Pathfinder (2e): Basics of Crafting Part 3 (Invention, Reverse-engineering, Goblin Junk, and Art)

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  • เผยแพร่เมื่อ 23 ก.ค. 2024
  • Part 3 of the basics of Crafting in the Pathfinder (2nd Edition) RPG from Paizo!
    In this video we examine a few of the remaining odds and ends of crafting -- inventing formulas, reverse-engineering items, goblin junk, and more!
    Basics of Crafting Part 1: • Pathfinder (2e): Basic...
    Basics of Crafting Examples Part 1: • Pathfinder (2e): Craft...
    Basics of Crafting Part 2: • Pathfinder (2e): Basic...
    Basics of Crafting Examples Part 2: • Pathfinder (2e): Basic...
    WANT TO SKIP AHEAD?
    00:00 Introduction
    00:41 Invention
    01:50 Reverse-engineering
    04:00 Goblin Crafting (Junk Tinker)
    05:43 Crafting Gems
    06:35 Crafting Works of Art
    08:38 TL;DR (Summary)
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ความคิดเห็น • 35

  • @HowItsPlayed
    @HowItsPlayed  4 ปีที่แล้ว +2

    See here for more great videos on Pathfinder: th-cam.com/play/PLYCDCUfG0xJb5I-wDIezuDkTfbd8k21Km.html
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  • @Ether165
    @Ether165 4 ปีที่แล้ว +15

    Ty for all of your tutorials. I personally like those house rules and will implement them in my game.

  • @kaptainkrunch593
    @kaptainkrunch593 4 ปีที่แล้ว +14

    Dude, your tutorials are soooo awesome. As a new GM learning pathfinder 2e, I greatly thank you for this ! Your vidéos are all very clear, well put and with the perfect amount of information. You deserve 10 times (or more) of your views. I'll share as much as i can your work !

    • @HowItsPlayed
      @HowItsPlayed  4 ปีที่แล้ว +2

      Thanks! I appreciate the kind words and support!

  • @Happywolf94
    @Happywolf94 4 ปีที่แล้ว +10

    It just feels so weird. My players found a gem worth 1gp but it's unfinished. So they gotta spend 5sp to make it worth 1gp. And if they sell it at 1gp. It's still the same amount of money they would get if they just would sell it at the start XD

    • @HowItsPlayed
      @HowItsPlayed  4 ปีที่แล้ว +8

      If your players find a gem that is normally valued at 1gp, but is unfinished, they can either sell it for 5sp or use crafting to finish it. If they choose to finish it, they do not pay anything extra... the unfinished gem itself is the initial material and is valued at 5sp (50% of the price). When complete, they can sell the finished gem for 1gp.

    • @Gothicsilencer
      @Gothicsilencer 4 ปีที่แล้ว +2

      @@HowItsPlayed Likewise, if the players find iron ingots worth 2gp and want to make a bastard sword (4gp) they could use those iron ingots as their 50% initial investment, imo. I enjoy rewarding players with crafting materials instead of raw gp all the time.

    • @danielward7747
      @danielward7747 4 ปีที่แล้ว +8

      Each time you craft you loose 4 days work. I am not seeing an upside to crafting.

    • @SebastienPatriote
      @SebastienPatriote 4 ปีที่แล้ว +3

      Well in a lot of game most players will never use the option to make money so there is that...
      But I agree... it still sucks

    • @Nukestarmaster
      @Nukestarmaster 3 ปีที่แล้ว +5

      @@danielward7747 And you have the chance to fail and loose an additional 4 days work.

  • @rylandrc
    @rylandrc 3 ปีที่แล้ว +1

    Not sure if you didn't have the time, but you didn't seem to talk about how the second part of the Junk Tinker feat allows you to gain an extra day cost reduction by incorporating junk into an item. This can be an item of any level and not just level 0 items. I'm also not sure if this would apply on top of the discount you get to level 0 items, potentially etting you craft some level 0 items in 4 days at just half the cost, depending on your level and the result of your crafting check.

  • @devinbooth2849
    @devinbooth2849 3 ปีที่แล้ว +2

    I have a question about dismantling items for formulas. If I were to dismantle a Warhammer with a plus one rune and a wounding rune would I gain the formula for all of those things individually if that makes sense?

    • @HowItsPlayed
      @HowItsPlayed  3 ปีที่แล้ว +2

      That's the way I would handle it (but I'm not sure of any official source that spells it out as different formulas).

  • @Draythix
    @Draythix 3 ปีที่แล้ว +3

    Thanks for going over the item creation rules, this is really helpful!
    I have to say though, I'm trying to figure out what the advantage of item crafting is. Either you spend 4 days to pay full price, or you essentially use your profession to generate the same amount of money as if you were working to reduce the price. Wouldn't it be more time effective to just skip the 4 days and use your profession to make money in the first place and then just buy the item?
    I really see item crafting only being useful for items that aren't generally available for purchase, though I suppose that might be the point.

