HOW TO FIX MCCREE ( Overwatch Hero Discussion ) [OPINION / ANALYSIS]

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

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  • @TheJim9191
    @TheJim9191 7 ปีที่แล้ว +46

    The best possible fix would be something I saw a while back in a suggestions thread.
    This guy suggested that McGee's ult should charge 50% faster when enemies are facing him. Not only does this help to alleviate the whole "oh look McCree is ulting, let's just calmly shoot him in the head in the next 17 seconds and we'll be fine" thing, but it also works into the hero concept. He's supposed to be like this excellent shot and a duelist. The whole point of the ult is "the duel at high noon". So if you decide to duel him, he should be put at an advantage. This way you still have the option of running for cover or behind a shield, turning your back on him in doing so and still having time to get away, but it makes the ult much more effective. You either face him and risk dying if you're not quick on the draw or run for cover and give his team an opening where you're out of position. As it currently stands you literally just shoot him in the face because his ult is fucking terrible.

    • @stevenha4738
      @stevenha4738 6 ปีที่แล้ว +5

      Jay C wtf this is GENIUS. Besf suggestion I've read in the whole comment section.

    • @loib
      @loib 6 ปีที่แล้ว

      OH MY FUCKING GOD DUDE
      THIS IS PERFECT :O

    • @itssteakhouse4582
      @itssteakhouse4582 5 ปีที่แล้ว

      Like holy fuck can we get blozzards attention somehow

  • @damon5521
    @damon5521 7 ปีที่แล้ว +88

    Fun Fact: Deadeye is countered by every hero. Even himself.

    • @pluto3194
      @pluto3194 7 ปีที่แล้ว

      Wrong! You might kill a support.

    • @damon5521
      @damon5521 7 ปีที่แล้ว

      Which support?

    • @pluto3194
      @pluto3194 7 ปีที่แล้ว

      Damon Mercy.

    • @damon5521
      @damon5521 7 ปีที่แล้ว +6

      Mercy can still fly to a team-mate, and generally she isn't out in the open. But yes it's still possible if she is by her lonesome and her team left her for dead.

    • @imhulki463
      @imhulki463 7 ปีที่แล้ว

      lmfao that's too true
      it makes me sad

  • @Wreck1990
    @Wreck1990 7 ปีที่แล้ว +64

    Blizzard: So what your saying is we need to nerf Mccree?

  • @AH-pl4pk
    @AH-pl4pk 7 ปีที่แล้ว +827

    His stun should leave people stunned for 6 hours with no cool down.

    • @TheWaffle654
      @TheWaffle654 7 ปีที่แล้ว +114

      Ana's sleep dart should just put people in a coma tbh

    • @jkubed95
      @jkubed95 7 ปีที่แล้ว +13

      implying it's not already a coma

    • @grantnewcombe7831
      @grantnewcombe7831 7 ปีที่แล้ว +6

      Aidan Howden ...and remove every other ability and decrease movement speed by 70% then that would be balanced :D

    • @blizzardl
      @blizzardl 7 ปีที่แล้ว +6

      Grant Newcombe as well as increase their respawn time by 80000000000000000000000000000 seconds

    • @giftapfel
      @giftapfel 7 ปีที่แล้ว +15

      stunned til high noon

  • @naitoshi86
    @naitoshi86 7 ปีที่แล้ว +338

    I think Mccree needs some McLovin' (slight buff/rework) like you said.
    Here are my suggestions:
    1. Lessen dmg fall-off.
    His damage fall-off is too high. You have to hit 3 consecutive headshots
    to kill full hp widow at what feels like mid range, not to mention long
    range. When you body shot a genji from long range, it takes away like
    1/10th of his hp. So give him a small dmg buff to mid range and an even
    smaller buff to his long range dmg.
    2. Increase his Mobility/Survivability.
    Mobility: Make the roll longer or decrease the cooldown of it.
    Worst mobility of the offensive heroes with no self-sustain. Say
    wuuuuut? At lof the time when you play McCree if you're not camping a
    health pack, playing like a real chicken(usually at range, thx 4 huge
    dmg fall off blizz) or being pocketed by duo healer/fanboy you're just
    going to die way too fast without accomplishing much. You made a slight
    positional error/getting Zerged? You're Soldier 69: "I got sprint, u
    don't. CY@". You're McGimp: "Good bye cruel world".
    You said that McCree is an old hero that can't keep up with the meta and
    that soldier just brings more to the table. I think mobility is the
    biggest reason. It's because the meta's getting pushed more and more
    towards mobility, just like it did in League of Legends. In League they
    had to rework those old "stationary" heroes whom were getting kited for
    days. Let's face it, McCree's combat roll is one of the worst mobility
    abilities in the game. Rolling 3 feet every like 8th seconds just
    doesn't cut it. A lot of the time you use just to reload faster. Other
    cases are: dodge a slow projectile(ex ana sleep dart), to get behind a
    corner faster, create distance from tanks/swording genji etc. The roll
    simply feels ridiculous and underwhelming compared to other movement
    abilities.
    Survivability: Maybe give him some form of self-sustain or a bit of
    ironclad tankyness after using the roll. Rolling around in the middle of
    a big teamfight for more reasons then just reloading faster or getting
    into flashbang-range sounds really cool. At least fix the head
    hitbox(nice hat, I kill it). The hat is not a symbiont that's latched on
    to you and you're so intertwined that you depend on it for survival.
    Like when im dueling as McCree vs a Soldier standing right in front of
    me in mid range, it's really hard even without his healing station down.
    The soldier just strafes left-right-left-right-left right and it's
    really hard to headshot him, and he's out of range of my flashbang. I'd
    rather take on another McCree in the same situation any day. His head
    hitbox is bigger(thanks hat) and the nature of their kits allows soldier
    more irregular movement while still doing decent damage. If you as
    McCree try to move like a soldier while firing it's too hard to land
    your shots. It just makes it feel like the soldier's moving faster then
    you, even though he isn't. And besides, for a cool cowboy a lucky hole
    in the hat is
    way better then a hole in the head ;)
    3. Increase his dueling potential:
    Make the flashbang stun duration longer or decrease the cooldown of it.
    Preferably increase the stun duration.
    McCree's supposed to be a good duelist right? Like the man said:
    Tracer's and Genji's should just be dead once you flashbanged them. It
    takes a LOT of skill to consecutively land those headshots on
    tracer/genji after stunning them with the flashbang. Reaper's pretty
    easy. You can just fan the hammer him to death. But the trimmed bodies
    of genji/tracer makes headshotting them preferable. Not to mention
    Tracer's hp bar ;) Sometimes there just isn't enough time to headshot
    them before the stun runs out. God forbid, they're mid-air while they're
    stunned. They'll be out of the stun before their feet touch the ground.
    So maybe make the stun start counting towards it's duration only once
    your target has landed. R.I.P Pharah I know. Against Genji it's really
    hard to land a stun on a deflecting genji. And the times when he doesn't
    deflect, you can usually just get one headshot off on him before the
    stun breaks and he deflects your following shots before shifting to
    safety.
    4. Buff Fan the Hammer.
    Make it shoot faster, more accurate or something.
    It just feels like a very underwhelming ability. It's most common usage
    if for breaking the rein shield faster, like the man said.
    Other times it's just right-clicking low health
    targets/tanks/flashbanged reaper etc. at close range.
    5. Ult really needs a buff.
    McCree's ult fkn sucks, and you know it does. It's one of the worst
    ultimates in the game. Among my friends, an ulting McCree is the
    laughing stock of the game. since he usually just dies before he's even
    finished saying the words. They should rename it to It's
    Hiigh..UAGHH...He says "IT'S HIIGH NOOON" soo loud and so slow. That,
    coupled with the loud wild west sound makes it impossible to miss that a
    McCree is ulting (unlike Widowmaker whispering in french that she has
    wallhack). He moves at 0.0000001 m/s AND he lits up like a christmas
    tree! Not to mention that it takes forever to charge up those red
    skulls. And I don't know if this is a bug or not but if you get a red
    skull on mercy and she presses Q, the skull stays. Even when she's
    temporarily immortal. Or let's say you're ulting and a genji's
    deflecting at longe range you can't see it for the red skull and it's
    nearly impossible to hear.
    The long charge time of the ult being the most frustrating of the above.
    Like, when you ult, you know that when you ult, if you're not
    nano-boosted, zarya shielded or standing behind a Reinhardt's big shield
    (which you have to ask him to keep holding while you're ulting btw)
    that the enemy is either going to kill you/sleep dart you/hook you or
    deflect you before you can get those juicy red skulls on the full health
    targets. Which means that you usually pop it off at the first sight of
    one red skull for that not so juicy kill on the 20hp Pharah. Make it
    charge faster, give him the ability to use his abilities while in the
    ult, increase his movement speed, make him have a gun full of ammo after
    finishing the ult, no matter how many shots he fired (the combat roll
    effect). Hell I don't know. Just give him something. Some kind of buff
    to make his Lazyeye not feel extremely underwhelming. You get a whole
    lot more tripple kills using Reaper's or Pharah's ult then you do with
    McCree's that's for sure.
    You read the whole thing? Hat's off to ya
    /Diamond McCree enthusiast.

