Understanding Hops and Command Normals Is Key to Learning KOF (Also the Button Hold Trick)
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- เผยแพร่เมื่อ 20 ส.ค. 2024
- streamed Feb. 18, 2022
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Every game needs an explanation like this one. A quick primer on how to just get started playing the game as intended.
Luckily they do between discords reddit and TH-cam you just have to do a couple Google searches/ask around
The game will also read a half-circle back forward motion (632146) as a DP input, this is actually necessary for some combo trials on characters such as Heidern.
yeah long cuts are generally important in KoF to guarantee something else doesn't come out.
wut? why?
@@cerdi_99 doing a dp is essentially doing forward > quarter circle forward. So it reads that input
I'm new to fighting games is this normal?
Pain in the ass if you want to play Ryo/Robert tho. DP, projectile super and 646 are all easy to misinput
My friend taught me the button hold trick last night and it has been life changing
Did you finger them back?
I haven't been able to get the hang of it yet. I think Im doing it way to early.
@@sabastianpummill2446 there is still a window to it and it’s all character dependent but just keep experimenting with holding the buttons and you’ll find it! It made my shermie breas and butter so much easier to execute
@@obviouslysubtl3332 shermie is one of the ones I'm practicing with. Idk what the issue is I can't get her lvl 1 off qcb+p. I can't get Clark's off his elbow drop either
@@sabastianpummill2446 are you taking into account shermies whip side swaps? Push it out as/right after your throw them away
Sajam gets it. KOF system is very portable and once you know it's logic you can figure decent routes for most characters fast.
My biggest struggle is how (some) characters can't get fun combos unless you're extremely close to the opponent.
Then I learned about characters who don't have that limit...they are now my mains
Chris mains crying
what characters do you mean? only one i know of is king
isla mains doin 5C into light dashkick rise up
idk if it'll help you but i found hyper forward hops to be great at getting close. I've been jumping into the lab and just practicing hyper hop into a bnb.
Cool thing about the hyper forward hop is that as long as you aren't too far, a successful hyper hop in attack, say HK that hits around or below the waist (hitting higher usually won't guarantee a combo), will almost always guarantee a close HP or HK follow up because the hyper part of the jump adds a forward momentum, at least from my labbing experience.
Obviously hyper hops are still susceptible to getting long ranged poke stopped, but if you can mix it up it can be great way to approach and get that close H attack off
FOOSIES.
Hold trick makes reversals so much more consistent it’s nuts
something else worth mentioning is the game only really cares about cardinal directions for special moves, so qcb>hcf (2141236) can be simplified down even more to just 2426, aka qcb>qcf. this makes terrys burn knuckle into geyser even easier if you struggle doing half circle motions.
Nah fr I picked this game up, tried a lil bit, didnt know what do as far as what to work on or whatever tech I was frustrated with, put away game. See this video here many months later, explanation so good, even monkey brain can start fucking around and finding out in training room without feeling overwhelmed, actually being able to enjoy it for a few minutes rather than feel frustrated for not understanding how the game works functionally across the cast. Now, I'm starting up college and I think I might know how to spend a lil of my free time, . Thanks for the video, good sir, you've certainly helped this burnt out candle of a gamer find the spark to pick up the sticks again. Much thanks, much love, and stay safe! =)
Also if you’re new and having a hard time don’t forget that when you get hit you lose health so don’t get hit.
Great point.
I’ve been having a hard time with this.
True
Thanks, I will be careful with this
6:40 it's actually even easier than that! The way this game reads input lets you do the quarter circle back for burn knuckle/specials and then you're only required to do a quarter circle forward to get geyser. As a hitbox player that struggles with half circles, this made these kinds of cancels WAAAAAAAY easier. It also works in neutral too! Leona has an air super that's great for air-to-airs or whiff punishing missed ground normals. It's qcf-hcb tho, but instead I just basically do qcf then qcb light punch and I still get the super! This with the hold button trick made the game a lot easier 😅
Yeah, when I discovered this is opened up a world of possibilities that I didn't think I could pull off before.
Another tip is you dont need to do the full "half circle" to get a super.
If you do qcb punch qcf p you get the super cancel bc the game also count the first qcb as the first part of hcf.
In number is: 214 P 236P the super is 21441236P but all 214412 is behind the 214 P
Ahhh FML I can't get the timing right. In concept I understand tho makes sense. Execution sux can't pull it off
That hold is actually really helpful as I’ve been mistiming some specials in my combos
Thank you so much for this. I know it's basic, but I literally couldn't play so many games because I didn't understand how command normals worked.
This was great, I knew most of these things but it’s really great to internalize them in simple ways
I play Kof since 96 and this video is really simple and good, as always your explanation is clean and precise, great point giving tips about the "hold" trick, take a lot of years for me to know that xD, and also the shortcuts, i only use shortcuts basically like 2146 for the qcbqcf supers or 2623 for double fireball ones ... either way keep the awesome work o/
Been playing kof for years and for the love of everything that is nice i cant do hops consistently to save my life TnT
This is the best explanation I've seen for this stuff. I just figured out how to use those shortcuts to other inputs and it changes everything
I love that you uploaded this. Great content for people new to KOF
Love seeing all kinds of content creators dig into this game
The content you make is always so helpful. Thank you so so much for being you and making the content you do!
