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REACTING To Why Do Content Creators Get Everything Nerfed?

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  • เผยแพร่เมื่อ 5 ก.ค. 2024
  • Broadcasted live on Twitch -- Watch live at / tru3ta1ent

ความคิดเห็น • 383

  • @Orthane
    @Orthane หลายเดือนก่อน +221

    The best argument I have seen against what Patrick was saying is "If you can compare Hockey to DBD then why don't Survivors win as a team?"

  • @tetsou8083
    @tetsou8083 หลายเดือนก่อน +103

    The funniest thing about the Dowsey situation was that "targeting a member of the team" was literally just quoting the member of the team.

    • @Lisa_Sherwood
      @Lisa_Sherwood หลายเดือนก่อน +2

      Are we really going to pretend that he wasn't passive-aggressively mocking him and inciting his toxic followers to harass him everywhere?
      Really?
      There are only a few people in this community who are as toxic as Dowsey!
      Ochido, Scott Jund, Ayrun, Oh Tofu... that's about it.

    • @Chazza-01
      @Chazza-01 หลายเดือนก่อน +8

      ​@@Lisa_Sherwood If it looks like he was mocking him, why is that? It wouldn't look like a mocking statement if the statement in question was true. If you make a ridiculous statement, then prepare for people to call you out for being ridiculous. He should just let them ruin the game he loved and not call them out on things that could harm it. Devs serve the player base, not the other way round and devs should remember this.

    • @Lisa_Sherwood
      @Lisa_Sherwood หลายเดือนก่อน

      @@Chazza-01 "He should just let them ruin the game he loved and not call them out on things that could harm it. Devs serve the player base, not the other way round and devs should remember this." What a bs! Dowsey never did anything remotely good for this Community like I said! And the Devs do the right thing ignoring you people! The stuff you claim is sometimes completely delulu beyond Almo Level!

    • @Darkspinesdestroyer
      @Darkspinesdestroyer หลายเดือนก่อน

      @@Lisa_Sherwood LOL These dog water "devs" deserve every bit of flak that comes their way. Almo, Patrick, clowns.

    • @ursometamorfo7902
      @ursometamorfo7902 หลายเดือนก่อน +2

      @@Lisa_Sherwood ain't no way you're trying to defend a game studio that doesn't give a shit about you and their players, if you're a LEAD game developer the most basic thing to expect from you is having a certain understanding of your game which Patrick showed he's more clueless than a blindman on a shootout, if somebody on the head of operations can make statements that anyone who plays the game can see it's flawed you expect people to just shut up and pretend all is good? it's not recent that behaviour ignores their community even those who are faithful and try to be positive about their input, lack communication and sometimes delivering half backed mess into their players hands, if they still expect people to support their game and ever lasting revenue tactics in any way they should at least consider fixing problems that've been in the game for YEARS now.
      Before jumping in to defend behaviour actions just think about the last 3 years alone before you make a fool out of yourself.

  • @Gogemare
    @Gogemare หลายเดือนก่อน +76

    Survivor: spawn into the game, get caught, and camp by the killer= no gameplay, no creativity, and no fun.
    Killer: spawn into the game, all gens are done extremely quick with no interaction with Survivors, and they all escape=no gameplay, no creativity, and no fun.
    The games end too fast for players for ether both sides to experience gameplay. 28:51 in a way the players are being controlled by the devs. CRAZY.

    • @Evalora
      @Evalora หลายเดือนก่อน +1

      nonsense, matches in identity v (dbd's sister game) go *extremely* fast compared to dbd and there's still a lot of room for gameplay even in stomp matches
      the '2-3 players of a 4-team are stuck to a box for 70+ sec' is as dull as it gets sure but the dbd-esque 4v1 game design at its core is extremely flawed in the first place

    • @Marc-fh9xd
      @Marc-fh9xd หลายเดือนก่อน +1

      @@Evaloraomg I love that game

  • @Pers0n97
    @Pers0n97 หลายเดือนก่อน +304

    I'm an actual game designer, a guy paid to design and balance videogames.
    I've been doing that for 20 years. I'm not a reddit harmchair dev gamer that have no clue wtf he's talking about.
    I can tell you, from my personal experience, that the DBD devs are clueless morons with no understanding of game design, game balance, player psychology and behavior.
    It's really astonishing that this game managed to get as far as it got and honestly the only reason I can think of is the strong "core fantasy" of killer VS survivor, the smart brand deals and the lack of any real competitors.

    • @1m073zh
      @1m073zh หลายเดือนก่อน +49

      The sole reason it's gotten this far was because it has a plethora of well known slashers from many famous franchises that is uses to lure people in. To be quite honest with you, the entire game just reeks of a scam - hence why I stopped playing it myself

    • @Underground3
      @Underground3 หลายเดือนก่อน +26

      It got this far due to IP licenses, not from the gameplay itself being good.

    • @Pers0n97
      @Pers0n97 หลายเดือนก่อน +21

      @@Underground3 Yeah, as I said, the smart brand deals are a big part for the success of the game, along with a lack of real competitor and a "core fantasy" that makes thos brand deals work... kinda (it's starting to look very stupid when a xenomorph or immortal wizard slowly walk after a random teen before getting stunned by a wooden board).

    • @devildog768
      @devildog768 หลายเดือนก่อน +19

      It's blindingly obvious that BHVR is a shit company. Every game they've touched (except DBD) has been complete shit. They even had a golden ticket with a large scale 40k game called Eternal Crusade and fucked it up with their incompetence. DBD being successful is pure luck, and has more to do with the game being carried by streamers and their IP licenses.

    • @JH-dr4xo
      @JH-dr4xo หลายเดือนก่อน +8

      Everyone is just repeating each other

  • @chombie
    @chombie หลายเดือนก่อน +72

    Its kind of funny how they are now realizing what you have been saying from years ago.

  • @Rambone1978
    @Rambone1978 หลายเดือนก่อน +104

    Good video, you’ve been right all along. Crazy it took people so long to come to this conclusion

    • @leno7492
      @leno7492 หลายเดือนก่อน +1

      too bad tru3 was always too lazy to make a video like this asian guy

    • @shaenoyt
      @shaenoyt หลายเดือนก่อน +7

      ​@@leno7492his video is boring and cringe, dragged out, poor delivery, unfunny, tru3 is real and watchable

    • @leno7492
      @leno7492 หลายเดือนก่อน +4

      @@shaenoyt agreed, tru3 is real, watchable, passionate towards the game but too lazy to do anything about it other than react or rant on stream. If he made videos like these others streamers he could've made a difference

    • @michalstembera3543
      @michalstembera3543 หลายเดือนก่อน +1

      @shaenoyt Not really sure how you can say that when True is just yapping unprepared over someone else's video. While Coconut took time to lookup the recordings of Dawsey, prepare script, do a lot of editing and such. I haven't really seen a video with structured script from True.

