We'd love to hear YOUR thoughts on Concord, the PS5 Pro and any other PlayStation related topics we talked or didn't talk about this month on the podcast. Thanks for watching. Be sure to subscribe and like on your way out. Be sure to follow us on social media and join the discord! linktr.ee/delconerds discord.gg/sTwgsXYGwc
The biggest problem with Concord is that they were charging $40 for a game in a genre that is only popular because every game in that umbrella is free to play. Why would anybody pay money for an overwatch clone when Overwatch is free?
@DelcoNerdNetwork there wasn't a mention of it, I assumed since you guys said you never played it that you weren't aware. It's a total marketing blunder when you charge for a game that every other company would make free-to-play, especially when it's locked in on PS5, not multi-platform.
On the PS5 pro price point, i wouldnt have an issue with it if it came with the pro controller as well. The extremely unnoticeable console upgrades that it promises doesnt justify a $250 price increase. And my final point is that the PS5 pro is finally the PS5 that was promised to consumers when the PS5 was first announced in 2020 (4k, 60fps, etc.) So its a huge middle finger to people who bought the original PS5.
@DelcoNerdNetwork honestly I play on an older television i have so I've never even noticed a difference between fidelity and performance mode on any game other than Elden Ring. I guess never having to toggle the switch is 1 less inconvenience, but I don't think I've ever noticed it.
Dang, the video game industry business model is coming into a strange age. Expensive consoles for generic games. I saw a Dinocrisis remake on Unreal Engine 4 made by a fan. It was about as engaging as a AAA title can be. Eventually PC and independent creators can cut Sony out of the picture. Is there a way for fans, creators and investors to work together?
I don't think so. Some companies love when fans mod there games like Bethesda and CD Projeckt Red and will even hire those modders. Others like Nintendo want to squanch any and all admiration of their games that deems to be taking revenue away. I think investors would want to be the smaller entity and merge it with the larger one. Money is the priority.
@@DelcoNerdNetwork yes, as long as money is individuated/separated and AI doesn’t disrupt the business model of arts and entertainment as a whole, then things will simply remain unchanged.
We'd love to hear YOUR thoughts on Concord, the PS5 Pro and any other PlayStation related topics we talked or didn't talk about this month on the podcast. Thanks for watching. Be sure to subscribe and like on your way out.
Be sure to follow us on social media and join the discord!
linktr.ee/delconerds
discord.gg/sTwgsXYGwc
The biggest problem with Concord is that they were charging $40 for a game in a genre that is only popular because every game in that umbrella is free to play. Why would anybody pay money for an overwatch clone when Overwatch is free?
I don't recall if we spoke about the price of Concord but yeah charging 40 when a large majority of these games are F2P is silly and not competitive.
@DelcoNerdNetwork there wasn't a mention of it, I assumed since you guys said you never played it that you weren't aware. It's a total marketing blunder when you charge for a game that every other company would make free-to-play, especially when it's locked in on PS5, not multi-platform.
@@nickkowal619 No we knew, just something we forget to explicitly say. The bane of podcasting; there's always something you forget to say. -Gooch
On the PS5 pro price point, i wouldnt have an issue with it if it came with the pro controller as well. The extremely unnoticeable console upgrades that it promises doesnt justify a $250 price increase. And my final point is that the PS5 pro is finally the PS5 that was promised to consumers when the PS5 was first announced in 2020 (4k, 60fps, etc.) So its a huge middle finger to people who bought the original PS5.
Good point. This generation has really been a choice between frames or fidelity.
@DelcoNerdNetwork honestly I play on an older television i have so I've never even noticed a difference between fidelity and performance mode on any game other than Elden Ring. I guess never having to toggle the switch is 1 less inconvenience, but I don't think I've ever noticed it.
Dang, the video game industry business model is coming into a strange age. Expensive consoles for generic games.
I saw a Dinocrisis remake on Unreal Engine 4 made by a fan. It was about as engaging as a AAA title can be.
Eventually PC and independent creators can cut Sony out of the picture.
Is there a way for fans, creators and investors to work together?
I don't think so. Some companies love when fans mod there games like Bethesda and CD Projeckt Red and will even hire those modders. Others like Nintendo want to squanch any and all admiration of their games that deems to be taking revenue away. I think investors would want to be the smaller entity and merge it with the larger one. Money is the priority.
@@DelcoNerdNetwork yes, as long as money is individuated/separated and AI doesn’t disrupt the business model of arts and entertainment as a whole, then things will simply remain unchanged.