Thanks for the short hop input explanation. I had been struggling with that
I remember figuring out the overlapping special move inputs thing playing 14 a while back. I just did one of Sylvie's trials over and over again, and eventually it dawned on me like the monkey using a bone as a club in 2001: a Space Oddysey. I'd use that again in Street Fighter, since a lot of the time you can do a quarter circle special move into the double quarter circle super.
Holy crap that first tip was amazing lol. Never touched this game series before. Just that little advice is so useful
Thx Sajam I need hitting hops by tryna master tapping up slightly on stick. This is better for me I will have a easier time mastering hops now. I'm pretty savvy at converts and putting strings together. It's the damn hops that I have issues with.
Sajam you are a treasure, ty.
Such a great thumbnail image for this vid. 👍🏾
what is this arcane knowledge about combining inputs
This was incredibly helpful, especially the input buffer info.
Now, can someone just break it down for me what the point of far normals are? I don’t see them being discussed and I just want to know in plain terms why they exist when I can’t meterless cancel out of them.
man this game is fun i love buff pokemon trainer
Good vid, this helped me out
Dude you're soo calm when playing. Shows the exp.
I'm having an issue consistently getting jump ins. I get a ton of accidental neutral jumps. It has me second guessing my offense..
Oh cool I was starting to get it
Looks like all the fighting game play might be paying for for me lol
When you say hold the button...are you holding the punch button, the direction input button, or both dpad and punch button???? Every video says hold the button....and I'm like yo which button bro
Can someone tell me how to enable command list in 5:57 because I want to know how to do it.
Not sure if anyone in the comments has any help for this but I have been struggling to do double half circle inputs on hitbox in this game. Just one half circle is fine, but for whatever reason the game doesn’t seem to like hitboxes like a lot of new games do.
Or I’m just very bad. Either works
It checks for the cardinal directions only iirc
@@Adderflail you’d think so, but sadly it seems to be really picky for super inputs specifically
It happens to me too on keyboard in 2002. I'm 99% sure it's because if you want to do a hcf, going from 'down-backwards' to 'down-forwards' doesn't cut it. You need to cleanly input 'down' in the motion. You can test it in training mode if that's why it doesn't come out.
As to how to avoid it, maybe try focusing on hitting 'backwards' then ''qfc' instead of rolling your fingers in one motion? Or just doing the motion slower. idk, I struggle with that too.
Yeah I thought it was just me.
hi,could i ask u a question,what is the us button for kof 98-15?ABCD or DABC?in Hk is DABC,in china or japan is ABCD,4buttons
at 2:34 . When talking about short-hops how would I better do this on DPad?
It's time for trees to remove insurance people.
i need to see exactly how to button hold because saying it , isnt as easy as showing the actual button being held while canceling into supers and all that , like im stuck doing it super manually which are hurting my fingers ps5 btw
He said gay-ser
(Fr tho SUPER helpful tutorial, thank you!)
Tbh I don't understand lights in the game. Like command normals and c makes sense but lights always feel Weird compared to street fighter lol
I guess I only need a sandwich enthusiast to properly vulgarize how combos work in a game. Ty Steve
How do u only do the move at 5:32?
They really need to take out the hops it’s al every one does
Is it best to get an arcade stick for kof15 or stick on ps4 pad?
It doesn't really matter. It's entirely down to what you want to use or find most comfortable.
@@Ketsuekisan would the short hops be easier on stick or pad? I find everything else pretty easy on pad except the hops
Kof is hot ass on controller, Get a Arcade Stick.
On pad flick the analog stick for short hops instead of using the d pad
Man, I'm having a hard time doing a lot of what you just demoed here. 10 hours so far, and I'm having a really hard time confirming hits off of command normals; the button hold trick certainly makes cancels easier, but when cancelling from something with a longer animation, there's still a small, finite space of time where it will allow you to do the button hold trick to cancel. It's really sucking a lot of enjoyment out of the game, especially since I can't see much of a reason for why this stuff needs to be this hard in the first place.
Are you using a normal before the command normal? You want to combo into the command normal after using a regular normal to give you enough time to process if your button hit or not. Vanessa is an easy example because her HP and forward LP have a lot of active frames/hits, so more time to realise that your attack actually landed or not so you can follow up after.
Now try short hop on controller during a match.
Just let people macro the short hop already. Dunno why this isn't an option like so many other games.
U tv has lag lol jk.... sup SAJAM
I want to try this game but my dislike of link based combo systems is really driving me away from buying it. Despite having some fun playing it in the two betas.
This game isn’t link based wdym
It's not links though?
Leon Massey is a stoner
@@watson_dabox2854 There are some link based things like crouching Bs and As
@@watson_dabox2854 theres links and cancels in KOF
Struggling with KoF XV?! it's so much slower and simpler than 2002.
NOOOOOOOOOOOOOOOOOOOBS.
Wow I was always so ass at inputs in KoF so I never tried it but now this info makes me wanna pick it up again