  • @Mournfall_
    @Mournfall_ หลายเดือนก่อน +8

    Hooks also make *way* more sense thematically/lore-wise too, the Entity wants these survivors to be tormented before their death, not to be given a swift death. It feeds on the rise and fall of their hope, getting hooked, being rescued, before being hooked again, and again until they eventually fall into despair and die, but still chasing that hope of escape through teamwork and repairing the generators, until it eventually fails (if the killer is able to). Even if they *do* escape, they have still had that fear, that despair, that struggle, to go into the next Trial and do it all again. Kills-focused play doesn't fit that narrative of the game at all. It's why the Entity would be "Displeased" if you got easy kills, cause that's not the kind of victory the Entity wanted. Now, the life of the game feels like it's been taken away, with the focus on kills.

  • @JamesBond-vi2eh
    @JamesBond-vi2eh หลายเดือนก่อน +43

    100 percent means that Tru3Ta1ent is Nostradamus. He was right. Even Otz conceded after the fact. People are blinded by hate and attack. Tru3Ta1ent is the best.

    • @R1v3rxb3ar
      @R1v3rxb3ar หลายเดือนก่อน +2

      It’s as if he’s got some true talent

    • @bigbrainonimain9226
      @bigbrainonimain9226 หลายเดือนก่อน +7

      Tru3's base philosophy for dbd is pretty good but the guy has some terrible takes sometimes like wanting swfs to have a debuff for playing with each other or suggesting I'm all ears have no cool down.

    • @metalheadjake3339
      @metalheadjake3339 หลายเดือนก่อน +1

      Same as SpookNJukes. He made a great video on the Tru3Talent hate and how overblown it is and that Tru3Talent doesn't desvere it

    • @avocadothecat
      @avocadothecat 12 วันที่ผ่านมา

      Because he has so many bad takes - but this one was good.

  • @tinfoilpapercut3547
    @tinfoilpapercut3547 หลายเดือนก่อน +113

    DbD peaked in 2016 when nobody knew wtf to do. Most fun it ever was or will be.

    • @Mistarpotato
      @Mistarpotato หลายเดือนก่อน +3

      Honestly even then it was before the introduction of the store that DBD was still solid, soon as they introduced that store that became the priority. Catering to the lowest common denominator to encourage them to stick around and spend more money on the game.

    • @Orthane
      @Orthane หลายเดือนก่อน +15

      Objectively the game is probably in the best state its ever been. But games are always more fun when they're new and fresh. "Given the opportunity, players will optimize the fun out of a game"

    • @1m073zh
      @1m073zh หลายเดือนก่อน

      @@Orthane What you said is all true, but the problem is you're viewing DBD as if it's just any other game. It's not, this type of frustration is truly unique to the DBD experience simply due to how bad it is even at 'its best'

    • @Orthane
      @Orthane หลายเดือนก่อน

      @@1m073zh Of course but it's still that situation where it's always more fun when you first start playing. I started playing right at the start of Tools of Torment, and I had a bunch of fun with everything, Skull Merchant? Oh cool I like to interact with the Drones! Knight? Cool the guards are awesome! And this worked because as a new player 90% of the players I was against were also new. No 3 genning Merchants, they were actually chasing and using her power for loops, Knights wouldn't just mindlessly plop a guard at every loop and instead would try to get 2 people in chase at once etc etc etc. A game will always be the most fun when you first start it or on your first playthrough. Think of a game like God of War for example, the puzzles are so interesting and fun to solve but when you're on your 3rd or 4th playthrough you already know all the answers so they're sort of just a roadbump not a puzzle and become boring. Basically my point is once you already know how something works or in DBDs case the best way to play each killer, what addons to run, what perks to run you don't have any new fresh things to play with, so it becomes boring.

    • @blankblank4522
      @blankblank4522 หลายเดือนก่อน +6

      ​@@1m073zhit's not that deep....

  • @ViktorKahn.
    @ViktorKahn. หลายเดือนก่อน +174

    You and Dowsey were right, True.

    • @MCDLXXXVIII_
      @MCDLXXXVIII_ หลายเดือนก่อน +4

      duh

    • @whoami9576
      @whoami9576 หลายเดือนก่อน

      ​@@MCDLXXXVIII_ shut your flabby gums

    • @salvatore2004
      @salvatore2004 หลายเดือนก่อน +14

      i always called him Downsey cuz he looked like one lol

    • @KeyboardDustaa
      @KeyboardDustaa หลายเดือนก่อน

      @@salvatore2004lmao

    • @snow_inc
      @snow_inc หลายเดือนก่อน +4

      ​@@salvatore2004 average true fan being toxic for no reason at all and others liking the comment. Nice. And you're what, like 20 years old? Yikes.

  • @MsGhoulz
    @MsGhoulz หลายเดือนก่อน +22

    Ranking really should revolve around score and not escape/kills. Easier to relate a bad player to score when they're not doing objectives in a timely fashion.

    • @WutTheDeuceGaming
      @WutTheDeuceGaming หลายเดือนก่อน +6

      the main problem I have with playing survivor. I have zero issue getting killed, tunneled or camped even. Its the fact I do this and that, run a killer decently, die and end up with nothing. Meanwhile the bush Claudette who did nothing all game escapes, and tops the leaderboard. I absolutely hate how survivor is scored and it needs to change.
      The killer scoring system is much better in comparison.

    • @voiceoftheguns27
      @voiceoftheguns27 หลายเดือนก่อน +2

      It used to be like that with BP. It's not a good system. Just like deuce said, you might only get chased the entire game and not do gens/unhooks and get way less than everyone else.

    • @CoOlKyUbI96
      @CoOlKyUbI96 หลายเดือนก่อน

      @@WutTheDeuceGaming I know what you mean. That really gets me tilted when three survivors can perform really well and still not get as much points as the one survivor who was hiding all game and was lucky enough to find the hatch

    • @AmyLeesPetWookiee
      @AmyLeesPetWookiee หลายเดือนก่อน +2

      not only can you loop the killer the whole game and get a capped low score, people can inflate their score with stuff that may not and often doesn't help anyone; like breaking dull totems, opening chests, sabotaging random hooks, bringing a map, etc. heck, you can get 1500 points for breaking a haunted grounds that gets your team wiped. that said, yeah, the ranking and mmr systems are completely broken, especially they way they've been implemented, and quite frankly they should have never been added.

  • @coolwolf506
    @coolwolf506 หลายเดือนก่อน +19

    DbD is up there with other games in terms of having a playerbase they managed to inflict stockholm syndrome on.

  • @Tarantulux
    @Tarantulux หลายเดือนก่อน +38

    Basically. Tru3 was right all along

    • @salvatore2004
      @salvatore2004 หลายเดือนก่อน

      starch his itchy a$$ for him once you're done licking his nuts mate

    • @MrNorbi001
      @MrNorbi001 หลายเดือนก่อน

      @@salvatore2004 Are you trying to say something, honey?

  • @For_the-Emperor
    @For_the-Emperor หลายเดือนก่อน +20

    Yep, they don’t even take in consideration survivors throwing games. I get that a lot, I’ll hook a survivor and the rest just throw the game if it’s not going their way. Or I play as a killer they don’t like so they throw it which equals a 4k. Bhvr sees that and nerfs killer because data shows that I got a 4k 🤦‍♂️.

