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Good Looking Procedural Generation | DEVLOG #1 | Warden's Will | Unreal Engine 4

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  • เผยแพร่เมื่อ 16 ส.ค. 2024
  • Wishlist Warden's Will on Steam: store.steampow...
    How I managed to have Good Looking Procedural Generation in my Indie Roguelite RPG On The Rogue.
    In this devlog, we explore the Dungeon Architect Plugin for Unreal and Unity and how we can leverage it to achieve nice looking levels with good lighting, and we will use the Prefabricator Plugin to have random decorations.
    Social Media:
    Twitter : / anas_tronaut
    LinkedIn: / anas-el-ferachi
    Chapters:
    0:00 Procedural Generation
    3:36 Dungeon Architect
    6:15 Snap Grid Flow Builder
    9:09 Level Design & Tips
    12:30 Game Mode Setup
    13:52 Prefabricator
    15:21 Future Development
    Mentioned Assets and Plugins:
    Dungeon Architect:
    Plugin: www.unrealengi...
    Documentation: docs.dungeonar...
    Prefabricator:
    Plugin: www.unrealengi...
    Documentation: prefabricator....

ความคิดเห็น • 197

  • @AliAkbarDev
    @AliAkbarDev 3 ปีที่แล้ว +55

    Hey Thank you for using Dungeon Architect. I like the way you create your devlogs, everything is clear and nicely explained. Looking forward to playing your game

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว +20

      Oh! What a nice surprise 😃
      Thanks for stopping by Ali! And thank for your work on Dungeon Architect. The framework is really amazing and I plan to keep using it as long as I am making games 😉

  • @makkura9245
    @makkura9245 3 ปีที่แล้ว +13

    Man I'm feeling lucky, found your channel yesterday, watched all your videos and was thinking "Man I really hope he uploads a new one soon". And a couple hours later here we are! Amazing guides as always, I appreciate the opportunity to share your knowledge and insight through game making. As a mere artist with no real coding knowledge, it helps me understand a lot better what the peers of my group are dealing with and how to help them in convinient ways down the line.

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว +2

      Thank you for your time and for the nice comment! I am glad the timing was perfect for you 😉

  • @Sluffin
    @Sluffin 3 ปีที่แล้ว +7

    Wow, the amount of detail you go into on making ur game is amazing! As an aspiring game developer, I truly appreciate the effort you put into explaining how things are accomplished. You don't see a lot of the stuff you talk about mentioned by other indie game devs. So thank you! Goodluck on your game!

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว +2

      Thanks a lot for the nice feedback 😉

  • @angeljovanov4864
    @angeljovanov4864 3 ปีที่แล้ว +6

    Thank god I found your channel while in its infancy, high-quality content right there and I have a feeling you will explode in popularity. Keep it up and I would like to see some tutorials from you in the near future!

  • @deejaydemon3145
    @deejaydemon3145 3 ปีที่แล้ว +5

    I love the low-poly style you have going on. definitely underrated, yet still eye candy.

  • @pylesofmedia
    @pylesofmedia 3 ปีที่แล้ว +4

    Been wanting a game like this for a long time! Can't wait to play it!!

  • @LightCanadian
    @LightCanadian 3 ปีที่แล้ว

    Thank you for presenting these amazing tools and bring some insight into how to generate and randomize things. You answer questions that I didn't know I had yet.

  • @JoshuaEzell
    @JoshuaEzell 2 ปีที่แล้ว

    I want you to know you have explained in this devlog more than I have learned from tutorials on this plugin. I love how you explain how you are doing things for this devlog.

    • @PolygonHive
      @PolygonHive  2 ปีที่แล้ว

      Thanks a lot buddy for the kind words! Glad it was helpful 😉

  • @NeatGames
    @NeatGames 3 ปีที่แล้ว +3

    I love procedural generation too! I wish more MMOs/RPGs had it for their dungeons. I hate grinding the same thing over and over haha, keep it up!!