    • @blipgaming2055
      @blipgaming2055 7 ปีที่แล้ว

      ?

    • @zerohcrows
      @zerohcrows 7 ปีที่แล้ว

      let's not do this. this is the exact opposite of what we need. just number changes isn't what we need for mccree. we need an ult rework and we need to lower 76's damage by 1-2. that's all. then he'll be fine.

    • @andrewcarrillo779
      @andrewcarrillo779 7 ปีที่แล้ว

      Pär Stånggren they should give him more health like when bastuon used to ult

    • @drkcrstl
      @drkcrstl 7 ปีที่แล้ว

      mccree is not liked my blizzard. move on to either heroes, or boycot the game. just like i did

    • @naitoshi86
      @naitoshi86 7 ปีที่แล้ว

      I'm still playing him and I have a higher winrate on him then soldier atm. But I think that's because I play him better then soldier due to the fact I like playing McCree more. Soldier just feels better on some maps/against some comps

  • @michaeljoiner8972
    @michaeljoiner8972 7 ปีที่แล้ว +119

    mcree's gun has a range of 60feet, right? that's less than a nerf gun

    • @ydinmuna4488
      @ydinmuna4488 7 ปีที่แล้ว +3

      Michael mchl100 lol

    • @ImpossibleDrawer
      @ImpossibleDrawer 7 ปีที่แล้ว +9

      Unknown Name Which is why Blizzard decided to make a McCree skin that has a gun that looks excactly like a nerf gun.

    • @thelegendaryegg7831
      @thelegendaryegg7831 7 ปีที่แล้ว

      Unknown Name
      Ikr right litterally its range is fucking stupid he might as well be throwing rocks!

    • @southcamdenadmin3008
      @southcamdenadmin3008 6 ปีที่แล้ว

      big nerf

  • @AlfaroPOV
    @AlfaroPOV 7 ปีที่แล้ว +36

    Give Mccree a flask to heal himself. Then he can be more mobile without having to rely on a healer or health pack.

    • @andreiarmasu285
      @andreiarmasu285 7 ปีที่แล้ว +3

      yeah giving him a flask of of whiskey would be cool

  • @RematodeRanger
    @RematodeRanger 7 ปีที่แล้ว +498

    replace his flashbang with a cowboy whip, this instead lets you lasso a hero, this is a lock-on and the lasso'd hero can no longer use their movement abilities and has the same range as the flash bang for a lock on but it cannot be let go unless the hero escapes twice the area. this makes him the ACTUAL flanker counter, also add a dust storm effect to his ult for enemies so that if mccree is far enough away it is harder to see him.

    • @zacmcg3403
      @zacmcg3403 7 ปีที่แล้ว +20

      I actually really like that lasso idea

    • @noone9260
      @noone9260 7 ปีที่แล้ว +13

      I can already see all the fanart that will came out of this skill if this happens xD

    • @dropz285
      @dropz285 7 ปีที่แล้ว +1

      I agree

    • @lillynips2674
      @lillynips2674 7 ปีที่แล้ว +17

      Came in here to say whip. That fits way better than a flashbang. Instead of lassoing tho you could just whip em and stun them. That way its impossible to reflect it back at him. Also decrease its cool down if your going to stun them for less than one second. also fix his head hit box. also increase health to 250 to match reaper, they are the same size and hes a baddass cowboy with no healing station(im looking at you 76). And decrease the roll cooldown or reset it on elim.

    • @breadstickboss4358
      @breadstickboss4358 7 ปีที่แล้ว +7

      Isn't that just a worse version of the roadhog hook

  • @BrokenTablesPodcast
    @BrokenTablesPodcast 7 ปีที่แล้ว +506

    make flashbang a stick of dynamite that blinds and damages. give his roll 2 charges similar to tracer. make his abilities usable during high noon. done. mcree fixed. #MakeMcCreeGreatAgain

    • @rafaelsalle9964
      @rafaelsalle9964 7 ปีที่แล้ว +45

      Official YoYoGamingTv his roll should instantly charge after a kill just like genji

    • @BrokenTablesPodcast
      @BrokenTablesPodcast 7 ปีที่แล้ว +27

      it's a friggin summersault lol. I can do like 5 in the time of one McCree summersault cool down...

    • @Shade2019
      @Shade2019 7 ปีที่แล้ว +4

      would the flashbang still stun? That's the most important aspect. A blind Tracer/Genji would be still flying around, making it not really easier to hit them.

    • @BrokenTablesPodcast
      @BrokenTablesPodcast 7 ปีที่แล้ว +4

      Shade2019 of course. stun for 1.5 sec and blurry vision for 1.5 more seconds. 3 second stun is perfect.

    • @seanwillmon
      @seanwillmon  7 ปีที่แล้ว +49

      I do like the idea of making it dynamite. At least it would be in character

  • @tristanmarnitz9848
    @tristanmarnitz9848 7 ปีที่แล้ว +13

    They should make mcree be like orisa during fortify while ulting, so he cant get slept or something like that, and he takes less damage. That way ppl will have to run to cover and hide like in a western, not just have an old granny counter him with a little dart.
    Like if you agree

  • @brunojoelcamposnava867
    @brunojoelcamposnava867 7 ปีที่แล้ว +72

    My dearest Spumwack I whole-heartedly agree with the flashbang character, it would suit his persona a lot more, it would make it more reliable and if Blizzard really want him just to be an anti-flnaker that would make him a mich more solid and reliable pick. That being said I've also decided (made the mistake) of puting a ton of hours in him and I've gotta add a list of changes that I've tought would make him a ton better.
    1. Make his roll cooldown lower, it has no I-frames and it's just a reload, or give it I-frames throught the roll; seriously he's the only offense hero with no escape of movinility option, Genji and Tracer can dash for miles, but McCree can only have an underpowered shitty roll, what's up with that? And on an EIGHT second cooldown, that's just dumb, fan the hammer is not even good right now, so why wouldn't you buff his roll.
    2. Make his damage drop-off a little less. Yes, because as a hitscan it's your "job" to deal with the Pharrah, but with he's drop-off a skilled Pharah will always know of your damage fall off and use it to an advantage, just a litttle Blizzard, don't be afraid.
    3. His ult is a fucking meme, but I guess we gotta live with that.
    4. Also, I think blizzard should reconzider his role as an anti-flanker and focus him more as a damage dealer, as someone that you need to play a tank, you need to heal, but gives damage more that any other character, because that's litteraly all he's got going for him, because honestly? Dealing with McGee as a flanker? Not that hard; just bait the stunt and keep jumping or dashing, he doesn't feel like a real counter, he feels like an excuse Blizzard pulled out of his ass.
    5. I'd be ok with McGee being a must pick in pro levels, because why wouldn't you give your players a chance to show off their skill as marksman, to show good aim and positioning?
    6. Also a legendary skin wouldn't hur, geez. (I know about the one coming this summer, it's a joke)
    But they won't do anything to him, fuck that guy.