    • @TheDragoonofdestiny
      @TheDragoonofdestiny หลายเดือนก่อน +3

      because if survivors arent having fun then there is a problem. I know that wasnt the focus of the video but i hear it all the time, survivor gets down in first 15secs or they face Skull mommy they D/C

    • @CoOlKyUbI96
      @CoOlKyUbI96 หลายเดือนก่อน +3

      There are literally so many occasions in which I notice a survivor throws a match simply for being hooked once

    • @R1v3rxb3ar
      @R1v3rxb3ar หลายเดือนก่อน +1

      The amount of players that load in and hear the first micro second of skull merchants terror radius and immediately throw is shocking. There’s always at least one in every match. And of course because kills=skills, those skull merchants are also ungodly sweaty in a 3v1

  • @KingsNerdCave
    @KingsNerdCave หลายเดือนก่อน +22

    You've been right all along Tru3, hopefully now more will realize that. More chases, meaning more hooks = more skill.

  • @soloyapper769
    @soloyapper769 หลายเดือนก่อน +24

    Alive by midnight

    • @jakepark9783
      @jakepark9783 หลายเดือนก่อน +4

      More like shit by daylight

    • @JamesBond-vi2eh
      @JamesBond-vi2eh หลายเดือนก่อน

      @@jakepark9783 more like ass by daylight

  • @ajair582
    @ajair582 หลายเดือนก่อน +32

    I swear, coconut must really love Dowsey.

    • @Derek_The_Magnificent_Bastard
      @Derek_The_Magnificent_Bastard หลายเดือนก่อน

      I don't much like Dowsey (He's aight) but there is no denying he is 1000% right on this issue.

    • @julianraiss5697
      @julianraiss5697 หลายเดือนก่อน

      Dowsy is such a fucking loser. Im glad his channel went to shit.

    • @noahclark8076
      @noahclark8076 หลายเดือนก่อน +11

      dowsey is just the prime, and one of the only, example streamers out there. focusing on him made a lot of his points hit their marks, regardless of how he feels about dowsey.

    • @ardaoguzhan8181
      @ardaoguzhan8181 หลายเดือนก่อน +10

      Dowsey was really petty and toxic too, just watch the 50 escape winstreak videos and you'll see how toxic he is. I'm glad he stopped playing dbd

    • @RafaZEW
      @RafaZEW หลายเดือนก่อน

      @@ardaoguzhan8181
      you are just a snowflake lmao, he was toxic cuz of the game not his personality

  • @Perdidu
    @Perdidu หลายเดือนก่อน +41

    Most people say that i look at old dbd with rose tinted glasses, but i am not joking when i say that 2017-2019 dbd was peak. No0b3, Monto, Puppers, Dowsey, True, Otz, Coconut, Umbra, Pain Reliever. All of these content creators made me start playing this game, and a lot of them just don't play anymore. It's just not the same, the vibe, the gameplay, the animations, the maps, the atmosphere, new killer designs. Even the community it feels like it was somehow entirely replaced. A lot of the veterans have just moved on, dbd has no game identity anymore, it just feels like another generic UE title ran by a company that is out of touch with the game and only focuses on profit. Has anyone noticed that all other BHVR titles fail in a month?

    • @themadmanescaped1
      @themadmanescaped1 หลายเดือนก่อน +5

      Capitalism ruins a lot of games it seems.

    • @jaiden3473
      @jaiden3473 หลายเดือนก่อน +8

      @@themadmanescaped1capitalism is also the only reason these games can exist in the first place

    • @sartrecamus386
      @sartrecamus386 หลายเดือนก่อน

      @@jaiden3473 both of you have no idea what capitalism means

    • @themadmanescaped1
      @themadmanescaped1 หลายเดือนก่อน +1

      @@sartrecamus386 no I know what it means the other dude seems to think the only way video games can exist is under an oppressive system of living which is just not true.

    • @themadmanescaped1
      @themadmanescaped1 หลายเดือนก่อน

      @@jaiden3473 this is simply false.

  • @Jell_
    @Jell_ หลายเดือนก่อน +12

    Its still crazy that people are so delusional about the games balance on purpose just to disagree with you and in doing that they helped turn this game into the most boring version of the game we ever couldve gotten.

  • @Xili84
    @Xili84 หลายเดือนก่อน +5

    This conversation is exactly why I quit DBD. I just couldn't anymore. It's ridiculous that the devs tiny ego is responsible for it.

  • @gh05ti33
    @gh05ti33 หลายเดือนก่อน +16

    There is counter play to all these killers, but it is not as knowledgeable to the average person.

    • @jaiden3473
      @jaiden3473 หลายเดือนก่อน +9

      So they should make a tutorial section where you can practice against killer bots and learn how to deal with their powers.

    • @MrVIrginiaLUV
      @MrVIrginiaLUV หลายเดือนก่อน +3

      That's a good thing, should make folks want to play more to gain the experience.

    • @Flotter-Flo
      @Flotter-Flo หลายเดือนก่อน +2

      Well, it almost always is: split up on gens, unhook as late as possible and make sure you go down in the least dangerous place. Very straightforward...

    • @emposive9084
      @emposive9084 หลายเดือนก่อน +2

      i hate that the counterplay is pretty much the same and the guy on hook has ZERO fun, or on basement you need good coms and your not getting that in solo queue, AAAAND its kinda stupid that the killer can guarentee at least one kill by doing nothing, imagine getting outplayed in a video game by a guy just standing still for 2 minutes, just because its "balanced" with counterplay it doesn't mean that is fun. the whole kills being the win condition just sucks the fun out of the game (sorry for the long text)

    • @TheDragoonofdestiny
      @TheDragoonofdestiny หลายเดือนก่อน +1

      @@Flotter-Flo I always like to add that if a survivor is hooked for the 1st time, do gens until you complete 1 or just before struggle phase. I've had ppl rush save me when im on 1st hook when they could do gens for a little, killer gets the notification and 7 out of 10 comes back to hook

  • @TotallyNotRaven342
    @TotallyNotRaven342 หลายเดือนก่อน +5

    They try to argue that they don't have time for the middle man or the nuance of the game but that's what makes the game compelling is the "middle." The action. The push and pull is what captivates players, not the result. DBD isn't the only game tainted by this philosophy, I think that title goes to League.

  • @mrcopes165
    @mrcopes165 หลายเดือนก่อน +3

    It just goes to show. If ypu put your point across in an abrasive, condescending manner. People are less likely to listen or agree with you.