    • @rexigon1757
      @rexigon1757 7 หลายเดือนก่อน

      I agree. I've always loved how ARPGS like Diablo had randomized dungeons and wish they were commonplace in more mmos and third person rpgs too. My dream is making a third person party based rpg like Dragons Dogma with procedural dungeons, but it seems way too daunting to make as a solo dev.

  • @jacktayler2305
    @jacktayler2305 3 ปีที่แล้ว +7

    You better change the 3d models because all the bad games on android and steam use this same assets from the asset store.

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว +2

      I am definitely considering that, I hope I will have enough time and resources to change them 😉

  • @brandonbezanson896
    @brandonbezanson896 3 ปีที่แล้ว

    Your video is going to help me complete my project in better ways than I thought I was going to be able to do. I really hope you upload the second part to this video soon! Looking forward to it!

    • @PolygonHive
      @PolygonHive  2 ปีที่แล้ว +1

      Glad I could help! there will be a new devlog on procedural generation for sure ;-)

    • @brandonbezanson896
      @brandonbezanson896 2 ปีที่แล้ว

      @@PolygonHive I'm really looking forward to it!

  • @ghislainavrillon
    @ghislainavrillon 3 ปีที่แล้ว

    tu tiens le bon bout, comme on dit en bon vieux franchouille.
    Keep up the good work, it's always a pleasure to see your progress & follow your mindset.

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว

      Merci mon ami!
      Glad you enjoy the content 😉

  • @naza0777
    @naza0777 3 ปีที่แล้ว

    amazing...informative and intertaning video cant think of something missing to make this video better, please keep doing it like it is you will have a lots of fans waiting for your realized game

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว

      Thank you man for the kind words 😉

  • @eliottsmallwood2140
    @eliottsmallwood2140 7 วันที่ผ่านมา

    Just saying; this looks great you've got a customer in me

  • @randomcuriosities6205
    @randomcuriosities6205 3 ปีที่แล้ว +10

    colossal work for a one man team

    • @andrealandi1482
      @andrealandi1482 3 ปีที่แล้ว

      Are you serious? All downloaded asset 0 code, 0 design. LOL

  • @unicronbot
    @unicronbot ปีที่แล้ว

    I like all your game dev info.

  • @LumberingTroll
    @LumberingTroll 3 ปีที่แล้ว

    Great video, I really like Dungeon Architect as well and have always loved procedural content. Ill be watching your future videos.

  • @018FLP
    @018FLP 3 ปีที่แล้ว

    The visuals of your project are amazing!

  • @quebirt
    @quebirt 2 ปีที่แล้ว

    I didn't know about Prefabricator. Very nice. Also, ignore my post in your last devlog because this is what I was talking about. I figured you probably knew. Definitely looking forward to the ability system video. Because of you, I've gone back and looked at the RPG demo and I can't wrap my head around it. I also have a license for Able Ability System, and I've never taken the time to learn it. I need to learn one of them.

    • @PolygonHive
      @PolygonHive  2 ปีที่แล้ว +1

      Thanks for the feedback! And I would recommend to learn the Gameplay Ability System since it is the Unreal Standard and it integrates well into the Game Feature Plugins of Unreal 5/4.27 😉

    • @quebirt
      @quebirt 2 ปีที่แล้ว

      @@PolygonHive Good point. Thanks.

  • @Hemoplaguer
    @Hemoplaguer 3 ปีที่แล้ว

    This is badass, would love a tutorial series, but I know most of your time is probably being spent on developing the game, so for now, I'm just happy to watch your devlogs

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว

      Thank you! I will try to make a course once I finish the game 😉

  • @alexandrithsharron6097
    @alexandrithsharron6097 3 ปีที่แล้ว +4

    Came for the dev log, subscribed for the cat

  • @Skeffles
    @Skeffles 3 ปีที่แล้ว +1

    Cool video! The generation definitely looks good.

  • @omegablast2002
    @omegablast2002 3 ปีที่แล้ว +1

    fantastic devvlog!!!! I actually purchased dungeon arch on sale about a year ago and haven't actually gone into it to check it out. seems like a fantastic plugin and this video made me happy i bought it so long ago.

