Fellow TASer here, great video. It’s great to see a more modern version of a TAS explanation video, this is by far the most accurate to date one I’ve seen.
^^^^^^^^^^^^ . 'well was their a console, and physical cart...Those are great for couch time and detoxing. Sadly not available or do able sometimes. ...not many OG N64s or Nes's much less carts. So emulation it is.
@@MemerathI say start with a simple game like super Mario bros on the nes then you can move up from there because starting with a 3d modern game can be quite difficult
Thankfully Bismuth also made a video about that. His "Top 10 myths about speedrunning" should honestly be mandatory to watch before commenting some uninformed opinion on a speedrun video lol
cheating in video games is when someone gains an advantage over other players if the advantage can be gained without hacking its not cheating unless it is said in the rules not to
I admit it: I used to feel that way. Bismuth and Summoning Salt's videos changed my mind and taught me to appreciate what an amazing science TAS and/or glitching can be. Obviously it needs to be disclosed and abide the rules of its category, but I love those kinds of runs now.
@Traffixcone any% means reach the end of the game while completing any percent of it. If your game has a % counter, it can read 0% or 5% or 100%, whereas in a 100% run it must say 100%. It does not mean cheat.
One day the whole of humanities computing ingenuity, in quantum computing, will be used to brute force that giant number of combinations and shave off an extra frame from SMB 1.
Ai these days beat pro players in Dota and StarCraft. The Starcraft one has been said to have played 200 years against itself. I'm pretty sure SMB can be optimized by that.
We are not sure if quantum computers can solve any problem efficiently, and to "brute force" anything, you'd still need a lot of resources, because the quantum computer still needs to have enough Qbits to work properly
@@lancelindlelee7256 I normally hate necro bumping, but there actually are a few AIs currently being trained on SMB1. One of the coolest I saw was one that discovered BBG in 5-1 completely on its own just being tuned to exploit game mechanics.
I really like the symphony/painting comparison, it really makes the difference between TAS and non-TAS speedruns easily understandable. Both are works of art, created by those who have spent countless hours honing their abilities.
One subtlety with this analogy is that a concert is something you practice and practice and practice for, and then you do one performance. If you screw something up, the show must go on. In a speedrun, when you screw something up, you reset.
"Unless you try to disguise your TAS as a real run" Nobody has ever done that. Any person you suspect actually did a real run and ate pizza, drank soda, and used a lava lamp.
I remember back a few years ago when watching Mario 1 speedruns, people would complain about Mario going through the piranha plants (because they had no clue about the way hitboxes work) and feel smug about noticing it, calling out the uploader for being a cheater in the process. As if they were the only ones who noticed... I didn't know how hitboxes worked either back then but I assumed something was going on that I didn't understand since nobody would be so blatant about cheating. Of course everyone knows this now but people jumping to conclusions without adequate evidence will always be the bane of humanity's existence. The reflex of jumping to conclusions is a character flaw that more people should work on fixing.
I think of TASes as being like a mathematical proof. It shows that something is theoretically possible. Whether it's practical for a person to do is another question entirely.
I mean it's nice enough that he explained like it's Guitar Hero if the game was inputting buttons that way and that those buttons were cataloged by frame slow down as well as save states to find the perfect timing for those button presses.
@@SpencerTwiddy Literally not. Mathematical proofs are written by real people, and have holes/ambiguities all the damn time. Even when a proof is correct, there's often a much simpler one discovered later. I say it's actually a perfect analogy.
@@i-am-linjaYou don't want to challenge me on formal proofs. If something claiming to be a proof has a mistake, it is no longer a valid proof. It will immediately be discredited, retracted, and revised if possible. There is a clear, verifiable distinction between what is and is not a proof, which is not present in a slow vs. fast speedrun. When a speedrun is optimal, this is determined by a formal proof, not an analogy. Watch the video from 5 days ago by Terence Tao on Machine Assisted Proofs and read Gödel, Escher, Bach from 1979.