    • @HowItsPlayed
      @HowItsPlayed  3 ปีที่แล้ว +1

      Yeah, I think that's pretty much the only real value of it. If you have the formula for something you can craft and it's not available for purchase. Otherwise, you're probably better off just buying it. Crafting was definitely hindered by "Earn Income".

    • @Draythix
      @Draythix 3 ปีที่แล้ว +2

      @@HowItsPlayed Thanks for confirming this! I think I'm going to houserule either that the first 4 days count for 'earned income' subtractions, or that your effective earned income level when crafting is higher.

  • @karkas389
    @karkas389 ปีที่แล้ว

    So for constructs what do I do? Same thing?

  • @TheNehebkau
    @TheNehebkau 7 หลายเดือนก่อน

    So if I understand it, if trying to cut an unfinished gemstone, you are only increasing the profit by taking the extra days of downtime (days past the 4th)otherwise you would just be paying the increased value of the cut gemstone on day 4???

  • @GeeGe.
    @GeeGe. 3 ปีที่แล้ว +2

    So how does the GM decide the DC for reverse engineering? Should it just be the DC of the level of the item?

    • @HowItsPlayed
      @HowItsPlayed  3 ปีที่แล้ว +3

      It would be the same DC needed to craft the item, which is usually based on the level of the item and then modified by the rarity of the item.

    • @GeeGe.
      @GeeGe. 3 ปีที่แล้ว

      @@HowItsPlayed Thanks!

  • @Darklight-jj8ke
    @Darklight-jj8ke 9 หลายเดือนก่อน

    An inquiry, I recently encountered a situation where a PC who has The craft skill (Use's it for tailoring, and has a tailors workshop), has been able to roll craft checks to work on any crafting issue the party runs into. Need to 'reverse engineer' foreign (Non magical) technology, or help rebuild a broken caravan. Outside of the general need for specific tools, are there any rules about using proficiency in crafting Generally, for all things? I assumed with how artisans tools works that you'd be limited to a specific craft specialization, but I'm fine with being incorrect.

    • @HowItsPlayed
      @HowItsPlayed  9 หลายเดือนก่อน +1

      Not really -- the rules are intended to be simplified an do away with some mechanical limitations. That said, a player can always impose such limits on themselves. I can see a player saying, "I'm tailor, not a blacksmith" but there's nothing in the rules that would prevent a tailor from forging a sword.

  • @KingTreeN
    @KingTreeN 4 ปีที่แล้ว +2

    I have a player that wants to take the Inventor feat to create his own items (i.e. healing bombs). Is the Inventor feat only intended to let you "invent" formulas that they don't know that are in the book?

    • @HowItsPlayed
      @HowItsPlayed  4 ปีที่แล้ว +3

      Pretty much. It's used as a way to gain common-rarity formulas without having to buy them. With Inventor you can get the same formula for half the cost (if you're willing to invest enough downtime).

    • @KingTreeN
      @KingTreeN 4 ปีที่แล้ว

      @@HowItsPlayed thank you. I figured that was what it was for but it wasn't really worded very well.

    • @Nukestarmaster
      @Nukestarmaster 3 ปีที่แล้ว

      @@HowItsPlayed And common-rarity formulas are useless because buying items is just more efficient.

  • @jamesvance1367
    @jamesvance1367 2 ปีที่แล้ว

    So? you cannot create uncommon or rare formulas?

  • @hk4124
    @hk4124 ปีที่แล้ว +1

    I really hate the crafting system in most TTRPGs.
    "Hey I wanna buy a thing but it's 100 gold, my crafting skill is amazing how much would it cost to make it?"
    RAW: also 100 gold
    Like how do smiths make any money in these worlds? Lol. At least pathfinder lets you work on it longer to reduce the actual gold amount. Well as long as you're in a game with weeks of downtime lol

  • @kenkoopa7903
    @kenkoopa7903 ปีที่แล้ว +1

    as an artist im a little offended that i have to establish a price for any piece of art i'd create even if it's not a commission
    The bones of the system are solid, though. I'd love to try and experiment with crafting with a future PF2e character.

  • @RekijanME
    @RekijanME 4 ปีที่แล้ว +5

    You know item creation rules are bad when it takes 3 parts :P

  • @TheUnluckyEverydude
    @TheUnluckyEverydude 4 ปีที่แล้ว +2

    Lol this is so overly complex. It's very useful, but you really have to stop and take the time to do this stuff and it involves even more math than P2 usually does. Poor alchemists...

  • @Nukestarmaster
    @Nukestarmaster 3 ปีที่แล้ว +2

    Wow, 2e's item crafting rules are bad, you have to invest skill increases and feats so you have the chance to create items in 4 days that other character can buy in 1 FOR THE EXACT SAME PRICE. There is literally no possible reason that you would ever want to craft common items of any type.

    • @CCartman69
      @CCartman69 ปีที่แล้ว

      I can see niche examples, like you're in a place where they don't sell that item or you want to outfit the local rebels who the guild backed blacksmiths won't sell to, but yeah it's fairly specific.