  • @JoeSim8s
    @JoeSim8s 3 ปีที่แล้ว

    Great video, very interesting! Thanks!

  • @sterlexdev1978
    @sterlexdev1978 3 ปีที่แล้ว +1

    Awesome devlog my dude, just come out in time and I just started messing with dungeon architect in Unity

  • @L1ghtyyyy
    @L1ghtyyyy 3 ปีที่แล้ว

    On one hand i really like the format of your videos, and on the other hand i dont know if i can stand watching a deranged psychopath who stands next to his desk instead of sitting.

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว

      Hey! I am glad you like the content 😉
      I will be sitting more in the upcoming videos haha but for now I am still healing from my back surgery...

    • @L1ghtyyyy
      @L1ghtyyyy 3 ปีที่แล้ว

      @@PolygonHive Oh damn. I thought you were one of those people who like standing desks. Welp hope your back heals alright. GL with the game too.

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว

      @@L1ghtyyyy Haha no I do enjoy the comfort of a good chair 😉 Thanks man!

  • @aitorrandez
    @aitorrandez 3 ปีที่แล้ว

    Heyy ! Is looking awesome :D Good work, keep it up!

  • @Alander787
    @Alander787 3 ปีที่แล้ว

    Keep on making those devlogs! :)

  • @metropolis10
    @metropolis10 3 ปีที่แล้ว

    Great video again, really interesting in hearing your decision making process and reasons behind things, not just how you're doing it. I will mention that in headphones volume was fine but on my speakers compared to other youtube content the naration was really soft, I had to crank my volume and get scared half dead when other stuff dinged.

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว

      Hey, thanks for the nice feedback!
      And thanks for the audio feedback as well, I will try to make it better going forwards 😉

  • @fuzzlabinteractive
    @fuzzlabinteractive 3 ปีที่แล้ว

    Love this! New developer, and I've been banging my head against procedural dungeon generation myself. Tried DungeonGeneratorV2 but it seems way less intuitive than Dungeon Architect. Looking forward to more updates from you!

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว

      Thank you! Glad the video was useful to you 😉

  • @RealmDesigner
    @RealmDesigner 3 ปีที่แล้ว

    Very clear and informative. Good job.

  • @TorQueMoD
    @TorQueMoD 2 ปีที่แล้ว

    I've been using UE4 since the first release of the Rocket beta and I did not know those mouse gestures for switching viewports. Thank you!

    • @PolygonHive
      @PolygonHive  2 ปีที่แล้ว

      Glad it was helpful to someone ;)

  • @MichoSchmidt
    @MichoSchmidt 3 ปีที่แล้ว

    Great work there! Like the animation !

  • @user-of9dm5et1r
    @user-of9dm5et1r 3 ปีที่แล้ว

    Круто, мужик. Видно что ты стараешься.

  • @jordanc.9141
    @jordanc.9141 3 ปีที่แล้ว

    I love the warrior with the scythe

  • @kngowo9541
    @kngowo9541 3 ปีที่แล้ว

    This reminds me of an idea i had called "dungeons and dungeons" based off of a "adventure time" episode where they entered this infinite train and got a bunch of different loot from the different rooms. The concept is basically the same, you enter a series of infinite dungeons and just fight while collecting a bunch of stuff, then you can use said stuff for pvp and other things

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว

      I like the train idea 😉

    • @kngowo9541
      @kngowo9541 3 ปีที่แล้ว

      @@PolygonHive yeah it was pretty neat, it was like 10 - 15 train cars all connected in a circle but each room was a different level with different enemies and loot

  • @arnabbiswasalsodeep
    @arnabbiswasalsodeep 3 ปีที่แล้ว

    Thanks for being accountable! :)
    Idk how much programming hell it would be, but I'd like to suggest you add a "rush mode" or speed run mode for the normal levels.
    To explain it better, your game's pace is like mario 3d or link's games like Zelda or ocarina of time type. And probably you chose it to be that way.
    I think people would like a mode where it can be like Metal gear solid V or saints row 4 type speed.
    Would be a fun mode to play for people if you male the player be really fast paces, like say the magic power is unlimited after finishing the game and you have the haste skill already active and you can dodge in speed and basically be like flash with a sword, and you can make it funny with a physics mode stuff too that'll yeet the enemies when hit, like saints row 4.
    So more rooms for High speed game and fun physics should make it fun for replay ability and even probably make a speedrun possible.

