Implementing Steam Advanced Sessions | 08 | Multiplayer Battle Royale | Tutorial | Unreal Engine 5

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  • เผยแพร่เมื่อ 23 ต.ค. 2023
  • 👨‍🏫 My Patreon link:
    / kekdot
    Download Project Files | Premium Tutorials | Courses
    💦 Get our Game on Steam | Kekdot Center:
    store.steampowered.com/app/14...
    ---
    In this tutorial we implement/setup Steam for our game. We take a look at the Steam Advanced Sessions plugin and set it up for the project. At the end of the video the game is connected to Steam and able to host Steam Sessions.
    We take a look at:
    - Steam (Online subsystem Steam)
    - Steam Advanced Sessions Plugin
    - Setting up the DefaultEngine.ini file
    - Adding plugins
    - Adding Create Advanced Sessions, Find Advanced Sessions nodes
    - Adding C++ class
    - Converting the project to a Hybrid project
    - Building the project in Visual Studio
    - Testing Steam
    Steam Advanced Sessions Plugin link:
    forums.unrealengine.com/t/adv...
    Unreal Engine Steam Online Subsystem documentation link:
    docs.unrealengine.com/4.27/en...
    ✔️ What are we going to make in this series?:
    In short it will be PUBG but with Bean characters.
    We will have:
    - A Battle royale Map
    - Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
    - Multiplayer characters
    - Picking up Tools / Weapons
    - Multiple weapons
    - Lootcrates
    - Flying out of an airplane
    - All kinds of UI and HUD
    - Match flow logic
    And basically everything that a battle royale needs
    #unrealengine #tutorial #multiplayer
    ---
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ความคิดเห็น • 92

  • @Kekdot
    @Kekdot  7 หลายเดือนก่อน +5

    Hey guys,
    Get the project files here if you're interested:
    👨‍🏫 My Patreon link:
    www.patreon.com/kekdot
    Download Project Files | Premium Tutorials | Courses
    Just to let you guys know what we are making in this course, we are making a full multiplayer battle royale game. I am uploading one video each day.
    In short it will be PUBG but with Bean characters.
    We will have:
    - A Battle royale Map
    - Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
    - Multiplayer characters
    - Picking up Tools / Weapons
    - Multiple weapons
    - Lootcrates
    - Flying out of an airplane
    - All kinds of UI and HUD
    - Match flow logic
    And basically everything that a battle royale needs

  • @Plumick
    @Plumick วันที่ผ่านมา

    Great Tutorial KekDot!
    Before starting this video I recommend Copying a file of your project. As sometimes working with files directly can get messed up.
    For those of you in UE5 getting the Error "The following modules are missing or built with a different engine version." Make sure to have all of your C++ Components and .NET Components files for Visual Studio installed mentioned on 14:19 (When I tried installing it came up with a popup saying you need to install more .NET Components.) Then Rebuild it and it should work as normal. At least it worked for me there may be something else you might need to do. I recommend reading the other comments down below relating to the error Message.

  • @travisdraper2411
    @travisdraper2411 7 หลายเดือนก่อน +4

    I love what you're doing with this series 🙏

  • @DertyDub
    @DertyDub 7 หลายเดือนก่อน +5

    Great video 🎉

  • @SonixGlitchy7
    @SonixGlitchy7 5 หลายเดือนก่อน +24

    Anyone on 5.3.2 Might need to enable "Online Subsystem - Steam" In tandem with the default subsystem + advanced steam and sessions. Hope that works!

    • @liquidchefa
      @liquidchefa 5 หลายเดือนก่อน

      May I give u a kiss no homo

    • @sammermusa5124
      @sammermusa5124 5 หลายเดือนก่อน

      I did it with this version, everything exactly as in the tutorial, but my Steam icon didn't appear, could you explain this additive better? Where exactly do I add this? Thanks in advance, hugs

    • @michaelb2793
      @michaelb2793 4 หลายเดือนก่อน

      @@sammermusa5124 In Editor menu Edit > Plugins search for "Online Subsystem - Steam" tick the box, restart editor. Hitting run in editor then worked for me.

