Dogfighting in 3.23 EPTU

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  • เผยแพร่เมื่อ 31 พ.ค. 2024
  • Testing out weapons & ships in 3.23 EPTU (16/04/2024).
    Star Citizen referral: tinyurl.com/catangleScRef
    STAR-FCZ5-JVT3
    Hardware:
    AMD Ryzen 5800X
    GeForce RTX 4080
    32 gb RAM
    Peripherals:
    VKB Gladiator NXT EVO Space Combat Stick (right)
    VKB Gladiator NXT EVO Omni Throttle (left)
    VKB T-Rudder Pedals MK V
    Credits:
    mixkit.co for free Apple Motion/FCP Stuff.
    00:00:00 Intro
    00:00:08 Arrow (Cannons) vs. Arrow (Cannons)
    00:00:58 Gladius (Scatter) vs. Gladius (Scatter)
  • เกม

ความคิดเห็น • 13

  • @davidfrancis2163
    @davidfrancis2163 22 วันที่ผ่านมา +1

    This is great bud. looking forward to more vids from you. I'm still trying to get dogfighting down. After a few months, I'm starting to get a feel for this and dont feel as newbish. I'm wondering if you would know why my look ahead feature continues to follow my targets in game especially when i'm rolling to pitch into my targets strafe. I have look ahead turned off and scaled all the way to minimum on all the sliders but i'm still getting this and its been the difference between getting a kill and dying. Any suggestion appreciated. I've tried googling it and aside from people suggesting to turn off pilot look ahead settings, I've not been able to find the answer.

    • @cataangle
      @cataangle  22 วันที่ผ่านมา +1

      Thanks! Did you reset your settings / deleted User folder maybe? Maybe its something related to the head tracking.

    • @davidfrancis2163
      @davidfrancis2163 21 วันที่ผ่านมา +1

      @@cataangle I did try that but when I'm rolling into pitch to track my target its still doing this. Maybe with 3.23 live now I'll be able to get past it. Thank you for the reply :)

  • @kanjaloo
    @kanjaloo หลายเดือนก่อน +1

    This looks great. I'm excited for MM

    • @cataangle
      @cataangle  หลายเดือนก่อน

      Same here!

  • @volteerwattson435
    @volteerwattson435 หลายเดือนก่อน +2

    Looks like scatter guns can be more useful now.

    • @cataangle
      @cataangle  หลายเดือนก่อน +1

      I agree. I could imagine that there's a role of a (light) fighter which is able to effectively outmaneuver and kill heavy fighters with scatterguns.

  • @kuraisepron4733
    @kuraisepron4733 หลายเดือนก่อน +9

    this looks a hell of a lot more engaging than the garbage jousting matches we get in current live.

    • @cataangle
      @cataangle  หลายเดือนก่อน +1

      Yes. I'm a huge MM lover. It was actually the reason why i started again with serious dogfighting in December, i've waited for years for a better flight/combat system.

    • @kuraisepron4733
      @kuraisepron4733 หลายเดือนก่อน +2

      @@cataangle So far it definitely looks like it, i'm limiting myself from taking part in the testing because I want to experience it when it hits live, because the testing servers tend to be more stable overall than live, meaning testing has a tendency to paint a better picture. But, if static meshing is to be observed, it could make performance a hell of a lot better

    • @cataangle
      @cataangle  หลายเดือนก่อน +1

      yes, with SM and everything, PvP in the PU will be much nicer and better. Hopefully it comes soon. Are you EU? If yes, you will see me constantly in AC! Also you can you my Orga's Discord: robertsspaceindustries.com/orgs/MPEX - we have a international channel for AC/Dogfighting!

    • @gyratingwolpertiger6851
      @gyratingwolpertiger6851 หลายเดือนก่อน

      Any tips for digging fire in the arrow?

    • @cataangle
      @cataangle  หลายเดือนก่อน

      i currently like to fly big circles and if i'm under heavy fire/lost shields, kite the enemy away with changing directions and going to >750m away. Also you can fly "through" the enemy gladius for example.