I created Jinx in 3D - Zbrush to Unreal Engine Breakdown

แชร์
ฝัง
  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 303

  • @mrnunez3D
    @mrnunez3D  หลายเดือนก่อน +22

    🥇ArtHeroes Accelerator Program: artheroes.co/accelerator

  • @DefaultDanielSGaming
    @DefaultDanielSGaming หลายเดือนก่อน +221

    now it's time for you to prepare making the 3rd season

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +14

      I should hey !

    • @Clover501
      @Clover501 หลายเดือนก่อน +1

      @@mrnunez3D I support that ❤

    • @elijahscott3562
      @elijahscott3562 10 วันที่ผ่านมา

      ​@@mrnunez3DOmg please do it! Isha needs to comes back. I need to be recovered from act 2! 😭😭😭

  • @joseph4445
    @joseph4445 หลายเดือนก่อน +85

    What on earth?? As a 3D student meddling with creating models, rigging, texturing in substance, and trying to put them into UE5, this video is a goldmine for me. Thank you so much!

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +2

      I'm so glad you found the video helpful! All the luck!

    • @nancyvandermeer4480
      @nancyvandermeer4480 หลายเดือนก่อน +1

      same here! especially the unreal engine part of things

    • @dipakkalita3701
      @dipakkalita3701 หลายเดือนก่อน

      ​@@nancyvandermeer4480😢😮😮😅

  • @mateocosta3d
    @mateocosta3d หลายเดือนก่อน +61

    This is great! I'm just right now making a character with a similar pipeline and style and this will help me a lot. Thanks for sharing the knowledge!

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +2

      I'm so glad to hear that! It's awesome that you're working on a character with a similar style. Best of luck with your project!

  • @Joeherman
    @Joeherman 16 วันที่ผ่านมา +2

    Congratulations on making such high quality content!

    • @mrnunez3D
      @mrnunez3D  16 วันที่ผ่านมา +1

      Thanks a ton! I’m stoked you liked it! More cool stuff coming your way!

  • @JonaDVargas
    @JonaDVargas หลายเดือนก่อน +14

    This is actually amazing to have the character done so closely to the original. The only thing i think could make the final take a little bit better is to have her armpit better weight painted so it doesnt look squashed when bent down. Besides from that looks amazing!

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +2

      Thanks! Yeah I noticed that but I think is rather the animation itself from ActorCore and how is retargated….eventually decided just to leave it as it is. Too much work :p

  • @llxxviaa
    @llxxviaa หลายเดือนก่อน +20

    Your model is so insanely accurate it’s amazing, would love to see you attempt a facial rig and animation in the future!

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +2

      I really appreciate your kind words! It means a lot to me. Facial rigging and animation is definitely on my radar :)

  • @artofjhill
    @artofjhill หลายเดือนก่อน +15

    Epic work and incredible video man! 🔥

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +2

      Thanks, dude! Stoked you liked the video!

  • @alfredobaro992
    @alfredobaro992 หลายเดือนก่อน +27

    Woah! Thanks for this very comprehensive breakdown! So cool to peek behind your shoulders and inside your brain throughout the process

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +1

      Thanks Alfredo! Just keep in mind, peeking inside my brain might require a hard hat and some popcorn :P

  • @SeculiarSamii
    @SeculiarSamii หลายเดือนก่อน +4

    Holy this entire process was awesome to watch thank you for sharing your amazing model!! You captured the style so well!

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +2

      Thank you!

  • @alejandroamatp
    @alejandroamatp หลายเดือนก่อน +4

    I ended the video and due to the quality (Edition and content-wise) I thought i was watching a 1-10 Million views video. Surprised to see that not only are you a "small" channel but that you are answering all comments. I am really impressed. With the high quality content and the way its delivered. Congratulations. I work together with technical artists in the computer vision sector and I will definetely send them this and set it as the standard they need to achieve😂😂😂. Again, Congratulations. Amazing work

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Wow, thanks Alejandro! Yeah hopefully YT keep pushing my content.
      Thanks for sharing :)

  • @KhalMaedhros
    @KhalMaedhros 24 วันที่ผ่านมา +1

    Este vídeo es oro! Muchas gracias crack! 💙

    • @mrnunez3D
      @mrnunez3D  24 วันที่ผ่านมา

      Me alegra que te haya molado el vídeo

  • @FynnGB
    @FynnGB หลายเดือนก่อน +4

    That was great! Thanks so much for going into such detail with the texturing

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +1

      You are welcome! The texture is crucial for this style , more than the final render I would say

  • @junechevalier
    @junechevalier หลายเดือนก่อน +6

    Looks so good brother! Can’t wait for season 2 :D

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Same here!