    • @Rodluq
      @Rodluq 4 หลายเดือนก่อน

      Can you explain this please?

    • @funnyjesterman
      @funnyjesterman 4 หลายเดือนก่อน

      @@Rodluq Go to your plugins tab and enable "Online Subsystem Steam," "Online Subsystem," "Advanced Sessions," and "Advanced Steam Sessions"

  • @user-ft9ip2wn5d
    @user-ft9ip2wn5d 3 หลายเดือนก่อน

    Great tutorials! Please please make a video about Dedicated Servers!

  • @gw2878
    @gw2878 7 หลายเดือนก่อน

    Great tutorial on this implementation!
    If possible, it would be nice to see some later on (much later on) advanced topics like net serialization for better replication performance or added usage of C++ to improve performance for functions that would be more ideally written in code. For instance if using the profiler, and it shows some operations taking a lot of time in the blueprint, converting that to C++ function that is (BlueprintCallable). I think it would benefit this series as we are building this series around a battle royale mindset, where more then a usual amount of players are potentially joining and we would want some level of optimization.

  • @ECHSBACHS
    @ECHSBACHS 7 หลายเดือนก่อน +4

    Very Cool !

  • @volennova
    @volennova 5 หลายเดือนก่อน +3

    Thanks for the tutorial. I did everything as in the tutorial. I can see the server of my friend but the ping is 9999 and when I try to join the server, connection times out. Any idea why? How can I fix it? Please help.

  • @JawadAnzour
    @JawadAnzour 2 หลายเดือนก่อน

    how did you get the launch game options ?

  • @TheShubhAnand
    @TheShubhAnand 7 หลายเดือนก่อน +2

    Hey kekdot, Love you efforts.
    I just wanna know that does this advance steam plugin also work with EOS ( EPIC ONLINE SERVICES ) Or there is something else plugin for this ?

    • @Kekdot
      @Kekdot  7 หลายเดือนก่อน +2

      Hey there,
      The Steam Online subsystem expects you to publish your game on Steam and only works on Steam. It is not cross platform.
      The EOS (Epic Online Subsystem) is cross playform and works both on the Epic Game's store as on Steam and others.
      However if you intend to release on Steam then you most likely want to have the player get Steam achievements, and Steam friends, etc. So then I'd say the Steam Online subsystem makes more sense in that case.
      EOS does not have a free plugin I believe but if you type in EOS on the Unreal Engine marketplace you'll see available ones
      Glad that you enjoy the series! Appreciate your support

    • @TheShubhAnand
      @TheShubhAnand 7 หลายเดือนก่อน +2

      I've come across a plugin called the EOS Integration Kit; do you think it functions similarly to the one demonstrated in the video?

    • @shahmaarbaba
      @shahmaarbaba 4 หลายเดือนก่อน

      i have my own dedicated server can u please teach me how to build my game for my dedicated server without steam

    • @Kekdot
      @Kekdot  4 หลายเดือนก่อน

      U already have one?

  • @alirezahannan480
    @alirezahannan480 4 หลายเดือนก่อน +18

    make dedicated server tutorial button

    • @Kekdot
      @Kekdot  4 หลายเดือนก่อน +1

      I'll do one if it gets a 100 likes

    • @timduquette9483
      @timduquette9483 2 หลายเดือนก่อน

      @@Kekdot 157
      when tut lol

    • @mieskeb8095
      @mieskeb8095 19 วันที่ผ่านมา

      @@Kekdot I would love the dedicated servers tutorial!

    • @juegaconyisas3061
      @juegaconyisas3061 4 วันที่ผ่านมา

      @@Kekdot Hello, thanks for the series... we have already reached more than 100 likes on your video, please dedicated server video!

  • @Chicken_Done
    @Chicken_Done 5 หลายเดือนก่อน

    Is there any compatibility problem if I have to integrate the Steamworks SDK after the Advanced Sessions Plugin in order to publish the game on Steam with Achievements and such? Maybe this Advanced Sessions Plugins makes Steamworks SDK unnecesary?