As somebody with poor reflexes (diagnosed poor, like dyspraxic) who can't really compete in normal speedrunning, I really appreciate that TAS exists. I get the problem-solving, the teasing out of game mechanics, the careful thinking, without needing to be able to press buttons fast enough. Anybody who says it's cheating needs to take a long walk off a short pier. It's not like they pass off TAS runs as real-time speedruns, after all.
people got better by not going straight for perfection, but by simply getting the closest to it.. this sounds like a beautiful if not the most encouraging life tip that i've ever heard in me entire life
“Perfection is Goal that Changes, Can Chase, Can Never Catch.” A quote from a character called Abathur in a little game called StarCraft 2 Heart of the Swarm. I have always remembered that. Given the in game context I have taken it to mean. Perfection can be subjective and change over time as one’s needs or goals change over time. One will never achieve perfection but one should nevertheless strive towards it. You can find videos on YT of the cutscene of this if you so wish.
in 2010 i legit believe that TAS was a name o some speed runing hahaha, i didn't know anything about speed running whatso ever not even the name "speed Run" just new that exist ppl that play really good and fast, so when i saw some videos with TAS i thought it was a amaizing dude playing hahahaha
Great video! I'd like to point out that memory watch isn't usually as glamorous as the STROOP footage you showed. Unless someone has the motivation to make a cool script/plugin like that, you're pretty much staring at a dull list of numbers all day.
It is, or at least it fits. Idk about the computing world in general, but in computational chemistry they use the term expensive to compare computational times and workloads (the "expense" is time or processing power). So two different versions of a calculation have different expenses, and some methods are considered innately expensive.
@@l1_s77 I know for SM64 though I don't know for other games. For SM64 you can check out this Discord server: discord.gg/ECskvyF In the resources channel, there are lots of helpful links, including the main software that is used (you can find that at repack.skazzy3.com/ ), some other helpful software, and links to TAS WRs and sources of information.
THANKS! This video was so necessary in these 2 decades, i'm really glad you could explain all the important info about TAS in a short and clear video, which is now a tool to defend our community and also a good way to introduce new people to this niche
This is great. What makes TASes and other similar things like speedruns so fascinating to me is how they lay out a very different landscape to navigate than normal players do. It's shaped by interactions between things spread out in the level, exact placement of enemies, the pattern of random numbers and how they play out in a level, etc. Sometimes people can spend many hours getting one particular thing to happen at just the right time to enable something special later. It's so different than how you normally play the game.
@@joaofernandes9756 Hopefully TAS tools let you for example say you want jump pressed within the next second, and for it to try every 60 timings (press immediately, delay a frame and press, delay 2 frames and press, etc.) and then overlay all the trajectories your character takes for each, and let you click on the trajectory that you like most.
This is quite the informational video that I'm extremely glad that I came upon. While I might not have thought of TAS' as "cheating" I've never quite understood how they worked. This video solved that issue. Also, this video is quite reminiscent of pannenkoek2012 to me, which is definitely a plus!
@@QuarioQuario54321 sorry, what i meant to ask was what did you mean by "you only feel that because your waifu is 2D"? Do you say that because I don't think of TAS as cheating, or because the video is reminiscent of pannenkoek2012?
Thank you for this, this is the best explanation about TASing that I've ever seen or heard. I also saw you in the chat for the last tas competition results lol. It's cool that you are in to TASing, when I'll be honest, all I saw of you before I got too into TASing was a Minecraft speedrun at GDQ lol.
Wow, I have a new appreciation of TAS. I knew the basics before, but this detailed look helped me understand the intricacies and how difficult it is to create a TAS run.
I can't imagine how hard your videos are you to put together. I just wanted to say thank you for your time and effort put into making such interesting and educational videos.
Melleo! amazing to find you, i watch your commentated paper mario 64 tas like 2 times every week! in love with your tas work on my favorite game, keep up the great work buddy
to be fair WIkipedia doesn't automatically assume TAS is tool assisted speedrun. It's like different things, The American Spectator, Taipei American School among other things.
Very nice video! It does a very good job at explaining the various ways TASes can be made while clearing up all the common misconceptions around it. Well done.
Thank you, Bismuth, for making this video! I've had to constantly deal with misconceptions about TASes and TASing for a long time and this video explains everything about it plus more. I'll definitely be sharing this around and showing it to as many as I can! :D
I mean, wouldn't it be cool to see a speedrun category that allowed you to speed up the game to any X ammount you wanted? To see to which speeds are people willing to push to save time. Would it be 2x? Would it be 4x? At what point we start losing time because it's so fast that we can't even input anything? I mean, I would just love to see that! Something like "speed%" would fit that kind of category!
The best explanation of TAS I've ever seen. My only criticism is that the video background in the start (showing Celeste gameplay) is distracting, too much motion
I actually slowed down the SM64 TAS footage to help get rid of that issue and for some reason I never thought of going back and doing the same to the Celeste stuff. Definitely something I'll keep in mind in the future for using a speedrun video as a background.
This is a great video! I love the comparisons you’ve made the make the topic more digestible, and looking at the subject through the lens of human nature and problem solving has given me a completely fresh perspective on speedruns. Very informative, thanks!
