Peanut Games
Peanut Games
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Souls-Like Demo Gameplay - Should I Make This a Game?
Here's the final product from the previous video. This was meant to show off my souls-like template product, but if people like it I'll keep going.
You can download this demo here: drive.google.com/file/d/1B_zstBJOENKGqRbcM7JvuFsUS3ccO5cp
Discord here: discord.gg/VBwPxJhayy
Souls-Like Template
www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81
Physical Material Profiles - Footsteps and Impacts
www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c
AI Jump Navigation Links
www.fab.com/listings/e48f0ffb-35ca-467a-9c05-98c4e4e10593
Advanced Mobile Camera - Enhanced Input
www.fab.com/listings/3e99a184-d979-46b4-8f7f-538cdf218684
มุมมอง: 134

วีดีโอ

Making a Free Souls-Like Demo in Unreal Engine
มุมมอง 1.5K21 วันที่ผ่านมา
I've been asked about a demo for my souls-like project and so this is it. I wanted to show what sort of foundation you could set up in just a couple weeks, with about half of that just being making the level. I'll also share the final result in a playthrough video. I couldn't get around to modifying the UI but I guess there's always later. You can find the demo here: drive.google.com/file/d/1B_...
UE4 to UE5 Unreal Engine Retargeting Tutorial
มุมมอง 254หลายเดือนก่อน
Many marketplace/Fab mesh products still use the UE4 mannequin skeleton, so this video goes over the easiest way to make them compatible with UE5 animations. Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c AI Jump Nav...
Souls-like Template for Unreal ( and Fab ) Now Live
มุมมอง 1.1Kหลายเดือนก่อน
My Souls-like game template is finally released! Find it here www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Check out my other Unreal Engine Fab products: Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c AI Jump Navigation Links www.fab.com/listings/e48f0ffb-35ca-467a-9c05-98c4e4e10593 Advanced Mobile Camera - Enhanced Inpu...
I'm Making a Boat Game in Unreal Engine
มุมมอง 1K2 หลายเดือนก่อน
I've been wanting to recreate one of my favorite games, Shipwreckers. It's an old game in which you play as a pirate ship and blast stuff with a top-down view. Example gameplay clips are from this video th-cam.com/video/S9A-JnueZOs/w-d-xo.html&pp=ygUMc2hpcHdyZWNrZXJz Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical M...
I Hate Data Structures in Unreal Engine ( and how to fix them )
มุมมอง 5852 หลายเดือนก่อน
Data structures in Unreal Engine have been broken and buggy for nearly 10 years. I'm done using them, and I show what I'm using instead of structures for my RPG/Souls-like inventory system. Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-47...
POV: You Used Data Structures in UE5
มุมมอง 2503 หลายเดือนก่อน
😭😭😭😭😭😭😭 I can't believe they still haven't fixed data structures Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c AI Jump Navigation Links www.fab.com/listings/e48f0ffb-35ca-467a-9c05-98c4e4e10593 Advanced Mobile Camer...
Make Waves With Your Game - FluidSim Tutorial Unreal Engine 5.4
มุมมอง 6K3 หลายเดือนก่อน
FluidSim tutorial for Unreal Engine 5 - ripples, foam and water clipping. 0:00 - Basic Setup 2:36 - Foam Setup 5:55 - Water Level 7:02 - Outro Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c AI Jump Navigation Links w...
Souls-like Template for Unreal Engine
มุมมอง 2.7K5 หลายเดือนก่อน
Showing off my souls-like starter project for souls-like games in unreal engine 5. Coming soon to the unreal engine marketplace ( Fab ) with a full intensive demo video. Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c...
Swimming Movement Tutorial - Unreal Engine 5.4
มุมมอง 4.3K6 หลายเดือนก่อน
