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Thank you kindly for having non-adsense at/near the very front/back/both of video, rather than interrupting like TV once the flow has set in. It suggests mutual consideration for the creator/viewership relationship :>
Enthusiasts might be a little bit let down by this I guess, but this is the start of accessibility for full body tracking. This is huge IMO. We're really really close to mainstream virtual words.
@@germanmosca Honestly I had never heard of them, while I've seen these a lot over the news and social media. I guess the fact that Sony is behind this is helping them reach the mainstream a little bit more. Going to look into SlimeVR though.
yeah the only thing holding us back so far is oculus and epic dropping the ball on the vr industry. thats why the games are all such poor quality they support only mobile render pipeline EVEN FOR DESKTOP its total crap vr has been cast aside as some afterthought or some little side feature to a main game. and for this reason the cycle continues. no eye catching vr games nobody wants to play. since theres no eye catchy vr games vr sales are staying low. since sales are staying low due to xbox 360 level graphics support vr market is seen as not viable. oculus has done NOTHING for the vr industry since meta took over. their branch on unreal engine is multiple engine versions behind and even those versions are still delayed for months when they come out nothing new has been added and in fact its entirely unusable for anything. its full of new bugs no fixes and i honestly don't understand it's reason for existing at all. epic is taking ages to implement any needed features for vr like lumen nanite and nvidia's frame generation and dlss finally got added after ages but i hear only some things of that support vr. vr will not become what it fully could be for another few years at least. we need dlss and frame generation and nanite and lumen all working together in vr if we want ready player one style graphics. i think more developers also should adopt daz3d models or similar quality to increase longevity of the project's content releases and have a nice pool of artists to try to contact for more work to be made. daz3d is a constantly stacking system. that means that you can take a genesis 1 2 3 8 9 any number and use fitting tools to fit them to the other models so that as the game gets older you don't have to gut the entire system out to add some new uplifts like sick clothes or weapons from the new genesis series. i personally have spent thousands on daz3d and ill be producing a vr game soon with it. think imvu meets vr chat but everything is free for clothing and its basically a giant arcade with every game mode i can pack into it.
FINALLY I've been waiting for these! Can't wait to see if they are trash or not 😆 Edit- Damn I have to say the ability to charge in the case is super nice, my charging station is a mess with everything plugged in. Tracking quality looks like a deal breaker but the fact that it can be fixed with the slime thing kind of shows it's a software thing so hopefully Sony can get it performing better because they do look pretty cool!
For me the deal breaker is Sony itself. My Experience with Sony makes me question for how long they gonna support this before dropping it and removing the apps.
Doing VTuber stuff, great product! For VR, I think Sony wasn't anticipating the VR community to get ahold of these. It's a good thing they have! Buuut.... yeah, it's gonna take some time for them to discuss doing that. Plus, with Cover Corp (hololive Production) backing it, they don't do too much VR stuff, it would only help a handful of their current talents. I would love to see more hololive VTubers get into VR! One day!
I think they were expecting the VR community to get a hold of them. VRC Tweeted about working with them and having OSC support out of the box. It's the main reason I'm surprised and disappointed that it seems to be the worst feature about them.
I think they weren't designed for that. They tried to retrofit VR into it. Tracking ≠ motion capture, and these are clearly designed with game engines in mind. It was so easy to make them act like slimes that some random dude did it already, but clearly, Sony didn't even try. Great product for just motion capture, though. Usually, it's $1000s.
What do you mean? VR seems to be pretty common in hololive nowadays. I think Ame mentioned on stream very recently she was using Mocopi for FBT right there
@@sexy_awesome_woman Didn't know about that actually! I hadn't been able to keep up with it super often lately, but that's actually super cool if she did! Thanks for the info!
@@sexy_awesome_womanMocopi and all gyroscopic tracking system get one major problem named : Drift.. Really hope one day, someone get the idea to combine lighthouse and gyroscopic tracking in a same device
Been looking at these for a while! Seemed a little skeptical at first, but I’m glad that these trackers are working and finally getting shipped to the US. This form of full-body tracking is really interesting and the fact that you can use these for multiple functions makes it very useful and surprisingly affordable for what it is, I’m hoping to see more updates for the software later on so that we can have better tracking for those who want to use this standalone for other applications
It'd be awesome if they see this video and implement your feedback. It does have a lot of potential and a lot done right, having the slime translation as a feature of them would make it worthwhile for a lot of consumers.
I ordered Haritora Wireless recently but i was super hesitant because i didn't know if Mocapi was going to be better or worse as an IMU tracker for VRChat. I'm relieved with my decision but i'm kinda sad that Sony didn't live up to VR expectations right off the bat. I have high hopes for improvement with MoSlime in the future though! This is a big step with big brands coming into the market after all.