  • @DudeLoopNoob
    @DudeLoopNoob หลายเดือนก่อน +28

    It was a good video I feel

  • @sl41_dev
    @sl41_dev หลายเดือนก่อน +8

    I respect the fck out of coconut to present you in this way that your view of hooks over kills all these years has always been about healthier gameplay but it's just sad and funny that years later we come to the conclusion true was spitting years ago xD

  • @eoin5628
    @eoin5628 หลายเดือนก่อน +6

    simple way of looking at it, he compared it to hockey, where when the 'team' wins or loses, yet that it nothing like their sbmm system where it isnt on wether the 'team' wins or loses, its wether every individual player wins or loses. A much better foundation for the sbmm in my opinion would somehow make it so it judges off the team performance and equally add mmr or take mmr off survivors, of course there would also need to be some secondary way to reduce/increase your mmr in the game also, to prevent people from being boosted/carried. I will give an example in football/soccer terms to what the sbmm in the game is right now, unlike football there is only one they see if you played good or not on survivor, u either escape or u dont. This is like in football if they judged individual performances of every player on the pitch on how many goals or assists they scored. Obviously this wouldnt actually work as there are different roles on a team, for instance a defenders job isnt to score but instead to defend their goal and to prevent conceding. This is why their sbmm makes 0 sense and i feel you just get mmr based on for example: 3 or more escaped suvivors = win, 2 escaped draw, 1 or less survivors escaped = loss (for survivors). But also having a secondary side to the sbmm where it can take into account looping, gens, saving, etc. This would help a survivor who for instance was doing well in the game but their teammates werent, they would lose certain mmr for losing the game (for example the other 3 survivors died) but gain some mmr for their work throughout the game. These are just the thoughts i had straight after hearing the devs hockey anology, lmk if you think im wrong or any changes u think would be better

  • @KN-592
    @KN-592 หลายเดือนก่อน +10

    38:35 just like some folks say "you got your 4k stop complaining" very idiotic mentally

    • @AmyLovesYou
      @AmyLovesYou หลายเดือนก่อน +4

      Yippee, I got my win by tunneling out two survivors and then camping the third. Woohoo! This game is so much fun! Thank you so much BHVR for this incredible game! lol

    • @KN-592
      @KN-592 หลายเดือนก่อน +1

      @@AmyLovesYou MeLovesYou too UwU 💙

  • @Hilltycoon
    @Hilltycoon หลายเดือนก่อน +5

    37:53 Every DBD Twitter user should hear you say this. I think the majority agrees with you, even those who at the moment don't

  • @axe6268
    @axe6268 หลายเดือนก่อน +2

    the main issue with the playstyles and builds showcased in these videos is not the lack of counterplay, its the lack of interactive gameplay that comes with it.
    majority of builds that are soley focused on winning on both sides are just not fun to deal with
    BHVR most of the time focus on nerfing stuff that the other side deem "boring" to verse rather then it actually being unbalanced or not, Ofc this is not applied for ALL changes but still

  • @TheEcroche
    @TheEcroche หลายเดือนก่อน +2

    I actually have to agree with Tru. I am a survivor main and when the game first came out I was always desperate to escape. Now, I don't mind dying if I have a good game or gave the killer a good run around. I went against permanent Tier 3 Myers who tunnelled me to oblivion but the other 3 were so quick on gens and got out. So it felt like a victory. Last night I had a game where Chucky decided to slug me and refused anyone to pick me up. So I just laid on the ground the entire match and he just tea bagged even though I did nothing wrong except loop him for 2 gens that was his payback. So the rest of the team got out (they tried) but it was boring not being able to do anything. If the game is made fun both sides can enjoy it. By going for hooks more than kills gives survivors a chance at least. And even if you get tunnelled to death, if you are good at looping, you can at least buy time for some of your team to get out.

  • @dkres82
    @dkres82 หลายเดือนก่อน +2

    Otz used Twins in exit block video. It still works you just have to switch back to Charlotte every 20-25 seconds.

  • @ShekeilIvy
    @ShekeilIvy หลายเดือนก่อน

    It's crazy how blind we as people are and we need stuff broken down so much to get people to understand something that should be so simple...

  • @Mali8029
    @Mali8029 หลายเดือนก่อน +2

    I think what the devs miss here is that hockey is a 5v5 with equal and static rules every game the only thing that changes are the players themselves for the most part.
    Let's assume they release a killer that the power is you press a button and each survivor has a 60% chance to die or spawn an open hatch in front of them. According to behaviour this is the ideal scenario the 60% rate (they pulled the 60% out of their behinds I know but let's ignore that for a second), in fact it couldn't be more perfect they can define exactly what rate they want this killer to have it would be the most balanced killer to ever exist in any game. The problem is it would also be the most pointless and boring the only gameplay is for 1 out of 5 players to press a button and wait.
    Third point is the lack of a team grading. If a hockey player has a bad shot of goal but a great assist then they will take the best play and pass for their mate to score, knowing that the credit is for the whole team if the team wins they also win. In dbd you would in fact always that the bad shot which has a very low chance to score and which is harmful for the team but it is the only way you can personally score.
    Those are the 3 things behavior has not realized yet that are massively hurting the game.

  • @BloodyBulletShellz
    @BloodyBulletShellz หลายเดือนก่อน +6

    Idk what's up with dbd but I always get 1 bar connections too despite my internet being incredible. My least favorite games of dbd are the ones where the killer isn't playing the game, they aren't going for kills. Like just picking up survivors working on gens and letting them wiggle out of their grasp. It's even more unbearable when the other survivors are also not doing gens.

    • @FinestFantasyVI
      @FinestFantasyVI หลายเดือนก่อน

      Maybe their server is far away

    • @Venomousse91
      @Venomousse91 หลายเดือนก่อน +4

      Bad servers, VPN or lagswitching.

    • @CoOlKyUbI96
      @CoOlKyUbI96 หลายเดือนก่อน

      I could be wrong but I believe whenever there’s a match, it’s hosted by the Killer player. Not DBD’s own servers

    • @BloodyBulletShellz
      @BloodyBulletShellz หลายเดือนก่อน

      @@CoOlKyUbI96 this was my understanding IDk why i get matched with killers so far away though

  • @MC-bi2sk
    @MC-bi2sk หลายเดือนก่อน +1

    all i wanna see is a dev play killer anonymously against comp 4 man swf live. extra hits with buckle up and dead hard. flashlights and flashbangs every pickup. get their ass handed to them as well as the salt load in the end game chat afterwards.

  • @CheesusSweet
    @CheesusSweet หลายเดือนก่อน

    I agree 100% about placing the blame on the devs. The devs are the ones supplying all of the tools people need to be toxic, so they should receive the backlash.

  • @user-sw4op9zg2w
    @user-sw4op9zg2w หลายเดือนก่อน +2

    ngl as a survivor main i think every hook the killer gets the gen with most progress get like -15%

  • @kaister901
    @kaister901 หลายเดือนก่อน +5

    I honestly wish they just make unique game modes a permanent feature and cycle through them. Like for 2 weeks or even a month to coincide with rank reset. Then just rotate through different game modes. I have no interest in playing regular dbd anymore. It's just crap playing as survivor or killer. Meta, meta, meta every game. If you want to try something else, you are guaranteed you are not gonna win because your opponents always run the meta build.

    • @misterpinkandyellow74
      @misterpinkandyellow74 หลายเดือนก่อน

      The game modes would become meta.

    • @kaister901
      @kaister901 หลายเดือนก่อน +2

      @@misterpinkandyellow74 How? Especially for the random perk mode. How do you get meta into that lol? Not to mention MMR does not exists in custom game modes. So, you are going to get a variety in team mates and opponents.