    • @brunojoelcamposnava867
      @brunojoelcamposnava867 7 ปีที่แล้ว +5

      Also whe you're not memeing you play a pretty decent McCree.

    • @nickpillow5692
      @nickpillow5692 7 ปีที่แล้ว

      Bruno Joel Campos Nava him and widow have the longest movement ability cooldowns

  • @imakenovids8621
    @imakenovids8621 7 ปีที่แล้ว +4

    *MCCREE REWORK IDEAS*
    Heres an idea for a new ultimate:
    McCree loads one revolver drum of golden bullets that deal twice the damage of his normal bullets (maybe set on a timer like Tactical Visor so you can't hold on to them forever), have no damage drop off and can pierce shields/barriers (they only pierce, not destroy them!) but only deal normal damage if they do.
    Deadeye will always suck if every new tank gets some sort of shield/barrier, I think this could be a great alternative.
    About his other abbilities:
    Remove fan the hammer (or flashbang), instead give him a bottle of whiskey. Hold right click = Drinks out of the bottle and recovers 100 hp
    Press right click = Throws the bottle (with low end lag) and can shoot it whilst it's in the air to make it blow up, dealing aoe damage. The bottle flies relatively slow so that McCree can shoot it before it collides with something, if it does it'll just break and won't do anything. This also prevents players from setting up "bottle traps" where you throw a bottle somewhere in the corner and wait until someone walks past and then blow it up. Both healing and the "molotov" should be tied to the same cooldown so that if you use one of them, you can't use the other one, you have to decide which one to use depending on the situation.

  • @evanholloway4205
    @evanholloway4205 7 ปีที่แล้ว +435

    Mccree doesn't need a change. You know who needs another buff? Soldier76! -blizzard

    • @pluto3194
      @pluto3194 7 ปีที่แล้ว +51

      No, Bastion needs like 80% more damage resistance, idiot.

    • @ishan6317
      @ishan6317 7 ปีที่แล้ว +44

      no lucio needs to move at the speed of sound

    • @livingcheese2910
      @livingcheese2910 7 ปีที่แล้ว +46

      No, Trobjörn needs to throw his hammer.

    • @carpetbhread
      @carpetbhread 7 ปีที่แล้ว

      Evan Holloway Bungie**

    • @kirillmarine5157
      @kirillmarine5157 7 ปีที่แล้ว +12

      Are you nuts. Mei and Symmetra need a big buff.

  • @Sebonotik
    @Sebonotik 7 ปีที่แล้ว +33

    How about they make him throw sand in front of him so they can make the stun area a wide cone were you aim. I think that would make it a lot more consistent and thematic.

    • @Sebonotik
      @Sebonotik 7 ปีที่แล้ว +5

      GOD FUCKING DAMN IT 5:25

    • @zombieninjapitbull3856
      @zombieninjapitbull3856 7 ปีที่แล้ว +13

      Sebonotik Insertnonamehere lol pocket sand!!!

    • @Sebonotik
      @Sebonotik 7 ปีที่แล้ว +2

      I commented at 5:00 in the video. FML

  • @portalenthusiast823
    @portalenthusiast823 7 ปีที่แล้ว +292

    that one disslike was blizzard

    • @Hiyumpa
      @Hiyumpa 7 ปีที่แล้ว +3

      diamond assassin23 nah it was pharah

    • @portalenthusiast823
      @portalenthusiast823 7 ปีที่แล้ว

      Chaaap 26 XD

    • @MLG420McSwaggerton
      @MLG420McSwaggerton 7 ปีที่แล้ว +6

      The other one is a Genji Main

    • @portalenthusiast823
      @portalenthusiast823 7 ปีที่แล้ว +10

      Eli Nelson "i as a genji main
      Dissaprove of these changes"
      ~genji main to blizzard after watching this video

    • @maximuffin6395
      @maximuffin6395 7 ปีที่แล้ว +11

      the next one was a tracer

  • @ignemuton5500
    @ignemuton5500 7 ปีที่แล้ว +142

    fun fact, did you know that Zenyatta has a better DPS than McCree?

    • @ColaFrags
      @ColaFrags 7 ปีที่แล้ว +48

      Notumengi zenyatta has better dps than most of the dps..

    • @bigfudge2031
      @bigfudge2031 7 ปีที่แล้ว +21

      in theory yes, however he shoots projectiles, where as Clint Eastwood is hit-scan, which is much more reliable than Zen's orbs.

    • @ColaFrags
      @ColaFrags 7 ปีที่แล้ว +13

      Big Fudge Gaming yes, but a hero like McCree requires knowing how to aim, zenyatta, you don't necessarily need good aim to hit your targets. you just have to know his projectile speed

    • @midoriyee
      @midoriyee 7 ปีที่แล้ว +4

      Notumengi Zenny has balls of steel

    • @zerohcrows
      @zerohcrows 7 ปีที่แล้ว +2

      Feed Cola, surprised you think that way and have a pharah icon. you still need to aim with zen just as much as you need to with mccree but you also have predict the enemies movement with zen and know his projectile speed. if anything his aiming is harder.
      he just has a faster firerate and bigger clip size compared to mccree.

  • @gravel4189
    @gravel4189 7 ปีที่แล้ว +19

    People in his high noon are effectively slowed by at least 50%-60% (comes back to the dueling idea, it's dishonorable to run) and any movement abilities that are used are 50% less effective trying to leave (people behind barriers are effected). This would make it so backline harrassers like D.Va are less effective at shutting down McCree. I also feel as though the skulls should charge slightly faster, by about 30%-40%. And finally, remove his loud "It's High Noon" and replace it with the song from "The good, The bad, and The Ugly" western tune, but also removing the bright ass sun on him.

    • @snappy1061
      @snappy1061 7 ปีที่แล้ว

      That is actually the best idea ive seen today

    • @snappy1061
      @snappy1061 7 ปีที่แล้ว +3

      idk, bout the charge time, but For slower movement, yeah, since its already so ez to Headshot a Mccree, will make them have to , they cant run to a corner and keep popshotting you

    • @xurgian6249
      @xurgian6249 7 ปีที่แล้ว +2

      TheCandyMan or if someone looks at him while he's using High Noon their skull goes up a lot faster

    • @ruki4929
      @ruki4929 7 ปีที่แล้ว +1

      I think that they should keep the glowing thing, if reduce it a bit - it's shameful to hide for a duel at high noon.
      Or better yet - make it almost blinding, with a lens flare and everything, making it harder to hit him.

    • @moomgmh
      @moomgmh 7 ปีที่แล้ว +1

      A movement speed decrease makes sense, but that sounds like just too much to me. You gotta be careful when balancing an ability like Deadeye. It's a one-shot kill, a step in the wrong direction can make it ridiculously busted.

  • @drakonorkan1372
    @drakonorkan1372 7 ปีที่แล้ว +22

    if the company that makes McCree's flashbangs is called "Lasso industries", i think that would make sense.

    • @seanwillmon
      @seanwillmon  7 ปีที่แล้ว +24

      That actually would be kinda cool. And such an easy change to make.

    • @drakonorkan1372
      @drakonorkan1372 7 ปีที่แล้ว +2

      +spumwack
      you know what would also be cool, a video explaining genji's numerous bugs....yeah i probably lost you.
      anyway...here's a popular main forum topic to use as reference...
      us.battle.net/forums/en/overwatch/topic/20752397112

  • @sentinelvortex8433
    @sentinelvortex8433 6 ปีที่แล้ว +4

    Mcree just needs a passive. Maybe a passive where he gains movement speed and reload speed after a kill or something like that

  • @jensenlin9260
    @jensenlin9260 7 ปีที่แล้ว +20

    They are let McCree be able ride Orisa... how is he a cowboy without his horse... ;)

    • @kc-nh1zt
      @kc-nh1zt 7 ปีที่แล้ว +6

      Jill Quinn ENGLISH DO YOU SPEAK IT

  • @danield6180
    @danield6180 7 ปีที่แล้ว +3

    How about when he ults, enemies looking at Mc Cree get locked on faster than those looking/ running away, I think that would add to his duelist motif.