  • @Denns300
    @Denns300 หลายเดือนก่อน +7

    This tutorial is pure bliss! great job! and thanks!

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      I'm so glad you found the tutorial helpful! Your support means a lot!

  • @kessysammy4407
    @kessysammy4407 วันที่ผ่านมา

    Though i didnt understood all the workflow process,but i enjoyed the video.
    Fantastic job bro

    • @mrnunez3D
      @mrnunez3D  วันที่ผ่านมา

      Thanks man :)

  • @marikosusie
    @marikosusie หลายเดือนก่อน +2

    Amazing breakdown ! You have amazing artistic talent and observation talent as well! I am impressed at how well you captured the Arcane style, best Jinx fanart I've seen! 👏

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +3

      I truly appreciate your kind words! It means a lot to hear that my artistic efforts resonated with you, especially for such an iconic character!

  • @x0ru_Art
    @x0ru_Art หลายเดือนก่อน +4

    Excellent breakdown. Thank you for sharing!

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +1

      Glad it was helpful!

  • @RussellBeattie
    @RussellBeattie 26 วันที่ผ่านมา

    So. Much. Work!!! Your knowledge and skill with your tools impresses me as much as your artistic abilities. Both are incredible. And that doesn't include the time and effort writing, recording and editing the video for TH-cam. It's all insanely impressive.
    UE is the most unstable and error prone program I've ever used. I've only used it briefly for a project and was astounded by how bad it is. Crashes, weird error popups, plugin madness and more. I can't believe so many professionals use it daily, and billion dollar products rely on it! How has some other company not created a decent alternative? If Apple, Adobe or Microsoft products were as buggy as UE, there would be riots.
    Keep up the amazing work

    • @mrnunez3D
      @mrnunez3D  26 วันที่ผ่านมา

      I really appreciate your thoughtful comment! It means a lot to hear that my hard work is recognized. And yes, UE can definitely be a challenge.

  • @j1nxxj9
    @j1nxxj9 หลายเดือนก่อน

    LOVE seeing stuff like this! Such a high quality breakdown simplified just enough to fit in a youtube video. Your model looks amazing, you replicated the textures PERFECTLY! :)

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +1

      Thanks! I tried to replicate the textures perfectly, but I may or may not have sacrificed a few pixels in the process. 😄

  • @36ar2r
    @36ar2r 23 วันที่ผ่านมา

    you are cg monster! great skills in many programs. great pipeline overview! thank you!

    • @mrnunez3D
      @mrnunez3D  23 วันที่ผ่านมา +1

      Thanks! I’m glad you think that, I’m naturally curious about the whole pipeline :)

  • @Artem3Dprinting
    @Artem3Dprinting หลายเดือนก่อน +1

    Epic work. Thanks for showing all the process. That was so much useful information for me

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +1

      Very welcome!

  • @AlexanderMoon
    @AlexanderMoon หลายเดือนก่อน

    Thank you for sharing this. Your skill are absolutely great!

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Thanks man !

  • @nitskav
    @nitskav 21 วันที่ผ่านมา +1

    Was totally engaged with the video till the last second > subscribed. This is brilliant, and the final result is super impressive! Now, I'm just getting started on exploring 3D art, and I'd love to get some advice on how to navigate through this. Could you suggest some good content on here that covers the very basics of 3D? I'll be sure to skim through your channel to hopefully find some more beginner frendly tutorials to use!

  • @AIlury.
    @AIlury. หลายเดือนก่อน

    Great Video! This is amazing! keep up the good work ❤

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +1

      Thank you! Will do!

