Fun fact regarding Kyo's and Iori's Climaxes: If you pair them up against anyone from Team Orochi (Chris, Yashiro, & Shermie), they have different interactions For Kyo, he will say his classic Final Showdown quote, complete with the "Rekishi ga chigaun da yo" (translation: Our histories are different) quote For Iori, his eyes and his voice are both normal, showing that he's taking them down as himself, whereas he's possessed by Orochi if you do his climax to anyone else
I really appreciate the detail of Kyos, Ioris, and Terry's symbol being shown in their Climax. It really helps add and extra layer of "coolness" at least to me.
yeah even a casual fan of the series can appreciate the symbols and them using it visually is like how a character in movie/game/etc has achieved a level of strength or appreciation for their powers whether good or bad looking right?
1:43 Meitenkun's ranbu here is honestly one of the better ones, because the movement actually flows instead of feeling like they just put a bunch of attack animations together. That's the main problem with a lot of the returning ranbus, because while they kinda work with the 2D sprites, in this 3D setting they end up looking awkward. Of course, that's not every single one of them, but it's noticeable in a good portion
I think they intentionally made all renbus look janky as a reference to how they looked in older KoF games, where they were literally just the characters normal attack/special move sprites played back to back. The reason Meitenkun's dosent look like that is because he first appeared in KoF 14 which is a 3D game.
Yeah but them intentionally making the ranbus still look like the old school ones... I kind of love it cuz thats a good call back to the older games and it still is a sick ass rush even if it looks like that
i think the level 3 part of benimaru is overshadowed by the basic special effect. since its supposed to be the lightning bolt that shoots across the screen
Should give both of them atleast some semblance of JoJo references if they were to make new supers. Considering Joe Higashi is literally a shortcut of Josuke Higashikata and Benimaru is slightly less but still sexier version of Polnareff
به عنوان فینیشر برای بنیمارو بنظر من باید سه سیم به حریف وصل شود و بعد ان را برق بگیرد یا همان فینیشر قدیمی باشد برای جو فینیشر ان خوب است اما سوپر ها خیر سوپر تندر کمی جزییاتش بد است و ان یک ی لول دو ان با لول یک ان هیچ فرقی ندارد
And everyone ignores how it's even cooler because she throws her fan in the air from one hand and opens with the other one when the explosion happens. THAT'S a 10/10 super for me
I feel like a lot of them need that last almost cartoony exaggerated impact. Like Vanessa needs you to bounce off the ground and limp on the floor and ShuEi's needs like to jet boost you into the ground, fly away or crumble off the grip of his fist like Jeremy in Smiling Friends
The guitar riff that plays when you use a climax adds a bit more to some of these supers, Terry's especially. A bit unfortunate that some of the other climaxes dont have a lot of impact like others tho, even with the guitar riff.
Kyo isn't even my favorite go-to character and I was still also hovering around a 9 or a 10 for his super, so I don't think you were being biased, it's just really cool. My favorite part is how he appears out of the flames after landing the first punch
What makes his climax super for me is how well it chains together. The flame wall to disorient and block opponents vision, Kyo comes in with a haymaker and uppercut to launch them and it all sets up for the fire tornado. With clan emblem above him as the cherry on top, one of the easiest 10 out of 10s for me.
I would love for Max to analyse some of Strive's stages. Even if he doesn't know the context behind the locations, they do a good job of creating intrigue and drawing you into Guilty Gear's world. The giant dead skeletons, the beautifull jungle, the spirits in Baiken's stage, the Buddha statues in Zepp, the futuristic depiction of New York, etc. Xrd's stages are also great.
Leona's last super SNK cut out the part of her going into a cool pose before saying "Sayonara." followed by a hand motion to then have a huge explosion. Max should rate the KOF99 supers. The EX versions are insane.
I think I know what I missed in KOF XV, the background changing effects during the Desperation Moves and Climaxes. KOF XV went with the KOF '99-'01 route with the negative filter, but it only appears briefly during activation. But I honestly miss the darkening of the backgrounds like in KOF XIII and KOF XIV, make the supers look more visually appealing and impactful.
There's an easter egg for the Art of Fighting characters. Listen closely when their supers send the opponents flying. That "boom" impact sound, it's straight out of Art of Fighting 2.
Man, I miss the KOF XIII rendition of K's Level 2 glasses super where his attacks get fiery halfway through, two additional hard hits before the one-inch punch, and the fade to black before the final hit. Probably his coolest super to date, though his level 3 from 2002 is definitely a contender.
@@Felipera_ Me too man. I'd be so happy if it got a rollback patch like 98UM and 02UM did. Literally my only complaints with the game are that there's not that many characters and that some characters have small movesets when they could have a lot more, Terry and Clark being the biggest offenders.
The darkening of the background is what is significantly missing in KOF XV, XIII and XIV got it. XV got a negative filter on activation, but it's still the normal background once the DM/Climax plays.
I don't understand why so many supers still lack impact. They did improve most of them and did give some of them impact or the cinematic angles they needed, but many of them are still lacking.
Rate the super has to be one of my favorite staples of this channel. There’s like no one who reacts to supers. And if they do? Well they’re not Max lol
The only thing that is missing in most of their climax is the fucking blast at the end. I feel like the devs just rushed to make all these animations... Their climax in KOF 13 was just pure cool as fuck
one thing that would help elisabeth a lot was if the light was a lot brigger and overlapped both her and the oponnent, also darkening the scenario to make the light stand out more, like it was in XIII. The way it is rn it doesnt even look like shes using light
My intro to gaming was Metal Slug 7 when I was 6. I spent hours playing through every level once I learned the controls and fondly remember Ralph as being the main reason I beat the game at all on hard. I am very happy my boy is living his best life in KOF15
They could’ve just shorten the last bit. His yelling intensifies at the end as the camera zooms in on his face but his expression stops changing half way. Really weird choice.
