Hey guys! Here is the errata link: world.digimoncard.com/rule/errata_card/ Also, a quick clarification during the combo segment, you can only attack with 1 Arresterdramon Superior Mode using its last effect of "End of your Turn" to attack even if you have 2 or more on board. I just found out and apologies for the confusion!
I think the coolest thing about this deck is that you almost never need cards from other sets, if at all. You can easily get 90% of it in this set alone and pull a bunch of cards with 1 box alone.
At the end of turn multiple instances of the effect can activate, but since all efects must resolve before performing the battle procedure. Another attack cannot be performed since only 1 attack can be performed at a time. And since other effects resolve before the first attack concluded. They simply ressolve without effect.
@@RoyDZX That's not quite how that works. Both Arrestadramon SM could trigger. One triggers, attacks and it's still end of turn. They don't chain to one another like in Yu-Gi-Oh! or MtG. So the other one could still attack, because it's still the end of the turn and that's when it triggers. But Bandaid said, it'd be too powerful, so they just made a new ruling, that only one can attack. If it would be like you said, then multiple copies of the Triple Tamer would not be able to stack. But you can still have 3 of them out and trigger everyone one by one, even if it's technically not the start of the Main Phase anymore, because you already performed an action.
@@FusselTeddy0707 its because after you finish all of [when attack] from the first ArrestetSM you immediately resolve the second, but because you can't declare attack mid another attack, so the second eff is failed to resolve. Both trigger at the same time at end turn>first arrester declare an attack>second Arrester wait for resolve>after all of when attack that can be resolve, resolved, proc to second Arrester>buuutt, you didn't battle before resolved all eff pending, in this case you need to resolve 2nd Arrester first, but, you can't declare an attack in the middle of another attack. And that's why the second Arrester failed to attack, [End of Turn] only happen once, except the memory came back to you and then you can do the second [End of Turn].
@@FusselTeddy0707 for the tamers, its because there's no mistiming and no, what the right word huh, uh, interruption? from another ruling like ArresterSM where his eff is interrupted by ruling where all the eff need to resolve before battle and end of turn just happen once(again, except somehow your memory back to your side and you can declare the 2nd end turn later)
BT12 - Across Erratas They really need to step up their translations to not include SO MANY mistakes. A week before prerelease someone in our locals posted a list and it was like 10-20 cards that are misprinted I bet there will be a lot of miss plays, simply because the cards are wrong, like getting the +2000 DP from that tamer or deleting a hybrid on board with Flamemon, rather than from hand
As we get shafted over and over and their release schedule gets rushed each time. I think it isn't a translation error but more of a printing issue. I could tell with 11 some of the cards colors were done really poorly.
I’d say the interesting tech instead of 3 Tagiru young go 2 and have the Purple Matt that returns 1 purple digimon and a purple option from trash which can recycle the option and Superior mode
Can anyone explain to me how Arresterdramon SM allows to to swing again at end of turn. How the card reads to me it seems like the intent is to allow you to basically rush without suspending. Im confused how from the wording you are supposed to interpret that you can attack while suspended at end of turn.
I think the best way to think about it is that you are not required to conduct the physical action of "Suspending" the card for it to attack at the end of the turn regardless of the card's position. Or in other words, it can attack whether the card itself is suspended or not to begin with. Hope this helps!
You run the yellow green base, you still play arresterdramon and SM but the focus is more into turboing into Quartzmon with the Psychemon/Astamon line. Use the yellow to control the field, deleting with the yellow dp reducing effects(combination of the yellow option card,chohokaimon, ekakimon can dp delete almost anything) until you get the Quartzmon out to halt and annoy the enemy. Remember arresterdramon SM can attack end of turn even while suspended by your own Quartzmon effect (if you have 4 digi sources). Keep in mind this deck is nowhere near as fast as the red black base, but if you make it to mid/late game, it's just as strong and much more annoying to deal with.