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว

      You're welcome and thanks for the nice feedback.
      A speedrun mode with a leaderboard would actually be a great idea indeed 👍
      I am taking notes 😉

  • @enikey87
    @enikey87 3 ปีที่แล้ว

    Hey. Keep going. Good work.

  • @lubu682
    @lubu682 3 ปีที่แล้ว +1

    I would definitely buy this!

  • @xpander69
    @xpander69 3 ปีที่แล้ว

    Linux support - great to hear that!. Looks really good. Thank you for the video

  • @CallumUpton
    @CallumUpton 3 ปีที่แล้ว

    damn! this looks like it could turn in to a really fun game. i'll definitely be following

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว

      Thanks man! I am glad you can see the potential of the game 😉

  • @vincentglize1273
    @vincentglize1273 3 ปีที่แล้ว

    Great video, very interesting! Keep it up!

  • @OnigoroshiZero
    @OnigoroshiZero 3 ปีที่แล้ว

    Amazing video.
    I wanted to make something like Prefabricator for my game because I think that every city, room, location in a game world being always the same is boring. Then you showed this plugin and I was "Damn, this is nice. It will save me a ton of work, only if I have the money to get it." and it turns out I already had it...(it was probably free at some point.)

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว +1

      Thanks!! Glad you found it useful 👍
      And Yes Prefabricator is a very nice free plugin 😉

  • @blackheartgaming6121
    @blackheartgaming6121 2 ปีที่แล้ว +1

    Your room is like the yin yang symbol

    • @PolygonHive
      @PolygonHive  2 ปีที่แล้ว

      Yep the black in the white and the white in the black 😅😉

  • @HoninboDM
    @HoninboDM 3 ปีที่แล้ว

    Amazing content man, subbed! Starting to learn ue4 on my own

  • @HappyKatze
    @HappyKatze 3 ปีที่แล้ว +1

    Freaking amazing effort man 👏

  • @voltsm_
    @voltsm_ 3 ปีที่แล้ว

    0:25 your bracelet looked like a part of the lamp and for a moment I thought you had a non-euclidian lamp that was both in-front and behind you

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว

      Haha I didn't notice that 😅 looks funny indeed 👍

    • @voltsm_
      @voltsm_ 3 ปีที่แล้ว

      @@PolygonHive Btw the game is looking amazing! Great work!

  • @reeanimationgaming1034
    @reeanimationgaming1034 3 ปีที่แล้ว

    I’m basically making the same game.. But as a sidescroller 😁
    Great video. Subscribed some time ago 🤜🤛

  • @actl8832
    @actl8832 3 ปีที่แล้ว +1

    Inspiring Video! I have kind of a dumb question: in 2:49 did you create these blockout materials yourself or do they come with a package you mentioned?

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว +1

      I got those from the marketplace, It's a small pack I got a while back, it's called Customizable Grid 😉

    • @actl8832
      @actl8832 3 ปีที่แล้ว

      @@PolygonHive thank you very much for answering this, I was looking for this exact one for aaages

  • @efrainflores3902
    @efrainflores3902 3 ปีที่แล้ว

    Thanks for sharing your knowledge. It is very helpful to me. I just have one advice to give you, the audio on your videos seem to be on the low side. I can hear you, but just barely. At one point, I thought that it was my computer setup, but I checked other videos and their audio was fine.