Quick tutorial to get you started with a swimming movement system. Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c AI Jump Navigation Links www.fab.com/listings/e48f0ffb-35ca-467a-9c05-98c4e4e10593 Advanced Mobile Cam...
Sail Your Boat - Wind Mechanics Tutorial UE 5.4
มุมมอง 1.9K7 หลายเดือนก่อน
Tutorial to create a wind controller with random variable wind direction and the component that can be added to actors to be affected by the wind force. Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c AI Jump Navigati...
Drive Your Boat - Boat Vehicle Tutorial for Unreal Engine 5.3
มุมมอง 11K8 หลายเดือนก่อน
We made the boat float, we masked out the water, now we're making it drivable. Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c AI Jump Navigation Links www.fab.com/listings/e48f0ffb-35ca-467a-9c05-98c4e4e10593 Advance...
Unsink Your Boat - How to Remove Water From Boat in UE5.3
มุมมอง 7K9 หลายเดือนก่อน
How to mask out water from visibility in a boat resting below the water line. Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c AI Jump Navigation Links www.fab.com/listings/e48f0ffb-35ca-467a-9c05-98c4e4e10593 Advanced...
Unreal Engine Buoyancy - Making a Boat Float in UE 5.3
มุมมอง 13K9 หลายเดือนก่อน
How to use Unreal Engine's Buoyancy Component to make a floating boat actor. Here is the link to the UE5 documentation ( boat mesh ) docs.unrealengine.com/5.2/en-US/water-buoyancy-component-in-unreal-engine/ Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listing...
UE5 Water Quick Tip
มุมมอง 3.3K10 หลายเดือนก่อน
UE5 Water Quick Tip
Source-like Ladders in Unreal Engine - UE 5.3 Tutorial
มุมมอง 78910 หลายเดือนก่อน
Source-like Ladders in Unreal Engine - UE 5.3 Tutorial
I Released my Game on Steam - Devlog
มุมมอง 44111 หลายเดือนก่อน
I Released my Game on Steam - Devlog
Troubleshooting Replication in Unreal
มุมมอง 606ปีที่แล้ว
Troubleshooting Replication in Unreal
1 Year Earnings and Retrospective - Unreal Engine Marketplace
มุมมอง 1.6Kปีที่แล้ว
1 Year Earnings and Retrospective - Unreal Engine Marketplace
How I Implemented Melee Hit Detection in Unreal Engine
มุมมอง 3.1Kปีที่แล้ว
How I Implemented Melee Hit Detection in Unreal Engine
Channel Update
มุมมอง 134ปีที่แล้ว
Channel Update
Enhanced Input Custom Triggers - UE5 Tutorial
มุมมอง 2.8Kปีที่แล้ว
Enhanced Input Custom Triggers - UE5 Tutorial
Custom Mobile Zoom Gesture Event - Unreal Engine 5 Tutorial
มุมมอง 5Kปีที่แล้ว
Custom Mobile Zoom Gesture Event - Unreal Engine 5 Tutorial
Enhanced Input Triggers - Brief Overview UE5.1.1 Tutorial
มุมมอง 7Kปีที่แล้ว
Enhanced Input Triggers - Brief Overview UE5.1.1 Tutorial
How to Get Pressed Keys from Enhanced Input Actions - UE5.1 Tutorial
มุมมอง 14Kปีที่แล้ว
How to Get Pressed Keys from Enhanced Input Actions - UE5.1 Tutorial
Steam Announcement Trailer - Abhorrent Light: Indie Horror Hack and Slash
มุมมอง 938ปีที่แล้ว
Steam Announcement Trailer - Abhorrent Light: Indie Horror Hack and Slash
Input Mappings Deprecated in UE5.1 - Enhanced Input Tutorial
มุมมอง 24Kปีที่แล้ว
Input Mappings Deprecated in UE5.1 - Enhanced Input Tutorial
When your UE game crashes only in shipping build
มุมมอง 2.9K2 ปีที่แล้ว
When your UE game crashes only in shipping build
Easy Unreal Engine Dismemberment - Skeleton Giblets
มุมมอง 1.5K2 ปีที่แล้ว
Easy Unreal Engine Dismemberment - Skeleton Giblets
Material Based Footsteps - UE5 TUTORIAL
มุมมอง 2.3K2 ปีที่แล้ว
Material Based Footsteps - UE5 TUTORIAL

ความคิดเห็น

  • @ryanoconnor7957
    @ryanoconnor7957 22 ชั่วโมงที่ผ่านมา

    Mine comes with this set up so it must have been added by default now

  • @10MinuteEditing
    @10MinuteEditing 2 วันที่ผ่านมา

    It's floating, but I can't animate it.

