**VIDEO SPOILERS BELOW** I should clarify that my thoughts at the end precisely refer to the levels I did not include in the video. The levels I showed were interesting and fun, because I want to show you interesting and fun stuff and not the opposite. However, I'm at a roadblock and cannot progress further into the game without solving several puzzles of my least favorite type - entanglement puzzles. The idea-heavy and math puzzles this game had to offer were great, but the vast majority of this game does not cater to me, and that's ok. Go check it out yourself if you want to see what happens next: lawatson.itch.io/i-wanna-lockpick and I'll see you all in the next game I find.
@@subzerosanijs have you ever seen those ads of needles that are trapping other neddles & you need to take off the unstuck needle to make another needle unstuck? or those games that are 3 strings twisted between themselves & you have 4 slots that you can put your strings(3 ocuppied slots, one free so you can move aroud the strings)? that kind of puzzle
watching it gave me flashbacks to my digital circuits 101 class which taught us how to count in any system using this precise method, except now it actually makes sense.
so while master keys instantly unlock any door, anti-master keys instantly un-unlock any door speaking of which, it would be interesting to see true reverse doors that are passable at first, but lock themselves behind you if you meet the door's requirements
That’s probably because the majority of them are entertainers and not mathematicians. They’re strengths lie almost solely in charisma and their interpersonal abilities.
the positive golden key: a key that can be used to decrease the door count by 1. the negative golden key: a key that can be used to increase the door count by 1.
@@Aliensrock ok while the op comment was dumb your response has me cackling. The fastest back hand slap I’ve ever seen to what appears to be a sarcastic comment that I have ever seen. 😂
Here's an approach to finding all possible solutions to the 13337 key lock: If we let x be the number of orange keys required and y be the number of cyan keys, the problem become finding integers x & y such that 11x + 14y = 13337. If we consider this equation modulo 11, it becomes 3y mod 11 = 9, which can be reduced to y mod 11 = 9. If we had only 9 cyan keys, we would need (13337-14*9)/11=1201 orange keys. However, for each 11 extra cyan keys, we need 14 fewer orange keys, so we need 1201-14n orange keys and 9+11n cyan keys. We are now limited by the number of keys available. Thanks to the magic of binary counting, we can get any total of orange keys between 0 and 511 inclusive and 0 to 1023 inclusive of cyan keys, giving 0
is there a problem with just garbing all the keys? I don't think I've ever seen a door that requires exact except for a 0 door Before posting this comment a double checked, and there was a 0 door there :)
Tyler, I'm in a digital circuit class. The teacher spent two hours trying to get us to see how to perform this. Your arrows and simple math helped me have an ah ha moment.
Oofie, sad that this got canclled but I understand that this isn't your type of puzzle games, but I definitely enjoyed the math puzzles explanation, can't wait for the full game!
I respect your opinion, but I do hope you would revisit the game after the full version's release, especially considering that it added an in-game notes system. I agree part of your thought about "entanglement puzzles", where you said it could be devious without a note system, but now it shouldn't be a problem, and you can see that those "entanglement puzzles" aren't as bad as you thought at all. I've seen you play 14 Minesweeper Variants and Polimines, and this game really is more similar to them in that regard, despite it looking nothing like those grid-based games. But you do you, I'm not complaining.
2:30 I think a better way to look at it (or simpler at least) is to not go into a ternary numbering system and just go by the logic behind it - list out the powers of 3 and subtract the largest you can. That means you have 1, 3, 9, 27, 81. Then you take each given number subtract the largest power over and over. Count when each power gets used. 52 - 27 => 25 - 9 => 16 - 9 => 7 - 3 => 4 - 3 => 1 - 1 = 0. One 27, two 9s, two 3s and one 1. Keep counting for the other numbers and once they are all 0, that's your answer. It's the same logic as a ternary numbering system, but you don't mess around with conversions to "3 = 10", "20 = 202", etc.
According to the creator, this whole 'demo' (which is gigantic) is part 1 of the game and he has some very complex plans for part 2 (which is where I presume the lockpicking kicks in?) which is crazy to say the least.
