IKR, kid me was too dumb to realize that it's a brokenly powerful GP. You can also use it to teleport the sword bearers directly to the statue, but you have to suicide amanra for vision so I didn't do that, plus it would have been arguably lamer.
0:50 tbh the conversation so feel like some conversations in mythological tales. People in those tales are very cordial and hospitable. Look how often they offer strangers to sleep in their house in those tales.
I really liked the intonation and how you speak, and sounds quality in general is pretty good! Also it's great when you talk about specific mechanics, good way to learn about the game.
a game where allies don't randomly decide to pick fights with each other and get tons of their soldiers pointlessly injured/killed as part of 'testing' each other? Wow, that's really neat to see
I noticed the death from the population counter, but didn't see the unit die until the second zoom in. In the original AoM, units definitely slid through walls. It's something I remember vividly, and came down to building placement. Personally, I really enjoy the sped-up footage of general actions whilst you're talking.
There’s a TH-camr named “yonghan Lee” who also did a deathless run on every level on Titan. He’s great. He builds a ton of towers and is very inventive .
I have the majority of the Atlantean campaign planned out with various cool strategies! I'd do the Golden Gift if Retold doesn't release before I finish editing the Norse and Atlantean campaigns.
Great series, really enjoyed both episodes, funny editing with the colossus, looking forward to the next part. Glad u are reviving aom with this nice Challenge
Small little tip for Scenario 15 - the piece of Osiris only gets it's 15 minute countdown, if u physically look at it. That means, you can just not look at the area where it is held with your camera and meanwhile clear the whole map. Quite satysfing to do so.
great vid. you asked for editing feedback and one thing I thought of is it is a little weird when you describe a strategy, and then we watch in silence for 2 min before we actually see it happen. it would be better if the voice over was cut in a way that what we hear is exactly what we are seeing.
Soo, with 0 previous videos You just made one of, if not THE most interesting RTS-Content I've ever seen. What a way to start! Can't wait for the next videos!
That 1 hp croc was magnificent hahaha keep it up, your content is really well made and fun to watch, I was actually looking for a deathless AoM run recently but no one had done it before so I loved this a lot
Great videos! I always loved the idea of reducing casualties to minimum in such games as Age of Mythology or Warcraft III, provided there are always opportunities to heal units/have them regenerate while out of combat in these games. Not to mention your jokes about "sending your wounded Hippikon to Hippikon Heaven" or the way you talk about priests and avengers, not ashamed to tell how much and for which reasons you like them, are very great bits to watch and enjoy! I personally found "Let's Go" to be one of the most cheesable missions in the entire game. The countdown for the Osiris sarcophagus does not start if you do not look at it, you can preemptively break the lighthouse to avoid being harassed by pirates, take your time and squish the aggressive neighbour and only after you decide you want to actually start playing RTS and not a city builder, produce as many tanky units as you wish and go after the sarcophagus, which will only start countdown after you approach it. However, granted, I do not know how well this would work on "Titan" difficulty. I have been playing AoM purely for story and entertainment, and I was more than ok with cheating, revealing the map and spamming God powers when I was feeling the mission was not to my liking (shoutout to the mission where we are cutting down a tree to get the next Osiris piece while enemy temples periodically send mummies against the player's base (also known as "A Long Way from Home"). Sometimes I would make up for it by doing some things I was not supposed to do. In the last Norse mission, I have destroyed both enemy bases without cheats, even though the Greek base was consisting mostly of fortifications, fortresses and towers as if the developers were trying to hint: "You are not supposed to go here, just please notice Gargarensis decoy over there already!"
I enjoyed reading this! I wish I had known about the "Let's Go" sarcophagus bug earlier lol. And yeah it would certainly make even Titan difficulty very easy for that mission. I personally try to avoid cheats when playing an RTS for fun these days, except for vision cheats when I'm looking for secrets 😝.