  • @tangyorangegames7488
    @tangyorangegames7488 2 วันที่ผ่านมา

    Thanks very much for this, very useful content. I must say though I think this is a pretty awful input system, I mean, talk about needlessly complex.

    • @peanut_games
      @peanut_games วันที่ผ่านมา

      lol yeah it isn't really beginner friendly, I do like how modular it is though

  • @Gametastica
    @Gametastica 2 วันที่ผ่านมา

    Will this demo be available for us to download to edit as a jumoing off point after buying the project?

    • @peanut_games
      @peanut_games 2 วันที่ผ่านมา

      I would but I don't have that right to the assets, they can only be distributed as a game. There is a mannequin demo included which uses the same mechanics

  • @Risha-ki1xz
    @Risha-ki1xz 4 วันที่ผ่านมา

    Really cool! Can't wait to play a finished version of this!

  • @ping677
    @ping677 5 วันที่ผ่านมา

    Hi, I'm learning it for making videos. Can you tell me how to add a character with the boat and animate it?

  • @Jhtoastygames
    @Jhtoastygames 8 วันที่ผ่านมา

    What about the pawn sensing component it looks like it has some useful tools do you expand on this at some point ?

  • @Stumpy_VR
    @Stumpy_VR 14 วันที่ผ่านมา

    the sound keeps playing when i stop :P

  • @JulianBachmann-l7v
    @JulianBachmann-l7v 16 วันที่ผ่านมา

    Damn very nice Game, keep up the good work

    • @peanut_games
      @peanut_games 16 วันที่ผ่านมา

      Thank you 🙂

  • @sean3e
    @sean3e 17 วันที่ผ่านมา

    how did you get the debugger view for pontoons to open?

  • @As_Ss
    @As_Ss 18 วันที่ผ่านมา

    Whats the starting ambient sound, its sounds very familiar for some reason, but i dont remember where i have heard it.

    • @peanut_games
      @peanut_games 18 วันที่ผ่านมา

      it's from the ultimate sfx bundle, chances are a bunch of games use it

  • @LettersFrom37
    @LettersFrom37 22 วันที่ผ่านมา

    If you make an actual game out of this, I'm so down to help you make a game if you need the assistance.😁

    • @peanut_games
      @peanut_games 22 วันที่ผ่านมา

      Maybe, I'll let the question sit and in the meantime I can hopefully get to some boat stuff. It's pretty early still but the like rate is already something like 4x higher than other videos. 😶

    • @LettersFrom37
      @LettersFrom37 21 วันที่ผ่านมา

      @peanut_games Well my forte is storyboard and game direction. So I'd come up with the game's story and direction while you'd handle the gameplay mechanics.

  • @andreww4751
    @andreww4751 23 วันที่ผ่านมา

    Souls-like souls-like souls-like, what about something other than souls-like?

    • @peanut_games
      @peanut_games 23 วันที่ผ่านมา

      I also have a shipwreckers inspired game/video, yet this is the one that found you 😉

  • @johnd9008
    @johnd9008 23 วันที่ผ่านมา

    I don't see PONTOONS and BUOYANCY anymore in 5.5... Is it now "FLOAT"?

    • @peanut_games
      @peanut_games 23 วันที่ผ่านมา

      It's still there for me. Maybe you have to enable the buoyancy plugin, but I disabled it and I still have the buoyancy component.

  • @entei6736
    @entei6736 23 วันที่ผ่านมา

    wow this looks very good :) would love to see a detailed tutorial about how you handled ship controller :)

    • @peanut_games
      @peanut_games 22 วันที่ผ่านมา

      I have a video for the player controls, or you mean the AI?

