Designing Overkill Defenses - Stranded Alien Dawn
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- เผยแพร่เมื่อ 27 มิ.ย. 2023
- Efficient killing fields and base design - In This Stranded Alien Dawn how to we go over building a very efficient bug killing machine that uses two designs. A maze and a straight path burn pit. This helps isolate larger, faster, and uglier bugs so you can kill with terrific efficiency. Stranded Alien Dawn is a fantastic game, and i hope this design helps newer and experienced players alike. Watch this to learn how to build your defenses today!
#strandedaliendawn - เกม
I learnt a lot from this about defence
Nice design, I do something similar with the maze to slow em.
Hi ! This is much better than the past defense video ! I'm gonna adapt my defenses like that !And that shows how this game is good and not bugged. We really need to improve every games ! As discussed in the other video, I can't wait your advices against Range Attackers, but not the birds ^^.
But, with your idea of the small house against them, it gave me an idea i need to test: I'm gonna make an house with small windows where my guys can shoot ! Let's see how it works ! I'll give you a feedback. If it works do you think it can replace the towers ?
Very nice setup!
Thank you!
You're lucky, you have 3 women to clean up that mess.
for power management, do you have a rough ratio between batteries to lasers? Do you implement motion sensors or just flip on a switch when it's ass whooping time? All in all, what is your turret count? I see four flamers, what I think is two machine guns and three(?) lasers? Great video by the way. Nice set up as well.
Machine guns In the front , lasers in the back - this has to do with their shooting field of views. As for batteries have as many you can afford at least 6 for this step. Yes I use a switch though motion sensors are easier.
I think this is 9 turrets and the trick for power management is easy . Have a good battery backup and create 2x you consumption.
So if my consumption is 500 my production should be 1000 during the day. I actually have a build for the new dlc that makes this look like a squirt gun
@TactiCat How do you get those short red-brick walls? The only ones that I can find are the red-brick standard room walls and it's driving me nuts. In fact, you know the way you can go and build a floor, raising it to the right level? Well I thought that's what you did, but when I go into that section I don't have an option of brick. I have cement but not those little red walls.
Should be a fence option once you research brick building
When kingdoms and castles?
oh lord i see i have to put in alot of work in my defences...
Idk my base is maby overkill all energy fields as walls and:
-Battery’s 150+k capacity
-normal power gen ~2000
-power gen with backup ~ 10k (energy cores)
-40 machine gun turrets
-25 laser turrets ( still building 15)
- 100% rocket launcher coverage
-200% flack coverage (always sets off 2)
Everything is controlled by motion sensors
It got boring all the enemies are insta death 🥲
I don’t even use a maze any more
I love pulse rifle. You can defend a small choke point with 2-3 of them
I agree. When I can I go with at least 2 of them.
@TacticatGaming I have 2 of my men to equip different version pulse rifle so they can shoot with suppressing interval that can pin down enemies effectively.
Does this also work for robots? I have the feeling they destroy more walls and sometimes even can shoot through walls
Works in new dlc with robots too
@@TacticatGaming Alright thanks
anyone know how to raise floor foundations vertically on ps5
I do not sorry
Its tells you. Hold l1 or l2 and press up, or hold r1 or r2 and press up.
It is so werid that bug follow maze path. It should be like they are billions. Where zombies just tore through whatever is in their path to their objectives.