1) Shunei: (ranking the level 3 climaxes) 6.5/10. The buildup is cool and lore wise, it's cool Shun'ei's controlling his power better with more focus than before, but the final hit being lackluster really drags it down. Downgrade from 14 sadly. 2) Meitekun: 7/10. Fun barrage combo into Kamehameha and has his adorable sleepy personality. Wish the beam was bigger but better than 14. 3) Benimaru: 3.5/10. Do utility supers matter? Yes. But they're still boring, which is a shame since Benimaru is so flashy. Points at least for having personality with the hair flicks even if it's the same as previous ones. 4) Ash: 7.5. Stunning the opponent, then proceeding to talk trash while dowsing them in flames is pretty cool. 5) Elizabeth: 7. Build up is nice and the rainbow shot is cool, just feels like it needed one more sequence (i.e. bird coming back and exploding on the opponent) 6) Kukri: 4/10. Meh Sand Tsunami, but saved by personality. Come to think of it, Kukuri and Gaara actually have something else in common. Anyway. 7) Kyo: 8/10. Improvement over 14's climax, his family crest symbol being at the end is a solid touch. 8) Iori: 10/10. Family crest, the Orochi echo, the skull crush and explosion combined with sadism, perfect. 9) Chizuru: 6/10. Buildup's nice, final hits meh. 10) K': 4.5/10. Geyser supers are kinda meh, and a time the update graphics kinda show how boring it is. Feels like his glasses combo would be a better climax. 11) Maxima: 7/10. Hype Beam and explosion is solid, love how they explode after getting blasted too high for us to see. The beam being green rather than blue is odd though. 12) Whip: 7/5/10. Love the hit effects to the face and being an anti air, weird we don't the person until after she drops them to the floor and comes off too fast. 13) Isla: 10/10. The spray can to the face, Amanda dragging them up while she uses spray cans to Rider kick is the right blend of speed, strength, and style. 14) Heidern: 9/10. The neck stun to back stab is really cool, though 14 had the better color. 15) Dolores: 9.5/10. Maybe Kukri should learn from her to make a better climax XD. The mud hunting them down and immoblizing them, dissolving and bullet raining on them is awesome. Just needed like one big hit. 16) Terry: 10/10. Well paced from the hat twist, elbow stun to Stardust Ignition, a massive improvement over 14. 17) Andy: 5.5/10. Visually better to look at than 14. I'll give it that. 18) Joe: 5/10. It's at least continuous, love the fire/wind combo those visually it could look more impactful. 19) Ryo: 3/10. Iron Fist did this move better back more than a decade ago. 20) Robert: 7/10. Much better than his teammate. Final hit is hilarious and has a good sense of energy. 21) King: 7.5/10. It's got Ryo's power and Robert's speed. Easily the best of team Art of Fighting. 22) Yashiro: 9/10. Love being so strong for it to start with an air blast punch, the blows have weight, and the overwhelming punches black is pretty cool. 23) Shermie: 10/10. Sex appeal aside, it's not boring. A full body grab, leg uppercut, and then a surplex is so much fun. Glad more newer games are giving their grapplers some fun supers like Abigail's in SFV compared to Zangief....in SFV. 24) Chris: 8/10. What Leona's should be expect with palm strikes, his laughter and twisted shota amusement gives it some flavor. 25) Athena: 9/10. Love the playfulness and fun she has zipping past them before unleashing the Death Ball at them. If only Frieza was given that much cinematography for his supers in Dragon Ball fighting games but that's salt for another day. 26) Mai: 10/10. Glad she got a new one. Cook them with the flame wheel, and the sentai explosion from behind with the pose with her trademark catchphrase. The final hit would lot of these climaxes score higher if it was strong as hers. 27) Yuri: 9/10. Still the same as before with but with more time and a better model, if the fun super with personality ain't broke, don't fix it. 28) Leona: 5/10. Still the same. If it was something like her barrage level 1 that lead into the final attack it'd be cooler. 29) Ralf: 8/10. Same as 14 though it's cool. Would've given it a 9 but the fire effects are kinda weird with this one. 30) Clark: 8/10. I was hard on this super before, but it's actually pretty solid. 31) Antonov: 9/10. "Galaxy," screen crack and has some personality. 32) Ramon: 5/10. Now that it doesn't go so fast that we can actually see it, it's...better, wish he got a new one. 33) King of Dinosaurs: 10/10. Uses everything about Dinosaur and his griffon fighting style from before, but with that final hit being much better than 14’s version 34) Krohnen: 6/10. Gets off his rage and the arm has weight, but it's just alright in terms of being ulility. 35) Kula: 6/10. The same as before. Wish she got a new one. But it's decent. 36) Angel: 9/10. Insert thank god it's not censored joke here, but yeah. Still the same but the models being improved make it better to watch. 37) Blue Mary: 7/10. Swing could've had more impact. 38) Vanessa: 8/10. Final hit is much stronger than 14s. 39) Luong. 8/10. Same as with Angel's though I would've liked something new. Still solid.
K' retains his lvl 3 from his neomax super in XIII, but for some reason the XIII version looks so much better than the XIV and XV counterpart. I guess the size of the fire geyser and how they animated the explosion at the end really make a lot of difference.
Joe's tornados are inspired on his old ones in neo-geo. Obviously we are more used to the ones in CvS2 and they did try to use those in the last game but for some reason they went back to the classic style. The super you mentioned where he does 2 tornados is called "cyclone", i believe. I don't recall having seen it outside CvS2. I do miss it a lot. It felt amazing! Especially cause it sounds like he says "Screw you! Cyclone!". 😆
This is definitely the best KoF has ever looked visually. Max was underwelmed by the supers overall, but honestly my expectations were super low coming into this. Im actually pretty happy with where these supers landed, definitely nice to see.
This is definitely better than the previous game but nothing beats XIII. The epitome of spritework. The backgrounds were full of life. The music was exceptional. The moves had impact. Visually the best as well.
Who the hell give unimpactful shitty super like that to Athena,it is unbelievable,her super are super advance in kof 2002um but now just basic unimpactful shitty super
@@Gamsterjeff600 No it hasn’t. Her supers in some of the earlier games were insane. (Remember that Max has a major bias against Athena and yet he even said, and I quote, “she somehow has the best super in the game” in XIII.
These supers are mostly great, but the one thing I miss from KoF supers is seeing effects on the background as well. Since it's 3D I think they wouldn't want to make it go all black (as older titles did) but at least darkening it to make the characters and special effects more evident would make it look better imo. The sensation that the arena is affected by your super for that instant feels good.
Something tells me Angel likes to do her CLIMAX on Krohnen everyday 😏😆 Angel, Shermie, Mai, Luong, Dolores... KOF has the most gorgeous gals 😍 We need Lien Neville as DLC!
What the actual fuck happend with Beni? I never really paid attention to him in previous games but fuck was he always that underwhelming? His design, animations and voice all ooze charm and slickness and his powers are an easy set of powers to make look cool. How the hell do you make the lightning rushdown guy look lame but make sleepy kung-fu boy cool?
