This is an excellent addition to the Warfighter series!! Until I get some of the expansions, I am using some of the weapons and Soldiers from my Modern set to create a Special Forces unit, 😂. Thanks for taking a look at this and reviewing it. I was eagerly waiting for this review. Have a Merry Christmas!
I watched your review and immediately purchased this game and now it's arrived in time for Christmas 😀 Can't wait to play it, this is my 1st Warfighter game. Thanks guys, keep up the good work and have a Merry Christmas 🎅
I think DVG knocked it out of the park with this one for all of the reasons you mentioned. They absolutely nailed the art work and overall theme. It’s become my second favorite game in the Warfighter series behind only Shadow War, which is ironic considering that game often favors avoiding a fight and this one requires going out of your way to find a fight.
Wish I had seen your comments before buying the fantasy version and all its associated expansion decks. I hope DVG does a massive rules errata or something to recover that Warfighter version.
“Hey Jude” is not a Mission and “Born to be Wild” is not an Objective in my base game. Which expansion(s) have you added? [#3 by the looks of things]. Love the naming of the missions and objectives. It’s a pity they ran out of song titles to use. “Born to be Wild” is both a Mission title and an Objective title! You stated early in the video the “The rulebook is perfect”? Hmmm? Why then is there no index (there was in the Warfighter Universal Rulebook)? The explanation of the card details is a backward step compared with the Warfighter Universal Rulebook. This rulebook is not written with the new player to the system in mind. Check out the last paragraph on p.9 for example - that will mean absolutely nothing to a new player? The rulebook was not proofread was it? The rulebook still refers to non existent ammo jam counters. The introduction paragraph 3 should have been rewritten to reflect the format of rulebook actually produced. Having said that, having purchased Warfighter WWII a couple of years ago, attempted to learn the rules and returned it to the box in favour of another game with better written rules, I still like the system and the fact that it sits below Fields of Fire, Combat! and Point Blank in terms of complexity making it easier to get to the table. I ended up purchasing it and all expansions convinced that this iteration of the game is the one for me (plus it scratches the Vietnam itch, along with Purple Haze). I can see that for guys like the two of you who are already familiar with the system, this game is easy for you to get into, but for someone new to the system, the rule book makes the experience unnecessary hard work. Until you are familiar with the text and phrasing on the cards you are frequently left blindly flicking backwards and forwards through the rulebook, the keywords sheets and BGG forum entries trying to figure out how the game works and what phrases mean. It reminds me of Crisis 1914, a great game spoilt by a rulebook that appeared to be written by someone who already knows the game inside out and has not fully considered how someone new to the game or system would look at the rulebook. As an aside, the only criticism I have seen of this game is that there are only 3 US player soldiers and that the same hostiles keep reappearing. This is easily overcome if you factor in that you would get more of both if you purchase an extra couple of expansions #1 or #2 for more US and #4 for more hostiles when you purchase the base game. I appreciate the effort that the person responsible put into improving the rulebook over the previous versions but it feels like there were either time or budgetary constraints that prevented the author on producing the perfect set of rules for this game. Thanks for your explanation of the game; really helps the learning process. Once I get to grips with Vietnam, will I also feel more like returning to Warfighter WWII? Would you still go back to Pacific, Mediterranean etc or does this version replace the early games for you?
I heard about the lack of US soldiers and then saw there were add-ons. Honestly, I think that is shocking. I'm surprised you guys didn't mention that because that is a terrible decision. I have no problems with additional boxes of items coming out for their games - but 3 soldier cards in the base game is very, very poor and just comes across as gouging.
