man...that is so impressive that you pick some random build order which is completely nuts and immediatly you execute it perfectly...the amount of brain power behind all of your plays is immense while you also make incredible commentary..
Day 2 of this suggestion: I have a suggestion, can call it 'Empire Building.' You are not allowed to destroy a building or worker until you control the adjacent base. In other words, you must control your main base, and then expand towards the enemy, the only attacks on buildings allowed are on buildings in which you have the adjacent mineral patches and a CC on location. No miners required. The only exception is when your opponent has a building not within a certain radius of their own base. You may however harass by destroying enemy units and harassing workers with things like stasis wards, contaminate and widow mines or auto turrets that are not allowed to be dropped in optimal positions and not manually targeted by player. (terran may have an disadvantage here if we take out mines/turrets).
"you know my Liberator would have just died for free to a Cyclone, I just want to create as much chaos as possible more than anything else" was my favorite quote from Joker in The Dark Knight
if he went oracle instead of phoenix it would of been different entirely... I have played enough against protoss to know hte dangers of not respecting wicked DT rushes. The openings for the best protoss imo, is oracles or sentry. So either of these prevent DT early rushes, but blocking ramp and giving you scout info, or oracle being able to defend. two units made early can also help against stalker rush, so the nstalkers... this isn't as important in other matchups, where you can go a more linear approach... So the protoss was playing as if he was against terran.. and not evne zerg, since zealot typically more value then a stalker against zerg... and sentry i super good because of how the map is designed.. creating a slight apthign with protoss buildings gives you more time to react and field up a zone.. to stop the enemy... mass sentry entrapments with disruptors is a savage thing ot see... you can incur audio errosr fro mal lteh death and scremaign and wailing.
In theory yes but in practice not really, blink stalkers are super mobile and will punish you for every mistake while you're stuck in your base, if you ever move out and charge is already finished (which is easily accessible with a blink opener) your army will just get mopped up by zealot (archon) stalker
2:12 lifting and moving a building *before* your opponent finds it, maybe sometimes useful. I'm not sure if too many people do that. If you should move the building to where your opponent had already checked, and the opponent never sees the building, then you have a huge advantage. He's unlikely to go back to that same spot and check it again.
when a video starts with the sentence "im gonna do a proxy pinguin brothers" it's like christmas is already there XD
2:21 made me chuckle, like in attak of the clones. "Not jsut the probes, but teh units and buidings too"
man...that is so impressive that you pick some random build order which is completely nuts and immediatly you execute it perfectly...the amount of brain power behind all of your plays is immense while you also make incredible commentary..
Day 2 of this suggestion:
I have a suggestion, can call it 'Empire Building.' You are not allowed to destroy a building or worker until you control the adjacent base. In other words, you must control your main base, and then expand towards the enemy, the only attacks on buildings allowed are on buildings in which you have the adjacent mineral patches and a CC on location. No miners required. The only exception is when your opponent has a building not within a certain radius of their own base. You may however harass by destroying enemy units and harassing workers with things like stasis wards, contaminate and widow mines or auto turrets that are not allowed to be dropped in optimal positions and not manually targeted by player. (terran may have an disadvantage here if we take out mines/turrets).
Third opponent might be named Cheesus, but we all know that you are the real Cheesus.
I love that Viking Double prong attack
i love your neverending creativity and neverending SC2 content even watching for years, keepo it up
"you know my Liberator would have just died for free to a Cyclone, I just want to create as much chaos as possible more than anything else" was my favorite quote from Joker in The Dark Knight
13:25 I believe you can go further down if you use the minimap instead of clicking on the screen. I might be wrong.
EVERY video is “the most [something] cheese”.. And I’m here for all of it!!! 🧀 🤓👍🏼
Loving the NA uploads to start my day
Thumbnail content starts at 21:00
I always thought thumbnail was the pic for the vid, and the title/"headline" was something seperate from that.
top content starts at 0:00
I'd love to see a replay from the opponent's perspective, especially the early game.
Best SC2 content ever, and I believe even in all parallel universes, if they exist!
Mr. Jesus Cheesus is of course a honorable macro P who never would think of using DTs - shame on you thermy :P
The rat King, infinite cheese
The government will have to step in to prevent a uThermal cheese production monopoly
Thank you for the awesome content, keep it up!
Siege tank: fly a factory in enemy base and fortify yourself inside with tanks :D
if he went oracle instead of phoenix it would of been different entirely... I have played enough against protoss to know hte dangers of not respecting wicked DT rushes.
The openings for the best protoss imo, is oracles or sentry. So either of these prevent DT early rushes, but blocking ramp and giving you scout info, or oracle being able to defend. two units made early can also help against stalker rush, so the nstalkers... this isn't as important in other matchups, where you can go a more linear approach... So the protoss was playing as if he was against terran.. and not evne zerg, since zealot typically more value then a stalker against zerg... and sentry i super good because of how the map is designed.. creating a slight apthign with protoss buildings gives you more time to react and field up a zone.. to stop the enemy... mass sentry entrapments with disruptors is a savage thing ot see... you can incur audio errosr fro mal lteh death and scremaign and wailing.
Parting would do that DT rush, just blink follow up instead
The liberator game was soooo hilarious 😂
I love your use of the word psychopath
walling off and going for DTs should just be called the imchinese build :D
Loving the titles tbh
I still open 2 gate DT expand into charge in PvP. I don't have some insane win-rate but it at least gets me to the midgame most of the time.
The stronger and smellier the cheese, the better.
22:11 isn't void ray/immortal a good counter to mass blink stalker?
In theory yes but in practice not really, blink stalkers are super mobile and will punish you for every mistake while you're stuck in your base, if you ever move out and charge is already finished (which is easily accessible with a blink opener) your army will just get mopped up by zealot (archon) stalker
cheesed the cheesus himself
Why are they called penguins? Couldn't get what Marc said.
Because they both waddle
Great Terran gameplay!
brazil mentioned 🇧🇷
Thanks for the content man ! I watch your new video every morning after my nightshift, get some good food and a side of cheese !
wasn't marauder also part of the penguin brothers?
Penguin brothers? IM HERE! Always happy to see another video every day - amazing content as always.
You should add planetary to terran sheet
Thanks!
Your second game was against the bar code guy from the bm 2v2 games!
here for the 🧀
Is it somehow more efficient to walk your scv around the refinery before entering it lol. You do it every game
Yeah, the scv building the refinery is not actually the first one to enter so you might aswell walk it to the correct spot :)
I thought the best one was the archon and prism push? It seems you are the common denominator no matter what you try lol
3:36 ))💨🍃
2:12 lifting and moving a building *before* your opponent finds it, maybe sometimes useful. I'm not sure if too many people do that. If you should move the building to where your opponent had already checked, and the opponent never sees the building, then you have a huge advantage. He's unlikely to go back to that same spot and check it again.
Amazing!!!
A zerg cheese guide?
Algorithm, Algorithm,Algorithm! 😂❤
EWOKS
Why not just pick terran?
The MMR is different per race so that would make the challenge hard to track if not impossible ^^
@uThermal hm, I didn't know that
Si chaque journée commençait par une vidéo comme celle-ci, je me promènerais toujours avec un sourire jusqu'aux oreilles🔥