems to imply that the Soul is using some form of magic on her otherwise it would come from Kris' body or voice and when he is downed she would not be able to heed to our control anymore since she could no longer hear the commands given through Kris' body.
@@tedtubegaming I agree that Noelle is hearing the SOUL's voice in those moments; I just don't think the SOUL has some magical influence over them. She's definitely listening to the SOUL's voice; hence why she can 'still hear their voice' (Because we're the ones selecting their actions from the menu; not Kris) As for how she shows up quickly, Note that we never try calling Noelle earlier; The real wierd thing about that scene is how she can hear you even though we're whispering, but I'd chalk that up to the SOUL being able to project it's voice to Noelle; not to the soul having some kind of magic mind grip on her or whatever. Like, we're able to manipulate noelle by *manipulating* her. We *convince* her and *peer pressure* her to do the things we want her to do via manipulation. We manage to convince her that all we're doing is Getting Stronger. That's the main reason I find it hard to believe that the SOUL has some kind of extra influence; Why use psychological manipulation tactics to deceive someone into doing the things we want when you (supposedly) can just innately make them do things? The only time I can think of where we wrestle with control in any meaningful way with Kris (While we're still possessing them) is if we attempt to drop our Dark World inventory (the ball of junk) in the light world; But even then we don't have to employ any sort of convincing or anything, we just do it twice and Kris agrees to it.
@@BrixVGM I agree. I think that in the beginning she goes with it because she trusts Kris, and the things we ask her to do are not so bad, or she thinks is necesary to become stronger, and become stronger is something good. But later, thigs ascend more and more, and she even thinks in killing Kris or get rid of Kris because she starts suspecting that something is off with them. But at that time, she is so inmersed in our control that she feels powerless (ironically) and she obeys even if she doesn´t want to, normally she can´t say no, and with us inside Kris she feels so afraid that she does anything we say. Is a power control dynamic, all psychological. And we are the ones doing it (watever we are inside Kris soul), it is not Kris.
I believe Undyne from Undertale could do the same against such power. Damn, she could even refuse to die. It's their tougher personality. I don't think there is any deeper reason.
I think this works a lot better as providing context _for_ Susie resisting control, than as theorization as to _how._ Because the latter here sort of just amounts to "she resists control by resisting control"
I'd almost even consider questioning of authority as a factor (as the way some seem to perceive the player's commands as a voice separate of Kris if Kris cannot speak at the moment [getting downed by Berdly in the snowgrave route] that they have to follow as normal), but Susie does hold high respect towards Toriel, the only exception to her rebellious attitude towards any orders, not to mention rude being her form of magic somehow Her own refusal to listen might make her not only able to ignore player commands, but to even ignore the rules of the game itself (not following commands until late chapter 1, even then only by her own choosing to consider listening, forcibly learning to act on her own, being the one to initiate the conversation post Spamton fight as if the game and characters would otherwise keep acting like nothing happened, like Ralsei himself tries to brush off) Maybe it's not just a matter of resisting the SOUL, but her ignoring the rules in which we interact with the game (Yeah idk wtf I'm talking about either)
Even past all that, the reason she shows respect toward Toriel is because Kris is on good terms with their mom, so Susie would assume that she's a reasonable person, therefore lowering her guard. I could guarantee if Kris and Susie never met, Susie would just see Toriel as another teacher she doesn't care about
I don't really think Ralsei is not strong enough to resist us, in fact in both chapters he seems to be a director to try to guide the whole story. He even knows our name even though we never mentioned it anywhere. In fact, I guess all members we control, except Kris, are capable of resisting our order. But Noelle was confused when entering the cyber dark world and had always been manipulated by her mother, so it makes sense that she has no idea what to do and hopes her childhood friend Kris will help her. Ralsei, like what I have mentioned, is trying to guide the story to follow a script that we don't know, so he chooses to follow us. However, in both cases, Noelle and Ralsei do have the ability to resist us, they just decided not to. Many hints show us that Susie doesn't have a good family life, and there seems no one cares about her (we don't find Susie's home in Hometown, Susie didn't call her family when invited to stay with Kris and Toriel. And she hasn't eaten real food before entering the card kingdom dark world) so we can imagine she must have always been fighting for her life and no matter how confused she is, she must make their own decision. So this would make a lot more sense that Susie will resist us until she finally recognized Kris as her friend and just make her own decision in case she is not happy to follow our order.
it seems to me that Susie HAD called her parents to stay at kris's house, but anyway you're right (it could also be Noelle who has a "difficult" life, her father himself says that Noelle's mother is though on her, but she loves her
i like to imagine this is how it goes down: kris: alright, can you do thi- susie: no. kris: but i didn’t even fi- susie: nope. kris: cmon dude just do th- susie: n o .
Even if Ralsei is unaware of the player's existence, he said himself that Darkners exist for the sole purpose of aiding Lightners and making them happy. He also initially sees Kris and Susie as his heroes, and the ones from his prophecy, so he would be likely idolizing them and being unnaturally trusting of a stranger. Ralsei also happens to be trusting and optimistic by nature, so he wouldn't be likely to oppose us. We are able to manipulate Noelle to the extreme probably because she has incredible capabilities with her ice spells, which could change the outcome of the story (actually killing Darkners instead of them running away). Ralsei doesn't have any abilities like this, so anything Kris can tell him to do would be in his nature anyways.
One of the reasons that I find get's overlooked with Noelle's trust in the snowgrave route, is her naivety towards the dark world. As we've seen with Rudy, her closest experience to the dark world was her video games. When most people play a game for the first time, they tend to be quite trusting and flexible with the advice given by existing players. Even if that player uses their naivety to troll with them (as Kris likely would anyways). In short, if Noelle considers her "dream" to follow video game logic, then she has a reason to trust Kris to the extent that she does and only faltering when she realizes that they've taken it too far.
Oh hey! This video is super neat bc I just watched all the new theories about the elemental powers just introduced and how the Rude element belongs to Susie. Her disobedience makes sense when you know that the Rude element is paired with the Chaos element, and Chaos is the opposite of the Order element... If this has already been explored, my bad, I might be behind :p Swag video!!!
My head cannon is that Susie is a pink soul (like Betty from Glitchtale) so she is resistant to red magic. This would also fit in with how she tries to act scary and that she can get jevil's scythe
Similar points are also used in my theory on this. I believe that the player has little direct control on anyone other than Kris, and is moreso giving a suggestion with mild controlling abilities. I also don't believe that Ralsei is aware of the soul's power, and instead listens due to how he feels every party member should have a specific role, as seen in the Sweet Cap'n Cakes battle with his refusal to learn R-Action. Since Kris is the leader, he believes they should have the control and listens to their suggestions without question. Noelle, as stated here, trusts Kris due to her trust in them not doing anything wrong, and later a trance. Susie doesn't trust Kris early on, so she doesn't take their suggestions. After the Lancer fight, she decides to start listening to Kris unless there's something else she'd rather do or finds obvious.
