That port is actually based on the NES version, I remember playing it BITD and being disappointed it plays nothing like the XEGS version I like best. My favorite Munsie game is Berserk which looks simple but has cool gameplay.
Ah OK, so that's probably where he got the inspiration for the graphics from then. I did think they looked vaguely familiar, but not like from the arcade version. Maybe the "spitting coconuts" level is from the NES version as well?
Nice conversion. Looks very playable. That is weird that there was no ST port. I thought maybe Nintendo didn't allow it for a while after Coleco famously made all ports horrible in order to make their Colecovision version really shine. Having said that I just did some research and Atari themselves made a 7800 version in the late 80s. That tells me Atari had obtained the rights from Nintendo to do so. If they could do it for the 7800 they could of for the ST :(
Probably felt like the game was too old and that the 16-bit systems needed conversions of more modern arcade games, with tons of scaling sprites and such. Which of course ran like poo on the home systems! 😄 Wonder if there are any more DK ST clones?
@@thefurthestmanfromhome1148 I think its a combination of perception and popularity. Donkey Kong was considered 'old hat' and was popular enough for that to be a majority feeling. Where as Battle Zone (which seems tehcnically to have come out around the the same time) was seens as futuristic still due to its 3D vector nature. So I feel the reason would likely be one of wanting to keep the idea of the Atari ST as 'new and modern' in peoples minds, and not supporting or having 'old' games on there would help (that and likely licensing), and the other games where released later and thought to be more complicated (and with Crystal Castles again seen as 3D, since most people didn't differenciate back then between isometric projection and 3D). My take. Good comment ^^
Yeah, the jumping was my only gripe with this one. But I was so used to the arcade jumping at this point, so it's probably possible to get used to the munsie jump. 😄
It’s a good conversion clone, I use to play it but I run another version of Kid Cong, with the Rainbow Islands sprite instead Mario, which is cute. Donkey Kong was the 1st video game I ever had, when I was a child, for my Spectrum. I still have that original cassette type.
@@gearsofgames oh yeah, it was the Ocean’s one. The tape don’t run and I don’t have the Spectrum, but it’s a treasure. It was a good comversion for 8 bit.
I always used to get excited if I saw Munsie's name on a cover disk as you knew you were gonna get something good and Kid Kong was no exception. As an aside your jumping man and the Gorilla (names have been altered incase N is watching lol) also star in the excellent Crash Time Plumber. 👍
DONKEY KONG may be hard and frustrating 😹, but it's still legendary 😺👍🕹️. I even had the Ocean Software version of this game for my Commodore 64 as a tape version - CiB 😺👍🕹️. KID KONG looks and sounds absolutely awesome on the Atari ST 😺👍🕹️.
Talk about a misleading name. Kid Kong sounded like a knock off version of Donkey Kong Jr. but it ended up being a conversion of Donkey Kong to the ST. The name of the princess in Donkey Kong is Princess Peach. Later they introduced two other princesses. They were Princess Daisy and Princess Rosalina in that order but Princess Peach was the most popular of the three besides being the OG princess of the franchise. Funny how Mario and Donkey Kong started out together in the same game but they went their separate ways with video games based on each of them individually. In the end they reunited in the game Mario Kart 64. Of course since Mario was more popular than Donkey Kong by then the Italian plumber got top billing in the game over the giant ape.
I was expecting a Donkey Kong Jr. myself. At this point the girl was actually called Pauline, @gaspop_ reminded me about that. Mario and Kong seem to have a love hate relationship! 😄
Looks like a classic example of the programmer adjusting difficulty to taste ... all the while playing the game a lot so it get's pretty difficult. Mario lacks his sexy butt-flip at the top of the stairs, which is in the original arcade version and a lot of the home ports. I'm not sure, but generally I think USA home ports removed the sexy butt-flip.
Seems like he really captured the feel of arcade game, nice port! The girl is called Pauline I think.
Oh yes! Thanks for clearing that up! 😄
"Stressed out seals" comment had me laugh out loud xD. It's a great conversion, respect to Dave's GFA skills. Thanks for another fun watch ^^
Yeah, this is impressive and great attention to detail. Only thing to complain about really is the jumping! 😄
That port is actually based on the NES version, I remember playing it BITD and being disappointed it plays nothing like the XEGS version I like best.
My favorite Munsie game is Berserk which looks simple but has cool gameplay.
Ah OK, so that's probably where he got the inspiration for the graphics from then. I did think they looked vaguely familiar, but not like from the arcade version. Maybe the "spitting coconuts" level is from the NES version as well?
