Atari 7800 Basic Exploration #2 : Sprites - Make -A-Thing!

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  • เผยแพร่เมื่อ 7 ก.ย. 2024
  • In part 2 of this exploration we get some animated graphics oh=n the screen and move them with the joystick. Read the text version here: intothevertica...
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    Source GitHub : intotheverticalblank/makeathing: Code for making things (github.com)
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    7800 Graphics Modes And Sprites Tested:
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ความคิดเห็น • 20

  • @johnwilkerson1746
    @johnwilkerson1746 ปีที่แล้ว +2

    BCB sent me your way! great channel!!!! :D atari 4 life!

  • @giomalani1084
    @giomalani1084 ปีที่แล้ว +2

    love your channel! new sub!

  • @unebonnevie
    @unebonnevie ปีที่แล้ว +1

    This is really GOOD! Thank you so much for doing this!

  • @daviddavies3637
    @daviddavies3637 ปีที่แล้ว +2

    Nice tutorial. I've been looking at creating a version of the first Sinclair Spectrum game I bought way back in 1983 to the 2600 but the compromises I'd have to make would make it look too much like certain other games because I need individual control over more sprites than even DPC+ will allow. So, I'm having a look at the 7800 instead and this tutorial really helps.

    • @steveafulton
      @steveafulton ปีที่แล้ว

      The 7800 will have a good chance to recreate it.

    • @IntoTheVerticalBlank
      @IntoTheVerticalBlank  ปีที่แล้ว

      The 7800 is a really good choice! It can do A LOT without ASM

  • @SyntheToonz
    @SyntheToonz ปีที่แล้ว +2

    Atari 8-bit computers have 8 "sprites". 4 players and 4 missiles. They function similar to the way a player and a missile work on the 2600.

    • @steveafulton
      @steveafulton ปีที่แล้ว +3

      Not sure how I brain farted that one., I’ll add a note. the point is that that the character set redefinition and display lists make it seem like many more

    • @IntoTheVerticalBlank
      @IntoTheVerticalBlank  ปีที่แล้ว +2

      It is technically 5 though as the 4 missies could be combines into a 5th player

  • @markstacy3367
    @markstacy3367 ปีที่แล้ว

    Thanks for this. These "step by step" tutorials for making a game is something that seems very lacking when it comes to the 7800. Any tentative date(s) for part 3 and beyond?

  • @ObsidianContraption
    @ObsidianContraption ปีที่แล้ว

    Quick question. Is there a reason "lives" changes color, as if it's a keyword?

    • @IntoTheVerticalBlank
      @IntoTheVerticalBlank  ปีที่แล้ว +1

      Good question. I don't know. Might be some artifact from the editor. I don't see any reference to "lives" in the Atari 7800 Basic Guide.

    • @ObsidianContraption
      @ObsidianContraption ปีที่แล้ว

      @@IntoTheVerticalBlank do you happen to know a quick "any key" method to say start the game with any input

    • @steveafulton
      @steveafulton ปีที่แล้ว +1

      @@ObsidianContraption I have tested all 4 joystick buttons in the past, but to get the all the keyboard keys you might need to configure the A7800 emulator directly and map the keys

  • @Pantsinstine
    @Pantsinstine 6 หลายเดือนก่อน

    It isn’t recognizing _initgame

    • @IntoTheVerticalBlank
      @IntoTheVerticalBlank  6 หลายเดือนก่อน

      all labels need to be in the first column. Make sure "_" is in column 1.