  • @AshleyAAdams
    @AshleyAAdams หลายเดือนก่อน

    So awesome! Great walkthrough as always :D

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +1

      Hey Ashley! Thanks bunch :D

  • @PurifiedWater_16.9_FL_OZ
    @PurifiedWater_16.9_FL_OZ 29 วันที่ผ่านมา

    Wonderful tutorial! Thank you so much for sharing this wonderful video!

    • @mrnunez3D
      @mrnunez3D  29 วันที่ผ่านมา

      You are welcome!

  • @notevennero
    @notevennero หลายเดือนก่อน +1

    great video, beautiful work

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      I'm glad you like it

  • @animarch3D
    @animarch3D หลายเดือนก่อน +3

    Bro this is too good. SUBBED.

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Yo, thanks for the sub, bro! Glad you liked it!

  • @AustinThomasFilms
    @AustinThomasFilms หลายเดือนก่อน

    This is so interesting, thanks for sharing your entire process! You are extremely talented.

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Thank for the support man!

  • @GROCHOBruno
    @GROCHOBruno 25 วันที่ผ่านมา

    Bro, what an amazing work, congratulations!

    • @mrnunez3D
      @mrnunez3D  25 วันที่ผ่านมา

      Thanks a lot!

  • @meyebelcs3D
    @meyebelcs3D หลายเดือนก่อน

    your work is amazing

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Thanks !

  • @dhabasushivakumar6118
    @dhabasushivakumar6118 24 วันที่ผ่านมา

    Awesome breakdown tutorial, thanks

    • @mrnunez3D
      @mrnunez3D  24 วันที่ผ่านมา

      Glad you enjoyed it!

  • @GoRd-o9t
    @GoRd-o9t หลายเดือนก่อน +4

    Man im at 20 m and already got 10 ads still this is the closest jinx sculpt I've ever seen

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +2

      Wow, that’s crazy to hear! Glad you’re enjoying the video!

  • @geromark1ng
    @geromark1ng หลายเดือนก่อน

    que locura el trabajo de este video, desde lo que hiciste en UE, hasta la edicion y ademas tener que hacerlo en ingles, epico!

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +2

      ¡Gracias por tus palabras! Me esfuerzo mucho en cada video, y es genial ver que se aprecia el trabajo.Gracias por el apoyo!

  • @shreyanshchaturvedi2932
    @shreyanshchaturvedi2932 11 วันที่ผ่านมา

    Great Video Man.....🤘😀

    • @mrnunez3D
      @mrnunez3D  11 วันที่ผ่านมา

      Thanks !

  • @artildawn
    @artildawn หลายเดือนก่อน

    Props for making this and respect for sharing it.

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Thanks man :)

  • @robertomortera2558
    @robertomortera2558 หลายเดือนก่อน

    It's incredibly awesome, I love it!

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Thanks man

  • @LaCloacaDelGame
    @LaCloacaDelGame หลายเดือนก่อน

    Que gran artista! Gracias por enseñarnos todo éste proceso. Precioso , te ha quedado un proyecto de 10

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +1

      jo, muchas gracias!

  • @Eu_Claire
    @Eu_Claire หลายเดือนก่อน

    So Good... thank you for the breakdown..😍😍😍😍

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Thabks you

  • @denixinww
    @denixinww หลายเดือนก่อน

    noooo que nivel, me encanto el video gracias por compartir tu conocimiento, eres un grande, saludos desde Bolivia

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      ¡Muchísimas gracias por tus palabras!

  • @The-Qwertyuiop123
    @The-Qwertyuiop123 หลายเดือนก่อน

    Love it! Thank you for sharing your process!

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +1

      You are so welcome!

  • @Farline182
    @Farline182 หลายเดือนก่อน

    Thank you for sharing, really amazing breakdown

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Glad you enjoyed it!

  • @Dopamine_Storm
    @Dopamine_Storm หลายเดือนก่อน

    Thank you my friend ❤ video is perfect. I will use it to my work:)

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      You're welcome 😊

  • @tartiflette1234
    @tartiflette1234 หลายเดือนก่อน

    Amazing, I WANT TO DO THAT... and i will eventually 💪🙏 and great tutorial an walkthrough, thanks a lot man

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Thanks , glad you find it useful !