  • @armyant1242
    @armyant1242 7 ปีที่แล้ว +4

    flashbang is the modern equivalent of throwing dirt at your opponent.

  • @KoalaTeaGuy
    @KoalaTeaGuy 7 ปีที่แล้ว +4

    Replace the flashbang with a whip (little more western themed) and work like the hook but instead make an AOE stun when it cracks or if it hits an enemy. For the ult anyone who looks at him they get instalocked on for the kill. This way they are more inclined to run like most people did during high noon duels in the movies

  • @zoneco9013
    @zoneco9013 7 ปีที่แล้ว +1

    How to fix McCree
    1. Make it so flashbang isn't blocked by tiny invisible corners and bumps on walls
    2. Give combat roll 2 charges (not necessary but would be nice)
    3. Let McCree cancel his ult with his abilities, this is honestly my #1 wish since it would give McCree a much better chance if someone attacks him while ulting
    4. Have McCree come out of ult with a full clip
    5a. Have people die when you click during Deadeye if you have a skull on them
    5b. Have Deadeye prioritize enemies who will die when shot

  • @kike5186
    @kike5186 7 ปีที่แล้ว +3

    Give him a healing ability that makes him take a swig from a bottle of whiskey

  • @groovesalad11
    @groovesalad11 7 ปีที่แล้ว +1

    I always appreciate your videos. You are one of the most competent TH-camrs I've found. keep it up!

  • @suejak1
    @suejak1 7 ปีที่แล้ว +5

    I have always said McCree is easily the hardest DPS in the game. Genji is wayyy easier than people say.

  • @JustHereForTheDialogue
    @JustHereForTheDialogue 7 ปีที่แล้ว +1

    If they really end up changing his flash bang to pocket sabd my life would be 100% complete. It would also revive the meme. As everyone runs around with macree hucking sand in people's eyes while screaming "POCKET SAND!" into thier mics.

  • @pluto3194
    @pluto3194 7 ปีที่แล้ว +19

    McCree is good. If you can hit your shots and don't use his ult.

  • @Boxy221
    @Boxy221 7 ปีที่แล้ว +2

    Pocket sand? Seems a bit odd for a badass cowboy, but kicking up some dirt into the enemy to stun them makes complete sense. He plays dirty, like you said, i just think it'd be very annoying to make a clean, smooth animation for it. I also agree that his ult should kill instantly if there's a skull on them and for that to be balanced they could increase the time it takes for them to become skulls. Also make it so that his ult doesn't immediately go to 0% if he dies before using it because its honestly bullshit.

  • @HarrysManor
    @HarrysManor 7 ปีที่แล้ว +52

    Dude he's a space cowboy.. why not a stun grenade, I think it's cool.

    • @AlexNight
      @AlexNight 7 ปีที่แล้ว +16

      I wouldn't be against it if it actually worked properly or wasn't hard af to get value on squishy targets.

    • @tamahawk175
      @tamahawk175 7 ปีที่แล้ว +3

      HarrysManor because it's broken and inconsistent

    • @davidrojas9668
      @davidrojas9668 7 ปีที่แล้ว +1

      HarrysManor A space cowboy?

    • @lucasisayev132
      @lucasisayev132 7 ปีที่แล้ว

      HarrysManor exactly he is a "space" cowboy, agreed all the way

    • @dictatordolphin2791
      @dictatordolphin2791 6 ปีที่แล้ว

      HarrysManor but pocket sand

  • @maximilian3668
    @maximilian3668 6 ปีที่แล้ว +1

    8:51. WTF IS THAT GROAN OF PAIN FROM MCCREE I FUCKING MAIN HIM AND I'VE NEVER HEARD THAT

  • @SuperNikio2
    @SuperNikio2 7 ปีที่แล้ว +44

    You say flashbang makes no sense... But why does a Brazilian DJ play fucking Ice Hockey?!

    • @fucjk2141
      @fucjk2141 7 ปีที่แล้ว +6

      SuperNikio2 He's a human, he can't play sports?

    • @SuperNikio2
      @SuperNikio2 7 ปีที่แล้ว +1

      McCree's a Cowboy. Can't he use any tool he pleases?

    • @TemplarAnimated
      @TemplarAnimated 7 ปีที่แล้ว +8

      The skins are not canon to the character, Lucio doesn't play Ice Hockey. Also the fact he speaks no Brazilian means he's probably Brazilian decesent but picked up DJing elsewhere.
      Mccree's Flashbang is a part of his main kit, which means its canon to him. And how many flash bangs have you seen in Western movies?

    • @SuperNikio2
      @SuperNikio2 7 ปีที่แล้ว

      1) He is Brazilian, if not he wouldn't have gotten into the Brazilian football team. Furthermore, in the spawn room for Volskaya industries he says "I'd like to pick a hockey match here" (or something along those lines).
      2) The same could be applied to anyone else. For instance how many French snipers are out there?

    • @agentvenom3248
      @agentvenom3248 7 ปีที่แล้ว +1

      SuperNikio2 there are a lot of french snipers.

  • @harry7476
    @harry7476 7 ปีที่แล้ว +2

    More health, less cooldown on roll, better flash bang or just straight up change it, less damage fall off and make his ultimate lock onto enemies a LOT FASTER. You could make him invulnerable to damage but not knockback while rolling. Although him having 2 rolls charging is a good idea, I think it would be a bit stupid to see him rolling twice and rolling around most of the time. He doesn't fully rely on it unlike tracer who needs it to pretty much stay alive. And maybe you could throw in a passive ability for him as well?

  • @ninjalacoon
    @ninjalacoon 7 ปีที่แล้ว +4

    Mccree feels like his abilities don't exist. His gun is great and feels fun to use but his abilities suck. They don't make enough of an impact toward his overall playstyle to matter. Flashbang, as you say, is inconsistent so its not good to rely upon. His roll has too long a cooldown and too short of a distance traveled to get you out of danger or reposition quickly.

  • @MakBonez
    @MakBonez 7 ปีที่แล้ว +2

    What if when you see a skull and fire, it stuns heros caught in line of sight so they can't move for the small period of time. They can still use abilities but they can't run for cover untill the animation is over

  • @yuzrr
    @yuzrr 7 ปีที่แล้ว +3

    Make the flashbang more realistic to his character.
    *Pocket Sand*

  • @TwiSteDx0x
    @TwiSteDx0x 7 ปีที่แล้ว +2

    other than his awful suicide ult, sometimes the stun just flat out doesn't stun people.

  • @benerby5706
    @benerby5706 7 ปีที่แล้ว +9

    #mortalkombat throws coin in the air and shoots it and gets in a direction? idk help

    • @heybucko5238
      @heybucko5238 7 ปีที่แล้ว +1

      YYYYYYYYEEEEEEEESSSSSSS

    • @TheWaffle654
      @TheWaffle654 7 ปีที่แล้ว +2

      Maybe tosses a coin in front of him, and if you shoot enemies through it, you deal more damage?

    • @benerby5706
      @benerby5706 7 ปีที่แล้ว

      C# Diminished thats a great idea!

  • @deputyzombie8736
    @deputyzombie8736 7 ปีที่แล้ว

    You're the only Overwatch TH-camr that I actually like to watch.