@@xbonsx I never crafted a digital one, but these save decks are really flexible, because they ignore color restriction just by having save. The only must contains are the yellow, green, and purple(ryouma tamer), the green digimon that plays them, Astamon, Psychemon, Quartzmon, arresterdramon, arresterdramon SM, chohokaimon, and the rest is what you personally care to play. There still has not been any tournaments since today is the official release of bt12, so the meta obviously hasn't settled and no officially played US decks can actually be top deck or whatever. There were JPN players who played the green yellow base when this set came out, keep in mind their meta was never nearly as fast as the US meta, with them preferring toolbox style decks over raw aggression when this set came out.
@@xbonsx If you're doing that, there are two option cards you can tech in which can completely turn around games that your opponent will never expect. 1) Armor Texture. The yellow and green Lv4s of the rival's deck are armor forms. They have DigiXros with any Digimon with Save in its text. So you can DigiXros them with Quartzmon and then play Armor Texture, and bam, you got a Quartzmon in play with no sources (so it can't be de-digivolved) and for a cost of 3. 2) Blue Card. This one is low to mid tier usually, to the point where nobody even knows what it does, but can become absolutely insane if you run 3-4 Quartzmon. It looks at the top 5 cards of your deck and lets you evolve into one of your Digimon for free. The restirction is that it doesn't allow you to evolve into white Digimon that way. But Quartzmon is green. So now for a cost of 3 you can search the top 5 cards and evolve into something that would usually cost you 9 to evolve, then get a bunch of memory from its WD effect. Absolutely ridiculous. Even if it fails, if you play another one, that's searching the top 10 cards and reduce the cost by 3. Who even needs Astamon. There's unfortunately probably not enough space to run the new Ai&Mako, otherwise you could literally stack the Quartzmon on top of your deck when going into Arresterdramon SM before playing Blue Card. It's also worth noting that Blue Card has a relevant security effect, it plays a Tamer from your hand for free.
You could run it in Xros, but I don't see why you would want to. You already have Akari and the trio Tamer for extra draws. The latter also gives you memory and lets you Xros from under your Tamers. Xros also doesn't evo that much, so you wouldn't be getting a lot of use out of Taiki's second effect.
another subpar list that isn't optimized. again great start more optimization required, namely not play lv 3 shoutmon card is bad. more dracmon tamers will get stuck in your hand after you get what you need on the field. Don't play tuwarmon de digivolving isn't as great as you think and the space could be used for better things. Play 4 of Yuu cause you will need to hit tamers with damemon and its the 2nd best effect of the four tamers played. Great shots in the video but lacking in actual deck building.
I run tuwaru as a 1-of and it comes up all the time. Dedigivolve a 6, effectively letting you superior mode it with only 2 tamers instead of 3, has won me so many games.
@@POGPOGS I have had tuwarmons dedigivolve effect cost me games. Im not disagreeing with your statement that dedigivolve isnt as good as it sounds, but man can it really put a wrench in decks. I like your ideas regarding the dracmon, I think I will be going to four of him soon. Do you use astamon for quartzmon or do you use the kingshoutmons for extra security check and removal?
Hey guys! Here is the errata link: world.digimoncard.com/rule/errata_card/
Also, a quick clarification during the combo segment, you can only attack with 1 Arresterdramon Superior Mode using its last effect of "End of your Turn" to attack even if you have 2 or more on board. I just found out and apologies for the confusion!
Best digimon channel I've seen by far ! Thanks for the explanation
Take a shot everytime “Save in its text” is said.
very underrated comment, comedy gold right here
I think the coolest thing about this deck is that you almost never need cards from other sets, if at all.
You can easily get 90% of it in this set alone and pull a bunch of cards with 1 box alone.
Wasnt there a ruling for Arresterdramon SM, that only ONE could swing at the end of the turn? Or does it only apply to the "OCG"?
Yes! You are correct! Thanks for pointing that out and I have made a pinned comment for it!
At the end of turn multiple instances of the effect can activate, but since all efects must resolve before performing the battle procedure. Another attack cannot be performed since only 1 attack can be performed at a time. And since other effects resolve before the first attack concluded. They simply ressolve without effect.
@@RoyDZX That's not quite how that works. Both Arrestadramon SM could trigger. One triggers, attacks and it's still end of turn. They don't chain to one another like in Yu-Gi-Oh! or MtG. So the other one could still attack, because it's still the end of the turn and that's when it triggers. But Bandaid said, it'd be too powerful, so they just made a new ruling, that only one can attack.