Hell, even at the end of Chapter 2, when she's talking to Noelle in Queen's Castle and in the ferris wheel, she still blatantly ignores our choices. She agreed to follow Kris' orders in battle, but her allegiance is still more to Kris than to us, the player.
no,because susie doesn't learn to much that is why she has infect with determination a lot of time (and got saved by alphys) thar is why susie doesn't melt{sorry for bad grammar and english}
Something that you guys didn’t mention in the video is that if you give her an item like a weapon or armor, if you try to take it off later she won’t let you and will say “Hey, hands off!” Being the only person to deny your control even in the menus. Also when you try to put something on her that is weaker than the weapon she currently has, for example switching the jevils knife for something like her mane axe, she will say “I’m too good for that” or something along those lines
Personal theory: The resistance of characters is involved with the Guts stat, which all party members so far have had. If true, this means that, since Kris' Guts increases to 2 at the end of Ch. 2, we'll be seeing them be a lot more resistant to us. What this means for the future, who can say, but... it's interesting, to say the least. This is also supported by Susie having 2 Guts, and Noelle having 0 Guts. Or maybe that's just the mechanical reflection of character development...
cool thought, i think the "your choices don't matter" refers to the player choosing, not kris. kris' choices DO matter, our ones controlling him don't.
I think it means Kris' choices because we are always controlling him. Our choices DO matter. Like deleting a save file or telling Noelle to do absurd things. After all its all because of the player.
At this point both Kris’s actions (like creating the dark fountain in chapter 2) and the player’s actions (like causing the snowgrave route) both matter to the plot.
Another possibility is taking into account that Susie is technically mentioned by one of the Gaster Followers in Undertale. Specifically, the very rarely acknowledged Clam Girl, who had a dialogue change when the Switch Version of Undertale came out. She mentions having a daughter about Frisk's age, her name is Suzy, and we're "about to meet her soon." Which, at the time, was 2 months before Deltarune was announced. Not saying she's related to _Gaster,_ but she could have some kind of connection to _Him._ :) After all, it's not our story.
It seems like Susie has lived a life that treated her really badly, maybe bad parents, a lack of friends, a bitter and spiteful attitude are all because of a central Lack of control and stability in every aspect of her life. She's incredibly self-determined because she has had no one to trust but herself, she's her own ultimate authority and leader- to the point she disregards anything and everyone who threatens to strip her of self control or challenge (most of) her opinions. Even if she has a soft spot for the people around her now, I would still expect her to always have that defiance and intense challenge and spitefulness towards authority; particularly the malicious kind, or harassment of people she likes alot such as Noel. I mean I find it very interesting when I think about it, that in the Snowgrave route it was completely danced around with Susie that Noel was being coercively abused by Kris into doing vile things for them, I mean after Susie busted into her room in the Queen's castle and we were stuck with Raleigh, Noel never incriminated Kris whatsoever for being a monster, So Susie (at least in that route) is completely in the dark about the malicious and vile side Kris can show to people he *_really_* wants wrapped around his fingers. I'm hoping at some point that if the route descions you make in these early chapters directly start affecting the events of the next chapters, rather than giving you the choice to be nice or awful. And maybe we can see Susie become the counteracting force to Kris' abuse, but I also see Noel becoming a completely brainwashed and hollow puppet for him as well if it continues on. I mean, I think Birdky might be dead in this route seeing as he never woke up, so I kinda just am assuming that this chapter was the start of permanent consequences affecting the world.
Honestly, i think there is much more to susie than we think. Do remember that Clam Girl in undertale? She spoke about a "suzy", and in the following updates they become black and white like a gaster follower and say " the time to meet her.... its fast aproaching". And clam girl before turning has stated before that its because of "suzy" that frisk might be there So its highly likely that she is the reason Frisk, Chara and us are in undertale to begin with!
This makes me thing deeply about our recent information of how Susie backed off from Kriss when they were in the classroom and Susie spouted that thing about how Kriss mother would abandon them. The reply from Kriss made Susie ran away, very fast as per Noelle's words. Could it be that Susie really doesn't have any control over herself when Kriss is in their "creepy mode"? Kriss opening violently the locker where Noelle was hiding and closing it off slowly makes me think that Kriss was in that mode, but that's from events before Kriss becomes overtaken by us, the player, later on.
Erm, no. Ralsei obeys us because they have complete faith in our actions, Noelle obeys us because they are just confused and lost and have no idea what to do or how to go back to the real world, so they follow us hoping we might know what to do. Susie does not obey us because she doesn’t want to. It’s as simple as that. They say they will only fight, so they will only fight, and in the lift, they say they will stop fighting, because they have a lot more faith in our actions.
I have a really big feeling that Susie fights against Kris / Us in the last chapter. But she will in every route. In the normal route, i think there will be a scene where kris wants to go back home but susie wants to stay in the dark world with her friends, so she fights against kris. But in the weird route, she fights against us because we are evil. That again implieing that our choices. Dont. Matter. No matter what we do we will get this fight against Susie, at least thats what i think
I would like to see sussie is standing aganist player at the end of creepy path to stop our wicked actions and instead of attacking us for the first time she talks to people we influance to turn them to her side, making combat more and more difficult each turn as our "allies" betray us
We're not controlling Ralsei -- Ralsei is controlling us. All throughout the game he tries to nudge us into doing things the way he thinks they should be done, starting with the prophecy, but including suggestions such as dealing with enemies through pacifism. Our actions ultimately align with the goal he wants us to achieve, hence he has no reason to rebel like Susie.
I don't think ralsei fears the red soul but is using us for his own agenda. reality is we are no more in control, being lured by funny friends and hinjinks.
I mean, Susie’s the only party member who has the RUDE element. She’s rebellious as all hell, and in chapter 1 she’s literally a bully. Susie only decides to abide by the soul because she’s friends with Kris, she doesn’t even acknowledge the soul. Ralsei is genuinely innocent, easily able to be manipulated. Noelle is similar, but she’s too scared to disobey you. Susie’s the only outlier, She’s rebellious as all hell. She was a bully in chapter 1, and is probably stronger than the soul in chapter 2. Kris could TECHNICALLY considered an outlier like Susie, but Kris is the one we have control over for like 97% of the game. Plus most of the time we’re helping Kris, we got them to be friends with Susie, and it seems like Kris genuinely LIKES Susie as well, even outside of our control. They don’t seem to like Ralsei all that much outside our control, and they might be friends with Noelle, but it’s a much looser link than the with Susie. They only break our control at the end of the chapter because they get stressed out from being controlled probably, wanting to choose for themselves a bit. They’re the only other person that disobeys us besides Susie, but Kris is less willing because we’re kind of giving them what they want.
It's present even before the story begins. Susie is a loner and a rebel who doesn't listen to teachers, is implied to have a rough homelife, and feels ostracised/self-ostracised from her classmates. She answers to no one, and it makes sense that she would be the last person to be manipulated into falling under another's control.
Also Ralsei is just very "Darkner's purpose is to serve Lightners" and doesn't even know what being himself is in the boat scene, he thinks it's just how Darkners are supposed to act, bound by the Will of Lightner. Something that someone like Spamton is aware of, but can't accet and tries to escape by getting his own Will and become a big shot. That, and also the fact that Ralsei is one of the only character along Gaster who thinks the Player's choice do matter.