I use Vive 2.0 trackers myself, but a couple months back a friend who doesn't have base stations was looking to get full-body for VR and they asked me what I would recommend. They are quite tight on money, and they spend a lot of time in VR socialising and hugging friends, so I quickly became focused on IMU based tracking for the lower costs and convenience of not needing Line-of-sight. After doing some research into SlimeVR, Mocopi, and Haritora X, I came across videos that suggested that Mocopi was very poor quality by comparison to the other two, due to poor tracking accuracy, delay, and drift, dependency on a phone, and supposedly needing to recalibrate out of VR. I ended up recommending they get Slime as it was the most cost effective option, and seemed to have the best quality tracking out of all IMU options, and the easiest setup. This video confirms what I had thought, and increases my confidence that I made the right choice in recommending Slime to them. One day when I upgrade from Vive 2.0, I'll either get Tundras, or Slime, or both if money's permitting, or the Vive inside-out trackers. Though there may be new solutions on the market by then.
I appreciate that Sony made these but I’m a backer of Slime trackers and I’ll back them before I back a big corporation that charges too much for trackers! Thank you for also being so honest! Mad respect!
Let me know when you actually get them and how they are after owning them for a year+ I know they're shipping out soon but seeing everything take ages without knowing how the actual product is for a normal consumer thats not gifted one. If everything goes smoothly afterwards I'd rather support them but until then I'll hold off entirely.
@xxxod it literally makes no sense why they are this expensive, literal joycons have a limited version of what these are offering, now imagine if instead of selling 2 joycons for 50, you instead sold 5 and took out joysticks, buttons, IR sensor, and NFC sensor, those 5 would be like 100 dollars, there's literally no reason these things cost this much.
So excited for full body tracking to be made easy, accurate, and accessible. It doesn't seem too far away anymore. Edit: this is the most mediocre comment. I don't deserve over 100 likes. 😭
@@zadianvwhgamingyeah, I see these being called accesable and affordable, but in what world? 449$ is a load of money for an a silly addon to an already expensive hobby
Very cool video, fantastic work at getting it all working! ngl I was surprised to see myself in there too lol, very much looking forward to seeing your SlimeVR review now!
Don't hold your breath, without a PC app there is 0 way for Mocopi to interact with steamVR and get the headset tracking data, same for the quest, no quest app, no tracking data
This is definitely a step in the right direction and from what I have seen, this is one of, if not the only option for full body tracking for standalone vr users.
I play on quest 2 stand-alone and I’ve been waiting for these. Only option I have that wouldn’t need a pc. Probably gonna pick it up because the combined cost of a pc and any other trackers would be so much more. Just hope it gets some love in updates from Sony
I DON'T mean this as any sort of slight just wanna say you're lucky as HELL man. You definitely work for it but seeing all your tech in this one video is just like.. Holy shit. I wish I had the money and free time to just dive into to EVERYTHING VR. I've got a Q2, a decent PC for VR. A full Flight Sim rig and a few Q2 accessories that I've made myself. That's a lot for me.
So close, but so far! It really would be nice if this had better support for VR. I really appreciate that the app supports the VRM format, which I think should be used as a universal format for avatars and the fact that it's not supported by the top VR social platform VRChat is crazy. Progress is being made, but slowly.
zucc already figured how to track fingers using cheap cameras, whats so hard to track full body using base stations 3.0 and have no need to attach anything to body?
You can already do full body by using multiple Xbox Kinect cameras. It'd be cool tho if base stations simply scan/capture body movement, rather than relying on trackers that are attached to you.
I personally don’t care too much about full body tracking and aren’t purchasing any but I still was kind waiting for this full body tracking since it actually look cool
It's a HUGE step in a good direction, it might have the MK1 product edition curse but I have no doubt it will end up a highly refined and viable option very soon!
about the linux - i recently had to do a heap of linux from absolutely 0 experience (not for trackers, something else). It was super frustrating at first but it gets easier very quickly, don't let a little linux put you off. Learning how to use linux even at a very base level is honestly pretty helpful, opens a lot of other doors for neat projects.
I’m pretty excited to where the vr and fbt community is going. It’s awesome to see how small and affordable some trackers are, and I can say that these definitely will be the future of vtubing. I’ve just bought myself some slime trackers in June and I can’t wait to see how everything will progress when I get them in December. I definitely think some cool things will happen before then. Thanks for another informative and exciting video.
imagine sony take notes from the moslime project, hiring its devs to make it officially a part of the mocopi experience, adding the support it deserves. because for IMU based trackers, these are smooth, and i think the extra for that polish pays off.
Thank you for mentioning this supports VRM! So many places mentioned it supported custom avatars but never said what format. You just sold me on a set!
I can definitely see the formfactor and charging case of these inspiring some forks or adjustments of the slime trackers since they're open source anyway
I've been wanting to get these since Shiftall doesn't ship their Haritorax to Canada. Kind of a shame it's a little drifty, guess the CV1 setup will be with me for a bit. I am glad that FBT only goes forward as time marches on though, we're not far off from making it an accessible technology for everyone.
For me, I'm not an avid VRChat player, but I was trying to get my Vive trackers set up with my Quest Pro and the amount of effort I had to put into troubleshooting led me to eventually give up and think it wasn't worth the effort. So even if these aren't "the best" for VRChat, I'm thinking this might be something I can get behind if the setup is a lot easier.