11:28 "which was mathematically proved to have an optimal time of 5.57" Todd Rogers: *I'm gonna stop you right there* (PS: I know how bullshit Todd's WR is)
This was a very sound and critical analysis of Tool-Assisted Speedrunning. I have been wanting to make a small vlog-esque video for the past month talking about my relationship to tasing, so I might consider it a responce to this. Overall, I think community and place are one of the biggest factors driving me to stick to the community, even if only by a mere thread.
Great video! Well narrated and explained. I am a big fan of your videos and I have watched your Super Mario speed run video a good 10 times now. You have a gift of explaining things really well and keeping it entertaining.
I used to think TAS was like a cheat. Thanks to this video, I now know this isn't the case and there is actually a lot of effort that goes behind each TAS and gives me a new appreciation for them.
I'm glad you took the time to watch it! Lots of people believe TASes simply appear out of thin air with "computer magic" but they have to be painstakingly created bit by bit. TASes are really impressive in their own right, and it's crazy to remember that the insanity on the screen is always "technically possible", all it needs is the right button presses.
This video was awesome I'm sure anyone that watches this will understand TAS clearly. Also maybe now that you shouted out the TAS competition more people will join! Usually there's only 30-40 people I think.
I've used a TAS myself to learn how to perform a trick in real time, so they are useful. In certain cases they can showcase a run that hasn't yet been completed in real time.
@@ezgames6925 Hey, I know this comment is pretty ancient but as someone who is interested in learning how to make TASes, are there any resources out there that you know of to get started? Or did you learn by just testing things out yourself?
cureabees I’d recommend joining the TASVideos discord server if you want help on learning how to TAS. You can find a link to it on the site under “chat”.
TAS is my favorite speedrunner he speed runs EVERY GAME and my favorites including fortnite battle royale, roblox, and most importantly super mario maker this man is a legend
cheating in video games is when someone gains an advantage over other players if the advantage can be gained without hacking its not cheating unless it is said in the rules not to
My favorite part of TASes are the ability to bypass the need to pause buffer for some frame perfect tricks (like in WWHD, that would shave a decent amount of time especially at the beginning)
This was more interesting than the normal speedrun video, I'm glad! Didn't even know about the different rules between real-time speedrun and tool-assisted ones!
So what I got from this is that TAS users are skilled and artistic in their own way 🤔 The endless range of possibilities humans have and create is a beautiful thing!
I'm a bit surprised you didn't mention the recent Arkanoid TAS, which did use heavy brute forcing. It might have been a good example on how unfeasible brute forcing actually is - it had to run for over a year to develop all the solutions it did, and Arkanoid is substantially simpler than most games.
I actually debated using the example, but I would have had to modify the script after it was recorded and I struggled to find a good way to show it without sidetracking the video too much. It is an incredible example of brute forcing a TAS, though.
video: this is a tool assisted speedrun! this is not a real speedrun and is just a video to show the fastest possible way to beat the game. this is a tas and i'm not trying to break any records by cheating. people in comments: oMg ChEaTeR DiSLiKeD aNd UnSubBeD
6:40 The best example is that TAS in Red Ball instantly made several of the hardest tricks VERY consistent by finding a setup. (For example, TAS 3 was replaced with Bird 3, and Sub 20 train became PBird)
Many people seem to disrespect any category that is in any way assisted or in any way looks easier than others. I started watching archery lately and many people criticize olympic archers for using olympic bows. But those athletes are competing against other athletes with an olympic bow, shooting from the same distance. When you have simpler equipment and you shoot from a farther distance, even hitting the target 50% of the time becomes a feat, but on the other hand with the better equipment you might have a 99.95% accuracy and you will still be beaten by someone who has a 99.97% accuracy. All categories can be impressive, some speedruns will involve longterm thinking in something like an RPG, some will involve saving half a second in SMB and some will involve saving a single frame in an SMB TAS.
And here I was much less impressed by TAS stuff because I thought it was just people admitting, tacitly, that they couldn't speedrun without computer assistance. My bad.
I generally knew what a TAS was, but not to this extent. Just more proof why the speedrunning community never ceases to amaze me. If I ever get the RPG Maker game I'm designing to come out, I'd LOVE to see what speedrunners do to it.
No one complains when a song is written with a programmed MIDI sequencer. No one complains when a CNC machines a part or 3D prints with G-code. It just seams like morons who don't understand stuff are the ones complaining.
14:17 " _The thing about perfection is that it's unknowable! It's impossible, but it's also right in front of us ALL THE TIME!_ " - *Kevin Flynn* in TRON: Legacy
Thank you so much for this. I've been TASing for years, but often online and irl I get hit with the same "what's the point" or "hax cheater" comments. I like how you approach the videos not to ridicule anyone for not understanding, but try to thoroughly explain the hobby to others.
