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Peanut Games
Canada
เข้าร่วมเมื่อ 16 ก.พ. 2021
Official channel of the UE4 game Abhorrent Light, also including generic Unreal Engine content.
Souls-Like Demo Gameplay - Should I Make This a Game?
Here's the final product from the previous video. This was meant to show off my souls-like template product, but if people like it I'll keep going.
You can download this demo here: drive.google.com/file/d/1B_zstBJOENKGqRbcM7JvuFsUS3ccO5cp
Discord here: discord.gg/VBwPxJhayy
Souls-Like Template
www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81
Physical Material Profiles - Footsteps and Impacts
www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c
AI Jump Navigation Links
www.fab.com/listings/e48f0ffb-35ca-467a-9c05-98c4e4e10593
Advanced Mobile Camera - Enhanced Input
www.fab.com/listings/3e99a184-d979-46b4-8f7f-538cdf218684
You can download this demo here: drive.google.com/file/d/1B_zstBJOENKGqRbcM7JvuFsUS3ccO5cp
Discord here: discord.gg/VBwPxJhayy
Souls-Like Template
www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81
Physical Material Profiles - Footsteps and Impacts
www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c
AI Jump Navigation Links
www.fab.com/listings/e48f0ffb-35ca-467a-9c05-98c4e4e10593
Advanced Mobile Camera - Enhanced Input
www.fab.com/listings/3e99a184-d979-46b4-8f7f-538cdf218684
มุมมอง: 134
วีดีโอ
Making a Free Souls-Like Demo in Unreal Engine
มุมมอง 1.5K21 วันที่ผ่านมา
I've been asked about a demo for my souls-like project and so this is it. I wanted to show what sort of foundation you could set up in just a couple weeks, with about half of that just being making the level. I'll also share the final result in a playthrough video. I couldn't get around to modifying the UI but I guess there's always later. You can find the demo here: drive.google.com/file/d/1B_...
UE4 to UE5 Unreal Engine Retargeting Tutorial
มุมมอง 254หลายเดือนก่อน
Many marketplace/Fab mesh products still use the UE4 mannequin skeleton, so this video goes over the easiest way to make them compatible with UE5 animations. Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c AI Jump Nav...
Souls-like Template for Unreal ( and Fab ) Now Live
มุมมอง 1.1Kหลายเดือนก่อน
My Souls-like game template is finally released! Find it here www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Check out my other Unreal Engine Fab products: Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c AI Jump Navigation Links www.fab.com/listings/e48f0ffb-35ca-467a-9c05-98c4e4e10593 Advanced Mobile Camera - Enhanced Inpu...
I'm Making a Boat Game in Unreal Engine
มุมมอง 1K2 หลายเดือนก่อน
I've been wanting to recreate one of my favorite games, Shipwreckers. It's an old game in which you play as a pirate ship and blast stuff with a top-down view. Example gameplay clips are from this video th-cam.com/video/S9A-JnueZOs/w-d-xo.html&pp=ygUMc2hpcHdyZWNrZXJz Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical M...
I Hate Data Structures in Unreal Engine ( and how to fix them )
มุมมอง 5852 หลายเดือนก่อน
Data structures in Unreal Engine have been broken and buggy for nearly 10 years. I'm done using them, and I show what I'm using instead of structures for my RPG/Souls-like inventory system. Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-47...
POV: You Used Data Structures in UE5
มุมมอง 2503 หลายเดือนก่อน
😭😭😭😭😭😭😭 I can't believe they still haven't fixed data structures Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c AI Jump Navigation Links www.fab.com/listings/e48f0ffb-35ca-467a-9c05-98c4e4e10593 Advanced Mobile Camer...
Make Waves With Your Game - FluidSim Tutorial Unreal Engine 5.4
มุมมอง 6K3 หลายเดือนก่อน
FluidSim tutorial for Unreal Engine 5 - ripples, foam and water clipping. 0:00 - Basic Setup 2:36 - Foam Setup 5:55 - Water Level 7:02 - Outro Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c AI Jump Navigation Links w...
Souls-like Template for Unreal Engine
มุมมอง 2.7K5 หลายเดือนก่อน
Showing off my souls-like starter project for souls-like games in unreal engine 5. Coming soon to the unreal engine marketplace ( Fab ) with a full intensive demo video. Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c...