If it would be like you said, then multiple copies of the Triple Tamer would not be able to stack. But you can still have 3 of them out and trigger everyone one by one, even if it's technically not the start of the Main Phase anymore, because you already performed an action.
@@FusselTeddy0707 its because after you finish all of [when attack] from the first ArrestetSM you immediately resolve the second, but because you can't declare attack mid another attack, so the second eff is failed to resolve. Both trigger at the same time at end turn>first arrester declare an attack>second Arrester wait for resolve>after all of when attack that can be resolve, resolved, proc to second Arrester>buuutt, you didn't battle before resolved all eff pending, in this case you need to resolve 2nd Arrester first, but, you can't declare an attack in the middle of another attack. And that's why the second Arrester failed to attack, [End of Turn] only happen once, except the memory came back to you and then you can do the second [End of Turn].
@@FusselTeddy0707 for the tamers, its because there's no mistiming and no, what the right word huh, uh, interruption? from another ruling like ArresterSM where his eff is interrupted by ruling where all the eff need to resolve before battle and end of turn just happen once(again, except somehow your memory back to your side and you can declare the 2nd end turn later)
Pls start putting the deck list in the description 🙏
no, that defeats the purpose of getting the views and thus him continuing to do this for free loaders like you
BT12 - Across Erratas
They really need to step up their translations to not include SO MANY mistakes. A week before prerelease someone in our locals posted a list and it was like 10-20 cards that are misprinted
I bet there will be a lot of miss plays, simply because the cards are wrong, like getting the +2000 DP from that tamer or deleting a hybrid on board with Flamemon, rather than from hand
As we get shafted over and over and their release schedule gets rushed each time. I think it isn't a translation error but more of a printing issue. I could tell with 11 some of the cards colors were done really poorly.
I’d say the interesting tech instead of 3 Tagiru young go 2 and have the Purple Matt that returns 1 purple digimon and a purple option from trash which can recycle the option and Superior mode
I'd rather run 2 tagiru and 1 ryoma and overflowing power as to keep repeating the combo every turn
It´s "or" not "and".
If you really want recursion in the deck I´d rather tech Calling.
I’m curious about an ancientmermaimon/Aquatic deck would look and an Ancientwisemon build if possible
A Judge told me that digievolution condition count as text too 🤔
It does.
Hope you do gallantmon or imperialdramon nextf
purple dragon supremecy
Save rule is so weird.
If you got save as a when attacking you just get that when attacking 😂
Shoutmon super strong rookie in any red deck now
HNMMHNMMMMMM TODAY I FINNA COP THIS TODAY AND JUST SO HAPPEND U REALISE A GUIDE (it is in jp ) THX THE LORD
Awesome video! At pre release, quartzmon dominated the match ups. Do you think it will become a staple in all green/white/black decks?
I dont understand quite well what you're saying between 25:20 and 25:35 😓
what abaout getting the 2 shoutmon to use 3 pencil and 1 overflowing power?
Just a question Does text inheritance count as "text"?
Can anyone explain to me how Arresterdramon SM allows to to swing again at end of turn. How the card reads to me it seems like the intent is to allow you to basically rush without suspending. Im confused how from the wording you are supposed to interpret that you can attack while suspended at end of turn.
I think the best way to think about it is that you are not required to conduct the physical action of "Suspending" the card for it to attack at the end of the turn regardless of the card's position. Or in other words, it can attack whether the card itself is suspended or not to begin with. Hope this helps!
I tested the rivals alternative but it is not as good as the hunter's one, any idea how to make a good deck around ryoma?
You run the yellow green base, you still play arresterdramon and SM but the focus is more into turboing into Quartzmon with the Psychemon/Astamon line. Use the yellow to control the field, deleting with the yellow dp reducing effects(combination of the yellow option card,chohokaimon, ekakimon can dp delete almost anything) until you get the Quartzmon out to halt and annoy the enemy. Remember arresterdramon SM can attack end of turn even while suspended by your own Quartzmon effect (if you have 4 digi sources). Keep in mind this deck is nowhere near as fast as the red black base, but if you make it to mid/late game, it's just as strong and much more annoying to deal with.
