I experienced this game when it was new, so I've always had a positive perspective on it. I even still have my copy of Nintendo Power from back then. Yes, the magazine was pretty much necessary to complete the game but, no, that didn't take away from the experience for me and my friends one iota. The music and overall atmosphere are top-notch, even with the occasional odd text or hyper-flicker at times.
The password for all items has been branded in my brain for at least 30 years. S73E G6EY V5UW UGSE. But I can't remember what I had for dinner yesterday
I never took into consideration that Castlevania was made in the style of a arcade type game, and that Simon quest was made with a home console kind of experience in mind. There was a certain type of liminal quality to the first game and I definitely missed that feeling whenever I played Castlevania two for the first time
Watch out, the subtitles appear all at once again. I've never been too interested in this one, traditional Castlevania movement doesn't really appeal to me in a non-linear context. It is cool to see it's where some recurring enemies originated from, though, including ones that return as soon as in the next game.
I experienced this game when it was new, so I've always had a positive perspective on it. I even still have my copy of Nintendo Power from back then. Yes, the magazine was pretty much necessary to complete the game but, no, that didn't take away from the experience for me and my friends one iota. The music and overall atmosphere are top-notch, even with the occasional odd text or hyper-flicker at times.
The password for all items has been branded in my brain for at least 30 years. S73E G6EY V5UW UGSE. But I can't remember what I had for dinner yesterday
Mine was R544 RVFX E45V ZZBT. I’ll probably still remember it when I’m an old man 😂
@@kurturbain984 FPIV MUSC 1ZSY VGZO is probably ingrained in the wrinkles of my brain.
Great review. Interesting to see which games get re-evaluated after getting dumped on for decades.
I never took into consideration that Castlevania was made in the style of a arcade type game, and that Simon quest was made with a home console kind of experience in mind.
There was a certain type of liminal quality to the first game and I definitely missed that feeling whenever I played Castlevania two for the first time
Watch out, the subtitles appear all at once again.
I've never been too interested in this one, traditional Castlevania movement doesn't really appeal to me in a non-linear context. It is cool to see it's where some recurring enemies originated from, though, including ones that return as soon as in the next game.
Thank you; subtitles fixed.