3k likes for a video on Swarmers by sometime next year (good upload schedule i swear) Song List (in used order): 1. Dashing and Bashing - Ori and the Will of the Wisps 2. Naru, Embracing the Light - Ori and the Blind Forest 3. Escaping a Foul Presence - Ori and the Will of the Wisps 4. Breaking Through the Trap - Ori and the Blind Forest 5. Last Man Standing - Nine Sols
i love how archeotech seems expensive till you remember wait i can just become the endgame boss and not pay these relic taxes and thus universal 1776 happens
Menacing nano is truly terrifying. I swore never to use them against players again. Truly the most evil and inhumane ship design. It must go against some sort of international treaty
Trolling 4 1. Play as determined exterminator or purifier 2. Find a holy world 3. Colonize the closest planet to the holy world, but not the holy world itself 4. Make that planet a sector, then vassal, then release the vassal 5. Wait for the new empire to colonize holy world 6. Declare war and bomb it to a tomb world 7. Awakened empire at 2250 or earlier
@jezusbloodie I got a vassal as a determined exterminator, but it was another machine empire. Pretty sure Machines DE's can only vassalise other machines but I haven't tried purifiers yet.
@@baronvonbasterd8459yup my terravore overtuned lithoids wiped another nearby hive early and i realzied wtf we arent purging them why suddenly i now had non lithoid hive species to use for dif strategic resource setups and thus the galaxy got omnomed because i had a slew of solid large sized worlds to make my resource output let me just shit out menacing ships so bad even fes got flooded
Fun fact: The special edict you get from the new civic focusing on the Grand Archive not only doubles your income from minor artifact deposits, it also currently straight up gives you +5 minor artifacts per month. On my first playthrough after the DLC dropped I picked the civic and ended up with like +29 minor artifacts per month since I had rushed Galactic Archivism and got a _ton_ of dig sites from its Agenda. I then slapped two nano cloud launchers on my Amoeba designs and the militarist fallen empire next door got mauled by Bubbles' extended family lol. A full fleet cost around 600-900 artifacts IIRC which sounds reasonable enough. No idea if this is viable for PvP, but it sure was fun as hell in PvE on Grand Admiral.
probably not viable for pvp, because sure you have +29 minor artefacts per month, which is nice, but in mp you might be going up against a guy with +100 alloys a month without even using meta. In this case you'd be at a disadvantage because sure you can eventually get all your fleets up, but once they're down you'll have to wait ages longer to fully rebuild your fleets than the guy using alloys. You could probably avoid this by just doing both, having mostly alloy fleets, but also having a handful of artefact fleets that are sort-of "special units" that you send out to do some real damage, just try to keep it so that you won't be crippled without them. Perhaps you could scrap the artefact fleet once they're erased enough and replace with an alloy fleet while you stock up artefacts again... i dunno might be cool to try out.
@@themonke8714 Not claiming it _would_ be viable in PvP since I have zero experience on that front, but wouldn't +100 alloys a month take longer to get a full conventional fleet back? At that point it would take you almost a year's worth of alloys for just a single cruiser. In my example, one of my Amoeba fleets without a fleet capacity admiral trait would take roughly two years' worth of minor artifacts to build from scratch. The bottleneck here wouldn't be minor artifacts, it would be food. Or alloys if you're going for normal ships I guess, though in that case you would probably end up with a higher total cost on artifacts since destroyers take up less naval cap and bring more nano clouds to the table. Mh... On the topic of Amoeba specifically: Those things are tanky as hell. I gave them shields, Elastic Tissue, and their special life steal strikecraft. Barely ever lost any of them and was more often than not capped out on minor artifacts.. Again, I'm playing PvE so that was definitely a factor, but at least on that front they did a lot better than I expected, especially since I wasn't even playing a Cordyceptic hive in that run. Could have probably taken on at least a slightly buffed endgame crisis with that design.
The ships themselves: amazing, flawless, the god king. The build (crisis is banned in mp so I was using shoulders) ehhh b+ tier, better to just play voidforged. do note though that with the newest dlc, there is a civic for all empires that has an edict that gives 5 minor artifacts a month. So. Voidforged can do it too (to a limited extent)
@@kyosukearashi3523 you will never have enough artifacts to use artifact ships late game, late game save artifacts for refineries, ramparts, and other artifact efficient techs. :)
@@shards7992 Unless, of course, you actively seek out those archaeology sites and go grabby with your space by shooting outwards fast and then backfilling.
Old Stellaris Vet, who has thousands of hours in it, but haven't played in the last 3 years: What are these things? Never heard of them. :D Anyways I still watch your vids and enjoy them. 🙂
Last year they released a story pack dlc for primitives but the custodian update that is free alongside dlc added a new subset of weapon and armor components known as, "Archaeotechs". If you have ancient relics dlc then you have access to them. These techs are not unlocked normally and require a chance draw from another tech called "Archaeostudies" that unlocks a whole new branch of Society tech which includes the nano missiles. You can get the Archaeostudies tech draw from doing archaeological sites or starting with the Remnants origin. The actual weapons and armor components are pretty unique compared to the base game stuff but are mid-tier damage and protection to your fleets. That is until you take an ascension perk called Archaeoengineering which now places the new weapons and armor at near end game level of power. Remnants origin can rush this and become very powerful in the early to mid game at the cost of how damn expensive the fleets are unfortunately.