I get now why Tyler didn't want to solve the rest of the puzzles in this game. It's because the game is not for you. Thank you so much for clarifying that you don't prefer Entanglement styled puzzles. As a fan I'm just happy to learn more about your preferences. And obviously you shouldn't play the style of game or the genre of movies you don't like. I respect your decision of leaving this game and not forcing through it a lot. This game is not for everyone, just like any other game. So if it's not for you as well then it's no problem that you drop it. I personally love these kinds of puzzles so I finished the entire thing. Also I just wanted to mention that Tyler IS NOT dropping this game because it's bad. Atleast I think so. He's dropping this game because he just prefers to solve other styles of puzzles. Don't let it discourage you from playing it yourself because you might be missing out on a very good time depending on who you are.
@@kalicrowamusic3315 Might be interesting. It would ruin all the surprise for him if he were to ever return to the game, but if he never plans on returning it should be fine. It would probably be a well performing video (at least, relative to the others) because pretty much the whole video would be seeing new stuff rather than just at the start and halfway. I still doubt it will happen, despite that. It's probably a decent amount of effort to get a hold of a completed save.
It's a shame to end iti here as it adds more wild mechanics, but the puzzles do tend toward de-entanglement. would of loved to see more reaction to how extra the keys become. you can gain an 'i' key for a taste
Aliensrock, we never got to see you learn about "pure keys". Did they appear, by any chance, in World 5? You entirely skipped World 5 from our point of view; or at least, mine!
Yep, Pure Keys are a World 5 gimmick. Brown Keys are introduced in World 5, and their gimmick is that they turn other doors brown. Pure Doors are immune to the Curse of the Brown Key, and they’re also immune to Master Keys.
Hey I know what the description says and you reiterated on stream about a number of puzzles in the game being more options or more repetitive stuff you have to do being harder, but I'd still think you'd enjoy some of the new mechanics puzzles in the full release. There are still quite a few puzzles that do get tedious the further you get into exploring each mechanic but there are some very clever meta puzzles and ideas to spice up these big puzzles and I think you might still enjoy them, it's genuinely a little surprising some of the lengths the game does end up going to.
I really need to get better at math. Tyler you are an inspiration to be smarter. I feel like i had no chance of beating this game with my current math skills.
Tyler I'm so glad you know math. I will never retain any of the information that you share about it in these videos, but I'm glad to know that there's a Midwestern Math Keeper somewhere out there I'm the great big world
i am in year 7 (starting very soon call me young all you want) and where he starts talking about base 3 got me into a rabbit hole and now i'm trying to learn base 2 and more.
Aliensrock then: haha monke pop bloon Aliensrock now: Here's how ternary works Aliensrock in the future: So yeah it's fairly simple you just need to integrate by parts the number of keys with respect to the number of locks to get the number we need to figure out how many keys we need to get the golden key here
The music at 5:26 and repeated elsewhere is from the Triplejump opening theme. I guess this game's devs got their music from the same stock library lol
Just gonna say, if there is somehow a universe out there where you can make it to world 11, then it gets more mathy Small spoiler: World 11 is about imaginary keys/numbers
But I understand that you'd have to progress through really annoying levels to get to world 11 so I'm not asking, just letting you know in case you somehow find out how to mod the games code to give you more main world keys or to bypass levels or something. But if not I'm not gonna be mad, I fully understand that you simply don't find interest in what the game currently has to offer.
If a perk of membership is math-with-Tyler, even one a week, I wouldn’t mind gifting my school class. If summed up, it’s less money than all of the coaching at home.
I'd suggest Antichamber for your next game. It's in the same vein as Manifold Garden and Superliminal. Even if you don't plan on using it for TH-cam, I would recommend playing it in your own time as it is my favourite puzzle game of all time.
He's tried it on Streams already, rated it 2/10 on his list with it being worse than Superliminal for having even fewer puzzles and focusing too hard on exploration.
Probably cause it's useful in computer science lol Like, once you understand a base other than decimal, it's not that hard to see how it applies to others
no, binary principles applied to get the key counts. you can get up to 1023 cyan and 511 orange. But the main difficulty of the puzzle was to figure out how many keys of each color to actually get
*points to the lock with -13,337 keyholes, which was picked in ten seconds* "Well folks, this lock clearly fails to produce quality with quantity. It's suitable, perhaps only for securing a checkpoint in a puzzle game, but I would never use this to protect anything valuable."
