Elden Ring : This 'MOD' Fixes The Camera... (Mostly)

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  • เผยแพร่เมื่อ 17 ม.ค. 2025

ความคิดเห็น • 57

  • @ilyafilipo
    @ilyafilipo 18 วันที่ผ่านมา +37

    One of the downsides is that judging distance and spacing becomes harder when everything is scaled down on your screen

    • @webpombo7765
      @webpombo7765 18 วันที่ผ่านมา +4

      That's because this mod doesn't make the camera stay farther away, it just increases FOV, which can make judging distance of things on the center of the screen harder

  • @808nzaro
    @808nzaro 18 วันที่ผ่านมา +3

    IMAX Elden ring looks neat

  • @Mr.Starlight_gaming
    @Mr.Starlight_gaming 18 วันที่ผ่านมา +23

    Fromsoft:
    Being able to see anything ❌
    Being """immersive""" ✅
    Exept Ludwig, because they eant you to see Miyazaki's cool sword.

    • @lonelyshpee7873
      @lonelyshpee7873 18 วันที่ผ่านมา +3

      Seriously, it worked so well with Ludwig. They even changed the camera between phases and it worked fine. Why can't they do that again?

    • @webpombo7765
      @webpombo7765 18 วันที่ผ่านมา +2

      ​@@lonelyshpee7873 Honest to god the only trouble I've ever had with ER camera is when I'm shoved against a wall, and that's a common issue for almost any 3D game, I personally don't get the ER camera complaints at all

    • @strannyi_chelovek
      @strannyi_chelovek 18 วันที่ผ่านมา

      ​@@webpombo7765how often do you activate lock-on?

    • @gdlolmiamson3336
      @gdlolmiamson3336 18 วันที่ผ่านมา

      @@webpombo7765 do you use 'midrange' weapons ? do you use spells or ashes of war that keep you at a safe distance ? do you roll out instead of rolling in ? if you said yes to any of these, no wonder you can't complain, the camera sucks when you're close range, which is ironic because CQC combat is the most fun when fighting a boss.
      Camera problems have been a thing for a long time in fromsolt souls games, moreso with big bosses, and as for the 'being too close to a wall' excuse, all they have to do is remove the collisions of said walls with the camera so instead it goes through them as they fade out for a clear sight on the boss, which is something they already do with ER npcs, AND that they already did in DS3 with the goddamn chairs. They coulda fixed the problem long ago if they actually cared, which it seems they don't, which sucks since it ruins so many good bossfights... Radahn, dragons, the guy in the vid, so many more...

    • @dretadel
      @dretadel 17 วันที่ผ่านมา

      Bloodborne's camera wasn't perfect, but it had a mechanic where if a boss was between you and the camera, the camera tremendously zoom out for a bit. This is most noticeable with free-aiming Amygdala, One Reborn, and occasionally Ebrietas and phase 1 Ludwig. It wasn't the smoothest, but it did its job of keeping everything visible. idk why Fromsoft refuses to reimplement it

  • @PoyoDesuka
    @PoyoDesuka 13 วันที่ผ่านมา

    "I can see for fookin' miles."
    -FoV guy.

  • @despair_ts1823
    @despair_ts1823 18 วันที่ผ่านมา +27

    I don't really like it. It makes the boss look less intimidating

    • @sanstheskeleton3047
      @sanstheskeleton3047 18 วันที่ผ่านมา +14

      I will take that over awful camera anyday

    • @despair_ts1823
      @despair_ts1823 18 วันที่ผ่านมา +10

      @sanstheskeleton3047 after fighting the boss and getting gud, the camera becomes hardly an issue for me

    • @oddlang687
      @oddlang687 18 วันที่ผ่านมา +4

      I agree. Less immersive, bit of a fisheye effect

    • @webpombo7765
      @webpombo7765 18 วันที่ผ่านมา +3

      ​@@despair_ts1823Personally I don't get the complaints, the only camera issue I've had is when I'm shoved up against a wall, and that's an issue for almost any 3D game

    • @VioletOrbWeaver
      @VioletOrbWeaver 18 วันที่ผ่านมา +2

      @@sanstheskeleton3047 i don’t think there’s any reason that we should have to compromise. like i mean monster hunter has a consistently pretty solid camera, keeps its bosses scary, and doesn’t look bad like this does

  • @evilfungas
    @evilfungas 18 วันที่ผ่านมา +16

    I think it looks goofy. I understand why they didn't go this route.

    • @gdlolmiamson3336
      @gdlolmiamson3336 18 วันที่ผ่านมา +5

      maybe not this exact route, but they definitely should invest in that path, because between my game looking streched like minecraft with 120 FOV and not being able to actually see anything, i'll take the FOV increase anyday

    • @shirouyasha69
      @shirouyasha69 18 วันที่ผ่านมา +3

      It doesnt look goofy but it definitely isnt as intimidating or atmospheric as the original. While its nice to be able to see I think the original feels more like a boss.