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว +1

      Thanks for the feedback! It's noted I will make the Audio louder in the next videos 😉

  • @bluesjinsoo
    @bluesjinsoo 3 ปีที่แล้ว

    Good work!! I use this sample

  • @jehwadia1512
    @jehwadia1512 ปีที่แล้ว

    Hey there! Hope everything is going well.
    I was curious about dungeon architect, and I had a quick question. I see that you are using the snap grid flow builder. The other theme file option you mentioned, you said that it does not include level streaming and lighting the scene is difficult. To get around this, could you possibly use lumen to dynamically light the scene? And may I ask why level streaming is not supported? How is the performance with this theme editor? I have trouble finding out why generating large dungeons would be a problem with it. But I may be wrong.
    Apologies for the large amount of questions, I hope you have a great weekend!
    - JW

  • @greatsol2444
    @greatsol2444 ปีที่แล้ว

    I noticed that the format of everything is generally linear, cubic, square. Does Dungeon Architect allow for more fluid, organic dungeon-building shapes?

  • @spree
    @spree 3 ปีที่แล้ว

    I was wondering how many hours a day do you try to work on your project? And do you set yourself a deadline for the game to be released?

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว +1

      I try to work on it everyday at least one 3 hour session. But sometimes the morale is not there especially in these times. But I have a rule, no 0% days. I at least try to do some minor things every day 😉
      I am planning on a 2021 release, September would be amazing. I am aware it is a bit ambitious... but I keep that as an objective 🙂

    • @InzideEntertainment
      @InzideEntertainment 2 ปีที่แล้ว

      @@PolygonHive Hello. How are you doing with this project. I would be interested to connect briefly for a conversation if you would send me a message.

  • @nitroneonicman
    @nitroneonicman 3 ปีที่แล้ว

    Have you considered any ways to do procedural items using GAS? I spent all day messing with things and looking for solutions but since it relies heavily on static classes I am having a hard time seeing how this might be implemented.

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว

      Haven't tried this but it's a good idea to play with. I will give it a try and see what I can get 😉

    • @nitroneonicman
      @nitroneonicman 3 ปีที่แล้ว

      @@PolygonHive I'd be interested to know what you come up with, I'm currently thinking of just iterating through a stack of abilities that just cast effect containers without playing any animations. It seems like this might be the easiest way.

  • @QuassGamer
    @QuassGamer 3 ปีที่แล้ว

    I started learning UE4 a few months ago. I've many ideas for different games, but with mine zero experience in gamedev that ideas looks too ambitious for me. I'am also thinking about go to virtual production and make machinimas... Anyway, I'm glad to find your channel today.
    I have few questions: How can I plan game development process? What I should think first about, especially as zero-exp guy? How I can calculating time that required for production? Maybe you would make a video about it? (I'm sorry if you don't understand something what I write here, english is not mine native language).

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว +1

      Yes the subject is interesting, I will plan a video about it. But for now I'd say just start as small as possible 😉 that's the best advice I can give you!

  • @bobcharlotte8724
    @bobcharlotte8724 3 ปีที่แล้ว

    Huge props for this, but also for being able to work with only a single monitor lol

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว +1

      Haha yeah, it does take some getting used to, especially after my job where I had 3 monitors, I'd say it's less distracting 😅

    • @bobcharlotte8724
      @bobcharlotte8724 3 ปีที่แล้ว

      @@PolygonHive OMG!!! dude! that's crazy! haha

  • @kistech3839
    @kistech3839 3 ปีที่แล้ว

    is it possible to show the weapons equipped in the inventory to show at the back of the character ,more like making a socket to hold the equipped weapons. how can i go about it

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว

      Yes it is definitely possible, you just need to add another socket to your character and switch the weapon between the hand socket and the back socket when equipped or not 😉
      I will do this with when I update the weapons 👍

  • @pachesan
    @pachesan 3 ปีที่แล้ว +1

    I have a similar standing desk converter as well. Takes a lot of pressure off the lower disc.

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว +1

      Yep if only I knew that before it would have saved me years of back pain 🙂

  • @A.J.Interactive
    @A.J.Interactive ปีที่แล้ว

    this is just what i was looking for! do you know if its possible to do this with PCG in ue5.2?

  • @b152349
    @b152349 3 ปีที่แล้ว

    I have a very similar workflow, though prefabricator is crashing my editor when I try to randomize at runtime.