Getting Vive and Tundra trackers to work on a non base station-tracked headset is always going to be a huge pain. There are special versions of OVR Space Calibrator that allow you to auto-calibrate the trackers by sticking an extra tracker on the headset itself. But the only headset that supports this workaround to my knowledge is the Quest 2. Nothing else. So at the end of the day, if you want the best full-body tracking available, it really is best to get a headset that is also base-station tracked like an Index, a Beyond or a Vive Pro. It's just too infuriating to get working reliably otherwise. This is a major reason why I'm ditching my Reverb G2 and I've preordered a Bigscreen Beyond. I'm at my wit's end constantly needing to recalibrate everything, yet Vive and Tundra's tracking blows everything out out of the water in terms of accuracy and speed. Slimes aren't as accurate as Vive or Tundra and the accuracy of the slimes deteriorate significantly over time. So switching over to Slime doesn't really fix the fundamental problem. It just moves the problem somewhere else. Moral of the story is that in the end, you get what you pay for.
Wow this is so cool! The vid covered pretty much everything I was curious about and more, and I really appreciated the long segment about Moslime and weighing of the pros and cons at the end. Great vid!
Hmm for making game animation this is pretty cool. I'm really bad at frame by frame animation and often have to rely on pre-made stuff for my projects. Might be a good fit
@@realtek2514No they didn't. They have found out it is possible, but it requires an hardware approach on top of drivers. There is nothing working yet.
I'm feeling frustrated about living in 2023 with the current state of technology. Sometimes, I can't help but yearn for a future that is a hundred or two hundred years ahead, where technological advancements are far more advanced. As a 33-year-old, I have a strong intuition that when I reach my 70s, technology will truly begin to thrive and offer incredible possibilities. One concept that particularly captivates me is the idea of transferring my consciousness into an AI robotic body. The thought of experiencing life through such advanced technology is truly thrilling. Imagine the potential it holds for exploring and colonizing the galaxy, encountering extraterrestrial life, and discovering the wonders of other planets. I wholeheartedly support and embrace this concept. However, I also recognize the value of the present moment. While it's natural to yearn for the future, it's important to appreciate the technological advancements we have today. Progress is an ongoing journey, and each step forward lays the foundation for even greater achievements in the future. The developments we see now are shaping the path towards the extraordinary possibilities that await us. So, while I eagerly anticipate the future and the boundless opportunities it holds, I also strive to embrace the present and the unique technological advancements of this era. It's a delicate balance between appreciating the present and eagerly anticipating the marvels that lie ahead.
With proper software fixes and adaptations for vrchat this could be really good and not to mention that the phone could also be used as another tracking point to further improve hip tracking or used as the hip tracker and moving mocopi hip-chest trackers to elbows
Finally, an actually honest review of the Mocopi! I'm just trying to find an easy to use tracking system so I can add my legs to Blade & Sorcery on my quest :/
I want Mocopi to get a clone with 12 trackers, a couple redundant ones that are always charging, set the new one to the one that died... I would loooove to do that.
For my VR-chat priority is way down there. As a VFX creator i am more exited in the use for motioncapter and to get easy and fast animations for 3D models in sequenzes.
To clarify at 6:03, the only part of that video done by ZRock35 is the model on the right hand side; the mocopi vs HaritoraX 1.0 comparison is by 猫ノ又あおい (th-cam.com/video/AOF0X8Ibh1g/w-d-xo.html). ZRock35's video was unclear with this if you didn't read the description, so I want to make sure the original creator gets credit!
If Mocopi could turn the wrist trackers into elbow ones for the quest usage, to make up for the fact that the controllers already cover that area (as well as some not too shabby hand tracking in the quest line in my exp, even in vrchat once you work out what gestures do what actions), I think I'd be fully sold. From the ease of use, transport, charging, and capability it has if it uses better software like what SlimeVR provides, I see a lot of potential, as long as it gets enough support to meet or pass the current market. The main draw for Mocopi is definitely the way they've designed the system, clicking into straps and back into the case to charge like wireless earbuds, extremely clever. But this ease of use needs to follow with quality in tracking in the places the most customers would use it, and considering the current, unmodded quality of VRChat usage for instance, which I view to be a huge casual market for this sort of use, and the fact that competitors can give me cheaper tracking of a similar nature that functions better, even if it's a little more tedious to charge, I'd say the current outlook may be rough for Mocopi, at least until they can catch up Quest compatibility wise ^^' I have high hopes, but I think I'll stick with figuring out if I can buy SlimeVR with ankle, knee, waist, and elbow trackers (as I'm not too fussed on the exactness of the waist, but badly want the elbow trackers so I can express myself with my arms properly without them bending weirdly, hah)
Totally plausible that, if Mocopi does well, Sony could release a Mocopi pro that incorporates additional trackers. Slime being Open Source, they could also just use that code but it seems that the VR functionality is definitely secondary to the performance capture. It looks so good on the phone as it's basically 3-DOF. Slime assumes HMD and controllers are accurately tracked positionally in space and locks the IMU-only tracked points to them to restrain drift. Whereas MOCOPI can just fix to a point in space.