i dont like this bypass meta, also dont like that we cant go with full shields but we can with full armor, i want shield builds back. also make highest shield hardening prevent bypassing shields
you CAN go shield majority fleets...it's just wildly difficult to make work, i might daresay you kinda need Dark Consortium for Dark Matter variants of both Shields and Reactors shield majority fleet requirement: good shield tech + good reactor tech to power the shields + shield hardening tech + Astral Shield Hardening (getting this part is RNG and if you low roll well tough luck lol)
@@Strategiser2 I main the remnant origin with the dark consortium civic. if you get the acheo tech but are not producing any special resources besides dark mater (& don't research dark matter shields) your star bases, orbital rings, mining / research stations, and habitats will use ancient suspension fields & pulse armor. giving every citadel star base & orbital ring over +100% shield hardening & armor on top of that to boot. a lot of people are sleeping on the remnant origins untapped potential to snowball incredibly hard if you play your cards right. (ie no special resource production besides dark matter, not upgrading stations until tech is researched & not researching dark matter shielding specifically to guarantee that archeo tech is used) its very finicky, but once you get your stations using that template, you cannot be conquered by your peers, only higher level crisis will be a concern.
@@cr90captain89 that's actually a good point, Archeo Engineers rush on Remnants might unironically be a good build for bunkering since Archeotech in general punches waaaaaay above it's weight in actual battle effect in the early gane, allowing you to greed super hard unimpeded
I’m pretty sure he actually covered them before and gave them S rank when tiered but that video wasn’t about Nano launchers as much as trying to tier all the weapons
Missed you strat :*. One point about minor artifacts is that if you get lucky theres "a message in the bottle" archeo site which spawns on star nad you can put a dyson swarm on it giving you about 100(i dont remember exact number) minor artifacts so it can sustain a small fleet of this ships before becoming crisis.
Should also mention that it gives AT LEAST 30, because lvl 3 Dyson swarm does 30x output, the deposit can spawn up to 3, I had a game where I was pulling in something ludicrous like 109 minor artifacts from the star
I use nanomissile destroyers with the web-slinger PD; it helps preserve the fleet against missiles and strike craft so i don't have to spend any more relics than needed. Having a dyson swarm that pumps out a lot of relics helps too
If you are include crisis ships then add cosmogenesis too? Also some weird stuff i found was torp computer sux, i was testing lots of different build on riddle escort but when i put torp or picket computer on them with torpedo they just gets stuck between 6 cruiser. Since they chase after "closest" ship they sometimes gets stuck. I Thought its not really mentioned anywhere else
that's funnily enough intended! if your fleets are surrounded by kiting ships on all sides it'll be "infinitely kited" to the end of time heck, if your enemy is for some reason monofleeting full close range ships (Disruptor Cruiser for example) you can pull out full on empty carrier cruisers and dumpster them
oops, yeah sorry about that when editing i have this very odd bias where i just love music being slightly too loud at specific parts to increase "impact" of the scene, i guess i forgot to tone down volume after the scene happens
I have a hypothetical counter but I'm not sure about it. Hardening of some stripe (Shield Hardening or Armor Hardening) + Swarmer/Regular Missiles. The hardening forces more of the damage to go to the armor instead of the hull, and the missiles actually slightly outrange their Nanomissile counterparts. I will admit, this only works if it's not a Menacing or Nanite ship. On a regular ship, the Nano Missiles do such little damage that having any of their damage directed to the hull will severely limit their hull DPS. A Swarmer/Hanger Battleship might pose a viable threat if you can mate it with some degree of armor hardening. Broadside/Hanger/Broadside gives you a good amount of Medium slots, two Small slots (for more missiles) and optionally gives you a Large slot you can stick a kinetic artillery in just to plink with (or leave blank to save alloys and motes). The Broadside stern also gives you three Aux slots, that you can use to get at least 45% and up to 75% armor hardening depending on if you have a source of living metal. The Hanger also lets you toss in some extra strike craft, which will further extend the combat distance. This is also a hypothetical option Cruisers and Destroyers, though Destroyers have a lower potential maximum hardening of only 50% just on their own.
its the best check, but there is no true counter, no matter what you will need more ships than they have to break even. Nano missiles do more damage than disruptors, and they can convert to full armor and incorporate front pd sections for free (instead of the empty large slot).
i have been abusing nano missile's with swarm and carrier slot on cruisers since it pretty much got added. the combat rework followed by a weapon that pretty much can 95~100% fleet wipe. i like them on cruisers since its excellent for on budget for artifice costs. when 4 cruisers if you got the speed. take down 40k worth fleet trickling in. in very large systems they might be able to take on sixtuple fleet strength and come out ontop.
A couple of ways to mitigate the RNG nature of minor artifacts not talked about in this video. 1.) The Treasure Hunters Origin has a leader trait that can increase the size of deposits upon survey (10,20,30%). If you choose a gestalt empire, your leader will be immortal and won't lose the trait. 2.) The Galactic Curators civic- this is a three fold bonus. a.) Gives 10% anomaly discovery chance. Stack this with the scientist skill, the discovery and Archavism traditions. You will have tons of digsites and anomalies for potential relics. b.) The edict that comes with this origin lets you increase space research deposits for a small decrease in your jobs research. Minor artifacts are considered a research deposit. c.) The Galactic Curators will sell you relics for 5000 energy. One of these relics upon activation will increase resource output from space deposits by 40%. The relic is called the Entangled Relay. While its not guaranteed and I still need to try this out, I believe you might be able to "cycle" through relics they offer you by declining both.