Swimming Movement Tutorial - Unreal Engine 5.4
มุมมอง 4.3K6 หลายเดือนก่อน
Quick tutorial to get you started with a swimming movement system. Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c AI Jump Navigation Links www.fab.com/listings/e48f0ffb-35ca-467a-9c05-98c4e4e10593 Advanced Mobile Cam...
Sail Your Boat - Wind Mechanics Tutorial UE 5.4
มุมมอง 1.9K7 หลายเดือนก่อน
Tutorial to create a wind controller with random variable wind direction and the component that can be added to actors to be affected by the wind force. Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c AI Jump Navigati...
Drive Your Boat - Boat Vehicle Tutorial for Unreal Engine 5.3
มุมมอง 11K8 หลายเดือนก่อน
We made the boat float, we masked out the water, now we're making it drivable. Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c AI Jump Navigation Links www.fab.com/listings/e48f0ffb-35ca-467a-9c05-98c4e4e10593 Advance...
Unsink Your Boat - How to Remove Water From Boat in UE5.3
มุมมอง 7K9 หลายเดือนก่อน
How to mask out water from visibility in a boat resting below the water line. Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listings/de83eb00-77a4-4732-a388-6234a8d3cc6c AI Jump Navigation Links www.fab.com/listings/e48f0ffb-35ca-467a-9c05-98c4e4e10593 Advanced...
Unreal Engine Buoyancy - Making a Boat Float in UE 5.3
มุมมอง 13K9 หลายเดือนก่อน
How to use Unreal Engine's Buoyancy Component to make a floating boat actor. Here is the link to the UE5 documentation ( boat mesh ) docs.unrealengine.com/5.2/en-US/water-buoyancy-component-in-unreal-engine/ Check out my Unreal Engine Fab products: Souls-Like Template www.fab.com/listings/2fe1e0ee-2519-40b6-831d-564e57381c81 Physical Material Profiles - Footsteps and Impacts www.fab.com/listing...
Source-like Ladders in Unreal Engine - UE 5.3 Tutorial
มุมมอง 78910 หลายเดือนก่อน
Source-like Ladders in Unreal Engine - UE 5.3 Tutorial
1 Year Earnings and Retrospective - Unreal Engine Marketplace
มุมมอง 1.6Kปีที่แล้ว
1 Year Earnings and Retrospective - Unreal Engine Marketplace
How I Implemented Melee Hit Detection in Unreal Engine
มุมมอง 3.1Kปีที่แล้ว
How I Implemented Melee Hit Detection in Unreal Engine
Enhanced Input Custom Triggers - UE5 Tutorial
มุมมอง 2.8Kปีที่แล้ว
Enhanced Input Custom Triggers - UE5 Tutorial
Custom Mobile Zoom Gesture Event - Unreal Engine 5 Tutorial
มุมมอง 5Kปีที่แล้ว
Custom Mobile Zoom Gesture Event - Unreal Engine 5 Tutorial
Enhanced Input Triggers - Brief Overview UE5.1.1 Tutorial
มุมมอง 7Kปีที่แล้ว
Enhanced Input Triggers - Brief Overview UE5.1.1 Tutorial
How to Get Pressed Keys from Enhanced Input Actions - UE5.1 Tutorial
มุมมอง 14Kปีที่แล้ว
How to Get Pressed Keys from Enhanced Input Actions - UE5.1 Tutorial
Steam Announcement Trailer - Abhorrent Light: Indie Horror Hack and Slash
มุมมอง 938ปีที่แล้ว
Steam Announcement Trailer - Abhorrent Light: Indie Horror Hack and Slash
Input Mappings Deprecated in UE5.1 - Enhanced Input Tutorial
มุมมอง 24Kปีที่แล้ว
Input Mappings Deprecated in UE5.1 - Enhanced Input Tutorial
When your UE game crashes only in shipping build
มุมมอง 2.9K2 ปีที่แล้ว
When your UE game crashes only in shipping build
Easy Unreal Engine Dismemberment - Skeleton Giblets
มุมมอง 1.5K2 ปีที่แล้ว
Easy Unreal Engine Dismemberment - Skeleton Giblets
Material Based Footsteps - UE5 TUTORIAL
มุมมอง 2.3K2 ปีที่แล้ว
Material Based Footsteps - UE5 TUTORIAL
Mine comes with this set up so it must have been added by default now
It's floating, but I can't animate it.