    • @entei6736
      @entei6736 22 วันที่ผ่านมา

      @@peanut_games oh I didn't realise that you had a video already, thanks :)

  • @UndeadGameplay
    @UndeadGameplay 24 วันที่ผ่านมา

    Hi, your discord link is doesn't work? also in the demo there is no player sword. Looks like you didn't include it in the build

    • @peanut_games
      @peanut_games 24 วันที่ผ่านมา

      Made a new one, try this discord.gg/VBwPxJhayy you gotta equip the sword

  • @TheKnightBringer
    @TheKnightBringer 27 วันที่ผ่านมา

    You could have just remade the undead asylum and just called it quits. But no, it seems like you like to go over and beyond lol its great

    • @peanut_games
      @peanut_games 27 วันที่ผ่านมา

      lmao thanks I definitely accelerated it, the main castle is pulled from the pack's demo level after I assembled the first boss castle building and realized it took all of overnight. Def wasn't game ready though, lots of holes and weird placements that had to be corrected. I had like 2 weeks max to do this lol I literally didn't sleep until I passed out for that time, and now here I am responding at near 4 AM 😅

    • @TheKnightBringer
      @TheKnightBringer 26 วันที่ผ่านมา

      @peanut_games Hey, that's just what us night owls do.

  • @TheKnightBringer
    @TheKnightBringer 28 วันที่ผ่านมา

    Discord like is now working properly saying something like image not found

    • @peanut_games
      @peanut_games 24 วันที่ผ่านมา

      try this link discord.gg/VBwPxJhayy

  • @aaronwe9850
    @aaronwe9850 หลายเดือนก่อน

    My condolences. My game acts differently in the editor and shipping. The HUD shows up but none of the blueprints are being updated. In the editor, they work fine. It's like being kicked in the head by a foot from the eighth dimension. Time to start looking for more info. Lots of fun.

    • @peanut_games
      @peanut_games หลายเดือนก่อน

      😬 there's often discrepancies with timing from editor to shipping, if your hud depends on initializing references with beginplay/construct events try messing with some delay nodes before they're set.

  • @Fer14512315
    @Fer14512315 หลายเดือนก่อน

    thanks heaps mate, helped a lot!!!

  • @eaglegaming8365
    @eaglegaming8365 หลายเดือนก่อน

    Do u have discord?

    • @peanut_games
      @peanut_games หลายเดือนก่อน

      Yeah I've been setting one up, to be officially announced in the next vid but here it is discord.gg/BT4AMYMr

  • @goatgamerten
    @goatgamerten หลายเดือนก่อน

    I cant even enter the water, i just walk on it

    • @peanut_games
      @peanut_games หลายเดือนก่อน

      Gotta make sure the collision on the water is set to 'waterbodycollision'

    • @Firegod8134
      @Firegod8134 หลายเดือนก่อน

      @@peanut_games How do i do that?

    • @Firegod8134
      @Firegod8134 หลายเดือนก่อน

      Nvm i did it

  • @Mr_Oceangoer
    @Mr_Oceangoer หลายเดือนก่อน

    Hello! I've been subscribed for your tutorials for a little while, and at the moment I'm commenting on behalf of an indie studio I'm with. We're looking for some people skilled with UE5, and we'd love to communicate with you further if you're interested in some commissioned work. Either way, I look forward to seeing more from you! Cheers! And good luck!

    • @peanut_games
      @peanut_games หลายเดือนก่อน

      @@Mr_Oceangoer Hey, I'm already approaching overwhelmed with my own projects right now but I appreciate the offer 😊

    • @Mr_Oceangoer
      @Mr_Oceangoer หลายเดือนก่อน

      @@peanut_games Thanks for the reply, good luck with your work! I'll definitely keep up for inspiration! :O

  • @yurig.7120
    @yurig.7120 หลายเดือนก่อน

    Peanut, awesome video! I'm developing a Soulslike agnostic system for myself and my projects. I've been doing it for a year. And as a starting point, I got some combat assets. I successfully modified Structs numerous times, but there's a trick. Whenever you change a Struct, it will trigger a chain of modifications in other assets. Just save the Struct, not the other assets and restart the engine. It won't break any other BP. If you want, make a backup and try it for yourself. I remember the first time Struct broke with me, but since I learned this systematic step, never had any further issue. Besides that, congrats on your project!

    • @peanut_games
      @peanut_games หลายเดือนก่อน

      Hey thanks a lot! Yeah some other comments mentioned that as well, probably from the other video. I might try it for personal projects but it becomes a whole other issue for me to release something that threatens the whole project to other developers that may not be as experienced, but particularly when these structs are specifically intended to be customized by each user, unlike other assets where they might be much more constant. Congrats back at you, soulslike game systems are monumental tasks.

