I have noticed when I take the game seriously I don’t get anything from gobblegums to wonder weapons. When I take the game less seriously I’m given red gobblegums and wonder weapons.
@@perry7200 precisely, you get it That’s the key to existence itself, not to take anything too seriously and to just have fun with the experiences you choose to have via the 3D moments you actively choose to partition yourself into within this 4D construct of time. But to be fair, even this is just a game.
@ why try when you could just be? Being doesn’t require trying, only the will to push on through the illusions that attempt to drag us down. I wish you the best of luck on your journey through time. May you have as much fun as you want to have, and remember, things aren’t as serious as they seem unless you allow them to be.
Alright donuts you’ve convinced me. I found your content relatively recently and I really enjoy it. I am also a stats/spreadsheets nerd so thank you for sharing this spreadsheet (and the XP one) I’m super interested in figuring out how this works. I’m about to go out of town for a few days but when i get back I’ll help gather more data for the cause! GROW THE SAMPLE SIZE!
@ I played and recorded a whole bunch of games. I’m going to pull the data for when the gums were awarded, and which gums, as soon as I can. I’d be happy to share the data when I’m done if you’d like
@@PeterGriffin-ji2ct last gobblegum to get was reign drops which I got last night. No ow I have at least one of each gobblegum. I don't use them just collect 😭😭
I love that you’re doing the research for this! I mean no one else is. And it’s not perfect and not a big sample size but that doesn’t matter. Have a nice day 💙
This video was literally posted yesterday by other people, the only difference is the spreadsheet, but the information is the same. We just get to physically see the information via a spreadsheet this video around.
That's what I think too. In terms of whether you get a gobblegum occurrence at the end of any given round and which gobblegum(s) you get, I think it's all percentage-based and your performance doesn't actually matter. Then the current "2x gobblegum rate" event just doubles the percentage chance of getting a gobblegum occurrence without raising the odds of rarer ones. Maybe in the future they might also do "rate up" events that don't raise the occurrence chance but instead make rarer gobblegums appear at a higher rate.
Wow finally someone with some common sense! It’s not that complicated to understand it’s a randomized gobble gum you’ll get with a higher percent chance to get a blue than an ultra gobble gum. There is no tracking something that is completely random. It’s amazing how people avoid thinking and just make things difficult because they avoid thinking. That donuts guy wasting how much time making a sheet because he doesn’t understand the concept of randomized prizes. 😂😂😂
Been using your spreadsheet for the camos, its been really nice after finishing the criticals to be able to looks and see what the special challenges are instead of leaving to see, or taking note before the game. Appreciate it!
@@CyberDukk yea that seems to be the case, one game got like 5 to round 30 than I got 3 when I got to 33 so it seems like it’s not double rate. Or maybe I’m tripping
I'd be interested to see the graph with TOTAL Gobblegums, rather than just occurrence...as we get to keep them all, occurrence isn't a perfect measure.
I agree maybe it is a combo of things. But it could also be like score per minute. If you get a lot of score (or not a lot) fast in that round after X number of round and or minutes, it takes it into account to reward you with a gobble to either Help you (if you aren't doing good) or it's reward if you are meeting certain quotas
I think the rarity of gum is random. I think the frequency of reciving them is mostly round based with maybe bonus gums for hitting a certain number of points or some other hidden requirement and then the gum is rewarded at the start of the next round. Or Yoy might get 1 to 3 gums randomly but with chances skewed towards one being more likely then two and two being more likely then three. Something like that
5:07 While I think the unlock method could be timebased what I personally think is at the beginning of the round the game basically rolls a dice on weither or not you get a gobblegum. Then it rolls it again to see what you get
What I think you can take into account is that it might not be individual gameplay for earnings as when playing with friends we all get same gobblegums at same time so might be more time based as a group or objective base
Hey doughnut I used your ASG Shotgun build for liberty falls and i did the Easter egg solo with it! Thank you for your guide I failed so many times cause I rushed it lmao😂
I made a note of a few of my gains in my current high round run from what I managed to clip. Here's what I got (spoiler: doesn't seem to be a high chance of getting Ultra rares). Round 90: Anywhere but here 95: arsenal accelerator 99: temporal gift 104: profit sharing 105: who's keeping score 107: phoenix up 112: killjoy
Milo explained this quite well. It's basically a hidden currency system in game that picks when you get your gums and what gums you get. There's common and uncommon within each rarity as well. It's an interesting system.
From my newest findings, that's completely wrong. I've seen no one else provide any evidence, so I'm working on my biggest study yet... :/ gotta lot of numbers, but.. I think I'm onto how it ACTUALLY works!
@Doughnuts How much numbers do you have, I know MrRoflWaffles did provide whimsical numbers at the very least. that being dependent on the round you exfil. Though I'm interested to see what you've got. I'm though one thing did line up on both what you said and what he said is that you see higher rarity gobblegums in higher rounds more often.