    • @Ponymedic104
      @Ponymedic104 หลายเดือนก่อน

      The only problem I see with them having different game modes is The Que times. The que times are going to mess up and become too long if people want to play different game modes than playing causal (regular). We saw this happen during the event, the Que time was much longer if you were trying to play causal than playing in the event.

    • @kaister901
      @kaister901 หลายเดือนก่อน

      @@Ponymedic104 Wait times are dependent on region. That said, if the majority of players are leaving regular mode for alternate modes, then isn't that a good thing? That means the game is finally giving something what the majority of players want.
      On top of that, if you follow steam charts, you can see the graph. The player numbers literally go up when new game modes are around and drop when there aren't.
      So, if your concern is wait times for regular dbd. It is more likely guaranteed to have worse wait times if new game modes don't stay. People will just continue leaving as they get tired with regular dbd.

  • @h3h3h3coolundso
    @h3h3h3coolundso หลายเดือนก่อน +4

    Its clearly not because of dowsey this stuff got nerfed. He just did strats other people were already using at that point or survs were already complaining about camping

    • @FinalDestiny22
      @FinalDestiny22 หลายเดือนก่อน +2

      Ahh, yes, these were problem strats beforehand, and it clearly showcased that he looked up the videos for these strats. But it was his reach, his influence, that brought more eyes and attention to it. Especially since he already had the attention of the devs that undoubtedly assisted

    • @CoOlKyUbI96
      @CoOlKyUbI96 หลายเดือนก่อน +2

      I think it was more of a pride thing. Because previously Dowsey wasn’t directly challenging a developer’s words the way they were doing after that livestream

  • @jazzailsteinigen939
    @jazzailsteinigen939 29 วันที่ผ่านมา

    I would be really interested to see the hooks per generator with SBMM taken into account. The harder the games become and the more efficient the players. It'd be interesting to see how unhealthy it becomes higher up. With kills being the driving force to those players that seek to optimize the game. There could be so much to learn from that alone.

  • @Rune404
    @Rune404 หลายเดือนก่อน +2

    Can you please link original videos in the description

  • @sebastiangelbert3637
    @sebastiangelbert3637 หลายเดือนก่อน +3

    love the upload consistency

  • @ruan21101
    @ruan21101 หลายเดือนก่อน +2

    It's just an idea but if they don't want to change the kill based rewarding, than how about a huge ass perk adjustment like giving perks negative effects so there is a trade of. For example For The People remains theas is but has a trade of like doing gens is slower. Or Buckle Up makes you valuting slower. Things like this IF done right could balance things out. (I play survivor that's why I mentioned survivor perks)

  • @KN-592
    @KN-592 หลายเดือนก่อน +6

    36:15 bhvr is the laziest company I've ever witnessed they won't do it anytime soon

  • @aMissingPerson_
    @aMissingPerson_ หลายเดือนก่อน +1

    Changing mmr to be based off hooks instead of kills wouldn't change the average killer mindset because the in game win condition has always been kills.

    • @AmyLovesYou
      @AmyLovesYou หลายเดือนก่อน +1

      Rewarding the killer for unique chases (going for different survivors after each chase) is far better than an in game win condition, but that would be a positive addition to the game. 7+ hooks as a win condition is far healthier than 3 out of 4 kills, but even more important is rewarding the killer gen slowdown, or haste, or anything really for chasing other survivors and punishing them by giving the survivors gen speed or haste if he tunnels a survivor out. We don't want the buffs to be too strong as to not eliminate tunneling as a choice, but we do want to encourage healthier gameplay by rewarding killers for going for chases. Then, it's just a matter of tweaking the numbers until the game is in a healthier place.

  • @misterpinkandyellow74
    @misterpinkandyellow74 หลายเดือนก่อน +1

    Strategy is the foundation for skilled plays to lead to victory.

    • @TheDragoonofdestiny
      @TheDragoonofdestiny หลายเดือนก่อน +1

      Not to make it "Us Killers VS Them Survivors" but survivors hate that word. To them "Strategy" is another word for playing cheap and/or Toxic. I mean the definition of strategy is: "A plan or design implemented to achieve a greater result".

  • @Icemayne0025
    @Icemayne0025 หลายเดือนก่อน

    After Skull Merchant dropped, I dropped the game after 2,000 hours. I loved the game, but between crappy dev decisions and a ton of entitlement from so many people in the community, I knew the game wasn’t going to scratch the itch it used to. I spent more of my time trying to get the feeling I had when I first played the game than actually enjoying the game. The game just started aging like milk for me.

  • @GenerallDRK
    @GenerallDRK หลายเดือนก่อน +8

    The Best Time I Had With DBD Was Way Back When No Maps Had Updated Visuals And RUIN WAS A BEEOJTCH!!!.
    I Miss Old School Ruin, Pain As Survivor Bur I Liked It Because Killers Should Be OPRESSIVE.

  • @mckenzieschmitt2841
    @mckenzieschmitt2841 หลายเดือนก่อน +2

    I LOATHE the solo q assembly. I’m finally getting good at looping.
    And I die constantly being left on the hook being bagged by some noob in the corner
    The fk? 3-5 gen chases aren’t skilled?

  • @TracksterTV
    @TracksterTV หลายเดือนก่อน +2

    atleast leave a link in description for the video.

  • @OzonebxGaming
    @OzonebxGaming หลายเดือนก่อน +4

    Pull that M. Bison out of retirement

  • @RavenKF
    @RavenKF หลายเดือนก่อน +1

    If a game hasn't hit potential after 8 years, will it ever?

  • @Blackheartgamer1
    @Blackheartgamer1 หลายเดือนก่อน

    When it comes to the whole hooking issue, i always though about implementing a suffering meter or something. Once the meter is maxed the survivor is sacrificed. of course to avoid / reduce the effectiveness of camping and tunneling, the survivor who was unhooked gives off little to no meter.

  • @jasondavis2995
    @jasondavis2995 หลายเดือนก่อน

    I love the sound the traps make when you place them.

  • @jackshanahan9897
    @jackshanahan9897 หลายเดือนก่อน +3

    Im sure he has bad connection because he’s in some unfortunate part of the world that has no dedicated dbd servers. However, if that isn’t the case, the probable case is he’s vpning for shit survivors.

  • @CaptToilet
    @CaptToilet หลายเดือนก่อน +6

    Dowsey basically learned don't question the devs logic because they are always right blah blah blah. You question them then they shut you down. I said this over and over, this dev is one of the worst and their one hit wonder is only working because they have a smart team getting the licenses. If this doesn't open more eyes then nothing will.

    • @misterpinkandyellow74
      @misterpinkandyellow74 หลายเดือนก่อน +3

      Behaviour canceling samnation over a woke mob shies how cringe they are

    • @asterix1912
      @asterix1912 หลายเดือนก่อน +1

      Fucking fascists!

    • @asterix1912
      @asterix1912 หลายเดือนก่อน +1

      Fucking fascists!

    • @asterix1912
      @asterix1912 หลายเดือนก่อน +1

      Damn fascists!

