You know, landing on your side or upside-down can earn you a "You've wrecked your car" message even if your car isn't really wrecked. However, I speculate that the engine would be stalling at the point when the car flips over. I'm assuming that all drivable cars in Driver are equipped with carburetors, which rely on gravity to work properly. If the car flips over and lands on either its side or upside-down, the carburetor can't function properly anymore. This leads to fuel starvation, which causes the engine to stall. I learned this from my late father, who was a mechanic at FedEx from August 1997 until his passing in April 2020.
THIS.IS.SO.RANDOM and i love it! like, why would anyone care about the intricacies and minute details of a game from 1999?? yet here i am, watching all of it! great video!
I'm loving these Driver videos. My dad gave me his Windows 95 PC when he upgraded to a Windows 98 one and this was one of the games I spent so much time playing as a kid. I'm in my 30s now and haven't played Driver in forever but watching these is making it all come right back to me.
The 1st experiment you shown reminded me one time when I was a little kid, I also did a somewhat similar experiment in the PS1 version: I was playing "Take A Ride" on Miami at day, and I thought: HEY! what if I only take damage with the rear? So, whenever I ran into any police cars I would ram them with the rear. I did this cause somehow in my childish mind I came to the conclusion that as long as the front is protected, my car won't get wrecked (like in Destruction Derby 1 & 2). To my surprise, that didn't work and I saw all the flames coming up from the front despite NOT taking even a single scratch in the front and that TOTALLY blew me. Little did I know. I was a little irrational kid back then (6 or 7 years old) Fantastic video, man! Keep up the good stuff!
At lest one connection to the Destruction Derby 2 is the survival mode in Driver. Cops cars behave wery similarly to AI in DD2 when you drive in the wrecking arenas.
Did not know i needed a trip down memory lane. I forgot how wonky the physics got when you touch the bottom or top of cars lol. Miami bridges were the first gta v swing sets for me.
Part of the reason for these damage models is Reflections did the original demolition derby before this which had an incredibly advanced damage model that worked off of basically kinda the armor system you would see in interstate 76 with 8 different hit points that would deform based on where the impact was, 3 front, 3 aft, and 2 midship, also as for why the damage doesnt effect the handling a popular form of car construction that was used on most american cars save for ironically cars like the firebird and the dodge charger, the ones that got bashed the most was called body on frame where you'd have these giant I beams essentially with everything connected to it, complete with a giant stick of a rear axel its kinda why our cars sucked so much yet for bashing and demolition derbying the resulting result was well, the bodywork would get trashed, but everything else was still intact unless a wield let go, crash structures and cheapness kinda did away with it, opting for a thing where basically you have this bubble, the unibody with two rails where everything is connected to it in the front its why alot of those cars have roll cages and all kinds of crazyness done to them' IE the 71 ford mustang, the 1967 till I think damn near 1993 firebird, and the entire 1968 till 1973 run of the charger its why cops always used that damn crown victoria for what felt like damn near a century, you could run the thing into a pole, take the body off and by the end of the week the thing would be back running
civilian cars don't seem to have Real light rays on their headlights, but instead have simple 2D light beam textures on the ground to simulate lights being On... mostly to save on performance
Another point to be noted, there's some kind of damage "infection". if civilians hit one another they will continue like nothing happened. BUT if they hit a car you previously hit before, then they "die" as well. and all civilians hitting ANY cars that had any connection to the civi you killed will die as well. interesting.
I’ve said it before and I’ll say it again. This game needs to be remade.. better car damage, cop AI nothing more... no “drift king, you’re awesome” crap... just driver as it was just improved.
Its weird that the textures for the main car in Miami are uglier and more low res (apparently) than the rest of the cars, but in the ps1 versión looks much better, is the only car that looks better in ps1 than pc
@@Bittboy ps1 predates the PC by a few months. Textures and damage models on PC are dire, especially in miami. Game just feels significantly more dated on PC. I dont know how else to explain my view on it 😅
@@neillrogers3604 The game was ported at some point in mid/late 1998, and the PS1 version was given more priority since more people had a PlayStation than a capable gaming PC. All hands on deck until launch. Obviously a good move because Driver on PS1 became one of the BEST selling games. Afterwards, the PS1 devs went on to start Driver 2, and the PC team finished up within a few months. Yes, I'm fully aware of how early the PC version looks and feels. I've reverse engineered both versions of the game and know a lot about the development history ;)
@@Bittboy That explains some things, I assumed the PC version was just a port of the PS1 game, so I always wondered why there were more missions and cutscenes in the PC version.
Its weird that the textures for the main car in Miami are uglier and more low res (apparently) than the rest of the cars, but in the ps1 versión looks much better, is the only car that looks better in ps1 than pc
You know, landing on your side or upside-down can earn you a "You've wrecked your car" message even if your car isn't really wrecked. However, I speculate that the engine would be stalling at the point when the car flips over. I'm assuming that all drivable cars in Driver are equipped with carburetors, which rely on gravity to work properly. If the car flips over and lands on either its side or upside-down, the carburetor can't function properly anymore. This leads to fuel starvation, which causes the engine to stall. I learned this from my late father, who was a mechanic at FedEx from August 1997 until his passing in April 2020.
Or..there is just no way for the car to flip over, so the devs added a "You've wrecked your car"
@@ImCertified An oversight by the devs!
THIS.IS.SO.RANDOM and i love it! like, why would anyone care about the intricacies and minute details of a game from 1999?? yet here i am, watching all of it! great video!
