- 46
- 158 768
Peanut Games
Canada
เข้าร่วมเมื่อ 16 ก.พ. 2021
Official channel of the UE4 game Abhorrent Light, also including generic Unreal Engine content.
Fill Gaps in Melee Hit Detection - UE5 Tutorial
Sweeping melee attacks require a hit trace every tick, and with lower framerates this can produce large gaps in hit detection. Even though it may look like the character is hitting something, it doesn't register because by the time a new frame can be generated, the animation may have passed beyond the target.
Check out my Unreal Engine Fab products:
Souls-Like Template
www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81
Physical Material Profiles - Footsteps and Impacts
www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c
AI Jump Navigation Links
www.fab.com/listings/e48f0ffb-35ca-467a-9c05-98c4e4e10593
Advanced Mobile Camera - Enhanced Input
www.fab.com/listings/3e99a184-d979-46b4-8f7f-538cdf218684
Check out my Unreal Engine Fab products:
Souls-Like Template
www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81
Physical Material Profiles - Footsteps and Impacts
www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c
AI Jump Navigation Links
www.fab.com/listings/e48f0ffb-35ca-467a-9c05-98c4e4e10593
Advanced Mobile Camera - Enhanced Input
www.fab.com/listings/3e99a184-d979-46b4-8f7f-538cdf218684
มุมมอง: 1 667
วีดีโอ
Souls-Like Demo Gameplay - Should I Make This a Game?
มุมมอง 189หลายเดือนก่อน
Here's the final product from the previous video. This was meant to show off my souls-like template product, but if people like it I'll keep going. You can download this demo here: drive.google.com/file/d/1B_zstBJOENKGqRbcM7JvuFsUS3ccO5cp Discord here: discord.gg/VBwPxJhayy Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and I...
Making a Free Souls-Like Demo in Unreal Engine
มุมมอง 1.6K2 หลายเดือนก่อน
I've been asked about a demo for my souls-like project and so this is it. I wanted to show what sort of foundation you could set up in just a couple weeks, with about half of that just being making the level. I'll also share the final result in a playthrough video. I couldn't get around to modifying the UI but I guess there's always later. You can find the demo here: drive.google.com/file/d/1B_...
UE4 to UE5 Unreal Engine Retargeting Tutorial
มุมมอง 3722 หลายเดือนก่อน
Many marketplace/Fab mesh products still use the UE4 mannequin skeleton, so this video goes over the easiest way to make them compatible with UE5 animations. Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c AI Jump Nav...
Souls-like Template for Unreal ( and Fab ) Now Live
มุมมอง 1.1K3 หลายเดือนก่อน
My Souls-like game template is finally released! Find it here www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Check out my other Unreal Engine Fab products: Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c AI Jump Navigation Links www.fab.com/listings/e48f0ffb-35ca-467a-9c05-98c4e4e10593 Advanced Mobile Camera - Enhanced Inpu...
I'm Making a Boat Game in Unreal Engine
มุมมอง 1.3K3 หลายเดือนก่อน
I've been wanting to recreate one of my favorite games, Shipwreckers. It's an old game in which you play as a pirate ship and blast stuff with a top-down view. Example gameplay clips are from this video th-cam.com/video/S9A-JnueZOs/w-d-xo.html&pp=ygUMc2hpcHdyZWNrZXJz Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical M...
I Hate Data Structures in Unreal Engine ( and how to fix them )
มุมมอง 6984 หลายเดือนก่อน
Data structures in Unreal Engine have been broken and buggy for nearly 10 years. I'm done using them, and I show what I'm using instead of structures for my RPG/Souls-like inventory system. Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-47...
POV: You Used Data Structures in UE5
มุมมอง 2544 หลายเดือนก่อน
😭😭😭😭😭😭😭 I can't believe they still haven't fixed data structures Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c AI Jump Navigation Links www.fab.com/listings/e48f0ffb-35ca-467a-9c05-98c4e4e10593 Advanced Mobile Camer...
Make Waves With Your Game - FluidSim Tutorial Unreal Engine 5.4
มุมมอง 6K4 หลายเดือนก่อน
FluidSim tutorial for Unreal Engine 5 - ripples, foam and water clipping. 0:00 - Basic Setup 2:36 - Foam Setup 5:55 - Water Level 7:02 - Outro Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c AI Jump Navigation Links w...
Souls-like Template for Unreal Engine
มุมมอง 2.8K6 หลายเดือนก่อน
Showing off my souls-like starter project for souls-like games in unreal engine 5. Coming soon to the unreal engine marketplace ( Fab ) with a full intensive demo video. Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c...