  • @gaeson
    @gaeson 4 หลายเดือนก่อน

    When I try to create a game, the gameplay level appears for 1 frame and then I get sent back to the main menu. But this only happens on the actual steam version. Both in editor and the shipping build work fine. Only the version downloaded from steam behaves that way. Any clues?

  • @Karlettto89
    @Karlettto89 หลายเดือนก่อน

    If you still cannot see the Steam overlay try to enable the Online Subsystem Steam plugin.

  • @SAMAR_178
    @SAMAR_178 หลายเดือนก่อน

    hey kekdot while building game in visual studio I am getting error saying "command failed with exit code 1"

  • @bloodbath5732
    @bloodbath5732 หลายเดือนก่อน

    I can connect to a host, but the map they're in will not load for me, unless we're running a built version of the game. UE 5.3 with the 5.3 plugin binaries. I've done limited testing and it seems like a UE bug.

  • @biaxthepanda
    @biaxthepanda 2 หลายเดือนก่อน

    I followed the tutorial and when i open the game with 2 players in the editor I create and find the servers just fine. (Actually it finds the same server twice) But when i package the game as development and send it to my friend who is in the same region it can't find the server. What could be the reason?

  • @nekraser1053
    @nekraser1053 หลายเดือนก่อน

    doin on ue4.27. Installed plugin, steam works great (friends see im playing spacewar, shifttab works). But when i click create host, it doesnt work and shows error. what do i have to do?(online subsystem - steam and steam socket plugins are enabled)

  • @prototypechannel6975
    @prototypechannel6975 หลายเดือนก่อน

    Did you have a solution in mind for the fact steam only ever returns 50 servers?

  • @user-yv6wh6gf7l
    @user-yv6wh6gf7l 6 หลายเดือนก่อน

    Thanks for the great tutorial. I used another version of the plugin since it didnt compile at UE 5.1.1 I used the latest version released in their website. I did everything inside the tutorial as the instructions were given but when pressing Shift + Tab it didnt open steam setting when launching the game. What could I have done wrong? Thanks for your help.❤

    • @Kekdot
      @Kekdot  6 หลายเดือนก่อน

      I believe that the plugin is broken in 5.1 since Unreal broke the Steam subsystem libraries for 5.1.
      Also the reason I do the tutorial in 5.0.3.
      5.3 might actually be fixed however you should check to see that yourself. I currently don’t have 5.3 installed on my PC as our own studio still uses 5.0.3 only.

    • @Kekdot
      @Kekdot  6 หลายเดือนก่อน

      But things to check are:
      - Do you have Steam running?
      - You configurated the DefaultEngine.ini file?
      - You properly rebuild the project with success in Visual Studio
      - You are testing in standalone and not in the editor

    • @lukebetterton
      @lukebetterton 6 หลายเดือนก่อน +1

      I am having similar issues with 5.3 too. The installation looks like it went totally fine. I can start a session and connect a second client exactly as expected though.

    • @mrdodelidoo1885
      @mrdodelidoo1885 2 หลายเดือนก่อน

      Explained in a comment above, you have to enable one more plugin named "Online Subsystem Steam"

  • @mikezhao6686
    @mikezhao6686 6 หลายเดือนก่อน +1

    Do you need a steamworks account in order to use steam advanced sessions? Are their servers available for free? Are you using an existing ID (ie Spacewars?) that someone else has already applied for?

    • @Kekdot
      @Kekdot  6 หลายเดือนก่อน

      - You don’t need a Steamworks account to test. You can simply use the by Steam provided testing ID of 480
      - ‘Their’ servers is incorrect. The hosting player becomes the server. Steam simply substitutes their network for us developers to run the sessions over. Yes this is completely free, read more on the Steamworks api website
      - I am using the default dev testing ID of 480 which Steam provides for all developers as a testing ID.

  • @sammermusa5124
    @sammermusa5124 5 หลายเดือนก่อน +1

    I did everything as in the tutorial, everything worked fine, but when I open the game in "launch game" it doesn't look like the Steam icon, can you tell me what I might have missed? I saw a comment below talking about this but I didn't understand exactly what I should do to solve this with the latest version of the steam plugin.

    • @tristanlapointe9087
      @tristanlapointe9087 4 หลายเดือนก่อน

      Same here, have you found a solution?

