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Every Epic dev that works on the engine that handles these blueprints should be required to watch 2 hours of this on a loop. That's the pain devs have felt when deleting a single array entry and having cascading engine crashes >:(
hahaha I support this motion
I can't believe they still haven't fixed it.
yup I'm done with them for good now lol, it's all components and data assets now
Oops I changed a default value my bad
looks painful xD, You need add them to the asset manager in settings.
That will make it not crash and never open again because I edited a variable?
Every Epic dev that works on the engine that handles these blueprints should be required to watch 2 hours of this on a loop. That's the pain devs have felt when deleting a single array entry and having cascading engine crashes >:(
hahaha I support this motion
I can't believe they still haven't fixed it.
yup I'm done with them for good now lol, it's all components and data assets now
Oops I changed a default value my bad
looks painful xD, You need add them to the asset manager in settings.
That will make it not crash and never open again because I edited a variable?