I think once the software gets better these will start a great trend for this type of technolgy its exciting hopefully there be more companies that do something like this and who know sinan year or 2 everyone will have these in the vr community.
software updates could help improve mocopi's tracking greatly, but we'll have to see if Sony wants to put any focus on VR over just being a general tracking product
As a person who doesn't play vrchat. I always get kinda annoyed when he only tests it in vrchat. I want to know if it works well will games like blade and sorcery
I like the form factor. It appears the issues are software support related so hopefully those can quickly improve. Not making it to work well in VR as an addon for Sony PS VR feels like a missed opportunity for them.
I always wanted to get into VR stuff but I don't have the proper set ups or anything tbh let alone know how to do such and in the end there's the facts of space, hardware and so on. Like when you say anyone can use Linux if you can, you have an entire setup of computers, code knowhow and so on.
Surprised you didn't bring up using these without controllers. Would make the wrist points less redundant to pair it with hand tracking over 6DOF controllers.
These are amazing, I just wish they were half the price. For 200 dollars, I'd be capable of stomaching the cost. I mainly would want it for Unity usage and general purpose motion capture, so the VRChat problems aren't a big dealbreaker for me, especially since it seems clear it can be fixed
That means, VRChat is the issues not the tracker as it can work perfectly fine in the game engine. Maybe something fundamentally is broken in VRChat or the connection layer for compatibility.
I assume the normal way to connect Mocopi to VRChat is still using Phone and not connecting directly to PC or Quest? I think what Sony need to do is to generate the required data for VRChat derived from the actual animation result instead of passing the raw tracker data (which probably what it does right now?), so basically generate the resulting motion and then get the extra data required from it (like knee, etc, basically adding virtual tracker). I don't think it is a hard thing to do, just will add a tiny bit of latency since instead of passing raw data, it need to generate extra data first.
really weird that it doesn't work that well for VR considering Sony also has the PSVR2. Assuming you already had the ps5, it'd be quite a good deal for PC quality VR.
Yo thrill I have a question: I live in Europe (Germany) and want to get into full body tracking since I enjoyed VR for over 2 years now. But in Europe I really don't feel like there are nearly as many or as good options as in the US. It is eighter not sold here and therefore incredibly overpriced to get my hands on, or takes over halve a year to get delivered. Any tips?
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Also if you're interested in Mocopi and Mo- Slime you can either join my discord or the Mo - Slime's discord:
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Thank you kindly for having non-adsense at/near the very front/back/both of video, rather than interrupting like TV once the flow has set in. It suggests mutual consideration for the creator/viewership relationship :>
@@ryvyr if I ever had an ad in the video I will not put any Adsense ads through the rest of the vid.
What headset were you using
For the MoSlime if you run windows you can set up WSL
c'mon, do a review of Wizdish ROVR.
Enthusiasts might be a little bit let down by this I guess, but this is the start of accessibility for full body tracking. This is huge IMO. We're really really close to mainstream virtual words.
*IMU -in my upinion
SlimeVR though. Cheaper and you don't have to fear that the support is dropped over night.
wrong
@@germanmosca Honestly I had never heard of them, while I've seen these a lot over the news and social media. I guess the fact that Sony is behind this is helping them reach the mainstream a little bit more. Going to look into SlimeVR though.
yeah the only thing holding us back so far is oculus and epic dropping the ball on the vr industry. thats why the games are all such poor quality they support only mobile render pipeline EVEN FOR DESKTOP its total crap vr has been cast aside as some afterthought or some little side feature to a main game. and for this reason the cycle continues. no eye catching vr games nobody wants to play. since theres no eye catchy vr games vr sales are staying low. since sales are staying low due to xbox 360 level graphics support vr market is seen as not viable. oculus has done NOTHING for the vr industry since meta took over. their branch on unreal engine is multiple engine versions behind and even those versions are still delayed for months when they come out nothing new has been added and in fact its entirely unusable for anything. its full of new bugs no fixes and i honestly don't understand it's reason for existing at all. epic is taking ages to implement any needed features for vr like lumen nanite and nvidia's frame generation and dlss finally got added after ages but i hear only some things of that support vr. vr will not become what it fully could be for another few years at least. we need dlss and frame generation and nanite and lumen all working together in vr if we want ready player one style graphics. i think more developers also should adopt daz3d models or similar quality to increase longevity of the project's content releases and have a nice pool of artists to try to contact for more work to be made. daz3d is a constantly stacking system. that means that you can take a genesis 1 2 3 8 9 any number and use fitting tools to fit them to the other models so that as the game gets older you don't have to gut the entire system out to add some new uplifts like sick clothes or weapons from the new genesis series. i personally have spent thousands on daz3d and ill be producing a vr game soon with it. think imvu meets vr chat but everything is free for clothing and its basically a giant arcade with every game mode i can pack into it.
VR technology has come so far, it's absolutely insane how accessible it's getting.
i know right? the problem is, tech will get so crazy that its as if you're living in a new world. the real world would not be payed attention too.
Yep
Exactly... no jk I didn't think about that but you're right
$449 is accessible these days?
@@Jdogrey1 Yes, comparing to not havinng the product at all to no one; I'd say it's more accessible.