Shame to see you skip so many puzzles without attempting them; you've missed a lot of clever solutions and some really great new concepts later in the game.
"Later" is not "Now", and this game's "Now" has taken away from Tyler's enjoyment of it. Either cut down on the amount of puzzles to get to that point, or make the game itself shorter.
The puzzles that were "uninteresting" were actually quite enjoyable and fun to me. Of course, this is only subjective, but I did get annoyed when he skipped it too. Only in the very next world there was a few interesting math puzzles for sure, but I guess its too late now. I would've loved to see him try World 11 too.
**VIDEO SPOILERS BELOW**
I should clarify that my thoughts at the end precisely refer to the levels I did not include in the video. The levels I showed were interesting and fun, because I want to show you interesting and fun stuff and not the opposite. However, I'm at a roadblock and cannot progress further into the game without solving several puzzles of my least favorite type - entanglement puzzles. The idea-heavy and math puzzles this game had to offer were great, but the vast majority of this game does not cater to me, and that's ok.
Go check it out yourself if you want to see what happens next: lawatson.itch.io/i-wanna-lockpick and I'll see you all in the next game I find.
Til the next game!
Till the next time. May luck have it be enter the gungeon, but we are here for the man, not the games
Can anyone tell me the concept of an entanglement puzzle?
Love the forthrightness when a game isn’t working for you.
@@subzerosanijs have you ever seen those ads of needles that are trapping other neddles & you need to take off the unstuck needle to make another needle unstuck? or those games that are 3 strings twisted between themselves & you have 4 slots that you can put your strings(3 ocuppied slots, one free so you can move aroud the strings)? that kind of puzzle
Man's really gave us a lesson in ternary counting.
I think my brain burst, watching that. I do better appreciate his overall intelligence.
watching it gave me flashbacks to my digital circuits 101 class which taught us how to count in any system using this precise method, except now it actually makes sense.
so while master keys instantly unlock any door, anti-master keys instantly un-unlock any door
speaking of which, it would be interesting to see true reverse doors that are passable at first, but lock themselves behind you if you meet the door's requirements
The bridges essentially fulfill that role already, so probably not a thing
Honestly really refreshing to see a youtuber who understands math and logic. Seems to me like a lot of content creators lack one or both.
and you spend a solid 5 minutes screaming at your screen because the solution is obvious and they are oblivious
You should watch his baba is you playlist
LITERALLY
And they'll be borderline proud of it too
That’s probably because the majority of them are entertainers and not mathematicians. They’re strengths lie almost solely in charisma and their interpersonal abilities.
If I had math class with Tyler where he used videogames to explain things everyday, I might actually learn something
Same
Would be so enjoyable plus the fact that he explains it so well (I learned ternary today haha)
He put in like 30 seconds what took math prof’s days to explain
Ikr
yes, i might get a bachelor’s degree on math lol
the positive golden key:
a key that can be used to decrease the door count by 1.
the negative golden key:
a key that can be used to increase the door count by 1.
the gold keys are master keys
aw, not gonna find the imaginary keys, oh well, was hoping to see tylers reaction to having 2i keys
Wh-whuh?
@@blakksheep736 2 * sqrt(-1) keys
@@cyberneticsquid oh no, I know what imaginary numbers are; I'm an engineering student, my question how on earth that'd work in game
@@blakksheep736 *Exactly* how one would think they would. If they could think how they would work. Go play the game and find out about it yourself :P
@@eve_the_eevee_rh but I suck at puzzles. 😭
I'll just look online.
Thats so crazy ! Wow this video is so good! I can't believe the ending!
Listen here you little shit
@@Aliensrock 10/10 ending round of applause. I couldn't even comprehend what took place
@@Aliensrock e
@@Aliensrock LMAO but jokes aside I enjoyed the vid
@@Aliensrock ok while the op comment was dumb your response has me cackling. The fastest back hand slap I’ve ever seen to what appears to be a sarcastic comment that I have ever seen. 😂
Here's an approach to finding all possible solutions to the 13337 key lock:
If we let x be the number of orange keys required and y be the number of cyan keys, the problem become finding integers x & y such that 11x + 14y = 13337.
If we consider this equation modulo 11, it becomes 3y mod 11 = 9, which can be reduced to y mod 11 = 9.