    • @TheDragoonofdestiny
      @TheDragoonofdestiny หลายเดือนก่อน

      you're right about that. Got perma banned from the DBD steam discussions just for calling out a survivor main for trolling, saying i was spam/bait posting. Didnt know calling someone out was bait/spam posting lol

  • @LuckylegionTTV
    @LuckylegionTTV หลายเดือนก่อน +2

    Can I just say that the entire 3 Gen blocking isn’t really needed for killers because if a killer is holding a 3 Gen then that’s THEIR fault but if a killer is just playing and survivors cause it by doing gens then that’s the survivors fault so really it’s both sides faults because it’s the killers job to stop Gen progression and kill survivors but now they are kinda leaning away from killers holding gens and just having survivors do what they want and I’m a very wary person in dbd because almost every game I get flashlights or toolboxes and I don’t want to run Franklins or Lightborn but it feels like survivors force killers to do what they need to do but in the end are mad if they die or how a killer plays.

    • @Budd631
      @Budd631 หลายเดือนก่อน +1

      3 Gen strat with 4 survivors is a lose for most killers anyways. Two jump on 1 Gen and then 1-2 on the other two. Death by 1,000 cuts.

  • @damadhattahttv
    @damadhattahttv หลายเดือนก่อน

    Dowsey was one of the consultants and he did this in spite of them not listening to anything they were saying. i always said consultants are just scapegoats. and the huntress thing is why i like running forced penance they become broken if they are saving

  • @b1akn3ss93
    @b1akn3ss93 หลายเดือนก่อน +1

    The formula is backwards :
    skills =kills

  • @AmyLovesYou
    @AmyLovesYou หลายเดือนก่อน

    The game has perks like Dying Light, Pain Resonance, and Grim Embrace which rewards the killer for going for chases, but it's not enough. What the game needs at the very least is rewards for going for chases at basekit. It needs to be something every killer gets rewarded for. Getting hooks over getting kills. Tunneling, slugging, camping would not be the meta if the win condition for matches was hook stages rather than kills, and the killer gets rewarded for unique chasing rather than focusing too much on a single survivor or two. It's so fucking easy to balance the game in a healthier direction, but the developers are likely sadistic and get much joy in the suffering of others and balance for that sadistic enjoyment accordingly. It's sad.

  • @narreator4796
    @narreator4796 หลายเดือนก่อน +1

    Hey, could you add the link to the original video? I think that would be appropriate

    • @13oogie
      @13oogie 12 วันที่ผ่านมา

      He is a selfish prick, now why would he even do that?

  • @lisaumiko4448
    @lisaumiko4448 หลายเดือนก่อน +1

    I dont disagree with too much of hte vid in a way, but Im tired of them misquoting the actual thing hte dev said while repeating it in the vid over and over, the dev said skilled play will inevitably lead to kills, you cant just reverse that and claim its hte same statement. Also Dowsey was butting heads with people in other ways in the dbd community before he quit.

  • @MichaelJohnson-if2dk
    @MichaelJohnson-if2dk หลายเดือนก่อน

    Same as survivor - I don't wanna run second chance perks or meta survivors perks all the time, I wanna run silly builds and have fun, but u can't do that most of the time.

  • @nightmaregaming6595
    @nightmaregaming6595 หลายเดือนก่อน +1

    One thing to consider about the trapper-disarming tech you mentioned is that how much of the DBD community knows that kind of counterplay? I just learned it when you mentioned it this video

  • @SkaterBlades
    @SkaterBlades 29 วันที่ผ่านมา

    God the hockey analogy was shit. What if you get tunnelled out but loop the killer for 5 gens so your teammates get out which has happened. If the killer only gets one kill, you, they lost the game, so they're unskilled but you lost the game so you're apparently worse than the person who lost eventhough you're the one who wasted the killers time the entire match while your teammates held down a button all match.
    You can't lose 3/4 of a hockey game and an analogy like that only works when the objective of each side is the same

  • @HippieHeroTTV
    @HippieHeroTTV หลายเดือนก่อน

    I wish they would set a number and say team win or lose at the end of a match .

  • @MikeOTR
    @MikeOTR หลายเดือนก่อน

    Yeah I learned a while ago that I don't care about kills anymore. I simply play for BP and I have been since the day I got destroyed and somehow walked out with the most BP.

    • @Budd631
      @Budd631 หลายเดือนก่อน

      I learned that in 2017. I picked this game up the day it released. It was so fun bc nobody knew how to play. It’s a party game.

  • @renanlopes9400
    @renanlopes9400 หลายเดือนก่อน

    The community fought each other for so long and it was all about "I am better than you"... The game health was put aside.
    I hope now everyone get together to fight for a better game. I stopped playing it because it isn't fun anymore. I tried to give it one more chance last week and apparently it saves your last MMR... That was not a fun experience.
    Also some content creators still make videos about certain playstyles which they consider overpowered, but they forget that they play this game for 8 hours a day everyday... Then BHVR nerf everything so hardcore players can play and we ordinary people can't have fun because the game demands soooooo much mental energy...

  • @M1koMeeks
    @M1koMeeks หลายเดือนก่อน

    Also, instakills and stages camped, or just spent because of careless teammates not rescuing you should count as 1 hook stage. So you get less mmr lost. And killers with instakills should gain less mmr. However, killers should get a bonus for a kill event, and survivors also should get a bonus upon escaping. So we add/decrease mmr according too hook stages, add bonus for a kill event for a killer and escape event for a surv. OR ELSE we use emblems. It needs a slight adjustment, return pip loss, and make mmr instead of pips. So your rank is just a value which is close to your mmr, but is just a showcase of your skill to others. While mmr will be counted on emblem points, NOT pips. And emblems will be even better, I suppose. Again, it needs a lot of adjustments, and killer/survivor mmr equalizing system for a proper mm

  • @Kjllo1216
    @Kjllo1216 หลายเดือนก่อน +2

    I gotta say though, Patrick was right. We hate the truth sometimes, but the truth is the truth. The reason he is right is because we used to have a system that was based on emblems, this idea of design in theory would reward basic actions as skillful (doing generators, hooking survivors quickly twice to three times based off not running specific perks (a fast tunnel as survivors would call it), plethora of resources on the map, sabo, flashlight saves, you basically get it). Just like gatekeeper, imagine your trapper or hag and three gens pop at the start regardless of corrupt or not (the game is literally designed this way as the roster, you will most of the time lose 3 gens at the end of a first chase), now you lost gatekeeper for existing, the only way to prevent 3 gens from going off at a trial was to hope that you hooked next to one of the gens that was almost complete, but this was a complete guessing game, that's not skill in the slightest. Your only skill in this asymmetrical game will always be done in absolutes, escaping or getting the proper number of kills. Patrick was finally the only one who ever came out and tried to input logic into the game, you may hate him, but he's right mathematically and factually correct here.
    Have you ever noticed that most if not all of the dbd community isn't very smart or doesn't even think correctly? This is why. People in dbd have become so diluted on what actual skill is in the game. It's not running a killer for 5 gens, because survivors are given the resources (and super plentiful based on asymmetrical nature) to handle these specific situations. It's not getting a kill extremely quick either, because you still have to deal with those said resources later on. If you do things based off of common sense in DBD you give every character in the game a way to work with the system as well. The guys a genius tbh, who would've thought that all killers now could potentially make it in the standing by trying to hone your strategy, rather than just run around the map aimlessly trying to do something that you physically can't stop ever. Also, survivors could hone their flawless strategies in the process as well. This made the game tough in the SBMM era of dbd, but also quite stimulating at the time for veteran players. The new players could finally learn the basics instead of getting thrown in with a veteran. Also as survivor you were put with better players based off of your rating. It was great times for dbd tbh.
    But now, the game is officially ruined because of greedy content creators wanting to suck money from survivor players while also making the player surveys from the devs now completely survivor biased. They are very lucky that 2v8 is coming soon because I don't think the base game has much time left to sustain soon.