@@MinMaxerGaming I see. It also works for the first scenario of the Norse campaign: if you do not look at the three enemy temples, they are going to give you more time before starting attacking you with giants, Fenrir wolves and horn-blowing guys. I like the fact there are so many player-friendly and easily exploitable scripts in the campaigns (unless we decide to talk about The Tale of the Dragon, of course: no funny scripts, mind-shattering voice acting that tries to sound Chinese but ends up sounding EngRish Japanese, and bad story lacking any creativity or respect for the source material). I do not like using cheats just like this too. I have only played through two scenarios like this: the "A Long Way from Home" one and the one before the very final battle, where you have to save Atlantean prisoners while they are getting killed by the opponent AI constantly using miracles. Another fun story I could share is about the Norse scenario where you, if you are a sane person, would claim the town center in the center of the map, train rams, clear out the boulders while defending your base from giants, and then leave. I didn't do this. I have not even discovered the settlement in the center of the map, I have just seen the tip saying "Destroy the temples so they do not produce giants" and I got to work. It was almost a deathless run: I have used heroes to destroy all the giants and temples to East and West of the center of the map (other units were there too, but I was constantly trying to make them attack giants that already fight heroes and can't kill them). The only reason why it wasn't a breeze after it was because of my stupidity: I have build barracks right next to the boulders and my rams would not be able to reach them. I didn't know of the power of the "Delete" key back then. So I decided to build the city, get upgrades and have fun otherwise when all of my other units: heroes, axethrowers, myth units, would try and break through. I was going to build a market at the far end of the map when the two scripted giant armies have entered the scene. I have panicked, but my units were able to break the boulders just when the armies have reached my gates. Then: earthquake, my base gets destroyed, the survivors fleeing to the end of the scenario, massive armies on their heel and some giants standing in their way too. It was hilarious. Anyway, I hope it is not boring - sorry, I got inspired and created another TL; DR mess. Hope to see your next video soon! You have certainly granted me much fun and inspiration to revisit some of the scenarios I have enjoyed again, thank you! ^^
Hahaha the colossi clip with the music was great! I really hope that you didn't accidentally lose a unit somewhere. Because I know someone crazy will watch it is going to tell you: uum you lost a unit there. And that would feel bad. Audio, editing, everything is great! maybe at the end you can show some more very close calls where you lost a unit. Like small fail compilation :)
Yeah, I played on the original with my friends and yeah it was still buggy so I think it's just unfixed bugs rather than new ones, which is kind of a relief I suppose.
A great effort! Had no idea about waiting for the collosus 😂 1 way to make this slightly easier could be to turn on the “flash hitpoints on damage” in the options menu, then you can see the HP of the units without selecting them (if you’ve not already recorded the Norse and Atlantean videos)
There is actually a cheese you can do in the final mission of the Egyptians, mission 20. You can reunite the two bases by chopping off the trees, build a dock and evacuate all in an area south, the trees and water will block the enemy. You can harvest some resources, but farm being free and endless free food give you basically endless resources. Assuming you built a market.
Ooooh that would have been cool, and wow looks like I was wrong that there's no cheese for mission 20. Just goes to show the insane creative potential.
Great video - keep it up!!! For feedback - I found myself knowing the punchline of a joke or what would happen ingame within the next 5-10 seconds. So skipped 5 seconds forward etc. more times ideal. :-) As an example the death around 3:50, great idea but the execution wasn't 10/10 - looking forward to part 3.
I'll give my opinion for using original or extended. Use the original, not as many bugs meaning faster clears also just has a better feeling and charm.
Dearthless AOM is wild. GL! This is a random comment for the future, from my age-10 past, (and maybe you already know) but in the level when you rescue prisoners from Atlantis, prisoners do not get attacked by enemy units and buildings even when they’re in your control HOWEVER after breaking out like most of the prisons this way, AI will call in a lightning strike on a large enough clump of prisoners and kill them near instantly. I don’t remember how hard defense was then, but I would just land a transport with siege near a far prison, KO a prison wall, and then let the prisoners do the rest.
