@sock_master: Will you publish some of the fixes you made to the base rom like you did for Donkey Kong Jr? I am particulary interested into two fixes: 1. The fix on the barrels stage where you synced Kong's anmiation to the barrel movement, so that it looks as if he moves the barrels with his hands. 2. The fix on the pie factory stage where the oil cans are displayed correctly and the fire is burning continuously.
I can look into creating a fixed version of Crazy Kong. This doesn't actually exist right now because I added in the fixes as I was going when I was making Crazy Kong Remix.
I did t know about this one. I always preferred Crazy Kong. A store on my walk home had a bootleg Crazy Kong and bootleg Crazy Climber. I much preferred the order of the levels and found it easier. Then you do this to it…
Crazy Kong was much more common in Quebec, except the one arcade closest to home which somehow had an actual Donkey Kong. My initial goal was just to make a kit that would let me play the various versions of Crazy Kong on my PCB - CK, CK Part II, Big Kong... But then I figured, why not also attempt to port Donkey Kong Remix? And while I was at it, fix some of the glitches... and also work out a way to increase the number of on-screen sprites because DK Remix has stages that have both elevators and fireballs at the same time and CK's sprite limitation wouldn't allow that. Anyway, it was fun to code and interesting to reverse engineer the hacks CK's programmers had to use when porting DK to different hardware.
It's now available here: www.dkremix.com/s/shop You just need to make sure that the Z80 on your Crazy Kong PCB is socketed as the kit plugs into the Z80 socket.
Crazy Kong has different sound hardware than Donkey Kong and the sound was programmed by different people. Here's a comparison video: th-cam.com/video/FDpwIIGtm4M/w-d-xo.html
@@sock_masterStill remember how much I was amazed and loved Twilight term back in the 90s calling up the local BBSs. Boink was just incredible to show people how a little Coco 3 could show up an Amiga! Thanks for all the cool stuff over the years! Always awesome to see new stuff!
Wow, looks really good! I grew up playing Crazy Kong a lot, so this project feels almost unreal to me!
10:32 What a great shortcut!
Finally they have the Hammer music
@sock_master: Will you publish some of the fixes you made to the base rom like you did for Donkey Kong Jr? I am particulary interested into two fixes: 1. The fix on the barrels stage where you synced Kong's anmiation to the barrel movement, so that it looks as if he moves the barrels with his hands. 2. The fix on the pie factory stage where the oil cans are displayed correctly and the fire is burning continuously.
I can look into creating a fixed version of Crazy Kong. This doesn't actually exist right now because I added in the fixes as I was going when I was making Crazy Kong Remix.
Another brilliant multi-creation of Sock Master!!
Always cool to see something new from the old Socky Poo.
I did t know about this one. I always preferred Crazy Kong. A store on my walk home had a bootleg Crazy Kong and bootleg Crazy Climber. I much preferred the order of the levels and found it easier.
Then you do this to it…
Crazy Kong was much more common in Quebec, except the one arcade closest to home which somehow had an actual Donkey Kong. My initial goal was just to make a kit that would let me play the various versions of Crazy Kong on my PCB - CK, CK Part II, Big Kong... But then I figured, why not also attempt to port Donkey Kong Remix? And while I was at it, fix some of the glitches... and also work out a way to increase the number of on-screen sprites because DK Remix has stages that have both elevators and fireballs at the same time and CK's sprite limitation wouldn't allow that. Anyway, it was fun to code and interesting to reverse engineer the hacks CK's programmers had to use when porting DK to different hardware.
@@sock_master I had never heard of Big Kong until this video. Some of your levels are insane!
New Sock Monkey development?! Love it!
I have had a Falcon Crazy Kong part II pcb for ages and have patiently waited for something like this! Is this available yet???
It's now available here: www.dkremix.com/s/shop
You just need to make sure that the Z80 on your Crazy Kong PCB is socketed as the kit plugs into the Z80 socket.
cant wait
So, wait, is Falcon a DK prequel reference? That'd be a neat idea, making a prequel.
Looks cool😁
OK 🙂
Very very cool, but why is the music so tinny compared to the original?
Crazy Kong has different sound hardware than Donkey Kong and the sound was programmed by different people. Here's a comparison video: th-cam.com/video/FDpwIIGtm4M/w-d-xo.html
Who is the mastah!? Sockmaster
How can I get this?!?
I'm still working on it but when it's done you can find it at www.dkremix.com/
Port to coco :)
I do have an unfinished CoCo project on the backburner. I just have to get off my butt and do it
@@sock_masterStill remember how much I was amazed and loved Twilight term back in the 90s calling up the local BBSs. Boink was just incredible to show people how a little Coco 3 could show up an Amiga! Thanks for all the cool stuff over the years! Always awesome to see new stuff!
I will glady pay for more awesome coco software!!@@sock_master
@@trooperj9152 Thank you for your comment. It warms my heart to hear that something I did was appreciated