  • @lilypeterson9301
    @lilypeterson9301 หลายเดือนก่อน

    I would love a download from this! this is almost definitely the best jinx 3d model by far (other than the official arcane ones that the public will never get access to). Im really interested in 3d printing it as a figurine! I really hope you will consider releasing the files for this amazing project you have made!

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Thanks for the support! but currently I dont have any plans on release any model

  • @cell-one7019
    @cell-one7019 หลายเดือนก่อน

    Amazing work!!! GG

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Thx!

  • @The_Asteroid_
    @The_Asteroid_ 17 วันที่ผ่านมา +1

    Sooo cute❤

    • @mrnunez3D
      @mrnunez3D  16 วันที่ผ่านมา +1

      Thank you! I'm glad you think so! 😊

  • @ShykeProdz
    @ShykeProdz หลายเดือนก่อน +1

    Just. EPIC . WOW !!! Like the original one

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +1

      Thanks! I wouldnt say is like the original one, but I think for a realtime aproximation is good. There are so many limitations in UE

  • @andreadellamico1217
    @andreadellamico1217 23 วันที่ผ่านมา

    love a mmo with this graphics and photohraphy

    • @mrnunez3D
      @mrnunez3D  23 วันที่ผ่านมา

      Totally!

  • @marcuscolello
    @marcuscolello หลายเดือนก่อน

    This is awesome!

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      I'm glad you think so!

  • @cevatakdemir9800
    @cevatakdemir9800 หลายเดือนก่อน

    Great breakdown. thanks man !

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      I'm glad you found it helpful!

  • @Orijinezzz
    @Orijinezzz หลายเดือนก่อน

    Great video ❤❤❤🎉🎉🎉

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Thank you :)

  • @tobysceptiman7058
    @tobysceptiman7058 หลายเดือนก่อน

    Thank you very much for this video! Next year I have to do something like this as the final test of my university before graduating. 🎉

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +1

      Thx, All the luck with the final project !

  • @zadarbuthelezi7159
    @zadarbuthelezi7159 หลายเดือนก่อน

    Great video, this gave me so many tips, one thing id like to know is how you painted multiple colors on one layer?

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +1

      mmm...on a paint layer you just paint. In fact this was great since I could mix them better

  • @fgrimes1946
    @fgrimes1946 หลายเดือนก่อน

    Bruh how can i be like you this is just insanely amazing

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Just remember, it takes a lot of coffee to get here! 😂

  • @emmanuelgaming7005
    @emmanuelgaming7005 24 วันที่ผ่านมา +1

    are u telling me u didnt paint skin weights for that rig? cus thats incredibly helpful

    • @mrnunez3D
      @mrnunez3D  24 วันที่ผ่านมา

      Just for the hair. Everything was 1 click using AccuRig. Pretty fast
      Still could be improved some weights but it does the job

  • @xpea16
    @xpea16 หลายเดือนก่อน

    Looks perfect !

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +1

      I'm glad you think so!

  • @IMB1999
    @IMB1999 หลายเดือนก่อน

    Thank you so much. Nice work. ❤

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Thank you for your kind words! I'm glad you enjoyed the content.

  • @moondayyyyy
    @moondayyyyy หลายเดือนก่อน

    This is the most detailed breakdown I've seen and the observation that was done was amazing! I've been dying to find this kind of reference for months even years and it will definitely help me a lot. Thank you so much for sharing! Though, may I know if the retopology was done manually or did you zremeshed most parts if not all? (since the video jumped from sculpting to texturing immediately)

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Most of it is Zremesher to be honest. Just for the body I re-used a basemesh. The only "manual" areas where the small hard-surface elements with the Zmodeler

  • @TheCranksterr
    @TheCranksterr 15 วันที่ผ่านมา +2

    Now you can do whatever with the model 😊
    Now you can do whatever with the model💀

    • @mrnunez3D
      @mrnunez3D  15 วันที่ผ่านมา +1

      Yeah, I am working on a gameplay on my free time atm

  • @AliciuMihnea
    @AliciuMihnea หลายเดือนก่อน

    amazing tutorial, really!