@@Triforce_of_Doom Eh... after two years, I still just find it kind of lacking when comparing it to the other characters' better supers. It _would_ also make the opponent eat her boots. So there's that.
Bought the game today. Essentially did this process before going to training. Got to Yuri. Repeated Yuri... adorable. Accepted the fact I’d never get better and am ok with it.
You know what would've made Antonov's Climax that much cooler? If the final hit was a diving elbow instead of a diving splash to drive home the fact that he's basically Macho Man Randy Savage.
I know SNK had to change Krohnen's Mutated Arm Super appearance for obvious reasons but still, the fleshy tentacle arm was sick looking. Also, I miss Krohnen's psychic abilities. His psychic dome Super was better looking.
It's kinda like Disney can't use Scrat in Ice Age, or Sonic Can't use the Ken Penders made Characters, or South Park change a Certain Religion that got a Certain VA Quit for mocking his Religion, & was Replaced by the Super Adventure Club.
Agreed The recycled Super from XIV just seem to have a bit of better camera work added to them. The new Supers for the most part are designed to be much more visceral. On that note, can't wait to see what they do for the DLC characters
Well damn, thanks for this!! I mean, I'm aware there are patch updates coming or whatever, but damn... Benny's balls as Athena's... some stuff seems unfinished. Here's hoping it evolved in the right direction!!
I really like the new Cel Shaded CGI look KoF 15 has compared to the last game. KoF 14 looked more like a beefed up version of the Smartphone Game than anything else, which bothered me.
There's a weird loss of "impact" with a lot of these supers that leaves you very unsatisfied. And it was the same in the previous game too. It's annoying in terms of design.
@@AZ-D Agreed. I noticed that there's a LOT of those which diminishes their impact since a LOT of the roster has one of those. It's way more impacting when a specific character has it AND it's well paced
@@ameladaptivedaydreamer949 yeah for sure. It will definitely be more impactful if it was only a select it for you and making sure those few look outstanding
Wow Athena really got cucked in terms of supers, that was absolutely horrible. To be fair a lot characters got some short ends and had their previous supers and climaxes reused.
Dunno when it’d be relevant to do but I’d love max to go through old Sam Sho’s and react to their supers, considering the violence compared to KOF it’d be fun,
The more I think about it Irori deserves to be in Mortal Kombat due to his Hyper-Violent tendencies honestly Japan (Capcom/SNK/ArkSys) should make their own version of MK that isn't SamSho to give the more Bloodthirsty fighters more accuracy just look at Iori's Final Super it fits as a Headcrushing Fatality
I get that this is all about Max's taste, since to him, he's more into the stuff that he considers cool, but it still bothers me that any super that isnt "Cool", is unique than the typical super or isnt cinematic has a lower rating. Like I feel like to me, a super should be determined based on the context/idea of the character as well as the playstyle they typically do. I would personally Rate Metikuns supers higher because they look excellent within the context of who he is, and I feel like by themselves are great. Still though, this is his list, and it's not my cup of tea, I just like discussing it.
@@leithaziz2716 Yeah, sure at face value but even then I feel like some of the supers he rates are better that he gives them credit for, mainly because I feel like he ranks them based on something subjective. Then again, that’s just my opinion, it’s his rating list after all, so I don’t really have “Criticism”, just things that aren’t my cup of tea.
The worst thing about Shun-ei's climax being so bad is that they already gave him an awesome climax in the last, less pretty game. Also, I miss Benimaru Collider.
So this is kind of a rant i made in another video about these supers, i never finished it because there's obviously more important stuff to do lol. Here is the list of supers i had a quarrel with and some things they could have changed: Shun ei's 2° super and 2° max super: It's good but make it have more hits and make it have more fire, similar to Rock's burning knuckle. Shun ei's climax super: I don't know man, the "big punch" concept is good but it needs something else, make the blue hand slash even bigger and make the last red hand hit have a more "explosion" visual effect. Benimaru's max 2°super: It's ok but they could have added something else. Benimaru's climax super: The concept of the super is borderline decent, a lightning whip, but what bothers me is how "unflashy" looking the lightning bolt is, like come on, it looks like a scribble with a light effect. Ash's max 1° super: The hand gestures got a little weird at the end but that's about it. Ash's climax super: They could have done something better and they limited themselves to making a fire pillar. Even so, the startup of the super with the five little green blazes gets me hype, it looks like ash is about to do something mindblowing, and, well, he does a fire pillar lol. Elizabeth's climax super: I would've liked that the light the bird thing radiates would've lasted longer, just a personal preference. Kukri's 1° super and max 1° super: More sand, it feels like he just throws some dirt on top of you lol. Kukri's climax super: Make the sand torrent bigger, like way bigger. Kyo's 1° super: It may be just me but i always thought the startup pose looked a bit weird. Kyo's max 1° super: I wish he would lit up his entire body, just like in the old kof's. Iori 1° super and max 1° first super: The grabbing pose looks a bit weird, that's all, may just be me. Joe's supers: Yeah, they should bring back the double tornado and remake the big tornado designs, they are kinda wack lol. Isla's 2° super and max 2° super: It's just a kick, it would be nice to give it more effects to make it have more impact. Terry's max 1° super: He just does a bigger power geyser, so i wish they would change that for triple geyser which is far more cooler. Terry's 2° super and max 2° super: Buster wolf looks good but i feel like terry needs to lean back a little bit more and spread his posture a bit more as well. K's climax super: K's Kof XIII climax super, but it's downgraded and i don't know why, there isn't enough flames. Leonas 2° max super: i wish she would make the little pauses she made in older kof games while doing the v, it gave the impression of "damn, she is cutting in deeper". It goes quite fast. An well, that's about it. Just thought on sharing my opinion.
Just gonna put this out there for a historical lesson. So the multiple hit combination attack that Ryo, Robert, Yuri, and Takuma do is called the Ryuuko Ranbu. It's the move Max compared to a Ultra Combo from Killer Instinct. While the comparison is somewhat accurate even though the way you go about achieving them is slightly different, the visuals of the move looks similar. But a point I would like to make is Art of Fighting, where Ryo, Robert, Takuma, bad Yuri are from, came out in 1992 and featured this type of super move finisher first because Killer Instinct came out in 1994. So most people I know call any super that has a character charge at a opponent and do a flashy combination of blows automatically without player input during the animation a Ranbu super. Ultras require certain buttons to be pressed to alter it or get it going. If you wanted a closer comparison, Geese's Deadly Rave is way closer to an Ultra Combo since you need to continuously press different button sequences to successfully complete it. Just saying for clarification a d for anyone who cares.