Hi, I'm the guy that wrote the manual. The NRM series was designed to be friendly to the new player by basically allowing them to play a game beginning to end by following the rulebook from front to back at the same time. I'd like to hear your ideas about improving it. -I missed the part about the Galaxy booklet. Whoops. This was back when I was thinking it would be two seperate books (one for the core box, one for the expansions), but once I got permission to just put the expansion rules in the back, that solved that issue. Thankfully it's not massively important, since the expansion rules are in that book. -Jam counters were a decision made after the book was written. Whoops again. -Add an index. Fair point. The manual is meant to be looked at in chronological order (that is, from front to back) for whatever part you're playing, but an index could definitely be useful. I will say that it helps for the page 9 paragraph to get those cards and hold them together (which is why I included those pictures). It's easier to make sense of what it's saying when you look at them and be like "12 time is probably gonna be a long game". I'd like to hear what you would recommend to add/remove to help improve later NRMs in future, or at least a better idea of what you got stuck on so I can crack on improving that at least.
I went all in, but to be honest, I felt most of the equipment/skills etc. were useless. The budget in points is so tight you can't really customize your characters that much equipment wise. I really, really wanted to love this game, but in the end I just thought it lacked depth. I will do another try and might end up selling it. I'm sure if you love Warfighter games, you will enjoy it, maybe I prefer games that offers more player agency.
@@jalalfiguigui7936 I’m not sure what you are looking for but The Red Burnoose: Algeria 1857 from Hit ‘Em with a Shoe Games is a very interesting card game that focuses on the efforts of Fadhma N'Soumer in her fight against the invading French armies in the Kabylie region of Algeria in 1857.
@ThePlayersAid Thank you very much for your response. I wanted to give a board game to a friend... she tried the 1775 Rebellion, and she really liked it. I don't know if you have an idea of a war game in this category, nice in terms of theme colors and not too difficult! Thank you and Happy New Year in advance. 🥰 I am big fan of your videos!
This is an excellent addition to the Warfighter series!! Until I get some of the expansions, I am using some of the weapons and Soldiers from my Modern set to create a Special Forces unit, 😂.
Thanks for taking a look at this and reviewing it. I was eagerly waiting for this review. Have a Merry Christmas!
I watched your review and immediately purchased this game and now it's arrived in time for Christmas 😀 Can't wait to play it, this is my 1st Warfighter game. Thanks guys, keep up the good work and have a Merry Christmas 🎅
I went "all in" for this Kickstarter, and I've been nothing but happy I did! Love It!
This is definitely my next purchase in the Warfighter series. All of the differences between this and WWII Warfighter look really cool.
I think DVG knocked it out of the park with this one for all of the reasons you mentioned. They absolutely nailed the art work and overall theme. It’s become my second favorite game in the Warfighter series behind only Shadow War, which is ironic considering that game often favors avoiding a fight and this one requires going out of your way to find a fight.
Wish I had seen your comments before buying the fantasy version and all its associated expansion decks. I hope DVG does a massive rules errata or something to recover that Warfighter version.
There awfully few playthroughs for this game in YT. I hope people record some of them.
Warfighter Vietnam or Purple Haze?
@@grantjustin9766 Both are good but different. I really prefer Warfighter.
Is the game on the website, the new edition?
@@frankburgo1808 I believe so yes.
I had a pretty good War Fighter WWII collection that I traded for a couple of the COIN series games. REGRET :-(
“Hey Jude” is not a Mission and “Born to be Wild” is not an Objective in my base game. Which expansion(s) have you added? [#3 by the looks of things]. Love the naming of the missions and objectives. It’s a pity they ran out of song titles to use. “Born to be Wild” is both a Mission title and an Objective title!
You stated early in the video the “The rulebook is perfect”? Hmmm? Why then is there no index (there was in the Warfighter Universal Rulebook)? The explanation of the card details is a backward step compared with the Warfighter Universal Rulebook. This rulebook is not written with the new player to the system in mind. Check out the last paragraph on p.9 for example - that will mean absolutely nothing to a new player? The rulebook was not proofread was it? The rulebook still refers to non existent ammo jam counters. The introduction paragraph 3 should have been rewritten to reflect the format of rulebook actually produced.
Having said that, having purchased Warfighter WWII a couple of years ago, attempted to learn the rules and returned it to the box in favour of another game with better written rules, I still like the system and the fact that it sits below Fields of Fire, Combat! and Point Blank in terms of complexity making it easier to get to the table. I ended up purchasing it and all expansions convinced that this iteration of the game is the one for me (plus it scratches the Vietnam itch, along with Purple Haze).