Small addition: I did some testing! there is a choke point in this map between the two southern prisons. It summons a lightning storm and earthquake when you have units moving though with high visibility, BUT ONLY IF you are physically pointing the camera there. If you don’t look at the area while guiding units through, those god powers don’t trigger! You can test this with this with pegasus. (There’s also a herd of sheep there, so try not to collect them when triggering the quake)
I skipped alot of the triggers using Underworld. I didn't realize you could do camera shenanigans till after I did the base game, maybe I can do some camera manipulation tricks for the Atlantean campaign!
Now for a fully pacifist run where no enemy units die except for when strictly necessary 🤣 Jokes aside, this was phenomenal! Keep it going! I'm excited to see where your channel goes
Editing suggestion: the long shots of gameplay could benefit from more cuts. Once the viewer "gets the idea" it's time to move on. Really impressive challenge. Well done mate!
Welp there goes the priests now the Norse part...where giants are a major concern , and btw the timer of moving the osiris piece is only initiated once you move your camera to the piece location otherwise it doesn't start the countdown
Great series so far! Very entertaining and informative. I would reccomend checking out the youtuber @Melth they have a great titan difficulty walkthrough of the entire campaign and does quite a few of the missions deathless, you might learn some helpful tips about the game + micro if you havent already finished the norse campaign
I think there should be less "just raw footage" moments, since it makes it impossible to enjoy the video as just a listening experience, but overall? Yeah, what a great job!
Great video. I have just one small point for future videos. In previous one you used the "0:00" in the timestamps and in this one you didnt. For youtube the "0:00" timestamp, makes it that you can see video chapters on video the progress bar so i think it is good to use.
@@MinMaxerGaming Yea it is not really explained anywhere, but from all videos i have seen, the "0:00" in the timestamps makes the difference for the progress bar.
Always loved this scene, it made me actually laugh out loud: *Deep movie trailer voice* "And here are our heroes...Arkantos of Atlantis, Amanra of Egypt, and...that guy!"
Are you sure about the whole damage per second vs damage per attack thing? I always understood that there are three damage types in AoM: hack, pierce, and crush. Each unit has values in all three attack types and the damage type shown is always the highest of the three damage types. Then each of these damage types is reduced by their target's armour for that damage. Hack and pierce armour are always shown next to the units picture, and crush is always hidden. And finally there are hidden multipliers within the game that multiply damage based on unit type (like the towers dealing 3x damage to flying units which you mentioned). I believe the reason why the phoenix do such poor damage is most units have 99% crush armour. The only reason why the phoenix is even remotely effective against units is because they actually have something like 5 hack damage which is hidden because of their high crush damage. If you want to look into these numbers you can click on the unit's portrait and see a break down of all values (including the hidden ones). Although I could also be missing some hidden fact about the phoenix's damage due to it dealing splash damage. I continued watching and it seems you do have a good grasp of all of these concepts, but I still don't see any evidence to support your dps theory. But hey, I'd love to be proven wrong. The phoenix is a garbage unit after all.
If you right click on Phoenix in-game you'll see it has waaaay more listed hack damage than 5, and that's before the buffs it got after the Vanilla campaign. In the vanilla campaign it's listed as having 30 hack damage. Also an easy way to prove that the damage display isn't always per hit, is if you look at the Kraken, it only has 15 hack and 5 crush damage, but every swing it does deals much much more damage than that. Because it attacks so slow, it has 15 hack DPS, but every swing it does like 45 hack damage. It also has a multiplier against myth units, but it still deals this large per swing damage to anything.
So I just did way more testing than I probably should have, and... you're right. The phoenix's listed damage is its damage per hit. But that was the easy part to prove. Phoenix V. Hippikon 50 crush attack x 99% crush armour = 0.5 40 hack attack x 10% hack armour = 36 1 (0.5 rounds up to 1) + 36 = 37 Actual dps: 14.26 Actual damage per attack: 37 The tricky part was proving other units listed damage number is their dps. Anubite V. Hippikon 13 hack attack x 10% hack armour = 11.7 Actual dps: 11.8 Actual damage per attack: 8-11 I noticed that the anubite's attack time can vary wildly; anywhere from 43 - 57 frames per attack (at 60fps). As opposed to the phoenix, whose attacks only ranged from 156 - 161 frames per attack. The damage variance of the anubite did not appear to correlate to attack time (I did not calculate the correlation). Minor additional testing suggests that the catapult and portable ram fit into the same category as the phoenix (listing their damage per attack). Possibly a trait of seige units. Although it should be noted that the gastraphetes did not follow this pattern, and giving a unit crush attack had no bearing on whether it dealt consistent or varied damage.