There's definitely a few characters where it feels like they wanted to put some more effort into their supers, especially the climax ones. Also, I don't think I'd give any of the "Ultras" anything higher than a 6.
It feels like Dolores should have a magic build or at least use energy geysers. Why such a cool char uses mud is a complete waste. At least Ralf got his well-earned Iron Man shot!!
Fun fact regarding Kyo's and Iori's Climaxes:
If you pair them up against anyone from Team Orochi (Chris, Yashiro, & Shermie), they have different interactions
For Kyo, he will say his classic Final Showdown quote, complete with the "Rekishi ga chigaun da yo" (translation: Our histories are different) quote
For Iori, his eyes and his voice are both normal, showing that he's taking them down as himself, whereas he's possessed by Orochi if you do his climax to anyone else
Good catch! Also chizuru also has a different change in her voice when she does lvl to the orochi members.
@@Nu_Merick How so?
@@matt32992 Another voiceline
Her sister, Maki, can be heard during the Climax.
Kyo actually says, "Let me show you... The fist of Kusanagi!"
I really appreciate the detail of Kyos, Ioris, and Terry's symbol being shown in their Climax. It really helps add and extra layer of "coolness" at least to me.
yeah even a casual fan of the series can appreciate the symbols and them using it visually is like how a character in movie/game/etc has achieved a level of strength or appreciation for their powers whether good or bad looking right?
Iori and kyo also have different va lines I think
Hehehe. Climax. Hehe.
@@Silver011PT only when they fight against Chris, Yashiro, or Shermie.
Yes their symbol is cool but their climax are less impactful and feeling really really weak and lame
1:43 Meitenkun's ranbu here is honestly one of the better ones, because the movement actually flows instead of feeling like they just put a bunch of attack animations together. That's the main problem with a lot of the returning ranbus, because while they kinda work with the 2D sprites, in this 3D setting they end up looking awkward. Of course, that's not every single one of them, but it's noticeable in a good portion
Especially Robert’s. His level 1 does not look good at all.
I think they intentionally made all renbus look janky as a reference to how they looked in older KoF games, where they were literally just the characters normal attack/special move sprites played back to back. The reason Meitenkun's dosent look like that is because he first appeared in KoF 14 which is a 3D game.
Yeah but them intentionally making the ranbus still look like the old school ones... I kind of love it cuz thats a good call back to the older games and it still is a sick ass rush even if it looks like that
I personally give shermie's super a "god I wish that was me"/10
Same but for Angel's CLIMAX
Luong
Oh yes. Men of culture indeed :)
I love everyone’s response here & i agree.
69 likes. Guys I can't ruin it.
I think Max’s allergies are linked to Athena being on screen, he sneezed twice in quick succession when she did her super 28:12
He's allergic to Moe
Maturity is when u realise athena is annoying as fck
Maybe it's kung fu, since he sneezed during Metenkun's climax
@@Knightgob Kung fu allergy sounds like the kind of thing you see in straight to DVD martial arts B movie or Jackie Chan features
@@nonamepasserbya6658 “You fool, I've
taken advantage of your deadly Kung-fu allergy"
0:23 Shun'ei
1:18 Meitenkun
2:16 Benimaru
3:01 Isla
3:54 Heidern
4:53 Dolores
5:48 Kyo Kusanagi
7:03 Iori Yagami
8:09 Chizuru
8:57 Ash
9:54 Elisabeth
10:30 Kukri
10:58 Krohnen
12:04 Kula
12:43 Angel
13:35 Yashiro
14:17 Shermie
15:13 Chris
15:59 K'
17:13 Maxima
17:53 Whip
18:23 Antonov
19:18 Ramon
19:56 Dinosaurs
20:46 Leona
21:23 Ralf Jones
22:05 Clark Still
22:46 Terry Bogard
23:44 Andy Bogard
24:29 Joe Higashi
25:32 Ryo Sakazaki
26:35 Robert Garcia
27:12 King
27:42 Asamiya Athena
28:31 Shiranui Mai
29:00 Yuri Sakazaki
29:48 Blue Mary
30:18 Vanessa
31:11 Luong
Like it.👍🏻
dunno why but Elizabeth's design makes me feel like she should have a sword/rapier and focus on neutral and pokes
She used to have a horsewhip in the past.
@@deezee2965 it’s called a riding crop
@@Dukkyjames200 🤓
@@belkanox1 "🤓"🤓
Franziska Von Karma-like
Benimaru and Joe really need an update, or at least a level 3 that looks a little bit different from their level 1
i think the level 3 part of benimaru is overshadowed by the basic special effect. since its supposed to be the lightning bolt that shoots across the screen
Should give both of them atleast some semblance of JoJo references if they were to make new supers. Considering Joe Higashi is literally a shortcut of Josuke Higashikata and Benimaru is slightly less but still sexier version of Polnareff
به عنوان فینیشر برای بنیمارو
بنظر من باید سه سیم به حریف وصل شود و بعد ان را برق بگیرد
یا همان فینیشر قدیمی باشد
برای جو فینیشر ان خوب است اما سوپر ها خیر
سوپر تندر کمی جزییاتش بد است
و ان یک ی لول دو ان با لول یک ان هیچ فرقی ندارد
@@Eycin10 انت ايراني او عربي؟
Benimaru should get his Elec-trigger DM/SDM back as a Climax
Shun’Ei’s Climax should’ve ended with him slamming his opponent to the ground, blowing them up.
Shun 'Ei is always *this* close to being hype, and then somehow he fucks it up.
What I've been saying since we've seen it in beta
Glad I'm not the only one who noticed. It feels like it's a 3 part super but it ends before it can get there.
I needed something at the end.
His lvl3 in 14 was way more badass too
Not gonna lie; that explosion at the end of Mai's super actually caught me by surprise.
And everyone ignores how it's even cooler because she throws her fan in the air from one hand and opens with the other one when the explosion happens. THAT'S a 10/10 super for me
*YO SAME!!!!!*
Yo! Nippon Ichi!
I agree.
I feel like a lot of them need that last almost cartoony exaggerated impact. Like Vanessa needs you to bounce off the ground and limp on the floor and ShuEi's needs like to jet boost you into the ground, fly away or crumble off the grip of his fist like Jeremy in Smiling Friends
I totally agree with you.
As someone said:
"Animation is exaggeration"
True, most KOF XIII supers had that impact. For example Benimaru’s Neomax is the same as the ine in KOF XIII, but somehow it looks silly in XV.