    • @trentburrell
      @trentburrell 3 หลายเดือนก่อน

      @@tristanlapointe9087 In Steam's Settings, under 'In Game', enable 'Steam Overlay'. Then relaunch the game.

  • @eyerly7175
    @eyerly7175 6 หลายเดือนก่อน

    error "the following modules are missing or built with a different engine version"
    At about 13:10 if you're following this tutorial and you run into a build error (like myself) after creating the C++ class, it's because the components for Visual Studios weren't installed. launch Visual Studio Installer and make sure to install the components for 'Game development with C++' specifically
    How I found this out for myself was I right clicked the .uproject file and choose "Generate Visual Studio project files" and the logs window mentioned the specific component in VS that I needed installed, in case anyone else runs into a similar issue

    • @eyerly7175
      @eyerly7175 6 หลายเดือนก่อน

      I realize now that was mentioned later in the video and it would have saved me an hour of researching if I had just listened... 👍

  • @JawadAnzour
    @JawadAnzour 2 หลายเดือนก่อน +1

    hello there i had a probleme , when i try to launch the game the launch game button dosen"t appear and it says : The following modules are missing or built with a different engine version:

    • @goncaloanastacio736
      @goncaloanastacio736 หลายเดือนก่อน

      I'm also having the same problem. were you able to fix it and if so, how?

    • @JawadAnzour
      @JawadAnzour หลายเดือนก่อน

      @@goncaloanastacio736 hello brother , i finally fix it by rebooting my pc , like delete everything and redoawload windows , ans it actually work

    • @goncaloanastacio736
      @goncaloanastacio736 หลายเดือนก่อน

      @@JawadAnzour what do u mean?

  • @tiltedtexan2366
    @tiltedtexan2366 5 หลายเดือนก่อน +1

    Currently getting this warning in my console when I try to play in standalone "LogOnline: Warning: OSS: TryLoadSubsystemAndSetDefault: LoadSubsystemModule([Steam]) failed" Any idea how to fix this? EDIT: See reply for solution

    • @tiltedtexan2366
      @tiltedtexan2366 5 หลายเดือนก่อน +1

      Solved this just minutes after. Going to post my solution here for anyone that encounters this issue. If you go to edit -> plugins -> All plugins -> search "online subsystem steam" and enable it, this should solve the issue.

  • @SterlingNesbitt
    @SterlingNesbitt 5 หลายเดือนก่อน

    using appid 480 I am only able to find sessions on my local network. and using my own appid I no longer get the steam overlay. any advice?

    • @Kekdot
      @Kekdot  5 หลายเดือนก่อน +1

      App id you can only use in shipping builds that are also actually On Steam.
      Dev ID only works in Development builds that are just packaged and that you use for testing and sending to people in a zip.
      When using Dev ID 480 you should test with a unique Steam account per computer. If any friends test they must be running steam logged in, and then they also must be from the same country.

    • @SterlingNesbitt
      @SterlingNesbitt 5 หลายเดือนก่อน

      @@Kekdot thank you for the reply! I changed the appid in my projects engine default ini file and did a shipping build. But when I run the built exe I get no steam overlay even with steam running in the background.
      I paid $100 and got my own unique steam id. Are you saying that I have to push my build to steam for it to work?
      Idk why 480 won't work. I gave a development build to a friend. We were both using separate steam accounts and both in US, but I think he is West Coast and I'm East Coast.

    • @Kekdot
      @Kekdot  5 หลายเดือนก่อน +1

      @@SterlingNesbitt Yeah for the US the region is a block as well I believe.
      Also perhaps you simply didn't do it right. Perhaps check all steps again. Did you enable the Steam Subsystem plugin properly too? And the rebuild of the project in Visual Studio went well?
      If you yourself are not even getting the overlay then the setup steps simply didn't go correct for you and you have to check your setup.