I usually only have 2 uses for Disruptors: 1. Corvettes to pummel anything in a swarm and 2. Torpedo Cruisers that will get close and charge the enemy to give my arty titans, carrier battleships and whirlwind cruisers time to dish out the damage
In my most recent game, I managed to get a *star* with a Minor Artifacts deposit via some random event, and it just so happened to be one that I could build a Dyson Swarm around to boost the production to ridiculous levels. Now I just need to hope that the game actually gives me nano missiles...
Whirlwind missiles could still be placed in your medium slot. They might not do much, but it's longer range, so doesn't do anything to make your actual weapons less effective. ^^
I need to take this video into account for my future friend games, since I'm normally the final boss between my friends but I have gotten very rusty in recent years.
Love your videos strat, always informative and entertaining! Combat has always been my weak side but thanks to your vids, my friends hate fighting me and my abuse of army transports
The answer for it is simple but demands mixing fleets so u not gonna like it naked battleships with the weapon that gives 100% to both ( arc emiter but i am not surre )at the fron and the spam of corvets with disraprotrs at the fornt destroyers have weaknes that they can get one shoted by (arc emiter corext me if i got wrong name ). U basically take the anty contigency fleets and it will perform good against other meta fleets too
You can use the Astral Rifts DLC to use astral threads edict to "manufacture" minor artifacts. You can use the astral siphon buildings to get the threads, is it good? Probably not, since it costs pops but its an option.
Not a problem if you use mods. I'd recommend Guilliman's Planetary Modifiers as it adds a ton of random digsites and a unique relic world class that specializes in making rare artifacts
One of my favorite builds for years has been disruptors and cloud lightning. People used to shit on it for being too rng dependent or being braindead or whatever. But like, you can't counter it. Evasion? Tracking. Big ships with high hp? Even big ships have very little hull points. Amour/shield hardening? Most of the damage still bypasses and it eats into very valuable component slots. The only actual counter I can think of is crystal armour. I think most people completely ignore it for offering so little hit points. Recently I've been enjoying battleship spam with strike craft and artillery for medium/long range and autocannons to shred anything that gets close. Like, why do autocannons have such BROKEN high dps? Am I missing something? Their only downside seems to be their range and accuracy? But there's plenty of ways to increase accuracy.
The only way that those swarm missile destroyers can be stronger is if you fill the medium slot with Swarmer Missiles. That way, you can fire missiles while you fire missiles!
I will admit it, my defense platforms are just nano-missile launchers... My artillery ships? nano-missiles! My nanite ships? Better bet those small slots have nano-missiles! Really love the Escort class ships... Point defense, photons and lot of nano-missiles! I am still trying to figure out how to replace the default weapons on Space Fauna with... more nano-missiles!
Though I love prematurely disengagement, and consider it a bonus. Why should I care if enemy ships come back and heal up, if they are just going to disengage again? Those long periods of 'emergency FTL' will cost the enemy whole systems.
Wonder if arc emitter + 2L cloud lighting + 4 swarm missle can work, or the arc + 6 swarm missle + hanger. These designs provide some bypassing while maintaining a long range with artillery computer.
We will talk about that later *Me who already knows nemesis ships can only cost minerals and henceforth bypass artifact requirements* I like where this is going
I remember a year ago I saw these and thought they were cool and pretty effective after some ascension buffs and etc. Then I tried to try and make a fleet of them and realized this would be a pain to sustain if I needed more ships instantly or of I took a large loss.
you can funnily enough bypass this issue by...using some "Salvage Black Magic", maybe a topic for a video in the future ship cost becomes an illusion in the face of 1:1 enemy kill to your ship conversion
@@kylemonteiro7143 you can max out salvage chance at higher than 100% essentially when you KILL a ship, you can spawn a ship that's of the equal ship type BUT with your own designs...free of charge!
ofcourse you can CHOOSE what designs get summoned from Salvage by deleting other possible designs and only leaving out the overpowered turbo expensive design being the only option to summon...
Would this mean that if I was playing on the defensive and wanted to boot out enemies from my systems, disruptors would be better suited for damaging and forcing disengagements so that the enemy jumps into more hostile territory? Or even start a storm in my own territory after an enemy has invaded me, then keep harrying their fleets around in my destructive space
i just got console update for paragons and first contact these things absolutely crushed early and mid game if you can afford them right now on grand admiral im bullying everyone w these w a few corvette swarms and some small groups of cruisers running around w them going in first and kiting while the vets come in second and just follow eating at the enemies heels im a robot in a broken ring w a good chunk of dig sites and rubricator site which is where i put my building for relics im only running 1 on each vet and 2 on cruisers the rest are all torpedos and missiles or distuptors and strike craft (not the ancient ones unless its vs something w no shield)
So, what is someone would try spiritualist, Remnants origin to unity rush Become the crisis and hope to roll the missiles in tech? EDIT: they'd get banned in MP. Still sounds fun in SP, wonder if it could hold up against mod crises like the Katzen.
When they updated minor artifacts a while ago the Rubricator became relatively less powerful compared to deposits. Activating it gives 500 artifacts every 10 years or ~4.2 per month. Still quite good but comparable to the deposits from ~4-5 completed digsites, although this can vary wildly because of how deposits get rolled.