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว

      Did you contact the creator on discord? he is very responsive and can look into it 😉

  • @naroxo3067
    @naroxo3067 3 ปีที่แล้ว

    man that looks like an interesting game, what i have noticed frome the few shots that it feels a bit bland, but i think some music, sound effects and some smart camera movement like the camera moves a bit out if in combat, wood go a long way that the game feels verry impacktfull. keep it up mate :D

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว

      Thanks man! Yeah it definitely still needs some juice 😉

  • @z90u6r200
    @z90u6r200 2 ปีที่แล้ว

    amazing

  • @notnanomercy
    @notnanomercy 3 ปีที่แล้ว +1

    How do you set up the attack?
    Is it just an area in front of you or is it based on where the weapon is

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว +1

      Hey! I actually do both:
      - Normal attacks use the collision of the weapon which activates when the character attacks and deactivates when the movement is finished.
      - Special attacks can be either a Frontal Attack which will hit all actors in front of the player or a Circle Attack which will hit actors around the player. Both are determined by a Capsule Trace.
      I am planning on making a video about the combat system when I'll update it with some other features I have in mind 😉

    • @notnanomercy
      @notnanomercy 3 ปีที่แล้ว

      @@PolygonHive That Cool! very happy about the answer and looking forward to this video!

  • @GODZILLOs
    @GODZILLOs 3 ปีที่แล้ว

    You have el gato standing right next your ElGato (0: ... Dang Imma dumbass
    Great DevLog btw.

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว

      Exactly haha 😅👍

  • @joaocapello8456
    @joaocapello8456 3 ปีที่แล้ว

    You look Brazillian man, great work btw!

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว +1

      Haha thanks man! I am not Brazillian but who knows maybe I got some genes 😅

  • @ediksidorov5037
    @ediksidorov5037 ปีที่แล้ว

    ohh my you saved a few days of time thank you very much, by the way, looks like you have not posted anything for a very long time, too bad looks like you have some decent content

  • @GH-mf1tx
    @GH-mf1tx 3 ปีที่แล้ว

    I would love to see a tutorial where you could go through how to make a procedural level in UE4. I am just starting out and want to see what could be achieved by you!

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว

      Noted! I will try to make one when I work on my dungeons again 😉

  • @ree_8201
    @ree_8201 3 ปีที่แล้ว

    Great work! Maybe you should add a movement ability to the character so he will not stand still waiting for enemies in large rooms like this?

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว

      I am thinking about that 😉👍

    • @ree_8201
      @ree_8201 3 ปีที่แล้ว +1

      @@PolygonHive or if not a movement ability, make something to make the player explore all the space he got.

  • @Regisseur12
    @Regisseur12 3 ปีที่แล้ว

    14:03 I dont get the point with "Unreal does not have Prefabs". Proofe me wrong, but UEs Prefabs are Blueprints and you can use the Constructionscript for Blueprint generation an changing BP on spawn.

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว +1

      Blueprints can be used as prefabs of course. The only downside is that, for level design, you can't edit your blueprints directly in the level which is the advantage of prefabs.
      Other than that Blueprints are actually much more powerful than prefabs 😉

    • @Regisseur12
      @Regisseur12 3 ปีที่แล้ว

      @@PolygonHive Indeed. The Prefabsystem in Unity and especally the fact that you can edit Prefabs in the scene and how it is done, is one aspect, that made me decide for UE and against Unity, but this is, sure, a personal decision. Thanks for your answer, I enjoyed your video btw.

  • @0Ruzena0
    @0Ruzena0 ปีที่แล้ว

    Hi there, amazing, is it unreal 5 compatible?

  • @UnrealEngine4sir
    @UnrealEngine4sir 3 ปีที่แล้ว +1

    Well done! Have you a discord channel?

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว +1

      Thank you!
      Not yet but I am preparing one 😉

  • @kairu_b
    @kairu_b 3 ปีที่แล้ว

    It sure is an interesting game!