  • @MrtheInfection
    @MrtheInfection 7 ปีที่แล้ว +7

    you're very generous with your highnoons

    • @fluxsol1058
      @fluxsol1058 7 ปีที่แล้ว +14

      Daniel lask you kinda have to use it as a quick way to kill dps or supports as it is. way better use than trying to get a six man and dying. it's just better to help your team win the fight that way

    • @ishan6317
      @ishan6317 7 ปีที่แล้ว +2

      zoning

  • @silkie3465
    @silkie3465 7 ปีที่แล้ว

    Great video as always. I hate to shy away from McCree since he's my absolute favorite, but it's hard to deal with the frustrations of playing him. So hopefully Blizzard takes a look at this and considers some of the ideas

  • @Brass_Heathen
    @Brass_Heathen 7 ปีที่แล้ว +6

    yeah I think the "pocket sand" idea is beautiful. If I could rework it i would make up the animation look like he is "kick'n up dust" maybe a soccer kick wind up and have it stun in the shape of a mini earth shatter. I want to see fan the hammer either tweaked or removed. It's so nerfed it's a trap ability, high level players stay away from it and low level players use it to little effect. Bring back it's damage and make it even more wildly inaccurate. It is a magnum after all.

    • @pizzatime4700
      @pizzatime4700 7 ปีที่แล้ว

      But how would he kick up dust on the MOON OR IN A TOWER OR IN THE COUNTRY OF NAPLE WHICH ID IN THE MOUNTAINS

    • @graysonmaki5559
      @graysonmaki5559 7 ปีที่แล้ว

      Logan Macdonald A. Horizon lunar colony wasn't out at that time, and the moon has "dust" on it anyway, B. This is a video game dumbass, it's not meant to be accurate, as represented as the infinite ammo and MAGICAL FUCKING DRAGONS.

    • @graysonmaki5559
      @graysonmaki5559 7 ปีที่แล้ว

      Logan Macdonald and C. Nepal*

  • @Gun_Dae
    @Gun_Dae 7 ปีที่แล้ว

    maybe decreasing his reload time a bit? or if they could get rid of that recoil rise on the left click.

  • @JoeSmith-pp6uy
    @JoeSmith-pp6uy 7 ปีที่แล้ว +64

    damn you're a pretty godly mcree

    • @hirobert8694
      @hirobert8694 7 ปีที่แล้ว +9

      Wtf no he isn't what rank are you

    • @ethanbacani8524
      @ethanbacani8524 7 ปีที่แล้ว +17

      SfEuNcDk NmUeDpElSs yeah he is a good mccree, there's no way he made it to masters in multiple seasons by being bad at mccree. And from the video it looks like he hit like 70% of his shots

    • @wumbology1017
      @wumbology1017 7 ปีที่แล้ว +4

      joe smith have you ever seen a good mcree in your life. He is average just like me

    • @matthewwebster1787
      @matthewwebster1787 7 ปีที่แล้ว +5

      joe smith "godly mcree" but is plat

    • @Doot139
      @Doot139 7 ปีที่แล้ว +20

      joe smith what are you gold? He is above average but nod godly! Look at someone like IDDQD for that

  • @IkariTrigger321
    @IkariTrigger321 7 ปีที่แล้ว +1

    I think the fundamental probloem with McCree that makes his already questionable kit that much more useless, is that he simply overlaps too much with soldier in terms of what he's supposed to do, hitscan damage. As many have said, soldier just does what McCree does better, so I think what would be the best direction to start with fixing him is to make the difference between them more distinct. I see 3 ways on how to do this one is based on what you said in this vid.
    1. Replace the flashbang with a whip. Blizz has said that originally the flashbang was going to be a whip. WHY they would change this is beyond every rational person but I think that would resolve a lot of the issues while still being balanced. A whip wouldn't break through barriers but it also can't be deflected and it'd be easier to make a more direct animation that clearly defines where it lands. Also it'd just be badass to see him crack the whip and make these bitches behave. Wouldn't need to change his voice lines either.
    2. A suggestion I saw in another McCree video, alter his roll to either make it cover more distance or be able to be used more frewquently. With the flashbang fix it'd make McCree much stronger and more distinct from soldier where he should be, as an anti flanker or more specifically a 1 v 1 king. Soldier is effective at about any range but he struggles the most in close range and often flankers are able to out manuver him. McCree would be the soldier that excels ina 1 v 1 and can actually deal with even the most aggressive flankers while also providing some decent frontline hitscan damage. HAving his roll be more effective would support that playstyle. McCree shouldn't be able to roll around the mpa at the speed of sound of course, but right now if he misses that flashbang (which as you've pointed out numerous times can be quite often) he's basically SOL. but if he was able to roll more frequently or at a slightly great distance while in a 1 v 1 engagement he could at least get himself into a good position to still put in his headshots. I don't really see a good reason his roll can't just have a even 2 second cooldown, it's not like blink.
    3. Fix his shitty ult. This idea I'm not even sure is sound and I may not explain it right but here it goes. Have it start out the same when McCree enters high noon he walks slowly and skulls start appearing. But instead of having to make him wait until 6 skulls line up in his sights, have it that as soon as a red skull appears you can press R2 to shoot that skull immediately. When the next skull is ready, press R2 again, until the time of high noon runs out. Basically, make high noon a "state" or transformation rather than a "technique" where any enemy who's in McCree's sights can be picked off at McCree's leisure. So that tracer who was skull basically the moment you started the technique but managed to blink to cover since you had to wait for the fucking roadhog and zarya to get skulls? She's dead first. D.Va wants to fly up to you with her Defense Matrix and eat all your shots? Too late you already killed the squishies. Someone runs up to you trying to stop the noon or take one for the team? pop them and keep it going. This would give McCree much more control over the ult, give him a lot more versatility with it and make it a lot faster and more effective.
    Just some of my thoughts.

  • @tjtrashboat
    @tjtrashboat 7 ปีที่แล้ว +3

    They should make the spur his melee

  • @IvanSal778
    @IvanSal778 7 ปีที่แล้ว +2

    I think they should just increase the radius of the flashbang and change his ult back to normal because who honestly uses McCree's ulti to kill I mainly use it to zone

  • @bananr_manr1789
    @bananr_manr1789 7 ปีที่แล้ว +3

    Mccree?
    What a cool guy.

  • @gamati210
    @gamati210 7 ปีที่แล้ว

    i love this kinds of videos! your commentary is so good! love ya spum

  • @xxragedshadowxx4775
    @xxragedshadowxx4775 7 ปีที่แล้ว +33

    What are your thoughts on NotMcCree's threads on the BNet forums:
    us.battle.net/forums/en/overwatch/topic/20753726500
    #FixHerCowboy

    • @MikeOTR
      @MikeOTR 7 ปีที่แล้ว +4

      XxRagedShadowXx fuck kevin, I spent 20 mintues looking for this comment
      Love Mike

    • @xxragedshadowxx4775
      @xxragedshadowxx4775 7 ปีที่แล้ว

      MikeOTR sorry lol thank you

  • @YashiroIsana
    @YashiroIsana 7 ปีที่แล้ว +2

    Fixing flash bang's reason to be around isn't a good way to fix him. Lore or characterization wise, Mc Cree is once part of Black Watch, a convert force most likely Black Ops team that specialize in infiltration and espionage.
    Either ways, the ability is strong, the ability to stun is a great ability, often stopping enemies for a few precious milliseconds. The real issue then is definitely how buggy it is.
    Next issue is his ultimate, an ability that doesn't make him fit a good DPS role. A DPS who activate his ult should see some damage coming in or grant them the ability to deal better DPS. Genji, Reaper, S76, Sombra (Against shields), Tracer and Pharah all see their damage at a click of a button. However, Mc Cree stands there like a lemon and clicking on it doesnt' do immediate damage bringing no contribution to damage to the team and leaves him vulnerable to all sorts of attack. Provided, a good team combo can make excellent returns for Mc Cree's ult, but most DPS have the ability to do well despite not having a team support or combo, Mc Cree's capabilities being the worst. A recommendation for a rework is to either make his ult damage scale up faster on enemies that look at him or when hes standing still, as spumwack previously suggested. Regardless, its a good concept by Blizzard but his kit is too punishing when characters like other DPS have no real drawbacks to having use their ults.
    Lastly, Mobility. Most characters have good ways of traversal, Reaper's being the most vulnerable but still quite useful. However Mc Cree only has a roll that provided reloads all of his painful bullets back into the revolver but it still makes him too vulnerable. I hope that Mc Cree's design can follow a design near to Graves from League, whereby cooldown on his roll can be reduced through certain means, kills or damage dealt. As such, the roll can reload less bullets, but if a good player can do some good damage/frag enemies well, he can be harder to kill due to an enhanced mobility.