Me who used disruptors before they were considered "good" : Amateurs.
7 วันที่ผ่านมา
So basically Menacing Corvettes using nanomissiles are the only ones that make sense, because minor artifacts are just not viable to acquire in large quantities... Really this is the biggest issue with using minor artifacts for ships. Cost. Maybe the weapons could be good, but if I cannot afford them, they are worthless.
In your tests, did you add 100% Shield Hardening to the ships facing the Nano Missile fleets? 100% shield hardening is even easier to get than Nano Missiles now. Hopefully you didn't overlook that little part lol.
100 shield hardening will always triumph over 100 shield penetration except until the swarm missiles destroy shields. Then it'll damage as if td hardening didn't exist
A fallen empire has awakened and controls half of the galaxy. I have the rubricator and get 20 minor artifacts monthly. Are you telling me i can just start creating destroyers with nano missles and take back the galaxy one nano shot at the time?
funnily enough the limiting factor of this weapon is that the Origins that enable this weapon to be used is pretty weak the combat system right now has ofcourse Metas, but these Metas are well studied and can be countered (there are no more ABSOLUTES like in the pre-rework days where one weapon invalidates everything else) the "Tier List" represents just how difficult it is to counter in relation to how effective the weapon is but in practice, Nano-Missile's balancing factor is that it costs a gazillion minor artifacts, which limits their deployment numbers
That video reminds me I never told my friends in all our modded MP games that I add mods that let us produce hard to come by resources in reliable numbers, specifically astral threads and you guessed it, minor artifacts They are yet to realize what kind of power I left free for the taking for whoever is looking for it.
3k likes for a video on Swarmers by sometime next year (good upload schedule i swear)
Song List (in used order):
1. Dashing and Bashing - Ori and the Will of the Wisps
2. Naru, Embracing the Light - Ori and the Blind Forest
3. Escaping a Foul Presence - Ori and the Will of the Wisps
4. Breaking Through the Trap - Ori and the Blind Forest
5. Last Man Standing - Nine Sols
Hey you! You're finally awake.
Why did you have to tell them
When the world needed him the most, strat returned
i'm back, dad
@Ep3o Will you do a nano missile run?
25x All Crisis with those Ships?
@@Strategiser2 want to play ICBM escalation with me group?
fun fact, nanomachine ships also don't use minor artifacts, only nanites. so feel free to use archeio tech weapons as nanite machines.
i love how archeotech seems expensive till you remember wait i can just become the endgame boss and not pay these relic taxes
and thus universal 1776 happens
Menacing nano is truly terrifying. I swore never to use them against players again. Truly the most evil and inhumane ship design. It must go against some sort of international treaty
I mean, it literally is against galactic law. Becoming the crisis, that is.
If you're playing in multi useing this strat, many players won't want to play against you any more.
Or they'll do the same to you... XD
i was fooled by the thumbnail i thought it was about swarmer missles (my favorite veapon)
if only....maybe for a future video
Swarmmissile Cruiser with Artillery is the King of the Midgame, no AI Empire stands a Chance as soon as you get those.
@@fuchsmichael93 also good with torpedos so they dont get destroyed
Trolling 4
1. Play as determined exterminator or purifier
2. Find a holy world
3. Colonize the closest planet to the holy world, but not the holy world itself
4. Make that planet a sector, then vassal, then release the vassal
5. Wait for the new empire to colonize holy world
6. Declare war and bomb it to a tomb world
7. Awakened empire at 2250 or earlier
Correct me if im wrong, but determined exterminator / purifier can't release vassals?
@jezusbloodie I got a vassal as a determined exterminator, but it was another machine empire. Pretty sure Machines DE's can only vassalise other machines but I haven't tried purifiers yet.
Any empire can own vassals but by default gestalt cannot release them (unless prog hive)
@@DavidHughey-xu2ce Even extermination civic empire's?
@@baronvonbasterd8459yup
my terravore overtuned lithoids wiped another nearby hive early and i realzied wtf we arent purging them why
suddenly i now had non lithoid hive species to use for dif strategic resource setups and thus the galaxy got omnomed because i had a slew of solid large sized worlds to make my resource output let me just shit out menacing ships so bad even fes got flooded
please delete, or they will nerf the only useful artifact weapon
lmaooooo real
Seconded....
I didn't think this through, please don't take away the one weapon that makes that perk worth while.
I personally think the Web Slinger point defense is useful as it's slightly better than tier 3 normal PD
Dyson swarm around the message in a bottle sysem gives a ton of artifacts maybe useful for this.
That's if you roll the anomaly on a Star. It can also spawn on Planets, rendering the Dyson Swarm tactic infeasible.
man i had a game where i had that and my MA income was like 300 a month
@@blam320
Still made my day to hear it can end up on a star and then ... hilarious.
@@lostbutfreesoul Honestly they need to make it so all Archeology Sites are guaranteed to leave at least a size 1 minor artifacts deposit.
