Funny story about the hitsquads, I did Russel’s Quest and did not know about the Sand Wolves coming after you. I was doing the mod Honest Hearts Reborn even though I had already done the dlc on that save (it doesn’t work, just do a different save where you haven’t done the dlc, but I wouldn’t recommend the mod) and just as I was about to be attacked by the Legion, the Sand Wolves appeared and declared their intent to kill me. I had never been so scared in any New Vegas playthrough. Got to admire the dedication though, they followed me across the Mojave and tracked me down to Zion.
honestly if you do alot of the someguys mods he adds a ton of new hit squads and i like that. it really feels like you killed someone and they want revenge just like you
Your mod definitely has potential, but I noticed some significant problems with it. For starters, the new NPC you added outside Primm is always hostile when you engage with the escaped convicts. I also noticed in xEdit that you overwrote the changes to factions that were fixed by both YUP and TTW. Another major problem was the Powder Ganger hit squad that appeared as soon as you are Vilified by them, they are way too high level at the beginning of the game and I think it's better to have just two or three of them in the squad, not four. Regardless, I am looking forward to any changes you may make to this mod.
The only place I've found the powder ganger hit squad in Vanilla New Vegas was right outside Primm, on the way to "The Prospector's Den". I've actually managed to encounter them a few times that way.
Mike, I'm pretty sure the dress thing might be a minor plothole since i believe the Boomers left the vault when Pearl was still a child and the peeper would be just as old as Pearl if his parent's lived there.
You could have used the mesh from 'Vanilla Outfit Tweaks' to make the dress wearable by male characters. I believe the mod author has given permission to use their content as long as credit is given.
24:44 Nah I actually LOVE this. Wasn't really a fan of the ghoul n Tim, since they felt like they'd only be useful for first ever NV playthrough and would be ignored in future like how most players skip Sunny quest, also I didnt like Tim giving out lether armor reinforced recipe so early on, but the fact you have to beat GREEN gecko I think is a fair trade and gives experienced players something to do in future playthroughs. Only thing Id ask is to make it so Tim requires GREEN gecko belt so you cant cheese his missions with some low lvl geckos and have to either do HH or actually beat this green gecko mini boss. Hope you keep this green gecko in your mod its cool!
believe it or not jsawyer designed vault 34 to be annoying to navigate on purpose. its got some of the most powerful items in the game so he wanted you to feel like you earned it when you complete it.
1:46:07 Id say, if you want to make it fair but still let the player experience failiure show the options and the number the player currently have in the skill/stats but not the required number
I found it amusing that she was talking about not seeing any stupidity in the legion and moments later there are two Legionaires in the background walking into each other. lulz. Gotta love Bugthesda. heheh
@pbsixgun6 Stuff like NPCs walking into each other isn't an engine issue. it's poor patching, which is usually done by the developer, and last I checked, Bethesda didn't make New Vegas. Obsidian did and former devs have been vocal for years about how much they fucked up with the development of New Vegas.
@@toxicKorgi And what is your point? The NPCs did it in Fallout 3 too. Did you never play that? The Engine makes proper pathing hard to do. Fallout 4 suffered from NPC glitching constantly as well. It's VERY common with the Gambryo Engine everything is based on.
@@toxicKorgi And as far as all that goes, They were given a VERY short development window and they did amazing with the time they had. Did they make mistakes? Sure, that's what happens when under severe time crunches. It's still at it's base a BETHESDA game even if it's development was pawned off on someone else at the time. Don't argue semantics on this crap. Are you a Bethesday Fan Boy or something?
Funny story about the hitsquads, I did Russel’s Quest and did not know about the Sand Wolves coming after you. I was doing the mod Honest Hearts Reborn even though I had already done the dlc on that save (it doesn’t work, just do a different save where you haven’t done the dlc, but I wouldn’t recommend the mod) and just as I was about to be attacked by the Legion, the Sand Wolves appeared and declared their intent to kill me. I had never been so scared in any New Vegas playthrough. Got to admire the dedication though, they followed me across the Mojave and tracked me down to Zion.
honestly if you do alot of the someguys mods he adds a ton of new hit squads and i like that. it really feels like you killed someone and they want revenge just like you
Your mod definitely has potential, but I noticed some significant problems with it. For starters, the new NPC you added outside Primm is always hostile when you engage with the escaped convicts. I also noticed in xEdit that you overwrote the changes to factions that were fixed by both YUP and TTW. Another major problem was the Powder Ganger hit squad that appeared as soon as you are Vilified by them, they are way too high level at the beginning of the game and I think it's better to have just two or three of them in the squad, not four. Regardless, I am looking forward to any changes you may make to this mod.
