8:00 you can export a .jsx of your camera and scene from blender as an after effects sequence! In AE you run the .jsx as a script "run script" and then you'll have a 3D camera that matches your blender camera so you can drop in new assets without manually tracking your scene! you can also hop into your project, add an empty to some point in your scene, and export the .jsx again and the empty will import into the after effects project as a null object! Great to parent 2D assets too (like green screen characters)! The best part is you don't have to re-render your blender project, it's instant to pull in the sequence!
Could you make a tutorial just on how to export the various individual layers of compositing from Blender? Unfortunately on YT there are very few and I think it is fundamental to know how to create the layers of black mask and fog layer?? THKS
This video is great, 10/10. But, I'd love a tutorial explaining how you render each layer from Blender, why certain layers are important, when to know what layers to render etc... For example, you have the character edge light as it's own pass?! I'd love to see how you approached rendering it in Blender... I didn't even know you could render the light pass by itself without the character...
I have another video that should answer these questions, but if you still have questions after watching this video, I'd be happy to answer them! th-cam.com/video/9yyECxq3Q3c/w-d-xo.htmlsi=KjxLGeVL85NRwhEl
Could you create another video to follow up on this one, in which you go in depth on which layers you renders from blender, their importance, the best way to go about this and so on?
As a recommendation, it is better to use a premult in additions such as smoke and fog since the "screen" blend mode illuminates the background and that is not how smoke works if it were in the scene.
This is brilliant! Awesome work, man! I wonder why when I import my png sequences from Blender in AE, they lose all alpha. I can't find any straightforward answer for this. Did you have to do anything along the way?
Thanks! In the output settings right below where you choose PNG, there's an option for RGBA, make sure that's selected. Also, in the render properties tab, scroll down to the "film" sub-menu and check the transparent box. Hope this helps!
I was lucky and got the student version way back when. These days, it seems that ebay is the only legitimate way to get it, but I'm only seeing two listings and they're over $800.
I haven't used it much, but I'm sure it would work. You could also check out Natron (free compositing software) or just use the Blender compositor, though some things would be more difficult to do in Blender.
I didn't really do any special tricks to render just the background or other objects. For the background I made a duplicate project file in which I set the foreground objects to the holdout material, and made sure to render on alpha. (Go to Render Properties/Film and check the transparent box, and in Output Properties/Output, set the "Color" to RGBA and choose a file type that supports alpha [PNG, DPX, OpenEXR]. To render just one foreground object, just hide all other objects (besides lights) and render on alpha. If you have any light emitting objects, you may want to keep them enabled, but set to be invisible to the camera (Object Properties/Visibility/Ray Visibility, uncheck the "camera" box.). Ray Visibility is only available in Cycles. For the fog, I made all of the scene objects have the "holdout" material and rendered on alpha. Be sure to leave the lights on so they illuminate the fog. Generally I recommend rendering the objects in your scene together to maintain all of the light bounces, but if you're working on a deadline or doing a lot of renders and revisions, separating things can be faster.
It depends on what the layer is. In the "View Layer Properties" tab Blender makes it easy to render depth, mist, normal, various lighting/shading passes and a few Cryptomatte options. The render layers that I used had to be made manually by turning off all but the desired objects, or in the case of the background, setting the foreground objects to the Holdout material so they render as alpha.
oof because noe after effects 2024 has new 3d features so you could prob do that same all with just photshop and AE and not using blender at all except exporting the colored models.
8:00 you can export a .jsx of your camera and scene from blender as an after effects sequence! In AE you run the .jsx as a script "run script" and then you'll have a 3D camera that matches your blender camera so you can drop in new assets without manually tracking your scene! you can also hop into your project, add an empty to some point in your scene, and export the .jsx again and the empty will import into the after effects project as a null object! Great to parent 2D assets too (like green screen characters)! The best part is you don't have to re-render your blender project, it's instant to pull in the sequence!
bless you
No way that is insane advice
Thank you, this helped a lot for me to understand compositing, and it just makes the render looks 10 times better.
Thanks for the comment! I'm glad you found the information useful.
Could you make a tutorial just on how to export the various individual layers of compositing from Blender? Unfortunately on YT there are very few and I think it is fundamental to know how to create the layers of black mask and fog layer?? THKS
Awesome Work This Video Should be Promoted by TH-cam a lot .Will try using this Technique in our Simple Animations.
Thanks!
Awesome man! Would love to see more compositing with AE!
Man u r a legend thank you for sharing your knowledge and experience!
This video is great, 10/10. But, I'd love a tutorial explaining how you render each layer from Blender, why certain layers are important, when to know what layers to render etc...
For example, you have the character edge light as it's own pass?! I'd love to see how you approached rendering it in Blender... I didn't even know you could render the light pass by itself without the character...
I have another video that should answer these questions, but if you still have questions after watching this video, I'd be happy to answer them! th-cam.com/video/9yyECxq3Q3c/w-d-xo.htmlsi=KjxLGeVL85NRwhEl
Could you create another video to follow up on this one, in which you go in depth on which layers you renders from blender, their importance, the best way to go about this and so on?
Couldn't agree more^
this whas just the video i needed for the EE challange thank you my guy
No problem. Good luck with the challenge!