Fun fact: The special edict you get from the new civic focusing on the Grand Archive not only doubles your income from minor artifact deposits, it also currently straight up gives you +5 minor artifacts per month. On my first playthrough after the DLC dropped I picked the civic and ended up with like +29 minor artifacts per month since I had rushed Galactic Archivism and got a _ton_ of dig sites from its Agenda. I then slapped two nano cloud launchers on my Amoeba designs and the militarist fallen empire next door got mauled by Bubbles' extended family lol. A full fleet cost around 600-900 artifacts IIRC which sounds reasonable enough. No idea if this is viable for PvP, but it sure was fun as hell in PvE on Grand Admiral.
probably not viable for pvp, because sure you have +29 minor artefacts per month, which is nice, but in mp you might be going up against a guy with +100 alloys a month without even using meta. In this case you'd be at a disadvantage because sure you can eventually get all your fleets up, but once they're down you'll have to wait ages longer to fully rebuild your fleets than the guy using alloys.
You could probably avoid this by just doing both, having mostly alloy fleets, but also having a handful of artefact fleets that are sort-of "special units" that you send out to do some real damage, just try to keep it so that you won't be crippled without them. Perhaps you could scrap the artefact fleet once they're erased enough and replace with an alloy fleet while you stock up artefacts again... i dunno might be cool to try out.
@@themonke8714 Not claiming it _would_ be viable in PvP since I have zero experience on that front, but wouldn't +100 alloys a month take longer to get a full conventional fleet back? At that point it would take you almost a year's worth of alloys for just a single cruiser.
In my example, one of my Amoeba fleets without a fleet capacity admiral trait would take roughly two years' worth of minor artifacts to build from scratch. The bottleneck here wouldn't be minor artifacts, it would be food. Or alloys if you're going for normal ships I guess, though in that case you would probably end up with a higher total cost on artifacts since destroyers take up less naval cap and bring more nano clouds to the table. Mh...
On the topic of Amoeba specifically: Those things are tanky as hell. I gave them shields, Elastic Tissue, and their special life steal strikecraft. Barely ever lost any of them and was more often than not capped out on minor artifacts.. Again, I'm playing PvE so that was definitely a factor, but at least on that front they did a lot better than I expected, especially since I wasn't even playing a Cordyceptic hive in that run. Could have probably taken on at least a slightly buffed endgame crisis with that design.
they just patched it out
Nano clouds on fauna are extremely weak compared to the base weapon, if you really want to use fauna fleets take FAE based mutations on tiyanki
Bro remembered the account password.
The ships themselves: amazing, flawless, the god king.
The build (crisis is banned in mp so I was using shoulders) ehhh b+ tier, better to just play voidforged.
do note though that with the newest dlc, there is a civic for all empires that has an edict that gives 5 minor artifacts a month. So. Voidforged can do it too (to a limited extent)
pretty much, more or less
consider you will get 500+ alloys in mid game and 7k+ in late game, that 5 minor artifacts can not make your nano missle fleet dream come true.
@@kyosukearashi3523 you will never have enough artifacts to use artifact ships late game, late game save artifacts for refineries, ramparts, and other artifact efficient techs. :)
@@shards7992 Unless, of course, you actively seek out those archaeology sites and go grabby with your space by shooting outwards fast and then backfilling.
@@kennyholmes5196 not posible anyway. Maximum what i hade was about +100/month.
Old Stellaris Vet, who has thousands of hours in it, but haven't played in the last 3 years: What are these things? Never heard of them. :D
Anyways I still watch your vids and enjoy them. 🙂
Last year they released a story pack dlc for primitives but the custodian update that is free alongside dlc added a new subset of weapon and armor components known as, "Archaeotechs". If you have ancient relics dlc then you have access to them. These techs are not unlocked normally and require a chance draw from another tech called "Archaeostudies" that unlocks a whole new branch of Society tech which includes the nano missiles. You can get the Archaeostudies tech draw from doing archaeological sites or starting with the Remnants origin. The actual weapons and armor components are pretty unique compared to the base game stuff but are mid-tier damage and protection to your fleets. That is until you take an ascension perk called Archaeoengineering which now places the new weapons and armor at near end game level of power. Remnants origin can rush this and become very powerful in the early to mid game at the cost of how damn expensive the fleets are unfortunately.
i dont like this bypass meta, also dont like that we cant go with full shields but we can with full armor, i want shield builds back. also make highest shield hardening prevent bypassing shields
you CAN go shield majority fleets...it's just wildly difficult to make work, i might daresay you kinda need Dark Consortium for Dark Matter variants of both Shields and Reactors
shield majority fleet requirement:
good shield tech + good reactor tech to power the shields + shield hardening tech + Astral Shield Hardening (getting this part is RNG and if you low roll well tough luck lol)
@@Strategiser2 The algorithm civic can help for hardening.
@@Strategiser2 I main the remnant origin with the dark consortium civic.
if you get the acheo tech but are not producing any special resources besides dark mater (& don't research dark matter shields) your star bases, orbital rings, mining / research stations, and habitats will use ancient suspension fields & pulse armor.
giving every citadel star base & orbital ring over +100% shield hardening & armor on top of that to boot.
a lot of people are sleeping on the remnant origins untapped potential to snowball incredibly hard if you play your cards right.
(ie no special resource production besides dark matter, not upgrading stations until tech is researched & not researching dark matter shielding specifically to guarantee that archeo tech is used)
its very finicky, but once you get your stations using that template, you cannot be conquered by your peers, only higher level crisis will be a concern.
@@cr90captain89 that's actually a good point, Archeo Engineers rush on Remnants might unironically be a good build for bunkering since Archeotech in general punches waaaaaay above it's weight in actual battle effect in the early gane, allowing you to greed super hard unimpeded
@@Strategiser2 Astral shielding is not RNG. Astral cloaking is. Astral shielding gets unlocked by an astral action you always get sooner or later.