@Quackra Treyarch confirmed the whimsical gums before the game launched. No one has any evidence for why gums drop or when .. saying it's a "hidden value" is just another way of saying we don't know lol. I have about 12 games, 52 drops, 66 total gums all analyzed, but I'm currently getting a much better sample size to see it from all angles. Will be releasing a video within the coming weeks!
It seems about as purely random as it can be possibly. Obviously even in a game nothing can be truly random kinda like how in some games you can manipulate your odds based off time, because some devs poorly code their RNG Front based of time rather than some basic strings to do it for them. There will be someway to manipulate the odds that gets found later on, but it probably will be a negligible difference as if you were earning them normally, cause compared to other things for example, Wuthering Waves Echomancy, which is an apparent manipulation of sub stat rolls based off time, is because the devs used a string of code than randomizes the chances of what substat is likely to roll at a specific time. But with the gobblegums here, everything seems to be accounted for. Its most likely not time based, its most likely not round based, because I had a game where I went 20 rounds without a single gobblegum spin. So there's a lot of leading theories on HOW it could work, but as to if it is the actual way its done is hard to say.
I think that when you use gobblegums up in game it has something to do with the earn rates as well as sort of a balance to make sure people always have at least some gobblegums to use no matter what they may be though. I noticed because I always seem to get more gobblegums in the games I use more gums in than in the games I use less or don’t use any in.
maybe they made it genuinely random this time around, cus a lot of games try and fake random chance when doing this gacha kind of system but if there's not much correlation in when it happens then maybe it's just setting an in-match timer to a random number of minutes until you get another one
If it does turn out to be xp based perhaps u should check if your getting some challenges in those games where u get them early then it will earn u more xp so then it gives u early gums sometimes in those games?
The most recent 2xGG has shown us how it works. At the end of the round, there is a chance to gain gobblegums. Its just simply a percentage chance. With a big enough sample size we can take the chance of getting GGs on each round and average it across all of the rounds. I've had instances of getting gobbles at the end of round 1 Another thing to note for the sake of testing, technically you gain it at the end of the round. But chances are that by the time you see the prompt for getting GG, the round counter will already report the next round. So we need to make the distinction of what round its recorded as If I was to make an educated guess, the drop chance is around 10% per round. With rampage inducer reducing this EDIT: Alot of people dont realise that you unlock gobble gum packs at certain levels. That could explain any links to player rank
For your beautiful contribution to the zombies community I will tell you my experience I'm in my experience there is no rhyme or reason. I typically play to round 26 to 36 and receive two gobblegum rewards of varying rarity. A good game will reward me 4 or 5 times. I believe personally it's just a question of luck
I feel like it could be xp based, like bo4, where the faster you gain xp, the faster you earn gums. I notice when I go through rounds faster, I get a lot more, up to about round 25 where it falls off. But if i go through the same amount of rounds slower, i get a lot less
Hello ! I’m French sorry for my bad ortographe, ive Watchted in my game an certain occurence coming with the challenge with the sam machine. When i do the challenge i’m pretty sure 2-3 round after i’m getting gobblegum gift. I don’t know if it’s relative to the xp but i’m pretty sure when i do a lot of stuff in my rounds 1-2 round after i’m gonna get the gobblegum gift. It seems as wel that you don’t have to go further round 39. You don’t have more luck to get ultra rare GG. It’s completely random. The thing we have to find is how to trigger the GG gift. I’ve been to round 51 and i get only bad GG commun. You have to check for the amount of point between 3 round i thing.
I'd guess there's a base chance at the end of a round to get it. The chance likely increases with time, xp and/or rounds completed, resetting to base after a drop.
The double gum drops are crazy i got 6 gums in total on round 11 with 2 perkas. it's crazy. To add, I think it might be medal/challenge based cause the more camos I got, the more gums I got. I got 2 camos and a weapon level or 2 the round before the gums dropped for reference
I kinda got the sense it was RNJeezus all the way from when you get them to how many. Gob drops every so often and maybe it'll be 1 maybe it'll be 3. I've gotten double yellows on round 6 and a single blue on round 46.
What if you switch to a new gun and get a bunch of fresh xp. Add a bunch of low level attachments, sight with no reticle unlocks etc.. Use cryo or another ammo mod that you normally dont use. Use uncommon scorestreaks. Pick up and throw every tac and lethal you find asap. Since those gain xp faster since you dont have them leveled up, calculate the xp amounts in between getting gobblegums and see if it has an impact on which ones you unlock. There doesnt seem to be a reason to the timing/how often vs which rarity you get. Maybe its how much xp per time period gives you a boosted chance of higher amounts. Maybe check to see if theres a difference per map you play or if completing easter egg steps or boss fights has any effect on qty or rarity
Okay so total the total numer of rounds changed and total occurances of drops and that will bring you to a percentage or average rounds per hit. Also the percenatage of getting one two or three at a time would be usefull
The rampage inducer seems to affect everything. Even where you melee the vending machine in liberty falls. i get better stuff with the rampage inducer it seems.