  • @BurnsyCA
    @BurnsyCA 7 ปีที่แล้ว +3

    #MakeMcCreeGreatAgain

  • @The_Jonk
    @The_Jonk 7 ปีที่แล้ว +1

    What I've always thought about McCree is that his ult is just way to easy to block. What also annoyed me was whenever you had like, 4 people lined up and you fired, if a Genji was the first one you shot and he reflected, that means it's just instantly stopped. I came up with this idea which was probs kinda dumb but I'll say it anyway
    In McCree's original artwork he's depicted as having 2 peacemakers. What I reckon would help high noon a bit (Even though it makes no sense) is have him use 2 guns during high noon, that way he can fire 2 bullets at once, and work his way towards the middle (By middle I mean the fact that right now his High Noon shooting goes from right to left, if there was two one could start on the left, one on the right and then it would work into the middle). Meaning that if a genji was to reflect on one side, if someone was on the other side you would at least be rewarded with a kill.
    Personally I don't really mind where McCree sits right now except for his Ult

  • @nickg8206
    @nickg8206 7 ปีที่แล้ว +4

    pocketsand ftw

  • @Semi-Cyclops
    @Semi-Cyclops 7 ปีที่แล้ว

    i think after the animation of his throwing ends the actual flash band that stuns the enemy not the one in his hand spawns from his hand and has a forward momentum instead of spawning from his croch. cos i noticed when the throwing animation ends the flash band in his hand is on the cross hair so all the flash band needs to do is go forward (this would remove a lot of frustration about him and remove the chance of flash band through wall {the thing you were concerned about in the mcree flash band explained video})

  • @hajhawa
    @hajhawa 7 ปีที่แล้ว +22

    Blizzard puts a lot of weight on stuns. There are a grand total of two ('bang and sleep dart) non-ultimate stuns, both of which are bad in their own way. If flash were to be consistent, it would be absolutely broken.

    • @Zaxstar007
      @Zaxstar007 7 ปีที่แล้ว +16

      eero häihälä wtf are u talking about the stun is for someonewho 5feet next to u its not like the roadhook 100feet away hige hitbox isnta kill

    • @PrenticeNeto
      @PrenticeNeto 7 ปีที่แล้ว +24

      You forgot the queen of stuns: Mei. Her primary fire stops you the instant it touches you. It's insane.

    • @rockeater7494
      @rockeater7494 7 ปีที่แล้ว +10

      eero häihälä *hook and rein charge*

    • @andrzejsasak142
      @andrzejsasak142 7 ปีที่แล้ว +5

      Sleep dart is bad? Its a fucking infinite range stun with 5 sec duration

    • @Smallgoth
      @Smallgoth 7 ปีที่แล้ว +1

      eero häihälä which ends once the person is damaged

  • @nathanbrown8680
    @nathanbrown8680 7 ปีที่แล้ว +1

    Another option is to give the flashbang a really huge hitbox. If it were the size of a head it wouldn't get caught on nearly as much level geometry. Alternately it could be targeted like Nanoboost.
    McCree's gun is like old Bastion's sentry mode or Lucio's speed aura. It's too much power in one ability and needs to be toned down to make room for changes elsewhere.
    Let's say, for example, that in addition to some modification that makes it potentially reliable, Flashbang gives a damage boost for McCree only for a second. 30% seems standard. We want McCree to one shot flashbanged Tracer and two shot flashbanged Reaper. The Flashbang itself does 25. This means McCree would need to do at least 48 or 49 damage depending on roundoff. He can thus be brought down to needing three headshots to kill 200 health heroes without flashbang while still one shotting stunned Tracer and stunned, dismounted D.Va and two shotting stunned Reaper and Mei and all 200 health heroes. In this way he can still duel, but there's tons of balance budget freed up by reducing his ability to kill people by chaining headshots without stun. Pretty much everything else can now be potentially buffed.
    If Fan the Hammer is what prevents Defensive Roll from having a blink-like resource system or a lower cooldown it also needs to go. In that case the damage boost should go to a mark ability (like Orb of Discord except only boosting the user's damage). The boost should also be bigger so that he can two shot a marked Reaper or Mei without the stun without having enough damage to two shot an unmarked 200 health hero. With a cooldown limiting his Mark -- okay, unlike Discord -- he'll be able to duel fine, but not put out sustained damage against different targets or do much to barriers. Mark should also differ from Discord in being applied through barriers since it's just him picking a target and doesn't benefit anyone else. The desired similarities are the method of application, vanishing after being out of LoS for a while, and allowing wallhacks until it does vanish after losing LoS.

  • @stinkratgaming
    @stinkratgaming 7 ปีที่แล้ว +3

    My idea is that like ana's sleep dart animation, McCree would pull out a little shotgun thing and that would hit in a tight cone. It would look and sound cool, plus it wouldn't have a glitchy visual like the flash bang explosion and hopefully a bit more range than a flashbang

  • @wyattcusick5824
    @wyattcusick5824 6 ปีที่แล้ว +1

    This was probably the most informational rant about Mcree where you didn't scream

  • @nathanthorson9202
    @nathanthorson9202 7 ปีที่แล้ว +7

    Make his bullets armor piercing? Like if you agree!

    • @emmett050
      @emmett050 7 ปีที่แล้ว +7

      That's dumb

    • @maximumfedoratip5614
      @maximumfedoratip5614 7 ปีที่แล้ว

      Hollowpoint would make more sense because he's meant to kill squishy targets.

    • @checkmate058
      @checkmate058 7 ปีที่แล้ว

      Nathan Thorson. I would like a lasso.

  • @geoffreyperrin4347
    @geoffreyperrin4347 7 ปีที่แล้ว +1

    If it weren't for roadhog, I'd say a lasso instead of a flash bang would make sense. He would lasso and enemy and if it landed, he'd auto-right click after pulling them in, or the rope might auto-hogtie them. Otherwise, maybe an ability involving cowboy spurs would be interesting where he does a kick in an attempt to spur them in the face that would make them fall down would work too

  • @angelinasijaya1969
    @angelinasijaya1969 7 ปีที่แล้ว +4

    Why not you just be good in the game before you judge mccree

    • @awqha
      @awqha 7 ปีที่แล้ว +1

      right? im a great Mcree. no buff/rework required.

    • @isakabrahamsson8776
      @isakabrahamsson8776 7 ปีที่แล้ว

      Do you even watch his gameplay?

    • @tyreselee7454
      @tyreselee7454 6 ปีที่แล้ว

      Are u blind he’s got a fucking gold mccree gun

  • @ikaikaschumacher5918
    @ikaikaschumacher5918 7 ปีที่แล้ว +1

    "When you feel like you should be getting off, but it flies past them"
    Spumwack 2016
    5:44 - 5:46

  • @Raye128
    @Raye128 7 ปีที่แล้ว +1

    You could use his cigar. He could blow smoke to either blind or stun his opponents. Also, reduce the damage falloff and speed up his high noon walk speed

  • @KevinEontrainer381
    @KevinEontrainer381 5 ปีที่แล้ว

    I'm not an Overwatch player but I'll give some ideas.
    Combat Roll: Increase the animation duration and rolling distance, plus give him invincibility when rolling. He can use this skill twice in a row. If McCree attacks after the first roll, he cannot use the 2nd roll. And yes the reloading effect is still intact.
    Flashbang: Adding an AOE effect is a good idea
    Deadeye: When the ult is triggered, anyone who targets McCree will be oneshotted by him instead. If nobody targets him then the usual effect will occur like usual when McCree shots the enemy causing 1hit ko. Yes, the hit will always cause instant death if it hits. He is immune to control effects while using his ult. The only way to counter this is to run for cover and invulberability. It's a good idea to draw the enemies attention before using his ult. The enemies do not have to line up the crosshair on him to trigger the effect, there should be a certain radius.

