Very nice compact tutorial with lots of info. At 0:30 you create an interactable object blueprint "which will be extended by everything the player needs to interact with". Maybe this is simplified for the sake of the tutorial, but wouldn't it be better to use an Interface? Otherwise it might be too rigid where your Horse needs to extend from BaseAnimal but your BaseAnimal needs to extend from Interactable so that you can "use" the horse to ride it, or it might get even worse when you consider a "Rideable" blueprint and have to extend your horse like such: Interactable -> Rideable -> BaseAnimal -> Horse. Maybe with Interfaces it would be less inheritance.
Yeah, this was our first actual game with Unreal, and when we built it, we didn't realize the usefulness of Blueprint Interfaces. For our game, inheritence worked just fine because most of the things all fall within the same types of interactions and all use the same code anyway, but interfaces would probably be a better idea for larger games with more varied types of interactions.
Hi! First of all this was a nice tutorial, clean and straight to the point! I'm a beginner of Unreal Engine 5, I started a week ago and I'm rushing for an University project... so... I need help in the part of multiplayer 😂🥲 So, maybe I'm not supposed to do that, but I saw this video of another creator: th-cam.com/video/bz2P6luHilQ/w-d-xo.html because I wanted to make a "sitting command" and after an intense night of work I finally did it with my character and my animations, but when I started to put in the multiplayer system, the interaction simply didn't work. I tried to put in some custom events hoping that would made it works, but nothing. I tried to ask to the creator directly but he writed me that he doesn't have experience in multiplayer project. So that was simply to "create a context and take the point of the situation"... my question is: Is there a way to make this work, even in a different configuration? (what I want is the possibility to sit when the third person player is near the actor and the interaction text is showed) Please if you could help me I would be very glad 🥺🥺
Underrated video! Thanks
this is a really clean and well put together tutorial. nice
Thank you!
WORKING FOR ME 5.3
Thank you so so much!
Very nice compact tutorial with lots of info.
At 0:30 you create an interactable object blueprint "which will be extended by everything the player needs to interact with". Maybe this is simplified for the sake of the tutorial, but wouldn't it be better to use an Interface? Otherwise it might be too rigid where your Horse needs to extend from BaseAnimal but your BaseAnimal needs to extend from Interactable so that you can "use" the horse to ride it, or it might get even worse when you consider a "Rideable" blueprint and have to extend your horse like such: Interactable -> Rideable -> BaseAnimal -> Horse. Maybe with Interfaces it would be less inheritance.
Yeah, this was our first actual game with Unreal, and when we built it, we didn't realize the usefulness of Blueprint Interfaces. For our game, inheritence worked just fine because most of the things all fall within the same types of interactions and all use the same code anyway, but interfaces would probably be a better idea for larger games with more varied types of interactions.
absolute legend
Thanx for this tutorial awsome
how did you do the interaction text?
Hi! First of all this was a nice tutorial, clean and straight to the point! I'm a beginner of Unreal Engine 5, I started a week ago and I'm rushing for an University project... so... I need help in the part of multiplayer 😂🥲 So, maybe I'm not supposed to do that, but I saw this video of another creator: th-cam.com/video/bz2P6luHilQ/w-d-xo.html because I wanted to make a "sitting command" and after an intense night of work I finally did it with my character and my animations, but when I started to put in the multiplayer system, the interaction simply didn't work. I tried to put in some custom events hoping that would made it works, but nothing. I tried to ask to the creator directly but he writed me that he doesn't have experience in multiplayer project. So that was simply to "create a context and take the point of the situation"... my question is: Is there a way to make this work, even in a different configuration? (what I want is the possibility to sit when the third person player is near the actor and the interaction text is showed) Please if you could help me I would be very glad 🥺🥺