@@biorobot2 getting tired of the XIII shilling
It feels like a lot of them, Shuneis especially, are meant to have to KO screen with them to make the impact hit.
I love Angel's people's elbow reference, so awesome
Same 👍
It's even better because her counter super before the People's Elbow is the Rock Bottom.
@@DiegoSPaulino yeah. Great reference. Angel is a big fan of the Rock
The guitar riff that plays when you use a climax adds a bit more to some of these supers, Terry's especially. A bit unfortunate that some of the other climaxes dont have a lot of impact like others tho, even with the guitar riff.
Terry's sound effect is the easiwst to hear, so I thought it was exclusive to him
the axe kick at the end of àngel's ultra combo super is just animated in a really cool way, 10/10 for that alone
Remember when Dolores was revealed people theorized she was related to Kukri in some way? Well yeah she is. She's his mom.
She came to punish him for his behavior in Snk Heroines
Kyo isn't even my favorite go-to character and I was still also hovering around a 9 or a 10 for his super, so I don't think you were being biased, it's just really cool. My favorite part is how he appears out of the flames after landing the first punch
What makes his climax super for me is how well it chains together. The flame wall to disorient and block opponents vision, Kyo comes in with a haymaker and uppercut to launch them and it all sets up for the fire tornado. With clan emblem above him as the cherry on top, one of the easiest 10 out of 10s for me.
22:27 There's a reason Clark was a crowd pleaser back then. Hell, I daresay Ralf was just as badass.
Max, you should do a RATE THE STAGE video, that could be interesting to see the choice of the devs not only from this game but the others too.
THIS!
I would love for Max to analyse some of Strive's stages. Even if he doesn't know the context behind the locations, they do a good job of creating intrigue and drawing you into Guilty Gear's world.
The giant dead skeletons, the beautifull jungle, the spirits in Baiken's stage, the Buddha statues in Zepp, the futuristic depiction of New York, etc. Xrd's stages are also great.
i really miss cameos on stages. KOF stages were absolutely beautiful then and now they are so ... nothing. nothing happens
Leona's last super SNK cut out the part of her going into a cool pose before saying "Sayonara." followed by a hand motion to then have a huge explosion.
Max should rate the KOF99 supers. The EX versions are insane.
Before it was literally Black RX's finisher with revolcane but they cut that out since XIII and stayed this boring way.
@@TamakiMike keeping that RX pose would've make it way cooler than Heidern's
Specially terry and ralf ones
Yeah Leona was Heidern but more dramatic, yet here it's like she's simply getting to the point.
I think I know what I missed in KOF XV, the background changing effects during the Desperation Moves and Climaxes.
KOF XV went with the KOF '99-'01 route with the negative filter, but it only appears briefly during activation. But I honestly miss the darkening of the backgrounds like in KOF XIII and KOF XIV, make the supers look more visually appealing and impactful.
Bustah wolf deserves a 10 just for how hard the voice actor went
There's an easter egg for the Art of Fighting characters. Listen closely when their supers send the opponents flying. That "boom" impact sound, it's straight out of Art of Fighting 2.
I always notice that, such a satisfying sound. I think they've always had it in the series?
They’ve always had that.
Heidern's super reminds me alot of that spinny move Jedah has in Darkstalkers
DID SOMEONE SAY... DARKSTALKERS????
(capcom collection waiting intensifies)
@@ihaveaplan.ijustneedmoney.9777 Please don't remind me. The wait is bad enough as is 😭
Man, I miss the KOF XIII rendition of K's Level 2 glasses super where his attacks get fiery halfway through, two additional hard hits before the one-inch punch, and the fade to black before the final hit. Probably his coolest super to date, though his level 3 from 2002 is definitely a contender.
Man, I miss KOF XIII
@@Felipera_ Me too man. I'd be so happy if it got a rollback patch like 98UM and 02UM did. Literally my only complaints with the game are that there's not that many characters and that some characters have small movesets when they could have a lot more, Terry and Clark being the biggest offenders.
The darkening of the background is what is significantly missing in KOF XV, XIII and XIV got it.
XV got a negative filter on activation, but it's still the normal background once the DM/Climax plays.
XIII Chain Drive still best Chain Drive. One the coolest supers in fighting games.
@@Felipera_ A bit late, but it's back with Global Match
I don't understand why so many supers still lack impact. They did improve most of them and did give some of them impact or the cinematic angles they needed, but many of them are still lacking.
Rate the super has to be one of my favorite staples of this channel. There’s like no one who reacts to supers. And if they do? Well they’re not Max lol
The only thing that is missing in most of their climax is the fucking blast at the end. I feel like the devs just rushed to make all these animations... Their climax in KOF 13 was just pure cool as fuck
I'll never get tired of Max's hatred for Athena lol
one thing that would help elisabeth a lot was if the light was a lot brigger and overlapped both her and the oponnent, also darkening the scenario to make the light stand out more, like it was in XIII. The way it is rn it doesnt even look like shes using light
My intro to gaming was Metal Slug 7 when I was 6. I spent hours playing through every level once I learned the controls and fondly remember Ralph as being the main reason I beat the game at all on hard. I am very happy my boy is living his best life in KOF15
Vulcan punch obliterates everything , unless you got Leona whose basically Marco , Eri , Fio and Ralf in one character
You can hear Orochi's voice in Iori's climax that alone makes it a 10
Me: I wonder what number will Rock Howard supers are going to get
Max: 10 out of 10
Me: But you haven't seen it yet
Max: Oh... 10 out of 10
"I'm gonna tune my biases down... still 10 out of 10."
Just hoping they don't give Geese shit super like xiv,useless counter super and lame utility super,but the climax is acceptable
@@ahmadfarhanabdkarim7880 they would bring back Rashomon like in Tekken 7, maybe has part of Deadly Rave
I mean Rock always got cool finishers, especially the one with the angel wings is so badass.
Ralf’s climax is arguably the best modern super i’ve seen ever.
Shun Ei's climax starts off great but it ends very anticlimactic but Kyo Iori and Terry's Climax is amazing especialy when their symbols appear
They could’ve just shorten the last bit. His yelling intensifies at the end as the camera zooms in on his face but his expression stops changing half way. Really weird choice.
If i were to redesign his climax, i'd make the blue swiping off more like a combo and ends it up with the giant red meteor.
