I’m happy I found this channel! Looking over your videos, it’s an easy subscribe. I’m prepping to run Summer’s End as a standalone one-shot. Knave 2e tables are excellent for filling in the details.
Great overview :) The reason it's a charisma check for initiative is because it's side-based initiative: we roll to see which team leader can manoeuvre/command their side to act first. (Side note, even if it's a one-on-one, if you've ever been in a fist fight you know it can take a lot of determination/confidence/aggression/force of personality to "pull the trigger" and throw the first punch. Still, I might house rule that if only one player is entering combat, they may roll dex instead.)
An interesting perspective. Mechanically it's good to make charisma have more weight in the game than it does. I like that Paladins are now mechanically aligned to their archetype.
I use Knave often for its fun tables so I am eager to grab the 2e as well. There are some great ideas here in 2e, but some are not so great such as direct damage removing equipment slots. I can just picture a player's bewildered face as there PC with 5 pieces of armor, sword and dagger, rations, rope, and spellbook (10 slots) falls off a balcony of a shop during a rooftop chase, rolls a 6 for damage then must leave a pile of expensive gear in some street urchin's alley. Lucky day for the kid!
Yeah. the “piñata effect” is a common criticism of Knave but simple to house rule. In my games, players don’t lose the gear immediately, but after the event/encounter they have to remove gear on wounded slots before moving on. It’s easy to think of it as a CON issue, since CON is what grants more slots. Wounded knaves are just too beat up/tired to lug around all that equipment!
20:47 The last line on the bottom right of pg 4 is missing. It should say "...and holding a shield in one hand increases it to 8." I hope they caught that before it was sent to the printers! 😬
@@RedMageGM for some reason the wizards fighting for love is my favorite hex lol. I can see the players having to team up with one of the wizards or be persuaded to help out.
And if you thought the Catherine spell was interesting, check goblin punch's blog goblinpunch.blogspot.com/2013/06/a-spell-called-catherine.html?m=1 The blogpost where the spell was first released is pretty cool
I’m happy I found this channel! Looking over your videos, it’s an easy subscribe. I’m prepping to run Summer’s End as a standalone one-shot. Knave 2e tables are excellent for filling in the details.
Great to have you mate! I totally agree - Knave's tables are so good! Some of the best prep material out there.
@@StephenDukenski how did it go?
Great overview :)
The reason it's a charisma check for initiative is because it's side-based initiative: we roll to see which team leader can manoeuvre/command their side to act first. (Side note, even if it's a one-on-one, if you've ever been in a fist fight you know it can take a lot of determination/confidence/aggression/force of personality to "pull the trigger" and throw the first punch. Still, I might house rule that if only one player is entering combat, they may roll dex instead.)
That makes sense!
An interesting perspective. Mechanically it's good to make charisma have more weight in the game than it does. I like that Paladins are now mechanically aligned to their archetype.
Just got word that the pdf is available. I just need to download it and wait for the physical books.
I use Knave often for its fun tables so I am eager to grab the 2e as well. There are some great ideas here in 2e, but some are not so great such as direct damage removing equipment slots. I can just picture a player's bewildered face as there PC with 5 pieces of armor, sword and dagger, rations, rope, and spellbook (10 slots) falls off a balcony of a shop during a rooftop chase, rolls a 6 for damage then must leave a pile of expensive gear in some street urchin's alley. Lucky day for the kid!
That's actually a hilarious image - I love that. :D
Interesting and agree…I guess I would adjudicate that some equipment broke/damaged or was left behind unintentionally (slipped out of the bag).
Yeah. the “piñata effect” is a common criticism of Knave but simple to house rule. In my games, players don’t lose the gear immediately, but after the event/encounter they have to remove gear on wounded slots before moving on. It’s easy to think of it as a CON issue, since CON is what grants more slots. Wounded knaves are just too beat up/tired to lug around all that equipment!
Knave... wounds = items slots? "Oh, no! I just got hit in my belt pouch!"
:D :D My secret weakness!
20:47 The last line on the bottom right of pg 4 is missing. It should say "...and holding a shield in one hand increases it to 8." I hope they caught that before it was sent to the printers! 😬
Good catch! I hope so as well - the print version hasn't been sent out yet so there's (probably) still time.
Nice 👍🏽
Thank you! Cheers!
@@RedMageGM for some reason the wizards fighting for love is my favorite hex lol. I can see the players having to team up with one of the wizards or be persuaded to help out.
It's a great idea - I think a couple of my players would love to get involved. :D
What's the music?
And if you thought the Catherine spell was interesting, check goblin punch's blog goblinpunch.blogspot.com/2013/06/a-spell-called-catherine.html?m=1
The blogpost where the spell was first released is pretty cool
Wondering the same thing. Sounds nice.
A whole bunch of different video games! What time in particular?
Thanks for the offer. Lol, I’m just too busy at the moment to go back through the timeline. Great selection though!
Definitely heard some link's awakening in there
Advanced Crimson Dragon Slayer + *CHA'ALT*
Looks interesting!
This venger guy, he's just a dude
@@TheOGGMsAdventures It's true... I am.