If we had only 9 cyan keys, we would need (13337-14*9)/11=1201 orange keys. However, for each 11 extra cyan keys, we need 14 fewer orange keys, so we need 1201-14n orange keys and 9+11n cyan keys. We are now limited by the number of keys available. Thanks to the magic of binary counting, we can get any total of orange keys between 0 and 511 inclusive and 0 to 1023 inclusive of cyan keys, giving 0
me like math
is there a problem with just garbing all the keys? I don't think I've ever seen a door that requires exact except for a 0 door
Before posting this comment a double checked, and there was a 0 door there :)
Tyler, I'm in a digital circuit class. The teacher spent two hours trying to get us to see how to perform this. Your arrows and simple math helped me have an ah ha moment.
Your teacher failed to teach you basic ternary??? HOW?
if you're wondering the 13337 key door level is at 16:25
Pure wonder Why did he need exactly -13337 Keys?
@@loreaholm3801 There's actually a very hard to see 0 key door
You know it’s a good puzzle when Tyler busts out number theory
So Tyler's weaknesses include free-roaming, entanglement, and reading...
>:)))))))
don't forget cups
man I love outer wilds
though if that was the joke then I would recommend a
>::)))))
Oofie, sad that this got canclled but I understand that this isn't your type of puzzle games, but I definitely enjoyed the math puzzles explanation, can't wait for the full game!
I like how Tyler sounds like a madman, rambling about weird key mechanics, yet it's still enjoyable to watch
Enjoyed the series, and I'm glad that both of us don't have to suffer through the bad stuff. Looking forward to the next game!
This gane has no bad stuff ever hears of aubjective opinions i loved it
There is no "bad" stuff...
you really taught ternary for just a single puzzle. never seen more dedication from a puzzle addict
I respect your opinion, but I do hope you would revisit the game after the full version's release, especially considering that it added an in-game notes system. I agree part of your thought about "entanglement puzzles", where you said it could be devious without a note system, but now it shouldn't be a problem, and you can see that those "entanglement puzzles" aren't as bad as you thought at all. I've seen you play 14 Minesweeper Variants and Polimines, and this game really is more similar to them in that regard, despite it looking nothing like those grid-based games. But you do you, I'm not complaining.
2:30 I think a better way to look at it (or simpler at least) is to not go into a ternary numbering system and just go by the logic behind it - list out the powers of 3 and subtract the largest you can.
That means you have 1, 3, 9, 27, 81. Then you take each given number subtract the largest power over and over. Count when each power gets used. 52 - 27 => 25 - 9 => 16 - 9 => 7 - 3 => 4 - 3 => 1 - 1 = 0. One 27, two 9s, two 3s and one 1. Keep counting for the other numbers and once they are all 0, that's your answer.
It's the same logic as a ternary numbering system, but you don't mess around with conversions to "3 = 10", "20 = 202", etc.
Weird that this game isn’t even about lockpicking. You just open locks with the correct keys
According to the creator, this whole 'demo' (which is gigantic) is part 1 of the game and he has some very complex plans for part 2 (which is where I presume the lockpicking kicks in?) which is crazy to say the least.
@@Silvergrooves42 I doubt the game actually has to do with lockpicking or will ever have to do with it. It's just a name.
ty tyler for locking me in a flooding room
lol mobile game ads
Math teacher here, loved these game and lesson on trinary!!
I get now why Tyler didn't want to solve the rest of the puzzles in this game. It's because the game is not for you. Thank you so much for clarifying that you don't prefer Entanglement styled puzzles. As a fan I'm just happy to learn more about your preferences. And obviously you shouldn't play the style of game or the genre of movies you don't like. I respect your decision of leaving this game and not forcing through it a lot. This game is not for everyone, just like any other game. So if it's not for you as well then it's no problem that you drop it.
I personally love these kinds of puzzles so I finished the entire thing. Also I just wanted to mention that Tyler IS NOT dropping this game because it's bad. Atleast I think so. He's dropping this game because he just prefers to solve other styles of puzzles. Don't let it discourage you from playing it yourself because you might be missing out on a very good time depending on who you are.
I think he should do 1 last video seeing what the rest of the game has to offer with someone elses completed save file
@@kalicrowamusic3315 Might be interesting. It would ruin all the surprise for him if he were to ever return to the game, but if he never plans on returning it should be fine.