I'm loving these Driver videos. My dad gave me his Windows 95 PC when he upgraded to a Windows 98 one and this was one of the games I spent so much time playing as a kid. I'm in my 30s now and haven't played Driver in forever but watching these is making it all come right back to me.
it should still work on windows 10
Fun fact: If you press the handbrake near a passive cop, it will start chasing you.
The 1st experiment you shown reminded me one time when I was a little kid, I also did a somewhat similar experiment in the PS1 version:
I was playing "Take A Ride" on Miami at day, and I thought: HEY! what if I only take damage with the rear? So, whenever I ran into any police cars I would ram them with the rear. I did this cause somehow in my childish mind I came to the conclusion that as long as the front is protected, my car won't get wrecked (like in Destruction Derby 1 & 2). To my surprise, that didn't work and I saw all the flames coming up from the front despite NOT taking even a single scratch in the front and that TOTALLY blew me. Little did I know. I was a little irrational kid back then (6 or 7 years old)
Fantastic video, man! Keep up the good stuff!
It's because of how the ps1 version was made
At lest one connection to the Destruction Derby 2 is the survival mode in Driver. Cops cars behave wery similarly to AI in DD2 when you drive in the wrecking arenas.
Pretty underrated channel ngl.
Did not know i needed a trip down memory lane. I forgot how wonky the physics got when you touch the bottom or top of cars lol. Miami bridges were the first gta v swing sets for me.
Part of the reason for these damage models is Reflections did the original demolition derby before this which had an incredibly advanced damage model that worked off of basically kinda the armor system you would see in interstate 76 with 8 different hit points that would deform based on where the impact was, 3 front, 3 aft, and 2 midship, also as for why the damage doesnt effect the handling
a popular form of car construction that was used on most american cars save for ironically cars like the firebird and the dodge charger, the ones that got bashed the most was called body on frame
where you'd have these giant I beams essentially with everything connected to it, complete with a giant stick of a rear axel
its kinda why our cars sucked so much yet for bashing and demolition derbying the resulting result was well, the bodywork would get trashed, but everything else was still intact
unless a wield let go, crash structures and cheapness kinda did away with it, opting for a thing where basically you have this bubble, the unibody with two rails where everything is connected to it in the front
its why alot of those cars have roll cages and all kinds of crazyness done to them'
IE the 71 ford mustang, the 1967 till I think damn near 1993 firebird, and the entire 1968 till 1973 run of the charger
its why cops always used that damn crown victoria for what felt like damn near a century, you could run the thing into a pole, take the body off and by the end of the week the thing would be back running
Great video! Please make more contant about sinking in the water (for example, near the Dodge Island in Miami) and about locations behind the map
I recently picked up GTA Chinatown Wars on the PSP. Car behaviour reminds me of that game.
civilian cars don't seem to have Real light rays on their headlights, but instead have simple 2D light beam textures on the ground to simulate lights being On... mostly to save on performance
Another point to be noted, there's some kind of damage "infection". if civilians hit one another they will continue like nothing happened. BUT if they hit a car you previously hit before, then they "die" as well. and all civilians hitting ANY cars that had any connection to the civi you killed will die as well. interesting.
Yeah i know this one. Actually it was one of the things i already noted for the next video.
I love your videos like this. I enjoyed the game as a kid.
How about make a next video about how and why the glitches happen? 😅
Not sure i could explain all of them.
So much nostalgia
Make a videos showing us the French police quotes & voice tracks
Didn't plan of making something like that to be honest.
@@Weylmes please dude
there is an other place in NY where this bug lifting the car in the air happens. at the end of the first avenue.
Nice video can you do a Driver 3rd video on speed
A game from 1999 is better than today's game
Damage shards
Triangles and squares
This game looks so familiar. Doesn't it have a game over where you "swim with the fishes?"
Are you think of the Sopranos PS2 game? Lol
Midtown Madness?
@@tudormese holy shit it is Midtown Madness; when you drive your car into the sea.
Memory unlocked TY!
@@DeepMedii No prob, it's one of my favorite games since childhood. Mostly played the 2nd one.
@@tudormese Thank you! So many games that are similar so it's hard to tell X_X
Nice Video
I’ve said it before and I’ll say it again. This game needs to be remade.. better car damage, cop AI nothing more... no “drift king, you’re awesome” crap... just driver as it was just improved.
Its weird that the textures for the main car in Miami are uglier and more low res (apparently) than the rest of the cars, but in the ps1 versión looks much better, is the only car that looks better in ps1 than pc
It amazes me just how graphically superior the ps1 version is. The PC kinda felt like a knock off.
I don't agree. From my point of view PC version is better by quite a margin, but i like the graphics of the PS1 version too.
The PC version came first, and the PS1 version was a port that deviated from the PC version.
@@Bittboy ps1 predates the PC by a few months.
Textures and damage models on PC are dire, especially in miami. Game just feels significantly more dated on PC. I dont know how else to explain my view on it 😅
@@neillrogers3604 The game was ported at some point in mid/late 1998, and the PS1 version was given more priority since more people had a PlayStation than a capable gaming PC. All hands on deck until launch. Obviously a good move because Driver on PS1 became one of the BEST selling games. Afterwards, the PS1 devs went on to start Driver 2, and the PC team finished up within a few months. Yes, I'm fully aware of how early the PC version looks and feels. I've reverse engineered both versions of the game and know a lot about the development history ;)
@@Bittboy That explains some things, I assumed the PC version was just a port of the PS1 game, so I always wondered why there were more missions and cutscenes in the PC version.
is there any widescreen fix for this?
NiC3
Its weird that the textures for the main car in Miami are uglier and more low res (apparently) than the rest of the cars, but in the ps1 versión looks much better, is the only car that looks better in ps1 than pc