Perfect, just started playing again and was bummed you dint upload a vid in 3 months, Then here we are, lets fucking go
I´ve been using them, for quite some time.
FInally seeing them in a Strat OP guide, makes me smile. :)
I’m pretty sure he actually covered them before and gave them S rank when tiered but that video wasn’t about Nano launchers as much as trying to tier all the weapons
I feel like they were trying to make point defence happen but it had the reverse effects.
Taking notes for my next game 😊
Use the civic instead. Using the shoulders origin is a recipe for painn
Missed you strat :*. One point about minor artifacts is that if you get lucky theres "a message in the bottle" archeo site which spawns on star nad you can put a dyson swarm on it giving you about 100(i dont remember exact number) minor artifacts so it can sustain a small fleet of this ships before becoming crisis.
Message in a Bottle+Dyson Swarm gives you a 30 artifacts/MONTH and it's quite ubiquitous
That might make it a viable strat
Should also mention that it gives AT LEAST 30, because lvl 3 Dyson swarm does 30x output, the deposit can spawn up to 3, I had a game where I was pulling in something ludicrous like 109 minor artifacts from the star
I use nanomissile destroyers with the web-slinger PD; it helps preserve the fleet against missiles and strike craft so i don't have to spend any more relics than needed.
Having a dyson swarm that pumps out a lot of relics helps too
If you are include crisis ships then add cosmogenesis too?
Also some weird stuff i found was torp computer sux, i was testing lots of different build on riddle escort but when i put torp or picket computer on them with torpedo they just gets stuck between 6 cruiser. Since they chase after "closest" ship they sometimes gets stuck.
I Thought its not really mentioned anywhere else
that's funnily enough intended!
if your fleets are surrounded by kiting ships on all sides it'll be "infinitely kited" to the end of time
heck, if your enemy is for some reason monofleeting full close range ships (Disruptor Cruiser for example) you can pull out full on empty carrier cruisers and dumpster them
@Strategiser2 but putting art computer on them kind of solved that issue for me
@@Chrono_Cain ok now THAT is a funny solution lmao
Fucked up a little this morning wanted to play stellaris for the first time in over a year and now you upload the same day... A sign
At 5:50 i feel like ori music is too laud, i can hear you but it takes an effort to listen.
oops, yeah sorry about that
when editing i have this very odd bias where i just love music being slightly too loud at specific parts to increase "impact" of the scene, i guess i forgot to tone down volume after the scene happens
I have a hypothetical counter but I'm not sure about it.
Hardening of some stripe (Shield Hardening or Armor Hardening) + Swarmer/Regular Missiles.
The hardening forces more of the damage to go to the armor instead of the hull, and the missiles actually slightly outrange their Nanomissile counterparts. I will admit, this only works if it's not a Menacing or Nanite ship. On a regular ship, the Nano Missiles do such little damage that having any of their damage directed to the hull will severely limit their hull DPS. A Swarmer/Hanger Battleship might pose a viable threat if you can mate it with some degree of armor hardening. Broadside/Hanger/Broadside gives you a good amount of Medium slots, two Small slots (for more missiles) and optionally gives you a Large slot you can stick a kinetic artillery in just to plink with (or leave blank to save alloys and motes). The Broadside stern also gives you three Aux slots, that you can use to get at least 45% and up to 75% armor hardening depending on if you have a source of living metal. The Hanger also lets you toss in some extra strike craft, which will further extend the combat distance.
This is also a hypothetical option Cruisers and Destroyers, though Destroyers have a lower potential maximum hardening of only 50% just on their own.
its the best check, but there is no true counter, no matter what you will need more ships than they have to break even. Nano missiles do more damage than disruptors, and they can convert to full armor and incorporate front pd sections for free (instead of the empty large slot).
i have been abusing nano missile's with swarm and carrier slot on cruisers since it pretty much got added.
the combat rework followed by a weapon that pretty much can 95~100% fleet wipe.
i like them on cruisers since its excellent for on budget for artifice costs. when 4 cruisers if you got the speed. take down 40k worth fleet trickling in.
in very large systems they might be able to take on sixtuple fleet strength and come out ontop.
A couple of ways to mitigate the RNG nature of minor artifacts not talked about in this video.
1.) The Treasure Hunters Origin has a leader trait that can increase the size of deposits upon survey (10,20,30%). If you choose a gestalt empire, your leader will be immortal and won't lose the trait.
2.) The Galactic Curators civic- this is a three fold bonus.
a.) Gives 10% anomaly discovery chance. Stack this with the scientist skill, the discovery and Archavism traditions. You will have tons of digsites and anomalies for potential relics.
b.) The edict that comes with this origin lets you increase space research deposits for a small decrease in your jobs research. Minor artifacts are considered a research deposit.
c.) The Galactic Curators will sell you relics for 5000 energy. One of these relics upon activation will increase resource output from space deposits by 40%. The relic is called the Entangled Relay. While its not guaranteed and I still need to try this out, I believe you might be able to "cycle" through relics they offer you by declining both.