There’s a single time I know of that kris can disobey the soul, and that is at around the end of chapter one, when kris has all of the room things on their head, they make sure toriel doesn’t see them like that
It's simple. We don't have direct control over her. We don't control Ralsai or Noelle either. We just control Kris. They all trust Kris well enough to listen to what they say, and Noelle was under pressure by her "childhood friend" in the snowgrave route. Susie resisted our control the same way you would resist someone else's. By saying "no."
My theory is the other way around. I think the other characters *choose* to follow orders due to how they see Kris as a person, but I could easily be wrong.
Another time Susie resist is when you get the choice to tell Noelle if the dark world is a dream or if it’s real but ether way Susie chooses to tell her that it’s just a dream
I doubt the soul has the power to control others. Comparing our control over kris to our control over noelle isn’t right, we manipulated noelle because she is a pushover. We control Kris because our soul is in him. The question is, what if our soul was put into another person?
that makes me curious about how spamton knows about the soul, and what he could have possibly done with it if he had gotten his hands on it like he intended
Another thing you could have mentioned a propos of Ralsei is that he seems genuinely convinced of the idea that the only purpose of Darkners is to serve the Lightners. Like, far more so than any other Darkner.
Mystic, I wouldnt reccomend making a theory every week. These videos are quite well made, and surely require a lot of work to make. You'll burn yourself out very easily, but otherwise, great content!
genuinely honestly this is a theory that completely made me draw a blank on my thoughts for a second. that's how dumb it is. susie is able to "resist our control" because there is no control in the first place, the soul isn't a dictator of what other people do. it manipulates noelle into complying with its demands further than what she deems acceptable because she generally doesn't have the strong heart or willpower to say no. ralsei complies with the soul on his own because ralsei accepts kris as the leader and lets them make the decisions for the party. i'm of the opinion that ralsei probably doesn't know the full extent of what the soul really is, he just knows that it's there, not that it's an otherworldly, unpredictable spirit. there's no intimidation or fear factor, ralsei just complies because kris is the leader and he trusts them with the party's general decision-making. susie, while yes, she is a unique case, doesn't have any special powers or whatever. she just refuses to take orders. at the end of the day, both ralsei and noelle both took kris's orders voluntarily, albeit noelle had to be pressured for a few of them. susie just doesn't. simple as. there's no exceptional strength of will on the soul's part, she just doesn't want to because that's how she rolls. there's nothing special about her.
if we assume that susie is able to disobey us because of her willpower, then since determination is a glorified measurement of the will that happens to have magical properties, then we also assume that susie has a soul with more determination that ours. which does not make sense on multiple levels.
theory: the goofiest character in toby's games is immune to the player's choices, and will be indifferent to them no matter the choice EX: susie, papyrus
i think you overlooked one of the stats of every layable character: GUTs. Basically, susie has 3 in ch1 and 2 in ch2, whereas noelel has 0. i think it might play out in that
One thing that's terrifying is that, if Susie did ever have a "Weird Route" scenario happen to her, she might be able to break free from it through sheer willpower alone. And that could be disastrous. She'd not only have a lot more power from levelling up, but she would also lose all trust in Kris, and likely disobey or just straight up ignore anything they have to say. She would also probably go back to her killing spree from the beginning of chapter 1 (killing for real this time), and you'd likely have to end up fighting her, which would be terrifying. It would also have a very negative impact on Kris, since they really like Susie, and wouldn't want to manipulate her into doing stuff like that, let alone fight her to (what will likely be) the death.
I honestly like her being able to act outside of the player's control. The actions she and Ralsei can take can be good hints at how to spare enemies. (I used them that way once lol. Also, for some reason, doing Throw and R-action against WereWire is more effective than trying to use anything else)
I think, rather than knowing that much about the player, Ralsei only knows whatever Kris may have told them. I think the first time he told Kris to close their eyes and think about Susie it was genuine, and Kris was able to tell Ralsei something. As for why he would be compliant--well, so far Kris and Susie are his only friends, friends he's been waiting his entire, sad little life to meet. Before meeting the player, that was likely his reason for obedience, and now he doesn't want to drop the facade of believing Kris is in control. But that's just my two cents.
Honestly I think The Reason Susie reflects up the Soul and Susie probably has Determination , As in things such as Determined to help Lancer , Determined to Beat anyone who challenges her , Determined to Kill. I bet she has more Determination then us the Player
Well, this was my first collab video, but I'm grateful nonetheless.
I can't help but wonder how the control will develop in the future, once we have new people joining the Delta Warriors.
This is actually what gave me the idea for my next video, as we will be looking at the possible future party members and, their roles in our journey.
But until then, stay patient, everyone!
E~~
Everything in your part is good other then the ralsei part, there is no proof for that therefore you cannot be saying that.
@@christmasfann2222 Its speculation based on subtext in the game, they an theorise however they want.
The TTS hurts.
hehe 420 likes
Don't forget the fact that Susie also straight up REFUSES to equip/unequip certain things. Typically,any of the ribbons. However I forgot what she wants to keep for herself,but if we try to unequip it,she responds with:"Hey,hands off!"
i believe susie will say that if you try to unequip any of her items, and only let you swap what she has equipped with something else. i assume she doesn't want to be left unarmed
I think it's the shackles bc she thinks they're cool i love her
She even refuses to equip her old ax once you replace it with another one, saying "I'm too GOOD for that"
I mean, they follow commands, though they still have their own freedom, susie, ralsei, and noelle all don’t equip the mannequin.
She also says that when trying to take Jevilstail off
something to note is that susie in the dance fight was not just able to learn how to dance by herself but also forcefully taught ralsi. This is interesting as something that struck me was that without kris in the story susie could have been the main charicter
Take any protagonist, change the player's point of view to one of their party members. Done! The original protagonist now functions like a Susie!
@@WhoStoleKirya73 Good one
hm. would be interesting if kris got gonered
The Player not Kris
HAPPY FEET DUMBASS!!
What if Susie's rebellious personality was what made Kris so interested in her? It could either be them envying that Susie can rebel and doesn't conform to anything, in a similar fashion to Noelle. Alternatively, it could be that Kris is happy knowing she won't let herself be controlled by us.
Them*
@@k_klaw2097 It*
@@StafkiGTN *
@@luisl83 *object
@@StafkiGTN Kris doesn’t use it/its pronouns though?
Susie's hair blocks our mind control. It's like a tin hat.
But then Kris wouldn't be able to be controlled. It's obviously because she is purple. Think about it. The soul is red, Kris turns blue in the dark world. Red+Blue=Purple, meaning Susie is stronger than the players soul and Kris combined.
@@shulethwaits6921 The color of characters do have major impacts on them, but the same could be said for Kris for they are blue(in the dark world), and Yellow (in the light world light) both primary colors. Also I was memeing with that Susie's hair blocking our mind control.
@@bruhmaster20 they were also joking -.-
@@shulethwaits6921 also a jack of all trades is a master of none, but better than the master of one
because purple is red and blue mixed, a secondary color, gaining the positives of both, and minamiseing the negatives. Susie could be more powerful like you said.