I love bismuth
Kosmicd12 Same.
same
Bismuth Don’t you love it when Bismuth uploads?
Yeah he should upload more . I found you through his video a while back
I love his vids
Because i love speedruns
Fellow TASer here, great video. It’s great to see a more modern version of a TAS explanation video, this is by far the most accurate to date one I’ve seen.
What do you
Sex
^^^^^^^^^^^^ . 'well was their a console, and physical cart...Those are great for couch time and detoxing. Sadly not available or do able sometimes. ...not many OG N64s or Nes's much less carts. So emulation it is.
@@MemerathI say start with a simple game like super Mario bros on the nes then you can move up from there because starting with a 3d modern game can be quite difficult
Bismuth is the hero we need to combat every single "omg he used glitches this is a cheated/hacked run I hate it" comments.
but people even complain on RTAs that glitches are cheating...
Thankfully Bismuth also made a video about that. His "Top 10 myths about speedrunning" should honestly be mandatory to watch before commenting some uninformed opinion on a speedrun video lol
cheating in video games is when someone gains an advantage over other players if the advantage can be gained without hacking its not cheating unless it is said in the rules not to
I admit it: I used to feel that way. Bismuth and Summoning Salt's videos changed my mind and taught me to appreciate what an amazing science TAS and/or glitching can be. Obviously it needs to be disclosed and abide the rules of its category, but I love those kinds of runs now.
@Traffixcone any% means reach the end of the game while completing any percent of it. If your game has a % counter, it can read 0% or 5% or 100%, whereas in a 100% run it must say 100%. It does not mean cheat.
One day the whole of humanities computing ingenuity, in quantum computing, will be used to brute force that giant number of combinations and shave off an extra frame from SMB 1.
It will at some point and its scary
cause this means it can brute force to solve anything
Ai these days beat pro players in Dota and StarCraft. The Starcraft one has been said to have played 200 years against itself. I'm pretty sure SMB can be optimized by that.
I hope SMB1-only quantum computer is being able to handle about 10 to the 16859th power numbers of combination.
We are not sure if quantum computers can solve any problem efficiently, and to "brute force" anything, you'd still need a lot of resources, because the quantum computer still needs to have enough Qbits to work properly
@@lancelindlelee7256 I normally hate necro bumping, but there actually are a few AIs currently being trained on SMB1. One of the coolest I saw was one that discovered BBG in 5-1 completely on its own just being tuned to exploit game mechanics.
I really like the symphony/painting comparison, it really makes the difference between TAS and non-TAS speedruns easily understandable. Both are works of art, created by those who have spent countless hours honing their abilities.
One subtlety with this analogy is that a concert is something you practice and practice and practice for, and then you do one performance. If you screw something up, the show must go on. In a speedrun, when you screw something up, you reset.
"Unless you try to disguise your TAS as a real run"
Nobody has ever done that. Any person you suspect actually did a real run and ate pizza, drank soda, and used a lava lamp.
pizza = totally tas
@@mr_originalname spliced
I got the reference 🥶🔥✨🌴
i know that video
who does a bunch of extremely accurate things and insanely complex movements
while chilling with some coke and pizza
Micaela Crapo it actually wasn't a tas, it was a... SLICED... run... 😂
Damn, this TAS guy is pretty good
-every TH-cam comment ever.
Ummm...you know that TAS isn’t a real person, right?
-every TH-cam response ever
r/wooooooooosh
-Every reddit fan ever
Man, you guys sure are making some overwhelming generalizations.
-me
r/itswooooshwith4os r/ihavereddit
- every Reddit fan who didn't say any of the above ever
@@continuum_mid r/subifellfor
- every reddit fan who just blindly clicks on any link
I remember back a few years ago when watching Mario 1 speedruns, people would complain about Mario going through the piranha plants (because they had no clue about the way hitboxes work) and feel smug about noticing it, calling out the uploader for being a cheater in the process. As if they were the only ones who noticed... I didn't know how hitboxes worked either back then but I assumed something was going on that I didn't understand since nobody would be so blatant about cheating. Of course everyone knows this now but people jumping to conclusions without adequate evidence will always be the bane of humanity's existence. The reflex of jumping to conclusions is a character flaw that more people should work on fixing.
Why don’t the Piranha Plants kill, by the way? Are their hitboxes just small?
@@aaaah540 their hotboxes are much lower that the actual plant, they are focused more around the base and leaves rather than the mouth
David King Thanks!