That Collosi army... Bro straight-up unleashed the Rumbling
Damn right I did
if you think that's the rumbling, just wait for retold where you can summon multiple titans
The fucking colossi sent me
I'm super glad you enjoyed
Shifting sands to stop the army? My boy was cooking
IKR, kid me was too dumb to realize that it's a brokenly powerful GP. You can also use it to teleport the sword bearers directly to the statue, but you have to suicide amanra for vision so I didn't do that, plus it would have been arguably lamer.
@@MinMaxerGaming When I saw that strat I literally gasped and said "oh my god that's genius"
0:50 tbh the conversation so feel like some conversations in mythological tales. People in those tales are very cordial and hospitable. Look how often they offer strangers to sleep in their house in those tales.
Yup, one comes to mind of Zeus and Hermes pretending to be weary travelers to test mortal hospitality.
welp, here we go waiting for part 3
I really liked the intonation and how you speak, and sounds quality in general is pretty good! Also it's great when you talk about specific mechanics, good way to learn about the game.
Very much agree!
Thank you so much! I'm surprised that the sound came out okay, but I'm very glad to hear it.
a game where allies don't randomly decide to pick fights with each other and get tons of their soldiers pointlessly injured/killed as part of 'testing' each other? Wow, that's really neat to see
I noticed the death from the population counter, but didn't see the unit die until the second zoom in.
In the original AoM, units definitely slid through walls. It's something I remember vividly, and came down to building placement.
Personally, I really enjoy the sped-up footage of general actions whilst you're talking.
This is sick brother, thanks for the nostalgia. Shout out to the saved camels
Thank you! It felt like a nice thing to settle for cause I couldn't save the first village.
@@MinMaxerGamingTHE COLOSSUS REVOLUTION
Very shocking that these are legit your first videos on the channel. Already really polished. For AOM content standards it's God tier.
glad to see someone share in my love for Age of Mythology and hate of the Extended Edition and its abysmal state
35:03 The fact that Arkantos, Amanra, and random norse guy die to Meteor there always cracks me up XD
There’s a TH-camr named “yonghan Lee” who also did a deathless run on every level on Titan. He’s great. He builds a ton of towers and is very inventive .
Whelp... Shit, I thought I confirmed that no one else fully did it. Kind of a bummer, but Props to him! I'll have to see how our approaches differed.
@@MinMaxerGaming look him up he’s excellent
@@MinMaxerGamingI checked a vid and saw at least one downed hero rescue… so the race could be still on xD
This is so good. Hope you eventually do the Golden Gift and Titans campaigns as well!
I have the majority of the Atlantean campaign planned out with various cool strategies! I'd do the Golden Gift if Retold doesn't release before I finish editing the Norse and Atlantean campaigns.
Great series, really enjoyed both episodes, funny editing with the colossus, looking forward to the next part. Glad u are reviving aom with this nice Challenge
Thank you!!! It feels like the timing is not too bad to get some buzz going before Retold comes out.
Glorious ! Seeing old RTS getting love and challenge runs wasn't on my bingo card for the 2020's but here we are ! Wonderfully done !
Small little tip for Scenario 15 - the piece of Osiris only gets it's 15 minute countdown, if u physically look at it. That means, you can just not look at the area where it is held with your camera and meanwhile clear the whole map. Quite satysfing to do so.
You’re out here doing gods work my guy, I can’t wait for the norse campaign!
This is a great series, I used to play ALL of my rts games as a deadless run, warcraft 3 in particular. I just used to feel sorry for my units lol.
Holy shit, i've been waiting for this so much, thanks God i added the notification thing
It means the world to me that you actually subbed!
