Grinding to Wave 50 in Cyber Grind (PART 13)

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  • เผยแพร่เมื่อ 3 เม.ย. 2024
  • Starting at wave 20 is a game changer. I'll start exploring how to incorporate rocket riding again soon. Right now, I want to see how far I can get with consistent core nuking added to my arsenal.
    There's so much tech you've all recommended. I'll try to incorporate it all at some point!
    Recorded 2024-04-04 12:45:18
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ความคิดเห็น • 8

  • @sami12569
    @sami12569 3 หลายเดือนก่อน +3

    Hey this is really good, I haven't read everyone else's recommendations on other vids but there's a lot you can do easily practicing in sandbox that would help you a lot in cg. Remember there are cheats in sandbox and you can keybind them, like: blind enemies, no recharge on weapons, invincible enemies, etc.
    First is getting comfortable with weapon swapping, as in switching the weapon (not including the sawblade launcher) immediately after a shot. You can practice this anywhere in ULTRAKILL when you have access to the full arsenal. I didn't realise how effective it was until I realised you could shred a cerberus in like 3.5 seconds doing it. Ideally you would shuffle through the revolvers once, then rocket, then do one or two projectile boosts or regular shots from the shotgun, then another rocket, and distinctly if you're using the alt revolvers then they take a bit more time to refresh while weapon swapping but they do refresh. It's very tricky at first since the shotguns, revolvers and rocket all have different timings for when they can shoot after being equipped (specifically how much faster the rocket launcher shoots upon being equiped vs the shotguns), but it feels so worth once you can start quickly depleting the health of larger enemies.
    Other Tips:
    Yeah rocket riding would be cool to learn, good you're already going for that.
    A super simple combo I'm sure you have seen with the S.R.S cannon is very useful, and you're already doing it without the whiplash on enemies. It's where you whiplash a larger enemy, charge then shoot the cannonball and basically immediately punch it after the first shot hits the enemy. This combo instantly kills cerberus, sentries, virtues, and just does good damage to anything, and it really isn't that hard and extremely consistent after a bit of practice. But yeah it's just implementing the whiplash 'cause you already got the timing down otherwise.
    Also just for style meter sake, another super simple kill on the enemies of soldiers, schisms and strays is being in the air, whiplashing then instantly rocketing them and dashing out of the resulting red explosion. Would always do this from a distance.
    Being able to do nukes is very nutty and it's awesome to see you can do it, but their versatility can go even further. With no recharge on in sandbox, just practice hitting a nuke from different firing distances, but mostly smaller ones. More particularly a insta nuke, where you don't let the core charge at all and just fire it with the mal rail as soon as it comes out. They're a lot easier to learn to start with by doing a slam jump and firing underneath you then nuking. I have my mal rail on 2nd slot after the electric rail, so trust me they're very doable even with that.
    Also overpumps are broken. Essentially with the pump shotgun, if you get it flashing red (3 pumps) you can just dash through the explosion just before you fire. They do a lot damage, instantly killing a virtue after whiplashing right next to it. I always do them in small clumps of swordmachines or cerbs or even on a single mindflayer.
    Actually if you combine the whiplash cannon combo and the overpump then you instantly kill a mindflayer I think. Edit: This isn't true oml
    Oh and parrying the red orbs back at a malicious face while whiplashing to them is pretty neat.
    Aight' there's a bunch of stuff I didn't include but that's probably enough. I have just recently cleared wave 50 and hopefully these tips can help you, good luck getting to wave 50 you can definitely do it! (I can't do a harpoon parry yet lol)

    • @7ocalhost
      @7ocalhost  3 หลายเดือนก่อน

      Thanks for taking the time to write this out! I'll keep doing my best!
      >Sandbox cheats
      I lab in sandbox when I want to get a little bit of muscle memory going before jumping into the game to practice under pressure
      >Weapon swapping
      This is one of my biggest struggles at the moment. I never used number keys to switch weapons in FPS games before playing this game. It's taking a lot of effort.
      >Rocket riding
      Soon(tm)
      >Cannonball+whiplash
      I've incorporated this a few times, definitely still needs work. I usually end up pushing the ball too far or parry then miss.
      >Whiplash enemies then shoot with rocket
      I'm aware I should do this more. I actually have a whole run I uploaded using just the Freezeframe!
      >Instant core nuking
      I'll give this a try in sandbox!
      >Overpumping
      This is something I've actually been incorporating more instead of just talking about it. Very very helpful in big crowds or clusters of virtues.
      >Parrying orbs at Maurice
      Getting better at remembering to do this!
      >Harpoon parry
      I don't know how I got halfway consistent with parrying these so quickly, but man is it satisfying.

    • @DenisUshakov-lq4xq
      @DenisUshakov-lq4xq 3 หลายเดือนก่อน +1

      ​@@7ocalhostInstead of using number keys to switch weapons, you can try to bind them to other buttons, if you find that more comfortable.
      For example i use these settings:
      q - rail cannon
      e - revolver
      x - rocket launcher
      c, 2 - saw launhcer (you can bind two different keys to do one action)
      left alt - shotgun
      But it is not too important. There are a lot of good players who use default settings.

    • @7ocalhost
      @7ocalhost  3 หลายเดือนก่อน

      I never thought to do that, actually. But at this point I'm too deep into using number keys, plus this skill can be translated to other games.

  • @errrrrrrr05
    @errrrrrrr05 3 หลายเดือนก่อน +1

    thought you had custom bind lol, anyhow you can try mine
    q - revolver: ring finger, combo starter
    e - shotgun: index finger, easier shotgun swap
    3 - attractor saw/overheat nail(use any gun as your wish): since this thing has the least synergy, i binded this the furthest away from movement keys
    c - rail: quick core nuke/rail coin because it will be closest to your thumb(2 fingers faster than one), relieving the stress of the other fingers
    x - rocket: also using thumb, has little synergy with other but you will need to quick swap for rocket riding eventually
    v - feedbacker: not recommended lol, i broke my spacebar to the size of other keys so i might as well bind it near my thumb(also i have large palm), with normal keyboard you will find yourself parrying and jumping the same time, missing the parry
    capslock - knuckle: also not recommended, utilizing pinky finger, though that will takes time to get used to as pinky suffer from stress alot

    • @errrrrrrr05
      @errrrrrrr05 3 หลายเดือนก่อน +1

      i save F key for future yellow arm variant, you can use that as well

    • @7ocalhost
      @7ocalhost  3 หลายเดือนก่อน

      I use mostly standard binds. Feedbacker and Knuckleblaster are mapped to the side buttons on my mouse. Everything else is standard. I'm too ingrained in it to change now.

    • @errrrrrrr05
      @errrrrrrr05 3 หลายเดือนก่อน +1

      @@7ocalhost it will just take time as if you're going to the gym. trust me having a bind for your thumb is big qol change