Watching this as I speak on round 7 I just got my second occurrence, first one happened in round 5. I honestly think it's just RNG and you have a small chance for an occurrence to happen every round completed
I feel like gg are like liquid divinium in bo3: 1- What round are you on 2- how many total points have u obtained so far in that game 3- how much time have u spent on that specific game And i feel like when u throw rampage on, it changes
@Doughnuts it showed up for me as if I got any other gobblegum. I was just playing directed mode in Liberty Falls and grinding out the camos when I noticed it after the round ended. I have never exfilled in the directed mode. My game would crash before I hit 2 hours of play time. I wish I saved a screenshot. Maybe I'll get lucky and snap a screenshot next time.
I've noticed that when you got the Gums on 2 or 3 minutes of playtime just in the previous run you didn't got any Gum at all, so maybe it makes the "time" theory more strong, and the time is cumulative between matches... idk
If it's time + XP gated, I wonder if the past weekend was actually double earn rate or if it was just an effect of 2XP they capitalised on on marketing...
I hopped inside a game to test out the slug rounds vs standard for the marine shotgun. Round 1 I got a ray gun from the soda machine in spawn. Absolutely amazing. One of the best games ever and all I did was walk around going pewpewpew😂
Unfortunately, I can’t help you with gobble gums, cause I don’t really enjoy using them. But I would like to ask you to do the same thing on a mystery box. Before I only played BO 1, 2 and 3. And I feel like here box works differently. Especially because of the rarities. I want to know if there is even a point in spinning it. Right now I just load in with an AR, buy sally and forth, PAP it and build Jet Gun. It feels like the odds of getting ray gun early rounds are lower
We both got screwed . I got 3 hidden powers in one pop up. Played to round 29 and tried to save. Said " unknown error has caused save to fail" so I went 2 more rounds and exfiilled. Checked my gums in lobby and no hidden power gums at all.
The interface bothers me. You have to push right, and if you have 3 gums you go up and down. Well the thing is if you have a score streak, you will activate it accidentally trying to navigate down to the bottom gobblegum because pushing down on the thumb pad is for scorestreaks.
Based off how it feels (haven’t ran any numbers) I barely got gums on EE runs and when I’m just flipping rounds or grinding camos I’m getting awarded every 15ish minutes. I didn’t read what vault edition gives as a gobble gum reward but I did get it and maybe that factors in in awarding players more for spending more money?
Can you share your spreadsheet so I can add my data to share?? If we get more people adding there own maybe we can get better insight. Half to say your always doing above and beyond, thanks I did same thing back when I had time.
Couldn't it just be as simple as percentages? Like every round you have a 1% chance of getting a gum, and that percentage increases slightly with each round. It's also possible you get a much higher chance at certain rounds (like 50% at round 7 or 8). That way you're almost guaranteed at least one gum per game without getting like 20 gums in a single game.
Ive earned a total of 4 ultras from playing so far, and all of them were near death experience...i could be wrong but i heard it doesnt work like it did in bo3 and wont rez you if youre solo, which sucks cuz i play mostly solo
Off topic but when we prestige either a we don't need to reunlock zombies items or b we need a extra token just for zombies becuase it sucks reseting and not being able to craft nothing after prestige prestige
I am completely confused on how the gobblegum system works. While playing zombies I always see that I'm awarded some type of gobblegum but then I don't know where it goes or how to use it. I'm even confused at the beginning of the game on how to edit them into my loadout.
On the subject of the Whimsicals not showing up on the post game screen. Unlike Cold War there is no match bonus? So it either is there and just not showing or we are not getting one at all
I feel like this is semi player rank based. I think only Gobblegums drop, that you can use with your rank. I've noticed when i started playing, i was not getting any Gobblegums until i was somewhere around Level 20 because that's where you start unlocking gobblegums
They’ve “doubled the gobblegums” for the weekend as of me writing this, and as you say, the *occurrences* are more frequent but I am not necessarily getting 2x the gums themselves. Definitely more overall at the end of the day, but still.
What I believe is going on is you can tell the games still very buggy with the the whole level showing as level one to others and so on so they probably are meant to be better the further in you go but mabye a slimmer chance but the codes still all jumbled around cause they might of been rushing to reach the deadline
This might be late, but ive put it a bit of time already into zombies and only zombies🙂↕️, but imo i think its based on an exp requirement that increases throughout the match or like a point requirement in bo4. I say this becuase as youve probably seen most of everytime you level up in the game, during a zombies match your given a spin of gobblegums, which would mean they are rewarding you for exp(?). I genuinely do think this system is completely randomized though, and that whenever you load into a match the exp/point requirement is different every game. Recently i had a game where i loaded in, activated the rampage inducer, and got a spin of 3 on round 6, but then on round nine i leveled up and got a spin of 2 which i honestly think eliminates the round based idea. I've also that the better stats i have(Critical kills, scrap, etc.) the better the chance of more spins/getting a spin is. which i honestly think supports the experience/point system idea. Anywho, my hypothesis is that the game rolls a random number( to minimize its like 1-10; 1 being 1000exp 10 being 10000exp lol) on an exp threshold and once the player loads into a match that number is selected and once the player reaches that threshold,the game rolls , you get a gum and the threshold is pushed forward (say now its 10-20 where 10 is 10000 and 20 is 20000) and the process goes on, which would explain why later on in the game you get the less gobblegums your likely rolling but the better in quality they would be. In all honesty they could be combining an exp/point system where your exp gained is when you roll, and the points uve earned in the system is the quality of gum. thats what i think tho if anyone thinks otherwise id love to hear.