@@shulethwaits6921 oh fuck
I imagine with her living a life where she has little to no control she becomes the most protective of what control she does have. She won't give it up, not even for friends unless she deems it necessary to do so. Examples being, she struggles in school, has presumably no real food in her diet, no friends, and struggles against authority.
She's the perfect candidate to say no to a presence that promises control and safety.
I'm rooting for her in future chapters, even if it's against me the player. I love a good underdog rebellion story.
updog
ah yes, another addition to susies sad backstory.
Ight looks like we're gonna have to break her will if it comes down to it
@@pogpogger9497 what’s updo-
She's just built different.
She have a good gaming chair.
She’s just not like other girls
She isnt hacking, it's just lag.
My personal theory is that it has something to do with the Guts stat (maybe it's a stat measuring the amount of control that character has? Like some sort of opposite to the trance stat), mostly due to the actual statistics relating to that particular stat;
Kris (Chapter 1): 1
Kris (Chapter 2, aka after the first time they pull their soul out): 2
Kris (post-Chapter 2): 2
Susie (Chapter 1): 2
Susie (Chapter 2): 2
Susie (post-Chapter 2): 2
Ralsei (both chapters): 0
Noelle: 0
Edit: I just remember Spamton's line about us having guts when we decline his deal, pretty interesting if you ask me.
Edit 2: Found it, it happens when you accept his deal rather then declining it like I misremembered it being;
"NOW THAT'S WHAT I'M TALKING AB04T! YOU GOT [Guts] KID!! THAT's [[Discomfort And Abdominal Pain]] IN MY [[Guts]]!!"
Makes alot of sense to me.
It's also an Earthbound reference
That explains a lot..
Huh
He also mentions Guts on the Snowgrave route when you get his HP really low:
"MY ESTEEM CUSTOMER I SEE YOU ARE ATTEMPTING TO DEPLETE MY HP! I'LL ADMIT YOU'VE GOT SOME [Guts] KID!"
In short you may be onto something. Maybe if Kris' Guts stat gets high enough, we see Susie respecting and deferring to their opinion, or maybe it's what tips Susie off that something is happening to make Kris more controlling.
I guess we'll know with the new chapters, we'll be able to see what their stats are post-Weird route and post-Normal/Pacifist route
my idea as to how Susie is able to resist the soul is simply because of her will power. Noelle and ralsei are both kind, timid, and some might even say weak willed. Susie on the other hand is abrasive, seen as a bully, and goes against authority, which is basically the opposite of the other two party members we've had up until now. And what happens to the weak willed party members? they get controlled and forced into doing what Kris wants, and in Noelle's case even getting forced into murdering a childhood friend. But Susie, the only headstrong party member we've had so far, is never forced into doing bad things simply because the soul can't get enough control over her in order to make her.
Just seeing the thumbnail of the video, this reason was the first that popped into my head. It just makes sense.
The fact that she's able to resist our influence is one of the many reasons why she's one of my favorite Deltarune characters, she's very different from all the other characters
She just listens only to Kris orders
She’s not like other girls
@@gazterr6756 oh
@@gazterr6756noelle can resist us when you tell her to snowgrave
Deltatraveler is a really good example of this as she constantly plays the straightman in the world of Undertale as well as refuses to take shit from outright antagonistic characters like Flowey, she stands out a lot when placed with that game's cast.
It's really a shame we can't communicate with Kris in any way. Because Kris doesn't like us controlling them, but if we could make this a cooperation between Kris and us instead it would be cool. Because unless you're a Snowgrave jerk, we just want everyone to be happy. And after chapter 7, we'll leave Kris be free anyway. If we could transfer these thoughts to Kris in a way, things could be different.
Yeah maybe. I think you'll only get the true ending if you collect all of the dark crystals. In the light world, they're glass, so maybe once Seam fuses them all together again, they'll form a Dark Mirror that'll reflect us within the mirror, allowing Kris to communicate with us and eventually get separated from us.
It should be the best to try to get the best results and don’t interact with Kris directly since we could make things worse, hell what would all of Kris’s friends and family think that someone they knew was possessed by a higher being.
We don’t need multiple sans knowing of too much so they can live their lives normally without worry.
Only Kris needs to know, so they stop trying to fight us, as we're both working towards the same goal and that we'll leave them be in just five days. What's five days of not choosing your actions if the result is everyone being happy and the world being saved ? Plus we could tell them that we didn't choose to control them specifically, and that just like them, we have technically no idea of why we're in their body.
@@Okeana_Aster What makes you think Kris’s goals are ours. We invaded their life and for what to pretend to be them?
Well we at least know that they care about Susie and Noelle. So they would at least want them to have a happy ending. And so do we.
I’m going to put this out there, and I want to know what you think :
I think that the message of Deltarune is to bring attention to the completely unnatural level of control the protagonist has over other party members in RPG’s. Toby’s always been one to have messages like that, that bring attention to parts of games that are strange, over looked, or ‘evil’. Undertale was about a lot of things, but also about how we as the player have SO much control over a game, and how slaughtering an entire species might have consequences that are other looked in other games. You can see what I mean in just the first 2 chapters of Deltarune, Susie disregards our instructions, sure, but it’s setting a message, bringing attention to the “control” aspect. We can see this more obviously in chapter 2, more specifically SNOWGRAVE. The way we manipulate someone into committing those atrocities, it’s terrifying, and this level of CONTROL we as the player, and the main character have is frankly inhumane, and even if we do the right thing with this CONTROL, we are still changing things, this isn’t OUR world, and we can’t be a part of it, at least not naturally.
Imagine reading all that, haha
Well, tell me what you think.
It's Toby,but this theory makes sense. I wouldn't be surprised if Kris breaks out of the players control and tries to fight us
I think the reason Ralsei always listens to the player is because according to him, a Darkner's purpose is to assist Lightners
i dont think ralsei is a darkner because ralsei didnt turn into stone when lancer did
@@b3ct7wvqs35 I believe that's because he comes from a pure dark fountain
@@EXPSanity exactly! Everyone always ignores this.
i like to think that ralsei know as much as sans (the one of undertale): the basics
people don't realise that sans isn't fully aware, and that sans only know the player can reset and how his world work, but not about the fact who is controlling the player and about true resets
Ralsei probably is aware of the fuctions of his world and about the resets or at least about the fact we can comeback from the deads
This also show that susie, who have no total strong bond with kris, dont know about that, and do whatever she want, cus she thinks its real
Everyone realizes sans isn't fully aware,that was a problem untill 2019 or something.
I think that Ralsei listens not because he knows you can destroy everything, but more likely because he thinks we will make the right choices
And also because according to him, Darkeners are meant to support lighteners with stuff, so it wouldn’t directly be because of the SOUL
Imagine if willpower is the "determination" of deltarune, being the big power of the narrative
In fact the amalgam have a lot of monsters inside themselves because there isn't enough willpower to sustain the injected artificial determination.
@@tornadix99 it's not because of willpower, it's because monsters' bodies in Undertale is consist of magic, so they don't have enough physical matters to support the determination injected
@@張謙-n3l Its just a hunch as therere is little proof or information, but i think alphys isn't entirely correct. After all she is a scientist that is trying to research the phenomenon, so she might not know the full process.
And maybe gaster knows more, since she appears to be tracing his steps.