  • @EmeraldCrowz
    @EmeraldCrowz 7 ปีที่แล้ว +1

    A flashbang is not used by a cowboy, but it sure is used by a Blackwatch agent who needs something to deal with close quarters engagements.

  • @samspaulding
    @samspaulding 7 ปีที่แล้ว

    As soon as you mentioned the flashbang I was thinking of pocket sand, kicking up dirt, or using the poncho to whip up some dust. Maybe it could blind enemies instead of stunning? I dunno if that would be more useful

  • @mrdrbaconstrips8812
    @mrdrbaconstrips8812 7 ปีที่แล้ว +2

    I hate losing 100 percent of ult charge then dying before the animation ends because he glows brighter than the sun in most maps and then screams at the top his lungs loud enough to give someone ear cancer from three miles away

  • @buttersddragon
    @buttersddragon 7 ปีที่แล้ว +1

    I was thinking like something that prevents enemies from hiding into cover when he uses his ult like a slow-down. Another idea that I came up with when you brought up the issues of having all the bullets fire at once was maybe when you click, all of the enemies in your sight are stunned until all of the bullets are fired.
    also he probably shoULDN'T TURN INTO A GOD DAMN CHRISTMAS TREE WHEN HE USES ULT GOD DAMMIT LITERALLY NO OTHER HERO DOES THAT UNLESS THEIR ULT MAKES THEM INVINCIBLE

  • @hythion_9191
    @hythion_9191 7 ปีที่แล้ว

    I like the idea of kicking up dust. The only problem is that animating that would be difficult because the mcree player cant see there legs and therefore cant see much of what they are doing with the stun. Therefore it would probably be better throwing the dust or as another idea, a lasso that you throw in front of you. If you hit anyone you knock them over and stun them for a short amount of time. The lasso wouldn't drag them towards you, it would just tangle there legs and knock them over or something. Thoughts?

  • @DroidFreak36
    @DroidFreak36 7 ปีที่แล้ว

    I like the thematic idea of throwing sand in the enemy's eyes, but I think making McCree have a non-ultimate mini-earthshatter would probably be OP. The main distinguishing factor being that if it was a mini-earthshatter, it could hit multiple enemies (Which I guess flashbang can too, but that really doesn't happen). Maybe make it act like a mini-earshatter with the exception that the stun wave doesn't pass through enemies, so it stuns the first hero it runs in to and then stops. That would remove the overpowered case of McCree stunning a whole team that's grouped tightly while still allowing him to reliably stun in 1v1 situations or stun enemies at the edge of a team fight.

  • @arthurgraton7165
    @arthurgraton7165 7 ปีที่แล้ว +2

    why not give mccree's bullets the same hitbox as Hanzo's arrows?

    • @noctis8712
      @noctis8712 7 ปีที่แล้ว

      Arthur Graton widow maker needs that!

  • @CalciumChief
    @CalciumChief 7 ปีที่แล้ว

    That's a good point about the flashbang, actually. Replacing it with a bag of sand that breaks at a point and some wider area than a flashbang wouldn't even mess around with the mechanics of the bang right now. As a complete Casual Cree who's been farming achievements and now came to a point where high noon is the only offense achievement I need I would say something should be done with his ult. I could argue if you should bring back the 50% charge if you cancel, but probably something I would probably do is make it so if he locks on to you you can't hide, there's just a magic bullet that tracks you through walls and shields. Now, if you do get behind a shield before he can get a skull on you, you're fine, but if he sneaks up on you, he's gonna have you dead.

  • @MinoriGaming
    @MinoriGaming 7 ปีที่แล้ว +2

    "No character is a guaranteed pick at high level play."
    You know, except for Reinhardt, Lucio, and Ana.

  • @JA7ja_
    @JA7ja_ 7 ปีที่แล้ว

    Just a personal opinion but:
    Gun - Less damage per shot, less damage falloff, headshots do way more damage than the normal shot (McCree is a cowboy, gotta have good aim)
    Flash bang - Liked your idea with the sand cone of effect , though it would have to be angled up slightly as to avoid having players (excluding genji & lucio jump over your ability) and maybe encourage people to duck to try to avoid the ability.
    Ult- The skulls charge faster if the enemy is looking at you (creates more of a duel or gtfo feel as it should and helps to counter the barriers that he traces through)
    Will these changes make McCree OP? Maybe, but it would definitely make him feel more like the dualist of Overwatch.

  • @PompousPicard1
    @PompousPicard1 7 ปีที่แล้ว

    All of the suggestions for fixing his flashbang/combat roll/deadeye are great, and I'm in favor of tweaking/fixing that stuff, but the biggest issue I see with him is the lack of both mobility AND self-healing. Look at all the other DPS heroes: Pharah can basically fly; Soldier can sprint and self-heal; Genji can wall climb and double-jump; Sombra can go stealth and translocate; Tracer can blink and recall; Reaper can teleport and wraith form. All of these heroes can either get out of a fight (and get to a health pack) quickly, or self-heal.
    With McCree, the tendency is to think, "Oh, I've got flashbang and a big-ass gun, I'm good to go," but in reality, you have to play him a little like you play Zenyatta - conservatively. Despite your offensive abilities, you have not-super-high health, no mobility, and no self-healing. In many ways, McCree is just as squishy as Tracer, if not more so.

  • @CavinMcGavin
    @CavinMcGavin 7 ปีที่แล้ว +1

    A cowboy throwing pocket sand? Now where have I heard that before? (Sarcasm intended)

  • @ThatJuicyJuicebox
    @ThatJuicyJuicebox 7 ปีที่แล้ว +2

    I'm not saying Mccree doesn't need a buff, most of my playtime is on him and I'd love to see it again. But you need to realize he's not meant to be a "DPS". He's meant to be a 1v1 character. There was a time where he was meant to be a main DPS and players that could aim just dominated the battlefield. Mccree was still insanely good until Solider got a buff, meaning with solider being so strong, he can just out-perform Mccree's role.

  • @lemcollins12
    @lemcollins12 7 ปีที่แล้ว +1

    The kicking up dust mechanic reminds me of Erron Black from MKX

  • @shernandez300
    @shernandez300 7 ปีที่แล้ว

    Based on mcrees kit, he should be the anti dive comp. He should be a character where you want to stay back by your backline supports and spam damage from afar. The stun ability is should be used to combat flankers such as tracer when they flank your teams supports. The best way to do this is not in the form of a direct buff to his kit, but to an added trait. Mcree has a large knowledge of guns, so just by listening to certain sounds he could probably tell when an enemy was reloading (lore wise). This could probably fit in so everytime someone reloaded, he could see them through a wall. This would effect mcree and mcree only, otherwise it might be a little bit overpowered. Another possible idea would be for him to be able to see all enemy's who have taken damage for 5 seconds. Thanks for reading! I would appreciate any and all feedback.
    P.S. The flashbang does fit in because he is a time traveling futeristic cowboy, not a legit wild western cowboy.

  • @TurboTruite
    @TurboTruite 7 ปีที่แล้ว +1

    You know you can flash above or under genji so he cant reflect same for the rein shield

  • @davidrich27
    @davidrich27 7 ปีที่แล้ว

    I agree. He was a glass cannon and they took away his cannon... so now he's just glass. I think his flashbang, in addition to the stun, should stop all movement abilities for 2-3 sec (no tracer blinks/rewind, no genji or hanzo climbing, no genji swiftstrike, no flying for pharah, no lucio wall climb or speed boost), lower his roll cooldown, and make his highnoon instantly disarm (no primary or secondary weapon use) nearby enemies in line of sight for 5-6 sec, so he shoots the gun out of their hand like in a western.