    • @gdlolmiamson3336
      @gdlolmiamson3336 18 วันที่ผ่านมา +4

      @@shirouyasha69 i think they absolutely should dezoom the camera for when a boss starts elevating the lockon like the dive/ground slam dancing lion does, instead of simply rotating it upwards, since that makes it spin like crazy if your ever roll into him which sucks

    •  18 วันที่ผ่านมา +1

      @@gdlolmiamson3336 that's exactly the problem! But a lot of people commenting here don't realize that and instead blame it on the player's "positioning" and that the walls are actually the problem. Well, the positioning wouldn't be an issue if we could actually see what the boss is doing.

  •  18 วันที่ผ่านมา +4

    I need this! The only issue I see is the slight "fish-eye-effect" that occurs when zooming out but in this case it's tolerable. Much better than how it is usually!

    • @webpombo7765
      @webpombo7765 18 วันที่ผ่านมา +1

      The fish eye effects comes from this mod altering FOV and not camera distance

  • @zainabameen6155
    @zainabameen6155 19 วันที่ผ่านมา +22

    Wow you can actually see what the boss is doing, it's so much better

  • @taidaka
    @taidaka 18 วันที่ผ่านมา +12

    Positioning is key for most fights. I do agree that the camera in the base game is wonky at times, but for this boss specifically, the camera only freaks out if you're way too close to the boss or to a wall anyway, something that even without the camera issues is discouraged and punished by the game regularly. This is a specific case that is difficult to avoid, but the boss never forces you into that situation.
    Be aware of your surroundings and stay away from the walls.
    Now I'm not saying that the camera doesn't have issues.
    I'll go into further details on those in a sec, but this mod just isnt it. The FOV is way too high and just makes everything look bad.
    If the camera was to be fixed (Once again, with good positioning it's not really an issue during this fight) it would have to be positioned in different ways. Increasing the FOV is not the solution.
    Instead, it needs to be further away for bigger enemies, and move upwards, when squished between the player and the wall.
    I'm not being overly protective of the game here. The camera is an issue in many fights. Elden Beast, Fire Giant, really big enemies in general just dont work when the camera is so close to them.
    Turning the FOV to abysmal levels doesnt fix that. It works around the issue with the drawback of looking really stupid. It just replaces the issue with a different issue.
    The positioning comment is not targeted to your gameplay. You did really well in the fight and you seem to get the whole being aware of your placement in the arena thing. Good fight!

    • @zeze_5678
      @zeze_5678 18 วันที่ผ่านมา +5

      Miyazaki could make a boss with the shittiest camera of all time, but fanboys will always find an excuse to defend bad design and spam git gud

    • @taidaka
      @taidaka 18 วันที่ผ่านมา +5

      @zeze_5678 Have you even read the comment?
      I even criticised the camera myself, and I think it is one of modern Fromsoft's biggest flaws.
      I named examples where the camera actually sucks.
      I even admitted that the camera CAN at times freak out even in this fight.
      All I said is that
      A: this fight is a bad example compared to other fights, because the camera only sucks in certain situations that should be avoided anyway, unlike how it operates in fights like Fire Giant, where it is fundamentally bad.
      and also that
      B: this mod it not a proper solution as it only replaces the issue with a different one instead of fixing the problem like the title states.
      Fixing would require a complete reprogramming of the movement, where distance and height are adjusted dynamically based on size of the enemy how close the player is to a wall.
      I love how slightly disagreeing with any sort of criticism and an offered solution will make you a fanboy, despite criticizing aspects off your own.
      As I've stated earlier. Yes the camera is a problem at times, and it needs to be fixed. But it is less so a problem in this fight, and the "fix" showed in the video isn't really a fix.

    • @Weaponx603
      @Weaponx603 18 วันที่ผ่านมา +3

      @@zeze_5678Bro, actually read the comment 😂😂😂

    • @botondzoltannagy8849
      @botondzoltannagy8849 18 วันที่ผ่านมา +2

      beautifully said

    • @webpombo7765
      @webpombo7765 18 วันที่ผ่านมา +2

      Yeah FOV increase is a patchwork fix and it's poopy

  • @HeinzBeanz2002
    @HeinzBeanz2002 18 วันที่ผ่านมา +4

    I feel like this is a tad unnecessary since the camera problems is less to do with the boss itself and more of a positioning failure in the player’s part.
    If you play correctly (never let yourself get pinned into a wall and keep good distance between you and its head), it becomes much less of an issue.