  • @Mannkrieg
    @Mannkrieg หลายเดือนก่อน

    Hey, this tutorial series around Buoyancy is really halpful! I got a small problem tho. When I move around with the boat for a while then the camera slowly moves. You don't really notice it because it's always small amounts but agter a while the camera is at a completely differen location than it was at the beginning. You got any idea on how to fix that?

    • @Mannkrieg
      @Mannkrieg หลายเดือนก่อน

      I fixed it! I used the Event Tick and set the Actor Location and Rotation to the Location and Rotation of the Socket.

    • @peanut_games
      @peanut_games หลายเดือนก่อน

      @@Mannkrieg That works, although why it was happening I'm not sure. Attach should do the same thing 🤔

    • @Mannkrieg
      @Mannkrieg หลายเดือนก่อน

      @@peanut_games I also couldn't find anything about this bug online. Still ty for the tutorial :)

  • @Jordan-Tech
    @Jordan-Tech หลายเดือนก่อน

    How would we do if we have multiple boats ? do we need to create multiple variables?

    • @peanut_games
      @peanut_games หลายเดือนก่อน

      no it'll work as it is

    • @Jordan-Tech
      @Jordan-Tech หลายเดือนก่อน

      @@peanut_games I tried to add a new boat (new model) but in BP_thirdCharacter we add a Boat var.. so how the BP will know about the second boat without a new variable ? I tried to create a parent Class (BP_BaseBoat) and put the BP_boats as children but It didn't work..) (BP_Boat1 has it's own mesh) BP_Boat2 has also it's own mesh.. but BP_Player only call BP_Boat1.. (btw, thank you for this tutorial and the others :))

    • @peanut_games
      @peanut_games หลายเดือนก่อน

      @@Jordan-Tech Do the reverse, make a child of the first boat

  • @Jordan-Tech
    @Jordan-Tech หลายเดือนก่อน

    thanks good video !

  • @xenocreatives6456
    @xenocreatives6456 หลายเดือนก่อน

    Nice!!!!! are you going to make a rotate gesture event? thanks

  • @Dodo_ozc
    @Dodo_ozc หลายเดือนก่อน

    When my character goes in water he moves like he is slipping, how can i fix that?

    • @peanut_games
      @peanut_games หลายเดือนก่อน

      that's air friction in the character movement component

    • @Dodo_ozc
      @Dodo_ozc หลายเดือนก่อน

      @peanut_games Thanks a lot

  • @muddypuplogdog
    @muddypuplogdog หลายเดือนก่อน

    Hey footsteps keep on going when I'm not walking unless I press shift is there a way to fix it

  • @iansmith3301
    @iansmith3301 หลายเดือนก่อน

    Every Epic dev that works on the engine that handles these blueprints should be required to watch 2 hours of this on a loop. That's the pain devs have felt when deleting a single array entry and having cascading engine crashes >:(

    • @peanut_games
      @peanut_games หลายเดือนก่อน

      hahaha I support this motion

  • @TheWeeky
    @TheWeeky หลายเดือนก่อน

    In my case the boat and it's movement is a separate BP_Boat that i made, if anyone elses boat is not moving at least in a similar setup click on the BP_Boat or whatever you named it and go into the details panel and search for Input, a setting called Auto Receive Input was set to Disabled for me and the boat didn't move, i set it to Player 0 and now it works

  • @Mannkrieg
    @Mannkrieg หลายเดือนก่อน

    I found your channel when I tried to implement Source like ladders in my game. Your Ladder tutorial really helped me. After that I looked through your videos and they are really helpful. Especially the Ladder and boat videos for me at least. Thank you for making tutorials like these. :)

    • @peanut_games
      @peanut_games หลายเดือนก่อน

      Welcome, glad to hear and thank you for watching :)

  • @TheWeeky
    @TheWeeky หลายเดือนก่อน

    What a shame the foam doesn't work with Follow Player, can't use it in a river like setting

  • @interprosDaz
    @interprosDaz หลายเดือนก่อน

    Well done on the template! I do feel like 189$ is crazy to ask though, considering what's on the market for way way less pricing. One could even argue that add and extra 50-70$ and you basically have a complete game.. But hey, who am I to judge.