@@Doughnuts Yeah ive going through i just prestiged today for the first time(after going through and trying to camo grind) and have noticed a slight decline in the amount of gums im getting😔
Can you test the difference between the jet gun pack a punch levels and the same for the beam smasher? I feel like it should affect the speed you get ammo back on the jet gun but I can’t really tell
Play a match without killing, just running around, that way you get another data "does obtained XP affects the chances of getting a gobblegum roulette?"
I want to use the spreadsheet myself but i swear 9/10 games it doesnt pop up with gobblegum drops and the 1 game it does it only pops up once but i know im getting drops cause my amounts are going up. At first I thought it was just a bug with using the classic hud preset but i switched back to the default one and it still never pops up.
It was taboo but the only way I was going to end up doing it but I used a godmode glitch to get to round 100 and besides level up rewards I got I think 2 ultra gums throughout my entire session.
I have noticed when I take the game seriously I don’t get anything from gobblegums to wonder weapons. When I take the game less seriously I’m given red gobblegums and wonder weapons.
Rampage Inducer makes it so you don’t get any for awhile, try it
@@TheGreyShaman the key to any game is simply to have fun. If you arent having fun all progress feels like a loss.
@@perry7200 precisely, you get it
That’s the key to existence itself, not to take anything too seriously and to just have fun with the experiences you choose to have via the 3D moments you actively choose to partition yourself into within this 4D construct of time.
But to be fair, even this is just a game.
@@TheGreyShamanyou would be a very good philosepher if you tried
@ why try when you could just be? Being doesn’t require trying, only the will to push on through the illusions that attempt to drag us down.
I wish you the best of luck on your journey through time. May you have as much fun as you want to have, and remember, things aren’t as serious as they seem unless you allow them to be.
Alright donuts you’ve convinced me. I found your content relatively recently and I really enjoy it. I am also a stats/spreadsheets nerd so thank you for sharing this spreadsheet (and the XP one)
I’m super interested in figuring out how this works. I’m about to go out of town for a few days but when i get back I’ll help gather more data for the cause! GROW THE SAMPLE SIZE!
Wow! Thank you so much! I really appreciate that! :D You're gonna love tomorrow's video!
tomorrows video you say? 👀 I’m excited
@ I played and recorded a whole bunch of games. I’m going to pull the data for when the gums were awarded, and which gums, as soon as I can. I’d be happy to share the data when I’m done if you’d like
I HATE that double points always spawn at the end of the round. It's so bad in Bo6
Yeah it’s definitely not random in Bo6. It’s definitely designed to spawn much later into the round
The fact we have limited whimsical is crazy
Yeah considering it does be nothing you would expect it's every round 😂😂
Right? That's crazy.
It should be infinite for the Whimsicals.
@@PeterGriffin-ji2ct last gobblegum to get was reign drops which I got last night. No ow I have at least one of each gobblegum. I don't use them just collect 😭😭
@@CyberDukk Funnily enough my last one will be Immolation Liquidation because of the odd luck I have
Good it does nothing
I love that you’re doing the research for this! I mean no one else is. And it’s not perfect and not a big sample size but that doesn’t matter. Have a nice day 💙
This video was literally posted yesterday by other people, the only difference is the spreadsheet, but the information is the same. We just get to physically see the information via a spreadsheet this video around.
Sample size absolutely matters lol
Other people are 10000000% testing this stuff, just a weird thing to think about
@@roman7954 yeah it matters for the research of course but it’s not a bad thing he releases the video with a small sample size
Dude, BRAVO on this video, facts, no emotion, data displayed, man great job, so much labor to put this video together however :(...
From what I understand, it's percentage based. At the end of every round there's x percent chance to get a gobblegum roulette
i thought it was like this as well and if you dont hit the gobblegum your chances goes up a little for the next round
That's what I think too. In terms of whether you get a gobblegum occurrence at the end of any given round and which gobblegum(s) you get, I think it's all percentage-based and your performance doesn't actually matter.
Then the current "2x gobblegum rate" event just doubles the percentage chance of getting a gobblegum occurrence without raising the odds of rarer ones. Maybe in the future they might also do "rate up" events that don't raise the occurrence chance but instead make rarer gobblegums appear at a higher rate.
Wow finally someone with some common sense! It’s not that complicated to understand it’s a randomized gobble gum you’ll get with a higher percent chance to get a blue than an ultra gobble gum. There is no tracking something that is completely random. It’s amazing how people avoid thinking and just make things difficult because they avoid thinking. That donuts guy wasting how much time making a sheet because he doesn’t understand the concept of randomized prizes. 😂😂😂
@@Lukedapook Have you watched the video? The sheet shows more occourences in the early rounds across the board.