  • @adderall3676
    @adderall3676 7 ปีที่แล้ว

    I have actually been thinking about this for a while so here are some of my ideas that I think address your problems very well.
    Peacekeeper: Falloff range increased from 22 - 45 to 30 - 55
    Flashbang: explosion radius increased by 75%
    - goes through shields
    - cooldown increased to 12
    Combat roll: cooldown reduced from 8 seconds to five seconds
    Deadeye: All shots fire simultaneously while animation plays
    - 50% damage reduction during Deadeye
    - 33% ult charge is retained if killed during Deadeye
    - ult bar slowly decreases, draining to 25% over six seconds
    - movement speed increased to 3.25
    I know that it is a bit of a large rework but it would make McCree a much better overall pick and things can still be tweaked. Hope you like it.

    • @rockeater7494
      @rockeater7494 7 ปีที่แล้ว

      vector steelhide The problem with this is that firing every bullet simultaneously would look really weird. Maybe when he fires time is slowed down until he stops firing to kind of balance it out. I don't know, something. Also, the problem with the slow ult charge loss is that people will just cancel their ult to farm it, making zoning kind of op. Maybe make it so you can only cancel by the time it gets to 35~ percent.

    • @adderall3676
      @adderall3676 7 ปีที่แล้ว

      Those are actually really good points that I hadn't thought of. Thank you

  • @Dondak1
    @Dondak1 7 ปีที่แล้ว +1

    Seeing that D.va fly into your high noon every time made me cry.

  • @burgerdan4936
    @burgerdan4936 7 ปีที่แล้ว

    Maybe either the flashbang has a greater explosion radius (Also allowing it too stun two targets) or maybe a disarm? Kinda like Sombra's hack but not a good? Also maybe two different ammo types? Like one for taking down shields, but doesn't do much to players, and one for players but not shields.

  • @septimussheep7772
    @septimussheep7772 7 ปีที่แล้ว

    I really like this idea. I can see the 'Kick up Dust' idea playing out quite well in-game!

  • @SollyTrue
    @SollyTrue 7 ปีที่แล้ว

    Stun grenade could just be reflecting light off a mirror; or better yet, a sheriff's badge!
    The light fans out vertically and horizontally and travels a set distance in a set amount of time, a very small amount of time(preferably like a half second, third second, quarter, sixth...) in which McCree can still move, but can't turn his head or the badge while it's active.(Effectively can't re-angle the hit-box while active.)
    Just getting hit with this isn't going to stun you though, what stuns you is your head being caught in it and having the badge be within your screen's vision. This gives it consistent usefulness at close range, and even the potential to stun multiple enemies for your teammates to get!
    The thing that makes it so great is that either 1: the light gets in their eyes and they're stunned, or 2: you can be sure they're turned away from you before you pull your gun out!
    This will make the change of there being no long-range stuns possible, but short-to-medium range consistent stuns using the MAJESTIC SHINE OF YOUR SHERIFF'S BADGE is pretty cool too. Also, character hurt-boxes and walls will block light from hitting anyone behind them.(I say hurt-boxes because different skins should not make certain abilities be more or less effective.)

  • @carsonlitke2879
    @carsonlitke2879 7 ปีที่แล้ว

    what about a pistol whip? like, its a melee that can be toggled until its used (like hanzos arrows) and it would still stun

  • @OxyWorgon
    @OxyWorgon 7 ปีที่แล้ว

    I like your kick up dust thing.
    I also think he needs some more mobility. So, why not have it be a slide. he slides forwards and kicks up dust (kinda like a baseball layer sliding for a base.) just a thought, maybe instead of a stun, it is a blind. It leaves a cloud of dust that his team can see in and out of, but the other team cant. It would be a small radius though. (I guess it would function kinda like Graves' smoke grande from LoL. But would be a bit more of a cone and would be triggered when he slides). And the players get a dusty screen effect that actually blinds, and maybe slows them a bit too.
    Another idea I had: When he ults, he is a big glowing target. Maybe we can use this to our advantage. If he takes DMG in "High Noon" he will get a instant DMG boost to the target that hit him, based on how much DMG he took from said target.
    So you don't have to wait as long befor pulling the trigger. It also goes with his gritty dueling idea.
    Just some ideas I wanted to throw around.

  • @coopergoss350
    @coopergoss350 7 ปีที่แล้ว +1

    Ult: faster lock-on, 30% less damage taken,remove glow, the ult goes down when he shoots not when he presses the button, shoot the targets who are closest to cover or lest to gretest health not right to left, when ana darts him he will keep his ult or continue to use it not shut it off completely, make the ult10 or 8 seconds, more speed,(abilities during ult seem stupid to me) Roll: 15% less damage when rolling,rolls faster and moves a bigger distance, cooldown stays same Flashbang: stuns them for 1.5 seconds, make it consistent god damn it!, 8 second cool down, make it do 1 bar of damage, make it explode on impact only on enemies not the environment environment wise just keep the explosion how it is Fan the hammer: make fth do more DMG, keep the spread contained, make him actually do it faster, Hitbox: this ain't no tank here this is an anti flanker DPS who needs a smaller Hitbox!!!!!!

  • @tracestorn2360
    @tracestorn2360 7 ปีที่แล้ว

    What about instead of a flashbang or kicking up dust, Blizzard changes it to something focused on his gun. thats meant to be his focus, thats meant to be what drives him in terms of skill. My thought would be to replace flashbang with firing a fake bullet, or a blank, or something like that which works the same as his regular fire, but stuns the enemy hit. It would mean that those practiced in aiming with his gun are also rewarded when using his stun, it fits the cowboy theme better than a flashbang, and gives him extra utility in terms of an accurate stun at range for the trade off of no longer being able to flashbang multiple grouped enemies.

  • @justice91423
    @justice91423 7 ปีที่แล้ว

    I've had a mechanic in mind for a while and maybe it would be a good fit here... What if the 6th bullet in the clip did something special. It could be as simple as doing 50% more damage. Or maybe it could shoot though shields

  • @jelle_tendon
    @jelle_tendon 7 ปีที่แล้ว +1

    Decrease Deadeye lock on time by 1.1x, increase gun range by 20%, increase stun range & AoE by 10%, throw it on the ptr and see how it goes. We've had enough reworks for now and McCree definitely doesnt need one imo.

  • @mybodyisreggie2759
    @mybodyisreggie2759 7 ปีที่แล้ว +1

    I think they should change the flash bang to something like erron blacks sand Grenade from mix so it seems fitting for a cowboy to have it

  • @charlemagnethegosh
    @charlemagnethegosh 7 ปีที่แล้ว

    How about a medium distance whip that moderately damages and leaves a blind sighting red whip mark on the enemy players screen for a second instead of a stun grenade?

  • @playthegame957
    @playthegame957 7 ปีที่แล้ว

    I always thought the flash grenades where from his blackwatch days... but I love the idea of sand in the pocket! My change I would do is make combat roll his passive, but keep the cooldown for the reload ability for the roll. That means he can roll without reload, but when the cooldown is ready, he can do the normal combat roll!

  • @nolovenova1316
    @nolovenova1316 7 ปีที่แล้ว

    i noticed sometimes when u throw the flash bang u throw it at the floor like ana's grenade,try throwing it more upward like at the enemies face,try when aiming it to throw it in a more open space

  • @austolycus
    @austolycus 7 ปีที่แล้ว

    I know this is a bit late but how about flicking his cigar at his opponent with the effect of a short term stun and maybe a short duration DOT as they are set on fire.

  • @techn0screamer
    @techn0screamer 7 ปีที่แล้ว +1

    Easiest way to fix McCree is to up his damage to 80 per round, it'd make him a true counter to tracer, and not just something she can dance around, it'd make his fan the hammer extremely dangerous to be around, and it'd give j a reason to be picked over soldier