Yea main thing from me is to make sure the tunes are in key, or at least shifted to key match. I set memory points every 16 bars before the first drop and before the second one, let's me be very flexible if a track has a 16, 32 or 48 bar intro :p
I set cue points every 64 beats of my tracks. That way, if track two has three 64 beat segments before the drop, I'll bring it in three 64 beat segments before the second drop of track one. Make for longer blend and heavier build ups. I always start my next track at the first beat, but I'll map it out so they always drop together. Having a 64 beat space in between the two drops is also fun. Let the first drop play out 64 beats. Then do a bass transfer when the second drop comes in and watch the crowd go apeshit.
Pretty much how I do it, I normally prep my tracks with a cue on the drop, then another 64 beats back for reference, and another 64 beats i will place a start cue so I have time to beat match and check its matched as some intros have no drums to earball it, I would also set same 64 beat cues on where i wanna start the mix out if doing a normal bass swap transition, which makes throwing any tracks in key with each other together.
Just realized im an complete idiot and ive been actually counting beats manually while using rekordbox :DDD The funniest thing is that i also use beatjump but i just havent thought of using it for this purpose :DDD Thanks mate.
When I first play new tracks, I really do play around, and so having never seen it before (maybe only having actively listened to it a few times), I don't have all the preparation points configured. Here I find that using beat jump to looping the phrase before the drop helps buy time. With good timing I tease in and out, apply different effects, etc. Even something that doesn't work sounds ok if it is on beat and in key, and correct levels. Sometimes just have to commit to finishing a series so it doesn't come across as a mistake. I can also load the current playing track on an extra channel (why I love 4 channels), then I can search ahead and leave queue points live (the active channel gets updated). Sometimes that keeps looping and I don't feel it's time yet, so always have another two channels to then try other tracks, and may the best sounding transition win. Basically preparing in real time is so much fun. The work done on one day transfers to the next time. And I don't have to spend much time on a computer (also why I love a standalone controller). I am just a noob, but the top things I learned: 1. track selection is king. Mixing in 2. key is important but did you know each key has like 10+ complementary options each with their own caveats 3. Learn how to buy time and prepare up front by beat matching ahead of time and looping, etc 4. Keep making notes 5. Feel the music, enjoy the music as it is coming out the main decks, and spend as little time with headphones on. Open to learning, I don't know it all. But maybe this advice might help someone in their first couple weeks?
Damn, here i was thinking that double dropping was something difficult and mix-trickery. Thanks for video that is as it says on the lable - no bull
I'm glad more people are doing DnB tutorials. My favourite genre to mix 100%
Yeah, this genre deserves more attention
@@saddemon3913please leave it to the real Junglist
Yea main thing from me is to make sure the tunes are in key, or at least shifted to key match. I set memory points every 16 bars before the first drop and before the second one, let's me be very flexible if a track has a 16, 32 or 48 bar intro :p
32 bars is roughly equal to 22 seconds. I like to use the track time to keep track of bars for multiple tracks
I set cue points every 64 beats of my tracks. That way, if track two has three 64 beat segments before the drop, I'll bring it in three 64 beat segments before the second drop of track one. Make for longer blend and heavier build ups. I always start my next track at the first beat, but I'll map it out so they always drop together. Having a 64 beat space in between the two drops is also fun. Let the first drop play out 64 beats. Then do a bass transfer when the second drop comes in and watch the crowd go apeshit.
That's quality man!
I would go around 8 beats back on the 2nd track with the cue point so u can mix it in sounds better IMO
Thanks, I’ve been using rekordbox like vinyl 😂
Thanks for the simple explanation buddy
Pretty much how I do it, I normally prep my tracks with a cue on the drop, then another 64 beats back for reference, and another 64 beats i will place a start cue so I have time to beat match and check its matched as some intros have no drums to earball it, I would also set same 64 beat cues on where i wanna start the mix out if doing a normal bass swap transition, which makes throwing any tracks in key with each other together.
Step 1 pick tracks that sound good together
Just realized im an complete idiot and ive been actually counting beats manually while using rekordbox :DDD The funniest thing is that i also use beatjump but i just havent thought of using it for this purpose :DDD Thanks mate.
Beginner here, how would I set a cue point 32 beats back on a tune that’s already playing if that makes sense?
Hey! I guess you could the beat jump function if you have that on a DJ Controller?
So is a double drop simply transitioning from one track to the other at the drop?
When I first play new tracks, I really do play around, and so having never seen it before (maybe only having actively listened to it a few times), I don't have all the preparation points configured.
Here I find that using beat jump to looping the phrase before the drop helps buy time. With good timing I tease in and out, apply different effects, etc. Even something that doesn't work sounds ok if it is on beat and in key, and correct levels. Sometimes just have to commit to finishing a series so it doesn't come across as a mistake.
I can also load the current playing track on an extra channel (why I love 4 channels), then I can search ahead and leave queue points live (the active channel gets updated).
Sometimes that keeps looping and I don't feel it's time yet, so always have another two channels to then try other tracks, and may the best sounding transition win.
Basically preparing in real time is so much fun. The work done on one day transfers to the next time. And I don't have to spend much time on a computer (also why I love a standalone controller).
I am just a noob, but the top things I learned:
1. track selection is king. Mixing in 2. key is important but did you know each key has like 10+ complementary options each with their own caveats
3. Learn how to buy time and prepare up front by beat matching ahead of time and looping, etc
4. Keep making notes
5. Feel the music, enjoy the music as it is coming out the main decks, and spend as little time with headphones on.
Open to learning, I don't know it all. But maybe this advice might help someone in their first couple weeks?
Very Helpful mate cheers!
Thanks man really help full
Ty❤
Was ein nice set❗ ich habe dich direkt abonniert 👍 gut erklärt, inspirierend für meinen Kanal💥💯
Gareth Southgate teaches how to double drop
Usually it’s Pep Guardiola 😂👍
While I appreciate the video, I miss the times where people used to have to know the tunes to do this on vinyl.
@@Endeva09 I still use vinyl, it’s my first love
Double drops are pointless without phrasing.
How come?
@@sibe5730 because #1 if they aren't in key like the example he used it sounds like shit. #2 a double drop is for chopping and phrasing.
A double drop is a waste of two single drops
😂😂😂
Wrong
Wrong a double drop opens new doors and basically is like an entirely new track
Boring