This is bringing me back to the black ops 2 rank system days, and i'm loving it
Shield up is OP, I was doing a melee build with life steal I was tanking everything.
Yes it is glad some one sees that
Been using your spreadsheet for the camos, its been really nice after finishing the criticals to be able to looks and see what the special challenges are instead of leaving to see, or taking note before the game. Appreciate it!
@@Zanooz pause game, use Google on phone
Keep doing these spreadsheets doughnuts, i am loving this and hopefully learning alot
Absolutely love the amount of effort you put into the research and videos! IMO you’re making some of the best BO6 zombies content on TH-cam right now!
Doughnuts is a spreadsheet god!
I kind of like the randomness of the gobble gum drops, however i wish they were a bit more frequent.
Even the double drop event doesn't work got three at in 40 rounds then one time got 10
@@CyberDukk yea that seems to be the case, one game got like 5 to round 30 than I got 3 when I got to 33 so it seems like it’s not double rate. Or maybe I’m tripping
@@deathreaper9839 nope the gobble gum drop isn't any better at all. I expected a roll every 5 rounds not nearly 15 rounds
@@CyberDukk yea it’s stupid
I'd be interested to see the graph with TOTAL Gobblegums, rather than just occurrence...as we get to keep them all, occurrence isn't a perfect measure.
Am new to this channel loved the video. Great video looking forward to the next one
My very first gobble gum was actually a perkaholic so that was cool lol
Bruh skill based gobblegums i didnt even get one after 2 days play time I'll have to play higher rounds i was exfilling round 26 for augments
@sbrader97 I got a perka at round 40. My strategy is to do high rounds.
If you watch Milo's video he explains that's the chances of getting ultra is after round 35
Shouldn’t have said anything you will never see one again 🤣
THIS THIS is exactly what ive been looking for thank you bro
This is just the beginning! I've done WAY more testing!
Doughnuts: "So I made a spreadsheet."
You had me at so and spreadsheet
I agree maybe it is a combo of things.
But it could also be like score per minute. If you get a lot of score (or not a lot) fast in that round after X number of round and or minutes, it takes it into account to reward you with a gobble to either Help you (if you aren't doing good) or it's reward if you are meeting certain quotas
Also may correlate to Crit kills, I noticed while grinding rockets and knifes I was getting more gobbles then I was doing bullet guns..
I think the rarity of gum is random.
I think the frequency of reciving them is mostly round based with maybe bonus gums for hitting a certain number of points or some other hidden requirement and then the gum is rewarded at the start of the next round.
Or
Yoy might get 1 to 3 gums randomly but with chances skewed towards one being more likely then two and two being more likely then three.
Something like that
2xp weekend currently. That might interrupt all the science going on here 😂. Lol love you Doughnuts! Keep at it man.
doughnuts being the goat! love you bro 💖
Dude this is perfect timing for the double gobble gum rate for the weekend
5:07
While I think the unlock method could be timebased what I personally think is at the beginning of the round the game basically rolls a dice on weither or not you get a gobblegum. Then it rolls it again to see what you get
pretty sophisticated ass process bro good testing
What I think you can take into account is that it might not be individual gameplay for earnings as when playing with friends we all get same gobblegums at same time so might be more time based as a group or objective base
I just found you of this video and subbed immediately once I saw your excel spreadsheet 👏
the deication to maping out all these stats earns you a sub
Hey doughnut I used your ASG Shotgun build for liberty falls and i did the Easter egg solo with it! Thank you for your guide I failed so many times cause I rushed it lmao😂
I made a note of a few of my gains in my current high round run from what I managed to clip. Here's what I got (spoiler: doesn't seem to be a high chance of getting Ultra rares).
Round 90: Anywhere but here
95: arsenal accelerator
99: temporal gift
104: profit sharing
105: who's keeping score
107: phoenix up
112: killjoy
Milo explained this quite well. It's basically a hidden currency system in game that picks when you get your gums and what gums you get. There's common and uncommon within each rarity as well. It's an interesting system.
From my newest findings, that's completely wrong. I've seen no one else provide any evidence, so I'm working on my biggest study yet... :/ gotta lot of numbers, but.. I think I'm onto how it ACTUALLY works!
@Doughnuts How much numbers do you have, I know MrRoflWaffles did provide whimsical numbers at the very least. that being dependent on the round you exfil. Though I'm interested to see what you've got. I'm though one thing did line up on both what you said and what he said is that you see higher rarity gobblegums in higher rounds more often.
@Quackra Treyarch confirmed the whimsical gums before the game launched. No one has any evidence for why gums drop or when .. saying it's a "hidden value" is just another way of saying we don't know lol.
I have about 12 games, 52 drops, 66 total gums all analyzed, but I'm currently getting a much better sample size to see it from all angles.