His reactions to Athena’s specials literally made me scream laughing
Gotta love the “9/10 not bad” he gives
Always like watching your rating on the supers from fighting games, take care as well Max
I like the fact Angel keeps talking the whole super, perfect
1) Shunei: (ranking the level 3 climaxes) 6.5/10. The buildup is cool and lore wise, it's cool Shun'ei's controlling his power better with more focus than before, but the final hit being lackluster really drags it down. Downgrade from 14 sadly.
2) Meitekun: 7/10. Fun barrage combo into Kamehameha and has his adorable sleepy personality. Wish the beam was bigger but better than 14.
3) Benimaru: 3.5/10. Do utility supers matter? Yes. But they're still boring, which is a shame since Benimaru is so flashy. Points at least for having personality with the hair flicks even if it's the same as previous ones.
4) Ash: 7.5. Stunning the opponent, then proceeding to talk trash while dowsing them in flames is pretty cool.
5) Elizabeth: 7. Build up is nice and the rainbow shot is cool, just feels like it needed one more sequence (i.e. bird coming back and exploding on the opponent)
6) Kukri: 4/10. Meh Sand Tsunami, but saved by personality. Come to think of it, Kukuri and Gaara actually have something else in common. Anyway.
7) Kyo: 8/10. Improvement over 14's climax, his family crest symbol being at the end is a solid touch.
8) Iori: 10/10. Family crest, the Orochi echo, the skull crush and explosion combined with sadism, perfect.
9) Chizuru: 6/10. Buildup's nice, final hits meh.
10) K': 4.5/10. Geyser supers are kinda meh, and a time the update graphics kinda show how boring it is. Feels like his glasses combo would be a better climax.
11) Maxima: 7/10. Hype Beam and explosion is solid, love how they explode after getting blasted too high for us to see. The beam being green rather than blue is odd though.
12) Whip: 7/5/10. Love the hit effects to the face and being an anti air, weird we don't the person until after she drops them to the floor and comes off too fast.
13) Isla: 10/10. The spray can to the face, Amanda dragging them up while she uses spray cans to Rider kick is the right blend of speed, strength, and style.
14) Heidern: 9/10. The neck stun to back stab is really cool, though 14 had the better color.
15) Dolores: 9.5/10. Maybe Kukri should learn from her to make a better climax XD. The mud hunting them down and immoblizing them, dissolving and bullet raining on them is awesome. Just needed like one big hit.
16) Terry: 10/10. Well paced from the hat twist, elbow stun to Stardust Ignition, a massive improvement over 14.
17) Andy: 5.5/10. Visually better to look at than 14. I'll give it that.
18) Joe: 5/10. It's at least continuous, love the fire/wind combo those visually it could look more impactful.
19) Ryo: 3/10. Iron Fist did this move better back more than a decade ago.
20) Robert: 7/10. Much better than his teammate. Final hit is hilarious and has a good sense of energy.
21) King: 7.5/10. It's got Ryo's power and Robert's speed. Easily the best of team Art of Fighting.
22) Yashiro: 9/10. Love being so strong for it to start with an air blast punch, the blows have weight, and the overwhelming punches black is pretty cool.
23) Shermie: 10/10. Sex appeal aside, it's not boring. A full body grab, leg uppercut, and then a surplex is so much fun. Glad more newer games are giving their grapplers some fun supers like Abigail's in SFV compared to Zangief....in SFV.
24) Chris: 8/10. What Leona's should be expect with palm strikes, his laughter and twisted shota amusement gives it some flavor.
25) Athena: 9/10. Love the playfulness and fun she has zipping past them before unleashing the Death Ball at them. If only Frieza was given that much cinematography for his supers in Dragon Ball fighting games but that's salt for another day.
26) Mai: 10/10. Glad she got a new one. Cook them with the flame wheel, and the sentai explosion from behind with the pose with her trademark catchphrase. The final hit would lot of these climaxes score higher if it was strong as hers.
27) Yuri: 9/10. Still the same as before with but with more time and a better model, if the fun super with personality ain't broke, don't fix it.
28) Leona: 5/10. Still the same. If it was something like her barrage level 1 that lead into the final attack it'd be cooler.
29) Ralf: 8/10. Same as 14 though it's cool. Would've given it a 9 but the fire effects are kinda weird with this one.
30) Clark: 8/10. I was hard on this super before, but it's actually pretty solid.
31) Antonov: 9/10. "Galaxy," screen crack and has some personality.
32) Ramon: 5/10. Now that it doesn't go so fast that we can actually see it, it's...better, wish he got a new one.
33) King of Dinosaurs: 10/10. Uses everything about Dinosaur and his griffon fighting style from before, but with that final hit being much better than 14’s version
34) Krohnen: 6/10. Gets off his rage and the arm has weight, but it's just alright in terms of being ulility.
35) Kula: 6/10. The same as before. Wish she got a new one. But it's decent.
36) Angel: 9/10. Insert thank god it's not censored joke here, but yeah. Still the same but the models being improved make it better to watch.
37) Blue Mary: 7/10. Swing could've had more impact.
38) Vanessa: 8/10. Final hit is much stronger than 14s.
39) Luong. 8/10. Same as with Angel's though I would've liked something new. Still solid.
K' retains his lvl 3 from his neomax super in XIII, but for some reason the XIII version looks so much better than the XIV and XV counterpart. I guess the size of the fire geyser and how they animated the explosion at the end really make a lot of difference.
Number 33, KoD, is missing
Ya missed #33 for Dinosaur
@@renanceleste2253 oh thanks
@@khal3121 alright, fixed
13:12 this part of the combo should have recovered Clarkes health
I'm getting quite bored of all the single-hit supers. I feel like Ryo's big FUCK YOU punch and Ralf's Galactica Phantom should be the only ones.
27:47 max looked so done with athena in this moment
Joe's tornados are inspired on his old ones in neo-geo. Obviously we are more used to the ones in CvS2 and they did try to use those in the last game but for some reason they went back to the classic style.
The super you mentioned where he does 2 tornados is called "cyclone", i believe. I don't recall having seen it outside CvS2. I do miss it a lot. It felt amazing! Especially cause it sounds like he says "Screw you! Cyclone!". 😆
This is definitely the best KoF has ever looked visually. Max was underwelmed by the supers overall, but honestly my expectations were super low coming into this. Im actually pretty happy with where these supers landed, definitely nice to see.
don't you think XIII is better?
This is definitely better than the previous game but nothing beats XIII. The epitome of spritework. The backgrounds were full of life. The music was exceptional. The moves had impact. Visually the best as well.