Such a tiny little box to store and charge them all is insane. Wow
that is cool wish vive had something like that
FINALLY I've been waiting for these! Can't wait to see if they are trash or not 😆 Edit- Damn I have to say the ability to charge in the case is super nice, my charging station is a mess with everything plugged in. Tracking quality looks like a deal breaker but the fact that it can be fixed with the slime thing kind of shows it's a software thing so hopefully Sony can get it performing better because they do look pretty cool!
They pretty dec
For me the deal breaker is Sony itself. My Experience with Sony makes me question for how long they gonna support this before dropping it and removing the apps.
They’re so bad honestly, I wouldn’t waste my own money on this until it’s as good as htc Vive trackers.
if you dont have iphone the tracking is trash
@@xunovrthat’s a pretty big hope for IMU trackers to be compared to
Doing VTuber stuff, great product! For VR, I think Sony wasn't anticipating the VR community to get ahold of these. It's a good thing they have! Buuut.... yeah, it's gonna take some time for them to discuss doing that. Plus, with Cover Corp (hololive Production) backing it, they don't do too much VR stuff, it would only help a handful of their current talents. I would love to see more hololive VTubers get into VR! One day!
I think they were expecting the VR community to get a hold of them. VRC Tweeted about working with them and having OSC support out of the box. It's the main reason I'm surprised and disappointed that it seems to be the worst feature about them.
I think they weren't designed for that. They tried to retrofit VR into it. Tracking ≠ motion capture, and these are clearly designed with game engines in mind. It was so easy to make them act like slimes that some random dude did it already, but clearly, Sony didn't even try. Great product for just motion capture, though. Usually, it's $1000s.
What do you mean? VR seems to be pretty common in hololive nowadays. I think Ame mentioned on stream very recently she was using Mocopi for FBT right there
@@sexy_awesome_woman Didn't know about that actually! I hadn't been able to keep up with it super often lately, but that's actually super cool if she did! Thanks for the info!
@@sexy_awesome_womanMocopi and all gyroscopic tracking system get one major problem named : Drift..
Really hope one day, someone get the idea to combine lighthouse and gyroscopic tracking in a same device
we love that you showcased how SlimeVR open source ecosystem is awesome because people can make stuff like this ❤
:0 the slimes have come out of their cave to grace us with their presence
Awesome stuff just bought one I wish I could get it now!
Been looking at these for a while! Seemed a little skeptical at first, but I’m glad that these trackers are working and finally getting shipped to the US. This form of full-body tracking is really interesting and the fact that you can use these for multiple functions makes it very useful and surprisingly affordable for what it is, I’m hoping to see more updates for the software later on so that we can have better tracking for those who want to use this standalone for other applications
I’m jealous of the charging cradle and the easy set up, but otherwise I’ll give it a pass
It'd be awesome if they see this video and implement your feedback. It does have a lot of potential and a lot done right, having the slime translation as a feature of them would make it worthwhile for a lot of consumers.
I ordered Haritora Wireless recently but i was super hesitant because i didn't know if Mocapi was going to be better or worse as an IMU tracker for VRChat. I'm relieved with my decision but i'm kinda sad that Sony didn't live up to VR expectations right off the bat. I have high hopes for improvement with MoSlime in the future though! This is a big step with big brands coming into the market after all.
I use Vive 2.0 trackers myself, but a couple months back a friend who doesn't have base stations was looking to get full-body for VR and they asked me what I would recommend. They are quite tight on money, and they spend a lot of time in VR socialising and hugging friends, so I quickly became focused on IMU based tracking for the lower costs and convenience of not needing Line-of-sight. After doing some research into SlimeVR, Mocopi, and Haritora X, I came across videos that suggested that Mocopi was very poor quality by comparison to the other two, due to poor tracking accuracy, delay, and drift, dependency on a phone, and supposedly needing to recalibrate out of VR.
I ended up recommending they get Slime as it was the most cost effective option, and seemed to have the best quality tracking out of all IMU options, and the easiest setup. This video confirms what I had thought, and increases my confidence that I made the right choice in recommending Slime to them.
One day when I upgrade from Vive 2.0, I'll either get Tundras, or Slime, or both if money's permitting, or the Vive inside-out trackers. Though there may be new solutions on the market by then.
I appreciate that Sony made these but I’m a backer of Slime trackers and I’ll back them before I back a big corporation that charges too much for trackers! Thank you for also being so honest! Mad respect!
Let me know when you actually get them and how they are after owning them for a year+ I know they're shipping out soon but seeing everything take ages without knowing how the actual product is for a normal consumer thats not gifted one. If everything goes smoothly afterwards I'd rather support them but until then I'll hold off entirely.
the price is absurdly expensive for general consumers
tracking your legs shouldn't cost more than a whole quest 2
@xxxod it literally makes no sense why they are this expensive, literal joycons have a limited version of what these are offering, now imagine if instead of selling 2 joycons for 50, you instead sold 5 and took out joysticks, buttons, IR sensor, and NFC sensor, those 5 would be like 100 dollars, there's literally no reason these things cost this much.
So excited for full body tracking to be made easy, accurate, and accessible. It doesn't seem too far away anymore.