28:20 super reference 😂😂😂 I like it a lot, the reference to Red Alert 3... I had no idea there was such an exploit!
AoM was my first experience as a modder/gamedev, and it really started me on my journey in that field. and now I'm published on Steam :)
Congratulations! What's the game called?
I love this, already sad for it to end
🥲
Ooooh this narration is fire homie 🔥
It was a lovely watch, really well executed challenge and incredible editing for a starting channel! I can't wait for the upcoming parts :3
Gooooood job!
Grant would be proud
Thank you! I consider his little end thing at the end of Brood War deathless to be a bit of a shoutout. :)
So true!!@@MinMaxerGaming
This brings me back to when I was 10 and my brother showed me this game, I especially loved the Titan campaign so I can't wait for you to play those.
great vid. you asked for editing feedback and one thing I thought of is it is a little weird when you describe a strategy, and then we watch in silence for 2 min before we actually see it happen. it would be better if the voice over was cut in a way that what we hear is exactly what we are seeing.
Soo, with 0 previous videos You just made one of, if not THE most interesting RTS-Content I've ever seen. What a way to start! Can't wait for the next videos!
Thank you!!!
Great use of Hell March! As well as great work with the video, very impressive. I'm looking forward how you dealt with the norse campaign.
That 1 hp croc was magnificent hahaha keep it up, your content is really well made and fun to watch, I was actually looking for a deathless AoM run recently but no one had done it before so I loved this a lot
Thank you!!
The part with Colossi is hilarious, what a great taste in putting it together!
Thank you! 😊
Hell yea this is dope
Great videos! I always loved the idea of reducing casualties to minimum in such games as Age of Mythology or Warcraft III, provided there are always opportunities to heal units/have them regenerate while out of combat in these games. Not to mention your jokes about "sending your wounded Hippikon to Hippikon Heaven" or the way you talk about priests and avengers, not ashamed to tell how much and for which reasons you like them, are very great bits to watch and enjoy!
I personally found "Let's Go" to be one of the most cheesable missions in the entire game. The countdown for the Osiris sarcophagus does not start if you do not look at it, you can preemptively break the lighthouse to avoid being harassed by pirates, take your time and squish the aggressive neighbour and only after you decide you want to actually start playing RTS and not a city builder, produce as many tanky units as you wish and go after the sarcophagus, which will only start countdown after you approach it. However, granted, I do not know how well this would work on "Titan" difficulty.
I have been playing AoM purely for story and entertainment, and I was more than ok with cheating, revealing the map and spamming God powers when I was feeling the mission was not to my liking (shoutout to the mission where we are cutting down a tree to get the next Osiris piece while enemy temples periodically send mummies against the player's base (also known as "A Long Way from Home"). Sometimes I would make up for it by doing some things I was not supposed to do. In the last Norse mission, I have destroyed both enemy bases without cheats, even though the Greek base was consisting mostly of fortifications, fortresses and towers as if the developers were trying to hint: "You are not supposed to go here, just please notice Gargarensis decoy over there already!"
I enjoyed reading this! I wish I had known about the "Let's Go" sarcophagus bug earlier lol. And yeah it would certainly make even Titan difficulty very easy for that mission. I personally try to avoid cheats when playing an RTS for fun these days, except for vision cheats when I'm looking for secrets 😝.
@@MinMaxerGaming I see. It also works for the first scenario of the Norse campaign: if you do not look at the three enemy temples, they are going to give you more time before starting attacking you with giants, Fenrir wolves and horn-blowing guys. I like the fact there are so many player-friendly and easily exploitable scripts in the campaigns (unless we decide to talk about The Tale of the Dragon, of course: no funny scripts, mind-shattering voice acting that tries to sound Chinese but ends up sounding EngRish Japanese, and bad story lacking any creativity or respect for the source material).
I do not like using cheats just like this too. I have only played through two scenarios like this: the "A Long Way from Home" one and the one before the very final battle, where you have to save Atlantean prisoners while they are getting killed by the opponent AI constantly using miracles.