Swimming Movement Tutorial - Unreal Engine 5.4
มุมมอง 4.8K7 หลายเดือนก่อน
Quick tutorial to get you started with a swimming movement system. Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c AI Jump Navigation Links www.fab.com/listings/e48f0ffb-35ca-467a-9c05-98c4e4e10593 Advanced Mobile Cam...
Sail Your Boat - Wind Mechanics Tutorial UE 5.4
มุมมอง 2.1K8 หลายเดือนก่อน
Tutorial to create a wind controller with random variable wind direction and the component that can be added to actors to be affected by the wind force. Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c AI Jump Navigati...
Drive Your Boat - Boat Vehicle Tutorial for Unreal Engine 5.3
มุมมอง 12K9 หลายเดือนก่อน
We made the boat float, we masked out the water, now we're making it drivable. Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c AI Jump Navigation Links www.fab.com/listings/e48f0ffb-35ca-467a-9c05-98c4e4e10593 Advance...
Unsink Your Boat - How to Remove Water From Boat in UE5.3
มุมมอง 7K10 หลายเดือนก่อน
How to mask out water from visibility in a boat resting below the water line. Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c AI Jump Navigation Links www.fab.com/listings/e48f0ffb-35ca-467a-9c05-98c4e4e10593 Advanced...
Unreal Engine Buoyancy - Making a Boat Float in UE 5.3
มุมมอง 14K10 หลายเดือนก่อน
Unreal Engine Buoyancy - Making a Boat Float in UE 5.3
Source-like Ladders in Unreal Engine - UE 5.3 Tutorial
มุมมอง 843ปีที่แล้ว
Source-like Ladders in Unreal Engine - UE 5.3 Tutorial
1 Year Earnings and Retrospective - Unreal Engine Marketplace
มุมมอง 1.7Kปีที่แล้ว
1 Year Earnings and Retrospective - Unreal Engine Marketplace
How I Implemented Melee Hit Detection in Unreal Engine
มุมมอง 3.4Kปีที่แล้ว
How I Implemented Melee Hit Detection in Unreal Engine
Enhanced Input Custom Triggers - UE5 Tutorial
มุมมอง 2.9Kปีที่แล้ว
Enhanced Input Custom Triggers - UE5 Tutorial
Custom Mobile Zoom Gesture Event - Unreal Engine 5 Tutorial
มุมมอง 5Kปีที่แล้ว
Custom Mobile Zoom Gesture Event - Unreal Engine 5 Tutorial
Enhanced Input Triggers - Brief Overview UE5.1.1 Tutorial
มุมมอง 7Kปีที่แล้ว
Enhanced Input Triggers - Brief Overview UE5.1.1 Tutorial
How to Get Pressed Keys from Enhanced Input Actions - UE5.1 Tutorial
มุมมอง 15Kปีที่แล้ว
How to Get Pressed Keys from Enhanced Input Actions - UE5.1 Tutorial
Steam Announcement Trailer - Abhorrent Light: Indie Horror Hack and Slash
มุมมอง 9892 ปีที่แล้ว
Steam Announcement Trailer - Abhorrent Light: Indie Horror Hack and Slash
Input Mappings Deprecated in UE5.1 - Enhanced Input Tutorial
มุมมอง 25K2 ปีที่แล้ว
Input Mappings Deprecated in UE5.1 - Enhanced Input Tutorial
When your UE game crashes only in shipping build
มุมมอง 3.3K2 ปีที่แล้ว
When your UE game crashes only in shipping build
Easy Unreal Engine Dismemberment - Skeleton Giblets
มุมมอง 1.6K2 ปีที่แล้ว
Easy Unreal Engine Dismemberment - Skeleton Giblets
i am using the lyra starter game plugin for all the movement features and i have an issue. the characters moves fine with mouse and key but when i plug my xbox controller in , it no longer works on the projects (it once worked fine). does anyone have any suggestions or videos i can watch to get it back working regular ???????????????
Amazing video! Helped so much for my under water base building system! Can you do a video on getting rid of the underwater effect?