    • @peanut_games
      @peanut_games หลายเดือนก่อน

      Thanks, I hear you. There is insane variation in prices, but yes exactly, the intention is it basically is a complete game to just be skinned. Working on a video to show that off as I have not covered everything, on top of adding new stuff, bows and arrows are pretty much added now... just kinda getting swamped in random things. In any case we'll see what sales Epic proposes and go from there. It's not entirely rigid. Plus Fab is still kind of jacked, apparently Mac users are having issues just downloading stuff. 😒

    • @interprosDaz
      @interprosDaz หลายเดือนก่อน

      @ Yeah, i respect it though! These templates help a ton of people out and theres always something out there that fits someones need. So good on you! I'll follow the process on this one. Fab is horrible.. I have no idea where my wishlisted stuff has gone and not being able to read reviews and questions related to a product is insane 😂

    • @peanut_games
      @peanut_games หลายเดือนก่อน

      Yeah honestly I might have even delayed the launch longer if I knew Fab was going to cause so many problems. Although it is listed for windows someone asked about Mac and I said well, there's no reason it shouldn't work for Mac in terms of the project, I just don't have a Mac that's all. Apparently Fab has an issue though! Yeah... oh well, refunds can be done and so can manual file transfer through email. But it's like... if this stuff happens and people DON'T ask for support, that leads to a very bad review for something Fab did and I wouldn't even know because they can't leave text 😭. Ach anyway, thanks again for the chill feedback

  • @trevb1976
    @trevb1976 หลายเดือนก่อน

    This doesn't seem to work. The error messages 'Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetBlackboard_ReturnValue". Node: Set Value as Object Graph: Set Target Function: Set Target Blueprint: BP_Enemy_Base' Additionally, the enemy doesn't do anything, doesn't move, doesn't chase, etc.

  • @jamesa5890
    @jamesa5890 หลายเดือนก่อน

    You've obviously been focusing on all the core stuff so no level design yet, but regarding the game you're using as inspiration, it seems like one of the more frustrating things to encounter whilst playing would be getting into tight spaces and corners and needing to turn around etc. May I suggest a drift mechanic? :) Guessing the game won't have jumping, and maybe not sprinting, so shift/space would be ideal; By drift I basically mean the back end of the ship turns significantly with the front end being fairly static, basically swinging it's ass around to turn 180degrees. Some possible upsides/additional features that I think come with this: - If allow the player to hold the key rather than a single input, they can control the amount of turning, so they can stop turning at only 90degrees etc. - Allows for turning to shoot sideways quite quickly and as the combat is about 2 different orientations, having movement mechanics that better allow for controlling orientation seems fun - If seems too strong or likely to be spammed/annoying, could always include downsides; For example could make the visual for the turn that they drop anchor to do it, meaning you could somewhat stun the player after the turn as they have to pull the anchor up etc. Might be too much to get into or not match the concept you're aiming for etc. Just something I noticed watching the gameplay footage of shipwreckers :) I could see this mechanic making movement in that game feel smoother and more player agency/control. Interested to see rest of where this goes :D Keep up awesome work <3

    • @peanut_games
      @peanut_games หลายเดือนก่อน

      In the original I'm pretty sure you could just rotate in place, I'm not sure yet if I want it like that, and they use powerups like speed boost etc. There may even be 'jumping' in the form of geysers if I recall correctly and that works with the fun wacky theme. I'm thinking you'll be starting with a pretty normal ship and leveling up with permanent levels, equipped items as well as temporary powerups. Drifting could certainly be one of the latter 2 with the 'downside' being it doesn't use input but actually modifies the handling and unequipping it restores it to normal.

