Thank you for this helpful video! In summary, here’s how to play Coup in just 100 words: Players receive two action influencer cards in hand and two coins. Eliminate and turnup all opponents’ influencers cards to win. On your turn, either take 1 coin as income, take 2 as foreign aid (can be blocked by opponent’s Duke card), take 3 as tax with Duke card, eliminate opponent’s card with 7, eliminate a card with 3 and Assassin (blocked by Contessa), exchange Ambassador to select 1 of 2 drawn cards, steal 2 with Captain (blocked by Captain or Ambassador). Eliminate one card when challenged for bluffed action/block without supporting card or failing a challenge. Replace challenge surviving card.
there are 2 cases where an assasin can deal a double kill and take away 2 influence cards at once. If a player tries to block an assasination by claiming a contessa and is challenged, he can lose one card for lying and one for being assasinated or if he tries to challenge an assassin and the assassin isn't lying, he'll lose both cards again for failing the challenge and being assasinated. Even if he successfully blocks the assassin with the cont after challenging, he'll still lose one life for losing the challenge
If you really want to be specific, it'd be actions and counteractions. Plus, foreign aid isn't challengeable, just blockable (nobody's challenging your identity to take foreign aid, just attempting to block it).
don't just say "they lose one of their influence cards" --that's not specific enough. You should better say "they lose one of their influence cards OF THEIR CHOICE"!
Thank you for this helpful video! In summary, here’s how to play Coup in just 100 words:
Players receive two action influencer cards in hand and two coins.
Eliminate and turnup all opponents’ influencers cards to win.
On your turn, either take 1 coin as income, take 2 as foreign aid (can be blocked by opponent’s Duke card), take 3 as tax with Duke card, eliminate opponent’s card with 7, eliminate a card with 3 and Assassin (blocked by Contessa), exchange Ambassador to select 1 of 2 drawn cards, steal 2 with Captain (blocked by Captain or Ambassador).
Eliminate one card when challenged for bluffed action/block without supporting card or failing a challenge. Replace challenge surviving card.
there are 2 cases where an assasin can deal a double kill and take away 2 influence cards at once. If a player tries to block an assasination by claiming a contessa and is challenged, he can lose one card for lying and one for being assasinated or if he tries to challenge an assassin and the assassin isn't lying, he'll lose both cards again for failing the challenge and being assasinated. Even if he successfully blocks the assassin with the cont after challenging, he'll still lose one life for losing the challenge
No this is not in the rules,
Why do the minimalist card arts look so neat
Can we have a PDF FILES of those CARDS you used?
Its better designed than actual Cards.
I wanna Print it in PVCs.
Yeah absolutely 👍 please
Did you find it?
At around 2:20 it should say every action except coup, income, and foreign aid can be challenged.
yes but a duke can stop a foreign aid. If he does u can challenge the duke if u think he's lying
If you really want to be specific, it'd be actions and counteractions. Plus, foreign aid isn't challengeable, just blockable (nobody's challenging your identity to take foreign aid, just attempting to block it).
Discarded influences goes back to the deck or to the side and out of the game entirely?
It is shown in front of the player losing the influence, but not shuffled back to the court (deck)
thank you ❤️
thank you ❤
Merci
@@elliotfong5061 Merci
But how much card we have to make
don't just say "they lose one of their influence cards" --that's not specific enough. You should better say "they lose one of their influence cards OF THEIR CHOICE"!
I think the red Contessa card would have been better if it had the same abilities as the green Ambassador card. The Contessa is rather weak.