He don't miss
Awesome video man superb excited for next video
As a recommendation, it is better to use a premult in additions such as smoke and fog since the "screen" blend mode illuminates the background and that is not how smoke works if it were in the scene.
how would you do this? when rendering in blender?
@@Tincoco_ This applies to AE, you don't have to change anything in the render.
AMAZING!!!
this guy knows a lot lf things, subscribed!!
Thanks!
@@AmortMedia more power and wealth to you 🤗
This is awesome - thanks!
Thanks for watching! I'm glad you liked it!
8:10 you can turn on auto key framing in blender which does exactly that
Exact
Just came acros your tutorials. Great stuff! Do you have a more indepth video on the Blender setup regarding the seperation of the layers? thanks
I’m trying this when I get home
Man! great explaining +1
Thanks!
This is brilliant! Awesome work, man! I wonder why when I import my png sequences from Blender in AE, they lose all alpha. I can't find any straightforward answer for this. Did you have to do anything along the way?
Thanks! In the output settings right below where you choose PNG, there's an option for RGBA, make sure that's selected. Also, in the render properties tab, scroll down to the "film" sub-menu and check the transparent box. Hope this helps!
@@AmortMedia The "transparent" option under "film" was it! Thank you so much sir! :)
Yeah, that one is less intuitive and easy to miss. Glad I could help!
Hi can you please make a video how to setup these layers in blender and render them seperately? pls
This is on my to-do list, but it won't be done for quite some time.
Yayyyyyy i use cs6 and its for the exact same reason
wait where can I get After Effects CS6 from?
great video btw
I was lucky and got the student version way back when. These days, it seems that ebay is the only legitimate way to get it, but I'm only seeing two listings and they're over $800.
@@AmortMedia ohh can we do the composting in Davinci resolve? (I'm a noob in composting)
I haven't used it much, but I'm sure it would work. You could also check out Natron (free compositing software) or just use the Blender compositor, though some things would be more difficult to do in Blender.
@@AmortMedia hmm thanks for the info!!
how to practice this I don't have this file and I am not blender artist.
I'm putting together a set of render layers you can practice with. I have to fix my website first though so I can host them there for you to download.
@@AmortMedia Can you share gdrive link now. Urgent
@@dcruz742 we.tl/t-nuIiE7zTjR
People who can do this compositing in the blender editor are menaces
is there a tutorial how did you do the renders aov's? or layers? and what file type did you use png or exr?
I didn't really do any special tricks to render just the background or other objects. For the background I made a duplicate project file in which I set the foreground objects to the holdout material, and made sure to render on alpha. (Go to Render Properties/Film and check the transparent box, and in Output Properties/Output, set the "Color" to RGBA and choose a file type that supports alpha [PNG, DPX, OpenEXR]. To render just one foreground object, just hide all other objects (besides lights) and render on alpha. If you have any light emitting objects, you may want to keep them enabled, but set to be invisible to the camera (Object Properties/Visibility/Ray Visibility, uncheck the "camera" box.). Ray Visibility is only available in Cycles.
For the fog, I made all of the scene objects have the "holdout" material and rendered on alpha. Be sure to leave the lights on so they illuminate the fog.
Generally I recommend rendering the objects in your scene together to maintain all of the light bounces, but if you're working on a deadline or doing a lot of renders and revisions, separating things can be faster.
How do you render ask layers?
It depends on what the layer is. In the "View Layer Properties" tab Blender makes it easy to render depth, mist, normal, various lighting/shading passes and a few Cryptomatte options. The render layers that I used had to be made manually by turning off all but the desired objects, or in the case of the background, setting the foreground objects to the Holdout material so they render as alpha.
waaw so cool thank you soo much
You're welcome. Thanks for watching!
If you can provide excercise files to practice this then it's useful, else I am not 3d artist, I know only AE.
Here you go!
amortmedia.com/cloud/index.php/s/a39H537Gf5BeX6Q
please tutorial how to make this on blender
This isn't exactly a tutorial, but it should offer insight on how I made the scene. th-cam.com/video/9yyECxq3Q3c/w-d-xo.html
한국어가 나와서 반가웠네요 잘 봤습니다 감사합니다
시청해주셔서 감사하고 댓글 감사합니다. 나는 온라인에서 많은 한국 사인 텍스처를 찾았고 그것들은 미학에 아주 잘 맞았습니다.
Bro can i get the official link to download after effects cs6
Adobe doesn't offer CS6 anymore.
You are awesome
Thank you!
@@AmortMedia ❤❤🌹🌹🌹🌹🌹
명성기업ㅋㅋㅋㅋㅋㅋㅋㅋ
네 물론이죠! ㅋㅋㅋ
so no one talks about how he sounds like andrew kramer?
명성기업 시선강탈 ㅋㅋㅋㅋㅋㅋㅋ
시간이 더 있었다면 더 적절한 표지판을 만들었을 것입니다.
Me 2000
oof because noe after effects 2024 has new 3d features so you could prob do that same all with just photshop and AE and not using blender at all except exporting the colored models.
try modelling anything in after effects and you'll see 😂
So clueless 🤣
@@ihatetomatoees right, saying "colored models" explains it