Athena's ratings are absolutely priceless 🤣
Who the hell give unimpactful shitty super like that to Athena,it is unbelievable,her super are super advance in kof 2002um but now just basic unimpactful shitty super
@@ahmadfarhanabdkarim7880 its always been that way
@@Gamsterjeff600 No it hasn’t. Her supers in some of the earlier games were insane. (Remember that Max has a major bias against Athena and yet he even said, and I quote, “she somehow has the best super in the game” in XIII.
Shining Crystal Bit & Crystal Shoot used to be together instead of separate supers. What I wouldn't give for Phoenix Fang Arrow to return!
These supers are mostly great, but the one thing I miss from KoF supers is seeing effects on the background as well. Since it's 3D I think they wouldn't want to make it go all black (as older titles did) but at least darkening it to make the characters and special effects more evident would make it look better imo. The sensation that the arena is affected by your super for that instant feels good.
It's funny how the Fatal Fury characters have some of (if not) the best CLIMAX's in the game except for Joe LOL.
His response to Athena's supers were hilarious 😂.
Something tells me Angel likes to do her CLIMAX on Krohnen everyday 😏😆
Angel, Shermie, Mai, Luong, Dolores...
KOF has the most gorgeous gals 😍
We need Lien Neville as DLC!
What the actual fuck happend with Beni? I never really paid attention to him in previous games but fuck was he always that underwhelming? His design, animations and voice all ooze charm and slickness and his powers are an easy set of powers to make look cool. How the hell do you make the lightning rushdown guy look lame but make sleepy kung-fu boy cool?
Easy answer,the developer are lazy and moron,they make this game looked backward with bad super and climax
They totally should’ve given Whip’s Climax Super an Ender after the drop. A nice, Bison Nightmare Booster Stomp would do nicely.
She already ends it by slamming you headfirst into the ground. That feels like a pretty solid ender.
@@Triforce_of_Doom Eh... after two years, I still just find it kind of lacking when comparing it to the other characters' better supers. It _would_ also make the opponent eat her boots. So there's that.
Ryo's climax was so much better in 13 with the no music and the slow matrix hand transition to get into stance for the punch.
Bought the game today. Essentially did this process before going to training. Got to Yuri. Repeated Yuri... adorable. Accepted the fact I’d never get better and am ok with it.
14:05 “that’s vegeta’s move tm”
I'm glad he pointed out that most of these are not very flashy and are reused from XIV.
Yeah, but honestly the supers in kof14 were great as is. Glad they kept most of the good ones
K' CLIMAX looks worse than in the previous game...
@@meganinten0078 in my opinion I think the fire effects for the super here are much better than kof14, but that could just be me
@@blyat8832 For me, K' flames look weaker in XV
@@meganinten0078 I can honestly see that. Idk I like how the color flares more than kof14,but if you don't I can respect that
27:55
Dude he is NOT impressed at all! That's some cold-blooded savagery right there!
I can feel the earth shaking in any of RALF's Goddamn Explosive supers 😁❤️👌 love it
Shermie: gets her neck fucking shattered by Heidern
Also Shermie: "yeah 😩"
Chizuru's utility super prevents opponent from using special moves as long as the aura around them is active. Pretty handy.
Thank you for giving my three favorite characters ( Iori, Mai, Angel) 10/10's and above.
I’ll keep saying this they did Benimaru’s climax dirty😂
You know what would've made Antonov's Climax that much cooler? If the final hit was a diving elbow instead of a diving splash to drive home the fact that he's basically Macho Man Randy Savage.
I know SNK had to change Krohnen's Mutated Arm Super appearance for obvious reasons but still, the fleshy tentacle arm was sick looking.
Also, I miss Krohnen's psychic abilities.
His psychic dome Super was better looking.
It's kinda like Disney can't use Scrat in Ice Age, or Sonic Can't use the Ken Penders made Characters, or South Park change a Certain Religion that got a Certain VA Quit for mocking his Religion, & was Replaced by the Super Adventure Club.
It's the business world... Not much we can do there, just accept *shrug*
@@ameladaptivedaydreamer949 *sigh* 😔
@@conradojavier7547 I just wish there was an in game explanation of why K9999's lost his psychic powers.
Mandela effect : but Krohnen never was in the series before
Agreed
The recycled Super from XIV just seem to have a bit of better camera work added to them.
The new Supers for the most part are designed to be much more visceral. On that note, can't wait to see what they do for the DLC characters
Now we wait for our boy Xanadu. He did find God after all.
That character just doesn't make sense
I kinda want the American Sports Team to come back. Seeing them in a new design with these graphics would be dope.
I'm surprised he didn't come back. If he was a worshiper of Verse and his creatures, that would make sense.
I like how he give Luong's super a different rating despite being completely unchanged
I’d love to see Maximum Impact Rate the Super. I absolutely adore this series. Thank you!
31:40 Max saying "VIOLENT BUTT" out of context, don't ask
Well damn, thanks for this!! I mean, I'm aware there are patch updates coming or whatever, but damn... Benny's balls as Athena's... some stuff seems unfinished. Here's hoping it evolved in the right direction!!
I really like the new Cel Shaded CGI look KoF 15 has compared to the last game. KoF 14 looked more like a beefed up version of the Smartphone Game than anything else, which bothered me.
TH-cam cuts to an ad right before the final hit of Ralf’s level 3. I love this platform. 😡 Still an awesome super though.
There's a weird loss of "impact" with a lot of these supers that leaves you very unsatisfied. And it was the same in the previous game too. It's annoying in terms of design.
It makes the game feel like it's just an updated version of XIV instead of a sequel
i'd argue that some of them lost even more compared to XIV, some of them for the sound effects others by the specials effects with the climax
They Nerfed Kula’s Freeze Execution.
The only thing lame about this game is the weak one hit supers , especially clímax supers.
I think some of them (like Ryo) could use some build-up and slow-mo, kinda what Iron Fist did in UMvC3
@@regnal-joestar1967 yes i agree, im down with one hit stuff but it has to look good.
Also not the majority of the characters should have them. Be a little more creative i say.
@@AZ-D Agreed. I noticed that there's a LOT of those which diminishes their impact since a LOT of the roster has one of those. It's way more impacting when a specific character has it AND it's well paced
@@ameladaptivedaydreamer949 yeah for sure. It will definitely be more impactful if it was only a select it for you and making sure those few look outstanding
A dynamic camera for the supers would add so much value
Wow Athena really got cucked in terms of supers, that was absolutely horrible. To be fair a lot characters got some short ends and had their previous supers and climaxes reused.