  • @pixums
    @pixums 3 ปีที่แล้ว

    I like the new UI change but I like the old item bar 2x better

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว

      Are you talking about the weapons inventory?

    • @pixums
      @pixums 3 ปีที่แล้ว +1

      @@PolygonHive Yup

  • @TheBugB
    @TheBugB 3 ปีที่แล้ว

    Yay video games

  • @legato3067
    @legato3067 3 ปีที่แล้ว

    awsome...i am really interested

  • @rmjrmj4
    @rmjrmj4 3 ปีที่แล้ว

    Hay, how do you get a smooth model into Unreal Engine from blender 2.9? I've tried so hard but nothing really worked...

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว +1

      I am definitely not a Blender specialist but I haven't had any issue importing models from blender to Unreal. What issues are you facing?
      BTW, Pontypants has a great tutorial for Blender to Unreal 😉

    • @rmjrmj4
      @rmjrmj4 3 ปีที่แล้ว

      @@PolygonHive Thanks for your time. I'm having problems with keeping smooth surfaces as I import the model to Unreal.
      Yeah, I fallowed that step by step and ended up with the same problems, however I am happy it was able to be loaded in Unreal Engine. Hope you can give me a few tips, oh and I import models with MMD Tools after rigging them in PMD Editor, it's the best result for rigging and motion making.

    • @rmjrmj4
      @rmjrmj4 3 ปีที่แล้ว

      @@PolygonHive I think I've found the problem. Thanks.

  • @stannisthemannis8694
    @stannisthemannis8694 3 ปีที่แล้ว

    i was literally looking for a way to make something similar so thanks youtube for a good a recommendation for once. definitely subbing and following this series.
    also what is that desk you have?

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว +1

      Hey! Glad you found it useful!
      My desk is a Songmics Desk Converter 😉

  • @nitroneonicman
    @nitroneonicman 3 ปีที่แล้ว

    making nice progress.

  • @TheKnightBringer
    @TheKnightBringer 3 ปีที่แล้ว

    Thank you so mutch you are a great help

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว

      You're welcome! Glad you found it helpful 😉

  • @borisvassilev5185
    @borisvassilev5185 3 ปีที่แล้ว

    Did you write any code for that game? If you pulled this out without writing a line of code... that's amazing!

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว

      I did use some C++ code because I am using the Gameplay Abilities System and you can't use that with Blueprints only, but everything else is almost code free 😉

  • @vaporizer7
    @vaporizer7 3 ปีที่แล้ว

    dont you think there is too much camera shaking ?

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว +1

      On some weapons yes! I need to dial that down 😉

  • @ZooHair
    @ZooHair 3 ปีที่แล้ว

    Awesome devlog!
    are you Moroccan by any chance?

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว

      Thanks and yes 👍

    • @ZooHair
      @ZooHair 3 ปีที่แล้ว

      @@PolygonHive Awesome Me too and I do gamedev in Godot. We should collab sometime.

  • @nichegames9590
    @nichegames9590 3 ปีที่แล้ว

    Big task, sound cool though!

  • @einsjannis
    @einsjannis 3 ปีที่แล้ว

    nice video

  • @jasonruff1270
    @jasonruff1270 2 ปีที่แล้ว

    can i design the tiles myself?

    • @PolygonHive
      @PolygonHive  2 ปีที่แล้ว

      Not in the plugin but you can use your own 3d assets yes

  • @marexexe7308
    @marexexe7308 3 ปีที่แล้ว

    Aww, Cute cat :)

  • @joewhite5324
    @joewhite5324 3 ปีที่แล้ว

    Naaaaw the cat is so cute

  • @oscblade1691
    @oscblade1691 3 ปีที่แล้ว

    It would be cool if you made like an udemy course on how to make a game like this.

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว +1

      Yes! I am planning on creating one once I release my game 😉👍

    • @oscblade1691
      @oscblade1691 3 ปีที่แล้ว

      @@PolygonHive Awesome I look forward to it!

  • @4nth365
    @4nth365 3 ปีที่แล้ว

    what about a procedural chair for game dev?

