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Every Epic dev that works on the engine that handles these blueprints should be required to watch 2 hours of this on a loop. That's the pain devs have felt when deleting a single array entry and having cascading engine crashes >:(
hahaha I support this motion
Oops I changed a default value my bad
I can't believe they still haven't fixed it.
yup I'm done with them for good now lol, it's all components and data assets now
looks painful xD, You need add them to the asset manager in settings.
That will make it not crash and never open again because I edited a variable?
Every Epic dev that works on the engine that handles these blueprints should be required to watch 2 hours of this on a loop. That's the pain devs have felt when deleting a single array entry and having cascading engine crashes >:(
hahaha I support this motion
Oops I changed a default value my bad
I can't believe they still haven't fixed it.
yup I'm done with them for good now lol, it's all components and data assets now
looks painful xD, You need add them to the asset manager in settings.
That will make it not crash and never open again because I edited a variable?