The SC-55 is just a popular period correct hardware midi module. I believe a lot of video game scores at the time were composed on an sc-55 so the midi will sound extra "correct" on these devices. It does have a great sound. Though you can get great midi sound for dos games these days with a modern software synth and a good soundfont. I use the Fatboy soundfont myself with fluidsynth. I do love listening to these sc-55 recordings though. They're something special
@@drygordspellweaver8761 In the SNES you feed it (very very small) samples. Nerdwriter1 here on TH-cam has a great high level overview of how sound on the SNES works. However, I don't think it mentions one of the things that gives the SNES its distinctive sound is gaussian interpolation. Complicated signal processing stuff is a bit above me, but you might check out how snes emulators are implementing their lowpass filter if you really want to replicate that snes sound in software. The emudev subreddit or the nesdev forums might have people willing to help. A simpler solution might be to investigate trackers for the SNES. I know people are still making music for mario romhacks to this day. Then you can play it back with an spc player and record the output to use in your game.
@@drygordspellweaver8761 SNES used a tracker like the Amiga did with .mod files. They took prerecorded samples for each instrument and then modulated them together into (up to)eight voice polyphony. This allowed them to keep the storage space requirements lower by re-using the samples at different rates and pitches to create sound effects and music.
Wow, I always loved how Descent sounds with an AWE 32, but this sounds even better, IMHO!
This is as badass as it was back in the day
I totally would like to have this wonderful Master in my CD collection!
This sure does bring back the memories. How is the SC-55 different than the OG version?
The SC-55 is just a popular period correct hardware midi module. I believe a lot of video game scores at the time were composed on an sc-55 so the midi will sound extra "correct" on these devices. It does have a great sound.
Though you can get great midi sound for dos games these days with a modern software synth and a good soundfont. I use the Fatboy soundfont myself with fluidsynth. I do love listening to these sc-55 recordings though. They're something special
@@AaronPaden any idea how SNES games made their sound effects? I'd like to make a pixel art game and wonder how they got such great sounds
@@drygordspellweaver8761 In the SNES you feed it (very very small) samples. Nerdwriter1 here on TH-cam has a great high level overview of how sound on the SNES works. However, I don't think it mentions one of the things that gives the SNES its distinctive sound is gaussian interpolation. Complicated signal processing stuff is a bit above me, but you might check out how snes emulators are implementing their lowpass filter if you really want to replicate that snes sound in software. The emudev subreddit or the nesdev forums might have people willing to help.
A simpler solution might be to investigate trackers for the SNES. I know people are still making music for mario romhacks to this day. Then you can play it back with an spc player and record the output to use in your game.
@@AaronPaden awesome, thanks for the valueable tips!
@@drygordspellweaver8761 SNES used a tracker like the Amiga did with .mod files. They took prerecorded samples for each instrument and then modulated them together into (up to)eight voice polyphony. This allowed them to keep the storage space requirements lower by re-using the samples at different rates and pitches to create sound effects and music.
Always thought descent was the expansion to system shock 94. 😬