This is a phenomenal guide! The strategies you came up with for each boss are stylish, yet still not too taxing to pull off. I'm a big fan of your method of fighting Harpuia since you incorporated the spin slash as part of the combo loop. The Phantom fight was super fun to watch too; the mirage sequence at 7:38 was really cool, ending with that slick shuriken dodge. Great stuff!
It's a shame that such a degree of incapacitation only happens in this game - which led me to think that it's perhaps a good thing since this places the game at the bottom of the difficulty scale. If you think about it, the four Mutos bosses are indirectly representative of the Four Guardians when it comes to general strategy. - Ganeshariff is extremely easy when looped properly like Harpuia. - Blizzack flinches and staggers a good distance like Fefnir, which warrants the control to happen at the edge of the arena. - Anubis being airborne and made easy with upward stabs/charged saber matches the fight against Leviathan. - Herculious and its stagger resistance matches that of Phantom, which also discourages recycling the combat sequence used on other non-airborne bosses. The first four bosses are training dummies to me, the Four Guardians are the real deal that puts all the training into application. Thanks by the way!
I never knew the charged rod could keep the elephant stun locked. Thanks!
That wall jump in the Leviathan fight was risky business. 😅
A friend told me the same too! It was the clutch that made me want to keep the footage.
This is so cool!
This is a phenomenal guide! The strategies you came up with for each boss are stylish, yet still not too taxing to pull off. I'm a big fan of your method of fighting Harpuia since you incorporated the spin slash as part of the combo loop. The Phantom fight was super fun to watch too; the mirage sequence at 7:38 was really cool, ending with that slick shuriken dodge. Great stuff!
It's a shame that such a degree of incapacitation only happens in this game - which led me to think that it's perhaps a good thing since this places the game at the bottom of the difficulty scale.
If you think about it, the four Mutos bosses are indirectly representative of the Four Guardians when it comes to general strategy.
- Ganeshariff is extremely easy when looped properly like Harpuia.
- Blizzack flinches and staggers a good distance like Fefnir, which warrants the control to happen at the edge of the arena.
- Anubis being airborne and made easy with upward stabs/charged saber matches the fight against Leviathan.
- Herculious and its stagger resistance matches that of Phantom, which also discourages recycling the combat sequence used on other non-airborne bosses.
The first four bosses are training dummies to me, the Four Guardians are the real deal that puts all the training into application. Thanks by the way!
@@lightningedge That's an excellent observation regarding the four Mutos Reploids in the final stage. I never thought about it like that.
You don’t even need the shield to Saber “Dash” Cancel!?
I personally see it as a design oversight so I chose not to abuse it.