Aaaa h the shortened version: shit is whack, yo
I saw a bunch of those comments on an archive of AndrewG's 5:00 of the original Super Mario Bros
I think of TASes as being like a mathematical proof. It shows that something is theoretically possible. Whether it's practical for a person to do is another question entirely.
I mean it's nice enough that he explained like it's Guitar Hero if the game was inputting buttons that way and that those buttons were cataloged by frame slow down as well as save states to find the perfect timing for those button presses.
Literally misconception #3 in the video....
@@SpencerTwiddy Literally not. Mathematical proofs are written by real people, and have holes/ambiguities all the damn time. Even when a proof is correct, there's often a much simpler one discovered later.
I say it's actually a perfect analogy.
@@i-am-linjaYou don't want to challenge me on formal proofs. If something claiming to be a proof has a mistake, it is no longer a valid proof. It will immediately be discredited, retracted, and revised if possible. There is a clear, verifiable distinction between what is and is not a proof, which is not present in a slow vs. fast speedrun. When a speedrun is optimal, this is determined by a formal proof, not an analogy. Watch the video from 5 days ago by Terence Tao on Machine Assisted Proofs and read Gödel, Escher, Bach from 1979.
As somebody with poor reflexes (diagnosed poor, like dyspraxic) who can't really compete in normal speedrunning, I really appreciate that TAS exists. I get the problem-solving, the teasing out of game mechanics, the careful thinking, without needing to be able to press buttons fast enough. Anybody who says it's cheating needs to take a long walk off a short pier. It's not like they pass off TAS runs as real-time speedruns, after all.
you know, someone did that and almost won 1000$
This is elon musk
people got better by not going straight for perfection, but by simply getting the closest to it..
this sounds like a beautiful if not the most encouraging life tip that i've ever heard in me entire life
“Perfection is Goal that Changes, Can Chase, Can Never Catch.”
A quote from a character called Abathur in a little game called StarCraft 2 Heart of the Swarm.
I have always remembered that.
Given the in game context I have taken it to mean.
Perfection can be subjective and change over time as one’s needs or goals change over time. One will never achieve perfection but one should nevertheless strive towards it.
You can find videos on YT of the cutscene of this if you so wish.
I also love Bismuth! This is the best explanation video for TAS! Thank you for amazing video. :)
Finally Bismuth explains this TAS dude. Everyone's been wondering what he's been doing and how he gets good times everytime.
in 2010 i legit believe that TAS was a name o some speed runing hahaha, i didn't know anything about speed running whatso ever not even the name "speed Run" just new that exist ppl that play really good and fast, so when i saw some videos with TAS i thought it was a amaizing dude playing hahahaha
@@TheZenytram lol a kind of same thing to me!
Until last year,I thought that TAS And Real Time Speedruns were the same thing!
Yeah, I’d say I’m ok.
The only time he doesn’t hold is donkey Kong 64
I think he should do a Todd Rogers explanation
Great video!
I'd like to point out that memory watch isn't usually as glamorous as the STROOP footage you showed. Unless someone has the motivation to make a cool script/plugin like that, you're pretty much staring at a dull list of numbers all day.
That's true!
"There are 4 buttons and the game runs at 30 frames per second"
Me: This already sounds expensive.
?
What's the question? Is it about my use of "expensive" ?
Chris Sabal yeah, I don’t think expensive is the right word
It is, or at least it fits. Idk about the computing world in general, but in computational chemistry they use the term expensive to compare computational times and workloads (the "expense" is time or processing power). So two different versions of a calculation have different expenses, and some methods are considered innately expensive.
@@chrissabal7937 I can verify, I am a programmer and I do use expensive this way
7:02 I love the in sync pop offs of SethBling and the dragster dude
Thanks for noticing!
Phenomenal explanation! I never know how to explain what TASing is, but now I have a video to explain it for me :)
@@l1_s77 I know for SM64 though I don't know for other games. For SM64 you can check out this Discord server: discord.gg/ECskvyF In the resources channel, there are lots of helpful links, including the main software that is used (you can find that at repack.skazzy3.com/ ), some other helpful software, and links to TAS WRs and sources of information.
@@fifdspence thank you !
THANKS! This video was so necessary in these 2 decades, i'm really glad you could explain all the important info about TAS in a short and clear video, which is now a tool to defend our community and also a good way to introduce new people to this niche
> Speedrun with _"%ANY"_ or _"TAS"_ in the title.