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว

      I had spine surgery some time ago, so I do not sit much on a chair, but I'll probably be able to sit again if my back heals well and it's looking good for now 🙂

    • @4nth365
      @4nth365 3 ปีที่แล้ว

      @@PolygonHive sorry I didnt know that. hope u recover soon

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว +1

      @@4nth365 no worries man! I found the comment funny 😅 these things happen and we should always try to see the good in them 😉

  • @TENGU626
    @TENGU626 3 ปีที่แล้ว

    I find the camera too high

  • @yankee2138
    @yankee2138 3 ปีที่แล้ว

    hi, very good job, you create the character to ?

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว

      No, I wish I had that skill as well but I actually bought the assets from Synty Studios 😉

  • @davidfails2866
    @davidfails2866 3 ปีที่แล้ว

    reminds me of origins combat

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว

      I take that as a compliment!

  • @abdallah2716
    @abdallah2716 3 ปีที่แล้ว

    That is a very good game , keep going
    But , Where are you from?!
    I think "Anas" is an Arabian name !!

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว +1

      Thank you!!
      I am from Morocco but I live in France 😉

  • @InzideEntertainment
    @InzideEntertainment 9 หลายเดือนก่อน

    I wonder how your title is coming along? Send a reply maybe we can connect on a project.

    • @PolygonHive
      @PolygonHive  5 หลายเดือนก่อน

      Just released a new devlog with a pretty big update, I hope you'll enjoy it :)

  • @leonida-sabiri4716
    @leonida-sabiri4716 3 ปีที่แล้ว

    Heeey i know you !! I remember you from a facebook group...you used to work at Ubisoft and you are moroccan right ?

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว +1

      Hey!! Yes and Yes 😉👍

    • @leonida-sabiri4716
      @leonida-sabiri4716 3 ปีที่แล้ว

      @@PolygonHive Ta ana mghribi 😃😃

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว

      Marhba 😉

    • @leonida-sabiri4716
      @leonida-sabiri4716 3 ปีที่แล้ว

      @@PolygonHive Nice game btw looking forward to see how it will turn out in the end !!! Keep up the good work !!!

  • @Mal-wk3uq
    @Mal-wk3uq 3 ปีที่แล้ว

    Can you make a desk setup tour too

    • @PolygonHive
      @PolygonHive  3 ปีที่แล้ว

      This is a nice idea and I just remade my entire office / studio, next videos will look a lot different 😉

    • @Mal-wk3uq
      @Mal-wk3uq 3 ปีที่แล้ว

      @@PolygonHive thanks , I’m actually a web developer wanna switch to indie game dev your videos have been inspiring me , keep up the good work!

  • @user-hy2hr9vy4y
    @user-hy2hr9vy4y 3 ปีที่แล้ว

    omg, blueprints = dis!

  • @Wolfsins
    @Wolfsins 2 ปีที่แล้ว

    I want to play😭

    • @PolygonHive
      @PolygonHive  2 ปีที่แล้ว +1

      I am working on a Demo to be released soon 😉

  • @adriandeveraaa
    @adriandeveraaa หลายเดือนก่อน

    No C++?

    • @PolygonHive
      @PolygonHive  หลายเดือนก่อน

      Both C++ and Blueprints. Though I like blueprints more lately for its ease of use.
      I generally do the base in C++ and implement the specific with BPs and then once a system is stable and complete I port more stuff to C++.

    • @adriandeveraaa
      @adriandeveraaa หลายเดือนก่อน

      @@PolygonHive I see. Thanks for answering. Im new to Unreal and always wonder why people stuck to BP. Theyre nice but can be a mess when branching. Simpler to use c++ and add inline comments. I viewed a lot of demo vids and it seems like a lot of people showcase BP which made me wonderr if my approach is incorrect. but BP for prototype then converting to C++ when necessary seems like a good mix between both worlds. Thanks for the insight! Nice game btw I wish you the best!

    • @PolygonHive
      @PolygonHive  หลายเดือนก่อน

      @adriandeveraaa thanks a lot buddy and good luck as well 🫡