I usually only have 2 uses for Disruptors: 1. Corvettes to pummel anything in a swarm and 2. Torpedo Cruisers that will get close and charge the enemy to give my arty titans, carrier battleships and whirlwind cruisers time to dish out the damage
In my most recent game, I managed to get a *star* with a Minor Artifacts deposit via some random event, and it just so happened to be one that I could build a Dyson Swarm around to boost the production to ridiculous levels. Now I just need to hope that the game actually gives me nano missiles...
“It has no weakness” the humble shield hardener:
Whirlwind missiles could still be placed in your medium slot.
They might not do much, but it's longer range, so doesn't do anything to make your actual weapons less effective. ^^
Become the Crisis Menacing ships with ancient nano-missile = GG
When was the last Strat video where disruptors weren't mentioned in the first minute?
I need to take this video into account for my future friend games, since I'm normally the final boss between my friends but I have gotten very rusty in recent years.
“Fetch me there souls” man that’s a blast from the past
Love your videos strat, always informative and entertaining! Combat has always been my weak side but thanks to your vids, my friends hate fighting me and my abuse of army transports
nice vid strats.
what ost did you use? some feel familiar, but I can't remember them
finally a new video!
Great to see maestro again.
Any plans for a bioships' weapons?
The answer for it is simple but demands mixing fleets so u not gonna like it naked battleships with the weapon that gives 100% to both ( arc emiter but i am not surre )at the fron and the spam of corvets with disraprotrs at the fornt destroyers have weaknes that they can get one shoted by (arc emiter corext me if i got wrong name ). U basically take the anty contigency fleets and it will perform good against other meta fleets too
i usually run art\hang battleships + disruptors destroyers/cruisers so when enemy is kited by close range ships artillery does damage
Babe wake up, new strat video just dropped
You can use the Astral Rifts DLC to use astral threads edict to "manufacture" minor artifacts. You can use the astral siphon buildings to get the threads, is it good? Probably not, since it costs pops but its an option.
Not a problem if you use mods. I'd recommend Guilliman's Planetary Modifiers as it adds a ton of random digsites and a unique relic world class that specializes in making rare artifacts
For vanilla and multiplayer only. Please pass and go.
almost every game i have a relic world wothin my reach and make a xenoarcheologist cathedra there
guess what
all this fancy stuff cannot beat economy even if my build are battlecruisers
Who is better?
Nano-Missile Cloud Launchers or Neutron Launchers before combat rework.
NMCLs. Hands-down.
ShardS' report in DIscord hits a lot harder when his profile picture is Yang Wen-li looking annoyed at everything as usual.
cant wait to become a fallen empire waiting for strat to start to upload again 😁
One of my favorite builds for years has been disruptors and cloud lightning. People used to shit on it for being too rng dependent or being braindead or whatever. But like, you can't counter it. Evasion? Tracking. Big ships with high hp? Even big ships have very little hull points. Amour/shield hardening? Most of the damage still bypasses and it eats into very valuable component slots. The only actual counter I can think of is crystal armour. I think most people completely ignore it for offering so little hit points. Recently I've been enjoying battleship spam with strike craft and artillery for medium/long range and autocannons to shred anything that gets close. Like, why do autocannons have such BROKEN high dps? Am I missing something? Their only downside seems to be their range and accuracy? But there's plenty of ways to increase accuracy.
but now every body is gonna do it since you shared it!!
The only way that those swarm missile destroyers can be stronger is if you fill the medium slot with Swarmer Missiles. That way, you can fire missiles while you fire missiles!
I always used swarm missiles as decoys to tank for my fighters and main rockets
In theory its very good but good luck getting enough minor artifacts for a end-game amount of fleets
I will admit it, my defense platforms are just nano-missile launchers...
My artillery ships? nano-missiles!
My nanite ships? Better bet those small slots have nano-missiles!
Really love the Escort class ships... Point defense, photons and lot of nano-missiles!
I am still trying to figure out how to replace the default weapons on Space Fauna with... more nano-missiles!
Though I love prematurely disengagement, and consider it a bonus.
Why should I care if enemy ships come back and heal up, if they are just going to disengage again?
Those long periods of 'emergency FTL' will cost the enemy whole systems.
Wonder if arc emitter + 2L cloud lighting + 4 swarm missle can work, or the arc + 6 swarm missle + hanger.
These designs provide some bypassing while maintaining a long range with artillery computer.
You sound like the guy from the burger king foot lettuce video
“Theeese are disruptrrrrrs”
We will talk about that later
*Me who already knows nemesis ships can only cost minerals and henceforth bypass artifact requirements* I like where this is going
I remember a year ago I saw these and thought they were cool and pretty effective after some ascension buffs and etc. Then I tried to try and make a fleet of them and realized this would be a pain to sustain if I needed more ships instantly or of I took a large loss.
Too hard to maintain artifacts, makes it a pain to rebuild ships if you have lots of fleets late game . But yes super good weapon.
you can funnily enough bypass this issue by...using some "Salvage Black Magic", maybe a topic for a video in the future
ship cost becomes an illusion in the face of 1:1 enemy kill to your ship conversion
@ I know you can counter it with the crisis and use minerals unless you got another trick
@@kylemonteiro7143 you can max out salvage chance at higher than 100%
essentially when you KILL a ship, you can spawn a ship that's of the equal ship type BUT with your own designs...free of charge!
ofcourse you can CHOOSE what designs get summoned from Salvage by deleting other possible designs and only leaving out the overpowered turbo expensive design being the only option to summon...
a strat upload in these trying times ༼ つ ◕_◕ ༽つ
Those 2 are quite ironically the best component even in modded environment.