    • @ilyafilipo
      @ilyafilipo 18 วันที่ผ่านมา +1

      Not exactly. First, if the boss is huge and close to you it becomes hard to see what his upper/left/right parts do even if you aren't near an obstacle. Second, being in the corner should mean that I can't move as freely, not that I can't see what's going on

    • @Mr.Starlight_gaming
      @Mr.Starlight_gaming 18 วันที่ผ่านมา

      I will glaze from for a living but this is just insane.

    • @HeinzBeanz2002
      @HeinzBeanz2002 18 วันที่ผ่านมา +2

      @@ilyafilipo again, both are very preventable.
      If you don’t want your camera freaking out when you’re in a corner then just be aware of where you are in the arena relative to where the boss currently is.
      Secondly, treat the boss like its bayle and midir and only go for head shots, you’ll be right in front of them instead of awkwardly hugging the side which is where you’ll most likely have your camera freaking out.
      There is also just not locking on during certain moments or attack depending on your positioning.
      Death birds is another boss i recommend fighting locked off because of how awkward it gets when below their head, same thing applies to Dancing Lion whenever you’re close to a wall or are too close for comfort during their spinny moves.
      A janky camera doesn’t mean you can’t do anything about it, i personally like having to think about this while fighting, it adds another layer of complexity to learning the fight that I already like a lot.

    • @shinyhydreigon7257
      @shinyhydreigon7257 18 วันที่ผ่านมา +1

      @@HeinzBeanz2002 Gamers would rather create, and install brand new mods than learn to play unlocked or position themselves correctly. Easier to whine the game is bad than reflecting on their own mistakes.

    • @glatykoffi6672
      @glatykoffi6672 18 วันที่ผ่านมา

      ​@@shinyhydreigon7257 Gamers would rather fold like a chair than recognize their favorite thing has a problem.
      Only in fromsoft games have I seen it get this bad.

  • @lordofcinder8884
    @lordofcinder8884 19 วันที่ผ่านมา +17

    It looks so much better this way bro, this is how the fight should have been like, I would love to see other bosses like Bayle with this

  • @morepower6800
    @morepower6800 18 วันที่ผ่านมา +1

    It wasn't that bad to began with but some adjustments will be welcomed

  • @myoomyoo1941
    @myoomyoo1941 16 วันที่ผ่านมา

    Looks like u have early access to nightreign

  • @Arfadoz
    @Arfadoz 18 วันที่ผ่านมา +10

    People be making mods to change the camera before actually positioning correctly.

  • @Artem-eu3uv
    @Artem-eu3uv 18 วันที่ผ่านมา +1

    Cool🔥👍

  • @ErikRose004
    @ErikRose004 18 วันที่ผ่านมา

    Impressive but I like the wild camera. It always makes me feel like I’m actually there sometimes. I also prefer the larger scale instead if the smaller one here.
    But not bad whoever made this.

  • @dat_senpai_guy4400
    @dat_senpai_guy4400 18 วันที่ผ่านมา +3

    I might've enjoyed Elden Ring a lot more if I played it like this lol

  • @TheMinersAgain
    @TheMinersAgain 18 วันที่ผ่านมา +1

    If the FOV was dynamic and the camera moved using context. Lastly, the lock on system needs an overhaul

    • @webpombo7765
      @webpombo7765 18 วันที่ผ่านมา

      Dynamic FOV is a bad idea, Dynamic camera distance though, it'd be good, FOV and camera distance are different, don't confuse em

  • @zeze_5678
    @zeze_5678 18 วันที่ผ่านมา

    This+accelerate the combact system so we can keep up with theirore and more faster bosses

    • @webpombo7765
      @webpombo7765 18 วันที่ผ่านมา

      Who the hell is theirore

    • @HeyTarnished
      @HeyTarnished 17 วันที่ผ่านมา

      What do you mean “we can keep up with faster bosses?” They work perfectly with the combat system lol.

  • @Soul_Of_A_GracelessTarnished
    @Soul_Of_A_GracelessTarnished 18 วันที่ผ่านมา +1

    Cool!

  • @ReinhardTristanHeydrich
    @ReinhardTristanHeydrich 17 วันที่ผ่านมา

    Hey, there another mod that make this and with better results: "Increase Camera Distance FoV and more" from huutaiii

  • @insatiablehunger2138
    @insatiablehunger2138 18 วันที่ผ่านมา

    Can u do a tutorial on how to download/ play as bosses in elden ring and ds3?

  • @Miquella661
    @Miquella661 11 วันที่ผ่านมา

    Is this 120FBS?

  • @EscritordelaMuerte.
    @EscritordelaMuerte. 19 วันที่ผ่านมา +3

    Un poco raro el fov

  • @senjai77308
    @senjai77308 18 วันที่ผ่านมา +1

    This looks awful