Nice conversion. Looks very playable. That is weird that there was no ST port. I thought maybe Nintendo didn't allow it for a while after Coleco famously made all ports horrible in order to make their Colecovision version really shine. Having said that I just did some research and Atari themselves made a 7800 version in the late 80s. That tells me Atari had obtained the rights from Nintendo to do so. If they could do it for the 7800 they could of for the ST :(
Probably felt like the game was too old and that the 16-bit systems needed conversions of more modern arcade games, with tons of scaling sprites and such. Which of course ran like poo on the home systems! 😄 Wonder if there are any more DK ST clones?
@@gearsofgamesThey they were happy to bring Joust, Crystal Castles, Battlezone Tempest, Moon Patrol etc to the ST
@thefurthestmanfromhome1148 Thank for mentioning a couple more! I couldn't come up with more than Joust in the video! 😄
@@thefurthestmanfromhome1148 I think its a combination of perception and popularity. Donkey Kong was considered 'old hat' and was popular enough for that to be a majority feeling. Where as Battle Zone (which seems tehcnically to have come out around the the same time) was seens as futuristic still due to its 3D vector nature. So I feel the reason would likely be one of wanting to keep the idea of the Atari ST as 'new and modern' in peoples minds, and not supporting or having 'old' games on there would help (that and likely licensing), and the other games where released later and thought to be more complicated (and with Crystal Castles again seen as 3D, since most people didn't differenciate back then between isometric projection and 3D). My take. Good comment ^^
Great choice. MUNSIE made great games! This is technically well made, but I find the jumping mechanic a little shallow making it very difficult.
Yeah, the jumping was my only gripe with this one. But I was so used to the arcade jumping at this point, so it's probably possible to get used to the munsie jump. 😄
It’s a good conversion clone, I use to play it but I run another version of Kid Cong, with the Rainbow Islands sprite instead Mario, which is cute. Donkey Kong was the 1st video game I ever had, when I was a child, for my Spectrum. I still have that original cassette type.
Was that the Ocean version you had on the Speccy? I believe that was the official conversion, or am I misremembering...
@@gearsofgames oh yeah, it was the Ocean’s one. The tape don’t run and I don’t have the Spectrum, but it’s a treasure. It was a good comversion for 8 bit.
@JoanOrfila Don't think I actually ever played that version.
You know that Kong game ...lets keep making it but something silly in front of it each time
Yeah, Donkey Kid would probably not work very well, as the tile...
I always used to get excited if I saw Munsie's name on a cover disk as you knew you were gonna get something good and Kid Kong was no exception. As an aside your jumping man and the Gorilla (names have been altered incase N is watching lol) also star in the excellent Crash Time Plumber. 👍
Haven't tried Crash Time Plumber yet, but it looks pretty awesome!
DONKEY KONG may be hard and
frustrating 😹,
but it's still legendary 😺👍🕹️.
I even had the Ocean Software version
of this game for my Commodore 64 as
a tape version - CiB 😺👍🕹️.
KID KONG looks and sounds absolutely awesome on the Atari ST 😺👍🕹️.
Talk about a misleading name. Kid Kong sounded like a knock off version of Donkey Kong Jr. but it ended up being a conversion of Donkey Kong to the ST. The name of the princess in Donkey Kong is Princess Peach. Later they introduced two other princesses. They were Princess Daisy and Princess Rosalina in that order but Princess Peach was the most popular of the three besides being the OG princess of the franchise. Funny how Mario and Donkey Kong started out together in the same game but they went their separate ways with video games based on each of them individually. In the end they reunited in the game Mario Kart 64. Of course since Mario was more popular than Donkey Kong by then the Italian plumber got top billing in the game over the giant ape.
I was expecting a Donkey Kong Jr. myself. At this point the girl was actually called Pauline, @gaspop_ reminded me about that. Mario and Kong seem to have a love hate relationship! 😄
Dave Munsie made great arcade games.
He did indeed, should probably check out some of his other efforts! Someone pointed me to his Berserk clone...
Looks like a classic example of the programmer adjusting difficulty to taste ... all the while playing the game a lot so it get's pretty difficult.
Mario lacks his sexy butt-flip at the top of the stairs, which is in the original arcade version and a lot of the home ports. I'm not sure, but generally I think USA home ports removed the sexy butt-flip.
Can't have too many sexy pixelated butt-flips! Think of the children! 😄