Another fun story I could share is about the Norse scenario where you, if you are a sane person, would claim the town center in the center of the map, train rams, clear out the boulders while defending your base from giants, and then leave. I didn't do this. I have not even discovered the settlement in the center of the map, I have just seen the tip saying "Destroy the temples so they do not produce giants" and I got to work.
It was almost a deathless run: I have used heroes to destroy all the giants and temples to East and West of the center of the map (other units were there too, but I was constantly trying to make them attack giants that already fight heroes and can't kill them). The only reason why it wasn't a breeze after it was because of my stupidity: I have build barracks right next to the boulders and my rams would not be able to reach them. I didn't know of the power of the "Delete" key back then. So I decided to build the city, get upgrades and have fun otherwise when all of my other units: heroes, axethrowers, myth units, would try and break through. I was going to build a market at the far end of the map when the two scripted giant armies have entered the scene. I have panicked, but my units were able to break the boulders just when the armies have reached my gates. Then: earthquake, my base gets destroyed, the survivors fleeing to the end of the scenario, massive armies on their heel and some giants standing in their way too. It was hilarious.
Anyway, I hope it is not boring - sorry, I got inspired and created another TL; DR mess. Hope to see your next video soon! You have certainly granted me much fun and inspiration to revisit some of the scenarios I have enjoyed again, thank you! ^^
Amazing video series you got yourself a subscriber :)
man you are so underrated i love how you do your videos
Great stuff! We'll be watching your career with great interest
Give me the part 3... I neeeeed it!
This video was a piece of art! Can’t wait for the next episode! Thank you for the content! Rest assured that it is much appreciated by the community ❤
Thank you for such an insanely nice comment!
Hahaha the colossi clip with the music was great! I really hope that you didn't accidentally lose a unit somewhere. Because I know someone crazy will watch it is going to tell you: uum you lost a unit there. And that would feel bad.
Audio, editing, everything is great! maybe at the end you can show some more very close calls where you lost a unit. Like small fail compilation :)
Good idea!
In the original AOM enemies were slipping through walls was not a rare sight for me, so it might be the same bug still
Yeah, I played on the original with my friends and yeah it was still buggy so I think it's just unfixed bugs rather than new ones, which is kind of a relief I suppose.
When Retold comes, I'll come back to these videos and weep, for not all tears are an evil...
I love it, waiting for the Norse part of the campagin!
Can't wait to see the old friends mission 😅
Anyways great videos man!
All the nostalgic moments from this game
Can't wait for the Norse campaign. Overall thought the editing was better in this video. Keep up the good work!
Love the grind
Yessss!!! It's here!!!!
So glad to see more AOM content, and I’m excited to see how you’ll get through the norse and titans campaigns.
Thank you so much!
Love this series. Please keep it going!
I hadn’t even considered you’d do the Titan expansion before you mentioned it! Phenomenal work dude keep it up!
loving this series
The red alert music made me visualize replacing the colossi with apocalypse tanks.
A great effort! Had no idea about waiting for the collosus 😂 1 way to make this slightly easier could be to turn on the “flash hitpoints on damage” in the options menu, then you can see the HP of the units without selecting them (if you’ve not already recorded the Norse and Atlantean videos)
Will absolutely do for the Atlantean Campaign! So cool to get a comment from a well established AOM TH-camr, I've watched a bunch of your stuff!
@@MinMaxerGaming Great to see AOM getting some love :) Looking forward to the next videos!
Thank you for continuing this series! I loved part 1 and now I am gonna watch part 2 😀
Definitely earned my sub, can't wait for more!
Love the videos, keep them going please !!!
Great content! :)
Thank you!
There is actually a cheese you can do in the final mission of the Egyptians, mission 20. You can reunite the two bases by chopping off the trees, build a dock and evacuate all in an area south, the trees and water will block the enemy. You can harvest some resources, but farm being free and endless free food give you basically endless resources. Assuming you built a market.
Ooooh that would have been cool, and wow looks like I was wrong that there's no cheese for mission 20. Just goes to show the insane creative potential.