Rate the super Tatsunoko vs Capcom, please. It has so many unique supers you won't see in any other game.
Frank West's in those games are hilarious.
Agree, Zero’s Dark Hold in TvC was beast.
Max saying "thats wack",thats it,thats the comment
I think Isla's is supposed to be a reference to Kamen Rider/Masked Rider. The special move is a kick and she puts on a mask.
Dunno when it’d be relevant to do but I’d love max to go through old Sam Sho’s and react to their supers, considering the violence compared to KOF it’d be fun,
The more I think about it Irori deserves to be in Mortal Kombat due to his Hyper-Violent tendencies honestly Japan (Capcom/SNK/ArkSys) should make their own version of MK that isn't SamSho to give the more Bloodthirsty fighters more accuracy just look at Iori's Final Super it fits as a Headcrushing Fatality
I was thinking the same thing
13:32 summed it up perfectly
How did kof go from having some of the coolest particle affects ever to froot by the foot spaghetti tournado
the silence on the Athena supers XD
I get that this is all about Max's taste, since to him, he's more into the stuff that he considers cool, but it still bothers me that any super that isnt "Cool", is unique than the typical super or isnt cinematic has a lower rating. Like I feel like to me, a super should be determined based on the context/idea of the character as well as the playstyle they typically do. I would personally Rate Metikuns supers higher because they look excellent within the context of who he is, and I feel like by themselves are great.
Still though, this is his list, and it's not my cup of tea, I just like discussing it.
Also remember what he used to say. The ratings are made up and the numbers mean nothing xD
You mean the juxtaposition behind the super? That's a good point, but Max usually rates a super on face value or 1st impression.
@@leithaziz2716 Yeah, sure at face value but even then I feel like some of the supers he rates are better that he gives them credit for, mainly because I feel like he ranks them based on something subjective.
Then again, that’s just my opinion, it’s his rating list after all, so I don’t really have “Criticism”, just things that aren’t my cup of tea.
The worst thing about Shun-ei's climax being so bad is that they already gave him an awesome climax in the last, less pretty game.
Also, I miss Benimaru Collider.
The ad placements are hilarious.
King's climax is the best. simple and beautiful. that last kick is everything!
Many super are the same as in KOFIV. But - they redone voices. Blue Mary supers are same, but compare how more joyful she speak.
Voice acting can also elevate or lower a super.
So this is kind of a rant i made in another video about these supers, i never finished it because there's obviously more important stuff to do lol. Here is the list of supers i had a quarrel with and some things they could have changed:
Shun ei's 2° super and 2° max super: It's good but make it have more hits and make it have more fire, similar to Rock's burning knuckle.
Shun ei's climax super: I don't know man, the "big punch" concept is good but it needs something else, make the blue hand slash even bigger and make the last red hand hit have a more "explosion" visual effect.
Benimaru's max 2°super: It's ok but they could have added something else.
Benimaru's climax super: The concept of the super is borderline decent, a lightning whip, but what bothers me is how "unflashy" looking the lightning bolt is, like come on, it looks like a scribble with a light effect.
Ash's max 1° super: The hand gestures got a little weird at the end but that's about it.
Ash's climax super: They could have done something better and they limited themselves to making a fire pillar. Even so, the startup of the super with the five little green blazes gets me hype, it looks like ash is about to do something mindblowing, and, well, he does a fire pillar lol.
Elizabeth's climax super: I would've liked that the light the bird thing radiates would've lasted longer, just a personal preference.
Kukri's 1° super and max 1° super: More sand, it feels like he just throws some dirt on top of you lol.
Kukri's climax super: Make the sand torrent bigger, like way bigger.
Kyo's 1° super: It may be just me but i always thought the startup pose looked a bit weird.
Kyo's max 1° super: I wish he would lit up his entire body, just like in the old kof's.
Iori 1° super and max 1° first super: The grabbing pose looks a bit weird, that's all, may just be me.
Joe's supers: Yeah, they should bring back the double tornado and remake the big tornado designs, they are kinda wack lol.
Isla's 2° super and max 2° super: It's just a kick, it would be nice to give it more effects to make it have more impact.
Terry's max 1° super: He just does a bigger power geyser, so i wish they would change that for triple geyser which is far more cooler.
Terry's 2° super and max 2° super: Buster wolf looks good but i feel like terry needs to lean back a little bit more and spread his posture a bit more as well.
K's climax super: K's Kof XIII climax super, but it's downgraded and i don't know why, there isn't enough flames.
Leonas 2° max super: i wish she would make the little pauses she made in older kof games while doing the v, it gave the impression of "damn, she is cutting in deeper". It goes quite fast.
An well, that's about it. Just thought on sharing my opinion.
Just gonna put this out there for a historical lesson. So the multiple hit combination attack that Ryo, Robert, Yuri, and Takuma do is called the Ryuuko Ranbu. It's the move Max compared to a Ultra Combo from Killer Instinct. While the comparison is somewhat accurate even though the way you go about achieving them is slightly different, the visuals of the move looks similar. But a point I would like to make is Art of Fighting, where Ryo, Robert, Takuma, bad Yuri are from, came out in 1992 and featured this type of super move finisher first because Killer Instinct came out in 1994. So most people I know call any super that has a character charge at a opponent and do a flashy combination of blows automatically without player input during the animation a Ranbu super. Ultras require certain buttons to be pressed to alter it or get it going. If you wanted a closer comparison, Geese's Deadly Rave is way closer to an Ultra Combo since you need to continuously press different button sequences to successfully complete it. Just saying for clarification a d for anyone who cares.
19:41 FLINT LOCKWOOD
One of the first things i watched of kof xv was all climax supers without camera angles, was waitng for this rate the super. Camera work is insane.
The Athena supers reaction almost had me in tears lmfaooo
There's definitely a few characters where it feels like they wanted to put some more effort into their supers, especially the climax ones.
Also, I don't think I'd give any of the "Ultras" anything higher than a 6.
It feels like Dolores should have a magic build or at least use energy geysers. Why such a cool char uses mud is a complete waste. At least Ralf got his well-earned Iron Man shot!!
I laughed when he react at athena. 🤣🤣🤣🤣🤣
I like how Max said the exact same thing about Shun'Ei in KOF XIV
My favorite part of every Rate the Super video is the inevitable "A one...out of ten"
Hope he reacts to the bosses' supers too.
Na Luong’s climax super is a 10/10 in the men of culture book in which I am a proud member since 2001.