Will be releasing a video within the coming weeks!
Doesn’t half to be a reward, no one considers you only get a luck of the draw. Consider the mystery box why would it be different??
It seems about as purely random as it can be possibly.
Obviously even in a game nothing can be truly random kinda like how in some games you can manipulate your odds based off time, because some devs poorly code their RNG Front based of time rather than some basic strings to do it for them.
There will be someway to manipulate the odds that gets found later on, but it probably will be a negligible difference as if you were earning them normally, cause compared to other things for example, Wuthering Waves Echomancy, which is an apparent manipulation of sub stat rolls based off time, is because the devs used a string of code than randomizes the chances of what substat is likely to roll at a specific time.
But with the gobblegums here, everything seems to be accounted for.
Its most likely not time based, its most likely not round based, because I had a game where I went 20 rounds without a single gobblegum spin.
So there's a lot of leading theories on HOW it could work, but as to if it is the actual way its done is hard to say.
I think that when you use gobblegums up in game it has something to do with the earn rates as well as sort of a balance to make sure people always have at least some gobblegums to use no matter what they may be though. I noticed because I always seem to get more gobblegums in the games I use more gums in than in the games I use less or don’t use any in.
maybe they made it genuinely random this time around, cus a lot of games try and fake random chance when doing this gacha kind of system but if there's not much correlation in when it happens then maybe it's just setting an in-match timer to a random number of minutes until you get another one
If it does turn out to be xp based perhaps u should check if your getting some challenges in those games where u get them early then it will earn u more xp so then it gives u early gums sometimes in those games?
The most recent 2xGG has shown us how it works. At the end of the round, there is a chance to gain gobblegums. Its just simply a percentage chance. With a big enough sample size we can take the chance of getting GGs on each round and average it across all of the rounds.
I've had instances of getting gobbles at the end of round 1
Another thing to note for the sake of testing, technically you gain it at the end of the round. But chances are that by the time you see the prompt for getting GG, the round counter will already report the next round. So we need to make the distinction of what round its recorded as
If I was to make an educated guess, the drop chance is around 10% per round. With rampage inducer reducing this
EDIT: Alot of people dont realise that you unlock gobble gum packs at certain levels. That could explain any links to player rank
For your beautiful contribution to the zombies community I will tell you my experience
I'm in my experience there is no rhyme or reason. I typically play to round 26 to 36 and receive two gobblegum rewards of varying rarity. A good game will reward me 4 or 5 times. I believe personally it's just a question of luck
I feel like it could be xp based, like bo4, where the faster you gain xp, the faster you earn gums. I notice when I go through rounds faster, I get a lot more, up to about round 25 where it falls off. But if i go through the same amount of rounds slower, i get a lot less
For me round 7 and 9, are the best rounds vor red ones. But also leveling up guns did make a diffrence.
Hello ! I’m French sorry for my bad ortographe, ive Watchted in my game an certain occurence coming with the challenge with the sam machine. When i do the challenge i’m pretty sure 2-3 round after i’m getting gobblegum gift. I don’t know if it’s relative to the xp but i’m pretty sure when i do a lot of stuff in my rounds 1-2 round after i’m gonna get the gobblegum gift. It seems as wel that you don’t have to go further round 39. You don’t have more luck to get ultra rare GG. It’s completely random. The thing we have to find is how to trigger the GG gift. I’ve been to round 51 and i get only bad GG commun. You have to check for the amount of point between 3 round i thing.
I think the way it works, is every round played gives you a chance of getting a spin. More time played = better chance of getting a spin.
I'd guess there's a base chance at the end of a round to get it. The chance likely increases with time, xp and/or rounds completed, resetting to base after a drop.
The double gum drops are crazy i got 6 gums in total on round 11 with 2 perkas. it's crazy. To add, I think it might be medal/challenge based cause the more camos I got, the more gums I got. I got 2 camos and a weapon level or 2 the round before the gums dropped for reference
Doing God's work my man!
I absolutely love your channel im glad i subscribed. Also im on the road to Nebula. I was able to get Dark Aether so i believe i can do this.
I think it’s when you taken the gobblegum you have a better chance to get them. Activition already knows we wanna stick up on anything possible
It feels so random I had a round 110 game didn't get a single ultra, most of the ultra gobblegums I got are from round 12 to 25 and I have 20 of them.
I kinda got the sense it was RNJeezus all the way from when you get them to how many. Gob drops every so often and maybe it'll be 1 maybe it'll be 3. I've gotten double yellows on round 6 and a single blue on round 46.
What if you switch to a new gun and get a bunch of fresh xp. Add a bunch of low level attachments, sight with no reticle unlocks etc.. Use cryo or another ammo mod that you normally dont use. Use uncommon scorestreaks. Pick up and throw every tac and lethal you find asap. Since those gain xp faster since you dont have them leveled up, calculate the xp amounts in between getting gobblegums and see if it has an impact on which ones you unlock.
There doesnt seem to be a reason to the timing/how often vs which rarity you get. Maybe its how much xp per time period gives you a boosted chance of higher amounts.