@@張謙-n3l it is actually willpower; more specifically, drive, resolve. remember Undyne? slaying her on the neutral route vs striking her down in the genocide one? to handle determination they need to... literally have determination, mentally speaking
The idea of how imposing your will to interact with a fictional world rather than observe it is really interesting
I'm glad people are starting to realize just how important it is that Susie goes out of her way to resist us, from refusing to be part of the party in Ch1, to little quirks like her not taking a crappy armor.
_Especially_ when you consider Noelle, where on Snowgrave there are literally moments where you make her black out and take direct control. If that's the final goal of Snowgrave, how do we deal with a character who embodies the exact opposite of control?
I actually don't think I've ever heard this interpretation of the Snowgrave route before but I really like it. My initial reaction, probably from Genocide, is that the point is to "trick" the game into letting us do horrible things to get stronger even when enemies normally flee, but the mode really does focus much more on the psychology of control and its impact on Noelle than anything else. This seems very consistent with the theme of Deltarune; in ordinary playthroughs, we learn to coexist with a quirky team and their desires, but in Snowgrave we use every trick in the book to break down our party's will to resist us.
I’ve always thought of an snowgrave/weird route endgame scenario where the soul would have complete control over Noelle if the it possesses her. Like it leaving kris in favor of a superior vessel. But unlike Kris, Noelle’s identity gets destroyed in the process because something about her makes her much more susceptible to full control. Plus her severely unstable mental state. It’s to the point where she loses consciousness over these factors.
After that, Noelle is basically dead, serving as a powerful living corpse. The blank white eyes she has while using snowgrave becomes permanent. Without the soul, she’s just an empty vessel.
But in doing this, the result is the player being able to defeat the titans using solely her powers with comparably lesser effort than the normal route. It ensures everyone else’s safety in hometown because no other lightener has to fight, since Noelle was overpowering the Titans on her own before they can cause much damage.
Weird Route ends up being a “the ends justifies the means.” thing. The Prophecy’s Heroes do nothing to fight, yet the world is easily saved from the apocalyptic event. It all went by as if not much happened. At the lone expense of their friend Noelle. And the Darkener murder. The world was saved yet rather than feeling relief, fulfillment, they felt cold. What a weird thing to feel for their lives being saved.
A fun twist would be Ralsei being in agreement with it, then accepting the method because it is a guranteed safe way to protect the lighteners. (this is based on all the suspicion about him) Making him oppose stopping what’s happening to Noelle. Which causes to Susie rebel. After is a much more serious falling out in the party mirroring chapter 1. Except Susie sees herself as the good guy this time.
If the goner vessel comes into play, the human, monster, and dark prince hero trio can still be fulfilled even if the originals bailed out. It will be the complete opposite of a climactic fight with all the lightener and darkener allies in the normal route.
All that happens is the the vessel just stands there, completely unarmed, wearing the simple greyed out casual light world outfit, commanding Noelle as she shreds the titans apart with relative ease. All Ralsei needed to do was watch and be there for the moment or whatever. He then goes: “We did it. guess...” after they win. And fulfill his life’s purpose.
More akin to a typical rpg grind to defeat the world ending boss threat.
Another interesting possibility is if a few major characters have to die sacrificing themselves to defeat the titans in the normal route. And in contrast, they all live in the weird route as all the burden is on Noelle. To make our moral compasses go more haywire.
Weird Route is the Cold, Brutal, but Effective, and Efficient route.
@@forkgodsdescendant2503 ooo I like that. Weird route is the calculate villain way to ensure victory.
I think that is the reason Kris opens the portal in his house we can’t do what we did to Noelle and Toriel is their mother who would have some sense to not listen to us because he knows something we don’t (probably because of what Ralsei says when to him when we follow Susie)
I'd also like to say - so far, Susie is the only party member who *looks at Kris* when used in an ACT(or when ACTing alone, in some cases). Ralsei just focuses, then bows. Noelle just points, apparently mimicking Kris, but doesn't seem to be listening to Kris. It's as if Susie is actually listening to Kris themselves(or she thinks it's them anyway...) speaking and then follows that ACTion, whereas for everyone else, completing the will of the soul just comes naturally to them.
Or maybe I'm overanalyzing the hell out of this and they just wanted the Harem Protagonist brush-off animation for Susie because it's fitting.
I feel like the SOUL doesn't literally have control powers in this sense; We can control kris because we literally are their soul, and we 'control' noelle by psychologically manipulating them; not via some magic or nature of the SOUL itself.
We can't control susie because we aren't possessing them and the game never gives us the option to manipulate them psychologically, mainly because we don't really have any way to do that.
I'd argue the only reason we're able to manipulate Noelle at all is because of the nature of the Weird Route, at least in my interpretation. It'd take too long to really put into words what I think the Weird route actually *is* but TLDR i think the Weird Route is going to be defined as us abusing a loophole in the universe's "rules"; for Chapter 2, we end up using the fact that Noelle's iceshock spell actually lets us kill enemies without them running away; by abusing this loophole we're able to accomplish something the 'universe' never 'intended'; a genocide route. By doing this 'unexpected' and 'impossible' action, we break the game; we make a choice that actually matters. In chapter 2's case, it's that we're able to manipulate Noelle and irreversibly change her by doing something she was never 'supposed' to do, and Berdly is seemingly dead.
TLDR I dont think the SOUL has some kind of magical control that it applies to those around it; We can *Manipulate* Noelle but we can't outright control her (And really I think this is only possible because the Weird Route ends up breaking the 'intended' sequence of events and seems to kinda break the universe; the cutscene where Ralsei is thrown off by the lack of the Ferris wheel cutscene shows this), We can control Kris (Because we're literally possessing them), but we have zero control over Susie or Ralsei in any meaningful way outside of Kris telling them what to do in battle because we simply have no means to control them, it's simple as that.
The dialogue when Kris is down and the very end of the S:SNEO fight seem to contradict you though, as Noelle is "still able to hear their voice" when Kris is downed, and while Kris is crying out to everyone else at the end of Spamton's fight nobody responds, but the first time we call Noelle it specifies "*You* called out to Noelle" and she responds immediately. This wouldn't be odd, but in the other 4 examples, the flavor text specifies that *Kris* is the one calling for help.
@@tedtubegaming
I think that’s what they were trying to explain in the 3rd and 4th paragraphs.
@@-ZH It contradicts them because were it to just be normal manipulation Noelle would then not be able to hear Us and instead it would specify that she hears Kris. The fact it specifies she hears Us and not Kris seems to imply that the Soul is using some form of magic on her otherwise it would come from Kris' body or voice and when he is downed she would not be able to heed to our control anymore since she could no longer hear the commands given through Kris' body.
@@tedtubegaming I agree that Noelle is hearing the SOUL's voice in those moments; I just don't think the SOUL has some magical influence over them.
She's definitely listening to the SOUL's voice; hence why she can 'still hear their voice' (Because we're the ones selecting their actions from the menu; not Kris)
As for how she shows up quickly, Note that we never try calling Noelle earlier; The real wierd thing about that scene is how she can hear you even though we're whispering, but I'd chalk that up to the SOUL being able to project it's voice to Noelle; not to the soul having some kind of magic mind grip on her or whatever.