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +1

      Thanks a bunch!

  • @sergigs_artist
    @sergigs_artist หลายเดือนก่อน

    Awesome :D

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Thanks! 😄

  • @dean7581
    @dean7581 หลายเดือนก่อน

    Very nice tutorial and a great output! Just FYI though, in movie render queue, turning on "high resolution" doesn't do anything when the tile count is set to 1. The point is to break up a render into smaller pieces so that you can handle a 4k output for example by rendering 1080 at a time.

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +1

      Thanks for the tip!

  • @SynonymArts
    @SynonymArts หลายเดือนก่อน

    Wow, Thanks for the awesome breakdown tutorial! This comes at the right time. I'm just done with the texturing and I'm having a hard time learning UE.👍🙏

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +1

      You are welcome! I hope it helps for your Unreal set up ;)

    • @SynonymArts
      @SynonymArts หลายเดือนก่อน

      really nice artwork and awesome Art skills BTW:)

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      @@SynonymArts thanks :D

    • @SynonymArts
      @SynonymArts หลายเดือนก่อน

      @@mrnunez3D I have a problem with an imported texture in UE5. It goes zigzaggy. Do you know how to fix it?

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      @@SynonymArts never got the zigzag issue but maybe be related to 2 issues:
      - Check the compression settings on the texture
      - Enable virtual textures on your project
      Hope it helps

  • @il_Deus
    @il_Deus หลายเดือนก่อน

    Excellent work. I wanted to know if you plan to upload the model somewhere? I would be very happy to rig and animate your model. Especially if the textures are specially for Unreal Engine, it should be excellent.

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Thank you for your kind words! I appreciate your interest in the model. Currently I dont have any plans on it

  • @KRGraphicsCG
    @KRGraphicsCG หลายเดือนก่อน

    This is an incredible model and I like your process. I'm surprised you don't use SculptrisPro for characters and heads... I will also try out your method of blocking out the base body

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +1

      Thank you! I'm glad you liked the model and my process. I don't usually use ScuptisPro, it creates too many artifacts due to the subdivision factor

  • @dreamlands7926
    @dreamlands7926 10 วันที่ผ่านมา

    Amazing work! noobie question - how did you get those clean UVs before jumping to substance painter?

    • @mrnunez3D
      @mrnunez3D  10 วันที่ผ่านมา

      Thanks! I made them in Rizom UVs. I will make a tutorial separately about it since a lot people asked about it

  • @ivanjovanovic4486
    @ivanjovanovic4486 หลายเดือนก่อน

    Awesome!

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      I'm glad you think so!

  • @Tawbzz
    @Tawbzz หลายเดือนก่อน

    amazing !

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Thank you!

  • @AlkinRS
    @AlkinRS หลายเดือนก่อน +1

    Did you skip over Lowpoly creation, UV unwrapping and mapping, and shader assignment? That needs to be done before taking it into substance right?

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +1

      Didnt skip anything. I decided to put it out of the video since was adding no value.
      Also is too obvious that is a lowpoly with UVs really...

    • @AlkinRS
      @AlkinRS หลายเดือนก่อน +1

      @@mrnunez3D Yeah that makes sense, it's quite a long process to document!
      Good UVing is a very valuable skill though that people should put effort into, and a lot of people don't know that you can add different shaders to meshes to have them as separate groups in substance.

    • @AlkinRS
      @AlkinRS หลายเดือนก่อน

      @@mrnunez3D Also I was half wondering if you'd found a way to do it easily straight from Zbrush. What's your go to program for Lowpoly and UV's? Maya?

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      @@AlkinRS UVs was in fact the fastest part of the process, I user RizomUVs and makes the job pretty easy. I probably should make a video just on that now you mention

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      @@AlkinRS So in a normal job I would always use 3DsMax for lowpoly creation, since there is a poly budget to meet.
      In this case since I didn't care about the polycount I just zremeshed most of it, so level 1 is exactly what is exported from Zb.
      For UVs, RizomUVs all the way

  • @Skylenqt
    @Skylenqt หลายเดือนก่อน

    Hi! I love the result so far. How you made the handpaint texture interact with the lights? usually the handpaint models are unlit, you don't need normal map in order to have your details on the mesh?