@@thebelowzerogamers2179 Thanks I have to look into that, should be able to simply disable the overlap collision with the player.
it would be great if you linked your sources. I know the tutorial from unreal engine is somewhere just impossible to find with their thousands of videos.
the sound keeps playing when i stop even tough i have the exact same thing as in your video any fix? im on ue5.5
can you show me how i make character sitting on the boat
Just a note, the Down trigger is very odd when working with a boolean input action Value Type. I was playing around with it yesterday, and if you set the Actuation Threshold time to anything over 1 second, even 1.01 second, the trigger will NEVER be called. It's because in code (where I had to read to see wtf was happening), it checks if the value of the input (in this case its bool and is pressed, so its 1) is greater or equal to the MagnitudeSquared of the Actuation time. So Actuation time = 1 Input value = 1 If 1 >= 1, then fire trigger Setting the actuation to 1.01 will never fire the trigger. Unreal is very weird with how they make things, as it's not mentioned anywhere, and no clamping of values is even given when using the Down trigger.
After doing this my First Person Character moving forward and backward stopped working. Only right and left working but no sounds too. Kindly help.
@@krishnanagar5211 This is before enhanced input was the standsrd so make sure you're using enhanced input nodes. If you type "IA_" you should see the input actions. I probably have to redo this video
oh boy here we go, hopefully I find where the source is in my project
awesome, thanks a million ❤🔥
Thank you for the video! Very helpful getting us all started. Would love to know more about the "Why" certain choices of programing logic and nodes to use as we do it.
@@edh3268 Thanks for watching, I try to if something stands out to me. Maybe some things I take for granted but it's been so long since, what questions do you have?
If using 5.5 when you turn on the plugins for water, you'll probably get an error when on restart that will tell you that you need to add WaterBodyCollision to the INI file. Just click the link in the error log and it will automatically be added. Then you will see WaterBodyCollision show up as a preset option.
how does this perform with inconsistent framerates? If for example the framerate drops or rises during an attack?
It basically makes no difference because it's based on distance not framerate
Have you tested how performant this is at scale?
Did everything as you but my boat never stabilizes, it always floats on the top and all the other points seem to not work at all. PLS help my deadline is soon
I did it by anim notify state, If I right remember, you can get position of bone by time from anim sequence
I have been a game dev as a hobby for many years on the side of my engineering job. I feel like we are making similar games and would get along, do you have a discord server i can hop in? Love the whole boat series. I took bits from yours and others and finally got my player riding a boat in the ue5 seas with foam and all. Now I have to make sure its all network replicated ):
Yeah woops I forgot to add the discord server in my descriptions by default, it's in older videos lol... But yeah I wouldn't mind giving some pointers on replication, just lmk discord.gg/VBwPxJhayy
Let's gooooo I've been waiting for this!! Thanks so much!!
Of course 🙂at this point I'm glad I managed to get it out before 2025 Happy New Year 🥳
awesome!
can i add more relation ship types ? side note i love the video audio the background feels nostalgic and you are the only one whom gave me a tutorial about ai senses without the damned behavioral tree and even added relationships to it which i didn't expect to do ❤
Yeah of course, you'd just have to set up how they're interpreted. I'm glad you liked the background, I figured people didn't care for it so I stopped a while ago, I guess it's mixed. Makes editing easier though. Thanks 🙂
I cannot add member variables to existing structs used in BPs..
OMG i spent like the last 2 hours replacing all my structures with c++ structures, i sure do hope these don't break lol, otherwise im gonna kms, i swear lol
Mine comes with this set up so it must have been added by default now
It's floating, but I can't animate it.
Thanks very much for this, very useful content. I must say though I think this is a pretty awful input system, I mean, talk about needlessly complex.
lol yeah it isn't really beginner friendly, I do like how modular it is though
Will this demo be available for us to download to edit as a jumoing off point after buying the project?
I would but I don't have that right to the assets, they can only be distributed as a game. There is a mannequin demo included which uses the same mechanics
Really cool! Can't wait to play a finished version of this!
Hi, I'm learning it for making videos. Can you tell me how to add a character with the boat and animate it?
What about the pawn sensing component it looks like it has some useful tools do you expand on this at some point ?
the sound keeps playing when i stop :P
Damn very nice Game, keep up the good work
Thank you 🙂
how did you get the debugger view for pontoons to open?
do u find it ?
Whats the starting ambient sound, its sounds very familiar for some reason, but i dont remember where i have heard it.
it's from the ultimate sfx bundle, chances are a bunch of games use it
If you make an actual game out of this, I'm so down to help you make a game if you need the assistance.😁
Maybe, I'll let the question sit and in the meantime I can hopefully get to some boat stuff. It's pretty early still but the like rate is already something like 4x higher than other videos. 😶
@peanut_games Well my forte is storyboard and game direction. So I'd come up with the game's story and direction while you'd handle the gameplay mechanics.
Souls-like souls-like souls-like, what about something other than souls-like?