Thanks very much for this, very useful content. I must say though I think this is a pretty awful input system, I mean, talk about needlessly complex.
lol yeah it isn't really beginner friendly, I do like how modular it is though
Will this demo be available for us to download to edit as a jumoing off point after buying the project?
I would but I don't have that right to the assets, they can only be distributed as a game. There is a mannequin demo included which uses the same mechanics
Really cool! Can't wait to play a finished version of this!
Hi, I'm learning it for making videos. Can you tell me how to add a character with the boat and animate it?
What about the pawn sensing component it looks like it has some useful tools do you expand on this at some point ?
the sound keeps playing when i stop :P
Damn very nice Game, keep up the good work
Thank you 🙂
how did you get the debugger view for pontoons to open?
do u find it ?
Whats the starting ambient sound, its sounds very familiar for some reason, but i dont remember where i have heard it.
it's from the ultimate sfx bundle, chances are a bunch of games use it
If you make an actual game out of this, I'm so down to help you make a game if you need the assistance.😁
Maybe, I'll let the question sit and in the meantime I can hopefully get to some boat stuff. It's pretty early still but the like rate is already something like 4x higher than other videos. 😶
@peanut_games Well my forte is storyboard and game direction. So I'd come up with the game's story and direction while you'd handle the gameplay mechanics.
Souls-like souls-like souls-like, what about something other than souls-like?
I also have a shipwreckers inspired game/video, yet this is the one that found you 😉
I don't see PONTOONS and BUOYANCY anymore in 5.5... Is it now "FLOAT"?
It's still there for me. Maybe you have to enable the buoyancy plugin, but I disabled it and I still have the buoyancy component.
wow this looks very good :) would love to see a detailed tutorial about how you handled ship controller :)
I have a video for the player controls, or you mean the AI?
@@peanut_games oh I didn't realise that you had a video already, thanks :)
Hi, your discord link is doesn't work? also in the demo there is no player sword. Looks like you didn't include it in the build
Made a new one, try this discord.gg/VBwPxJhayy you gotta equip the sword
You could have just remade the undead asylum and just called it quits. But no, it seems like you like to go over and beyond lol its great
lmao thanks I definitely accelerated it, the main castle is pulled from the pack's demo level after I assembled the first boss castle building and realized it took all of overnight. Def wasn't game ready though, lots of holes and weird placements that had to be corrected. I had like 2 weeks max to do this lol I literally didn't sleep until I passed out for that time, and now here I am responding at near 4 AM 😅
@peanut_games Hey, that's just what us night owls do.
Discord like is now working properly saying something like image not found
try this link discord.gg/VBwPxJhayy
My condolences. My game acts differently in the editor and shipping. The HUD shows up but none of the blueprints are being updated. In the editor, they work fine. It's like being kicked in the head by a foot from the eighth dimension. Time to start looking for more info. Lots of fun.
😬 there's often discrepancies with timing from editor to shipping, if your hud depends on initializing references with beginplay/construct events try messing with some delay nodes before they're set.
thanks heaps mate, helped a lot!!!
Do u have discord?
Yeah I've been setting one up, to be officially announced in the next vid but here it is discord.gg/BT4AMYMr
I cant even enter the water, i just walk on it
Gotta make sure the collision on the water is set to 'waterbodycollision'
@@peanut_games How do i do that?
Nvm i did it
Hello! I've been subscribed for your tutorials for a little while, and at the moment I'm commenting on behalf of an indie studio I'm with. We're looking for some people skilled with UE5, and we'd love to communicate with you further if you're interested in some commissioned work. Either way, I look forward to seeing more from you! Cheers! And good luck!
@@Mr_Oceangoer Hey, I'm already approaching overwhelmed with my own projects right now but I appreciate the offer 😊
@@peanut_games Thanks for the reply, good luck with your work! I'll definitely keep up for inspiration! :O
Peanut, awesome video! I'm developing a Soulslike agnostic system for myself and my projects. I've been doing it for a year. And as a starting point, I got some combat assets. I successfully modified Structs numerous times, but there's a trick. Whenever you change a Struct, it will trigger a chain of modifications in other assets. Just save the Struct, not the other assets and restart the engine. It won't break any other BP. If you want, make a backup and try it for yourself. I remember the first time Struct broke with me, but since I learned this systematic step, never had any further issue. Besides that, congrats on your project!