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Exactly I don’t want the normal map to emphasise details but the oposite, get the surface as flat as possible and just play with the direct lights and ambient light.
      Also in the textures as you see I painted some cast shadows and baked the AO. So inside UE the major funciona form the lights is just give some color tint/intensity

  • @Epieras
    @Epieras หลายเดือนก่อน

    bro u are crazy

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +1

      Thanks !

  • @Spartam
    @Spartam 28 วันที่ผ่านมา

    Wonderful tutorial and unbelievable work! Congrats man. Sorry to ask, but where did you get your shirt from? I’ve been trying to find one with a similar design, no luck… 😢 Thank you!

    • @mrnunez3D
      @mrnunez3D  28 วันที่ผ่านมา

      Thanks! I dont remember about the tshirt now tbh....

  • @vietld
    @vietld หลายเดือนก่อน

    Best tutorial

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Thank you! I'm glad you found it helpful.

  • @jovilee1961
    @jovilee1961 หลายเดือนก่อน

    Thank U for sharing💯

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      My pleasure!

  • @juliantuu02
    @juliantuu02 หลายเดือนก่อน

    Increíble trabajo! ¿Hay alguna forma de descargar tu modelo? Me encantaría hacer renders con el.

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      ¡Muchas gracias! Actualmente no lo tengo planeado

  • @Arthur-nb7ph
    @Arthur-nb7ph หลายเดือนก่อน

    Amazing breakdown ! What would you recommend knowing that they don't really use ZBrush but make the character with Maya ?

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      I think either option is fine since at the end what you get is a topologized character :).
      I still think when it comes to look for the character appeal is way faster in Zbrush…..very surprised you mention they don’t use Zbrush as a starting point tbh.

    • @Arthur-nb7ph
      @Arthur-nb7ph หลายเดือนก่อน

      @@mrnunez3D I was also surprised but that's the answer gave by the lead character from Fortiche, that's why I am mentionning it.

  • @miladh1859
    @miladh1859 หลายเดือนก่อน

    True fan

  • @Hectorespinozadesigns
    @Hectorespinozadesigns หลายเดือนก่อน +2

    nice Video Thank you!

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +1

      Glad you liked it!

  • @jean-charleschabrol390
    @jean-charleschabrol390 18 วันที่ผ่านมา

    good tutorial !

    • @mrnunez3D
      @mrnunez3D  18 วันที่ผ่านมา

      Glad it was helpful!

  • @josegatica7216
    @josegatica7216 หลายเดือนก่อน

    Awesome!! one question, did you make the uv maps in zbrush or in another program? and if so did you use udims or not?

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +1

      So I do the UV cuts in zbrush using the UV by Polygroups. Then in RizomUVs I pack them ;)

  • @revertfpv2928
    @revertfpv2928 หลายเดือนก่อน

    Amazing work, but did you use high poly mesh as a in final animation? I hope not

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Ofc not, I exported the lv1 which was zremeshed in advance

  • @erickcrm
    @erickcrm หลายเดือนก่อน

    Very impressive

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +1

      Thanks :D

  • @johnronald5960
    @johnronald5960 หลายเดือนก่อน

    Video Tutorial is awesome ❤ and what and where to get that radial menu

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Thanks! You can find the radial menu info here: th-cam.com/video/JpQTUrFb_V0/w-d-xo.html

  • @ZoomTrue
    @ZoomTrue หลายเดือนก่อน

    I love this! Working on a character in a similar fashion right now. I'm curious though, what were your final polycounts, and did you ever do any retopology? Or did you just do auto UV's straight out of Zbrush into substance?

