With Atmospheric Autopilot, you can set G - and AoA limits to not rip your wings. For most planes, the G-Limiter should be enough to prevent ripping your wings off, the AoA limit just helps with planes that have way too much pitch authority.
For an explanation on flaps: flaps on low settings help with takeoff by increasing the aircraft's angle of attack, and therefore lift, so that you have enough lift at speeds when control surfaces actually start working allowing you to immediately get off the ground. Flaps at high settings don't have as much effect on upward lift anymore as they do drag, as at that point you may as well be lowering a massive wall down into the airstream. Plane dude probably already said this, but hey, I'm here too
Flaps on a plane make the shape of the aero foil more aggressive, allowing for more lift with extra drag. It also essentially tips the direction of the foil upwards which also increases lift and drag
Wing area isn't the critical number for going fast. What you want is a low aspect ratio (which is to say make the wings longer towards the back and shorter to the sides) and a smooth crosssection. The latter you can find with Ferram Aerospace's Transonic Design feature. Try to make the green line as smooth as you can. The smoother, the easier you get up to speed. It's called the area rule. Not only that, in my experience at least, it feels like a smooth transonic profile also improves glide performance, but i might have just created a good glider on accident with that one. Also, if you decide to use airbrakes, make sure to have two of the same size, one on the top of the wing, the other on the bottom, and to make them deploy in opposite directions, as otherwise, you just get a massive control surface that wants to pitch you up/down. Very useful for later X-Planes.
The XPT-004 might have been wobbling on braking because of the brake bias. Generally speaking you want your rear landing gear to have more braking force than your front so that it stays straight. If the front has too much braking force the rear ends up trying to overtake the front because _✨inertia.✨_ Edit: also its worth mentioning if you have too much rear brake force, the front will dip, potentially bottoming out the front gear and tipping the plane to the side.
The reason your plane starts to wobble when you hit the brakes are your airbrakes. See, if you have them only on one side, they actually make your plane want to pitch up/down, depending on what side they are on. You should instead have two pairs of airbrakes, one going up, the other going down.
I love this video series of yours. I'm busy attempting something similar but I start falling behind reaching milestone dates around when I need to do my first orbital contract. I'm learning a lot from watching your videos thank you.
I had the same bug with the airplane speed dropping. I solved it with a quick save and load, I'll try the method with removing the brake parachutes, thanks! Regarding the airplane wiggling on the runway at 22:29, try to disable the brakes on the front wheels, they should roll freely when braking.
Glad to hear FAK is coming back soon, but I was hoping it would have been sooner. I feel like beardy's video talking about fixing the save was forever ago. Did another problem pop up, or has it just been IRL stuff? Either way, I'm super excited to hear that the series is going to continue!
haha nope, I didn't even know that was a name for the U-2! Its called dragonfly because I thought it look a bit like one :P with the big wings and that
Hey carnasa, do you think you could do an in depth tutorial to RO/RP-1 after this new update for it, i really want to get into RO/RP-1 as i have about 3k hours in modded ksp but have never touched RO and i know there's a lot to take in with the modpack. Thanks
Can't wait for tech to evolve to a point we might see something that can break even the Blackbird's capability of maintaining high speed for a long time. Also what's the song that plays at the very beginning?
@@Carnasa Also, two questions: 1: How do i add all those pretty decals/what mod do i need for it? 2: Why do you add the thicker wing bits at the base of the wings?
Thanks for the love! Plane tutorial coming to a theatre near you!
Wow looking forward to it!
With Atmospheric Autopilot, you can set G - and AoA limits to not rip your wings. For most planes, the G-Limiter should be enough to prevent ripping your wings off, the AoA limit just helps with planes that have way too much pitch authority.
Best part of my Sunday. Super excited to see what happens with crewed orbit and moon landings. And mars, but that’s a while away still.
For an explanation on flaps: flaps on low settings help with takeoff by increasing the aircraft's angle of attack, and therefore lift, so that you have enough lift at speeds when control surfaces actually start working allowing you to immediately get off the ground. Flaps at high settings don't have as much effect on upward lift anymore as they do drag, as at that point you may as well be lowering a massive wall down into the airstream.
Plane dude probably already said this, but hey, I'm here too
Good to watch a smooth RO series. I have to do it vicariously as it is way beyond my ken
Flaps on a plane make the shape of the aero foil more aggressive, allowing for more lift with extra drag. It also essentially tips the direction of the foil upwards which also increases lift and drag
Ah Sunday! And so lovely that this arrived before Rick & Morty! Wubbalubba dub dub!
Wing area isn't the critical number for going fast. What you want is a low aspect ratio (which is to say make the wings longer towards the back and shorter to the sides) and a smooth crosssection. The latter you can find with Ferram Aerospace's Transonic Design feature. Try to make the green line as smooth as you can. The smoother, the easier you get up to speed. It's called the area rule. Not only that, in my experience at least, it feels like a smooth transonic profile also improves glide performance, but i might have just created a good glider on accident with that one.