I don't know what to comment but I wanna show my support :P
I enjoyed this style of video even more than the last one
Once i tried to leave game on all night to get massive army of colosus in kamos mission and game crash, so good to see the same tactics work here
Great video - keep it up!!! For feedback - I found myself knowing the punchline of a joke or what would happen ingame within the next 5-10 seconds. So skipped 5 seconds forward etc. more times ideal. :-)
As an example the death around 3:50, great idea but the execution wasn't 10/10 - looking forward to part 3.
amazing videos amazing channel definitely earned a sub
Solid vid, love AoM.. looking forward to how you manage the Norse campaign
cant wait for the norse Campaing
Hell yea awesome idea
Im glad the algorithm showed me yiur channel
The colossus bit was just glorious lmao!
Thanks for these amazing videos. I hope to see dethless runs of warcraft 3 in the future.
GiantGrantGames beat me to it by a pretty wide margin, but he had some insanely creative strats, I highly recommend.
I'll give my opinion for using original or extended. Use the original, not as many bugs meaning faster clears also just has a better feeling and charm.
thhis video alreaady has some really nice polish compared to the last one! Keep it up!
Thank you! I'm not sure Part 3 will really be much of an improvement over this one. But we'll see if I can keep improving.
"And this weird kid who keeps calling me father" 😭 (also pls do more i really like these)
that was so epic xddd keep it up bro am waiting for part 3
Thank you!
Now I want to reinstall RA3 again. Great run!
i preferred the editing in the first video but this is still a really good watch
amazing videos, waiting for part 3!
Dearthless AOM is wild. GL!
This is a random comment for the future, from my age-10 past, (and maybe you already know) but in the level when you rescue prisoners from Atlantis, prisoners do not get attacked by enemy units and buildings even when they’re in your control HOWEVER after breaking out like most of the prisons this way, AI will call in a lightning strike on a large enough clump of prisoners and kill them near instantly. I don’t remember how hard defense was then, but I would just land a transport with siege near a far prison, KO a prison wall, and then let the prisoners do the rest.
Small addition: I did some testing! there is a choke point in this map between the two southern prisons. It summons a lightning storm and earthquake when you have units moving though with high visibility, BUT ONLY IF you are physically pointing the camera there. If you don’t look at the area while guiding units through, those god powers don’t trigger! You can test this with this with pegasus. (There’s also a herd of sheep there, so try not to collect them when triggering the quake)
I skipped alot of the triggers using Underworld. I didn't realize you could do camera shenanigans till after I did the base game, maybe I can do some camera manipulation tricks for the Atlantean campaign!
We want a part 3
Very coool!
Very much agree!
Great video
Now for a fully pacifist run where no enemy units die except for when strictly necessary 🤣 Jokes aside, this was phenomenal! Keep it going! I'm excited to see where your channel goes
HA, maybe someone with better micro than me could it. Thank you!
Editing suggestion: the long shots of gameplay could benefit from more cuts. Once the viewer "gets the idea" it's time to move on.
Really impressive challenge. Well done mate!
That collosi army was beautiful
I agree! And the fact that they were pre upgraded to gold colossi was so satisfying to me.
hyped for part 2
great series, keep it up
nice video I really liked it. Tell me will you do the titans (Atlantian) campaing later?
Hopefully
18 separate instances of the dr livesay meme in bass boosted phonk rapidly approach 3 poor defenceless barracks
Colossus 100% have Chad Dr.Livesy energy.
I have a few words, just a few words for us all!...Hoplites/Spearmen/Ulfsarks only and No build run!
Welp there goes the priests now the Norse part...where giants are a major concern , and btw the timer of moving the osiris piece is only initiated once you move your camera to the piece location otherwise it doesn't start the countdown
No way, would have been nice to know
@@MinMaxerGaming yeah pretty strange fact
awesome videos!
can't wait for the next one😂
That collossus rumbling got you sub from me.
Glad you enjoyed it!
So interesting! Thank you!
I saw those tents being destroyed at 3:10 though ;w;
Maybe I should have done the run with no units OR buildings lost lol.