@@alstermaniac Any list?
@@xbonsx I never crafted a digital one, but these save decks are really flexible, because they ignore color restriction just by having save. The only must contains are the yellow, green, and purple(ryouma tamer), the green digimon that plays them, Astamon, Psychemon, Quartzmon, arresterdramon, arresterdramon SM, chohokaimon, and the rest is what you personally care to play. There still has not been any tournaments since today is the official release of bt12, so the meta obviously hasn't settled and no officially played US decks can actually be top deck or whatever. There were JPN players who played the green yellow base when this set came out, keep in mind their meta was never nearly as fast as the US meta, with them preferring toolbox style decks over raw aggression when this set came out.
@@xbonsx If you're doing that, there are two option cards you can tech in which can completely turn around games that your opponent will never expect.
1) Armor Texture. The yellow and green Lv4s of the rival's deck are armor forms. They have DigiXros with any Digimon with Save in its text. So you can DigiXros them with Quartzmon and then play Armor Texture, and bam, you got a Quartzmon in play with no sources (so it can't be de-digivolved) and for a cost of 3.
2) Blue Card. This one is low to mid tier usually, to the point where nobody even knows what it does, but can become absolutely insane if you run 3-4 Quartzmon. It looks at the top 5 cards of your deck and lets you evolve into one of your Digimon for free. The restirction is that it doesn't allow you to evolve into white Digimon that way. But Quartzmon is green. So now for a cost of 3 you can search the top 5 cards and evolve into something that would usually cost you 9 to evolve, then get a bunch of memory from its WD effect. Absolutely ridiculous. Even if it fails, if you play another one, that's searching the top 10 cards and reduce the cost by 3. Who even needs Astamon. There's unfortunately probably not enough space to run the new Ai&Mako, otherwise you could literally stack the Quartzmon on top of your deck when going into Arresterdramon SM before playing Blue Card. It's also worth noting that Blue Card has a relevant security effect, it plays a Tamer from your hand for free.
What deck are you gonna be maining?
with shout king, when his on deletion activates can it save itself since it exists in the trash technically or no?
No because it saves itself first then places something else from trash (note that he still saves himself even if he's the only card in your trash
You dont need shoutmon lv 3 , better change it with more dracomon
I’m I missing something with Ekakimon? I just don’t think it’s worth having in the deck but a lot of people run it.
-2k dp to a 5 or 6k so shoutmon inheritable can delete it when attakcing
that with the shoutmon inheritable is an easy 6k delete. also you can just kill anything that is 1k or 2k by just attacking thats super good
Theres going to be a bt12 imperialdramon profile
How come that the deck have many tamers 😳 I dont get it ☺️
Does Quartzmon count as having save in its text? Would you ever use the new Taiki in XROS Heart?
Yes ,it is
It just need [Save] anywhere in text ANYWHERE
@@renzokuken9623 Savemon LMAO
You could run it in Xros, but I don't see why you would want to. You already have Akari and the trio Tamer for extra draws. The latter also gives you memory and lets you Xros from under your Tamers. Xros also doesn't evo that much, so you wouldn't be getting a lot of use out of Taiki's second effect.
Decklist?
Dang, no Astamon?
how viable is this deck still?
Still pretty good!
another subpar list that isn't optimized. again great start more optimization required, namely not play lv 3 shoutmon card is bad. more dracmon tamers will get stuck in your hand after you get what you need on the field. Don't play tuwarmon de digivolving isn't as great as you think and the space could be used for better things. Play 4 of Yuu cause you will need to hit tamers with damemon and its the 2nd best effect of the four tamers played. Great shots in the video but lacking in actual deck building.
I run tuwaru as a 1-of and it comes up all the time. Dedigivolve a 6, effectively letting you superior mode it with only 2 tamers instead of 3, has won me so many games.
Anecdotal but fair
@@POGPOGS I have had tuwarmons dedigivolve effect cost me games. Im not disagreeing with your statement that dedigivolve isnt as good as it sounds, but man can it really put a wrench in decks. I like your ideas regarding the dracmon, I think I will be going to four of him soon. Do you use astamon for quartzmon or do you use the kingshoutmons for extra security check and removal?