Hey thanks a lot! Yeah some other comments mentioned that as well, probably from the other video. I might try it for personal projects but it becomes a whole other issue for me to release something that threatens the whole project to other developers that may not be as experienced, but particularly when these structs are specifically intended to be customized by each user, unlike other assets where they might be much more constant. Congrats back at you, soulslike game systems are monumental tasks.
Hey, this tutorial series around Buoyancy is really halpful! I got a small problem tho. When I move around with the boat for a while then the camera slowly moves. You don't really notice it because it's always small amounts but agter a while the camera is at a completely differen location than it was at the beginning. You got any idea on how to fix that?
I fixed it! I used the Event Tick and set the Actor Location and Rotation to the Location and Rotation of the Socket.
@@Mannkrieg That works, although why it was happening I'm not sure. Attach should do the same thing 🤔
@@peanut_games I also couldn't find anything about this bug online. Still ty for the tutorial :)
How would we do if we have multiple boats ? do we need to create multiple variables?
no it'll work as it is
@@peanut_games I tried to add a new boat (new model) but in BP_thirdCharacter we add a Boat var.. so how the BP will know about the second boat without a new variable ? I tried to create a parent Class (BP_BaseBoat) and put the BP_boats as children but It didn't work..) (BP_Boat1 has it's own mesh) BP_Boat2 has also it's own mesh.. but BP_Player only call BP_Boat1.. (btw, thank you for this tutorial and the others :))
@@Jordan-Tech Do the reverse, make a child of the first boat
thanks good video !
Nice!!!!! are you going to make a rotate gesture event? thanks
When my character goes in water he moves like he is slipping, how can i fix that?
that's air friction in the character movement component
@peanut_games Thanks a lot
Hey footsteps keep on going when I'm not walking unless I press shift is there a way to fix it
Every Epic dev that works on the engine that handles these blueprints should be required to watch 2 hours of this on a loop. That's the pain devs have felt when deleting a single array entry and having cascading engine crashes >:(
hahaha I support this motion
In my case the boat and it's movement is a separate BP_Boat that i made, if anyone elses boat is not moving at least in a similar setup click on the BP_Boat or whatever you named it and go into the details panel and search for Input, a setting called Auto Receive Input was set to Disabled for me and the boat didn't move, i set it to Player 0 and now it works
I found your channel when I tried to implement Source like ladders in my game. Your Ladder tutorial really helped me. After that I looked through your videos and they are really helpful. Especially the Ladder and boat videos for me at least. Thank you for making tutorials like these. :)
Welcome, glad to hear and thank you for watching :)
What a shame the foam doesn't work with Follow Player, can't use it in a river like setting
Well done on the template! I do feel like 189$ is crazy to ask though, considering what's on the market for way way less pricing. One could even argue that add and extra 50-70$ and you basically have a complete game.. But hey, who am I to judge.
Thanks, I hear you. There is insane variation in prices, but yes exactly, the intention is it basically is a complete game to just be skinned. Working on a video to show that off as I have not covered everything, on top of adding new stuff, bows and arrows are pretty much added now... just kinda getting swamped in random things. In any case we'll see what sales Epic proposes and go from there. It's not entirely rigid. Plus Fab is still kind of jacked, apparently Mac users are having issues just downloading stuff. 😒
@ Yeah, i respect it though! These templates help a ton of people out and theres always something out there that fits someones need. So good on you! I'll follow the process on this one. Fab is horrible.. I have no idea where my wishlisted stuff has gone and not being able to read reviews and questions related to a product is insane 😂
Yeah honestly I might have even delayed the launch longer if I knew Fab was going to cause so many problems. Although it is listed for windows someone asked about Mac and I said well, there's no reason it shouldn't work for Mac in terms of the project, I just don't have a Mac that's all. Apparently Fab has an issue though! Yeah... oh well, refunds can be done and so can manual file transfer through email. But it's like... if this stuff happens and people DON'T ask for support, that leads to a very bad review for something Fab did and I wouldn't even know because they can't leave text 😭. Ach anyway, thanks again for the chill feedback
This doesn't seem to work. The error messages 'Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetBlackboard_ReturnValue". Node: Set Value as Object Graph: Set Target Function: Set Target Blueprint: BP_Enemy_Base' Additionally, the enemy doesn't do anything, doesn't move, doesn't chase, etc.