Edit: this is the most mediocre comment. I don't deserve over 100 likes. 😭
they're 449 USD, i wouldn't call that accessible to most people
@@zadianvwhgamingstill cheaper and more accessible than normal fbt
@@ashykins true
@@PorterCrow why is leg tracking 500 dollars lol
@@zadianvwhgamingyeah, I see these being called accesable and affordable, but in what world? 449$ is a load of money for an a silly addon to an already expensive hobby
I love that I saw this within first 10 mins such a good video
Very cool video, fantastic work at getting it all working! ngl I was surprised to see myself in there too lol, very much looking forward to seeing your SlimeVR review now!
Top-notch, real-world use review, mate. Well done, and thanks.
Yeah Mocopi needs a major software update for the vr stuff
Don't hold your breath, without a PC app there is 0 way for Mocopi to interact with steamVR and get the headset tracking data, same for the quest, no quest app, no tracking data
It seems it’s wasn’t made for VR at all, just for mocap. A major boon to those animating at home, but for VR chat no.
I really need to get into FBT. Was so hopeful for these 🥺
This is definitely a step in the right direction and from what I have seen, this is one of, if not the only option for full body tracking for standalone vr users.
I play on quest 2 stand-alone and I’ve been waiting for these. Only option I have that wouldn’t need a pc. Probably gonna pick it up because the combined cost of a pc and any other trackers would be so much more. Just hope it gets some love in updates from Sony
I DON'T mean this as any sort of slight just wanna say you're lucky as HELL man. You definitely work for it but seeing all your tech in this one video is just like.. Holy shit. I wish I had the money and free time to just dive into to EVERYTHING VR. I've got a Q2, a decent PC for VR. A full Flight Sim rig and a few Q2 accessories that I've made myself. That's a lot for me.
It’s not even expensive to do this, these trackers are a couple hundred bucks. Anyone with a normal job can afford this
@@MatthewKanwisherhe wasn't talking about this video specifically but everything Thrillseeker gets to do and participate in.
So close, but so far! It really would be nice if this had better support for VR. I really appreciate that the app supports the VRM format, which I think should be used as a universal format for avatars and the fact that it's not supported by the top VR social platform VRChat is crazy. Progress is being made, but slowly.
zucc already figured how to track fingers using cheap cameras, whats so hard to track full body using base stations 3.0 and have no need to attach anything to body?
You can already do full body by using multiple Xbox Kinect cameras.
It'd be cool tho if base stations simply scan/capture body movement, rather than relying on trackers that are attached to you.
All we need is for them to update the app to have better tracking
Wow, two videos in one week, amazing, great work, also it’s amazing how accessible fbt has become!
I personally don’t care too much about full body tracking and aren’t purchasing any but I still was kind waiting for this full body tracking since it actually look cool
The price just kills these, seems absolutely insane. They should be 150 to 200.
Way too high
It's a HUGE step in a good direction, it might have the MK1 product edition curse but I have no doubt it will end up a highly refined and viable option very soon!
about the linux - i recently had to do a heap of linux from absolutely 0 experience (not for trackers, something else). It was super frustrating at first but it gets easier very quickly, don't let a little linux put you off. Learning how to use linux even at a very base level is honestly pretty helpful, opens a lot of other doors for neat projects.
I’m pretty excited to where the vr and fbt community is going. It’s awesome to see how small and affordable some trackers are, and I can say that these definitely will be the future of vtubing. I’ve just bought myself some slime trackers in June and I can’t wait to see how everything will progress when I get them in December. I definitely think some cool things will happen before then. Thanks for another informative and exciting video.
I really like the slow fade in of the outro music! It's getting better and better!
Wonder if this could be used in the sports sector? Would be awesome to use this to get an objective tracking of movement.
someone is defently going to geolocate that apartment.
imagine sony take notes from the moslime project, hiring its devs to make it officially a part of the mocopi experience, adding the support it deserves.
because for IMU based trackers, these are smooth, and i think the extra for that polish pays off.
Thank you for mentioning this supports VRM! So many places mentioned it supported custom avatars but never said what format. You just sold me on a set!
I can definitely see the formfactor and charging case of these inspiring some forks or adjustments of the slime trackers since they're open source anyway
Sounds like initial release woes, it'll probably get better.
I've been wanting to get these since Shiftall doesn't ship their Haritorax to Canada. Kind of a shame it's a little drifty, guess the CV1 setup will be with me for a bit. I am glad that FBT only goes forward as time marches on though, we're not far off from making it an accessible technology for everyone.
Wow a Lex Fridman clip from the latest episode. Best podcast ever.
For anyone wondering they are 450 dollars
For me, I'm not an avid VRChat player, but I was trying to get my Vive trackers set up with my Quest Pro and the amount of effort I had to put into troubleshooting led me to eventually give up and think it wasn't worth the effort. So even if these aren't "the best" for VRChat, I'm thinking this might be something I can get behind if the setup is a lot easier.
Getting Vive and Tundra trackers to work on a non base station-tracked headset is always going to be a huge pain.