It would probably be a well performing video (at least, relative to the others) because pretty much the whole video would be seeing new stuff rather than just at the start and halfway.
I still doubt it will happen, despite that. It's probably a decent amount of effort to get a hold of a completed save.
Thank you Tyler for picking the locks
It's a shame to end iti here as it adds more wild mechanics, but the puzzles do tend toward de-entanglement. would of loved to see more reaction to how extra the keys become. you can gain an 'i' key for a taste
You are just a straight up puzzle master. Who else just goes up to a puzzle like that and goes "Ah. Yeah so I just need to count in base 3 here"
Aliensrock, we never got to see you learn about "pure keys". Did they appear, by any chance, in World 5? You entirely skipped World 5 from our point of view; or at least, mine!
Yep, Pure Keys are a World 5 gimmick. Brown Keys are introduced in World 5, and their gimmick is that they turn other doors brown. Pure Doors are immune to the Curse of the Brown Key, and they’re also immune to Master Keys.
I love the editing where you highlight what you are talking about
There will come a time when the only use I get from learning polynomials and factoring in math class is for puzzle games... and I await that day.
Hey I know what the description says and you reiterated on stream about a number of puzzles in the game being more options or more repetitive stuff you have to do being harder, but I'd still think you'd enjoy some of the new mechanics puzzles in the full release. There are still quite a few puzzles that do get tedious the further you get into exploring each mechanic but there are some very clever meta puzzles and ideas to spice up these big puzzles and I think you might still enjoy them, it's genuinely a little surprising some of the lengths the game does end up going to.
Notation at 11:00 is incorrect. It's not ">1 white key or 0 white keys, or
oversight I guess. I don't think he deliberately made that mistake
@@sadmate_ I think he did.
incredible how despite being called "I wanna lockpick" there was 0 lockpicking anywhere in the game
I think that's the point. Like I'd rather have a lockpick rather than deal with all the key shenanigans
Tyler back at it again teaching us math, and I'm all here for it!
I really need to get better at math. Tyler you are an inspiration to be smarter. I feel like i had no chance of beating this game with my current math skills.
The math lecture was so cute
Tyler I'm so glad you know math. I will never retain any of the information that you share about it in these videos, but I'm glad to know that there's a Midwestern Math Keeper somewhere out there I'm the great big world
Thank you Mr. Rock for the Math lesson, I needed a math class since I finished highschool :)
You know the puzzle game is gold if something like concept of tertiary arises naturally from playing it)
he knows more than most teachers
i feel like i'm listening to a zero digit sudoku solution when i'm listening to him and i love it
i am in year 7 (starting very soon call me young all you want) and where he starts talking about base 3 got me into a rabbit hole and now i'm trying to learn base 2 and more.
teacher: your going to need this when you grow older
me playing this game: damn she was right
Thank you for the free math lesson Mr. Rock
Thank you for the lecture. I'm sure it'll come up in math class soon enough
Tyler just solved all of the questions I had in binary counting that my teachers couldn't answer... Thank you so much
there is so much more game mechanic you didn't saw (glitch key (color changing), imaginary/complex keys (1+2i key), ...)
Aliensrock then: haha monke pop bloon
Aliensrock now: Here's how ternary works
Aliensrock in the future: So yeah it's fairly simple you just need to integrate by parts the number of keys with respect to the number of locks to get the number we need to figure out how many keys we need to get the golden key here
Locks at a ludicrous price?
Cities will burn.
Only at the second puzzle and HOLY SHIT! That was so cool!
I love puzzles that pull out mathematics like that!
Finaly, a use for all of the time i spent in computer class learning different number bases
The music at 5:26 and repeated elsewhere is from the Triplejump opening theme. I guess this game's devs got their music from the same stock library lol
Just gonna say, if there is somehow a universe out there where you can make it to world 11, then it gets more mathy
Small spoiler:
World 11 is about imaginary keys/numbers
But I understand that you'd have to progress through really annoying levels to get to world 11 so I'm not asking, just letting you know in case you somehow find out how to mod the games code to give you more main world keys or to bypass levels or something. But if not I'm not gonna be mad, I fully understand that you simply don't find interest in what the game currently has to offer.