Intellectuals: *"Oh MuH gAwD, iT's ChEaTInG! iT's HaCkInG! dIsLiKeD!"*
Intellectuals: "WOw ThIs TaS GuY iS iNsAnE, hE hAs EvErY WoRlD rEcOrD"
This tas guy is good
I always think %ANY means you can do any amount of the game, even 1%, lol
Enlightened niBBas whom'st've write: "The game wasn't meant to be speedrun 🤔"
*dislikes comment*
That paper roll piano analogy is one That dwango gave in a super Mario bros console verification. It’s one that actually makes sense. And I love it
This is great. What makes TASes and other similar things like speedruns so fascinating to me is how they lay out a very different landscape to navigate than normal players do. It's shaped by interactions between things spread out in the level, exact placement of enemies, the pattern of random numbers and how they play out in a level, etc. Sometimes people can spend many hours getting one particular thing to happen at just the right time to enable something special later. It's so different than how you normally play the game.
the problem is that it takes a long time to do this, even when programming the movements of some game well, it takes a long time.
@@joaofernandes9756 Hopefully TAS tools let you for example say you want jump pressed within the next second, and for it to try every 60 timings (press immediately, delay a frame and press, delay 2 frames and press, etc.) and then overlay all the trajectories your character takes for each, and let you click on the trajectory that you like most.
This is quite the informational video that I'm extremely glad that I came upon. While I might not have thought of TAS' as "cheating" I've never quite understood how they worked. This video solved that issue. Also, this video is quite reminiscent of pannenkoek2012 to me, which is definitely a plus!
But you only feel that because your waifu is 2D
@@QuarioQuario54321 ???
the7dedlysins Your icon is a 2D person
@@QuarioQuario54321 sorry, what i meant to ask was what did you mean by "you only feel that because your waifu is 2D"? Do you say that because I don't think of TAS as cheating, or because the video is reminiscent of pannenkoek2012?
the7dedlysins Pannenkoek
Thank you for this, this is the best explanation about TASing that I've ever seen or heard.
I also saw you in the chat for the last tas competition results lol. It's cool that you are in to TASing, when I'll be honest, all I saw of you before I got too into TASing was a Minecraft speedrun at GDQ lol.
I'm not always just in the chat th-cam.com/video/bSrUDpunoyY/w-d-xo.html
Wow, I have a new appreciation of TAS. I knew the basics before, but this detailed look helped me understand the intricacies and how difficult it is to create a TAS run.
I can't imagine how hard your videos are you to put together. I just wanted to say thank you for your time and effort put into making such interesting and educational videos.
Thanks! It takes me roughly 4 to 5 hours per minute of video on average.
@@Bismuth9 Wow that's even longer than I thought. Much love man keep up the amazing work.
This was such a great video. Amazing work with this!
Melleo! amazing to find you, i watch your commentated paper mario 64 tas like 2 times every week! in love with your tas work on my favorite game, keep up the great work buddy
Malleo did you know there is 237 NONILLION combinations, yes, 237 nonillion combinations per second!
TAS in title
Warning that this is a TAS at the beginning and end of the video
TAS.org in the corner:
hE iS ObVIouSLy cHEaTinG
it redirects to the american spectator. lol
Caramel Honey G no shit sherlock
@@jack8407 lol wtf xD
to be fair WIkipedia doesn't automatically assume TAS is tool assisted speedrun. It's like different things, The American Spectator, Taipei American School among other things.
Excellent video! You are very talented at explaining everything!
Very nice video! It does a very good job at explaining the various ways TASes can be made while clearing up all the common misconceptions around it. Well done.
Been loving your vids on SMB since the WR shenanigans. cannot wait for the elusive 4:54
0:58 hey that's hilary hahn playing the mendelssohn concerto
Yes, an incredible performance and concerto!
I knew the conductor but didn't recognize Hilary Hahn at first. Ray Chen's interpretation is the way to go, at least for me.
Thank you, Bismuth, for making this video! I've had to constantly deal with misconceptions about TASes and TASing for a long time and this video explains everything about it plus more. I'll definitely be sharing this around and showing it to as many as I can! :D
Just speed up the game to beat it faster. Duh
Genius
RedIrishSpud now this is something Elon musk wouldn’t even think of
You sir, need to be on a talk show, ASAP
I mean, wouldn't it be cool to see a speedrun category that allowed you to speed up the game to any X ammount you wanted? To see to which speeds are people willing to push to save time. Would it be 2x? Would it be 4x? At what point we start losing time because it's so fast that we can't even input anything? I mean, I would just love to see that!
Something like "speed%" would fit that kind of category!
Yeah, recore in slow mo and playback3 times faster
FINALLY I have a video where I can link every 10yo saying stuff like 'this run is hacked and cheating!' so they can educate themselves. THANK YOU.
Ikr lmao xD this tas guy is really good at video games
"TaSInG iS cHEatIng"
Just kidding
I am 9 but I dont
@@noahfinkel3059 Good on you for being informed!