I also have a shipwreckers inspired game/video, yet this is the one that found you 😉
I don't see PONTOONS and BUOYANCY anymore in 5.5... Is it now "FLOAT"?
It's still there for me. Maybe you have to enable the buoyancy plugin, but I disabled it and I still have the buoyancy component.
wow this looks very good :) would love to see a detailed tutorial about how you handled ship controller :)
I have a video for the player controls, or you mean the AI?
@@peanut_games oh I didn't realise that you had a video already, thanks :)
Hi, your discord link is doesn't work? also in the demo there is no player sword. Looks like you didn't include it in the build
Made a new one, try this discord.gg/VBwPxJhayy you gotta equip the sword
You could have just remade the undead asylum and just called it quits. But no, it seems like you like to go over and beyond lol its great
lmao thanks I definitely accelerated it, the main castle is pulled from the pack's demo level after I assembled the first boss castle building and realized it took all of overnight. Def wasn't game ready though, lots of holes and weird placements that had to be corrected. I had like 2 weeks max to do this lol I literally didn't sleep until I passed out for that time, and now here I am responding at near 4 AM 😅
@peanut_games Hey, that's just what us night owls do.
Discord like is now working properly saying something like image not found
try this link discord.gg/VBwPxJhayy
My condolences. My game acts differently in the editor and shipping. The HUD shows up but none of the blueprints are being updated. In the editor, they work fine. It's like being kicked in the head by a foot from the eighth dimension. Time to start looking for more info. Lots of fun.
😬 there's often discrepancies with timing from editor to shipping, if your hud depends on initializing references with beginplay/construct events try messing with some delay nodes before they're set.
thanks heaps mate, helped a lot!!!
Do u have discord?
Yeah I've been setting one up, to be officially announced in the next vid but here it is discord.gg/BT4AMYMr
I cant even enter the water, i just walk on it
Gotta make sure the collision on the water is set to 'waterbodycollision'
@@peanut_games How do i do that?
Nvm i did it
Hello! I've been subscribed for your tutorials for a little while, and at the moment I'm commenting on behalf of an indie studio I'm with. We're looking for some people skilled with UE5, and we'd love to communicate with you further if you're interested in some commissioned work. Either way, I look forward to seeing more from you! Cheers! And good luck!
@@Mr_Oceangoer Hey, I'm already approaching overwhelmed with my own projects right now but I appreciate the offer 😊
@@peanut_games Thanks for the reply, good luck with your work! I'll definitely keep up for inspiration! :O
Peanut, awesome video! I'm developing a Soulslike agnostic system for myself and my projects. I've been doing it for a year. And as a starting point, I got some combat assets. I successfully modified Structs numerous times, but there's a trick. Whenever you change a Struct, it will trigger a chain of modifications in other assets. Just save the Struct, not the other assets and restart the engine. It won't break any other BP. If you want, make a backup and try it for yourself. I remember the first time Struct broke with me, but since I learned this systematic step, never had any further issue. Besides that, congrats on your project!
Hey thanks a lot! Yeah some other comments mentioned that as well, probably from the other video. I might try it for personal projects but it becomes a whole other issue for me to release something that threatens the whole project to other developers that may not be as experienced, but particularly when these structs are specifically intended to be customized by each user, unlike other assets where they might be much more constant. Congrats back at you, soulslike game systems are monumental tasks.
Hey, this tutorial series around Buoyancy is really halpful! I got a small problem tho. When I move around with the boat for a while then the camera slowly moves. You don't really notice it because it's always small amounts but agter a while the camera is at a completely differen location than it was at the beginning. You got any idea on how to fix that?
I fixed it! I used the Event Tick and set the Actor Location and Rotation to the Location and Rotation of the Socket.
@@Mannkrieg That works, although why it was happening I'm not sure. Attach should do the same thing 🤔
@@peanut_games I also couldn't find anything about this bug online. Still ty for the tutorial :)
How would we do if we have multiple boats ? do we need to create multiple variables?
no it'll work as it is
@@peanut_games I tried to add a new boat (new model) but in BP_thirdCharacter we add a Boat var.. so how the BP will know about the second boat without a new variable ? I tried to create a parent Class (BP_BaseBoat) and put the BP_boats as children but It didn't work..) (BP_Boat1 has it's own mesh) BP_Boat2 has also it's own mesh.. but BP_Player only call BP_Boat1.. (btw, thank you for this tutorial and the others :))
@@Jordan-Tech Do the reverse, make a child of the first boat
thanks good video !
Nice!!!!! are you going to make a rotate gesture event? thanks