World 10 also had a couple math levels to offer
3:05 *Origins Flashbacks*
If a perk of membership is math-with-Tyler, even one a week, I wouldn’t mind gifting my school class. If summed up, it’s less money than all of the coaching at home.
Thanks, Aliensrock! Now I'll definitely ace my math exam!!
Unironically learning more than math class ever taught me
This is what the maths teacher should show the class when they ask when will I ever use this
On the second level Tyler really said 🤓
Show me you studied computer science without telling me
Thanks Tyler. Now i can calculate with base 3
Kid named pick:
Kid named lock:
Kid named door:
Kid named lockpick:
Kid named Wanna:
Kid named I:
I'd suggest Antichamber for your next game. It's in the same vein as Manifold Garden and Superliminal. Even if you don't plan on using it for TH-cam, I would recommend playing it in your own time as it is my favourite puzzle game of all time.
He's tried it on Streams already, rated it 2/10 on his list with it being worse than Superliminal for having even fewer puzzles and focusing too hard on exploration.
@@MasterGamingBlitz awww
@@MasterGamingBlitz damn, that's unfortunate.
At this point, tyler should just do themed maths questions in a textbook.
RIP - awful world 9 with awful badge doors knocked Tyler out, didn't make it to the truly complex keys
I didn’t expect a math lesson in this vid
the highs of this game were definitely the ones with math based solutions
“This game is like untangling headphones”
Best burn I’ve heard in a long while 😂
Most of the “math” puzzles are the bonus ones, there are more in worlds 6 and 7 that are pretty cool
Damn you, it's 2 am and I'm learning math
As soon an the maths lesson started i instantantly zoned out
maths ptsd.
Why is Tyler unironically genius
Imagine not being a master lockpicker
IM NOT HERE TO LEARN IM HERE TO WATCH
I’m sending this video to my math teacher
Man I hope you pick this game up someday, there are even crazier mechanics in it.
how did you just like know that ternary thing lol
Probably cause it's useful in computer science lol
Like, once you understand a base other than decimal, it's not that hard to see how it applies to others
The puzzle at the 18:00 Mark (ish) was supposed to be solved with Binary I believe
no, binary principles applied to get the key counts. you can get up to 1023 cyan and 511 orange. But the main difficulty of the puzzle was to figure out how many keys of each color to actually get
More keys
Bro while watching this video I got an ad for rumble which advertised TH-cam as crazy 🤣
3:00 if you dont understand, its like binary but with 0, 1, and 2 (i think its like that).
If dont understand binary, well...
Before watching this video. I thought I was good at math
or
I sure love key game
I like the math puzzles, but they were way easier than the "entanglement" puzzles.
I thought the other way around. Entanglement puzzles were always fun to solve for me
You should continue devil’s calculator
Hello, this is the lockpicking lawyer
*points to the lock with -13,337 keyholes, which was picked in ten seconds*
"Well folks, this lock clearly fails to produce quality with quantity. It's suitable, perhaps only for securing a checkpoint in a puzzle game, but I would never use this to protect anything valuable."
Wish I could like this twice
called it
The system with 3s reminds me of writing in binary.
Shame to see you skip so many puzzles without attempting them; you've missed a lot of clever solutions and some really great new concepts later in the game.
Yea, pissed me off.
He didn't care to play what the game had to offer, he only cared to play the levels that he wanted the game to offer.
"Later" is not "Now", and this game's "Now" has taken away from Tyler's enjoyment of it.
Either cut down on the amount of puzzles to get to that point, or make the game itself shorter.
The puzzles that were "uninteresting" were actually quite enjoyable and fun to me. Of course, this is only subjective, but I did get annoyed when he skipped it too. Only in the very next world there was a few interesting math puzzles for sure, but I guess its too late now. I would've loved to see him try World 11 too.
So it's basically binary but 3
And binary is har... Easier then it looks like
You know what they say, "There are 10 types of people in this world, those who understand binary and those who don't"
Is there a playlist for this series? I want to binge watch the entire series but i cant find a playlist for it
crayzz
Some of the puzzles here were very TH-cam
Somehow throw minesweeper into this game and maybe then he will play it again
Tyler must hate Freecell
Fun fact 13337 is a prime number
Its not lock picking though, its keys.
Gold Experience Requiem key
leeet door