I can see that for guys like the two of you who are already familiar with the system, this game is easy for you to get into, but for someone new to the system, the rule book makes the experience unnecessary hard work. Until you are familiar with the text and phrasing on the cards you are frequently left blindly flicking backwards and forwards through the rulebook, the keywords sheets and BGG forum entries trying to figure out how the game works and what phrases mean. It reminds me of Crisis 1914, a great game spoilt by a rulebook that appeared to be written by someone who already knows the game inside out and has not fully considered how someone new to the game or system would look at the rulebook.
As an aside, the only criticism I have seen of this game is that there are only 3 US player soldiers and that the same hostiles keep reappearing. This is easily overcome if you factor in that you would get more of both if you purchase an extra couple of expansions #1 or #2 for more US and #4 for more hostiles when you purchase the base game.
I appreciate the effort that the person responsible put into improving the rulebook over the previous versions but it feels like there were either time or budgetary constraints that prevented the author on producing the perfect set of rules for this game.
Thanks for your explanation of the game; really helps the learning process. Once I get to grips with Vietnam, will I also feel more like returning to Warfighter WWII? Would you still go back to Pacific, Mediterranean etc or does this version replace the early games for you?
I heard about the lack of US soldiers and then saw there were add-ons. Honestly, I think that is shocking. I'm surprised you guys didn't mention that because that is a terrible decision.
I have no problems with additional boxes of items coming out for their games - but 3 soldier cards in the base game is very, very poor and just comes across as gouging.
Hi, I'm the guy that wrote the manual. The NRM series was designed to be friendly to the new player by basically allowing them to play a game beginning to end by following the rulebook from front to back at the same time. I'd like to hear your ideas about improving it.
-I missed the part about the Galaxy booklet. Whoops. This was back when I was thinking it would be two seperate books (one for the core box, one for the expansions), but once I got permission to just put the expansion rules in the back, that solved that issue. Thankfully it's not massively important, since the expansion rules are in that book.
-Jam counters were a decision made after the book was written. Whoops again.
-Add an index. Fair point. The manual is meant to be looked at in chronological order (that is, from front to back) for whatever part you're playing, but an index could definitely be useful.
I will say that it helps for the page 9 paragraph to get those cards and hold them together (which is why I included those pictures). It's easier to make sense of what it's saying when you look at them and be like "12 time is probably gonna be a long game".
I'd like to hear what you would recommend to add/remove to help improve later NRMs in future, or at least a better idea of what you got stuck on so I can crack on improving that at least.
I went all in, but to be honest, I felt most of the equipment/skills etc. were useless. The budget in points is so tight you can't really customize your characters that much equipment wise. I really, really wanted to love this game, but in the end I just thought it lacked depth. I will do another try and might end up selling it. I'm sure if you love Warfighter games, you will enjoy it, maybe I prefer games that offers more player agency.
I cannot get past the rulebook of Warfighter, the one for Modern Special Forces Combat. The rule book is the reason I do not play Warfighter.
I tried a Warfighter game, but I wasn't impressed or entertained.
I ended up selling it.
Hello guys, thank you for your videos ❤. Do you have any suggestions for war board games that girls can enjoy? Thank you 😊❤
@@jalalfiguigui7936 I’m not sure what you are looking for but The Red Burnoose: Algeria 1857 from Hit ‘Em with a Shoe Games is a very interesting card game that focuses on the efforts of Fadhma N'Soumer in her fight against the invading French armies in the Kabylie region of Algeria in 1857.
@ThePlayersAid Thank you very much for your response.
I wanted to give a board game to a friend... she tried the 1775 Rebellion, and she really liked it. I don't know if you have an idea of a war game in this category, nice in terms of theme colors and not too difficult! Thank you and Happy New Year in advance. 🥰 I am big fan of your videos!
First!