You've obviously been focusing on all the core stuff so no level design yet, but regarding the game you're using as inspiration, it seems like one of the more frustrating things to encounter whilst playing would be getting into tight spaces and corners and needing to turn around etc. May I suggest a drift mechanic? :) Guessing the game won't have jumping, and maybe not sprinting, so shift/space would be ideal; By drift I basically mean the back end of the ship turns significantly with the front end being fairly static, basically swinging it's ass around to turn 180degrees. Some possible upsides/additional features that I think come with this: - If allow the player to hold the key rather than a single input, they can control the amount of turning, so they can stop turning at only 90degrees etc. - Allows for turning to shoot sideways quite quickly and as the combat is about 2 different orientations, having movement mechanics that better allow for controlling orientation seems fun - If seems too strong or likely to be spammed/annoying, could always include downsides; For example could make the visual for the turn that they drop anchor to do it, meaning you could somewhat stun the player after the turn as they have to pull the anchor up etc. Might be too much to get into or not match the concept you're aiming for etc. Just something I noticed watching the gameplay footage of shipwreckers :) I could see this mechanic making movement in that game feel smoother and more player agency/control. Interested to see rest of where this goes :D Keep up awesome work <3
In the original I'm pretty sure you could just rotate in place, I'm not sure yet if I want it like that, and they use powerups like speed boost etc. There may even be 'jumping' in the form of geysers if I recall correctly and that works with the fun wacky theme. I'm thinking you'll be starting with a pretty normal ship and leveling up with permanent levels, equipped items as well as temporary powerups. Drifting could certainly be one of the latter 2 with the 'downside' being it doesn't use input but actually modifies the handling and unequipping it restores it to normal.
very good video, very interested in the continuation without water in the boats
Here's the Playlist th-cam.com/play/PLJUbZgHL1TY39pciuN8W07BJy7jAubtNn.html
possible to make this possible on MacOS, i'll pay for it :)
It's blueprint so it shouldn't make a difference, but yeah I don't have a mac so I have no way to verify it 🫤
@@peanut_games thanks man :)
take my money dude
Nice video. It would be neat to see how to not show water inside the boat, any ideas?
Yeah that's the next one th-cam.com/video/St1D9dNO2GU/w-d-xo.html
Thanks for putting the time into making this video. It all works perfectly but I have noticed that the fluid sim caps out at 6 boats. I have been trying to find where this cap might be defined but no luck so far. I have checked that all boats are inside of the resolution bounds but no matter what I do I can only get the foam to work on the first 6 boats. Any ideas?
I'm not sure if that can be changed but for now it looks like if you use the node 'Register Projectile Force' instead of dynamic force it works, just plug everything in the same
Thanks I'll give that a go. Much appreciated
OMG just had the same problem on 5.3.2
Hey for some reason I can't get the foam to work on the simulated waves, I have enabled foam on the material function and on the parent mateiral but have no luck, the depth foam does work though. i am using ue 5.4
Thank you very much, this tutorial was very good, do you have a tutorial teaching how to make waves on the beach, using the native unreal ocean?
@@Jhonny_Green not yet, I'll probably explore that in the boat game videos, depends how quick it is to do
Hey! Superb that you are taking this boat theme further, but please tell me - any chance for making "Boat template" for fab just like the soulslike system? I'd definetely use something like this, especially with ai. As for the game - i'd suggest evolving from smaller, weaker boat to a galleon level :D
Yess that's the plan 😉 This project will help me refine it, I'm still thinking of a way to possibly dynamically generate the water occlusion mesh and avoid the trip to Blender, and still some jankiness with significantly changing boat size regarding AI. Ah yes a leveling system would be a cool touch! I assumed I'd have to make my own boat meshes eventually, even if just for the powerups.
@@peanut_gamesthat's awesome - i was thinking of a game that would be similar to sid meier's pirates, but the boat part (buyoyancy, ai, wind, waves) of the game is such a headache i will insta buy the project once you publish it!!! As for the ship models - there are some low poly models in same style on fab, and also synty assets of course :)
@@maciejjaroszewicz2301 Sweet, I'll definitely be sharing progress here on YT 😊
@@peanut_games Counting on it bro, let me know if you'd need any help perhaps I will be of help :D
well done!