There are special versions of OVR Space Calibrator that allow you to auto-calibrate the trackers by sticking an extra tracker on the headset itself. But the only headset that supports this workaround to my knowledge is the Quest 2. Nothing else. So at the end of the day, if you want the best full-body tracking available, it really is best to get a headset that is also base-station tracked like an Index, a Beyond or a Vive Pro. It's just too infuriating to get working reliably otherwise.
This is a major reason why I'm ditching my Reverb G2 and I've preordered a Bigscreen Beyond. I'm at my wit's end constantly needing to recalibrate everything, yet Vive and Tundra's tracking blows everything out out of the water in terms of accuracy and speed. Slimes aren't as accurate as Vive or Tundra and the accuracy of the slimes deteriorate significantly over time. So switching over to Slime doesn't really fix the fundamental problem. It just moves the problem somewhere else. Moral of the story is that in the end, you get what you pay for.
Wow this is so cool! The vid covered pretty much everything I was curious about and more, and I really appreciated the long segment about Moslime and weighing of the pros and cons at the end. Great vid!
Looking forward to you trying/reviewing SlimeVR with a Review Set ^^
They look great, just... don't put them next to a box of macarons 💀
I'd like to see a 10 tracker version of this.
YES!!
Now that Mocapi has just updated for PCVR, you should do an update video.
i cant wait to see wifi based tracking to develop more as it already come along way
It looks so pretty! Definitely the cutest option! 😍
Thank you as always, a year later this is a super useful review.
Hmm for making game animation this is pretty cool. I'm really bad at frame by frame animation and often have to rely on pre-made stuff for my projects. Might be a good fit
Does anyone think PC-PSVR2 should be next!?!?!? 😎 I honestly don't think THEY will ever do it. But WE the community might just make it happen!!!
They already got it to work though.
@@realtek2514 hold up. With tracking and controls and everything?
@@realtek2514No they didn't. They have found out it is possible, but it requires an hardware approach on top of drivers. There is nothing working yet.
@@JoinUsInVRI refer to my comment above.
I'm feeling frustrated about living in 2023 with the current state of technology. Sometimes, I can't help but yearn for a future that is a hundred or two hundred years ahead, where technological advancements are far more advanced. As a 33-year-old, I have a strong intuition that when I reach my 70s, technology will truly begin to thrive and offer incredible possibilities.
One concept that particularly captivates me is the idea of transferring my consciousness into an AI robotic body. The thought of experiencing life through such advanced technology is truly thrilling. Imagine the potential it holds for exploring and colonizing the galaxy, encountering extraterrestrial life, and discovering the wonders of other planets. I wholeheartedly support and embrace this concept.
However, I also recognize the value of the present moment. While it's natural to yearn for the future, it's important to appreciate the technological advancements we have today. Progress is an ongoing journey, and each step forward lays the foundation for even greater achievements in the future. The developments we see now are shaping the path towards the extraordinary possibilities that await us.
So, while I eagerly anticipate the future and the boundless opportunities it holds, I also strive to embrace the present and the unique technological advancements of this era. It's a delicate balance between appreciating the present and eagerly anticipating the marvels that lie ahead.
I need to try this Factor meal since you plugged them and I trust what you say~ good job!
With proper software fixes and adaptations for vrchat this could be really good and not to mention that the phone could also be used as another tracking point to further improve hip tracking or used as the hip tracker and moving mocopi hip-chest trackers to elbows
the advantages are it"s so easy, you throw it in your pocket, you do your tiktok challenge and voila! thats super super accessible and we love it
Finally, an actually honest review of the Mocopi! I'm just trying to find an easy to use tracking system so I can add my legs to Blade & Sorcery on my quest :/
I want Mocopi to get a clone
with 12 trackers, a couple redundant ones that are always charging, set the new one to the one that died...
I would loooove to do that.
For my VR-chat priority is way down there. As a VFX creator i am more exited in the use for motioncapter and to get easy and fast animations for 3D models in sequenzes.
I have the same feeling about this. Im rubbish at animation so this might be good
Love the lex Friedman clip of him asking if mid is good or bad 😂
love your videos, just the way you present information is perfect
I like how they charge in that case.
2:40 not the off-white belt lmaooo
the uk is probably gonna get access to this in like 1.2 million years
The Sony icon had already sold it to me😊
To clarify at 6:03, the only part of that video done by ZRock35 is the model on the right hand side; the mocopi vs HaritoraX 1.0 comparison is by 猫ノ又あおい (th-cam.com/video/AOF0X8Ibh1g/w-d-xo.html).
ZRock35's video was unclear with this if you didn't read the description, so I want to make sure the original creator gets credit!
Giga respect for using the Pico 4 in this video. It makes me so happy ^.^
If Mocopi could turn the wrist trackers into elbow ones for the quest usage, to make up for the fact that the controllers already cover that area (as well as some not too shabby hand tracking in the quest line in my exp, even in vrchat once you work out what gestures do what actions), I think I'd be fully sold.
From the ease of use, transport, charging, and capability it has if it uses better software like what SlimeVR provides, I see a lot of potential, as long as it gets enough support to meet or pass the current market.
The main draw for Mocopi is definitely the way they've designed the system, clicking into straps and back into the case to charge like wireless earbuds, extremely clever.