The best explanation of TAS I've ever seen. My only criticism is that the video background in the start (showing Celeste gameplay) is distracting, too much motion
I actually slowed down the SM64 TAS footage to help get rid of that issue and for some reason I never thought of going back and doing the same to the Celeste stuff. Definitely something I'll keep in mind in the future for using a speedrun video as a background.
@@Bismuth9 the wind was a bit intense mabye Mirror Temple or Old site would have been good.
Lmao sounds like a you problem
This is a great video! I love the comparisons you’ve made the make the topic more digestible, and looking at the subject through the lens of human nature and problem solving has given me a completely fresh perspective on speedruns. Very informative, thanks!
Thank you so much for this video! I always enjoy these types of vids made by you or summoning salt.
11:28 "which was mathematically proved to have an optimal time of 5.57"
Todd Rogers: *I'm gonna stop you right there*
(PS: I know how bullshit Todd's WR is)
there is beauty in everything done passionately.
Excellent lecture. Sending this to my brother who's never heard of TASsing before.
This was a very sound and critical analysis of Tool-Assisted Speedrunning. I have been wanting to make a small vlog-esque video for the past month talking about my relationship to tasing, so I might consider it a responce to this. Overall, I think community and place are one of the biggest factors driving me to stick to the community, even if only by a mere thread.
Great video! Well narrated and explained. I am a big fan of your videos and I have watched your Super Mario speed run video a good 10 times now. You have a gift of explaining things really well and keeping it entertaining.
I'm very much looking forward to what kind of levels Bismuth is gonna create in Super Mario Maker 2
I don't think he owns a Nintendo Switch
@@MyHandleIsAplaceholder he's now streaming smm2 ha gottem
5:46 i agree so much with this, i once made a very bad Sonic TAS, but after seeing it being played back... i felt a lot of satisfaction.
I used to think TAS was like a cheat. Thanks to this video, I now know this isn't the case and there is actually a lot of effort that goes behind each TAS and gives me a new appreciation for them.
I'm glad you took the time to watch it! Lots of people believe TASes simply appear out of thin air with "computer magic" but they have to be painstakingly created bit by bit. TASes are really impressive in their own right, and it's crazy to remember that the insanity on the screen is always "technically possible", all it needs is the right button presses.
I could hug this man for speaking comonly, and noting that TAS is also 'just messing around'.
What a great video! This was explained perfectly in my opinion.
I'm so glad we have talented people like you making entertaining, illuminating, and accurate content for our incredibly niche interests.
This video was awesome I'm sure anyone that watches this will understand TAS clearly. Also maybe now that you shouted out the TAS competition more people will join! Usually there's only 30-40 people I think.
I've used a TAS myself to learn how to perform a trick in real time, so they are useful. In certain cases they can showcase a run that hasn't yet been completed in real time.
As a TASer, I love this!
Tompa A as another TASer, I love you!
Tompa poggers
@@ezgames6925 Hey, I know this comment is pretty ancient but as someone who is interested in learning how to make TASes, are there any resources out there that you know of to get started? Or did you learn by just testing things out yourself?
cureabees I’d recommend joining the TASVideos discord server if you want help on learning how to TAS. You can find a link to it on the site under “chat”.
@@ezgames6925 Thanks, I'll check it out.
Just found your channel yesterday, and now I'm all about speedrunning (videos). Thanks for another awesome video!
TAS is my favorite speedrunner he speed runs EVERY GAME and my favorites including fortnite battle royale, roblox, and most importantly super mario maker this man is a legend
Spyko I heard TAS was his code name, huh.
appreciate you for using chapters bro, it helps by getting straight to the point.
14:00 i watched those 40 seconds more times than the button combinations after a minute
Nice video! I have been watching speedrun and the part where you differenciate the time in tas and realtime gave me some insight to it. keep it up!
TAS is the best player of all time. Period. Any player is not eVEn cLOsE. TAS is my favourite natural gamer ever.
I love these videos about TASs and what they’re doing is deeply explained, like the SM64 TAS explained, I love that video so much
Every time I hear someone say TAS is cheating I want to slam my head into a meat grinder
slam their head into a meat grinder first
cheating in video games is when someone gains an advantage over other players if the advantage can be gained without hacking its not cheating unless it is said in the rules not to
Every time I hear someone say TAS is cheating I slam my head into a meat grinder. Please don't say it.
Tas is cheating
Awww c'mon man I asked nicely. Ok, bye everyone.
1:03 by that logic speedruns are art-
Another good and well made video! Keep up the great work man!