Great series so far! Very entertaining and informative. I would reccomend checking out the youtuber @Melth they have a great titan difficulty walkthrough of the entire campaign and does quite a few of the missions deathless, you might learn some helpful tips about the game + micro if you havent already finished the norse campaign
I have already finished the Norse Campaign, but maybe I can apply something from there to the Atlantean campaign.
I think there should be less "just raw footage" moments, since it makes it impossible to enjoy the video as just a listening experience, but overall? Yeah, what a great job!
5:58 hehe
we still want part 3
Great video. I have just one small point for future videos. In previous one you used the "0:00" in the timestamps and in this one you didnt. For youtube the "0:00" timestamp, makes it that you can see video chapters on video the progress bar so i think it is good to use.
I'll see about updating the description for this one. Thank you for the tip, I didn't know that!
@@MinMaxerGaming Yea it is not really explained anywhere, but from all videos i have seen, the "0:00" in the timestamps makes the difference for the progress bar.
Always loved this scene, it made me actually laugh out loud: *Deep movie trailer voice* "And here are our heroes...Arkantos of Atlantis, Amanra of Egypt, and...that guy!"
Are you sure about the whole damage per second vs damage per attack thing? I always understood that there are three damage types in AoM: hack, pierce, and crush. Each unit has values in all three attack types and the damage type shown is always the highest of the three damage types. Then each of these damage types is reduced by their target's armour for that damage. Hack and pierce armour are always shown next to the units picture, and crush is always hidden. And finally there are hidden multipliers within the game that multiply damage based on unit type (like the towers dealing 3x damage to flying units which you mentioned). I believe the reason why the phoenix do such poor damage is most units have 99% crush armour. The only reason why the phoenix is even remotely effective against units is because they actually have something like 5 hack damage which is hidden because of their high crush damage. If you want to look into these numbers you can click on the unit's portrait and see a break down of all values (including the hidden ones). Although I could also be missing some hidden fact about the phoenix's damage due to it dealing splash damage.
I continued watching and it seems you do have a good grasp of all of these concepts, but I still don't see any evidence to support your dps theory. But hey, I'd love to be proven wrong. The phoenix is a garbage unit after all.
If you right click on Phoenix in-game you'll see it has waaaay more listed hack damage than 5, and that's before the buffs it got after the Vanilla campaign. In the vanilla campaign it's listed as having 30 hack damage. Also an easy way to prove that the damage display isn't always per hit, is if you look at the Kraken, it only has 15 hack and 5 crush damage, but every swing it does deals much much more damage than that. Because it attacks so slow, it has 15 hack DPS, but every swing it does like 45 hack damage. It also has a multiplier against myth units, but it still deals this large per swing damage to anything.
So I just did way more testing than I probably should have, and... you're right. The phoenix's listed damage is its damage per hit. But that was the easy part to prove.
Phoenix V. Hippikon
50 crush attack x 99% crush armour = 0.5
40 hack attack x 10% hack armour = 36
1 (0.5 rounds up to 1) + 36 = 37
Actual dps: 14.26
Actual damage per attack: 37
The tricky part was proving other units listed damage number is their dps.
Anubite V. Hippikon
13 hack attack x 10% hack armour = 11.7
Actual dps: 11.8
Actual damage per attack: 8-11
I noticed that the anubite's attack time can vary wildly; anywhere from 43 - 57 frames per attack (at 60fps). As opposed to the phoenix, whose attacks only ranged from 156 - 161 frames per attack. The damage variance of the anubite did not appear to correlate to attack time (I did not calculate the correlation).
Minor additional testing suggests that the catapult and portable ram fit into the same category as the phoenix (listing their damage per attack). Possibly a trait of seige units. Although it should be noted that the gastraphetes did not follow this pattern, and giving a unit crush attack had no bearing on whether it dealt consistent or varied damage.
Just don't say Petsuchos as their name and you'll be safe from GGG's wrath! PETSOBEK FOR RETOLD! JUSTICE FOR PETSOBEK!