But this ease of use needs to follow with quality in tracking in the places the most customers would use it, and considering the current, unmodded quality of VRChat usage for instance, which I view to be a huge casual market for this sort of use, and the fact that competitors can give me cheaper tracking of a similar nature that functions better, even if it's a little more tedious to charge, I'd say the current outlook may be rough for Mocopi, at least until they can catch up Quest compatibility wise ^^'
I have high hopes, but I think I'll stick with figuring out if I can buy SlimeVR with ankle, knee, waist, and elbow trackers (as I'm not too fussed on the exactness of the waist, but badly want the elbow trackers so I can express myself with my arms properly without them bending weirdly, hah)
Would be great if SONY released an option to switch them into a VR setup. Just a toggle and some software development could make a huge difference.
Im gonna be honest the design of them looks so much more playful and appealing than other tracking solutions that currently exist
Totally plausible that, if Mocopi does well, Sony could release a Mocopi pro that incorporates additional trackers.
Slime being Open Source, they could also just use that code but it seems that the VR functionality is definitely secondary to the performance capture.
It looks so good on the phone as it's basically 3-DOF. Slime assumes HMD and controllers are accurately tracked positionally in space and locks the IMU-only tracked points to them to restrain drift. Whereas MOCOPI can just fix to a point in space.
I think once the software gets better these will start a great trend for this type of technolgy its exciting hopefully there be more companies that do something like this and who know sinan year or 2 everyone will have these in the vr community.
Not in my budget personally, and the tracking itself clearly has some issues, but it's cool seeing where the hardware is going.
Very comprehensive review like always!!! 👍
Love this take. I also got an early copy. Totally agree with your thoughts here. If you want the versatility, it’s a good value.
I'm sure if they could fix the software side of things and lower the price a bit then this could become a great product!
I waiting for on your take on this. Thanks for being thorough. Hope they keep improving it.
So SlimeVR is the best trackers? How much is it? Where do you get it? Does it work with Index?
Vive trackers are better
Heh, the way Thrill dances around the recommendation in the end just to avoid outsight saying that it's ass...
1:33 anyone ignoring hes using furality aqua world for the background?
Hey Thrill, remember your water cooled experiment? Now that Quest are getting overclocked I was thinking, you might see an improvement now.
software updates could help improve mocopi's tracking greatly, but we'll have to see if Sony wants to put any focus on VR over just being a general tracking product
As a person who doesn't play vrchat. I always get kinda annoyed when he only tests it in vrchat. I want to know if it works well will games like blade and sorcery
VRchat is the number one VR game though, so it's the best for testing in
@@MonstehDinosawr doesn't change the fact that I want to know how it works in blade and sorcery
Finally a food ad that makes sense, frozen meals!
I'm a little surprised you didn't mention Mocap Fusion VR. Great video regardless.
I like the form factor. It appears the issues are software support related so hopefully those can quickly improve. Not making it to work well in VR as an addon for Sony PS VR feels like a missed opportunity for them.
Can't wait for the day when FBT oasis becomes both immersive quality AND accessible
I always wanted to get into VR stuff but I don't have the proper set ups or anything tbh let alone know how to do such and in the end there's the facts of space, hardware and so on. Like when you say anyone can use Linux if you can, you have an entire setup of computers, code knowhow and so on.
The fact Sony didn’t make trackers for the knees is baffling in my opinion.
Surprised you didn't bring up using these without controllers. Would make the wrist points less redundant to pair it with hand tracking over 6DOF controllers.
DUDE FINALLY! I've been be waiting so long to get my hands on these!
I’m actually probably gonna use factor
These are amazing, I just wish they were half the price. For 200 dollars, I'd be capable of stomaching the cost. I mainly would want it for Unity usage and general purpose motion capture, so the VRChat problems aren't a big dealbreaker for me, especially since it seems clear it can be fixed
That means, VRChat is the issues not the tracker as it can work perfectly fine in the game engine. Maybe something fundamentally is broken in VRChat or the connection layer for compatibility.
I assume the normal way to connect Mocopi to VRChat is still using Phone and not connecting directly to PC or Quest? I think what Sony need to do is to generate the required data for VRChat derived from the actual animation result instead of passing the raw tracker data (which probably what it does right now?), so basically generate the resulting motion and then get the extra data required from it (like knee, etc, basically adding virtual tracker). I don't think it is a hard thing to do, just will add a tiny bit of latency since instead of passing raw data, it need to generate extra data first.
really weird that it doesn't work that well for VR considering Sony also has the PSVR2. Assuming you already had the ps5, it'd be quite a good deal for PC quality VR.
"A bit of a delay"
Friend, if this was a SpongBob episode it would say "A few months later".
11:47 that explains the similarities in tracking possibly. For their at home setups(except Ames who probably has base stations)
Can you please come back to these if they get a good performance update?
Yo thrill I have a question:
I live in Europe (Germany) and want to get into full body tracking since I enjoyed VR for over 2 years now. But in Europe I really don't feel like there are nearly as many or as good options as in the US. It is eighter not sold here and therefore incredibly overpriced to get my hands on, or takes over halve a year to get delivered.
Any tips?
Same on my end, its not just Europe.