Like, we're able to manipulate noelle by *manipulating* her. We *convince* her and *peer pressure* her to do the things we want her to do via manipulation. We manage to convince her that all we're doing is Getting Stronger. That's the main reason I find it hard to believe that the SOUL has some kind of extra influence; Why use psychological manipulation tactics to deceive someone into doing the things we want when you (supposedly) can just innately make them do things?
The only time I can think of where we wrestle with control in any meaningful way with Kris (While we're still possessing them) is if we attempt to drop our Dark World inventory (the ball of junk) in the light world; But even then we don't have to employ any sort of convincing or anything, we just do it twice and Kris agrees to it.
@@BrixVGM I agree. I think that in the beginning she goes with it because she trusts Kris, and the things we ask her to do are not so bad, or she thinks is necesary to become stronger, and become stronger is something good. But later, thigs ascend more and more, and she even thinks in killing Kris or get rid of Kris because she starts suspecting that something is off with them. But at that time, she is so inmersed in our control that she feels powerless (ironically) and she obeys even if she doesn´t want to, normally she can´t say no, and with us inside Kris she feels so afraid that she does anything we say. Is a power control dynamic, all psychological. And we are the ones doing it (watever we are inside Kris soul), it is not Kris.
I believe Undyne from Undertale could do the same against such power. Damn, she could even refuse to die. It's their tougher personality.
I don't think there is any deeper reason.
"woman literally too angry to die"
"woman literally too angry to be controlled"
I think this works a lot better as providing context _for_ Susie resisting control, than as theorization as to _how._ Because the latter here sort of just amounts to "she resists control by resisting control"
I'd almost even consider questioning of authority as a factor (as the way some seem to perceive the player's commands as a voice separate of Kris if Kris cannot speak at the moment [getting downed by Berdly in the snowgrave route] that they have to follow as normal), but Susie does hold high respect towards Toriel, the only exception to her rebellious attitude towards any orders, not to mention rude being her form of magic somehow
Her own refusal to listen might make her not only able to ignore player commands, but to even ignore the rules of the game itself (not following commands until late chapter 1, even then only by her own choosing to consider listening, forcibly learning to act on her own, being the one to initiate the conversation post Spamton fight as if the game and characters would otherwise keep acting like nothing happened, like Ralsei himself tries to brush off)
Maybe it's not just a matter of resisting the SOUL, but her ignoring the rules in which we interact with the game
(Yeah idk wtf I'm talking about either)
Even past all that, the reason she shows respect toward Toriel is because Kris is on good terms with their mom, so Susie would assume that she's a reasonable person, therefore lowering her guard. I could guarantee if Kris and Susie never met, Susie would just see Toriel as another teacher she doesn't care about
I don't really think Ralsei is not strong enough to resist us, in fact in both chapters he seems to be a director to try to guide the whole story. He even knows our name even though we never mentioned it anywhere. In fact, I guess all members we control, except Kris, are capable of resisting our order. But Noelle was confused when entering the cyber dark world and had always been manipulated by her mother, so it makes sense that she has no idea what to do and hopes her childhood friend Kris will help her. Ralsei, like what I have mentioned, is trying to guide the story to follow a script that we don't know, so he chooses to follow us. However, in both cases, Noelle and Ralsei do have the ability to resist us, they just decided not to.
Many hints show us that Susie doesn't have a good family life, and there seems no one cares about her (we don't find Susie's home in Hometown, Susie didn't call her family when invited to stay with Kris and Toriel. And she hasn't eaten real food before entering the card kingdom dark world) so we can imagine she must have always been fighting for her life and no matter how confused she is, she must make their own decision. So this would make a lot more sense that Susie will resist us until she finally recognized Kris as her friend and just make her own decision in case she is not happy to follow our order.
it seems to me that Susie HAD called her parents to stay at kris's house, but anyway you're right (it could also be Noelle who has a "difficult" life, her father himself says that Noelle's mother is though on her, but she loves her
She is so independent to the point that the SOUL cannot force her to do anything...man that'll be interesting if the Weird Route continues...
i like to imagine this is how it goes down:
kris: alright, can you do thi-
susie: no.
kris: but i didn’t even fi-
susie: nope.
kris: cmon dude just do th-
susie: n o .
Even if Ralsei is unaware of the player's existence, he said himself that Darkners exist for the sole purpose of aiding Lightners and making them happy. He also initially sees Kris and Susie as his heroes, and the ones from his prophecy, so he would be likely idolizing them and being unnaturally trusting of a stranger. Ralsei also happens to be trusting and optimistic by nature, so he wouldn't be likely to oppose us.
We are able to manipulate Noelle to the extreme probably because she has incredible capabilities with her ice spells, which could change the outcome of the story (actually killing Darkners instead of them running away). Ralsei doesn't have any abilities like this, so anything Kris can tell him to do would be in his nature anyways.
My theory for why Ralsei can resist our control is because of his glasses. Thanks for coming to my Ted Talk
One of the reasons that I find get's overlooked with Noelle's trust in the snowgrave route, is her naivety towards the dark world. As we've seen with Rudy, her closest experience to the dark world was her video games. When most people play a game for the first time, they tend to be quite trusting and flexible with the advice given by existing players. Even if that player uses their naivety to troll with them (as Kris likely would anyways).
In short, if Noelle considers her "dream" to follow video game logic, then she has a reason to trust Kris to the extent that she does and only faltering when she realizes that they've taken it too far.
I remember feeling annoyed how she wouldn't listen to me.
Now I actually found her rebellion against us quite endearing and inspiring.
Oh hey! This video is super neat bc I just watched all the new theories about the elemental powers just introduced and how the Rude element belongs to Susie. Her disobedience makes sense when you know that the Rude element is paired with the Chaos element, and Chaos is the opposite of the Order element...
If this has already been explored, my bad, I might be behind :p
Swag video!!!
Player: I control you, you can’t resist.
Susie: who?…
Player: you!
Susie: …asked?
My head cannon is that Susie is a pink soul (like Betty from Glitchtale) so she is resistant to red magic. This would also fit in with how she tries to act scary and that she can get jevil's scythe
Similar points are also used in my theory on this. I believe that the player has little direct control on anyone other than Kris, and is moreso giving a suggestion with mild controlling abilities.
I also don't believe that Ralsei is aware of the soul's power, and instead listens due to how he feels every party member should have a specific role, as seen in the Sweet Cap'n Cakes battle with his refusal to learn R-Action. Since Kris is the leader, he believes they should have the control and listens to their suggestions without question.
Noelle, as stated here, trusts Kris due to her trust in them not doing anything wrong, and later a trance.
Susie doesn't trust Kris early on, so she doesn't take their suggestions. After the Lancer fight, she decides to start listening to Kris unless there's something else she'd rather do or finds obvious.
Making it cut short it's just that Susie's just built different
Hell, even at the end of Chapter 2, when she's talking to Noelle in Queen's Castle and in the ferris wheel, she still blatantly ignores our choices. She agreed to follow Kris' orders in battle, but her allegiance is still more to Kris than to us, the player.
Step to control character
Tell Kris
Kris tell character you want
Done!