Maybe check to see if theres a difference per map you play or if completing easter egg steps or boss fights has any effect on qty or rarity
Okay so total the total numer of rounds changed and total occurances of drops and that will bring you to a percentage or average rounds per hit.
Also the percenatage of getting one two or three at a time would be usefull
The rampage inducer seems to affect everything. Even where you melee the vending machine in liberty falls. i get better stuff with the rampage inducer it seems.
If you're going to remove the low time outliers, you should also remove a few of the low outliers too (although this only smooths the graph out a bit)
Watching this as I speak on round 7 I just got my second occurrence, first one happened in round 5. I honestly think it's just RNG and you have a small chance for an occurrence to happen every round completed
I feel like gg are like liquid divinium in bo3:
1- What round are you on
2- how many total points have u obtained so far in that game
3- how much time have u spent on that specific game
And i feel like when u throw rampage on, it changes
I forgot: how much money have u spent on that game? (Bo3 shadows of evil, get to round 7 asap, start buying everything at round 7)
Not sure if the new update changed things about earning gobblegums, but I just got a Whimsical gum playing directed mode at round 15 in Liberty Falls.
Like, it showed up for you? Or you saw it after you exfiled?
@Doughnuts it showed up for me as if I got any other gobblegum. I was just playing directed mode in Liberty Falls and grinding out the camos when I noticed it after the round ended. I have never exfilled in the directed mode. My game would crash before I hit 2 hours of play time. I wish I saved a screenshot. Maybe I'll get lucky and snap a screenshot next time.
My theory is that there is a stacking round based percentage chance that you will have a chance to get gums
I can confirm that I had gobblegums when I level up or get an "achievement", like melee kills.
That's your gums you get when you rank up, after you go through the first prestige you won't get those anymore
I've noticed that when you got the Gums on 2 or 3 minutes of playtime just in the previous run you didn't got any Gum at all, so maybe it makes the "time" theory more strong, and the time is cumulative between matches... idk
my brain just farted, i am here for answers but now i have more questions thx!
I like random because I don’t have to sweat to get the fun gums. But I wouldn’t mind if there was also milestone based rewards
I love your in depth analysis here! I was wondering do the sam trials award XP?
If it's time + XP gated, I wonder if the past weekend was actually double earn rate or if it was just an effect of 2XP they capitalised on on marketing...
i thought it was based off of how much essence you spend in game the more you spend the more gums you can earn
Insanity, that’s what this game creates , just like rictofen, he crazy and so are we
I love it lol
Any chance of getting a breakdown on certain attachments, specifically those that increase head shot damage snd suppressors
1000% coming! Assignments too!
At round 100 you get at least one red gum, on terminus gave me 2 red ones and on liberty 1. Not sure if it's always like this but possibly
I hopped inside a game to test out the slug rounds vs standard for the marine shotgun. Round 1 I got a ray gun from the soda machine in spawn. Absolutely amazing. One of the best games ever and all I did was walk around going pewpewpew😂
Unfortunately, I can’t help you with gobble gums, cause I don’t really enjoy using them.
But I would like to ask you to do the same thing on a mystery box.
Before I only played BO 1, 2 and 3. And I feel like here box works differently. Especially because of the rarities. I want to know if there is even a point in spinning it. Right now I just load in with an AR, buy sally and forth, PAP it and build Jet Gun.
It feels like the odds of getting ray gun early rounds are lower
I had a pop up saying I got 2 Wonderbar, but at my pack screen it says only 1. Not sure if a visual glitch on the pop up or if I just got screwed
We both got screwed . I got 3 hidden powers in one pop up. Played to round 29 and tried to save. Said " unknown error has caused save to fail" so I went 2 more rounds and exfiilled. Checked my gums in lobby and no hidden power gums at all.
The interface bothers me. You have to push right, and if you have 3 gums you go up and down. Well the thing is if you have a score streak, you will activate it accidentally trying to navigate down to the bottom gobblegum because pushing down on the thumb pad is for scorestreaks.
When I play with friends we always get a spin at the same time. It seems like it really is just completely random.
Based off how it feels (haven’t ran any numbers) I barely got gums on EE runs and when I’m just flipping rounds or grinding camos I’m getting awarded every 15ish minutes. I didn’t read what vault edition gives as a gobble gum reward but I did get it and maybe that factors in in awarding players more for spending more money?
Can you share your spreadsheet so I can add my data to share?? If we get more people adding there own maybe we can get better insight. Half to say your always doing above and beyond, thanks I did same thing back when I had time.
It's in the description!
Couldn't it just be as simple as percentages? Like every round you have a 1% chance of getting a gum, and that percentage increases slightly with each round. It's also possible you get a much higher chance at certain rounds (like 50% at round 7 or 8). That way you're almost guaranteed at least one gum per game without getting like 20 gums in a single game.
