You're going too far! Darktable 4.8 tutorial

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  • เผยแพร่เมื่อ 17 พ.ย. 2024

ความคิดเห็น • 9

  • @rossbyrne1746
    @rossbyrne1746 3 หลายเดือนก่อน +3

    Great video. I'm new to darktable so it's great to see how to do basic edits like this!

    • @RicoResolves
      @RicoResolves  3 หลายเดือนก่อน

      Good to hear Ross, thanks!

  • @VMDSonia
    @VMDSonia 2 หลายเดือนก่อน +1

    Thank you! This was so helpful. Exactly what I needed. I was really struggling to get my photos quickly adjusted. Darktable is not obvious how to use, there's an overwhelming amount of settings (I'm migrating from Lightroom).

    • @RicoResolves
      @RicoResolves  2 หลายเดือนก่อน

      I'm glad to hear that you found this video helpful. You're not the first who migrates from Lightroom and is overwhelmed. Hopefully my other tutorials suit you too! Welcome to the channel!

  • @emrg777
    @emrg777 3 หลายเดือนก่อน

    Nice edit Rico...one suggestion would be for using that channel mixer for WB... A better strategy can be to add blue in the green and red input of the blue channel rather than blue. Those leaves red and green alone and brings blue in balance... moving the primary sliders still works but alters more of the image unnecessarily...

    • @RicoResolves
      @RicoResolves  3 หลายเดือนก่อน

      So that means you should add in different colors. So red and green in the blue channel. Blue and green in the red channel etc? I had someone tell me before I was "stupid" when doing that. I forgot which video, but there is one in which I altered red or green in the blue channel.
      Can you point me to the manual where this is better explained?

    • @emrg777
      @emrg777 3 หลายเดือนก่อน

      @@RicoResolves So think of it this way. THe first set of sliders only change the red value of a pixel... They will do this proportional to the value of the input channel. So in a blue sky if you add red in the blue input channel it will add a lot of red everywhere there is a lot of blue and less so where there is less blue..same logic for the red and green input... so adding red based on the green channel will impact say the leaves and the grass stongly and not impact the sky... THe next set of sliders will affect only the green value of a pixel and will increase it proportional to the value of the input channel you select... so again moving the red slider there will only add green mostly to where it is red and so not impact a pure blue sky..... so basically if your pixel is 200 200 0 then moving any slider based on input blue... there is one of those per group of sliders will not change the pixel at all as the input blue is zero... In the case of this pixel moving either the green input or the red input slider in the blue group will give the same result....as both add blue based on the value of their respective input. So in this case if you bump either green or red by say 0.1 it will add 20 to the blue of the pixel...so the pixel becomes 200 200 20....So the first group of sliders only add to the red pixel value of the rgb. The second only add green and the third only add blue... and they do so proportional to the slider value times the input channel value ie the color of the slider...

  • @jonathanlavery
    @jonathanlavery 3 หลายเดือนก่อน +2

    Definitely needed this. Thank you!

    • @RicoResolves
      @RicoResolves  3 หลายเดือนก่อน

      Good to hear!