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Yes of course! Most of the items are zremeshed early on so I could sculpt them. Others created using Zmodeler as I explained on the video...very simple process. Before SP all was already topologized

    • @ZoomTrue
      @ZoomTrue หลายเดือนก่อน

      @@mrnunez3D That's awesome! So did you bake high to low, or just bake all meshes off of themselves? Thank you for your reply :) You made an amazing work of art.

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +1

      @@ZoomTrue high to low. I did 2 separated FBX exports with each

    • @ZoomTrue
      @ZoomTrue หลายเดือนก่อน

      ​@@mrnunez3D beautiful. Thanks! I greatly appreciate you taking the time to answer my questions. Your approach to character art honestly seems innovative, in the sense that all of the preexisting discourse steers everyone towards manual retopologization. I'm not saying there's anything wrong with manual retopo, it's necessary, but I think the industry will gradually gravitate towards faster workflows like Zremesher as hardware can easily handle higher polycounts.

  • @xxstatic3410
    @xxstatic3410 หลายเดือนก่อน +1

    Will you ever make this downloadable (for free) I’m dying to add this to VRChat!

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน +1

      Need to think about that

    • @Ashimilation
      @Ashimilation หลายเดือนก่อน

      @@mrnunez3D pleaseee it would be amazing!! as a 3D animator/render artist who mostly cant model arcane style humans at all, even tho working with the Fortnite model of Jinx for art has been good enough, it definitely isnt nearly as accurate as the one in this vid, and I would love to try and mimmick the shows animation style with a much more accurate model than whats publicly available!!

  • @peruvianpuffpepper904
    @peruvianpuffpepper904 หลายเดือนก่อน

    is there maybe a full length version of this?

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Im afraid not

  • @SeekerLight.
    @SeekerLight. 28 วันที่ผ่านมา

    incredible work! But what's bugging me is, what's with the radial menu in painter and UE?

    • @mrnunez3D
      @mrnunez3D  28 วันที่ผ่านมา

      Thanks! Is called autohotpie, I already made a separated video about it on my channel :)

    • @SeekerLight.
      @SeekerLight. 26 วันที่ผ่านมา

      ​@@mrnunez3D wow, just watched your video and autohotpie is really very handy, thanks!)

    • @mrnunez3D
      @mrnunez3D  26 วันที่ผ่านมา

      @@SeekerLight. you are welcome!

  • @myyoutubechannel8415
    @myyoutubechannel8415 หลายเดือนก่อน

    you showed the process of creating a basic texture in Substance. I'm new to this, but is it possible to download your smartmaterial for parsing or practicing texturing?

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      You can create it just by watching the video, I didnt skip anything. Pretty easy setup

  • @suizenjiful
    @suizenjiful หลายเดือนก่อน

    非常に素晴らしい動画。高評価押しとくよ

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Thanks you! :D

  • @hanson251985
    @hanson251985 หลายเดือนก่อน

    In UE5 you can use cc control rig plugin from Reallusion ;)

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Yeap I could, but I wanted to experiment with the Modular Control Rig for this one :)
      Was on my to do list for a while

  • @luv_kofee
    @luv_kofee หลายเดือนก่อน

    Omg this is awesome! I want to learn how to do this. Are there any free courses or tutorial for this kind of work? What is it called exactly? ^^

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      I have my full process covered in the ArtHeroes Stylize Program: artheroes.co/stylized-character-design-zbrush
      The render set up is done in Marmoset though

  • @ALEX_TK8
    @ALEX_TK8 หลายเดือนก่อน

    Thank you very much! How did you get the diffuse channel?

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Thanks. Do you mean how I painted it?

  • @blrwllm4357
    @blrwllm4357 หลายเดือนก่อน

    It should be illegal 1 person has all this knowledge

    • @mrnunez3D
      @mrnunez3D  29 วันที่ผ่านมา +1

      that's the beauty of using UE. Makes the process easier!

  • @rokkazmvm
    @rokkazmvm หลายเดือนก่อน

    Hey I was wondering, your sculpt looked very detailed so I wanted to ask
    - How many polygons or active points were used on both whole character and face sculpt only in final?
    - Do you use drawing tablet throught whole process and draw only on it?
    - Can you aproximately tell how many points were active during face sculpting? I guess around 500k? Only on face sculpt I mean
    - I see you use Move and Damstandard for almost everything, is there any other brush so crucial to your workflow or only those 2?
    Its kinda sad we cannot see the points count on the video 😒so its really hard to know how many subdivison were used if im trying to recreate your eye/nose/lips shapes
    Thanks!