Also has anyone noticed it's 2xgobblegums but at times I was rewarded one gum was that a half a gum made one
Also drop the 8 hour film of minimum edited bo6 gameplay! I could probably fall asleep to that
Rampage inducer = more gobblegums
Ive earned a total of 4 ultras from playing so far, and all of them were near death experience...i could be wrong but i heard it doesnt work like it did in bo3 and wont rez you if youre solo, which sucks cuz i play mostly solo
Had a hacker on the first day give me max of all the gobblegums. Gonna save em for a rainy day
Off topic but when we prestige either a we don't need to reunlock zombies items or b we need a extra token just for zombies becuase it sucks reseting and not being able to craft nothing after prestige prestige
I am completely confused on how the gobblegum system works. While playing zombies I always see that I'm awarded some type of gobblegum but then I don't know where it goes or how to use it. I'm even confused at the beginning of the game on how to edit them into my loadout.
Its 2x gobblegum weekend so any data you gather this weekend could be skewed
@@thalassius still very valuable data. Just separate it from the base 1x multiplier.
Got a stock option round 43 :/
On the subject of the Whimsicals not showing up on the post game screen. Unlike Cold War there is no match bonus? So it either is there and just not showing or we are not getting one at all
Ive gotten 3 gobblegums on round 2 earlier today and then another gobblegum 2 rounds later
I feel like this is semi player rank based. I think only Gobblegums drop, that you can use with your rank.
I've noticed when i started playing, i was not getting any Gobblegums until i was somewhere around Level 20 because that's where you start unlocking gobblegums
I got a perkaholic at level 25 so I dont.tjink that's it
They’ve “doubled the gobblegums” for the weekend as of me writing this, and as you say, the *occurrences* are more frequent but I am not necessarily getting 2x the gums themselves. Definitely more overall at the end of the day, but still.
@@TerranPersoid725 the doubled the chance of getting a gobblegum roll, not the amount you get from rolling a single perkaholic for example
I got a Wunderbaar(?) On round 2 the other day and it shook me
RNGesus decides on how many.
i get them often when i am doing the eg, also do use inducer.
I love that my first gobble on bo6 i got a perkaholic
At 3:00 you are interpreting the data incorrectly
There is not taper, it appears more to be a random distribution
What I believe is going on is you can tell the games still very buggy with the the whole level showing as level one to others and so on so they probably are meant to be better the further in you go but mabye a slimmer chance but the codes still all jumbled around cause they might of been rushing to reach the deadline
Missed you donuts ❤
I never went anywhere ;)
@Doughnuts my bad 😅 it’s just been a while since I’ve seen your content been busy
@@Manny_G622 🤣You're all good! Thanks for coming by! I was just havin' fun! Great to see you here, as always!
This might be late, but ive put it a bit of time already into zombies and only zombies🙂↕️, but imo i think its based on an exp requirement that increases throughout the match or like a point requirement in bo4. I say this becuase as youve probably seen most of everytime you level up in the game, during a zombies match your given a spin of gobblegums, which would mean they are rewarding you for exp(?). I genuinely do think this system is completely randomized though, and that whenever you load into a match the exp/point requirement is different every game. Recently i had a game where i loaded in, activated the rampage inducer, and got a spin of 3 on round 6, but then on round nine i leveled up and got a spin of 2 which i honestly think eliminates the round based idea. I've also that the better stats i have(Critical kills, scrap, etc.) the better the chance of more spins/getting a spin is. which i honestly think supports the experience/point system idea. Anywho, my hypothesis is that the game rolls a random number( to minimize its like 1-10; 1 being 1000exp 10 being 10000exp lol) on an exp threshold and once the player loads into a match that number is selected and once the player reaches that threshold,the game rolls , you get a gum and the threshold is pushed forward (say now its 10-20 where 10 is 10000 and 20 is 20000) and the process goes on, which would explain why later on in the game you get the less gobblegums your likely rolling but the better in quality they would be. In all honesty they could be combining an exp/point system where your exp gained is when you roll, and the points uve earned in the system is the quality of gum. thats what i think tho if anyone thinks otherwise id love to hear.
You might not be off, but leveling up and getting gum only happens in the first prestige, since it gives you them for free at certain levels!
@@Doughnuts Yeah ive going through i just prestiged today for the first time(after going through and trying to camo grind) and have noticed a slight decline in the amount of gums im getting😔
Can you test the difference between the jet gun pack a punch levels and the same for the beam smasher? I feel like it should affect the speed you get ammo back on the jet gun but I can’t really tell
Play a match without killing, just running around, that way you get another data "does obtained XP affects the chances of getting a gobblegum roulette?"
Believe it or not, I sort of did that...
I want to use the spreadsheet myself but i swear 9/10 games it doesnt pop up with gobblegum drops and the 1 game it does it only pops up once but i know im getting drops cause my amounts are going up. At first I thought it was just a bug with using the classic hud preset but i switched back to the default one and it still never pops up.
It was taboo but the only way I was going to end up doing it but I used a godmode glitch to get to round 100 and besides level up rewards I got I think 2 ultra gums throughout my entire session.