    • @SterlingNesbitt
      @SterlingNesbitt 5 หลายเดือนก่อน

      @Kekdot I also tried myself with 2 computers, 2 steam accounts, and one computer on VPN but tunnel Bear out me somewhere in the mid West.
      I have all 3 plugins enabled. But I did not covert my project to cpp. I read one person who didn't have to do that on ue 5.3.
      I am about to get the steam overlay and able to make a list of my steam friends using appid 480 but not with my unique appid

    • @Kekdot
      @Kekdot  5 หลายเดือนก่อน +1

      @SterlingNesbitt unique ID works when On Steam in a packaged build. Otherwise package in development build. You do need to convert the project to hybrid cpp project.

  • @SykoSilver
    @SykoSilver 4 หลายเดือนก่อน +1

    Unfortunately this process seems to have created an issue with CommonUI / controller input. If anyone is using CommonUI, I recommend skipping this video. I was at a loss for how to undo the breaking changes, so I had to start my project completely over right from the start. I'm going to try again once I have version control set up.

  • @Jennifer-iv7ew
    @Jennifer-iv7ew หลายเดือนก่อน

    can some1 help me? i cant put the steam advanced sessions in my game, it gives me an erros saying that it needs to be rebuilt manually , i ve tried everything and can t do it

    • @dakotayocom7764
      @dakotayocom7764 12 วันที่ผ่านมา

      I had a little trouble too but found a way to get it running. Go back to a stable version of your project or just remove the plugins from your project files. Then the first thing you need to do is open your project and add the c++ blue print like at the end of the video. make sure you tell it not to rebuild your engine when it finishes. save and exit your project. go to your project fil location and run the sln> build in visual studio. Finally* put the plugins into your folder> run the sln> build again. You should be up and running. Good Luck!

    • @Jennifer-iv7ew
      @Jennifer-iv7ew 12 วันที่ผ่านมา

      @@dakotayocom7764 Thank you sm!!

  • @chatz_stergios
    @chatz_stergios 5 หลายเดือนก่อน

    Can you implement eos in a tutorial, too?????

    • @Kekdot
      @Kekdot  5 หลายเดือนก่อน +1

      I’ve never used EOS so won’t be the best teacher for that.

  • @garethanderson6980
    @garethanderson6980 6 หลายเดือนก่อน +4

    Before anyone watches this video, and your using UE5.3 this defiantly is not working, no errors following the video, but you do get a fatal error when you package project in development for windows. So make sure you back up your back ups, lol.

    • @gaboralberti
      @gaboralberti 2 หลายเดือนก่อน

      To fix this enable "Online subsystem - Steam" and "Online subsystem - Utils" in the Plugins menu, then rebuild.

    • @scottmclaughlan642
      @scottmclaughlan642 18 วันที่ผ่านมา +1

      @@gaboralberti Thank you this fixed it for me

  • @FlockersDesign
    @FlockersDesign หลายเดือนก่อน

    Quik note the dont have to be from the same country
    Its funny people still dont know this😂😂😂
    But noth need to be in the EU or both need to be in NA or AU or AZ

  • @JawadAnzour
    @JawadAnzour 2 หลายเดือนก่อน

    how did you get the launch game options ?

  • @JawadAnzour
    @JawadAnzour 2 หลายเดือนก่อน

    how did you get the launch game options ?

  • @JawadAnzour
    @JawadAnzour 2 หลายเดือนก่อน

    how did you get the launch game options ?

  • @JawadAnzour
    @JawadAnzour 2 หลายเดือนก่อน

    how did you get the launch game options ?

  • @JawadAnzour
    @JawadAnzour 2 หลายเดือนก่อน

    how did you get the launch game options ?

  • @JawadAnzour
    @JawadAnzour 2 หลายเดือนก่อน

    how did you get the launch game options ?

  • @JawadAnzour
    @JawadAnzour 2 หลายเดือนก่อน

    how did you get the launch game options ?

  • @JawadAnzour
    @JawadAnzour 2 หลายเดือนก่อน

    how did you get the launch game options ?

  • @JawadAnzour
    @JawadAnzour 2 หลายเดือนก่อน

    how did you get the launch game options ?

  • @JawadAnzour
    @JawadAnzour 2 หลายเดือนก่อน

    how did you get the launch game options ?

  • @JawadAnzour
    @JawadAnzour 2 หลายเดือนก่อน

    how did you get the launch game options ?