The hitmen squads got removed in version 1.1 of the mod.
That joke character at the gamorah is probably zach’s favorite modded character XD
The only place I've found the powder ganger hit squad in Vanilla New Vegas was right outside Primm, on the way to "The Prospector's Den". I've actually managed to encounter them a few times that way.
Mike, I'm pretty sure the dress thing might be a minor plothole since i believe the Boomers left the vault when Pearl was still a child and the peeper would be just as old as Pearl if his parent's lived there.
Your mod and nvb are must have mods on my modlist
Since you liked pull I'm sure you'll love all the 99 other uniques we've given in the world!
What mod's that?
It's been a minute since the new vegas series was in it's double digits
I appreciate that the back track is Jak and daxter!
Wishman compaion mod would be awesome.
I liked doing this quests on my playthrough, felt like stuff that could be in the main game
Your mod influenced me to make my own shitty mod, it was to add my best friends into new Vegas for us to have laughs. Its not remotely done though
The background music is from Jak 3, right? Did not expect this. Very cool.
I think the immediate powder ganger hit squad is funny though so ion care if its hard
14:11 Chet mentions weapon mods doe xd
You could have used the mesh from 'Vanilla Outfit Tweaks' to make the dress wearable by male characters. I believe the mod author has given permission to use their content as long as credit is given.
24:44 Nah I actually LOVE this. Wasn't really a fan of the ghoul n Tim, since they felt like they'd only be useful for first ever NV playthrough and would be ignored in future like how most players skip Sunny quest, also I didnt like Tim giving out lether armor reinforced recipe so early on, but the fact you have to beat GREEN gecko I think is a fair trade and gives experienced players something to do in future playthroughs. Only thing Id ask is to make it so Tim requires GREEN gecko belt so you cant cheese his missions with some low lvl geckos and have to either do HH or actually beat this green gecko mini boss. Hope you keep this green gecko in your mod its cool!
36:34 NAILED IT! =D
believe it or not jsawyer designed vault 34 to be annoying to navigate on purpose. its got some of the most powerful items in the game so he wanted you to feel like you earned it when you complete it.
11:36 The rules are cool n all, but they kinda dont work in Fallout world? With bullets never piercing enemies n all xD
1:46:07 Id say, if you want to make it fair but still let the player experience failiure show the options and the number the player currently have in the skill/stats but not the required number
Put zach in the game to teach you about guns
I found it amusing that she was talking about not seeing any stupidity in the legion and moments later there are two Legionaires in the background walking into each other. lulz. Gotta love Bugthesda. heheh
Bethesda didn't make this, Obsidian was the sole developer for New Vegas.
@@toxicKorgi It's based on Bethesda's Engine and all the flaws in it dude.
@pbsixgun6 Stuff like NPCs walking into each other isn't an engine issue. it's poor patching, which is usually done by the developer, and last I checked, Bethesda didn't make New Vegas. Obsidian did and former devs have been vocal for years about how much they fucked up with the development of New Vegas.
@@toxicKorgi And what is your point? The NPCs did it in Fallout 3 too. Did you never play that? The Engine makes proper pathing hard to do. Fallout 4 suffered from NPC glitching constantly as well. It's VERY common with the Gambryo Engine everything is based on.
@@toxicKorgi And as far as all that goes, They were given a VERY short development window and they did amazing with the time they had. Did they make mistakes? Sure, that's what happens when under severe time crunches. It's still at it's base a BETHESDA game even if it's development was pawned off on someone else at the time. Don't argue semantics on this crap. Are you a Bethesday Fan Boy or something?
Yes i always crash on gecko pelt quest. So i turned it off