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      - The final mesh is in total 480K triangles (defo not optimized :P)
      - Yes. I think only for Painter I switch to the Cintiq
      - How many points during face sculpting? You mean how many triangles? I decided to keep the body as a single full mesh so head+body (100K triangles). To be fair most of the polycount goes to the hair (120K triangles)
      - Yeah, for sculpting you don't need anything fancy really. So move, standard, damstandar are the base ground. Perhaps clay, polish and trimdynamic next
      - Dont worry about the polycount. Is absolutely irrelevant, the most important here is the textures really. Try to replicate the arcane texture on the diffuse channel does the trick

    • @rokkazmvm
      @rokkazmvm หลายเดือนก่อน

      ​@@mrnunez3D I was asking points(vertices) because zbrush by default shows points in top panel, wanted to compare whether I am sculpting on similar amount of subdivisions applied to sphere 😄So ur final mesh imported to UE had around 480k triangles? You used Cintiq Drawing tablet for Painter and then some other tablet for Zbrush? So out of 480k triangles 100k was head+body and then 120k was hair? What about the other 260k?

  • @GeometryEX-hp9zs
    @GeometryEX-hp9zs หลายเดือนก่อน

    In the traditional process, animation, binding, controller and other work will be completed in software such as Maya, 3d maxs, blender, C4D, etc. The advantage of this is that the game engine finally receives an animated model with a complete binding. There is no need to perform animation operations inside the game engine. I noticed that the game engine actually has no way to make more physical effects, or the current UE5 controller can only be used for viewing. If you use it to edit animations, you will encounter many difficulties. In the traditional process, hair can execute linear bones to achieve physical characteristics. I noticed that the bones of the braids in this project are actually too few. If you want to make flowing hair, you need to do a lot of work. At least these tasks will not be completed in the game engine, or at least to complete a perfectly bound model, but this requires a lot of editing work. Because it is necessary to deal with different bone systems, I think the work of IK and FK is really not suitable for completion in UE5, and the controller of UE5 can only complete the basic work. And the binding work of this project is actually only partially completed. The complete binding process requires the production of different controllers to control the model. This also causes problems with custom animations. That is to say, if you want to make animations other than those free skeletal animations, you still need to roll back to Maya to build a controller system. This work obviously cannot be omitted. This workflow is only partially accelerated, but it does not mean it is completely complete.

    • @mrnunez3D
      @mrnunez3D  หลายเดือนก่อน

      Thanks for the detailed feedback :)

    • @GeometryEX-hp9zs
      @GeometryEX-hp9zs หลายเดือนก่อน

      @@mrnunez3D I noticed that UE5's controllers are actually only FK mode. This actually creates some problems. If you need to edit the animation again in the game engine. Obviously this will be difficult. The best animations require about 3 sets of bone systems to be mixed and applied. Most of the time, you don't need to edit the animation again in the game engine. Unless you need to edit or change details, you need to do this. The FK bone system actually causes some difficulties, because to animate characters, you will need an IK system. FK can only help you pose, but animation is another level. In any case, it requires a lot of editing work. I understand why you do this, but you actually get a model with a bone rig but no controllers, which makes it difficult to animate. Although this does make the video faster. But it is obviously very limited. I think you probably unwrapped the UVs in maya. The topology work can be done in zbrush.

  • @aboudsh7479
    @aboudsh7479 16 ชั่วโมงที่ผ่านมา

    How can i get this amazing model?

  • @urekmazino3509
    @urekmazino3509 หลายเดือนก่อน

    I would be making her do many things that Riot would not like

  • @artalamo95
    @artalamo95 29 วันที่ผ่านมา

    Man how do you bake all the maps with no errors

    • @mrnunez3D
      @mrnunez3D  29 วันที่ผ่านมา

      In Painter you can bake by asset suffix (low/high)