  • @phylogenusdelacroix4632
    @phylogenusdelacroix4632 หลายเดือนก่อน

    very good video, very interested in the continuation without water in the boats

    • @peanut_games
      @peanut_games หลายเดือนก่อน

      Here's the Playlist th-cam.com/play/PLJUbZgHL1TY39pciuN8W07BJy7jAubtNn.html

  • @CaptainNoob-z1t
    @CaptainNoob-z1t หลายเดือนก่อน

    possible to make this possible on MacOS, i'll pay for it :)

    • @peanut_games
      @peanut_games หลายเดือนก่อน

      It's blueprint so it shouldn't make a difference, but yeah I don't have a mac so I have no way to verify it 🫤

    • @CaptainNoob-z1t
      @CaptainNoob-z1t หลายเดือนก่อน

      @@peanut_games thanks man :)

    • @CaptainNoob-z1t
      @CaptainNoob-z1t หลายเดือนก่อน

      take my money dude

  • @ToadieBog
    @ToadieBog หลายเดือนก่อน

    Nice video. It would be neat to see how to not show water inside the boat, any ideas?

    • @peanut_games
      @peanut_games หลายเดือนก่อน

      Yeah that's the next one th-cam.com/video/St1D9dNO2GU/w-d-xo.html

  • @keefygeorge01
    @keefygeorge01 หลายเดือนก่อน

    Thanks for putting the time into making this video. It all works perfectly but I have noticed that the fluid sim caps out at 6 boats. I have been trying to find where this cap might be defined but no luck so far. I have checked that all boats are inside of the resolution bounds but no matter what I do I can only get the foam to work on the first 6 boats. Any ideas?

    • @peanut_games
      @peanut_games หลายเดือนก่อน

      I'm not sure if that can be changed but for now it looks like if you use the node 'Register Projectile Force' instead of dynamic force it works, just plug everything in the same

    • @keefygeorge01
      @keefygeorge01 25 วันที่ผ่านมา

      Thanks I'll give that a go. Much appreciated

  • @GamesporBrenoMancini
    @GamesporBrenoMancini หลายเดือนก่อน

    OMG just had the same problem on 5.3.2

  • @ramminus6539
    @ramminus6539 หลายเดือนก่อน

    Hey for some reason I can't get the foam to work on the simulated waves, I have enabled foam on the material function and on the parent mateiral but have no luck, the depth foam does work though. i am using ue 5.4

  • @Jhonny_Green
    @Jhonny_Green หลายเดือนก่อน

    Thank you very much, this tutorial was very good, do you have a tutorial teaching how to make waves on the beach, using the native unreal ocean?

    • @peanut_games
      @peanut_games หลายเดือนก่อน

      @@Jhonny_Green not yet, I'll probably explore that in the boat game videos, depends how quick it is to do

  • @maciejjaroszewicz2301
    @maciejjaroszewicz2301 หลายเดือนก่อน

    Hey! Superb that you are taking this boat theme further, but please tell me - any chance for making "Boat template" for fab just like the soulslike system? I'd definetely use something like this, especially with ai. As for the game - i'd suggest evolving from smaller, weaker boat to a galleon level :D

    • @peanut_games
      @peanut_games หลายเดือนก่อน

      Yess that's the plan 😉 This project will help me refine it, I'm still thinking of a way to possibly dynamically generate the water occlusion mesh and avoid the trip to Blender, and still some jankiness with significantly changing boat size regarding AI. Ah yes a leveling system would be a cool touch! I assumed I'd have to make my own boat meshes eventually, even if just for the powerups.

    • @maciejjaroszewicz2301
      @maciejjaroszewicz2301 หลายเดือนก่อน

      ​@@peanut_gamesthat's awesome - i was thinking of a game that would be similar to sid meier's pirates, but the boat part (buyoyancy, ai, wind, waves) of the game is such a headache i will insta buy the project once you publish it!!! As for the ship models - there are some low poly models in same style on fab, and also synty assets of course :)

    • @peanut_games
      @peanut_games หลายเดือนก่อน

      @@maciejjaroszewicz2301 Sweet, I'll definitely be sharing progress here on YT 😊

    • @maciejjaroszewicz2301
      @maciejjaroszewicz2301 หลายเดือนก่อน

      @@peanut_games Counting on it bro, let me know if you'd need any help perhaps I will be of help :D

  • @JDAeroVR
    @JDAeroVR หลายเดือนก่อน

    well done!