9:07
Boomer shipyard clicker
Shift click fleet manager is so easy and only one click to reinforce too
My man needs to get himself an autoclicker, you can do much with it
Babe, wake up, Strat remembered he had a channel.
I remind everyone that both federation fleet and custodian/imperial fleet do not have upkeep
Perfect timing, I started a game for the first time in a while and have no idea what weapons to use 😅
2:47 what about the message in a bottle star?
Would this mean that if I was playing on the defensive and wanted to boot out enemies from my systems, disruptors would be better suited for damaging and forcing disengagements so that the enemy jumps into more hostile territory? Or even start a storm in my own territory after an enemy has invaded me, then keep harrying their fleets around in my destructive space
As someone that uses a lot on nanos i can't belive i forgot about destroyers.
i just got console update for paragons and first contact
these things absolutely crushed early and mid game if you can afford them
right now on grand admiral im bullying everyone w these w a few corvette swarms and some small groups of cruisers running around w them going in first and kiting while the vets come in second and just follow eating at the enemies heels
im a robot in a broken ring w a good chunk of dig sites and rubricator site which is where i put my building for relics
im only running 1 on each vet and 2 on cruisers
the rest are all torpedos and missiles or distuptors and strike craft (not the ancient ones unless its vs something w no shield)
The return of the King!!
Amazing video!!!!!
Since when are disruptors good? I thought everyone was still using battleship spam or atoeast i still do.
torpedo pretty much eliminate B.B. after combat rework.
ok i know pvp is fun and all and I'm glad yall are having fun, however as a singleplayer guy, watching this makes me feel sheer despair and horror
So, what is someone would try spiritualist, Remnants origin to unity rush Become the crisis and hope to roll the missiles in tech?
EDIT: they'd get banned in MP. Still sounds fun in SP, wonder if it could hold up against mod crises like the Katzen.
Information: 10/10
The voice reading: 2/10 🤓
dominate until someone put 4 genius armorers on the council.
"You cannot manufacture minor artifacts"
Rubricator has entered the chat.
When they updated minor artifacts a while ago the Rubricator became relatively less powerful compared to deposits. Activating it gives 500 artifacts every 10 years or ~4.2 per month. Still quite good but comparable to the deposits from ~4-5 completed digsites, although this can vary wildly because of how deposits get rolled.
THANK YOU FOR THIS, I just got clapped by a fallen empire and will abuse the information from this video for my revenge.
You forgot the Ancient Nanomissile Interdictor. 4 S slots, 5 G slots
Lol, I've been using them since they came out, they've always been amazing.
People don’t talk about it???? Menacing ships with these missles have been the talk of the town ever since they were added
dumb question: why is the destroyer medium slot empty ? What is the detriment to putting whirlwind missiles in that slot ?
Remember when disruptors were a meme
Me who used disruptors before they were considered "good" : Amateurs.
So basically Menacing Corvettes using nanomissiles are the only ones that make sense, because minor artifacts are just not viable to acquire in large quantities...
Really this is the biggest issue with using minor artifacts for ships. Cost. Maybe the weapons could be good, but if I cannot afford them, they are worthless.
STRATS BACK LETS GOOOOOOOO
Riddle escort with lighting and nano missiles, mmmm.
In your tests, did you add 100% Shield Hardening to the ships facing the Nano Missile fleets?
100% shield hardening is even easier to get than Nano Missiles now. Hopefully you didn't overlook that little part lol.
100 shield hardening will always triumph over 100 shield penetration except until the swarm missiles destroy shields. Then it'll damage as if td hardening didn't exist
Sonofabitch
I was hoping nobody noticed this. I've used it all the time recently.
Rubricator gives infinite artifacts as well
admiral archaeotech focus trait is also OP.
A fallen empire has awakened and controls half of the galaxy. I have the rubricator and get 20 minor artifacts monthly. Are you telling me i can just start creating destroyers with nano missles and take back the galaxy one nano shot at the time?
Okay now delete this video so this doesnt become a plague
not sure if this is the way you talk, or you're doing it for thematic/comedic purposes, but in either case it makes the video unwatchable
What's wrong to your voice??? 😭
the fact that a just one weapon is good makes this game kinda faild thoug, why use anyting else? roleplay?
funnily enough the limiting factor of this weapon is that the Origins that enable this weapon to be used is pretty weak
the combat system right now has ofcourse Metas, but these Metas are well studied and can be countered (there are no more ABSOLUTES like in the pre-rework days where one weapon invalidates everything else)
the "Tier List" represents just how difficult it is to counter in relation to how effective the weapon is
but in practice, Nano-Missile's balancing factor is that it costs a gazillion minor artifacts, which limits their deployment numbers
ORI MUSIC DETECTED
LIKE INBOUND
Wo wo woooow nano missiles take up normal weapon slots???? On my Xbox version they can only be fitted on regular missle ships!
That video reminds me I never told my friends in all our modded MP games that I add mods that let us produce hard to come by resources in reliable numbers, specifically astral threads and you guessed it, minor artifacts
They are yet to realize what kind of power I left free for the taking for whoever is looking for it.
evil, devilish even
unaware of the true GOD in front of them...
As a noob that always returns to menace ships even on runs I swear I won't abuse it, this is my life