    • @dekapitated0451
      @dekapitated0451 หลายเดือนก่อน +1

      My argument against the people who supported emblems was "you don't get Radiant in Valorant because you planted the bomb."

  • @KN-592
    @KN-592 หลายเดือนก่อน +1

    40:51 it's so dumb man, the game they like/play is on fire and they attack you for some reason "complaining babeh"

  • @glibglob8755
    @glibglob8755 หลายเดือนก่อน +1

    I hate that it doesn’t give me a horror vibe anymore. That chick with the drones isn’t horror in my eyes, she’s just a wannabe Mortal Kombat character. All the killers are poop really, I only enjoy Myers and they nerfed Wraith and Ghostface, they used to be fun. And the nerfs and dev incompetence pushed away my boy Marth and that didn’t fly with me. Marth was one of the first to expose them with his depip squad. Haven’t played this trash in a few years now. I stay subbed to Tru3 cuz I enjoy his personality and views so I show my support by staying subbed, but I only watch him when he’s playing another game that isn’t DBD. Personally, I think Tru3 should replace DBD with Elden Ring as his main game, that or a fighting game or something lol anything but DBD TRU3!!!!

  • @joshuaking4483
    @joshuaking4483 หลายเดือนก่อน +2

    The trapper counterplay you talking about works because like you said the game is mainly casuals and not the top 1 percent hence why this works

  • @xt1907
    @xt1907 หลายเดือนก่อน

    n1 vid true, a game around kills to balance where kills are not necessary, is a n1 way to balance a game where kills are important

  • @ryangarza5021
    @ryangarza5021 หลายเดือนก่อน

    what sucked for me when playing survivor, was when i would solo que and get team mates that wouldnt do gens and i would be stuck doing them. i felt like i couldnt stop unless i had to save them. and if i took chase no progress would be done. getting killed even after almost solo completeing 4/5 gens or being chased well just to be tunneled or have team mates who do nothing sucks, you don't really get much unless you actually survive. you can be to best and most productive on the team. and get barely anything.
    ive started playing with my cousin and one of his friends and its been better. they arent good players, they are new, but i can count on them actually touching gens and trying to take a chase. or even heal me XD. its gotten more fun since then even tho we lose a lot to M.M, ghostface, or other killers that can impose the exposed status effect.. btw why is that a thing. it leads to boring gameplay in its own right.. you get exposed for so long.. anyways im down for the more in depth system being about hooks , gens, and chases

  • @Specimin6
    @Specimin6 หลายเดือนก่อน

    BHVR is really good at gaslighting their playerbase. Dowsey just quoting a dev is apparently harassing them, same as someone asking Almo if colorblind filters were being considered was harassment (seriously, bring it up on the forums and the mods will throw a hissy fit of you call it anything other than dev harassment)
    They do NOT want to admit they were in the wrong ever.

  • @BarbieXox0
    @BarbieXox0 หลายเดือนก่อน

    28:52 I’m glad you said this and I hope it becomes common knowledge. I said in a past video I understand people getting salty and upset about certain perks and play styles but it’s the game that set that system up. That’s why I will never fault a killer playing strategically cause that how you need to play if you want to win unless you’re being an asshole (survivor/killer). Same goes for perks if you want to run full regression DO THAT cause I know for a fact that I and others will run meta survivor stuff.

  • @GEEKEDANIMENERD
    @GEEKEDANIMENERD หลายเดือนก่อน +2

    3:51 the reason I have come to deduce
    Is simply when your playing survivor almost everything u r doing is a 1v1, get chased by killer 1v1, do the gens 1v1 (obviously can do it with others ) ,u run around the map 1v1 , doing totems 1v1. Ect ect so people get it in there head cause of such its a 1v1. And tbf its not a bad logic but it fails to see the bigger picture
    So most people look at as a 1v1 so they simply diminish or justify loosing to reduce blame on oneself but the choose to ignore that even though u do most of the objectives by yourself it’s still a team game .

    • @EUM_NEMESIS
      @EUM_NEMESIS หลายเดือนก่อน

      The asymmetry is the main reason why there is such a huge gap between solo queue teams and swfs. For the solo queue team each survivor sees it as a 1v1 between them while the killer sees a 1v1 happening atleast 12 times a match. Most of the time there is no inherent teamplay going on with solo queue besides the basic healing or gen repair and that ends up being the norm. Then we have swfs that are intentionally not doing the objective for the sake of "helping" that survivor in the 1v1 and that "help" is what bully squads are known for. All this just fucks with everyones psyche and playstyle which eventually transformed into that fucked up monstrosity we can see in the video.

  • @Khanofdasektur
    @Khanofdasektur หลายเดือนก่อน +1

    Tru3 was right

  • @BecketTheHymnist
    @BecketTheHymnist หลายเดือนก่อน

    I dunno if you've played the DBD board game, but in that you actually can't even kill a survivor. You win the game as killer by simply hooking any of the survivors for a total of 9 hooks. I'm interested in what you think about that.

  • @nanaduodu2508
    @nanaduodu2508 หลายเดือนก่อน +1

    Dowsy lost at the end of day. Cus he quit DBD and tried to play other games but the numbers was very low compared to his DBD content.

  • @erikstark16
    @erikstark16 หลายเดือนก่อน +3

    Doesn't most sports count the amount of goals when playing in leagues tho? I'd say that's quite similar to counting hooks

  • @KrunchTheChangeling
    @KrunchTheChangeling หลายเดือนก่อน

    I quit this game long ago, but the more I watch videos the more convinced I am that this should be about hooks.
    Remove hook timers and struggle animations on 2nd stage hooking and make the killer go for hooks. It will remove tunnel incentive and in all honesty I'd return to the game as a killer main like I used to be. You get more points for hooking, so why would I not go for hooks anyway? The recipe is right there but BHVR can't cook.