My theory:
Stubbornness.
it outweighs determination, by a heck of a lot, yet, it's lightweight enough to not melt a monster.
no,because susie doesn't learn to much that is why she has infect with determination a lot of time (and got saved by alphys) thar is why susie doesn't melt{sorry for bad grammar and english}
@@ithai4203 mind rewording that..?
Something that you guys didn’t mention in the video is that if you give her an item like a weapon or armor, if you try to take it off later she won’t let you and will say “Hey, hands off!” Being the only person to deny your control even in the menus. Also when you try to put something on her that is weaker than the weapon she currently has, for example switching the jevils knife for something like her mane axe, she will say “I’m too good for that” or something along those lines
Personal theory: The resistance of characters is involved with the Guts stat, which all party members so far have had. If true, this means that, since Kris' Guts increases to 2 at the end of Ch. 2, we'll be seeing them be a lot more resistant to us. What this means for the future, who can say, but... it's interesting, to say the least. This is also supported by Susie having 2 Guts, and Noelle having 0 Guts. Or maybe that's just the mechanical reflection of character development...
imagine being so tough instead of having a gut you have two
cool thought, i think the "your choices don't matter" refers to the player choosing, not kris. kris' choices DO matter, our ones controlling him don't.
I think it means Kris' choices because we are always controlling him. Our choices DO matter. Like deleting a save file or telling Noelle to do absurd things. After all its all because of the player.
At this point both Kris’s actions (like creating the dark fountain in chapter 2) and the player’s actions (like causing the snowgrave route) both matter to the plot.
I've said it on another video of yours, and I'll say it here:
Don't burn yourself out.
It is absolutely not worth it.
Another possibility is taking into account that Susie is technically mentioned by one of the Gaster Followers in Undertale. Specifically, the very rarely acknowledged Clam Girl, who had a dialogue change when the Switch Version of Undertale came out.
She mentions having a daughter about Frisk's age, her name is Suzy, and we're "about to meet her soon." Which, at the time, was 2 months before Deltarune was announced. Not saying she's related to _Gaster,_ but she could have some kind of connection to _Him._ :)
After all, it's not our story.
Susie really is just like “screw you and piss off I do what I want”
I feel like its not necessarily Susie resisting the player, but more like Noelle specifically succumbing to it.
It seems like Susie has lived a life that treated her really badly, maybe bad parents, a lack of friends, a bitter and spiteful attitude are all because of a central Lack of control and stability in every aspect of her life. She's incredibly self-determined because she has had no one to trust but herself, she's her own ultimate authority and leader- to the point she disregards anything and everyone who threatens to strip her of self control or challenge (most of) her opinions. Even if she has a soft spot for the people around her now, I would still expect her to always have that defiance and intense challenge and spitefulness towards authority; particularly the malicious kind, or harassment of people she likes alot such as Noel.
I mean I find it very interesting when I think about it, that in the Snowgrave route it was completely danced around with Susie that Noel was being coercively abused by Kris into doing vile things for them, I mean after Susie busted into her room in the Queen's castle and we were stuck with Raleigh, Noel never incriminated Kris whatsoever for being a monster, So Susie (at least in that route) is completely in the dark about the malicious and vile side Kris can show to people he *_really_* wants wrapped around his fingers. I'm hoping at some point that if the route descions you make in these early chapters directly start affecting the events of the next chapters, rather than giving you the choice to be nice or awful. And maybe we can see Susie become the counteracting force to Kris' abuse, but I also see Noel becoming a completely brainwashed and hollow puppet for him as well if it continues on.
I mean, I think Birdky might be dead in this route seeing as he never woke up, so I kinda just am assuming that this chapter was the start of permanent consequences affecting the world.
Honestly, i think there is much more to susie than we think. Do remember that Clam Girl in undertale? She spoke about a "suzy", and in the following updates they become black and white like a gaster follower and say " the time to meet her.... its fast aproaching".
And clam girl before turning has stated before that its because of "suzy" that frisk might be there So its highly likely that she is the reason Frisk, Chara and us are in undertale to begin with!
Can’t wait until chapters 3-5 come out.
damn, fox really knows how to break the 4th wall
I feel like Susie will definitely be the one to 'free' Kris from our control, or be the final boss in a future weird route.
Susie is actually just a very devoted Furry. She cant be controlled because she isnt a monster, she is a human in a fursuit.
Imagine Susie was just another player who saw us as just another character
the common theme is "your choices don't matter" meaning OUR choices don't, although Kris's choices matter a lot
This makes me thing deeply about our recent information of how Susie backed off from Kriss when they were in the classroom and Susie spouted that thing about how Kriss mother would abandon them. The reply from Kriss made Susie ran away, very fast as per Noelle's words. Could it be that Susie really doesn't have any control over herself when Kriss is in their "creepy mode"? Kriss opening violently the locker where Noelle was hiding and closing it off slowly makes me think that Kriss was in that mode, but that's from events before Kriss becomes overtaken by us, the player, later on.
Erm, no. Ralsei obeys us because they have complete faith in our actions, Noelle obeys us because they are just confused and lost and have no idea what to do or how to go back to the real world, so they follow us hoping we might know what to do. Susie does not obey us because she doesn’t want to. It’s as simple as that. They say they will only fight, so they will only fight, and in the lift, they say they will stop fighting, because they have a lot more faith in our actions.
I have a really big feeling that Susie fights against Kris / Us in the last chapter.
But she will in every route. In the normal route, i think there will be a scene where kris wants to go back home but susie wants to stay in the dark world with her friends, so she fights against kris.
But in the weird route, she fights against us because we are evil.
That again implieing that our choices. Dont. Matter.
No matter what we do we will get this fight against Susie, at least thats what i think
I would like to see sussie is standing aganist player at the end of creepy path to stop our wicked actions and instead of attacking us for the first time she talks to people we influance to turn them to her side, making combat more and more difficult each turn as our "allies" betray us
We're not controlling Ralsei -- Ralsei is controlling us.
All throughout the game he tries to nudge us into doing things the way he thinks they should be done, starting with the prophecy, but including suggestions such as dealing with enemies through pacifism.
Our actions ultimately align with the goal he wants us to achieve, hence he has no reason to rebel like Susie.
Susie, the soul, and the simple art of not giving a f&€#.
7:59 Well, not just met but she didn't really know them
I don't think ralsei fears the red soul but is using us for his own agenda.
reality is we are no more in control, being lured by funny friends and hinjinks.
I mean, Susie’s the only party member who has the RUDE element. She’s rebellious as all hell, and in chapter 1 she’s literally a bully.
Susie only decides to abide by the soul because she’s friends with Kris, she doesn’t even acknowledge the soul.
Ralsei is genuinely innocent, easily able to be manipulated. Noelle is similar, but she’s too scared to disobey you. Susie’s the only outlier, She’s rebellious as all hell. She was a bully in chapter 1, and is probably stronger than the soul in chapter 2.
