MattePainter for Blender - Full Tutorial

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  • เผยแพร่เมื่อ 4 ก.พ. 2025

ความคิดเห็น • 20

  • @CompositingAcademy
    @CompositingAcademy 5 หลายเดือนก่อน +1

    was hoping for this workflow but projecting onto 3d meshes from multiple angles! Need a way to do this easily in blender

  • @moviesofpower
    @moviesofpower หลายเดือนก่อน +1

    I downloaded it, but it doesn't seem to work in Blender 4.3.

  • @stefan1977full
    @stefan1977full 11 หลายเดือนก่อน

    I love your tutorials!

    • @scenefiller
      @scenefiller  11 หลายเดือนก่อน

      thank you! i appreciate the kind words 😁

  • @siheedsalaam4712
    @siheedsalaam4712 7 หลายเดือนก่อน

    I’m asking for clarity about the camera movement,so basically all you did was pre track an animation that you previously rendered then added that camera data to the scene to build your painting from there?

  • @stephanec3436
    @stephanec3436 11 หลายเดือนก่อน

    Thanks a lot for this tutorial ! A lot of things become crystal clear !!! Only the camera projection section is still a bit elliptic for me and then... a little bit mysterious ?!? Maybe there will be one day a MP_camera projection for noobs? :)

    • @scenefiller
      @scenefiller  11 หลายเดือนก่อน

      could you be more specific? happy to answer any followup questions here if I can 😋

    • @stephanec3436
      @stephanec3436 11 หลายเดือนก่อน

      The camera projection is really a major feature in this new version reason why I would really like to be able to use it . Maybe you can show another example with an object smaller than the castle, but in which you’d increase the geometry of the proxy volume to “really capture the parallax” as you said.
      Also I didn’t get you when you said “We can make adjustments by painting, the transparency mask” ??

    • @scenefiller
      @scenefiller  11 หลายเดือนก่อน

      @@stephanec3436 Ahh I see, let me elaborate:
      By "really capture the parallax", I'm referring to the "depth" of the scene, because the castle has multiple buildings, some closer than others, if we were to push the camera too close, we would start to see stretching textures due to the projection, by closely following along the original geometry we achieve a much more accurate projection so this stretching is minimized
      this same concept of "pushing the camera in" applies to the other thing I mentioned regarding using a Plane for background elements -- because they're so far in the back, pushing the camera in a few meters won't change how it looks to the camera, which is why we can get away with much simpler geometry
      as for the transparency mask section: when you use the Camera Project function, it converts the geometry into a MattePainter Layer, this means we can go in and paint the transparency to hide/show sections of it just like any other MattePainter Layer - this is useful to fix any weird sections that might appear after Projecting -- in the video you can see me painting some odd little straight edges that appeared from the projection, you can also Colour Grade the Projection if you need too
      I hope this helps! If the Camera Projection stuff continues to confuse people I'll probably make a detailed video about it 😋😋

  • @IThinkItsMe
    @IThinkItsMe 11 หลายเดือนก่อน

    Excellent.

  • @davideselden
    @davideselden 11 หลายเดือนก่อน

    👍

  • @rajendrameena150
    @rajendrameena150 11 หลายเดือนก่อน

    It will be much useful if you make live bridge between blender and krita together because brush engine of krita is way superior than blender and is developed countinuosly. Krita is best for painting work.

    • @scenefiller
      @scenefiller  11 หลายเดือนก่อน

      i think Blender already has support for this but if not I can look into it! ☺

  • @nelson3d867
    @nelson3d867 9 หลายเดือนก่อน

    Works with Eevee?

    • @scenefiller
      @scenefiller  9 หลายเดือนก่อน

      yep! the only different would be the indirect lighting bouncing from the images/videos
      it's not currently updated for 4.1 or any of the experimental versions yet, just as an fyi 😋

    • @nelson3d867
      @nelson3d867 9 หลายเดือนก่อน

      @@scenefiller that's great!!! Gonna buy it soon.

    • @scenefiller
      @scenefiller  9 หลายเดือนก่อน

      @@nelson3d867 i appreciate the support! let me know if you have any other questions or run into any issues with it 🤗

    • @nelson3d867
      @nelson3d867 9 หลายเดือนก่อน

      @@scenefiller thank you.

  • @ВиталийЛаптев-ъ7в
    @ВиталийЛаптев-ъ7в 11 หลายเดือนก่อน

    How make this animation in blender?
    th-cam.com/video/9Ps68bxRwqs/w-d-xo.htmlsi=5LYE22p7U6C3FEKf

    • @scenefiller
      @scenefiller  11 หลายเดือนก่อน

      i think you could recreate it with geometry nodes and instancing the dolphins on each vertex, but i'm not a geonodes expert 😅