Also, if you decide to use airbrakes, make sure to have two of the same size, one on the top of the wing, the other on the bottom, and to make them deploy in opposite directions, as otherwise, you just get a massive control surface that wants to pitch you up/down. Very useful for later X-Planes.
I can't wait for the future of this series. Moon bases, maybe mars bases, starship sized reusable launch vehicles.
Gonna watch this instead of doing my assignments
The XPT-004 might have been wobbling on braking because of the brake bias. Generally speaking you want your rear landing gear to have more braking force than your front so that it stays straight. If the front has too much braking force the rear ends up trying to overtake the front because _✨inertia.✨_
Edit: also its worth mentioning if you have too much rear brake force, the front will dip, potentially bottoming out the front gear and tipping the plane to the side.
God I love this series, I think I’m getting addicted at this point
Once again an incredible episode !! I love them !
I love all the designs in this series their so cool
I think I found something better to look forward to on Sunday other than football!
The reason your plane starts to wobble when you hit the brakes are your airbrakes. See, if you have them only on one side, they actually make your plane want to pitch up/down, depending on what side they are on. You should instead have two pairs of airbrakes, one going up, the other going down.
I love the pacing of these recent videos. They've all been really really good.
I love this video series of yours. I'm busy attempting something similar but I start falling behind reaching milestone dates around when I need to do my first orbital contract. I'm learning a lot from watching your videos thank you.
I had the same bug with the airplane speed dropping. I solved it with a quick save and load, I'll try the method with removing the brake parachutes, thanks!
Regarding the airplane wiggling on the runway at 22:29, try to disable the brakes on the front wheels, they should roll freely when braking.
babe wake up, carnasa uploaded 🔥‼️
As per usual, Another amazing Carnasa video!
Glad to hear FAK is coming back soon, but I was hoping it would have been sooner. I feel like beardy's video talking about fixing the save was forever ago. Did another problem pop up, or has it just been IRL stuff? Either way, I'm super excited to hear that the series is going to continue!
Was "Dragonfly" a deliberate reference to the U-2 Dragon Lady? Because that's basically what you built.
haha nope, I didn't even know that was a name for the U-2! Its called dragonfly because I thought it look a bit like one :P with the big wings and that
@@Carnasa afaik it's not an official nickname, but I believe the CIA referred to it as such.
made my sunday 5x better!
PVG worked with unguided Baby Sergeant stages, YMMV with longer burning GCRCs.
sadge, i wanted to see you struggle on the 30km subsonic jet build ahah
No way I’m actually early to one of these
Love your videos by the way, back to finals I go
Thank you! And good luck with finals!
@@Carnasa thanks
high on jet fuel? interesting, but personally I prefer glu… oh you mean altitude, haha, I totally knew that 😅
Kerbal gets high on jetfuel
it s, oh good and calming
in the second episode there was a newspaper that said George Edwards died in 1955... what
There’s also a newspaper clip saying she’s first human in orbit in 1961 ;p
i once got so high on a jet plane i thought i was the pilot and started panicking because i dont know how to fly does that count
i watch these videos with a passion
the only good thing about sunday
nice wideo can't wait for the next one
Thanks! Glad you enjoyed it :D
Please make a For Science! playthrough!
Hey carnasa, do you think you could do an in depth tutorial to RO/RP-1 after this new update for it, i really want to get into RO/RP-1 as i have about 3k hours in modded ksp but have never touched RO and i know there's a lot to take in with the modpack. Thanks
try adding more wing to the jet plane so it goes higher, reducing how much thrust and heat the engines have to make. Its really close to making it
Can't wait for tech to evolve to a point we might see something that can break even the Blackbird's capability of maintaining high speed for a long time.
Also what's the song that plays at the very beginning?
you should use Neptune cam to get some cool pictures from the game
Try to edit and save edit the plane after recovery if you dont change anything should only be few hours to to recondition the plane at most
19:42 "so many asses"? ^^"
Say, Carnasa, how do you make it so you can see your flight path on the map?
That’s a feature of principia!
@@Carnasa Also, two questions:
1: How do i add all those pretty decals/what mod do i need for it?
2: Why do you add the thicker wing bits at the base of the wings?
❤ love your planes
Far too late tip: Throttling down reduces engine temperatures, allowing you to extend max speed further up. Just takes very careful engine control.
🎉SUNDAY🎉
How did you "indent" your control surfaces into the wing like you do? Anyone know?
Lots and lots and lots of time finely adjusting b9 procedural wings :p it’s a right pain to do haha, but ends up looking really nice
@@Carnasa the answer I wasn’t hoping for hahaha. Yours look really good but maybe I’ll stick to function over form. Thanks anyway mate
looks like an u2
Basically what the contract requires you to do haha
Sundy
well this is going well for the series
also first time iv been the 101 person to hit the like button
i think the other title was better 😉