  • @cali2912
    @cali2912 หลายเดือนก่อน

    “In a balanced game if you play well you should win” so if every player plays well, how is this statement correct, as someone will always lose

  • @liandre9035
    @liandre9035 หลายเดือนก่อน

    I feel like if the devs wanted to go a diffrent direction, they would have alredy. Somee of them seem to be SO proud of their own succsess that is mainly carried by the deals and licenses, together with a pretty well-crafty design team and lack of competition. NOT however the own "skill" at developing if i dare to go that far. Im not a developer but my job involves (aside of other things) analyzing customer satisfaction and i can tell you right now if there was a propper competitor People would leave DBD in a blink. There is 0 loyality towards bhvr from the playerbase and thats just because they made themselves very unlikely, as True said, they think of themselves much too high and dont seem like they are actually trying.
    It gets more clear at the current hackers faking themselves as other streamers and trickster epsilepsy issiues, which BHVR handles the BHVR way and just waits and sits it out until they are forced to respond. Not even the effort to make a trigger warning patch, nor a killswitch until tricksters bug is fixed. Needles to say the insecurity one feels booting up the game, i could be faked by someone else who is cheating just because i dared to beat them in one match and then i would be banned permanently. 2v8 is around the corner and i cant find any joy looking forward to it, because i go the risk to loose my account by even booting up the game basicly.
    And yesterday i took a look at my steam library with these tons of untouched games and i think im better off spending my time and money in those, have been playing DBD for 4 years, have bought dlcs and cosmetics despite alot of decisions from the devs that upset me. But these 2 recent issiues are too much.

  • @andrewburke3470
    @andrewburke3470 หลายเดือนก่อน +1

    What if each Perk Slot was designated for a certain Type of Perk, like a slot for Gen Regression, a slot for Information, ect. Or 2 or 3 slots that are designated and a slot for anything?

    • @AmyLovesYou
      @AmyLovesYou หลายเดือนก่อน

      Remove map offerings too and let the killer pick a map. The survivors can then vote yes if they want to play it, or no if they want a random map instead. Survivors should not be able to choose a map. It's too powerful for SWF. Also, let there be two slots for other offerings. One for blood points offerings, and a second slot for hatch/shack offerings, more chests/less chest offerings, hooks closer/hooks further offerings or whatever you prefer to use that second slot for really. I hate that blood points offerings are the norm, and we are all incentivized to miss out on another element of gameplay.

  • @rocuslumina6535
    @rocuslumina6535 หลายเดือนก่อน +1

    Can’t you stop questioning Coco’s ping bar for one second? It’s really annoying 😊

  • @stikmc
    @stikmc หลายเดือนก่อน

    I often voice my disagreement with you, True, but I also have always stated that your desired end state for the game is on point. As often as I do disagree, this video is something I can agree with. I still affirm that kill based mechanics need to be removed, but the game should revolve around hooks. Well said. I agree.

  • @hersheyquestlol
    @hersheyquestlol หลายเดือนก่อน

    Agreed with everything. I like there being MMR in the game though, as long as the MMR is being scored by the right metrics. Back in the day you could get paired with shit teammate survivors and a high skilled killer. or a terrible killer and really good survivors. Both aren't that fun. It's more fun getting paired with people that can give each other a good game. I understand not wanting to try hard everygame and for that I think there should be "ranked" and "unranked" where unranked has no mmr and its just for fun.

  • @magical571
    @magical571 หลายเดือนก่อน

    true3, if you are lucky to have 3 bars allways, lucky you. i'm always at 1 or two if it's a lucky lobby. and no, it's not the fault of my internet (optic fiber, direct connection not wifi), but the game won't necesarily match you with people close to you.

  • @51Archives
    @51Archives หลายเดือนก่อน +2

    I just miss the True Talent of SF4, Playing Bison and not giving a fuck about his actions or what people thought of him, Or what he said; It was really a beautiful time and not one of trying to please the masses, We all know hes a fighting game TH-camr at heart, But the past 10 years its been contorted with him being a "Tag Based" DBD streamer, I get that people move on, But still it's sad to see because he seemed more like himself instead of trying to appease the masses before he was DBD streamer,

    • @TrU3Ta1ent
      @TrU3Ta1ent  หลายเดือนก่อน +7

      I don't try to appease anyone that's the issue lol

  • @marc-andrelachapelle5707
    @marc-andrelachapelle5707 หลายเดือนก่อน

    Wouldn't be that problem for their 2v8 ? If 2 killers can block the door?

  • @YourSuzerain
    @YourSuzerain หลายเดือนก่อน +2

    Tru3Ta1ent vindicated

  • @pomesa_
    @pomesa_ หลายเดือนก่อน

    You said rpd wouldnt but otz made a video where he managed to do exactly that... I do think youre right about like. Everything else.

  • @jilujoilujiut2165
    @jilujoilujiut2165 หลายเดือนก่อน

    Just remember guys every game wayne gretzkey lost was because he wasnt skilled enough that game . Not because of anyone else on the team ... just him

  • @WutTheDeuceGaming
    @WutTheDeuceGaming หลายเดือนก่อน +1

    most of the killer exploits are just oversights. The devs not bothering to look further into their game. AFK Pig, Iri Huntress, Tombstone Piece, and things of that nature were busted for a while because they refused to acknowledge that they were. I remember someone bringing up Myers TP add-on in a Reddit QA I think, and they said "he was performing at the level they wanted" so no changes to that add-on or Michael were in the cards. That's the thing about it, their data, lets be honest it's just kill/escapes against them, doesn't tell the whole story of why certain things are problematic which is why Tombstone Piece is STILL broken and his base kit still sucks cheeks.
    The Iri Huntress/Clown thing, those should have restricted them to one throwable out of the gate. Instead, their other add-ons completely got around that because BHVR were too stupid to realize what would happen. As for Charlotte, I mean again, how do they not think about that? Why would you ever allow her to have collision for that long when the player isn't controlling her? Pig was another one, how did they not see this happening? It just keeps going back to them not taking the time to think about things in this game over and over again. While the nerfs to Charlotte and Pig were GOOD, they took way too long to see the problems they had.
    Gen regression, here we go again. They nerfed them all without asking, "why are these run so often?" They just saw a big usage number in their data and nerfed them to lower that number. It never occurred to them to check why it is so important to bring some sort of gen defense. Gens get slammed, it's obvious. It's also obvious they don't understand that because Sable came with yet another gen progression perk. They also buffed toolboxes recently for no reason whatsoever.
    They just do not have the understanding that we do when it comes to actually balancing their game. They have gotten better, but they still have a lot of work to do when it comes to this issue. They need to start playing their damn game and figuring out why we ask the questions we do or ask for certain things. It's the only way we can get this game to a healthy balance. It's much better than it used to be, but we all know it can get even better.

  • @JordanHance
    @JordanHance หลายเดือนก่อน

    Lol Dowsey was trying legit hacks, this guy is just playing the game thinking that he's found some amazing loophole strat.

  • @carlteass1677
    @carlteass1677 หลายเดือนก่อน

    Literally watched that video last night

  • @BigBillsBadDeals
    @BigBillsBadDeals 8 วันที่ผ่านมา

    5:58
    If ppl dc theyre part of the problem.
    If you dont like the content in the game then simply dont play the game.

  • @tkin5265
    @tkin5265 หลายเดือนก่อน

    Also, what do people think the best mmr system would accomplish? Going against ppl totally evenly matched with you mostly? People say thats boring, cuz youd see the same games over n over...would the best system have equal parts of games totally evenly matched, slightly different, and really different levels of skill? Or what? Its no fun totally stomping the other side, being stomped all the time...idk...whats the best? Id say an even mix of all 3...no?