That final lines was great dude, great work :D
You have a very pleasant voice to listen to :)
My favorite part of TASes are the ability to bypass the need to pause buffer for some frame perfect tricks (like in WWHD, that would shave a decent amount of time especially at the beginning)
- Is TAS the name of a player? This guy is really good!
im only watching this because i love Bismuth, im a TASer myself
Damn, this TAS Guy sure has a lot of Records
gotta love the reference to OoT dank% in the "completing a certain objective" tangent
Wow, this made me want to start doing TASs!...
This is one of the first good videos I have seen in my recommended list for a while.
Good job again Bismuth
now THIS is perfection.
This was more interesting than the normal speedrun video, I'm glad! Didn't even know about the different rules between real-time speedrun and tool-assisted ones!
0:50 more like live performance vs. studio recording
When my brother watched the video, he said "like a movie" and it made me wish I used that as an example
So what I got from this is that TAS users are skilled and artistic in their own way 🤔
The endless range of possibilities humans have and create is a beautiful thing!
I'm a bit surprised you didn't mention the recent Arkanoid TAS, which did use heavy brute forcing. It might have been a good example on how unfeasible brute forcing actually is - it had to run for over a year to develop all the solutions it did, and Arkanoid is substantially simpler than most games.
I actually debated using the example, but I would have had to modify the script after it was recorded and I struggled to find a good way to show it without sidetracking the video too much. It is an incredible example of brute forcing a TAS, though.
Thank you, thank you! This video is what I needed, I created my first tas after watching this.
not including the latest version of the 1 key tas that achieved 4:20.9x console timing in the graphic :(
I learned that after the video went online
great video nevertheless
I have a new respect for speed runners and TAS programmers alike - thanks to this vid
video: this is a tool assisted speedrun! this is not a real speedrun and is just a video to show the fastest possible way to beat the game. this is a tas and i'm not trying to break any records by cheating.
people in comments: oMg ChEaTeR DiSLiKeD aNd UnSubBeD
I like how a speedrun of Celeste is running in the background
Ultimate wikipedia on youtube
6:40 The best example is that TAS in Red Ball instantly made several of the hardest tricks VERY consistent by finding a setup.
(For example, TAS 3 was replaced with Bird 3, and Sub 20 train became PBird)
Love it. Amazing as always, Bismuth.
Many people seem to disrespect any category that is in any way assisted or in any way looks easier than others.
I started watching archery lately and many people criticize olympic archers for using olympic bows. But those athletes are competing against other athletes with an olympic bow, shooting from the same distance.
When you have simpler equipment and you shoot from a farther distance, even hitting the target 50% of the time becomes a feat, but on the other hand with the better equipment you might have a 99.95% accuracy and you will still be beaten by someone who has a 99.97% accuracy.
All categories can be impressive, some speedruns will involve longterm thinking in something like an RPG, some will involve saving half a second in SMB and some will involve saving a single frame in an SMB TAS.
And here I was much less impressed by TAS stuff because I thought it was just people admitting, tacitly, that they couldn't speedrun without computer assistance. My bad.
We're all ignorants at things, but wanting to learn and learning about them makes you smarter.
I generally knew what a TAS was, but not to this extent. Just more proof why the speedrunning community never ceases to amaze me.
If I ever get the RPG Maker game I'm designing to come out, I'd LOVE to see what speedrunners do to it.
TAS: exists
Internet Funny Guys : hA Ha, SkiLl lEveL : ChInEsE
Japanese*
This video inspired me to start working on a TAS myself
yes
@Manama hi I remember u
Fantastic video and explanation. I’m
Very familiar with TAS yet I learned quite a bit!
Misconception #5: TASes lack the human element.
And start in second gear
I love how the first SM64 clip is included in SonicPacker's video too
calling a tas cheating in speedruning is like calling cars cheating in footraces
Every time i watch your new vids i see a lot of improvement good job!
No one complains when a song is written with a programmed MIDI sequencer. No one complains when a CNC machines a part or 3D prints with G-code. It just seams like morons who don't understand stuff are the ones complaining.
14:17
" _The thing about perfection is that it's unknowable! It's impossible, but it's also right in front of us ALL THE TIME!_ "
- *Kevin Flynn* in TRON: Legacy
"AI Can't make TAS"
...yet
Omg you are so smart.
* vsauce music starts *
Thank you so much for this. I've been TASing for years, but often online and irl I get hit with the same "what's the point" or "hax cheater" comments. I like how you approach the videos not to ridicule anyone for not understanding, but try to thoroughly explain the hobby to others.
I never knew what TAS stood for I'm sorry
This is ridiculously interresting. Just great. Thanks for the upload.