Kris could TECHNICALLY considered an outlier like Susie, but Kris is the one we have control over for like 97% of the game. Plus most of the time we’re helping Kris, we got them to be friends with Susie, and it seems like Kris genuinely LIKES Susie as well, even outside of our control. They don’t seem to like Ralsei all that much outside our control, and they might be friends with Noelle, but it’s a much looser link than the with Susie. They only break our control at the end of the chapter because they get stressed out from being controlled probably, wanting to choose for themselves a bit. They’re the only other person that disobeys us besides Susie, but Kris is less willing because we’re kind of giving them what they want.
berdly is the knight. when he fell asleep in the computer lab his beak pierced the table and made the computer lab fountain. this is indisputable
It's present even before the story begins. Susie is a loner and a rebel who doesn't listen to teachers, is implied to have a rough homelife, and feels ostracised/self-ostracised from her classmates. She answers to no one, and it makes sense that she would be the last person to be manipulated into falling under another's control.
Also Ralsei is just very "Darkner's purpose is to serve Lightners" and doesn't even know what being himself is in the boat scene, he thinks it's just how Darkners are supposed to act, bound by the Will of Lightner. Something that someone like Spamton is aware of, but can't accet and tries to escape by getting his own Will and become a big shot. That, and also the fact that Ralsei is one of the only character along Gaster who thinks the Player's choice do matter.
Maybe she could be the final boss of the evil run, since she resists the players control
There’s a single time I know of that kris can disobey the soul, and that is at around the end of chapter one, when kris has all of the room things on their head, they make sure toriel doesn’t see them like that
It's simple. We don't have direct control over her. We don't control Ralsai or Noelle either. We just control Kris. They all trust Kris well enough to listen to what they say, and Noelle was under pressure by her "childhood friend" in the snowgrave route. Susie resisted our control the same way you would resist someone else's. By saying "no."
Susie just has a really good gaming chair
My theory is the other way around. I think the other characters *choose* to follow orders due to how they see Kris as a person, but I could easily be wrong.
Damn bro, you have 100.1% viewers? That's amazing!
(For anyone confused, TH-cam says this channel has 95.1% not subbed and 5.0% subbed.)
Now I wanna know what course of action must be taken to break that will of hers, sounds like a fun challenge.
I think it's because we can't just control every woman in our lives, Guppy. They are free, thinking people. Really unexpected from you.
Hippity hoppity you're all property
"People"
Gen Z
Please this be a joke
@@thatoneundertalefanatic No, you're property
Another time Susie resist is when you get the choice to tell Noelle if the dark world is a dream or if it’s real but ether way Susie chooses to tell her that it’s just a dream
TL;DR: everybody else is either possessed or a pushover and Susie's just that stubborn
So all the party members, except for Kris, can disagree with the player whenever they want.
i love how toby made normal stuff in games actually part of the lore
"Your choices dont matter anyway."
guess she wasnt lying
I doubt the soul has the power to control others. Comparing our control over kris to our control over noelle isn’t right, we manipulated noelle because she is a pushover. We control Kris because our soul is in him. The question is, what if our soul was put into another person?
she's just too cool, its simple as that.
that makes me curious about how spamton knows about the soul, and what he could have possibly done with it if he had gotten his hands on it like he intended
Another thing you could have mentioned a propos of Ralsei is that he seems genuinely convinced of the idea that the only purpose of Darkners is to serve the Lightners. Like, far more so than any other Darkner.
Mystic, I wouldnt reccomend making a theory every week. These videos are quite well made, and surely require a lot of work to make. You'll burn yourself out very easily, but otherwise, great content!
genuinely honestly this is a theory that completely made me draw a blank on my thoughts for a second. that's how dumb it is.
susie is able to "resist our control" because there is no control in the first place, the soul isn't a dictator of what other people do.
it manipulates noelle into complying with its demands further than what she deems acceptable because she generally doesn't have the strong heart or willpower to say no.
ralsei complies with the soul on his own because ralsei accepts kris as the leader and lets them make the decisions for the party. i'm of the opinion that ralsei probably doesn't know the full extent of what the soul really is, he just knows that it's there, not that it's an otherworldly, unpredictable spirit. there's no intimidation or fear factor, ralsei just complies because kris is the leader and he trusts them with the party's general decision-making.
susie, while yes, she is a unique case, doesn't have any special powers or whatever. she just refuses to take orders.
at the end of the day, both ralsei and noelle both took kris's orders voluntarily, albeit noelle had to be pressured for a few of them. susie just doesn't. simple as. there's no exceptional strength of will on the soul's part, she just doesn't want to because that's how she rolls. there's nothing special about her.
so no ones going to talk about how ralsi ended up obeying queen after only a few minutes and became her butler.
He's just too kind-
She's just too cool to listen to the player
if we assume that susie is able to disobey us because of her willpower, then since determination is a glorified measurement of the will that happens to have magical properties, then we also assume that susie has a soul with more determination that ours. which does not make sense on multiple levels.
theory: the goofiest character in toby's games is immune to the player's choices, and will be indifferent to them no matter the choice EX: susie, papyrus
2:20 bruh I Fr thought I was about to hear Quandale Dingle here
i wouldnt be that surprised if Kris ended up in the human world after the humans kicked them out for their weird behavior
Did you know that Susie will not unequip an item unless you replace it with something.
The subscription percentage add up to 100.1%
Susie is the main protagonist and you can't change my mind
i think you overlooked one of the stats of every layable character: GUTs. Basically, susie has 3 in ch1 and 2 in ch2, whereas noelel has 0. i think it might play out in that
@@ef3353 I'm not sure, probably yes because in chapter 2 all party members are automatically at level 2
One thing that's terrifying is that, if Susie did ever have a "Weird Route" scenario happen to her, she might be able to break free from it through sheer willpower alone. And that could be disastrous. She'd not only have a lot more power from levelling up, but she would also lose all trust in Kris, and likely disobey or just straight up ignore anything they have to say. She would also probably go back to her killing spree from the beginning of chapter 1 (killing for real this time), and you'd likely have to end up fighting her, which would be terrifying. It would also have a very negative impact on Kris, since they really like Susie, and wouldn't want to manipulate her into doing stuff like that, let alone fight her to (what will likely be) the death.
@I just wanted to comment
a reminder that susie can and will not allow you to equip certain items to her...
I guess this is why susie also has determination
The knight can Control after 1 fountain gone. That's how Kris got forced to take the [HEART SHAPED OBJECT] out of Kris`s Body.
Another reason why I love her
I honestly like her being able to act outside of the player's control. The actions she and Ralsei can take can be good hints at how to spare enemies. (I used them that way once lol. Also, for some reason, doing Throw and R-action against WereWire is more effective than trying to use anything else)
I think, rather than knowing that much about the player, Ralsei only knows whatever Kris may have told them. I think the first time he told Kris to close their eyes and think about Susie it was genuine, and Kris was able to tell Ralsei something. As for why he would be compliant--well, so far Kris and Susie are his only friends, friends he's been waiting his entire, sad little life to meet. Before meeting the player, that was likely his reason for obedience, and now he doesn't want to drop the facade of believing Kris is in control.
But that's just my two cents.
Honestly I think The Reason Susie reflects up the Soul and Susie probably has Determination , As in things such as Determined to help Lancer , Determined to Beat anyone who challenges her , Determined to Kill. I bet she has more Determination then us the Player